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hunt.h revision 1.21
      1  1.21  dholland /*	$NetBSD: hunt.h,v 1.21 2014/03/29 20:10:10 dholland Exp $	*/
      2   1.3     perry 
      3   1.1       mrg /*
      4   1.8       wiz  * Copyright (c) 1983-2003, Regents of the University of California.
      5   1.8       wiz  * All rights reserved.
      6   1.8       wiz  *
      7   1.8       wiz  * Redistribution and use in source and binary forms, with or without
      8   1.8       wiz  * modification, are permitted provided that the following conditions are
      9   1.8       wiz  * met:
     10   1.8       wiz  *
     11   1.8       wiz  * + Redistributions of source code must retain the above copyright
     12   1.8       wiz  *   notice, this list of conditions and the following disclaimer.
     13   1.8       wiz  * + Redistributions in binary form must reproduce the above copyright
     14   1.8       wiz  *   notice, this list of conditions and the following disclaimer in the
     15   1.8       wiz  *   documentation and/or other materials provided with the distribution.
     16   1.8       wiz  * + Neither the name of the University of California, San Francisco nor
     17   1.8       wiz  *   the names of its contributors may be used to endorse or promote
     18   1.8       wiz  *   products derived from this software without specific prior written
     19   1.8       wiz  *   permission.
     20   1.8       wiz  *
     21   1.8       wiz  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
     22   1.8       wiz  * IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
     23   1.8       wiz  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
     24   1.8       wiz  * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
     25   1.8       wiz  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
     26   1.8       wiz  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
     27   1.8       wiz  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
     28   1.8       wiz  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
     29   1.8       wiz  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     30   1.8       wiz  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     31   1.8       wiz  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     32   1.1       mrg  */
     33   1.1       mrg 
     34  1.15  dholland #include "bsd.h"
     35   1.1       mrg 
     36  1.20  dholland #include <stdbool.h>
     37  1.15  dholland #include <stdio.h>
     38  1.15  dholland #include <string.h>
     39  1.15  dholland 
     40  1.15  dholland #ifdef LOG
     41  1.15  dholland #include <syslog.h>
     42  1.15  dholland #endif
     43  1.15  dholland 
     44  1.15  dholland #include <sys/ioctl.h>
     45  1.15  dholland #include <sys/types.h>
     46  1.15  dholland #include <sys/uio.h>
     47  1.15  dholland #include <sys/poll.h>
     48  1.15  dholland 
     49  1.15  dholland #ifdef INTERNET
     50  1.15  dholland #include <netinet/in.h>
     51  1.15  dholland #include <netdb.h>
     52  1.15  dholland #include <arpa/inet.h>
     53  1.15  dholland #include <net/if.h>
     54  1.15  dholland #else
     55  1.15  dholland #include <sys/un.h>
     56  1.15  dholland #endif
     57  1.15  dholland 
     58  1.15  dholland #ifdef INTERNET
     59  1.15  dholland #define SOCK_FAMILY	AF_INET
     60  1.15  dholland #else
     61  1.15  dholland #define SOCK_FAMILY	AF_UNIX
     62  1.15  dholland #define AF_UNIX_HACK			/* 4.2 hack; leaves files around */
     63  1.15  dholland #endif
     64   1.1       mrg 
     65   1.1       mrg /*
     66   1.1       mrg  * Preprocessor define dependencies
     67   1.1       mrg  */
     68  1.15  dholland #if defined(VOLCANO) && !defined(OOZE)
     69  1.15  dholland #define OOZE
     70  1.15  dholland #endif
     71  1.15  dholland #if defined(BOOTS) && !defined(FLY)
     72  1.15  dholland #define FLY
     73  1.15  dholland #endif
     74  1.15  dholland #if !defined(REFLECT) && !defined(RANDOM)
     75  1.15  dholland #define RANDOM
     76  1.15  dholland #endif
     77   1.1       mrg 
     78   1.1       mrg /* decrement version number for each change in startup protocol */
     79  1.15  dholland #define HUNT_VERSION		-1
     80   1.1       mrg 
     81  1.15  dholland #define ADDCH		('a' | 0200)
     82  1.15  dholland #define MOVE		('m' | 0200)
     83  1.15  dholland #define REFRESH		('r' | 0200)
     84  1.15  dholland #define CLRTOEOL	('c' | 0200)
     85  1.15  dholland #define ENDWIN		('e' | 0200)
     86  1.15  dholland #define CLEAR		('C' | 0200)
     87  1.15  dholland #define REDRAW		('R' | 0200)
     88  1.15  dholland #define LAST_PLAYER	('l' | 0200)
     89  1.15  dholland #define BELL		('b' | 0200)
     90  1.15  dholland #define READY		('g' | 0200)
     91   1.1       mrg 
     92   1.1       mrg /*
     93   1.1       mrg  * Choose MAXPL and MAXMON carefully.  The screen is assumed to be
     94   1.1       mrg  * 23 lines high and will only tolerate (MAXPL == 17 && MAXMON == 0)
     95   1.1       mrg  * or (MAXPL + MAXMON <= 16).
