1 1.2 cgd $NetBSD: README,v 1.2 1995/03/23 08:33:07 cgd Exp $ 2 1.2 cgd 3 1.1 cgd Larn is a dungeon type game program. Larn is a adventure/action game similar 4 1.1 cgd in concept to rogue or hack, but with a much different feel. 5 1.1 cgd Try it, you'll like it! 6 1.1 cgd 7 1.1 cgd You will have to edit the Makefile to reflect your configuration. Define 8 1.1 cgd LARNHOME as the place where the larn auxiliary files will reside, and 9 1.1 cgd BINDIR as the place where the larn executable should be placed. Type 10 1.1 cgd "make" to compile, or "make all" to compile and install ("make install" 11 1.1 cgd does just the install). 12 1.1 cgd 13 1.1 cgd Here's a list of what is in each of the various source files: 14 1.1 cgd 15 1.1 cgd Fixed.Bugs this is a list of the things that were changed 16 1.1 cgd since ver 11.0 17 1.1 cgd Makefile makefile script to compile the program 18 1.1 cgd Make.lint makefile script to run larn sources through lint 19 1.1 cgd README this is what you are now reading 20 1.1 cgd bill.c code for the letters of praise if player wins 21 1.1 cgd config.c data definitions for the installation dependent data -- 22 1.1 cgd savefilenames, where the scorefiles are, etc. 23 1.1 cgd create.c code to create the dungeon and all objects 24 1.1 cgd data.c data definitions for the game -- no code here 25 1.1 cgd diag.c code to produce diagnostic data for wizards, & savegame stuff 26 1.1 cgd display.c code to update the display on the screen 27 1.1 cgd fortune.c code for the fortune cookies 28 1.1 cgd global.c code for globally used functions that are specific to larn 29 1.1 cgd header.h constant and structure definitions 30 1.1 cgd help.c code for the help screens in the game of larn 31 1.1 cgd .holidays data file which lists upcoming holidays 32 1.1 cgd io.c code to handle file and terminal i/o 33 1.1 cgd .larn.help.uue larn help file (UUENCODED) 34 1.1 cgd .larnmaze data file for pre-made mazes 35 1.1 cgd .larnopts a sample .larnopts option data file 36 1.1 cgd .lfortune data file which contains the hints 37 1.1 cgd main.c code for the main command control and parsing 38 1.1 cgd monster.c code to handle attack and defense modes with monsters 39 1.1 cgd moreobj.c code for the fountains, altars, thrones 40 1.1 cgd movem.c code to move the monsters around the dungeon 41 1.1 cgd nap.c code to sleep for less than a second 42 1.1 cgd object.c code to handle objects in the dungeon 43 1.1 cgd regen.c code to regenerate the player and advance game time 44 1.1 cgd savelev.c code to get/put a level from level storage into working 45 1.1 cgd level memory 46 1.1 cgd scores.c code to process and manage the scoreboard 47 1.1 cgd signal.c code to handle UNIX signals that are trapped 48 1.1 cgd store.c code for the larn thrift shoppe, bank, trading post, lrs 49 1.1 cgd tok.c code for the input front end and options file processing 50 1.1 cgd 51 1.1 cgd To find out how to play the game, run it and type in a '?' to get the help 52 1.1 cgd screens. By the way, the wizards password is "pvnert(x)" and to become wizard 53 1.1 cgd type in an underscore, you are then prompted for the password. Wizards are 54 1.1 cgd non-scoring characters that get enlightenment, everlasting expanded 55 1.1 cgd awareness, and one of every object in the game. They help the author to debug 56 1.1 cgd the game. 57 1.1 cgd 58 1.1 cgd Note regarding the wizard id: If you are using userid's, then WIZID must be 59 1.1 cgd set to the userid of the person who can become wizard. If you are using 60 1.1 cgd player id's, WIZID must be set to the playerid (edit file .playerids if needed) 61 1.1 cgd of the player who can become wizard. 62 1.1 cgd 63 1.1 cgd You may want to clear out the scoreboard. The command "larn -c" will make a 64 1.1 cgd new scoreboard. It will prompt you for the wizards password. 