Makefile revision 1.1
11.1Scgd#	@(#)Makefile	5.9 (Berkeley) 7/25/90
21.1Scgd
31.1Scgd# EXTRA
41.1Scgd#	Incorporates code to gather additional performance statistics
51.1Scgd# SYSV
61.1Scgd#	Use system III/V (instead of V7) type ioctl calls
71.1Scgd# BSD
81.1Scgd#	Use BSD specific features (mostly timer and signal stuff)
91.1Scgd# BSD4.1
101.1Scgd#	Use BSD4.1 to avoid some 4.2 dependencies (must be used with
111.1Scgd#	BSD above; do not mix with SYSV)
121.1Scgd# HIDEBYLINK
131.1Scgd#	If defined, the program attempts to hide from ps
141.1Scgd# DOCHECKPOINTS
151.1Scgd#	If not defined, checkpoint files are periodically written by the
161.1Scgd#	larn process (no forking) if enabled in the .larnopts description
171.1Scgd#	file.  Checkpointing is handy on an unreliable system, but takes
181.1Scgd#	CPU. Inclusion of DOCHECKPOINTS will cause fork()ing to perform the
191.1Scgd#	checkpoints (again if enabled in the .larnopts file).  This usually
201.1Scgd#	avoids pauses in larn while the checkpointing is being done (on
211.1Scgd#	large machines).
221.1Scgd# VER
231.1Scgd#	This is the version of the software, example:  12
241.1Scgd# SUBVER
251.1Scgd#	This is the revision of the software, example:  1
261.1Scgd# FLUSHNO=#
271.1Scgd#	Set the input queue excess flushing threshold (default 5)
281.1Scgd# NOVARARGS
291.1Scgd#	Define for systems that don't have varargs (a default varargs will
301.1Scgd#	be used).
311.1Scgd# MACRORND
321.1Scgd#	Define to use macro version of rnd() and rund() (fast and big)
331.1Scgd# UIDSCORE
341.1Scgd#	Define to use user id's to manage scoreboard.  Leaving this out will
351.1Scgd#	cause player id's from the file ".playerids" to be used instead.
361.1Scgd#	(.playerids is created upon demand).  Only one entry per id # is
371.1Scgd#	allowed in each scoreboard (winning & non-winning).
381.1Scgd#  VT100
391.1Scgd#	Compile for using vt100 family of terminals.  Omission of this
401.1Scgd#	define will cause larn to use termcap, but it will be MUCH slower
411.1Scgd#	due to an extra layer of output interpretation.  Also, only VT100
421.1Scgd#	mode allows 2 different standout modes, inverse video, and bold video.
431.1Scgd#	And only in VT100 mode is the scrolling region of the terminal used
441.1Scgd#	(much nicer than insert/delete line sequences to simulate it, if
451.1Scgd#	VT100 is omitted).
461.1Scgd# NONAP
471.1Scgd#	This causes napms() to return immediately instead of delaying n
481.1Scgd#	milliseconds.  This define may be needed on some systems if the nap
491.1Scgd#	stuff does not work correctly (possible hang).  nap() is primarilly
501.1Scgd#	used to delay for effect when casting missile type spells.
511.1Scgd# NOLOG
521.1Scgd#	Turn off logging.
531.1Scgd
541.1ScgdPROG=	larn
551.1ScgdMAN6=	larn.0
561.1ScgdCFLAGS+=-DBSD -DVER=12 -DSUBVER=0 -DNONAP
571.1ScgdSRCS=	main.c object.c create.c tok.c display.c global.c data.c io.c \
581.1Scgd	monster.c store.c diag.c help.c config.c nap.c bill.c scores.c \
591.1Scgd	signal.c moreobj.c movem.c regen.c fortune.c savelev.c
601.1ScgdDPADD=	${LIBTERM} ${LIBCOMPAT}
611.1ScgdLDADD=	-ltermcap -lcompat
621.1ScgdHIDEGAME=hidegame
631.1Scgd
641.1Scgdbeforeinstall:
651.1Scgd	(cd ${.CURDIR}/datfiles; install -c -o ${BINOWN} -g ${BINGRP} -m 444 \
661.1Scgd	    larnmaze larnopts lfortune larn.help \
671.1Scgd	    ${DESTDIR}/usr/share/games/larn)
681.1Scgd
691.1Scgd.include <bsd.prog.mk>
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