data.c revision 1.5 1 1.5 cgd /* $NetBSD: data.c,v 1.5 1995/03/23 08:33:17 cgd Exp $ */
2 1.5 cgd
3 1.1 cgd /*-
4 1.1 cgd * Copyright (c) 1988 The Regents of the University of California.
5 1.1 cgd * All rights reserved.
6 1.1 cgd *
7 1.1 cgd * Redistribution and use in source and binary forms, with or without
8 1.1 cgd * modification, are permitted provided that the following conditions
9 1.1 cgd * are met:
10 1.1 cgd * 1. Redistributions of source code must retain the above copyright
11 1.1 cgd * notice, this list of conditions and the following disclaimer.
12 1.1 cgd * 2. Redistributions in binary form must reproduce the above copyright
13 1.1 cgd * notice, this list of conditions and the following disclaimer in the
14 1.1 cgd * documentation and/or other materials provided with the distribution.
15 1.1 cgd * 3. All advertising materials mentioning features or use of this software
16 1.1 cgd * must display the following acknowledgement:
17 1.1 cgd * This product includes software developed by the University of
18 1.1 cgd * California, Berkeley and its contributors.
19 1.1 cgd * 4. Neither the name of the University nor the names of its contributors
20 1.1 cgd * may be used to endorse or promote products derived from this software
21 1.1 cgd * without specific prior written permission.
22 1.1 cgd *
23 1.1 cgd * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
24 1.1 cgd * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
25 1.1 cgd * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
26 1.1 cgd * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
27 1.1 cgd * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
28 1.1 cgd * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
29 1.1 cgd * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
30 1.1 cgd * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
31 1.1 cgd * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
32 1.1 cgd * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
33 1.1 cgd * SUCH DAMAGE.
34 1.1 cgd */
35 1.1 cgd
36 1.1 cgd #ifndef lint
37 1.5 cgd #if 0
38 1.5 cgd static char sccsid[] = "@(#)data.c 5.3 (Berkeley) 5/13/91";
39 1.5 cgd #else
40 1.5 cgd static char rcsid[] = "$NetBSD: data.c,v 1.5 1995/03/23 08:33:17 cgd Exp $";
41 1.5 cgd #endif
42 1.1 cgd #endif /* not lint */
43 1.1 cgd
44 1.1 cgd /* data.c Larn is copyrighted 1986 by Noah Morgan. */
45 1.1 cgd #define NODEFS
46 1.1 cgd #include "header.h"
47 1.1 cgd
48 1.1 cgd /*
49 1.1 cgd class[c[LEVEL]-1] gives the correct name of the players experience level
50 1.1 cgd */
51 1.1 cgd static char aa1[] = " mighty evil master";
52 1.1 cgd static char aa2[] = "apprentice demi-god";
53 1.1 cgd static char aa3[] = " minor demi-god ";
54 1.1 cgd static char aa4[] = " major demi-god ";
55 1.1 cgd static char aa5[] = " minor deity ";
56 1.1 cgd static char aa6[] = " major deity ";
57 1.1 cgd static char aa7[] = " novice guardian ";
58 1.1 cgd static char aa8[] = "apprentice guardian";
59 1.1 cgd static char aa9[] = " The Creator ";
60 1.1 cgd char *class[]=
61 1.1 cgd { " novice explorer ", "apprentice explorer", " practiced explorer",/* -3*/
62 1.1 cgd " expert explorer ", " novice adventurer", " adventurer ",/* -6*/
63 1.1 cgd "apprentice conjurer", " conjurer ", " master conjurer ",/* -9*/
64 1.1 cgd " apprentice mage ", " mage ", " experienced mage ",/* -12*/
65 1.1 cgd " master mage ", " apprentice warlord", " novice warlord ",/* -15*/
66 1.1 cgd " expert warlord ", " master warlord ", " apprentice gorgon ",/* -18*/
