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makemaze.c revision 1.10
      1  1.10  dholland /*	$NetBSD: makemaze.c,v 1.10 2014/03/29 20:41:57 dholland Exp $	*/
      2   1.1       mrg /*
      3   1.3       wiz  * Copyright (c) 1983-2003, Regents of the University of California.
      4   1.3       wiz  * All rights reserved.
      5   1.3       wiz  *
      6   1.3       wiz  * Redistribution and use in source and binary forms, with or without
      7   1.3       wiz  * modification, are permitted provided that the following conditions are
      8   1.3       wiz  * met:
      9   1.3       wiz  *
     10   1.3       wiz  * + Redistributions of source code must retain the above copyright
     11   1.3       wiz  *   notice, this list of conditions and the following disclaimer.
     12   1.3       wiz  * + Redistributions in binary form must reproduce the above copyright
     13   1.3       wiz  *   notice, this list of conditions and the following disclaimer in the
     14   1.3       wiz  *   documentation and/or other materials provided with the distribution.
     15   1.3       wiz  * + Neither the name of the University of California, San Francisco nor
     16   1.3       wiz  *   the names of its contributors may be used to endorse or promote
     17   1.3       wiz  *   products derived from this software without specific prior written
     18   1.3       wiz  *   permission.
     19   1.3       wiz  *
     20   1.3       wiz  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
     21   1.3       wiz  * IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
     22   1.3       wiz  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
     23   1.3       wiz  * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
     24   1.3       wiz  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
     25   1.3       wiz  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
     26   1.3       wiz  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
     27   1.3       wiz  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
     28   1.3       wiz  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     29   1.3       wiz  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     30   1.3       wiz  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     31   1.1       mrg  */
     32   1.1       mrg 
     33   1.2     lukem #include <sys/cdefs.h>
     34   1.2     lukem #ifndef lint
     35  1.10  dholland __RCSID("$NetBSD: makemaze.c,v 1.10 2014/03/29 20:41:57 dholland Exp $");
     36   1.2     lukem #endif /* not lint */
     37   1.2     lukem 
     38   1.6  dholland #include "hunt.h"
     39   1.1       mrg 
     40   1.6  dholland #define ISCLEAR(y,x)	(Maze[y][x] == SPACE)
     41   1.6  dholland #define ODD(n)		((n) & 01)
     42   1.1       mrg 
     43   1.8     joerg #if 0
     44   1.9  dholland static bool candig(int, int);
     45   1.6  dholland static void dig(int, int);
     46   1.8     joerg #endif
     47   1.6  dholland static void dig_maze(int, int);
     48   1.6  dholland static void remap(void);
     49   1.2     lukem 
     50   1.2     lukem void
     51   1.5  dholland makemaze(void)
     52   1.1       mrg {
     53   1.6  dholland 	char *sp;
     54   1.6  dholland 	int y, x;
     55   1.1       mrg 
     56   1.1       mrg 	/*
     57   1.1       mrg 	 * fill maze with walls
     58   1.1       mrg 	 */
     59   1.1       mrg 	sp = &Maze[0][0];
     60   1.1       mrg 	while (sp < &Maze[HEIGHT - 1][WIDTH])
     61   1.1       mrg 		*sp++ = DOOR;
     62   1.1       mrg 
     63   1.1       mrg 	x = rand_num(WIDTH / 2) * 2 + 1;
