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hunt.h revision 1.8
      1 /*	$NetBSD: hunt.h,v 1.8 2003/06/11 12:00:22 wiz Exp $	*/
      2 
      3 /*
      4  * Copyright (c) 1983-2003, Regents of the University of California.
      5  * All rights reserved.
      6  *
      7  * Redistribution and use in source and binary forms, with or without
      8  * modification, are permitted provided that the following conditions are
      9  * met:
     10  *
     11  * + Redistributions of source code must retain the above copyright
     12  *   notice, this list of conditions and the following disclaimer.
     13  * + Redistributions in binary form must reproduce the above copyright
     14  *   notice, this list of conditions and the following disclaimer in the
     15  *   documentation and/or other materials provided with the distribution.
     16  * + Neither the name of the University of California, San Francisco nor
     17  *   the names of its contributors may be used to endorse or promote
     18  *   products derived from this software without specific prior written
     19  *   permission.
     20  *
     21  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
     22  * IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
     23  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
     24  * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
     25  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
     26  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
     27  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
     28  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
     29  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     30  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     31  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     32  */
     33 
     34 # include "bsd.h"
     35 
     36 # include	<stdio.h>
     37 # include	<string.h>
     38 # ifdef LOG
     39 # include	<syslog.h>
     40 # endif
     41 # if !defined(TERMINFO) && BSD_RELEASE < 44
     42 # include	<sgtty.h>
     43 # else
     44 # include	<sys/ioctl.h>
     45 # endif
     46 # include	<sys/types.h>
     47 # include	<sys/uio.h>
     48 # include	<sys/poll.h>
     49 # ifdef	INTERNET
     50 # include	<netinet/in.h>
     51 # include	<netdb.h>
     52 # include	<arpa/inet.h>
     53 # ifdef BROADCAST
     54 # include	<net/if.h>
     55 # endif
     56 # else
     57 # include	<sys/un.h>
     58 # endif
     59 
     60 # ifdef	INTERNET
     61 # define	SOCK_FAMILY	AF_INET
     62 # else
     63 # define	SOCK_FAMILY	AF_UNIX
     64 # define	AF_UNIX_HACK		/* 4.2 hack; leaves files around */
     65 # endif
     66 
     67 /*
     68  * Preprocessor define dependencies
     69  */
     70 # if defined(VOLCANO) && !defined(OOZE)
     71 # define OOZE
     72 # endif
     73 # if defined(BOOTS) && !defined(FLY)
     74 # define FLY
     75 # endif
     76 # if !defined(REFLECT) && !defined(RANDOM)
     77 # define RANDOM
     78 # endif
     79 # ifdef TERMINFO
     80 /* mvcur() in terminfo needs the curses library to be initialized to not
     81  * coredump, so give up and use it. */
     82 # define USE_CURSES
     83 # endif
     84 
     85 /* decrement version number for each change in startup protocol */
     86 # define	HUNT_VERSION		-1
     87 
     88 # define	ADDCH		('a' | 0200)
     89 # define	MOVE		('m' | 0200)
     90 # define	REFRESH		('r' | 0200)
     91 # define	CLRTOEOL	('c' | 0200)
     92 # define	ENDWIN		('e' | 0200)
     93 # define	CLEAR		('C' | 0200)
     94 # define	REDRAW		('R' | 0200)
     95 # define	LAST_PLAYER	('l' | 0200)
     96 # define	BELL		('b' | 0200)
     97 # define	READY		('g' | 0200)
     98 
     99 /*
    100  * Choose MAXPL and MAXMON carefully.  The screen is assumed to be
    101  * 23 lines high and will only tolerate (MAXPL == 17 && MAXMON == 0)
    102  * or (MAXPL + MAXMON <= 16).