     96   1.1       mrg  */
     97  1.15  dholland #ifdef MONITOR
     98  1.15  dholland #define MAXPL		15
     99  1.15  dholland #define MAXMON		1
    100  1.15  dholland #else
    101  1.15  dholland #define MAXPL		17
    102  1.15  dholland #define MAXMON		0
    103  1.15  dholland #endif
    104  1.15  dholland #define SHORTLEN	2		/* sizeof (network short) */
    105  1.15  dholland #define LONGLEN		4		/* sizeof (network long) */
    106  1.15  dholland #define NAMELEN		20
    107  1.15  dholland #define MSGLEN		SCREEN_WIDTH
    108  1.15  dholland #define DECAY		50.0
    109  1.15  dholland 
    110  1.15  dholland #define NASCII		128
    111  1.15  dholland 
    112  1.15  dholland #define WIDTH		51
    113  1.15  dholland #define WIDTH2		64	/* Next power of 2 >= WIDTH (for fast access) */
    114  1.15  dholland #define HEIGHT		23
    115  1.15  dholland #define UBOUND		1
    116  1.15  dholland #define DBOUND		(HEIGHT - 1)
    117  1.15  dholland #define LBOUND		1
    118  1.15  dholland #define RBOUND		(WIDTH - 1)
    119  1.15  dholland 
    120  1.15  dholland #define SCREEN_HEIGHT	24
    121  1.15  dholland #define SCREEN_WIDTH	80
    122  1.15  dholland #define SCREEN_WIDTH2	128	/* Next power of 2 >= SCREEN_WIDTH */
    123  1.15  dholland 
    124  1.15  dholland #define STAT_LABEL_COL	60
    125  1.15  dholland #define STAT_VALUE_COL	74
    126  1.15  dholland #define STAT_NAME_COL	61
    127  1.15  dholland #define STAT_SCAN_COL	(STAT_NAME_COL + 5)
    128  1.15  dholland #define STAT_AMMO_ROW	0
    129  1.15  dholland #define STAT_GUN_ROW	1
    130  1.15  dholland #define STAT_DAM_ROW	2
    131  1.15  dholland #define STAT_KILL_ROW	3
    132  1.15  dholland #define STAT_PLAY_ROW	5
    133  1.15  dholland #ifdef MONITOR
    134  1.15  dholland #define STAT_MON_ROW	(STAT_PLAY_ROW + MAXPL + 1)
    135  1.15  dholland #endif
    136  1.15  dholland #define STAT_NAME_LEN	18
    137  1.15  dholland 
    138  1.15  dholland #define DOOR		'#'
    139  1.15  dholland #define WALL1		'-'
    140  1.15  dholland #define WALL2		'|'
    141  1.15  dholland #define WALL3		'+'
    142  1.15  dholland #ifdef REFLECT
    143  1.15  dholland #define WALL4		'/'
    144  1.15  dholland #define WALL5		'\\'
    145  1.15  dholland #endif
    146  1.15  dholland #define KNIFE		'K'
    147  1.15  dholland #define SHOT		':'
    148  1.15  dholland #define GRENADE		'o'
    149  1.15  dholland #define SATCHEL		'O'
    150  1.15  dholland #define BOMB		'@'
    151  1.15  dholland #define MINE		';'
    152  1.15  dholland #define GMINE		'g'
    153  1.15  dholland #ifdef OOZE
    154  1.15  dholland #define SLIME		'$'
    155  1.15  dholland #endif
    156  1.15  dholland #ifdef VOLCANO
    157  1.15  dholland #define LAVA		'~'
    158  1.15  dholland #endif
    159  1.15  dholland #ifdef DRONE
    160  1.15  dholland #define DSHOT		'?'
