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makemaze.c revision 1.6
      1 /*	$NetBSD: makemaze.c,v 1.6 2009/07/04 04:29:55 dholland Exp $	*/
      2 /*
      3  * Copyright (c) 1983-2003, Regents of the University of California.
      4  * All rights reserved.
      5  *
      6  * Redistribution and use in source and binary forms, with or without
      7  * modification, are permitted provided that the following conditions are
      8  * met:
      9  *
     10  * + Redistributions of source code must retain the above copyright
     11  *   notice, this list of conditions and the following disclaimer.
     12  * + Redistributions in binary form must reproduce the above copyright
     13  *   notice, this list of conditions and the following disclaimer in the
     14  *   documentation and/or other materials provided with the distribution.
     15  * + Neither the name of the University of California, San Francisco nor
     16  *   the names of its contributors may be used to endorse or promote
     17  *   products derived from this software without specific prior written
     18  *   permission.
     19  *
     20  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
     21  * IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
     22  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
     23  * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
     24  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
     25  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
     26  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
     27  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
     28  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     29  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     30  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     31  */
     32 
     33 #include <sys/cdefs.h>
     34 #ifndef lint
     35 __RCSID("$NetBSD: makemaze.c,v 1.6 2009/07/04 04:29:55 dholland Exp $");
     36 #endif /* not lint */
     37 
     38 #include "hunt.h"
     39 
     40 #define ISCLEAR(y,x)	(Maze[y][x] == SPACE)
     41 #define ODD(n)		((n) & 01)
     42 
     43 static int candig(int, int);
     44 static void dig(int, int);
     45 static void dig_maze(int, int);
     46 static void remap(void);
     47 
     48 void
     49 makemaze(void)
     50 {
     51 	char *sp;
     52 	int y, x;
     53 
     54 	/*
     55 	 * fill maze with walls
     56 	 */
     57 	sp = &Maze[0][0];
     58 	while (sp < &Maze[HEIGHT - 1][WIDTH])
     59 		*sp++ = DOOR;
     60 
     61 	x = rand_num(WIDTH / 2) * 2 + 1;
     62 	y = rand_num(HEIGHT / 2) * 2 + 1;
     63 	dig_maze(x, y);
     64 	remap();
     65 }
     66 
     67 #define NPERM	24
     68 #define NDIR	4
     69 
     70 int dirs[NPERM][NDIR] = {
     71 	{0,1,2,3},	{3,0,1,2},	{0,2,3,1},	{0,3,2,1},
     72 	{1,0,2,3},	{2,3,0,1},	{0,2,1,3},	{2,3,1,0},
     73 	{1,0,3,2},	{1,2,0,3},	{3,1,2,0},	{2,0,3,1},
     74 	{1,3,0,2},	{0,3,1,2},	{1,3,2,0},	{2,0,1,3},
     75 	{0,1,3,2},	{3,1,0,2},	{2,1,0,3},	{1,2,3,0},
     76 	{2,1,3,0},	{3,0,2,1},	{3,2,0,1},	{3,2,1,0}
     77 };
     78 
     79 int incr[NDIR][2] = {
     80 	{0, 1}, {1, 0}, {0, -1}, {-1, 0}
     81 };
     82 
     83 static void
     84 dig(int y, int x)
     85 {
     86 	int *dp;
     87 	int *ip;
     88 	int ny, nx;
     89 	int *endp;
     90 
     91 	Maze[y][x] = SPACE;			/* Clear this spot */
     92 	dp = dirs[rand_num(NPERM)];
     93 	endp = &dp[NDIR];
     94 	while (dp < endp) {
     95 		ip = &incr[*dp++][0];
     96 		ny = y + *ip++;
     97 		nx = x + *ip;
     98 		if (candig(ny, nx))
     99 			dig(ny, nx);
    100 	}
    101 }
    102 
    103 /*
    104  * candig:
    105  *	Is it legal to clear this spot?
