makemaze.c revision 1.2 1 1.2 lukem /* $NetBSD: makemaze.c,v 1.2 1997/10/10 16:33:43 lukem Exp $ */
2 1.1 mrg /*
3 1.1 mrg * Hunt
4 1.1 mrg * Copyright (c) 1985 Conrad C. Huang, Gregory S. Couch, Kenneth C.R.C. Arnold
5 1.1 mrg * San Francisco, California
6 1.1 mrg */
7 1.1 mrg
8 1.2 lukem #include <sys/cdefs.h>
9 1.2 lukem #ifndef lint
10 1.2 lukem __RCSID("$NetBSD: makemaze.c,v 1.2 1997/10/10 16:33:43 lukem Exp $");
11 1.2 lukem #endif /* not lint */
12 1.2 lukem
13 1.1 mrg # include "hunt.h"
14 1.1 mrg
15 1.1 mrg # define ISCLEAR(y,x) (Maze[y][x] == SPACE)
16 1.1 mrg # define ODD(n) ((n) & 01)
17 1.1 mrg
18 1.2 lukem static int candig __P((int, int));
19 1.2 lukem static void dig __P((int, int));
20 1.2 lukem static void dig_maze __P((int, int));
21 1.2 lukem static void remap __P((void));
22 1.2 lukem
23 1.2 lukem void
24 1.1 mrg makemaze()
25 1.1 mrg {
26 1.2 lukem char *sp;
27 1.2 lukem int y, x;
28 1.1 mrg
29 1.1 mrg /*
30 1.1 mrg * fill maze with walls
31 1.1 mrg */
32 1.1 mrg sp = &Maze[0][0];
33 1.1 mrg while (sp < &Maze[HEIGHT - 1][WIDTH])
34 1.1 mrg *sp++ = DOOR;
35 1.1 mrg
36 1.1 mrg x = rand_num(WIDTH / 2) * 2 + 1;
37 1.1 mrg y = rand_num(HEIGHT / 2) * 2 + 1;
38 1.1 mrg dig_maze(x, y);
39 1.1 mrg remap();
40 1.1 mrg }
41 1.1 mrg
42 1.1 mrg # define NPERM 24
43 1.1 mrg # define NDIR 4
44 1.1 mrg
45 1.1 mrg int dirs[NPERM][NDIR] = {
46 1.1 mrg {0,1,2,3}, {3,0,1,2}, {0,2,3,1}, {0,3,2,1},
47 1.1 mrg {1,0,2,3}, {2,3,0,1}, {0,2,1,3}, {2,3,1,0},
48 1.1 mrg {1,0,3,2}, {1,2,0,3}, {3,1,2,0}, {2,0,3,1},
49 1.1 mrg {1,3,0,2}, {0,3,1,2}, {1,3,2,0}, {2,0,1,3},
50 1.1 mrg {0,1,3,2}, {3,1,0,2}, {2,1,0,3}, {1,2,3,0},
51 1.1 mrg {2,1,3,0}, {3,0,2,1}, {3,2,0,1}, {3,2,1,0}
52 1.1 mrg };
53 1.1 mrg
54 1.1 mrg int incr[NDIR][2] = {
55 1.1 mrg {0, 1}, {1, 0}, {0, -1}, {-1, 0}
56 1.1 mrg };
57 1.1 mrg
58 1.2 lukem static void
59 1.1 mrg dig(y, x)
60 1.2 lukem int y, x;
61 1.1 mrg {
62 1.2 lukem int *dp;
63 1.2 lukem int *ip;
64 1.2 lukem int ny, nx;
65 1.2 lukem int *endp;
66 1.1 mrg
67 1.1 mrg Maze[y][x] = SPACE; /* Clear this spot */
68 1.1 mrg dp = dirs[rand_num(NPERM)];
69 1.1 mrg endp = &dp[NDIR];
70 1.1 mrg while (dp < endp) {
71 1.1 mrg ip = &incr[*dp++][0];
72 1.1 mrg ny = y + *ip++;
73 1.1 mrg nx = x + *ip;
74 1.1 mrg if (candig(ny, nx))
75 1.1 mrg dig(ny, nx);
76 1.1 mrg }
77 1.1 mrg }
78 1.1 mrg
79 1.1 mrg /*
80 1.1 mrg * candig:
81 1.1 mrg * Is it legal to clear this spot?
