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      1  1.12    rillig /*	$NetBSD: makemaze.c,v 1.12 2021/05/02 12:50:45 rillig Exp $	*/
      2   1.1       mrg /*
      3   1.3       wiz  * Copyright (c) 1983-2003, Regents of the University of California.
      4   1.3       wiz  * All rights reserved.
      5  1.12    rillig  *
      6  1.12    rillig  * Redistribution and use in source and binary forms, with or without
      7  1.12    rillig  * modification, are permitted provided that the following conditions are
      8   1.3       wiz  * met:
      9  1.12    rillig  *
     10  1.12    rillig  * + Redistributions of source code must retain the above copyright
     11   1.3       wiz  *   notice, this list of conditions and the following disclaimer.
     12  1.12    rillig  * + Redistributions in binary form must reproduce the above copyright
     13  1.12    rillig  *   notice, this list of conditions and the following disclaimer in the
     14   1.3       wiz  *   documentation and/or other materials provided with the distribution.
     15  1.12    rillig  * + Neither the name of the University of California, San Francisco nor
     16  1.12    rillig  *   the names of its contributors may be used to endorse or promote
     17  1.12    rillig  *   products derived from this software without specific prior written
     18   1.3       wiz  *   permission.
     19  1.12    rillig  *
     20  1.12    rillig  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
     21  1.12    rillig  * IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
     22  1.12    rillig  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
     23  1.12    rillig  * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
     24  1.12    rillig  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
     25  1.12    rillig  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
     26  1.12    rillig  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
     27  1.12    rillig  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
     28  1.12    rillig  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     29  1.12    rillig  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     30   1.3       wiz  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     31   1.1       mrg  */
     32   1.1       mrg 
     33   1.2     lukem #include <sys/cdefs.h>
     34   1.2     lukem #ifndef lint
     35  1.12    rillig __RCSID("$NetBSD: makemaze.c,v 1.12 2021/05/02 12:50:45 rillig Exp $");
     36   1.2     lukem #endif /* not lint */
     37   1.2     lukem 
     38   1.6  dholland #include "hunt.h"
     39   1.1       mrg 
     40   1.6  dholland #define ISCLEAR(y,x)	(Maze[y][x] == SPACE)
     41   1.6  dholland #define ODD(n)		((n) & 01)
     42   1.1       mrg 
     43   1.8     joerg #if 0
     44   1.1       mrg 
     45   1.6  dholland #define NPERM	24
     46   1.6  dholland #define NDIR	4
     47   1.1       mrg 
     48  1.10  dholland static const int dirs[NPERM][NDIR] = {
     49   1.6  dholland 	{0,1,2,3},	{3,0,1,2},	{0,2,3,1},	{0,3,2,1},
     50   1.6  dholland 	{1,0,2,3},	{2,3,0,1},	{0,2,1,3},	{2,3,1,0},
     51   1.6  dholland 	{1,0,3,2},	{1,2,0,3},	{3,1,2,0},	{2,0,3,1},
     52   1.6  dholland 	{1,3,0,2},	{0,3,1,2},	{1,3,2,0},	{2,0,1,3},
     53   1.6  dholland 	{0,1,3,2},	{3,1,0,2},	{2,1,0,3},	{1,2,3,0},
     54   1.6  dholland 	{2,1,3,0},	{3,0,2,1},	{3,2,0,1},	{3,2,1,0}
     55   1.6  dholland };
     56   1.6  dholland 
     57  1.10  dholland static const int incr[NDIR][2] = {
     58   1.6  dholland 	{0, 1}, {1, 0}, {0, -1}, {-1, 0}
     59   1.6  dholland };
     60   1.1       mrg 
     61   1.8     joerg 
     62   1.1       mrg /*
     63   1.1       mrg  * candig:
     64   1.1       mrg  *	Is it legal to clear this spot?