     64   1.1       mrg 	y = rand_num(HEIGHT / 2) * 2 + 1;
     65   1.1       mrg 	dig_maze(x, y);
     66   1.1       mrg 	remap();
     67   1.1       mrg }
     68   1.1       mrg 
     69   1.6  dholland #define NPERM	24
     70   1.6  dholland #define NDIR	4
     71   1.1       mrg 
     72   1.8     joerg #if 0
     73  1.10  dholland static const int dirs[NPERM][NDIR] = {
     74   1.6  dholland 	{0,1,2,3},	{3,0,1,2},	{0,2,3,1},	{0,3,2,1},
     75   1.6  dholland 	{1,0,2,3},	{2,3,0,1},	{0,2,1,3},	{2,3,1,0},
     76   1.6  dholland 	{1,0,3,2},	{1,2,0,3},	{3,1,2,0},	{2,0,3,1},
     77   1.6  dholland 	{1,3,0,2},	{0,3,1,2},	{1,3,2,0},	{2,0,1,3},
     78   1.6  dholland 	{0,1,3,2},	{3,1,0,2},	{2,1,0,3},	{1,2,3,0},
     79   1.6  dholland 	{2,1,3,0},	{3,0,2,1},	{3,2,0,1},	{3,2,1,0}
     80   1.6  dholland };
     81   1.6  dholland 
     82  1.10  dholland static const int incr[NDIR][2] = {
     83   1.6  dholland 	{0, 1}, {1, 0}, {0, -1}, {-1, 0}
     84   1.6  dholland };
     85   1.1       mrg 
     86   1.8     joerg 
     87   1.2     lukem static void
     88   1.5  dholland dig(int y, int x)
     89   1.1       mrg {
     90  1.10  dholland 	const int *dp;
     91  1.10  dholland 	const int *ip;
     92   1.6  dholland 	int ny, nx;
     93  1.10  dholland 	const int *endp;
     94   1.1       mrg 
     95   1.1       mrg 	Maze[y][x] = SPACE;			/* Clear this spot */
     96   1.1       mrg 	dp = dirs[rand_num(NPERM)];
     97   1.1       mrg 	endp = &dp[NDIR];
     98   1.1       mrg 	while (dp < endp) {
     99   1.1       mrg 		ip = &incr[*dp++][0];
    100   1.1       mrg 		ny = y + *ip++;
    101   1.1       mrg 		nx = x + *ip;
    102   1.1       mrg 		if (candig(ny, nx))
    103   1.1       mrg 			dig(ny, nx);
    104   1.1       mrg 	}
    105   1.1       mrg }
    106   1.1       mrg 
    107   1.1       mrg /*
    108   1.1       mrg  * candig:
    109   1.1       mrg  *	Is it legal to clear this spot?
    110   1.1       mrg  */
    111   1.9  dholland static bool
    112   1.5  dholland candig(int y, int x)
    113   1.1       mrg {
    114   1.6  dholland 	int i;
    115   1.1       mrg 
    116   1.1       mrg 	if (ODD(x) && ODD(y))
    117   1.9  dholland 		return false;		/* can't touch ODD spots */
    118   1.1       mrg 
    119   1.1       mrg 	if (y < UBOUND || y >= DBOUND)
    120   1.9  dholland 		return false;		/* Beyond vertical bounds, NO */
    121   1.1       mrg 	if (x < LBOUND || x >= RBOUND)
    122   1.9  dholland 		return false;		/* Beyond horizontal bounds, NO */
    123   1.1       mrg 
    124   1.1       mrg 	if (ISCLEAR(y, x))
    125   1.9  dholland 		return false;		/* Already clear, NO */
    126   1.1       mrg 
    127   1.1       mrg 	i = ISCLEAR(y, x + 1);
    128   1.1       mrg 	i += ISCLEAR(y, x - 1);
    129   1.1       mrg 	if (i > 1)
    130   1.9  dholland 		return false;		/* Introduces cycle, NO */
    131   1.1       mrg 	i += ISCLEAR(y + 1, x);
    132   1.1       mrg 	if (i > 1)
    133   1.9  dholland 		return false;		/* Introduces cycle, NO */
    134   1.1       mrg 	i += ISCLEAR(y - 1, x);
    135   1.1       mrg 	if (i > 1)
    136   1.9  dholland 		return false;		/* Introduces cycle, NO */
    137   1.1       mrg 
    138   1.9  dholland 	return true;			/* OK */
    139   1.1       mrg }
    140   1.8     joerg #endif
    141   1.1       mrg 
    142   1.2     lukem void
    143   1.5  dholland dig_maze(int x, int y)
    144   1.1       mrg {
    145   1.6  dholland 	int tx, ty;
    146   1.6  dholland 	int i, j;
    147   1.6  dholland 	int order[4];