    161  1.15  dholland #endif
    162  1.15  dholland #ifdef FLY
    163  1.15  dholland #define FALL		'F'
    164  1.15  dholland #endif
    165  1.15  dholland #ifdef BOOTS
    166  1.15  dholland #define NBOOTS		2
    167  1.15  dholland #define BOOT		'b'
    168  1.15  dholland #define BOOT_PAIR	'B'
    169  1.15  dholland #endif
    170  1.15  dholland #define SPACE		' '
    171  1.15  dholland 
    172  1.15  dholland #define ABOVE		'i'
    173  1.15  dholland #define BELOW		'!'
    174  1.15  dholland #define RIGHT		'}'
    175  1.15  dholland #define LEFTS		'{'
    176  1.15  dholland #ifdef FLY
    177  1.15  dholland #define FLYER		'&'
    178  1.15  dholland #define isplayer(c)	(c == LEFTS || c == RIGHT ||\
    179  1.15  dholland 			 c == ABOVE || c == BELOW || c == FLYER)
    180  1.15  dholland #else
    181  1.15  dholland #define	isplayer(c)	(c == LEFTS || c == RIGHT ||\
    182  1.15  dholland 			 c == ABOVE || c == BELOW)
    183  1.15  dholland #endif
    184  1.15  dholland 
    185  1.15  dholland #define NORTH	01
    186  1.15  dholland #define SOUTH	02
    187  1.15  dholland #define EAST	010
    188  1.15  dholland #define WEST	020
    189  1.15  dholland 
    190  1.15  dholland #undef CTRL
    191  1.15  dholland #define CTRL(x) ((x) & 037)
    192  1.15  dholland 
    193  1.15  dholland #define BULSPD		5		/* bullets movement speed */
    194  1.15  dholland #define ISHOTS		15
    195  1.15  dholland #define NSHOTS		5
    196  1.15  dholland #define MAXNCSHOT	2
    197  1.15  dholland #define MAXDAM		10
    198  1.15  dholland #define MINDAM		5
    199  1.15  dholland #define STABDAM		2
    200  1.15  dholland 
    201  1.15  dholland #define BULREQ		1
    202  1.15  dholland #define GRENREQ		9
    203  1.15  dholland #define SATREQ		25
    204  1.15  dholland #define BOMB7REQ	49
    205  1.15  dholland #define BOMB9REQ	81
    206  1.15  dholland #define BOMB11REQ	121
    207  1.15  dholland #define BOMB13REQ	169
    208  1.15  dholland #define BOMB15REQ	225
    209  1.15  dholland #define BOMB17REQ	289
    210  1.15  dholland #define BOMB19REQ	361
    211  1.15  dholland #define BOMB21REQ	441
    212  1.15  dholland #define MAXBOMB		11
    213  1.15  dholland #ifdef DRONE
    214  1.15  dholland #define MINDSHOT	2	/* At least a satchel bomb */
    215  1.15  dholland #endif
    216  1.15  dholland extern int shot_req[];
    217  1.15  dholland extern int shot_type[];
    218  1.15  dholland #ifdef OOZE
    219  1.15  dholland #define SLIME_FACTOR	3
    220  1.15  dholland #define SLIMEREQ	5
    221  1.15  dholland #define SSLIMEREQ	10
    222  1.15  dholland #define SLIME2REQ	15
    223  1.15  dholland #define SLIME3REQ	20
    224  1.15  dholland #define MAXSLIME	4
    225  1.15  dholland #define SLIMESPEED	5
    226  1.15  dholland extern int slime_req[];
    227  1.15  dholland #endif
    228  1.15  dholland #ifdef VOLCANO
    229  1.15  dholland #define LAVASPEED	1
    230  1.15  dholland #endif
    231  1.15  dholland 
    232  1.15  dholland #define CLOAKLEN	20
    233  1.15  dholland #define SCANLEN		(Nplayer * 20)
    234  1.15  dholland #define EXPLEN		4
    235  1.15  dholland 