     65   1.1       mrg  */
     66   1.9  dholland static bool
     67   1.5  dholland candig(int y, int x)
     68   1.1       mrg {
     69   1.6  dholland 	int i;
     70   1.1       mrg 
     71   1.1       mrg 	if (ODD(x) && ODD(y))
     72   1.9  dholland 		return false;		/* can't touch ODD spots */
     73   1.1       mrg 
     74   1.1       mrg 	if (y < UBOUND || y >= DBOUND)
     75   1.9  dholland 		return false;		/* Beyond vertical bounds, NO */
     76   1.1       mrg 	if (x < LBOUND || x >= RBOUND)
     77   1.9  dholland 		return false;		/* Beyond horizontal bounds, NO */
     78   1.1       mrg 
     79   1.1       mrg 	if (ISCLEAR(y, x))
     80   1.9  dholland 		return false;		/* Already clear, NO */
     81   1.1       mrg 
     82   1.1       mrg 	i = ISCLEAR(y, x + 1);
     83   1.1       mrg 	i += ISCLEAR(y, x - 1);
     84   1.1       mrg 	if (i > 1)
     85   1.9  dholland 		return false;		/* Introduces cycle, NO */
     86   1.1       mrg 	i += ISCLEAR(y + 1, x);
     87   1.1       mrg 	if (i > 1)
     88   1.9  dholland 		return false;		/* Introduces cycle, NO */
     89   1.1       mrg 	i += ISCLEAR(y - 1, x);
     90   1.1       mrg 	if (i > 1)
     91   1.9  dholland 		return false;		/* Introduces cycle, NO */
     92   1.1       mrg 
     93   1.9  dholland 	return true;			/* OK */
     94   1.1       mrg }
     95  1.11  dholland 
     96  1.11  dholland static void
     97  1.11  dholland dig(int y, int x)
     98  1.11  dholland {
     99  1.11  dholland 	const int *dp;
    100  1.11  dholland 	const int *ip;
    101  1.11  dholland 	int ny, nx;
    102  1.11  dholland 	const int *endp;
    103  1.11  dholland 
    104  1.11  dholland 	Maze[y][x] = SPACE;			/* Clear this spot */
    105  1.11  dholland 	dp = dirs[rand_num(NPERM)];
    106  1.11  dholland 	endp = &dp[NDIR];
    107  1.11  dholland 	while (dp < endp) {
    108  1.11  dholland 		ip = &incr[*dp++][0];
    109  1.11  dholland 		ny = y + *ip++;
    110  1.11  dholland 		nx = x + *ip;
    111  1.11  dholland 		if (candig(ny, nx))
    112  1.11  dholland 			dig(ny, nx);
    113  1.11  dholland 	}
    114  1.11  dholland }
    115   1.8     joerg #endif
    116   1.1       mrg 
    117  1.11  dholland static void
    118   1.5  dholland dig_maze(int x, int y)
    119   1.1       mrg {
    120   1.6  dholland 	int tx, ty;
    121   1.6  dholland 	int i, j;
    122   1.6  dholland 	int order[4];
    123   1.6  dholland #define MNORTH	0x1
    124   1.6  dholland #define MSOUTH	0x2
    125   1.6  dholland #define MEAST	0x4
    126   1.6  dholland #define MWEST	0x8
    127   1.1       mrg 
    128   1.2     lukem 	tx = ty = 0;
    129   1.1       mrg 	Maze[y][x] = SPACE;
    130   1.1       mrg 	order[0] = MNORTH;
    131   1.1       mrg 	for (i = 1; i < 4; i++) {
    132   1.1       mrg 		j = rand_num(i + 1);
    133   1.1       mrg 		order[i] = order[j];
    134   1.1       mrg 		order[j] = 0x1 << i;
    135   1.1       mrg 	}
    136   1.1       mrg 	for (i = 0; i < 4; i++) {
    137   1.1       mrg 		switch (order[i]) {
    138   1.1       mrg 		  case MNORTH:
    139   1.1       mrg 			tx = x;
    140   1.1       mrg 			ty = y - 2;
    141   1.1       mrg 			break;
    142   1.1       mrg 		  case MSOUTH:
    143   1.1       mrg 			tx = x;
    144   1.1       mrg 			ty = y + 2;
    145   1.1       mrg 			break;
    146   1.1       mrg 		  case MEAST:
