hunt.h revision 1.17 1 /* $NetBSD: hunt.h,v 1.17 2009/07/04 07:10:23 dholland Exp $ */
2
3 /*
4 * Copyright (c) 1983-2003, Regents of the University of California.
5 * All rights reserved.
6 *
7 * Redistribution and use in source and binary forms, with or without
8 * modification, are permitted provided that the following conditions are
9 * met:
10 *
11 * + Redistributions of source code must retain the above copyright
12 * notice, this list of conditions and the following disclaimer.
13 * + Redistributions in binary form must reproduce the above copyright
14 * notice, this list of conditions and the following disclaimer in the
15 * documentation and/or other materials provided with the distribution.
16 * + Neither the name of the University of California, San Francisco nor
17 * the names of its contributors may be used to endorse or promote
18 * products derived from this software without specific prior written
19 * permission.
20 *
21 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
22 * IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
23 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
24 * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
25 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
26 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
27 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
28 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
29 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
30 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
31 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
32 */
33
34 #include "bsd.h"
35
36 #include <stdio.h>
37 #include <string.h>
38
39 #ifdef LOG
40 #include <syslog.h>
41 #endif
42
43 #if BSD_RELEASE < 44
44 #include <sgtty.h>
45 #else
46 #include <sys/ioctl.h>
47 #endif
48
49 #include <sys/types.h>
50 #include <sys/uio.h>
51 #include <sys/poll.h>
52
53 #ifdef INTERNET
54 #include <netinet/in.h>
55 #include <netdb.h>
56 #include <arpa/inet.h>
57 #ifdef BROADCAST
58 #include <net/if.h>
59 #endif
60 #else
61 #include <sys/un.h>
62 #endif
63
64 #ifdef INTERNET
65 #define SOCK_FAMILY AF_INET
66 #else
67 #define SOCK_FAMILY AF_UNIX
68 #define AF_UNIX_HACK /* 4.2 hack; leaves files around */
69 #endif
70
71 /*
72 * Preprocessor define dependencies
73 */
74 #if defined(VOLCANO) && !defined(OOZE)
75 #define OOZE
76 #endif
77 #if defined(BOOTS) && !defined(FLY)
78 #define FLY
79 #endif
80 #if !defined(REFLECT) && !defined(RANDOM)
81 #define RANDOM
82 #endif
83
84 /* decrement version number for each change in startup protocol */
85 #define HUNT_VERSION -1
86
87 #define ADDCH ('a' | 0200)
88 #define MOVE ('m' | 0200)
89 #define REFRESH ('r' | 0200)
90 #define CLRTOEOL ('c' | 0200)
91 #define ENDWIN ('e' | 0200)
92 #define CLEAR ('C' | 0200)
93 #define REDRAW ('R' | 0200)
94 #define LAST_PLAYER ('l' | 0200)
95 #define BELL ('b' | 0200)
96 #define READY ('g' | 0200)
97
98 /*
99 * Choose MAXPL and MAXMON carefully. The screen is assumed to be
100 * 23 lines high and will only tolerate (MAXPL == 17 && MAXMON == 0)
101 * or (MAXPL + MAXMON <= 16).
102 */
103 #ifdef MONITOR
104 #define MAXPL 15
105 #define MAXMON 1
106 #else
107 #define MAXPL 17
108 #define MAXMON 0
109 #endif
110 #define SHORTLEN 2 /* sizeof (network short) */
111 #define LONGLEN 4 /* sizeof (network long) */
112 #define NAMELEN 20
113 #define MSGLEN SCREEN_WIDTH
114 #define DECAY 50.0
115
116 #define NASCII 128
117
118 #define WIDTH 51
119 #define WIDTH2 64 /* Next power of 2 >= WIDTH (for fast access) */
120 #define HEIGHT 23
121 #define UBOUND 1
122 #define DBOUND (HEIGHT - 1)
123 #define LBOUND 1
124 #define RBOUND (WIDTH - 1)
125
126 #define SCREEN_HEIGHT 24
127 #define SCREEN_WIDTH 80
128 #define SCREEN_WIDTH2 128 /* Next power of 2 >= SCREEN_WIDTH */
129
130 #define STAT_LABEL_COL 60
131 #define STAT_VALUE_COL 74
132 #define STAT_NAME_COL 61
133 #define STAT_SCAN_COL (STAT_NAME_COL + 5)
134 #define STAT_AMMO_ROW 0
135 #define STAT_GUN_ROW 1
136 #define STAT_DAM_ROW 2
137 #define STAT_KILL_ROW 3
138 #define STAT_PLAY_ROW 5
139 #ifdef MONITOR
140 #define STAT_MON_ROW (STAT_PLAY_ROW + MAXPL + 1)
141 #endif
142 #define STAT_NAME_LEN 18
143
144 #define DOOR '#'
145 #define WALL1 '-'
146 #define WALL2 '|'
147 #define WALL3 '+'
148 #ifdef REFLECT
149 #define WALL4 '/'
150 #define WALL5 '\\'
151 #endif
152 #define KNIFE 'K'
153 #define SHOT ':'
154 #define GRENADE 'o'
155 #define SATCHEL 'O'
156 #define BOMB '@'
157 #define MINE ';'
158 #define GMINE 'g'
159 #ifdef OOZE
160 #define SLIME '$'
161 #endif
162 #ifdef VOLCANO
163 #define LAVA '~'
164 #endif
165 #ifdef DRONE
166 #define DSHOT '?'