    236  1.15  dholland #define Q_QUIT		0
    237  1.15  dholland #define Q_CLOAK		1
    238  1.15  dholland #define Q_FLY		2
    239  1.15  dholland #define Q_SCAN		3
    240  1.15  dholland #define Q_MESSAGE	4
    241  1.15  dholland 
    242  1.15  dholland #define C_PLAYER	0
    243  1.15  dholland #define C_MONITOR	1
    244  1.15  dholland #define C_MESSAGE	2
    245  1.15  dholland #define C_SCORES	3
    246  1.15  dholland 
    247  1.15  dholland #ifdef MONITOR
    248  1.15  dholland #define C_TESTMSG()	(Query_driver ? C_MESSAGE :\
    249  1.15  dholland 			(Show_scores ? C_SCORES :\
    250  1.15  dholland 			(Am_monitor ? C_MONITOR :\
    251  1.15  dholland 			C_PLAYER)))
    252  1.15  dholland #else
    253  1.15  dholland #define	C_TESTMSG()	(Show_scores ? C_SCORES :\
    254  1.15  dholland 			(Query_driver ? C_MESSAGE :\
    255  1.15  dholland 			C_PLAYER))
    256  1.15  dholland #endif
    257  1.15  dholland 
    258  1.15  dholland #ifdef FLY
    259  1.15  dholland #define _scan_char(pp)	(((pp)->p_scan < 0) ? ' ' : '*')
    260  1.15  dholland #define _cloak_char(pp)	(((pp)->p_cloak < 0) ? _scan_char(pp) : '+')
    261  1.15  dholland #define stat_char(pp)	(((pp)->p_flying < 0) ? _cloak_char(pp) : FLYER)
    262  1.15  dholland #else
    263  1.15  dholland #define _scan_char(pp)	(((pp)->p_scan < 0) ? ' ' : '*')
    264  1.15  dholland #define stat_char(pp)	(((pp)->p_cloak < 0) ? _scan_char(pp) : '+')
    265  1.15  dholland #endif
    266   1.1       mrg 
    267   1.1       mrg typedef struct bullet_def	BULLET;
    268   1.1       mrg typedef struct expl_def		EXPL;
    269   1.1       mrg typedef struct player_def	PLAYER;
    270   1.1       mrg typedef struct ident_def	IDENT;
    271   1.1       mrg typedef struct regen_def	REGEN;
    272  1.15  dholland #ifdef INTERNET
    273   1.1       mrg typedef struct sockaddr_in	SOCKET;
    274  1.15  dholland #else
    275   1.1       mrg typedef struct sockaddr_un	SOCKET;
    276  1.15  dholland #endif
    277   1.1       mrg 
    278   1.1       mrg struct ident_def {
    279  1.15  dholland 	char i_name[NAMELEN];
    280  1.15  dholland 	char i_team;
    281  1.12  dholland 	uint32_t i_machine;
    282  1.12  dholland 	uint32_t i_uid;
    283  1.15  dholland 	float i_kills;
    284  1.15  dholland 	int i_entries;
    285  1.15  dholland 	float i_score;
    286  1.15  dholland 	int i_absorbed;
    287  1.15  dholland 	int i_faced;
    288  1.15  dholland 	int i_shot;
    289  1.15  dholland 	int i_robbed;
    290  1.15  dholland 	int i_slime;
    291  1.15  dholland 	int i_missed;
    292  1.15  dholland 	int i_ducked;
    293  1.15  dholland 	int i_gkills, i_bkills, i_deaths, i_stillb, i_saved;
    294  1.15  dholland 	IDENT *i_next;
    295   1.1       mrg };
    296   1.1       mrg 
    297   1.1       mrg struct player_def {
    298  1.15  dholland 	IDENT *p_ident;
    299  1.15  dholland 	char p_over;
    300  1.15  dholland 	int p_face;
    301  1.15  dholland 	int p_undershot;
    302  1.15  dholland #ifdef FLY
    303  1.15  dholland 	int p_flying;
    304  1.15  dholland 	int p_flyx, p_flyy;
    305  1.15  dholland #endif