    147   1.1       mrg 			tx = x + 2;
    148   1.1       mrg 			ty = y;
    149   1.1       mrg 			break;
    150   1.1       mrg 		  case MWEST:
    151   1.1       mrg 			tx = x - 2;
    152   1.1       mrg 			ty = y;
    153   1.1       mrg 			break;
    154   1.1       mrg 		}
    155   1.1       mrg 		if (tx < 0 || ty < 0 || tx >= WIDTH || ty >= HEIGHT)
    156   1.1       mrg 			continue;
    157   1.1       mrg 		if (Maze[ty][tx] == SPACE)
    158   1.1       mrg 			continue;
    159   1.1       mrg 		Maze[(y + ty) / 2][(x + tx) / 2] = SPACE;
    160   1.1       mrg 		dig_maze(tx, ty);
    161   1.1       mrg 	}
    162   1.1       mrg }
    163   1.1       mrg 
    164  1.11  dholland static void
    165   1.5  dholland remap(void)
    166   1.1       mrg {
    167   1.6  dholland 	int y, x;
    168   1.6  dholland 	char *sp;
    169   1.6  dholland 	int stat;
    170   1.1       mrg 
    171   1.1       mrg 	for (y = 0; y < HEIGHT; y++)
    172   1.1       mrg 		for (x = 0; x < WIDTH; x++) {
    173   1.1       mrg 			sp = &Maze[y][x];
    174   1.1       mrg 			if (*sp == SPACE)
    175   1.1       mrg 				continue;
    176   1.1       mrg 			stat = 0;
    177   1.1       mrg 			if (y - 1 >= 0 && Maze[y - 1][x] != SPACE)
    178   1.1       mrg 				stat |= NORTH;
    179   1.1       mrg 			if (y + 1 < HEIGHT && Maze[y + 1][x] != SPACE)
    180   1.1       mrg 				stat |= SOUTH;
    181   1.1       mrg 			if (x + 1 < WIDTH && Maze[y][x + 1] != SPACE)
    182   1.1       mrg 				stat |= EAST;
    183   1.1       mrg 			if (x - 1 >= 0 && Maze[y][x - 1] != SPACE)
    184   1.1       mrg 				stat |= WEST;
    185   1.1       mrg 			switch (stat) {
    186   1.1       mrg 			  case WEST | EAST:
    187   1.1       mrg 			  case EAST:
    188   1.1       mrg 			  case WEST:
    189   1.1       mrg 				*sp = WALL1;
    190   1.1       mrg 				break;
    191   1.1       mrg 			  case NORTH | SOUTH:
    192   1.1       mrg 			  case NORTH:
    193   1.1       mrg 			  case SOUTH:
    194   1.1       mrg 				*sp = WALL2;
    195   1.1       mrg 				break;
    196   1.1       mrg 			  case 0:
    197   1.6  dholland #ifdef RANDOM
    198   1.1       mrg 				*sp = DOOR;
    199   1.6  dholland #endif
    200   1.6  dholland #ifdef REFLECT
    201   1.1       mrg 				*sp = rand_num(2) ? WALL4 : WALL5;
    202   1.6  dholland #endif
    203   1.1       mrg 				break;
    204   1.1       mrg 			  default:
    205   1.1       mrg 				*sp = WALL3;
    206   1.1       mrg 				break;
    207   1.1       mrg 			}
    208   1.1       mrg 		}
    209   1.1       mrg 	memcpy(Orig_maze, Maze, sizeof Maze);
    210   1.1       mrg }
    211  1.11  dholland 
    212  1.11  dholland void
    213  1.11  dholland makemaze(void)
    214  1.11  dholland {
    215  1.11  dholland 	char *sp;
    216  1.11  dholland 	int y, x;
    217  1.11  dholland 
    218  1.11  dholland 	/*
    219  1.11  dholland 	 * fill maze with walls
    220  1.11  dholland 	 */
    221  1.11  dholland 	sp = &Maze[0][0];
    222  1.11  dholland 	while (sp < &Maze[HEIGHT - 1][WIDTH])
    223  1.11  dholland 		*sp++ = DOOR;
    224  1.11  dholland 
    225  1.11  dholland 	x = rand_num(WIDTH / 2) * 2 + 1;
    226  1.11  dholland 	y = rand_num(HEIGHT / 2) * 2 + 1;
    227  1.11  dholland 	dig_maze(x, y);
    228  1.11  dholland 	remap();
    229  1.11  dholland }
    230