Makefile revision 1.5 1 # from: @(#)Makefile 5.9 (Berkeley) 7/25/90
2 # $Id: Makefile,v 1.5 1994/05/23 05:41:57 cgd Exp $
3
4 # EXTRA
5 # Incorporates code to gather additional performance statistics
6 # SYSV
7 # Use system III/V (instead of V7) type ioctl calls
8 # BSD
9 # Use BSD specific features (mostly timer and signal stuff)
10 # BSD4.1
11 # Use BSD4.1 to avoid some 4.2 dependencies (must be used with
12 # BSD above; do not mix with SYSV)
13 # HIDEBYLINK
14 # If defined, the program attempts to hide from ps
15 # DOCHECKPOINTS
16 # If not defined, checkpoint files are periodically written by the
17 # larn process (no forking) if enabled in the .larnopts description
18 # file. Checkpointing is handy on an unreliable system, but takes
19 # CPU. Inclusion of DOCHECKPOINTS will cause fork()ing to perform the
20 # checkpoints (again if enabled in the .larnopts file). This usually
21 # avoids pauses in larn while the checkpointing is being done (on
22 # large machines).
23 # VER
24 # This is the version of the software, example: 12
25 # SUBVER
26 # This is the revision of the software, example: 1
27 # FLUSHNO=#
28 # Set the input queue excess flushing threshold (default 5)
29 # NOVARARGS
30 # Define for systems that don't have varargs (a default varargs will
31 # be used).
32 # MACRORND
33 # Define to use macro version of rnd() and rund() (fast and big)
34 # UIDSCORE
35 # Define to use user id's to manage scoreboard. Leaving this out will
36 # cause player id's from the file ".playerids" to be used instead.
37 # (.playerids is created upon demand). Only one entry per id # is
38 # allowed in each scoreboard (winning & non-winning).
39 # VT100
40 # Compile for using vt100 family of terminals. Omission of this
41 # define will cause larn to use termcap, but it will be MUCH slower
42 # due to an extra layer of output interpretation. Also, only VT100
43 # mode allows 2 different standout modes, inverse video, and bold video.
44 # And only in VT100 mode is the scrolling region of the terminal used
45 # (much nicer than insert/delete line sequences to simulate it, if
46 # VT100 is omitted).
47 # NONAP
48 # This causes napms() to return immediately instead of delaying n
49 # milliseconds. This define may be needed on some systems if the nap
50 # stuff does not work correctly (possible hang). nap() is primarilly
51 # used to delay for effect when casting missile type spells.
52 # NOLOG
53 # Turn off logging.
54
55 PROG= larn
56 MAN6= larn.0
57 CFLAGS+=-DBSD -DVER=12 -DSUBVER=0 -DNONAP
58 SRCS= main.c object.c create.c tok.c display.c global.c data.c io.c \
59 monster.c store.c diag.c help.c config.c nap.c bill.c scores.c \
60 signal.c moreobj.c movem.c regen.c fortune.c savelev.c
61 DPADD= ${LIBTERM} ${LIBCOMPAT}
62 LDADD= -ltermcap -lcompat
63 HIDEGAME=hidegame
64
65 beforeinstall:
66 @if [ ! -d ${DESTDIR}/usr/share/games/larn ]; then \
67 /bin/rm -f ${DESTDIR}/usr/share/games/larn ; \
68 mkdir -p ${DESTDIR}/usr/share/games/larn ; \
69 chown root.wheel ${DESTDIR}/usr/share/games/larn ; \
70 chmod 755 ${DESTDIR}/usr/share/games/larn ; \
71 else \
72 true ; \
73 fi
74 (cd ${.CURDIR}/datfiles; install -c -o ${BINOWN} -g ${BINGRP} -m 444 \
75 larnmaze larnopts lfortune larn.help \
76 ${DESTDIR}/usr/share/games/larn)
77
78 .include <bsd.prog.mk>
79