    148   1.6  dholland #define MNORTH	0x1
    149   1.6  dholland #define MSOUTH	0x2
    150   1.6  dholland #define MEAST	0x4
    151   1.6  dholland #define MWEST	0x8
    152   1.1       mrg 
    153   1.2     lukem 	tx = ty = 0;
    154   1.1       mrg 	Maze[y][x] = SPACE;
    155   1.1       mrg 	order[0] = MNORTH;
    156   1.1       mrg 	for (i = 1; i < 4; i++) {
    157   1.1       mrg 		j = rand_num(i + 1);
    158   1.1       mrg 		order[i] = order[j];
    159   1.1       mrg 		order[j] = 0x1 << i;
    160   1.1       mrg 	}
    161   1.1       mrg 	for (i = 0; i < 4; i++) {
    162   1.1       mrg 		switch (order[i]) {
    163   1.1       mrg 		  case MNORTH:
    164   1.1       mrg 			tx = x;
    165   1.1       mrg 			ty = y - 2;
    166   1.1       mrg 			break;
    167   1.1       mrg 		  case MSOUTH:
    168   1.1       mrg 			tx = x;
    169   1.1       mrg 			ty = y + 2;
    170   1.1       mrg 			break;
    171   1.1       mrg 		  case MEAST:
    172   1.1       mrg 			tx = x + 2;
    173   1.1       mrg 			ty = y;
    174   1.1       mrg 			break;
    175   1.1       mrg 		  case MWEST:
    176   1.1       mrg 			tx = x - 2;
    177   1.1       mrg 			ty = y;
    178   1.1       mrg 			break;
    179   1.1       mrg 		}
    180   1.1       mrg 		if (tx < 0 || ty < 0 || tx >= WIDTH || ty >= HEIGHT)
    181   1.1       mrg 			continue;
    182   1.1       mrg 		if (Maze[ty][tx] == SPACE)
    183   1.1       mrg 			continue;
    184   1.1       mrg 		Maze[(y + ty) / 2][(x + tx) / 2] = SPACE;
    185   1.1       mrg 		dig_maze(tx, ty);
    186   1.1       mrg 	}
    187   1.1       mrg }
    188   1.1       mrg 
    189   1.2     lukem void
    190   1.5  dholland remap(void)
    191   1.1       mrg {
    192   1.6  dholland 	int y, x;
    193   1.6  dholland 	char *sp;
    194   1.6  dholland 	int stat;
    195   1.1       mrg 
    196   1.1       mrg 	for (y = 0; y < HEIGHT; y++)
    197   1.1       mrg 		for (x = 0; x < WIDTH; x++) {
    198   1.1       mrg 			sp = &Maze[y][x];
    199   1.1       mrg 			if (*sp == SPACE)
    200   1.1       mrg 				continue;
    201   1.1       mrg 			stat = 0;
    202   1.1       mrg 			if (y - 1 >= 0 && Maze[y - 1][x] != SPACE)
    203   1.1       mrg 				stat |= NORTH;
    204   1.1       mrg 			if (y + 1 < HEIGHT && Maze[y + 1][x] != SPACE)
    205   1.1       mrg 				stat |= SOUTH;
    206   1.1       mrg 			if (x + 1 < WIDTH && Maze[y][x + 1] != SPACE)
    207   1.1       mrg 				stat |= EAST;
    208   1.1       mrg 			if (x - 1 >= 0 && Maze[y][x - 1] != SPACE)
    209   1.1       mrg 				stat |= WEST;
    210   1.1       mrg 			switch (stat) {
    211   1.1       mrg 			  case WEST | EAST:
    212   1.1       mrg 			  case EAST:
    213   1.1       mrg 			  case WEST:
    214   1.1       mrg 				*sp = WALL1;
    215   1.1       mrg 				break;
    216   1.1       mrg 			  case NORTH | SOUTH:
    217   1.1       mrg 			  case NORTH:
    218   1.1       mrg 			  case SOUTH:
    219   1.1       mrg 				*sp = WALL2;
    220   1.1       mrg 				break;
    221   1.1       mrg 			  case 0:
    222   1.6  dholland #ifdef RANDOM
    223   1.1       mrg 				*sp = DOOR;
    224   1.6  dholland #endif
    225   1.6  dholland #ifdef REFLECT
    226   1.1       mrg 				*sp = rand_num(2) ? WALL4 : WALL5;
    227   1.6  dholland #endif
    228   1.1       mrg 				break;
    229   1.1       mrg 			  default:
    230   1.1       mrg 				*sp = WALL3;
    231   1.1       mrg 				break;
    232   1.1       mrg 			}
    233   1.1       mrg 		}
    234   1.1       mrg 	memcpy(Orig_maze, Maze, sizeof Maze);
    235   1.1       mrg }
    236