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makemaze.c revision 1.1.1.2
      1 /*
      2  * Copyright (c) 1983-2003, Regents of the University of California.
      3  * All rights reserved.
      4  *
      5  * Redistribution and use in source and binary forms, with or without
      6  * modification, are permitted provided that the following conditions are
      7  * met:
      8  *
      9  * + Redistributions of source code must retain the above copyright
     10  *   notice, this list of conditions and the following disclaimer.
     11  * + Redistributions in binary form must reproduce the above copyright
     12  *   notice, this list of conditions and the following disclaimer in the
     13  *   documentation and/or other materials provided with the distribution.
     14  * + Neither the name of the University of California, San Francisco nor
     15  *   the names of its contributors may be used to endorse or promote
     16  *   products derived from this software without specific prior written
     17  *   permission.
     18  *
     19  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
     20  * IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
     21  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
     22  * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
     23  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
     24  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
     25  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
     26  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
     27  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     28  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     29  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     30  */
     31 
     32 # include	"hunt.h"
     33 
     34 # define	ISCLEAR(y,x)	(Maze[y][x] == SPACE)
     35 # define	ODD(n)		((n) & 01)
     36 
     37 makemaze()
     38 {
     39 	register char	*sp;
     40 	register int	y, x;
     41 
     42 	/*
     43 	 * fill maze with walls
     44 	 */
     45 	sp = &Maze[0][0];
     46 	while (sp < &Maze[HEIGHT - 1][WIDTH])
     47 		*sp++ = DOOR;
     48 
     49 	x = rand_num(WIDTH / 2) * 2 + 1;
     50 	y = rand_num(HEIGHT / 2) * 2 + 1;
     51 	dig_maze(x, y);
     52 	remap();
     53 }
     54 
     55 # define	NPERM	24
     56 # define	NDIR	4
     57 
     58 int	dirs[NPERM][NDIR] = {
     59 		{0,1,2,3},	{3,0,1,2},	{0,2,3,1},	{0,3,2,1},
     60 		{1,0,2,3},	{2,3,0,1},	{0,2,1,3},	{2,3,1,0},
     61 		{1,0,3,2},	{1,2,0,3},	{3,1,2,0},	{2,0,3,1},
     62 		{1,3,0,2},	{0,3,1,2},	{1,3,2,0},	{2,0,1,3},
     63 		{0,1,3,2},	{3,1,0,2},	{2,1,0,3},	{1,2,3,0},
     64 		{2,1,3,0},	{3,0,2,1},	{3,2,0,1},	{3,2,1,0}
     65 	};
     66 
     67 int	incr[NDIR][2] = {
     68 		{0, 1}, {1, 0}, {0, -1}, {-1, 0}
     69 	};
     70 
     71 dig(y, x)
     72 int	y, x;
     73 {
     74 	register int	*dp;
     75 	register int	*ip;
     76 	register int	ny, nx;
     77 	register int	*endp;
     78 
     79 	Maze[y][x] = SPACE;			/* Clear this spot */
     80 	dp = dirs[rand_num(NPERM)];
     81 	endp = &dp[NDIR];
     82 	while (dp < endp) {
     83 		ip = &incr[*dp++][0];
     84 		ny = y + *ip++;
     85 		nx = x + *ip;
     86 		if (candig(ny, nx))
     87 			dig(ny, nx);
     88 	}
     89 }
     90 
     91 /*
     92  * candig:
     93  *	Is it legal to clear this spot?