    103  */
    104 # ifdef MONITOR
    105 # define	MAXPL		15
    106 # define	MAXMON		1
    107 # else
    108 # define	MAXPL		17
    109 # define	MAXMON		0
    110 # endif
    111 # define	SHORTLEN	2		/* sizeof (network short) */
    112 # define	LONGLEN		4		/* sizeof (network long) */
    113 # define	NAMELEN		20
    114 # define	MSGLEN		SCREEN_WIDTH
    115 # define	DECAY		50.0
    116 
    117 # define	NASCII		128
    118 
    119 # define	WIDTH	51
    120 # define	WIDTH2	64	/* Next power of 2 >= WIDTH (for fast access) */
    121 # define	HEIGHT	23
    122 # define	UBOUND	1
    123 # define	DBOUND	(HEIGHT - 1)
    124 # define	LBOUND	1
    125 # define	RBOUND	(WIDTH - 1)
    126 
    127 # define	SCREEN_HEIGHT	24
    128 # define	SCREEN_WIDTH	80
    129 # define	SCREEN_WIDTH2	128	/* Next power of 2 >= SCREEN_WIDTH */
    130 
    131 # define	STAT_LABEL_COL	60
    132 # define	STAT_VALUE_COL	74
    133 # define	STAT_NAME_COL	61
    134 # define	STAT_SCAN_COL	(STAT_NAME_COL + 5)
    135 # define	STAT_AMMO_ROW	0
    136 # define	STAT_GUN_ROW	1
    137 # define	STAT_DAM_ROW	2
    138 # define	STAT_KILL_ROW	3
    139 # define	STAT_PLAY_ROW	5
    140 # ifdef MONITOR
    141 # define	STAT_MON_ROW	(STAT_PLAY_ROW + MAXPL + 1)
    142 # endif
    143 # define	STAT_NAME_LEN	18
    144 
    145 # define	DOOR	'#'
    146 # define	WALL1	'-'
    147 # define	WALL2	'|'
    148 # define	WALL3	'+'
    149 # ifdef REFLECT
    150 # define	WALL4	'/'
    151 # define	WALL5	'\\'
    152 # endif
    153 # define	KNIFE	'K'
    154 # define	SHOT	':'
    155 # define	GRENADE	'o'
    156 # define	SATCHEL	'O'
    157 # define	BOMB	'@'
    158 # define	MINE	';'
    159 # define	GMINE	'g'
    160 # ifdef	OOZE
    161 # define	SLIME	'$'
    162 # endif
    163 # ifdef	VOLCANO
    164 # define	LAVA	'~'
    165 # endif
    166 # ifdef DRONE
    167 # define	DSHOT	'?'
    168 # endif
    169 # ifdef FLY
    170 # define	FALL	'F'
    171 # endif
    172 # ifdef BOOTS
    173 # define	NBOOTS		2
    174 # define	BOOT		'b'
    175 # define	BOOT_PAIR	'B'
    176 # endif
    177 # define	SPACE	' '
    178 
    179 # define	ABOVE	'i'
    180 # define	BELOW	'!'
    181 # define	RIGHT	'}'
    182 # define	LEFTS	'{'
    183 # ifdef FLY
    184 # define	FLYER	'&'
    185 # define	isplayer(c)	(c == LEFTS || c == RIGHT ||\
    186 				c == ABOVE || c == BELOW || c == FLYER)
    187 # else
    188 # define	isplayer(c)	(c == LEFTS || c == RIGHT ||\
    189 				c == ABOVE || c == BELOW)
    190 # endif
    191 
    192 # define	NORTH	01
    193 # define	SOUTH	02
    194 # define	EAST	010
    195 # define	WEST	020
    196 
    197 # ifndef TRUE
    198 # define	TRUE	1
    199 # define	FALSE	0
    200 # endif
    201 # undef CTRL
    202 # define	CTRL(x)	((x) & 037)
    203 
    204 # define	BULSPD		5		/* bullets movement speed */
    205 # define	ISHOTS		15
    206 # define	NSHOTS		5
    207 # define	MAXNCSHOT	2
    208 # define	MAXDAM		10
    209 # define	MINDAM		5
    210 # define	STABDAM		2
    211 
    212 # define	BULREQ		1
    213 # define	GRENREQ		9
    214 # define	SATREQ		25
    215 # define	BOMB7REQ	49
    216 # define	BOMB9REQ	81
    217 # define	BOMB11REQ	121
    218 # define	BOMB13REQ	169
    219 # define	BOMB15REQ	225
    220 # define	BOMB17REQ	289
    221 # define	BOMB19REQ	361
    222 # define	BOMB21REQ	441
    223 # define	MAXBOMB		11
    224 # ifdef DRONE
    225 # define	MINDSHOT	2	/* At least a satchel bomb */
    226 # endif
    227 extern int	shot_req[];
    228 extern int	shot_type[];
    229 # ifdef	OOZE
    230 # define	SLIME_FACTOR	3
    231 # define	SLIMEREQ	5
    232 # define	SSLIMEREQ	10
    233 # define	SLIME2REQ	15
