Makefile revision 1.11
1#	$NetBSD: Makefile,v 1.11 1997/10/12 14:21:47 lukem Exp $
2#	@(#)Makefile	5.12 (Berkeley) 5/30/93
3
4# EXTRA
5#	Incorporates code to gather additional performance statistics
6# SYSV
7#	Use system III/V (instead of V7) type ioctl calls
8# BSD
9#	Use BSD specific features (mostly timer and signal stuff)
10# BSD4.1
11#	Use BSD4.1 to avoid some 4.2 dependencies (must be used with
12#	BSD above; do not mix with SYSV)
13# HIDEBYLINK
14#	If defined, the program attempts to hide from ps
15# DOCHECKPOINTS
16#	If not defined, checkpoint files are periodically written by the
17#	larn process (no forking) if enabled in the .larnopts description
18#	file.  Checkpointing is handy on an unreliable system, but takes
19#	CPU. Inclusion of DOCHECKPOINTS will cause fork()ing to perform the
20#	checkpoints (again if enabled in the .larnopts file).  This usually
21#	avoids pauses in larn while the checkpointing is being done (on
22#	large machines).
23# VER
24#	This is the version of the software, example:  12
25# SUBVER
26#	This is the revision of the software, example:  1
27# FLUSHNO=#
28#	Set the input queue excess flushing threshold (default 5)
29# NOVARARGS
30#	Define for systems that don't have varargs (a default varargs will
31#	be used).
32# MACRORND
33#	Define to use macro version of rnd() and rund() (fast and big)
34# UIDSCORE
35#	Define to use user id's to manage scoreboard.  Leaving this out will
36#	cause player id's from the file ".playerids" to be used instead.
37#	(.playerids is created upon demand).  Only one entry per id # is
38#	allowed in each scoreboard (winning & non-winning).
39#  VT100
40#	Compile for using vt100 family of terminals.  Omission of this
41#	define will cause larn to use termcap, but it will be MUCH slower
42#	due to an extra layer of output interpretation.  Also, only VT100
43#	mode allows 2 different standout modes, inverse video, and bold video.
44#	And only in VT100 mode is the scrolling region of the terminal used
45#	(much nicer than insert/delete line sequences to simulate it, if
46#	VT100 is omitted).
47# NONAP
48#	This causes napms() to return immediately instead of delaying n
49#	milliseconds.  This define may be needed on some systems if the nap
50#	stuff does not work correctly (possible hang).  nap() is primarilly
51#	used to delay for effect when casting missile type spells.
52# NOLOG
53#	Turn off logging.
54
55WARNS=	0
56PROG=	larn
57MAN=	larn.6
58CFLAGS+=-DBSD -DVER=12 -DSUBVER=0 -DNONAP -DUIDSCORE
59SRCS=	main.c object.c create.c tok.c display.c global.c data.c io.c \
60	monster.c store.c diag.c help.c config.c nap.c bill.c scores.c \
61	signal.c moreobj.c movem.c regen.c fortune.c savelev.c
62DPADD=	${LIBTERM} ${LIBCOMPAT}
63LDADD=	-ltermcap -lcompat
64HIDEGAME=hidegame
65DAT=larnmaze larnopts larn.help
66FILES=${DAT:S@^@${.CURDIR}/datfiles/@g}
67FILESDIR=/usr/share/games/larn
68
69.include <bsd.prog.mk>
70