167 #endif
168 #ifdef FLY
169 #define FALL 'F'
170 #endif
171 #ifdef BOOTS
172 #define NBOOTS 2
173 #define BOOT 'b'
174 #define BOOT_PAIR 'B'
175 #endif
176 #define SPACE ' '
177
178 #define ABOVE 'i'
179 #define BELOW '!'
180 #define RIGHT '}'
181 #define LEFTS '{'
182 #ifdef FLY
183 #define FLYER '&'
184 #define isplayer(c) (c == LEFTS || c == RIGHT ||\
185 c == ABOVE || c == BELOW || c == FLYER)
186 #else
187 #define isplayer(c) (c == LEFTS || c == RIGHT ||\
188 c == ABOVE || c == BELOW)
189 #endif
190
191 #define NORTH 01
192 #define SOUTH 02
193 #define EAST 010
194 #define WEST 020
195
196 #ifndef TRUE
197 #define TRUE 1
198 #define FALSE 0
199 #endif
200
201 #undef CTRL
202 #define CTRL(x) ((x) & 037)
203
204 #define BULSPD 5 /* bullets movement speed */
205 #define ISHOTS 15
206 #define NSHOTS 5
207 #define MAXNCSHOT 2
208 #define MAXDAM 10
209 #define MINDAM 5
210 #define STABDAM 2
211
212 #define BULREQ 1
213 #define GRENREQ 9
214 #define SATREQ 25
215 #define BOMB7REQ 49
216 #define BOMB9REQ 81
217 #define BOMB11REQ 121
218 #define BOMB13REQ 169
219 #define BOMB15REQ 225
220 #define BOMB17REQ 289
221 #define BOMB19REQ 361
222 #define BOMB21REQ 441
223 #define MAXBOMB 11
224 #ifdef DRONE
225 #define MINDSHOT 2 /* At least a satchel bomb */
226 #endif
227 extern int shot_req[];
228 extern int shot_type[];
229 #ifdef OOZE
230 #define SLIME_FACTOR 3
231 #define SLIMEREQ 5
232 #define SSLIMEREQ 10
233 #define SLIME2REQ 15
234 #define SLIME3REQ 20
235 #define MAXSLIME 4
236 #define SLIMESPEED 5
237 extern int slime_req[];
238 #endif
239 #ifdef VOLCANO
240 #define LAVASPEED 1
241 #endif
242
243 #define CLOAKLEN 20
244 #define SCANLEN (Nplayer * 20)
245 #define EXPLEN 4
246
247 #define Q_QUIT 0
248 #define Q_CLOAK 1
249 #define Q_FLY 2
250 #define Q_SCAN 3
251 #define Q_MESSAGE 4
252
253 #define C_PLAYER 0
254 #define C_MONITOR 1
255 #define C_MESSAGE 2
256 #define C_SCORES 3
257
258 #ifdef MONITOR
259 #define C_TESTMSG() (Query_driver ? C_MESSAGE :\
260 (Show_scores ? C_SCORES :\
261 (Am_monitor ? C_MONITOR :\
262 C_PLAYER)))
263 #else
264 #define C_TESTMSG() (Show_scores ? C_SCORES :\
265 (Query_driver ? C_MESSAGE :\
266 C_PLAYER))
267 #endif
268
269 #ifdef FLY
270 #define _scan_char(pp) (((pp)->p_scan < 0) ? ' ' : '*')
271 #define _cloak_char(pp) (((pp)->p_cloak < 0) ? _scan_char(pp) : '+')
272 #define stat_char(pp) (((pp)->p_flying < 0) ? _cloak_char(pp) : FLYER)
273 #else
274 #define _scan_char(pp) (((pp)->p_scan < 0) ? ' ' : '*')
275 #define stat_char(pp) (((pp)->p_cloak < 0) ? _scan_char(pp) : '+')
276 #endif
277
278 typedef int FLAG;
279 typedef struct bullet_def BULLET;
280 typedef struct expl_def EXPL;
281 typedef struct player_def PLAYER;
282 typedef struct ident_def IDENT;
283 typedef struct regen_def REGEN;
284 #ifdef INTERNET
285 typedef struct sockaddr_in SOCKET;
286 #else
287 typedef struct sockaddr_un SOCKET;
288 #endif
289
290 struct ident_def {
291 char i_name[NAMELEN];
292 char i_team;
293 uint32_t i_machine;
294 uint32_t i_uid;
295 float i_kills;
296 int i_entries;
297 float i_score;
298 int i_absorbed;
299 int i_faced;
300 int i_shot;
301 int i_robbed;
302 int i_slime;
303 int i_missed;
304 int i_ducked;
305 int i_gkills, i_bkills, i_deaths, i_stillb, i_saved;
306 IDENT *i_next;
307 };
308
309 struct player_def {
310 IDENT *p_ident;
311 char p_over;
312 int p_face;
313 int p_undershot;
314 #ifdef FLY
315 int p_flying;
316 int p_flyx, p_flyy;
317 #endif
318 #ifdef BOOTS
319 int p_nboots;
320 #endif
321 FILE *p_output;
322 int p_fd;
323 int p_mask;
324 int p_damage;
325 int p_damcap;
326 int p_ammo;
327 int p_ncshot;
328 int p_scan;