    234 # define	SLIME3REQ	20
    235 # define	MAXSLIME	4
    236 # define	SLIMESPEED	5
    237 extern int	slime_req[];
    238 # endif
    239 # ifdef	VOLCANO
    240 # define	LAVASPEED	1
    241 # endif
    242 
    243 # define	CLOAKLEN	20
    244 # define	SCANLEN		(Nplayer * 20)
    245 # define	EXPLEN		4
    246 
    247 # define	Q_QUIT		0
    248 # define	Q_CLOAK		1
    249 # define	Q_FLY		2
    250 # define	Q_SCAN		3
    251 # define	Q_MESSAGE	4
    252 
    253 # define	C_PLAYER	0
    254 # define	C_MONITOR	1
    255 # define	C_MESSAGE	2
    256 # define	C_SCORES	3
    257 
    258 # ifdef MONITOR
    259 # define	C_TESTMSG()	(Query_driver ? C_MESSAGE :\
    260 				(Show_scores ? C_SCORES :\
    261 				(Am_monitor ? C_MONITOR :\
    262 				C_PLAYER)))
    263 # else
    264 # define	C_TESTMSG()	(Show_scores ? C_SCORES :\
    265 				(Query_driver ? C_MESSAGE :\
    266 				C_PLAYER))
    267 # endif
    268 
    269 # ifdef FLY
    270 # define	_scan_char(pp)	(((pp)->p_scan < 0) ? ' ' : '*')
    271 # define	_cloak_char(pp)	(((pp)->p_cloak < 0) ? _scan_char(pp) : '+')
    272 # define	stat_char(pp)	(((pp)->p_flying < 0) ? _cloak_char(pp) : FLYER)
    273 # else
    274 # define	_scan_char(pp)	(((pp)->p_scan < 0) ? ' ' : '*')
    275 # define	stat_char(pp)	(((pp)->p_cloak < 0) ? _scan_char(pp) : '+')
    276 # endif
    277 
    278 typedef int			FLAG;
    279 typedef struct bullet_def	BULLET;
    280 typedef struct expl_def		EXPL;
    281 typedef struct player_def	PLAYER;
    282 typedef struct ident_def	IDENT;
    283 typedef struct regen_def	REGEN;
    284 # ifdef	INTERNET
    285 typedef struct sockaddr_in	SOCKET;
    286 # else
    287 typedef struct sockaddr_un	SOCKET;
    288 # endif
    289 
    290 struct ident_def {
    291 	char	i_name[NAMELEN];
    292 	char	i_team;
    293 	long	i_machine;
    294 	long	i_uid;
    295 	float	i_kills;
    296 	int	i_entries;
    297 	float	i_score;
    298 	int	i_absorbed;
    299 	int	i_faced;
    300 	int	i_shot;
    301 	int	i_robbed;
    302 	int	i_slime;
    303 	int	i_missed;
    304 	int	i_ducked;
    305 	int	i_gkills, i_bkills, i_deaths, i_stillb, i_saved;
    306 	IDENT	*i_next;
    307 };
    308 
    309 struct player_def {
    310 	IDENT	*p_ident;
    311 	char	p_over;
    312 	int	p_face;
    313 	int	p_undershot;
    314 # ifdef	FLY
    315 	int	p_flying;
    316 	int	p_flyx, p_flyy;
    317 # endif
    318 # ifdef	BOOTS
    319 	int	p_nboots;
    320 # endif
    321 	FILE	*p_output;
    322 	int	p_fd;
    323 	int	p_mask;
    324 	int	p_damage;
    325 	int	p_damcap;
    326 	int	p_ammo;
    327 	int	p_ncshot;
    328 	int	p_scan;
    329 	int	p_cloak;
    330 	int	p_x, p_y;
    331 	int	p_ncount;
    332 	int	p_nexec;
    333 	long	p_nchar;
    334 	char	p_death[MSGLEN];
    335 	char	p_maze[HEIGHT][WIDTH2];
    336 	int	p_curx, p_cury;
    337 	int	p_lastx, p_lasty;
    338 	char	p_cbuf[BUFSIZ];
    339 };
    340 
    341 struct bullet_def {
    342 	int	b_x, b_y;
    343 	int	b_face;
    344 	int	b_charge;
    345 	char	b_type;
    346 	char	b_size;
    347 	char	b_over;
    348 	PLAYER	*b_owner;
    349 	IDENT	*b_score;
    350 	FLAG	b_expl;
    351 	BULLET	*b_next;
    352 };
    353 
    354 struct expl_def {
    355 	int	e_x, e_y;
    356 	char	e_char;
    357 	EXPL	*e_next;
    358 };
    359 
    360 struct regen_def {
    361 	int	r_x, r_y;
    362 	REGEN	*r_next;
    363 };
    364 
    365 /*
    366  * external variables
    367  */
    368 
    369 extern FLAG	Last_player;
    370 
    371 extern char	Buf[BUFSIZ], Maze[HEIGHT][WIDTH2], Orig_maze[HEIGHT][WIDTH2];
    372 
    373 extern char	*Driver;
    374 
    375 extern int	Nplayer, Socket, Status;