    306  1.15  dholland #ifdef BOOTS
    307  1.15  dholland 	int p_nboots;
    308  1.15  dholland #endif
    309  1.15  dholland 	FILE *p_output;
    310  1.15  dholland 	int p_fd;
    311  1.15  dholland 	int p_mask;
    312  1.15  dholland 	int p_damage;
    313  1.15  dholland 	int p_damcap;
    314  1.15  dholland 	int p_ammo;
    315  1.15  dholland 	int p_ncshot;
    316  1.15  dholland 	int p_scan;
    317  1.15  dholland 	int p_cloak;
    318  1.15  dholland 	int p_x, p_y;
    319  1.15  dholland 	int p_ncount;
    320  1.15  dholland 	int p_nexec;
    321  1.15  dholland 	long p_nchar;
    322  1.15  dholland 	char p_death[MSGLEN];
    323  1.15  dholland 	char p_maze[HEIGHT][WIDTH2];
    324  1.15  dholland 	int p_curx, p_cury;
    325  1.15  dholland 	int p_lastx, p_lasty;
    326  1.15  dholland 	char p_cbuf[BUFSIZ];
    327   1.1       mrg };
    328   1.1       mrg 
    329   1.1       mrg struct bullet_def {
    330  1.15  dholland 	int b_x, b_y;
    331  1.15  dholland 	int b_face;
    332  1.15  dholland 	int b_charge;
    333  1.15  dholland 	char b_type;
    334  1.15  dholland 	char b_size;
    335  1.15  dholland 	char b_over;
    336  1.15  dholland 	PLAYER *b_owner;
    337  1.15  dholland 	IDENT *b_score;
    338  1.20  dholland 	bool b_expl;
    339  1.15  dholland 	BULLET *b_next;
    340   1.1       mrg };
    341   1.1       mrg 
    342   1.1       mrg struct expl_def {
    343  1.15  dholland 	int e_x, e_y;
    344  1.15  dholland 	char e_char;
    345  1.15  dholland 	EXPL *e_next;
    346   1.1       mrg };
    347   1.1       mrg 
    348   1.1       mrg struct regen_def {
    349  1.15  dholland 	int r_x, r_y;
    350  1.15  dholland 	REGEN *r_next;
    351   1.1       mrg };
    352   1.1       mrg 
    353   1.1       mrg /*
    354   1.1       mrg  * external variables
    355   1.1       mrg  */
    356   1.1       mrg 
    357  1.20  dholland extern bool Last_player;
    358   1.1       mrg 
    359  1.15  dholland extern char Buf[BUFSIZ], Maze[HEIGHT][WIDTH2], Orig_maze[HEIGHT][WIDTH2];
    360   1.1       mrg 
    361  1.12  dholland extern const char *Driver;
    362   1.1       mrg 
    363  1.15  dholland extern int Nplayer, Socket, Status;
    364  1.15  dholland extern struct pollfd fdset[];
    365   1.1       mrg 
    366  1.15  dholland #ifdef INTERNET
    367  1.15  dholland extern u_short Test_port;
    368  1.15  dholland #else
    369  1.15  dholland extern char *Sock_name, *Stat_name;
    370  1.15  dholland #endif
    371   1.1       mrg 
    372  1.15  dholland #ifdef VOLCANO
    373  1.15  dholland extern int volcano;
    374  1.15  dholland #endif
    375   1.1       mrg 
    376  1.15  dholland extern int See_over[NASCII];
    377   1.1       mrg 
    378  1.15  dholland extern BULLET *Bullets;
    379   1.1       mrg 
    380  1.15  dholland extern EXPL *Expl[EXPLEN];
    381  1.15  dholland extern EXPL *Last_expl;
    382   1.1       mrg 
    383  1.15  dholland extern IDENT *Scores;
    384   1.1       mrg 
    385  1.15  dholland extern PLAYER Player[MAXPL], *End_player;
    386  1.15  dholland #ifdef BOOTS
    387  1.15  dholland extern PLAYER Boot[NBOOTS];
