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makemaze.c revision 1.3
      1 /*	$NetBSD: makemaze.c,v 1.3 2003/06/11 12:00:22 wiz Exp $	*/
      2 /*
      3  * Copyright (c) 1983-2003, Regents of the University of California.
      4  * All rights reserved.
      5  *
      6  * Redistribution and use in source and binary forms, with or without
      7  * modification, are permitted provided that the following conditions are
      8  * met:
      9  *
     10  * + Redistributions of source code must retain the above copyright
     11  *   notice, this list of conditions and the following disclaimer.
     12  * + Redistributions in binary form must reproduce the above copyright
     13  *   notice, this list of conditions and the following disclaimer in the
     14  *   documentation and/or other materials provided with the distribution.
     15  * + Neither the name of the University of California, San Francisco nor
     16  *   the names of its contributors may be used to endorse or promote
     17  *   products derived from this software without specific prior written
     18  *   permission.
     19  *
     20  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
     21  * IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
     22  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
     23  * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
     24  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
     25  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
     26  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
     27  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
     28  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     29  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     30  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     31  */
     32 
     33 #include <sys/cdefs.h>
     34 #ifndef lint
     35 __RCSID("$NetBSD: makemaze.c,v 1.3 2003/06/11 12:00:22 wiz Exp $");
     36 #endif /* not lint */
     37 
     38 # include	"hunt.h"
     39 
     40 # define	ISCLEAR(y,x)	(Maze[y][x] == SPACE)
     41 # define	ODD(n)		((n) & 01)
     42 
     43 static	int	candig __P((int, int));
     44 static	void	dig __P((int, int));
     45 static	void	dig_maze __P((int, int));
     46 static	void	remap __P((void));
     47 
     48 void
     49 makemaze()
     50 {
     51 	char	*sp;
     52 	int	y, x;
     53 
     54 	/*
     55 	 * fill maze with walls
     56 	 */
     57 	sp = &Maze[0][0];
     58 	while (sp < &Maze[HEIGHT - 1][WIDTH])
     59 		*sp++ = DOOR;
     60 
     61 	x = rand_num(WIDTH / 2) * 2 + 1;
     62 	y = rand_num(HEIGHT / 2) * 2 + 1;
     63 	dig_maze(x, y);
     64 	remap();
     65 }
     66 
     67 # define	NPERM	24
     68 # define	NDIR	4
     69 
     70 int	dirs[NPERM][NDIR] = {
     71 		{0,1,2,3},	{3,0,1,2},	{0,2,3,1},	{0,3,2,1},
     72 		{1,0,2,3},	{2,3,0,1},	{0,2,1,3},	{2,3,1,0},
     73 		{1,0,3,2},	{1,2,0,3},	{3,1,2,0},	{2,0,3,1},
     74 		{1,3,0,2},	{0,3,1,2},	{1,3,2,0},	{2,0,1,3},
     75 		{0,1,3,2},	{3,1,0,2},	{2,1,0,3},	{1,2,3,0},
     76 		{2,1,3,0},	{3,0,2,1},	{3,2,0,1},	{3,2,1,0}
     77 	};
     78 
     79 int	incr[NDIR][2] = {
     80 		{0, 1}, {1, 0}, {0, -1}, {-1, 0}
     81 	};
     82 
     83 static void
     84 dig(y, x)
     85 	int	y, x;
     86 {
     87 	int	*dp;
     88 	int	*ip;
     89 	int	ny, nx;
     90 	int	*endp;
     91 
     92 	Maze[y][x] = SPACE;			/* Clear this spot */
     93 	dp = dirs[rand_num(NPERM)];
     94 	endp = &dp[NDIR];
     95 	while (dp < endp) {
     96 		ip = &incr[*dp++][0];
     97 		ny = y + *ip++;
     98 		nx = x + *ip;
     99 		if (candig(ny, nx))
    100 			dig(ny, nx);
    101 	}
    102 }
    103 
    104 /*
    105  * candig:
    106  *	Is it legal to clear this spot?