    376 extern struct	pollfd fdset[];
    377 
    378 # ifdef INTERNET
    379 extern u_short	Test_port;
    380 # else
    381 extern char	*Sock_name, *Stat_name;
    382 # endif
    383 
    384 # ifdef VOLCANO
    385 extern int	volcano;
    386 # endif
    387 
    388 extern int	See_over[NASCII];
    389 
    390 extern BULLET	*Bullets;
    391 
    392 extern EXPL	*Expl[EXPLEN];
    393 extern EXPL	*Last_expl;
    394 
    395 extern IDENT	*Scores;
    396 
    397 extern PLAYER	Player[MAXPL], *End_player;
    398 # ifdef BOOTS
    399 extern PLAYER	Boot[NBOOTS];
    400 # endif
    401 
    402 # ifdef MONITOR
    403 extern FLAG	Am_monitor;
    404 extern PLAYER	Monitor[MAXMON], *End_monitor;
    405 # endif
    406 
    407 # ifdef INTERNET
    408 extern char	*Send_message;
    409 # endif
    410 
    411 extern char	map_key[256];
    412 extern FLAG	no_beep;
    413 
    414 /*
    415  * function types
    416  */
    417 
    418 void		add_shot __P((int, int, int, char, int, PLAYER *, int, char));
    419 int		answer __P((void));
    420 void		bad_con __P((void));
    421 void		bad_ver __P((void));
    422 int		broadcast_vec __P((int, struct	sockaddr **));
    423 void		ce __P((PLAYER *));
    424 void		cgoto __P((PLAYER *, int, int));
    425 void		check __P((PLAYER *, int, int));
    426 void		checkdam __P((PLAYER *, PLAYER *, IDENT *, int, char));
    427 void		clearwalls __P((void));
    428 void		clear_eol __P((void));
    429 void		clear_the_screen __P((void));
    430 void		clrscr __P((PLAYER *));
    431 BULLET	       *create_shot __P((int, int, int, char, int, int, PLAYER *,
    432 		    IDENT *, int, char));
    433 void		do_connect __P((char *, char, long));
    434 void		do_message __P((void));
    435 void		drawmaze __P((PLAYER *));
    436 void		drawplayer __P((PLAYER *, FLAG));
    437 void		drawstatus __P((PLAYER *));
    438 void		execute __P((PLAYER *));
    439 void		faketalk __P((void));
    440 void		find_driver __P((FLAG));
    441 void		fixshots __P((int, int, char));
    442 IDENT	       *get_ident __P((u_long, u_long, char *, char));
    443 void		get_local_name __P((char *));
    444 int		get_remote_name __P((char *));
    445 BULLET	       *is_bullet __P((int, int));
    446 void		look __P((PLAYER *));
    447 void		makemaze __P((void));
    448 void		message __P((PLAYER *, char *));
    449 void		mon_execute __P((PLAYER *));
    450 void		moveshots __P((void));
    451 void		open_ctl __P((void));
    452 int		opposite __P((int, char));
    453 void		otto __P((int, int, char));
    454 void		outch __P((PLAYER *, int));
    455 void		outstr __P((PLAYER *, char *, int));
    456 int		player_sym __P((PLAYER *, int, int));
    457 PLAYER	       *play_at __P((int, int));
    458 void		playit __P((void));
    459 void		put_ch __P((char));
    460 void		put_str __P((char *));
    461 int		quit __P((int));
    462 int		rand_dir __P((void));
    463 int		rand_num __P((int));
    464 void		redraw_screen __P((void));
    465 void		rmnl __P((char *));
    466 void		rollexpl __P((void));
    467 void		see __P((PLAYER *, int));
    468 void		sendcom __P((PLAYER *, int, ...));
    469 void		showexpl __P((int, int, char));
    470 void		showstat __P((PLAYER *));
    471 void		start_driver __P((void));
    472 void		stmonitor __P((PLAYER *));
    473 void		stplayer __P((PLAYER *, int));
    474 char		translate __P((char));
    475 SIGNAL_TYPE	cleanup __P((int)) __attribute__((__noreturn__));
    476 SIGNAL_TYPE	intr __P((int));
    477 SIGNAL_TYPE	sigalrm __P((int));
    478 SIGNAL_TYPE	sigemt __P((int));
    479 SIGNAL_TYPE	sigterm __P((int));
    480 SIGNAL_TYPE	tstp __P((int));
    481