     94  */
     95 candig(y, x)
     96 register int	y, x;
     97 {
     98 	register int	i;
     99 
    100 	if (ODD(x) && ODD(y))
    101 		return FALSE;		/* can't touch ODD spots */
    102 
    103 	if (y < UBOUND || y >= DBOUND)
    104 		return FALSE;		/* Beyond vertical bounds, NO */
    105 	if (x < LBOUND || x >= RBOUND)
    106 		return FALSE;		/* Beyond horizontal bounds, NO */
    107 
    108 	if (ISCLEAR(y, x))
    109 		return FALSE;		/* Already clear, NO */
    110 
    111 	i = ISCLEAR(y, x + 1);
    112 	i += ISCLEAR(y, x - 1);
    113 	if (i > 1)
    114 		return FALSE;		/* Introduces cycle, NO */
    115 	i += ISCLEAR(y + 1, x);
    116 	if (i > 1)
    117 		return FALSE;		/* Introduces cycle, NO */
    118 	i += ISCLEAR(y - 1, x);
    119 	if (i > 1)
    120 		return FALSE;		/* Introduces cycle, NO */
    121 
    122 	return TRUE;			/* OK */
    123 }
    124 
    125 dig_maze(x, y)
    126 int	x, y;
    127 {
    128 	register int	tx, ty;
    129 	register int	i, j;
    130 	int		order[4];
    131 #define	MNORTH	0x1
    132 #define	MSOUTH	0x2
    133 #define	MEAST	0x4
    134 #define	MWEST	0x8
    135 
    136 	Maze[y][x] = SPACE;
    137 	order[0] = MNORTH;
    138 	for (i = 1; i < 4; i++) {
    139 		j = rand_num(i + 1);
    140 		order[i] = order[j];
    141 		order[j] = 0x1 << i;
    142 	}
    143 	for (i = 0; i < 4; i++) {
    144 		switch (order[i]) {
    145 		  case MNORTH:
    146 			tx = x;
    147 			ty = y - 2;
    148 			break;
    149 		  case MSOUTH:
    150 			tx = x;
    151 			ty = y + 2;
    152 			break;
    153 		  case MEAST:
    154 			tx = x + 2;
    155 			ty = y;
    156 			break;
    157 		  case MWEST:
    158 			tx = x - 2;
    159 			ty = y;
    160 			break;
    161 		}
    162 		if (tx < 0 || ty < 0 || tx >= WIDTH || ty >= HEIGHT)
    163 			continue;
    164 		if (Maze[ty][tx] == SPACE)
    165 			continue;
    166 		Maze[(y + ty) / 2][(x + tx) / 2] = SPACE;
    167 		dig_maze(tx, ty);
    168 	}
    169 }
    170 
    171 remap()
    172 {
    173 	register int	y, x;
    174 	register char	*sp;
    175 	register int	stat;
    176 
    177 	for (y = 0; y < HEIGHT; y++)
    178 		for (x = 0; x < WIDTH; x++) {
    179 			sp = &Maze[y][x];
    180 			if (*sp == SPACE)
    181 				continue;
    182 			stat = 0;
    183 			if (y - 1 >= 0 && Maze[y - 1][x] != SPACE)
    184 				stat |= NORTH;
    185 			if (y + 1 < HEIGHT && Maze[y + 1][x] != SPACE)
    186 				stat |= SOUTH;
    187 			if (x + 1 < WIDTH && Maze[y][x + 1] != SPACE)
    188 				stat |= EAST;
    189 			if (x - 1 >= 0 && Maze[y][x - 1] != SPACE)
    190 				stat |= WEST;
    191 			switch (stat) {
    192 			  case WEST | EAST:
    193 			  case EAST:
    194 			  case WEST:
    195 				*sp = WALL1;
    196 				break;
    197 			  case NORTH | SOUTH:
    198 			  case NORTH:
    199 			  case SOUTH:
    200 				*sp = WALL2;
    201 				break;
    202 			  case 0:
    203 # ifdef RANDOM
    204 				*sp = DOOR;
    205 # endif
    206 # ifdef REFLECT
    207 				*sp = rand_num(2) ? WALL4 : WALL5;
    208 # endif
    209 				break;
    210 			  default:
    211 				*sp = WALL3;
    212 				break;
    213 			}
    214 		}
    215 	memcpy(Orig_maze, Maze, sizeof Maze);
    216 }
    217