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Makefile revision 1.1
      1  1.1  cgd #	@(#)Makefile	5.9 (Berkeley) 7/25/90
      2  1.1  cgd 
      3  1.1  cgd # EXTRA
      4  1.1  cgd #	Incorporates code to gather additional performance statistics
      5  1.1  cgd # SYSV
      6  1.1  cgd #	Use system III/V (instead of V7) type ioctl calls
      7  1.1  cgd # BSD
      8  1.1  cgd #	Use BSD specific features (mostly timer and signal stuff)
      9  1.1  cgd # BSD4.1
     10  1.1  cgd #	Use BSD4.1 to avoid some 4.2 dependencies (must be used with
     11  1.1  cgd #	BSD above; do not mix with SYSV)
     12  1.1  cgd # HIDEBYLINK
     13  1.1  cgd #	If defined, the program attempts to hide from ps
     14  1.1  cgd # DOCHECKPOINTS
     15  1.1  cgd #	If not defined, checkpoint files are periodically written by the
     16  1.1  cgd #	larn process (no forking) if enabled in the .larnopts description
     17  1.1  cgd #	file.  Checkpointing is handy on an unreliable system, but takes
     18  1.1  cgd #	CPU. Inclusion of DOCHECKPOINTS will cause fork()ing to perform the
     19  1.1  cgd #	checkpoints (again if enabled in the .larnopts file).  This usually
     20  1.1  cgd #	avoids pauses in larn while the checkpointing is being done (on
     21  1.1  cgd #	large machines).
     22  1.1  cgd # VER
     23  1.1  cgd #	This is the version of the software, example:  12
     24  1.1  cgd # SUBVER
     25  1.1  cgd #	This is the revision of the software, example:  1
     26  1.1  cgd # FLUSHNO=#
     27  1.1  cgd #	Set the input queue excess flushing threshold (default 5)
     28  1.1  cgd # NOVARARGS
     29  1.1  cgd #	Define for systems that don't have varargs (a default varargs will
     30  1.1  cgd #	be used).
     31  1.1  cgd # MACRORND
     32  1.1  cgd #	Define to use macro version of rnd() and rund() (fast and big)
     33  1.1  cgd # UIDSCORE
     34  1.1  cgd #	Define to use user id's to manage scoreboard.  Leaving this out will
     35  1.1  cgd #	cause player id's from the file ".playerids" to be used instead.
     36  1.1  cgd #	(.playerids is created upon demand).  Only one entry per id # is
     37  1.1  cgd #	allowed in each scoreboard (winning & non-winning).
     38  1.1  cgd #  VT100
     39  1.1  cgd #	Compile for using vt100 family of terminals.  Omission of this
     40  1.1  cgd #	define will cause larn to use termcap, but it will be MUCH slower
     41  1.1  cgd #	due to an extra layer of output interpretation.  Also, only VT100
     42  1.1  cgd #	mode allows 2 different standout modes, inverse video, and bold video.
     43  1.1  cgd #	And only in VT100 mode is the scrolling region of the terminal used
     44  1.1  cgd #	(much nicer than insert/delete line sequences to simulate it, if
     45  1.1  cgd #	VT100 is omitted).
     46  1.1  cgd # NONAP
     47  1.1  cgd #	This causes napms() to return immediately instead of delaying n
     48  1.1  cgd #	milliseconds.  This define may be needed on some systems if the nap
     49  1.1  cgd #	stuff does not work correctly (possible hang).  nap() is primarilly
     50  1.1  cgd #	used to delay for effect when casting missile type spells.
     51  1.1  cgd # NOLOG
     52  1.1  cgd #	Turn off logging.
     53  1.1  cgd 
     54  1.1  cgd PROG=	larn
     55  1.1  cgd MAN6=	larn.0
     56  1.1  cgd CFLAGS+=-DBSD -DVER=12 -DSUBVER=0 -DNONAP
     57  1.1  cgd SRCS=	main.c object.c create.c tok.c display.c global.c data.c io.c \
     58  1.1  cgd 	monster.c store.c diag.c help.c config.c nap.c bill.c scores.c \
     59  1.1  cgd 	signal.c moreobj.c movem.c regen.c fortune.c savelev.c
     60  1.1  cgd DPADD=	${LIBTERM} ${LIBCOMPAT}
     61  1.1  cgd LDADD=	-ltermcap -lcompat
     62  1.1  cgd HIDEGAME=hidegame
     63  1.1  cgd 
     64  1.1  cgd beforeinstall:
     65  1.1  cgd 	(cd ${.CURDIR}/datfiles; install -c -o ${BINOWN} -g ${BINGRP} -m 444 \
     66  1.1  cgd 	    larnmaze larnopts lfortune larn.help \
     67  1.1  cgd 	    ${DESTDIR}/usr/share/games/larn)
     68  1.1  cgd 
     69  1.1  cgd .include <bsd.prog.mk>
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