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makemaze.c revision 1.10
      1 /*	$NetBSD: makemaze.c,v 1.10 2014/03/29 20:41:57 dholland Exp $	*/
      2 /*
      3  * Copyright (c) 1983-2003, Regents of the University of California.
      4  * All rights reserved.
      5  *
      6  * Redistribution and use in source and binary forms, with or without
      7  * modification, are permitted provided that the following conditions are
      8  * met:
      9  *
     10  * + Redistributions of source code must retain the above copyright
     11  *   notice, this list of conditions and the following disclaimer.
     12  * + Redistributions in binary form must reproduce the above copyright
     13  *   notice, this list of conditions and the following disclaimer in the
     14  *   documentation and/or other materials provided with the distribution.
     15  * + Neither the name of the University of California, San Francisco nor
     16  *   the names of its contributors may be used to endorse or promote
     17  *   products derived from this software without specific prior written
     18  *   permission.
     19  *
     20  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
     21  * IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
     22  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
     23  * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
     24  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
     25  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
     26  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
     27  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
     28  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     29  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     30  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     31  */
     32 
     33 #include <sys/cdefs.h>
     34 #ifndef lint
     35 __RCSID("$NetBSD: makemaze.c,v 1.10 2014/03/29 20:41:57 dholland Exp $");
     36 #endif /* not lint */
     37 
     38 #include "hunt.h"
     39 
     40 #define ISCLEAR(y,x)	(Maze[y][x] == SPACE)
     41 #define ODD(n)		((n) & 01)
     42 
     43 #if 0
     44 static bool candig(int, int);
     45 static void dig(int, int);
     46 #endif
     47 static void dig_maze(int, int);
     48 static void remap(void);
     49 
     50 void
     51 makemaze(void)
     52 {
     53 	char *sp;
     54 	int y, x;
     55 
     56 	/*
     57 	 * fill maze with walls
     58 	 */
     59 	sp = &Maze[0][0];
     60 	while (sp < &Maze[HEIGHT - 1][WIDTH])
     61 		*sp++ = DOOR;
     62 
     63 	x = rand_num(WIDTH / 2) * 2 + 1;
     64 	y = rand_num(HEIGHT / 2) * 2 + 1;
     65 	dig_maze(x, y);
     66 	remap();
     67 }
     68 
     69 #define NPERM	24
     70 #define NDIR	4
     71 
     72 #if 0
     73 static const int dirs[NPERM][NDIR] = {
     74 	{0,1,2,3},	{3,0,1,2},	{0,2,3,1},	{0,3,2,1},
     75 	{1,0,2,3},	{2,3,0,1},	{0,2,1,3},	{2,3,1,0},
     76 	{1,0,3,2},	{1,2,0,3},	{3,1,2,0},	{2,0,3,1},
     77 	{1,3,0,2},	{0,3,1,2},	{1,3,2,0},	{2,0,1,3},
     78 	{0,1,3,2},	{3,1,0,2},	{2,1,0,3},	{1,2,3,0},
     79 	{2,1,3,0},	{3,0,2,1},	{3,2,0,1},	{3,2,1,0}
     80 };
     81 
     82 static const int incr[NDIR][2] = {
     83 	{0, 1}, {1, 0}, {0, -1}, {-1, 0}
     84 };
     85 
     86 
     87 static void
     88 dig(int y, int x)
     89 {
     90 	const int *dp;
     91 	const int *ip;
     92 	int ny, nx;
     93 	const int *endp;
     94 
     95 	Maze[y][x] = SPACE;			/* Clear this spot */
     96 	dp = dirs[rand_num(NPERM)];
     97 	endp = &dp[NDIR];
     98 	while (dp < endp) {
     99 		ip = &incr[*dp++][0];
    100 		ny = y + *ip++;
    101 		nx = x + *ip;
    102 		if (candig(ny, nx))
    103 			dig(ny, nx);
    104 	}
    105 }
    106 
    107 /*
    108  * candig:
    109  *	Is it legal to clear this spot?
