makemaze.c revision 1.1.1.2 1 1.1 mrg /*
2 1.1.1.2 wiz * Copyright (c) 1983-2003, Regents of the University of California.
3 1.1.1.2 wiz * All rights reserved.
4 1.1.1.2 wiz *
5 1.1.1.2 wiz * Redistribution and use in source and binary forms, with or without
6 1.1.1.2 wiz * modification, are permitted provided that the following conditions are
7 1.1.1.2 wiz * met:
8 1.1.1.2 wiz *
9 1.1.1.2 wiz * + Redistributions of source code must retain the above copyright
10 1.1.1.2 wiz * notice, this list of conditions and the following disclaimer.
11 1.1.1.2 wiz * + Redistributions in binary form must reproduce the above copyright
12 1.1.1.2 wiz * notice, this list of conditions and the following disclaimer in the
13 1.1.1.2 wiz * documentation and/or other materials provided with the distribution.
14 1.1.1.2 wiz * + Neither the name of the University of California, San Francisco nor
15 1.1.1.2 wiz * the names of its contributors may be used to endorse or promote
16 1.1.1.2 wiz * products derived from this software without specific prior written
17 1.1.1.2 wiz * permission.
18 1.1.1.2 wiz *
19 1.1.1.2 wiz * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
20 1.1.1.2 wiz * IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
21 1.1.1.2 wiz * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
22 1.1.1.2 wiz * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
23 1.1.1.2 wiz * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
24 1.1.1.2 wiz * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
25 1.1.1.2 wiz * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
26 1.1.1.2 wiz * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
27 1.1.1.2 wiz * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
28 1.1.1.2 wiz * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
29 1.1.1.2 wiz * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
30 1.1 mrg */
31 1.1 mrg
32 1.1 mrg # include "hunt.h"
33 1.1 mrg
34 1.1 mrg # define ISCLEAR(y,x) (Maze[y][x] == SPACE)
35 1.1 mrg # define ODD(n) ((n) & 01)
36 1.1 mrg
37 1.1 mrg makemaze()
38 1.1 mrg {
39 1.1 mrg register char *sp;
40 1.1 mrg register int y, x;
41 1.1 mrg
42 1.1 mrg /*
43 1.1 mrg * fill maze with walls
44 1.1 mrg */
45 1.1 mrg sp = &Maze[0][0];
46 1.1 mrg while (sp < &Maze[HEIGHT - 1][WIDTH])
47 1.1 mrg *sp++ = DOOR;
48 1.1 mrg
49 1.1 mrg x = rand_num(WIDTH / 2) * 2 + 1;
50 1.1 mrg y = rand_num(HEIGHT / 2) * 2 + 1;
51 1.1 mrg dig_maze(x, y);
52 1.1 mrg remap();
53 1.1 mrg }
54 1.1 mrg
55 1.1 mrg # define NPERM 24
56 1.1 mrg # define NDIR 4
57 1.1 mrg
58 1.1 mrg int dirs[NPERM][NDIR] = {
59 1.1 mrg {0,1,2,3}, {3,0,1,2}, {0,2,3,1}, {0,3,2,1},
60 1.1 mrg {1,0,2,3}, {2,3,0,1}, {0,2,1,3}, {2,3,1,0},
61 1.1 mrg {1,0,3,2}, {1,2,0,3}, {3,1,2,0}, {2,0,3,1},
62 1.1 mrg {1,3,0,2}, {0,3,1,2}, {1,3,2,0}, {2,0,1,3},
63 1.1 mrg {0,1,3,2}, {3,1,0,2}, {2,1,0,3}, {1,2,3,0},
64 1.1 mrg {2,1,3,0}, {3,0,2,1}, {3,2,0,1}, {3,2,1,0}
65 1.1 mrg };
66 1.1 mrg
67 1.1 mrg int incr[NDIR][2] = {
68 1.1 mrg {0, 1}, {1, 0}, {0, -1}, {-1, 0}
69 1.1 mrg };
70 1.1 mrg
71 1.1 mrg dig(y, x)
72 1.1 mrg int y, x;
73 1.1 mrg {
74 1.1 mrg register int *dp;
75 1.1 mrg register int *ip;
76 1.1 mrg register int ny, nx;
77 1.1 mrg register int *endp;
78 1.1 mrg
79 1.1 mrg Maze[y][x] = SPACE; /* Clear this spot */
80 1.1 mrg dp = dirs[rand_num(NPERM)];
81 1.1 mrg endp = &dp[NDIR];
82 1.1 mrg while (dp < endp) {
83 1.1 mrg ip = &incr[*dp++][0];
84 1.1 mrg ny = y + *ip++;
85 1.1 mrg nx = x + *ip;
86 1.1 mrg if (candig(ny, nx))
87 1.1 mrg dig(ny, nx);
88 1.1 mrg }
89 1.1 mrg }
90 1.1 mrg
91 1.1 mrg /*
92 1.1 mrg * candig:
93 1.1 mrg * Is it legal to clear this spot?
