Makefile revision 1.7
11.7Scgd# $NetBSD: Makefile,v 1.7 1995/03/23 08:33:05 cgd Exp $ 21.7Scgd# @(#)Makefile 5.12 (Berkeley) 5/30/93 31.1Scgd 41.1Scgd# EXTRA 51.1Scgd# Incorporates code to gather additional performance statistics 61.1Scgd# SYSV 71.1Scgd# Use system III/V (instead of V7) type ioctl calls 81.1Scgd# BSD 91.1Scgd# Use BSD specific features (mostly timer and signal stuff) 101.1Scgd# BSD4.1 111.1Scgd# Use BSD4.1 to avoid some 4.2 dependencies (must be used with 121.1Scgd# BSD above; do not mix with SYSV) 131.1Scgd# HIDEBYLINK 141.1Scgd# If defined, the program attempts to hide from ps 151.1Scgd# DOCHECKPOINTS 161.1Scgd# If not defined, checkpoint files are periodically written by the 171.1Scgd# larn process (no forking) if enabled in the .larnopts description 181.1Scgd# file. Checkpointing is handy on an unreliable system, but takes 191.1Scgd# CPU. Inclusion of DOCHECKPOINTS will cause fork()ing to perform the 201.1Scgd# checkpoints (again if enabled in the .larnopts file). This usually 211.1Scgd# avoids pauses in larn while the checkpointing is being done (on 221.1Scgd# large machines). 231.1Scgd# VER 241.1Scgd# This is the version of the software, example: 12 251.1Scgd# SUBVER 261.1Scgd# This is the revision of the software, example: 1 271.1Scgd# FLUSHNO=# 281.1Scgd# Set the input queue excess flushing threshold (default 5) 291.1Scgd# NOVARARGS 301.1Scgd# Define for systems that don't have varargs (a default varargs will 311.1Scgd# be used). 321.1Scgd# MACRORND 331.1Scgd# Define to use macro version of rnd() and rund() (fast and big) 341.1Scgd# UIDSCORE 351.1Scgd# Define to use user id's to manage scoreboard. Leaving this out will 361.1Scgd# cause player id's from the file ".playerids" to be used instead. 371.1Scgd# (.playerids is created upon demand). Only one entry per id # is 381.1Scgd# allowed in each scoreboard (winning & non-winning). 391.1Scgd# VT100 401.1Scgd# Compile for using vt100 family of terminals. Omission of this 411.1Scgd# define will cause larn to use termcap, but it will be MUCH slower 421.1Scgd# due to an extra layer of output interpretation. Also, only VT100 431.1Scgd# mode allows 2 different standout modes, inverse video, and bold video. 441.1Scgd# And only in VT100 mode is the scrolling region of the terminal used 451.1Scgd# (much nicer than insert/delete line sequences to simulate it, if 461.1Scgd# VT100 is omitted). 471.1Scgd# NONAP 481.1Scgd# This causes napms() to return immediately instead of delaying n 491.1Scgd# milliseconds. This define may be needed on some systems if the nap 501.1Scgd# stuff does not work correctly (possible hang). nap() is primarilly 511.1Scgd# used to delay for effect when casting missile type spells. 521.1Scgd# NOLOG 531.1Scgd# Turn off logging. 541.1Scgd 551.1ScgdPROG= larn 561.6ScgdMAN= larn.6 571.7ScgdCFLAGS+=-DBSD -DVER=12 -DSUBVER=0 -DNONAP -DUIDSCORE 581.1ScgdSRCS= main.c object.c create.c tok.c display.c global.c data.c io.c \ 591.1Scgd monster.c store.c diag.c help.c config.c nap.c bill.c scores.c \ 601.1Scgd signal.c moreobj.c movem.c regen.c fortune.c savelev.c 611.5ScgdDPADD= ${LIBTERM} ${LIBCOMPAT} 621.5ScgdLDADD= -ltermcap -lcompat 631.1ScgdHIDEGAME=hidegame 641.1Scgd 651.1Scgdbeforeinstall: 661.1Scgd (cd ${.CURDIR}/datfiles; install -c -o ${BINOWN} -g ${BINGRP} -m 444 \ 671.1Scgd larnmaze larnopts lfortune larn.help \ 681.1Scgd ${DESTDIR}/usr/share/games/larn) 691.1Scgd 701.1Scgd.include <bsd.prog.mk> 71