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README revision 1.1
      1 Larn is a dungeon type game program.  Larn is a adventure/action game similar
      2 in concept to rogue or hack, but with a much different feel. 
      3 Try it, you'll like it!
      4 
      5 You will have to edit the Makefile to reflect your configuration.  Define
      6 LARNHOME as the place where the larn auxiliary files will reside, and
      7 BINDIR as the place where the larn executable should be placed.  Type
      8 "make" to compile, or "make all" to compile and install ("make install"
      9 does just the install).
     10 
     11 Here's a list of what is in each of the various source files:
     12 
     13 Fixed.Bugs		 this is a list of the things that were changed
     14 				since ver 11.0
     15 Makefile		 makefile script to compile the program
     16 Make.lint		 makefile script to run larn sources through lint
     17 README			 this is what you are now reading
     18 bill.c          code for the letters of praise if player wins
     19 config.c        data definitions for the installation dependent data --
     20                     savefilenames, where the scorefiles are, etc.
     21 create.c        code to create the dungeon and all objects
     22 data.c          data definitions for the game -- no code here
     23 diag.c          code to produce diagnostic data for wizards, & savegame stuff
     24 display.c       code to update the display on the screen
     25 fortune.c		code for the fortune cookies
     26 global.c        code for globally used functions that are specific to larn
     27 header.h        constant and structure definitions
     28 help.c          code for the help screens in the game of larn
     29 .holidays		data file which lists upcoming holidays
     30 io.c    	    code to handle file and terminal i/o
     31 .larn.help.uue	larn help file (UUENCODED)
     32 .larnmaze		data file for pre-made mazes
     33 .larnopts		a sample .larnopts option data file
     34 .lfortune		data file which contains the hints
     35 main.c          code for the main command control and parsing
     36 monster.c       code to handle attack and defense modes with monsters
     37 moreobj.c		code for the fountains, altars, thrones
     38 movem.c         code to move the monsters around the dungeon
     39 nap.c           code to sleep for less than a second
     40 object.c        code to handle objects in the dungeon
     41 regen.c			code to regenerate the player and advance game time
     42 savelev.c	code to get/put a level from level storage into working
     43 		level memory
     44 scores.c        code to process and manage the scoreboard
     45 signal.c        code to handle UNIX signals that are trapped
     46 store.c         code for the larn thrift shoppe, bank, trading post, lrs
     47 tok.c           code for the input front end and options file processing
     48 
     49 To find out how to play the game, run it and type in a '?' to get the help
     50 screens.  By the way, the wizards password is "pvnert(x)" and to become wizard
     51 type in an underscore, you are then prompted for the password.  Wizards are
     52 non-scoring characters that get enlightenment, everlasting expanded 
     53 awareness, and one of every object in the game.  They help the author to debug
     54 the game.
     55 
     56 Note regarding the wizard id:  If you are using userid's, then WIZID must be
     57 set to the userid of the person who can become wizard.  If you are using
     58 player id's, WIZID must be set to the playerid (edit file .playerids if needed)
     59 of the player who can become wizard.
     60 
     61 You may want to clear out the scoreboard.  The command "larn -c" will make a
     62 new scoreboard.  It will prompt you for the wizards password.
     63 
     64 BUGS & FIXES:
     65 
     66 James McNamara has volunteered to maintain the latest sources, and provide
     67 latest bug fixes to anyone who asks.  Both James and I will field requests for
     68 sources, for those who ask.
     69 
     70 			  ___	Prince of Gems (alias Noah Morgan)
     71 			 /.  \	USENET: panda!condor!noah
     72 			 \   /	at GenRad Inc.  Bolton MA
     73 			  \ /
     74 			   v
     75 
     76 Below is some additional info about the installation of larn:
     77 
     78 Install: Notes on the game LARN installation.
     79 Larn is copyrighted 1986 by Noah Morgan.
     80 This file (below) originally by James D. McNamara, last update 7/27/86 by nm
     81 
     82 THIS DISTRIBUTION:
     83 
     84 	You should receive six (6) shar files, which are:
     85 
     86 	larn.part-1
     87 	larn.part-2
     88 	larn.part-3
     89 	larn.part-4
     90 	larn.part-5
     91 	larn.part-6
     92 
     93 I.	Use /bin/sh (or your system equivalent) to "unravel" shar files
     94 	larn.part-1, ..., larn.part-6.  I suggest you do this directly
     95 	into $LARNHOME (See Section III.).  Notable files:
     96 
     97 	README	-	The author's how-to.
     98 	MANIFEST -	Files you should have.
     99 
    100 III.	Edit a copy of "Makefile" and leave the edited version in $LARNHOME.
    101 
    102 All the "configuration" options are tidily near the top of the "Makefile."
    103 Here are the ones you probably will want to edit:
    104 
    105 LARNHOME	I specified (literally) the directory, with path from root,
    106 	where "larn" will reside.  This included where I put the *.c files,
    107 	it is where the *.o files ended up, as well as all data and *.h files.
    108 	i suspect the *.c and intallation-documentation files can be moved off,
    109 	but the data and bits must all remain here for execution.
    110 
    111 BINDIR		I specified (literally) the directory, with path from root,
    112 	where the executable "larn" will reside.  The "Makefile" will dump
    113 	the "a.out", named "larn", in this directory.  My BINDIR was not
    114 	my LARNHOME, so $BINDIR/larn was the ONLY file dumed here.  You'll
    115 	probably have to chmod it for public execute, etc.
    116 
    117 
    118 OPTIONS		This is how *I* specified them... they are documented in-line:
    119 	OPTIONS = -DWIZZARD -DWIZID=157 -DEXTRA -DBSD -DSAVEINHOME
    120 
    121 IV.	Compile the bugger.  Read "README" before you do.  You have a couple
    122 	of options here:
    123 
    124 	make			- will not install, suspect good for updates.
    125 	make all		- compile (and) intall
    126 	make install		- just install
    127 
    128 	I did "make" and then "make install" -- seems to work "ok", but
    129 	"make all" probably safer, if I had known.  Note that "Makefile"
    130 	is the default file for "make."
    131 
    132 V.	Execute and have fun.  If wizard code "ok", larn -c will refresh the
    133 	scoreboard.  Play and win (or get killed) to put somebody on the
    134 	scoreboard.
    135 
    136 VI.	BUGS and FIXES.
    137 
    138 	Please forward any bug-fixes in these regards to me (or Noah), so I may
    139 	compile a fix-list for other installers.  Thanks.
    140 
    141 Regards,
    142 ===============================================================================
    143 James D. McNamara                    CSNET:   jim@bu-cs
    144                                      ARPANET: jim%bu-cs@csnet-relay
    145                                      UUCP:    ...harvard!bu-cs!jim
    146                                      BITNET:  jim%bu-cs%csnet-relay.arpa@wiscvm
    147 ===============================================================================
    148 
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