94 1.1 mrg */
95 1.1 mrg candig(y, x)
96 1.1 mrg register int y, x;
97 1.1 mrg {
98 1.1 mrg register int i;
99 1.1 mrg
100 1.1 mrg if (ODD(x) && ODD(y))
101 1.1 mrg return FALSE; /* can't touch ODD spots */
102 1.1 mrg
103 1.1 mrg if (y < UBOUND || y >= DBOUND)
104 1.1 mrg return FALSE; /* Beyond vertical bounds, NO */
105 1.1 mrg if (x < LBOUND || x >= RBOUND)
106 1.1 mrg return FALSE; /* Beyond horizontal bounds, NO */
107 1.1 mrg
108 1.1 mrg if (ISCLEAR(y, x))
109 1.1 mrg return FALSE; /* Already clear, NO */
110 1.1 mrg
111 1.1 mrg i = ISCLEAR(y, x + 1);
112 1.1 mrg i += ISCLEAR(y, x - 1);
113 1.1 mrg if (i > 1)
114 1.1 mrg return FALSE; /* Introduces cycle, NO */
115 1.1 mrg i += ISCLEAR(y + 1, x);
116 1.1 mrg if (i > 1)
117 1.1 mrg return FALSE; /* Introduces cycle, NO */
118 1.1 mrg i += ISCLEAR(y - 1, x);
119 1.1 mrg if (i > 1)
120 1.1 mrg return FALSE; /* Introduces cycle, NO */
121 1.1 mrg
122 1.1 mrg return TRUE; /* OK */
123 1.1 mrg }
124 1.1 mrg
125 1.1 mrg dig_maze(x, y)
126 1.1 mrg int x, y;
127 1.1 mrg {
128 1.1 mrg register int tx, ty;
129 1.1 mrg register int i, j;
130 1.1 mrg int order[4];
131 1.1 mrg #define MNORTH 0x1
132 1.1 mrg #define MSOUTH 0x2
133 1.1 mrg #define MEAST 0x4
134 1.1 mrg #define MWEST 0x8
135 1.1 mrg
136 1.1 mrg Maze[y][x] = SPACE;
137 1.1 mrg order[0] = MNORTH;
138 1.1 mrg for (i = 1; i < 4; i++) {
139 1.1 mrg j = rand_num(i + 1);
140 1.1 mrg order[i] = order[j];
141 1.1 mrg order[j] = 0x1 << i;
142 1.1 mrg }
143 1.1 mrg for (i = 0; i < 4; i++) {
144 1.1 mrg switch (order[i]) {
145 1.1 mrg case MNORTH:
146 1.1 mrg tx = x;
147 1.1 mrg ty = y - 2;
148 1.1 mrg break;
149 1.1 mrg case MSOUTH:
150 1.1 mrg tx = x;
151 1.1 mrg ty = y + 2;
152 1.1 mrg break;
153 1.1 mrg case MEAST:
154 1.1 mrg tx = x + 2;
155 1.1 mrg ty = y;
156 1.1 mrg break;
157 1.1 mrg case MWEST:
158 1.1 mrg tx = x - 2;
159 1.1 mrg ty = y;
160 1.1 mrg break;
161 1.1 mrg }
162 1.1 mrg if (tx < 0 || ty < 0 || tx >= WIDTH || ty >= HEIGHT)
163 1.1 mrg continue;
164 1.1 mrg if (Maze[ty][tx] == SPACE)
165 1.1 mrg continue;
166 1.1 mrg Maze[(y + ty) / 2][(x + tx) / 2] = SPACE;
167 1.1 mrg dig_maze(tx, ty);
168 1.1 mrg }
169 1.1 mrg }
170 1.1 mrg
171 1.1 mrg remap()
172 1.1 mrg {
173 1.1 mrg register int y, x;
174 1.1 mrg register char *sp;
175 1.1 mrg register int stat;
176 1.1 mrg
177 1.1 mrg for (y = 0; y < HEIGHT; y++)
178 1.1 mrg for (x = 0; x < WIDTH; x++) {
179 1.1 mrg sp = &Maze[y][x];
180 1.1 mrg if (*sp == SPACE)
181 1.1 mrg continue;
182 1.1 mrg stat = 0;
183 1.1 mrg if (y - 1 >= 0 && Maze[y - 1][x] != SPACE)
184 1.1 mrg stat |= NORTH;
185 1.1 mrg if (y + 1 < HEIGHT && Maze[y + 1][x] != SPACE)
186 1.1 mrg stat |= SOUTH;
187 1.1 mrg if (x + 1 < WIDTH && Maze[y][x + 1] != SPACE)
188 1.1 mrg stat |= EAST;
189 1.1 mrg if (x - 1 >= 0 && Maze[y][x - 1] != SPACE)
190 1.1 mrg stat |= WEST;
191 1.1 mrg switch (stat) {
192 1.1 mrg case WEST | EAST:
193 1.1 mrg case EAST:
194 1.1 mrg case WEST:
195 1.1 mrg *sp = WALL1;
196 1.1 mrg break;
197 1.1 mrg case NORTH | SOUTH:
198 1.1 mrg case NORTH:
199 1.1 mrg case SOUTH:
200 1.1 mrg *sp = WALL2;
201 1.1 mrg break;
202 1.1 mrg case 0:
203 1.1 mrg # ifdef RANDOM
204 1.1 mrg *sp = DOOR;
205 1.1 mrg # endif
206 1.1 mrg # ifdef REFLECT
207 1.1 mrg *sp = rand_num(2) ? WALL4 : WALL5;
208 1.1 mrg # endif
209 1.1 mrg break;
210 1.1 mrg default:
211 1.1 mrg *sp = WALL3;
212 1.1 mrg break;
213 1.1 mrg }
214 1.1 mrg }
215 1.1 mrg memcpy(Orig_maze, Maze, sizeof Maze);
216 1.1 mrg }
217