    106  */
    107 static int
    108 candig(int y, int x)
    109 {
    110 	int i;
    111 
    112 	if (ODD(x) && ODD(y))
    113 		return FALSE;		/* can't touch ODD spots */
    114 
    115 	if (y < UBOUND || y >= DBOUND)
    116 		return FALSE;		/* Beyond vertical bounds, NO */
    117 	if (x < LBOUND || x >= RBOUND)
    118 		return FALSE;		/* Beyond horizontal bounds, NO */
    119 
    120 	if (ISCLEAR(y, x))
    121 		return FALSE;		/* Already clear, NO */
    122 
    123 	i = ISCLEAR(y, x + 1);
    124 	i += ISCLEAR(y, x - 1);
    125 	if (i > 1)
    126 		return FALSE;		/* Introduces cycle, NO */
    127 	i += ISCLEAR(y + 1, x);
    128 	if (i > 1)
    129 		return FALSE;		/* Introduces cycle, NO */
    130 	i += ISCLEAR(y - 1, x);
    131 	if (i > 1)
    132 		return FALSE;		/* Introduces cycle, NO */
    133 
    134 	return TRUE;			/* OK */
    135 }
    136 
    137 void
    138 dig_maze(int x, int y)
    139 {
    140 	int tx, ty;
    141 	int i, j;
    142 	int order[4];
    143 #define MNORTH	0x1
    144 #define MSOUTH	0x2
    145 #define MEAST	0x4
    146 #define MWEST	0x8
    147 
    148 	tx = ty = 0;
    149 	Maze[y][x] = SPACE;
    150 	order[0] = MNORTH;
    151 	for (i = 1; i < 4; i++) {
    152 		j = rand_num(i + 1);
    153 		order[i] = order[j];
    154 		order[j] = 0x1 << i;
    155 	}
    156 	for (i = 0; i < 4; i++) {
    157 		switch (order[i]) {
    158 		  case MNORTH:
    159 			tx = x;
    160 			ty = y - 2;
    161 			break;
    162 		  case MSOUTH:
    163 			tx = x;
    164 			ty = y + 2;
    165 			break;
    166 		  case MEAST:
    167 			tx = x + 2;
    168 			ty = y;
    169 			break;
    170 		  case MWEST:
    171 			tx = x - 2;
    172 			ty = y;
    173 			break;
    174 		}
    175 		if (tx < 0 || ty < 0 || tx >= WIDTH || ty >= HEIGHT)
    176 			continue;
    177 		if (Maze[ty][tx] == SPACE)
    178 			continue;
    179 		Maze[(y + ty) / 2][(x + tx) / 2] = SPACE;
    180 		dig_maze(tx, ty);
    181 	}
    182 }
    183 
    184 void
    185 remap(void)
    186 {
    187 	int y, x;
    188 	char *sp;
    189 	int stat;
    190 
    191 	for (y = 0; y < HEIGHT; y++)
    192 		for (x = 0; x < WIDTH; x++) {
    193 			sp = &Maze[y][x];
    194 			if (*sp == SPACE)
    195 				continue;
    196 			stat = 0;
    197 			if (y - 1 >= 0 && Maze[y - 1][x] != SPACE)
    198 				stat |= NORTH;
    199 			if (y + 1 < HEIGHT && Maze[y + 1][x] != SPACE)
    200 				stat |= SOUTH;
    201 			if (x + 1 < WIDTH && Maze[y][x + 1] != SPACE)
    202 				stat |= EAST;
    203 			if (x - 1 >= 0 && Maze[y][x - 1] != SPACE)
    204 				stat |= WEST;
    205 			switch (stat) {
    206 			  case WEST | EAST:
    207 			  case EAST:
    208 			  case WEST:
    209 				*sp = WALL1;
    210 				break;
    211 			  case NORTH | SOUTH:
    212 			  case NORTH:
    213 			  case SOUTH:
    214 				*sp = WALL2;
    215 				break;
    216 			  case 0:
    217 #ifdef RANDOM
    218 				*sp = DOOR;
    219 #endif
    220 #ifdef REFLECT
    221 				*sp = rand_num(2) ? WALL4 : WALL5;
    222 #endif
    223 				break;
    224 			  default:
    225 				*sp = WALL3;
    226 				break;
    227 			}
    228 		}
    229 	memcpy(Orig_maze, Maze, sizeof Maze);
    230 }
    231