    107  */
    108 static int
    109 candig(y, x)
    110 	int	y, x;
    111 {
    112 	int	i;
    113 
    114 	if (ODD(x) && ODD(y))
    115 		return FALSE;		/* can't touch ODD spots */
    116 
    117 	if (y < UBOUND || y >= DBOUND)
    118 		return FALSE;		/* Beyond vertical bounds, NO */
    119 	if (x < LBOUND || x >= RBOUND)
    120 		return FALSE;		/* Beyond horizontal bounds, NO */
    121 
    122 	if (ISCLEAR(y, x))
    123 		return FALSE;		/* Already clear, NO */
    124 
    125 	i = ISCLEAR(y, x + 1);
    126 	i += ISCLEAR(y, x - 1);
    127 	if (i > 1)
    128 		return FALSE;		/* Introduces cycle, NO */
    129 	i += ISCLEAR(y + 1, x);
    130 	if (i > 1)
    131 		return FALSE;		/* Introduces cycle, NO */
    132 	i += ISCLEAR(y - 1, x);
    133 	if (i > 1)
    134 		return FALSE;		/* Introduces cycle, NO */
    135 
    136 	return TRUE;			/* OK */
    137 }
    138 
    139 void
    140 dig_maze(x, y)
    141 	int	x, y;
    142 {
    143 	int	tx, ty;
    144 	int	i, j;
    145 	int	order[4];
    146 #define	MNORTH	0x1
    147 #define	MSOUTH	0x2
    148 #define	MEAST	0x4
    149 #define	MWEST	0x8
    150 
    151 	tx = ty = 0;
    152 	Maze[y][x] = SPACE;
    153 	order[0] = MNORTH;
    154 	for (i = 1; i < 4; i++) {
    155 		j = rand_num(i + 1);
    156 		order[i] = order[j];
    157 		order[j] = 0x1 << i;
    158 	}
    159 	for (i = 0; i < 4; i++) {
    160 		switch (order[i]) {
    161 		  case MNORTH:
    162 			tx = x;
    163 			ty = y - 2;
    164 			break;
    165 		  case MSOUTH:
    166 			tx = x;
    167 			ty = y + 2;
    168 			break;
    169 		  case MEAST:
    170 			tx = x + 2;
    171 			ty = y;
    172 			break;
    173 		  case MWEST:
    174 			tx = x - 2;
    175 			ty = y;
    176 			break;
    177 		}
    178 		if (tx < 0 || ty < 0 || tx >= WIDTH || ty >= HEIGHT)
    179 			continue;
    180 		if (Maze[ty][tx] == SPACE)
    181 			continue;
    182 		Maze[(y + ty) / 2][(x + tx) / 2] = SPACE;
    183 		dig_maze(tx, ty);
    184 	}
    185 }
    186 
    187 void
    188 remap()
    189 {
    190 	int	y, x;
    191 	char	*sp;
    192 	int	stat;
    193 
    194 	for (y = 0; y < HEIGHT; y++)
    195 		for (x = 0; x < WIDTH; x++) {
    196 			sp = &Maze[y][x];
    197 			if (*sp == SPACE)
    198 				continue;
    199 			stat = 0;
    200 			if (y - 1 >= 0 && Maze[y - 1][x] != SPACE)
    201 				stat |= NORTH;
    202 			if (y + 1 < HEIGHT && Maze[y + 1][x] != SPACE)
    203 				stat |= SOUTH;
    204 			if (x + 1 < WIDTH && Maze[y][x + 1] != SPACE)
    205 				stat |= EAST;
    206 			if (x - 1 >= 0 && Maze[y][x - 1] != SPACE)
    207 				stat |= WEST;
    208 			switch (stat) {
    209 			  case WEST | EAST:
    210 			  case EAST:
    211 			  case WEST:
    212 				*sp = WALL1;
    213 				break;
    214 			  case NORTH | SOUTH:
    215 			  case NORTH:
    216 			  case SOUTH:
    217 				*sp = WALL2;
    218 				break;
    219 			  case 0:
    220 # ifdef RANDOM
    221 				*sp = DOOR;
    222 # endif
    223 # ifdef REFLECT
    224 				*sp = rand_num(2) ? WALL4 : WALL5;
    225 # endif
    226 				break;
    227 			  default:
    228 				*sp = WALL3;
    229 				break;
    230 			}
    231 		}
    232 	memcpy(Orig_maze, Maze, sizeof Maze);
    233 }
    234