329 int p_cloak;
330 int p_x, p_y;
331 int p_ncount;
332 int p_nexec;
333 long p_nchar;
334 char p_death[MSGLEN];
335 char p_maze[HEIGHT][WIDTH2];
336 int p_curx, p_cury;
337 int p_lastx, p_lasty;
338 char p_cbuf[BUFSIZ];
339 };
340
341 struct bullet_def {
342 int b_x, b_y;
343 int b_face;
344 int b_charge;
345 char b_type;
346 char b_size;
347 char b_over;
348 PLAYER *b_owner;
349 IDENT *b_score;
350 FLAG b_expl;
351 BULLET *b_next;
352 };
353
354 struct expl_def {
355 int e_x, e_y;
356 char e_char;
357 EXPL *e_next;
358 };
359
360 struct regen_def {
361 int r_x, r_y;
362 REGEN *r_next;
363 };
364
365 /*
366 * external variables
367 */
368
369 extern FLAG Last_player;
370
371 extern char Buf[BUFSIZ], Maze[HEIGHT][WIDTH2], Orig_maze[HEIGHT][WIDTH2];
372
373 extern const char *Driver;
374
375 extern int Nplayer, Socket, Status;
376 extern struct pollfd fdset[];
377
378 #ifdef INTERNET
379 extern u_short Test_port;
380 #else
381 extern char *Sock_name, *Stat_name;
382 #endif
383
384 #ifdef VOLCANO
385 extern int volcano;
386 #endif
387
388 extern int See_over[NASCII];
389
390 extern BULLET *Bullets;
391
392 extern EXPL *Expl[EXPLEN];
393 extern EXPL *Last_expl;
394
395 extern IDENT *Scores;
396
397 extern PLAYER Player[MAXPL], *End_player;
398 #ifdef BOOTS
399 extern PLAYER Boot[NBOOTS];
400 #endif
401
402 #ifdef MONITOR
403 extern FLAG Am_monitor;
404 extern PLAYER Monitor[MAXMON], *End_monitor;
405 #endif
406
407 #ifdef INTERNET
408 extern char *Send_message;
409 #endif
410
411 extern char map_key[256];
412 extern FLAG no_beep;
413
414 /*
415 * function types
416 */
417
418 void add_shot(int, int, int, char, int, PLAYER *, int, char);
419 int answer(void);
420 void bad_con(void) __dead;
421 void bad_ver(void) __dead;
422 int broadcast_vec(int, struct sockaddr **);
423 void ce(PLAYER *);
424 void cgoto(PLAYER *, int, int);
425 void check(PLAYER *, int, int);
426 void checkdam(PLAYER *, PLAYER *, IDENT *, int, char);
427 void clearwalls(void);
428 void clear_eol(void);
429 void clear_the_screen(void);
430 void clrscr(PLAYER *);
431 BULLET *create_shot(int, int, int, char, int, int, PLAYER *,
432 IDENT *, int, char);
433 void do_connect(char *, char, long);
434 void do_message(void);
435 void drawmaze(PLAYER *);
436 void drawplayer(PLAYER *, FLAG);
437 void drawstatus(PLAYER *);
438 void execute(PLAYER *);
439 void faketalk(void);
440 void find_driver(FLAG);
441 void fixshots(int, int, char);
442 IDENT *get_ident(uint32_t, uint32_t, char *, char);
443 void get_local_name(char *);
444 int get_remote_name(char *);
445 BULLET *is_bullet(int, int);
446 void look(PLAYER *);
447 void makemaze(void);
448 void message(PLAYER *, const char *);
449 void mon_execute(PLAYER *);
450 void moveshots(void);
451 void open_ctl(void);
452 int opposite(int, char);
453 void otto(int, int, char);
454 void outch(PLAYER *, int);
455 void outstr(PLAYER *, const char *, int);
456 int player_sym(PLAYER *, int, int);
457 PLAYER *play_at(int, int);
458 void playit(void);
459 void put_ch(char);
460 void put_str(char *);
461 int quit(int);
462 int rand_dir(void);
463 int rand_num(int);
464 void redraw_screen(void);
465 void rmnl(char *);
466 void rollexpl(void);
467 void see(PLAYER *, int);
468 void sendcom(PLAYER *, int, ...);
469 void showexpl(int, int, char);
470 void showstat(PLAYER *);
471 void start_driver(void);
472 void stmonitor(PLAYER *);
473 void stplayer(PLAYER *, int);
474 char translate(char);
475 void cleanup(int) __dead;
476 void intr(int);
477 void sigalrm(int);
478 void sigemt(int) __dead;
479 void sigterm(int) __dead;
480 void sigusr1(int) __dead;
481 void tstp(int);
482