65 1.1 cgd 66 1.1 cgd BUGS & FIXES: 67 1.1 cgd 68 1.1 cgd James McNamara has volunteered to maintain the latest sources, and provide 69 1.1 cgd latest bug fixes to anyone who asks. Both James and I will field requests for 70 1.1 cgd sources, for those who ask. 71 1.1 cgd 72 1.1 cgd ___ Prince of Gems (alias Noah Morgan) 73 1.1 cgd /. \ USENET: panda!condor!noah 74 1.1 cgd \ / at GenRad Inc. Bolton MA 75 1.1 cgd \ / 76 1.1 cgd v 77 1.1 cgd 78 1.1 cgd Below is some additional info about the installation of larn: 79 1.1 cgd 80 1.1 cgd Install: Notes on the game LARN installation. 81 1.1 cgd Larn is copyrighted 1986 by Noah Morgan. 82 1.1 cgd This file (below) originally by James D. McNamara, last update 7/27/86 by nm 83 1.1 cgd 84 1.1 cgd THIS DISTRIBUTION: 85 1.1 cgd 86 1.1 cgd You should receive six (6) shar files, which are: 87 1.1 cgd 88 1.1 cgd larn.part-1 89 1.1 cgd larn.part-2 90 1.1 cgd larn.part-3 91 1.1 cgd larn.part-4 92 1.1 cgd larn.part-5 93 1.1 cgd larn.part-6 94 1.1 cgd 95 1.1 cgd I. Use /bin/sh (or your system equivalent) to "unravel" shar files 96 1.1 cgd larn.part-1, ..., larn.part-6. I suggest you do this directly 97 1.1 cgd into $LARNHOME (See Section III.). Notable files: 98 1.1 cgd 99 1.1 cgd README - The author's how-to. 100 1.1 cgd MANIFEST - Files you should have. 101 1.1 cgd 102 1.1 cgd III. Edit a copy of "Makefile" and leave the edited version in $LARNHOME. 103 1.1 cgd 104 1.1 cgd All the "configuration" options are tidily near the top of the "Makefile." 105 1.1 cgd Here are the ones you probably will want to edit: 106 1.1 cgd 107 1.1 cgd LARNHOME I specified (literally) the directory, with path from root, 108 1.1 cgd where "larn" will reside. This included where I put the *.c files, 109 1.1 cgd it is where the *.o files ended up, as well as all data and *.h files. 110 1.1 cgd i suspect the *.c and intallation-documentation files can be moved off, 111 1.1 cgd but the data and bits must all remain here for execution. 112 1.1 cgd 113 1.1 cgd BINDIR I specified (literally) the directory, with path from root, 114 1.1 cgd where the executable "larn" will reside. The "Makefile" will dump 115 1.1 cgd the "a.out", named "larn", in this directory. My BINDIR was not 116 1.1 cgd my LARNHOME, so $BINDIR/larn was the ONLY file dumed here. You'll 117 1.1 cgd probably have to chmod it for public execute, etc. 118 1.1 cgd 119 1.1 cgd 120 1.1 cgd OPTIONS This is how *I* specified them... they are documented in-line: 121 1.1 cgd OPTIONS = -DWIZZARD -DWIZID=157 -DEXTRA -DBSD -DSAVEINHOME 122 1.1 cgd 123 1.1 cgd IV. Compile the bugger. Read "README" before you do. You have a couple 124 1.1 cgd of options here: 125 1.1 cgd 126 1.1 cgd make - will not install, suspect good for updates. 127 1.1 cgd make all - compile (and) intall 128 1.1 cgd make install - just install 129 1.1 cgd 130 1.1 cgd I did "make" and then "make install" -- seems to work "ok", but 131 1.1 cgd "make all" probably safer, if I had known. Note that "Makefile" 132 1.1 cgd is the default file for "make." 133 1.1 cgd 134 1.1 cgd V. Execute and have fun. If wizard code "ok", larn -c will refresh the 135 1.1 cgd scoreboard. Play and win (or get killed) to put somebody on the 136 1.1 cgd scoreboard. 137 1.1 cgd 138 1.1 cgd VI. BUGS and FIXES. 139 1.1 cgd 140 1.1 cgd Please forward any bug-fixes in these regards to me (or Noah), so I may 141 1.1 cgd compile a fix-list for other installers. Thanks. 142 1.1 cgd 143 1.1 cgd Regards, 144 1.1 cgd =============================================================================== 145 1.1 cgd James D. McNamara CSNET: jim@bu-cs 146 1.1 cgd ARPANET: jim%bu-cs@csnet-relay 147 1.1 cgd UUCP: ...harvard!bu-cs!jim 148 1.1 cgd BITNET: jim%bu-cs%csnet-relay.arpa@wiscvm 149 1.1 cgd =============================================================================== 150 1.1 cgd 151