82 1.1 mrg */
83 1.2 lukem static int
84 1.1 mrg candig(y, x)
85 1.2 lukem int y, x;
86 1.1 mrg {
87 1.2 lukem int i;
88 1.1 mrg
89 1.1 mrg if (ODD(x) && ODD(y))
90 1.1 mrg return FALSE; /* can't touch ODD spots */
91 1.1 mrg
92 1.1 mrg if (y < UBOUND || y >= DBOUND)
93 1.1 mrg return FALSE; /* Beyond vertical bounds, NO */
94 1.1 mrg if (x < LBOUND || x >= RBOUND)
95 1.1 mrg return FALSE; /* Beyond horizontal bounds, NO */
96 1.1 mrg
97 1.1 mrg if (ISCLEAR(y, x))
98 1.1 mrg return FALSE; /* Already clear, NO */
99 1.1 mrg
100 1.1 mrg i = ISCLEAR(y, x + 1);
101 1.1 mrg i += ISCLEAR(y, x - 1);
102 1.1 mrg if (i > 1)
103 1.1 mrg return FALSE; /* Introduces cycle, NO */
104 1.1 mrg i += ISCLEAR(y + 1, x);
105 1.1 mrg if (i > 1)
106 1.1 mrg return FALSE; /* Introduces cycle, NO */
107 1.1 mrg i += ISCLEAR(y - 1, x);
108 1.1 mrg if (i > 1)
109 1.1 mrg return FALSE; /* Introduces cycle, NO */
110 1.1 mrg
111 1.1 mrg return TRUE; /* OK */
112 1.1 mrg }
113 1.1 mrg
114 1.2 lukem void
115 1.1 mrg dig_maze(x, y)
116 1.2 lukem int x, y;
117 1.1 mrg {
118 1.2 lukem int tx, ty;
119 1.2 lukem int i, j;
120 1.2 lukem int order[4];
121 1.1 mrg #define MNORTH 0x1
122 1.1 mrg #define MSOUTH 0x2
123 1.1 mrg #define MEAST 0x4
124 1.1 mrg #define MWEST 0x8
125 1.1 mrg
126 1.2 lukem tx = ty = 0;
127 1.1 mrg Maze[y][x] = SPACE;
128 1.1 mrg order[0] = MNORTH;
129 1.1 mrg for (i = 1; i < 4; i++) {
130 1.1 mrg j = rand_num(i + 1);
131 1.1 mrg order[i] = order[j];
132 1.1 mrg order[j] = 0x1 << i;
133 1.1 mrg }
134 1.1 mrg for (i = 0; i < 4; i++) {
135 1.1 mrg switch (order[i]) {
136 1.1 mrg case MNORTH:
137 1.1 mrg tx = x;
138 1.1 mrg ty = y - 2;
139 1.1 mrg break;
140 1.1 mrg case MSOUTH:
141 1.1 mrg tx = x;
142 1.1 mrg ty = y + 2;
143 1.1 mrg break;
144 1.1 mrg case MEAST:
145 1.1 mrg tx = x + 2;
146 1.1 mrg ty = y;
147 1.1 mrg break;
148 1.1 mrg case MWEST:
149 1.1 mrg tx = x - 2;
150 1.1 mrg ty = y;
151 1.1 mrg break;
152 1.1 mrg }
153 1.1 mrg if (tx < 0 || ty < 0 || tx >= WIDTH || ty >= HEIGHT)
154 1.1 mrg continue;
155 1.1 mrg if (Maze[ty][tx] == SPACE)
156 1.1 mrg continue;
157 1.1 mrg Maze[(y + ty) / 2][(x + tx) / 2] = SPACE;
158 1.1 mrg dig_maze(tx, ty);
159 1.1 mrg }
160 1.1 mrg }
161 1.1 mrg
162 1.2 lukem void
163 1.1 mrg remap()
164 1.1 mrg {
165 1.2 lukem int y, x;
166 1.2 lukem char *sp;
167 1.2 lukem int stat;
168 1.1 mrg
169 1.1 mrg for (y = 0; y < HEIGHT; y++)
170 1.1 mrg for (x = 0; x < WIDTH; x++) {
171 1.1 mrg sp = &Maze[y][x];
172 1.1 mrg if (*sp == SPACE)
173 1.1 mrg continue;
174 1.1 mrg stat = 0;
175 1.1 mrg if (y - 1 >= 0 && Maze[y - 1][x] != SPACE)
176 1.1 mrg stat |= NORTH;
177 1.1 mrg if (y + 1 < HEIGHT && Maze[y + 1][x] != SPACE)
178 1.1 mrg stat |= SOUTH;
179 1.1 mrg if (x + 1 < WIDTH && Maze[y][x + 1] != SPACE)
180 1.1 mrg stat |= EAST;
181 1.1 mrg if (x - 1 >= 0 && Maze[y][x - 1] != SPACE)
182 1.1 mrg stat |= WEST;
183 1.1 mrg switch (stat) {
184 1.1 mrg case WEST | EAST:
185 1.1 mrg case EAST:
186 1.1 mrg case WEST:
187 1.1 mrg *sp = WALL1;
188 1.1 mrg break;
189 1.1 mrg case NORTH | SOUTH:
190 1.1 mrg case NORTH:
191 1.1 mrg case SOUTH:
192 1.1 mrg *sp = WALL2;
193 1.1 mrg break;
194 1.1 mrg case 0:
195 1.1 mrg # ifdef RANDOM
196 1.1 mrg *sp = DOOR;
197 1.1 mrg # endif
198 1.1 mrg # ifdef REFLECT
199 1.1 mrg *sp = rand_num(2) ? WALL4 : WALL5;
200 1.1 mrg # endif
201 1.1 mrg break;
202 1.1 mrg default:
203 1.1 mrg *sp = WALL3;
204 1.1 mrg break;
205 1.1 mrg }
206 1.1 mrg }
207 1.1 mrg memcpy(Orig_maze, Maze, sizeof Maze);
208 1.1 mrg }
209