    110  */
    111 static bool
    112 candig(int y, int x)
    113 {
    114 	int i;
    115 
    116 	if (ODD(x) && ODD(y))
    117 		return false;		/* can't touch ODD spots */
    118 
    119 	if (y < UBOUND || y >= DBOUND)
    120 		return false;		/* Beyond vertical bounds, NO */
    121 	if (x < LBOUND || x >= RBOUND)
    122 		return false;		/* Beyond horizontal bounds, NO */
    123 
    124 	if (ISCLEAR(y, x))
    125 		return false;		/* Already clear, NO */
    126 
    127 	i = ISCLEAR(y, x + 1);
    128 	i += ISCLEAR(y, x - 1);
    129 	if (i > 1)
    130 		return false;		/* Introduces cycle, NO */
    131 	i += ISCLEAR(y + 1, x);
    132 	if (i > 1)
    133 		return false;		/* Introduces cycle, NO */
    134 	i += ISCLEAR(y - 1, x);
    135 	if (i > 1)
    136 		return false;		/* Introduces cycle, NO */
    137 
    138 	return true;			/* OK */
    139 }
    140 #endif
    141 
    142 void
    143 dig_maze(int x, int y)
    144 {
    145 	int tx, ty;
    146 	int i, j;
    147 	int order[4];
    148 #define MNORTH	0x1
    149 #define MSOUTH	0x2
    150 #define MEAST	0x4
    151 #define MWEST	0x8
    152 
    153 	tx = ty = 0;
    154 	Maze[y][x] = SPACE;
    155 	order[0] = MNORTH;
    156 	for (i = 1; i < 4; i++) {
    157 		j = rand_num(i + 1);
    158 		order[i] = order[j];
    159 		order[j] = 0x1 << i;
    160 	}
    161 	for (i = 0; i < 4; i++) {
    162 		switch (order[i]) {
    163 		  case MNORTH:
    164 			tx = x;
    165 			ty = y - 2;
    166 			break;
    167 		  case MSOUTH:
    168 			tx = x;
    169 			ty = y + 2;
    170 			break;
    171 		  case MEAST:
    172 			tx = x + 2;
    173 			ty = y;
    174 			break;
    175 		  case MWEST:
    176 			tx = x - 2;
    177 			ty = y;
    178 			break;
    179 		}
    180 		if (tx < 0 || ty < 0 || tx >= WIDTH || ty >= HEIGHT)
    181 			continue;
    182 		if (Maze[ty][tx] == SPACE)
    183 			continue;
    184 		Maze[(y + ty) / 2][(x + tx) / 2] = SPACE;
    185 		dig_maze(tx, ty);
    186 	}
    187 }
    188 
    189 void
    190 remap(void)
    191 {
    192 	int y, x;
    193 	char *sp;
    194 	int stat;
    195 
    196 	for (y = 0; y < HEIGHT; y++)
    197 		for (x = 0; x < WIDTH; x++) {
    198 			sp = &Maze[y][x];
    199 			if (*sp == SPACE)
    200 				continue;
    201 			stat = 0;
    202 			if (y - 1 >= 0 && Maze[y - 1][x] != SPACE)
    203 				stat |= NORTH;
    204 			if (y + 1 < HEIGHT && Maze[y + 1][x] != SPACE)
    205 				stat |= SOUTH;
    206 			if (x + 1 < WIDTH && Maze[y][x + 1] != SPACE)
    207 				stat |= EAST;
    208 			if (x - 1 >= 0 && Maze[y][x - 1] != SPACE)
    209 				stat |= WEST;
    210 			switch (stat) {
    211 			  case WEST | EAST:
    212 			  case EAST:
    213 			  case WEST:
    214 				*sp = WALL1;
    215 				break;
    216 			  case NORTH | SOUTH:
    217 			  case NORTH:
    218 			  case SOUTH:
    219 				*sp = WALL2;
    220 				break;
    221 			  case 0:
    222 #ifdef RANDOM
    223 				*sp = DOOR;
    224 #endif
    225 #ifdef REFLECT
    226 				*sp = rand_num(2) ? WALL4 : WALL5;
    227 #endif
    228 				break;
    229 			  default:
    230 				*sp = WALL3;
    231 				break;
    232 			}
    233 		}
    234 	memcpy(Orig_maze, Maze, sizeof Maze);
    235 }
    236