    388  1.15  dholland #endif
    389   1.1       mrg 
    390  1.15  dholland #ifdef MONITOR
    391  1.20  dholland extern bool Am_monitor;
    392  1.15  dholland extern PLAYER Monitor[MAXMON], *End_monitor;
    393  1.15  dholland #endif
    394   1.1       mrg 
    395  1.15  dholland #ifdef INTERNET
    396  1.15  dholland extern char *Send_message;
    397  1.15  dholland #endif
    398   1.1       mrg 
    399  1.15  dholland extern char map_key[256];
    400  1.20  dholland extern bool no_beep;
    401   1.1       mrg 
    402   1.1       mrg /*
    403   1.1       mrg  * function types
    404   1.1       mrg  */
    405   1.1       mrg 
    406  1.15  dholland void add_shot(int, int, int, char, int, PLAYER *, int, char);
    407  1.15  dholland int answer(void);
    408  1.15  dholland void bad_con(void) __dead;
    409  1.15  dholland void bad_ver(void) __dead;
    410  1.15  dholland void ce(PLAYER *);
    411  1.15  dholland void cgoto(PLAYER *, int, int);
    412  1.15  dholland void check(PLAYER *, int, int);
    413  1.15  dholland void checkdam(PLAYER *, PLAYER *, IDENT *, int, char);
    414  1.15  dholland void clearwalls(void);
    415  1.15  dholland void clear_eol(void);
    416  1.15  dholland void clear_the_screen(void);
    417  1.15  dholland void clrscr(PLAYER *);
    418  1.15  dholland BULLET *create_shot(int, int, int, char, int, int, PLAYER *,
    419  1.10       jsm 		    IDENT *, int, char);
    420  1.15  dholland void do_connect(char *, char, long);
    421  1.15  dholland void do_message(void);
    422  1.15  dholland void drawmaze(PLAYER *);
    423  1.20  dholland void drawplayer(PLAYER *, bool);
    424  1.15  dholland void execute(PLAYER *);
    425  1.15  dholland void faketalk(void);
    426  1.15  dholland void fixshots(int, int, char);
    427  1.21  dholland void get_local_name(const char *);
    428  1.15  dholland int get_remote_name(char *);
    429  1.15  dholland BULLET *is_bullet(int, int);
    430  1.15  dholland void look(PLAYER *);
    431  1.15  dholland void makemaze(void);
    432  1.15  dholland void message(PLAYER *, const char *);
    433  1.15  dholland void mon_execute(PLAYER *);
    434  1.15  dholland void moveshots(void);
    435  1.15  dholland void open_ctl(void);
    436  1.20  dholland bool opposite(int, char);
    437  1.15  dholland void otto(int, int, char);
    438  1.15  dholland void outch(PLAYER *, int);
    439  1.15  dholland void outstr(PLAYER *, const char *, int);
    440  1.15  dholland PLAYER *play_at(int, int);
    441  1.15  dholland void playit(void);
    442  1.15  dholland void put_ch(char);
    443  1.15  dholland void put_str(char *);
    444  1.15  dholland int quit(int);
    445  1.15  dholland int rand_dir(void);
    446  1.15  dholland int rand_num(int);
    447  1.15  dholland void rollexpl(void);
    448  1.15  dholland void sendcom(PLAYER *, int, ...);
    449  1.15  dholland void showexpl(int, int, char);
    450  1.15  dholland void showstat(PLAYER *);
    451  1.16  dholland void cleanup(int) __dead;
    452  1.16  dholland void intr(int);
    453  1.16  dholland void tstp(int);
    454