67 1.1 cgd " gorgon ", " practiced gorgon ", " master gorgon ",/* -21*/
68 1.1 cgd " demi-gorgon ", " evil master ", " great evil master ",/* -24*/
69 1.1 cgd aa1 , aa1 , aa1 ,/* -27*/
70 1.1 cgd aa1 , aa1 , aa1 ,/* -30*/
71 1.1 cgd aa1 , aa1 , aa1 ,/* -33*/
72 1.1 cgd aa1 , aa1 , aa1 ,/* -36*/
73 1.1 cgd aa1 , aa1 , aa1 ,/* -39*/
74 1.1 cgd aa2 , aa2 , aa2 ,/* -42*/
75 1.1 cgd aa2 , aa2 , aa2 ,/* -45*/
76 1.1 cgd aa2 , aa2 , aa2 ,/* -48*/
77 1.1 cgd aa3 , aa3 , aa3 ,/* -51*/
78 1.1 cgd aa3 , aa3 , aa3 ,/* -54*/
79 1.1 cgd aa3 , aa3 , aa3 ,/* -57*/
80 1.1 cgd aa4 , aa4 , aa4 ,/* -60*/
81 1.1 cgd aa4 , aa4 , aa4 ,/* -63*/
82 1.1 cgd aa4 , aa4 , aa4 ,/* -66*/
83 1.1 cgd aa5 , aa5 , aa5 ,/* -69*/
84 1.1 cgd aa5 , aa5 , aa5 ,/* -72*/
85 1.1 cgd aa5 , aa5 , aa5 ,/* -75*/
86 1.1 cgd aa6 , aa6 , aa6 ,/* -78*/
87 1.1 cgd aa6 , aa6 , aa6 ,/* -81*/
88 1.1 cgd aa6 , aa6 , aa6 ,/* -84*/
89 1.1 cgd aa7 , aa7 , aa7 ,/* -87*/
90 1.1 cgd aa8 , aa8 , aa8 ,/* -90*/
91 1.1 cgd aa8 , aa8 , aa8 ,/* -93*/
92 1.1 cgd " earth guardian ", " air guardian ", " fire guardian ",/* -96*/
93 1.1 cgd " water guardian ", " time guardian ", " ethereal guardian ",/* -99*/
94 1.1 cgd aa9 , aa9 , aa9 ,/* -102*/
95 1.1 cgd };
96 1.1 cgd
97 1.1 cgd /*
98 1.1 cgd table of experience needed to be a certain level of player
99 1.1 cgd skill[c[LEVEL]] is the experience required to attain the next level
100 1.1 cgd */
101 1.1 cgd #define MEG 1000000
102 1.1 cgd long skill[] = {
103 1.1 cgd 0, 10, 20, 40, 80, 160, 320, 640, 1280, 2560, 5120, /* 1-11 */
104 1.1 cgd 10240, 20480, 40960, 100000, 200000, 400000, 700000, 1*MEG, /* 12-19 */
105 1.1 cgd 2*MEG,3*MEG,4*MEG,5*MEG,6*MEG,8*MEG,10*MEG, /* 20-26 */
106 1.1 cgd 12*MEG,14*MEG,16*MEG,18*MEG,20*MEG,22*MEG,24*MEG,26*MEG,28*MEG, /* 27-35 */
107 1.1 cgd 30*MEG,32*MEG,34*MEG,36*MEG,38*MEG,40*MEG,42*MEG,44*MEG,46*MEG, /* 36-44 */
108 1.1 cgd 48*MEG,50*MEG,52*MEG,54*MEG,56*MEG,58*MEG,60*MEG,62*MEG,64*MEG, /* 45-53 */
109 1.1 cgd 66*MEG,68*MEG,70*MEG,72*MEG,74*MEG,76*MEG,78*MEG,80*MEG,82*MEG, /* 54-62 */
110 1.1 cgd 84*MEG,86*MEG,88*MEG,90*MEG,92*MEG,94*MEG,96*MEG,98*MEG,100*MEG, /* 63-71 */
111 1.1 cgd 105*MEG,110*MEG,115*MEG,120*MEG, 125*MEG, 130*MEG, 135*MEG, 140*MEG, /* 72-79 */
112 1.1 cgd 145*MEG,150*MEG,155*MEG,160*MEG, 165*MEG, 170*MEG, 175*MEG, 180*MEG, /* 80-87 */
113 1.1 cgd 185*MEG,190*MEG,195*MEG,200*MEG, 210*MEG, 220*MEG, 230*MEG, 240*MEG, /* 88-95 */
114 1.1 cgd 250*MEG,260*MEG,270*MEG,280*MEG, 290*MEG, 300*MEG /* 96-101*/
115 1.1 cgd };
116 1.1 cgd #undef MEG
117 1.1 cgd
118 1.1 cgd char *lpbuf,*lpnt,*inbuffer,*lpend; /* input/output pointers to the buffers */
119 1.1 cgd struct cel *cell; /* pointer to the dungeon storage */
120 1.1 cgd short hitp[MAXX][MAXY]; /* monster hp on level */
121 1.1 cgd short iarg[MAXX][MAXY]; /* arg for the item array */
122 1.1 cgd char item[MAXX][MAXY]; /* objects in maze if any */
123 1.1 cgd char know[MAXX][MAXY]; /* 1 or 0 if here before */
124 1.1 cgd char mitem[MAXX][MAXY]; /* monster item array */
125 1.1 cgd char moved[MAXX][MAXY]; /* monster movement flags */
126 1.1 cgd char stealth[MAXX][MAXY]; /* 0=sleeping 1=awake monst*/
127 1.1 cgd char iven[26]; /* inventory for player */
128 1.1 cgd short ivenarg[26]; /* inventory for player */
129 1.1 cgd char lastmonst[40]; /* this has the name of the current monster */
130 1.1 cgd char beenhere[MAXLEVEL+MAXVLEVEL]={0}; /* 1 if have been on this level */
131 1.1 cgd char VERSION=VER; /* this is the present version # of the program */
132 1.1 cgd char SUBVERSION=SUBVER;
133 1.1 cgd char nosignal=0; /* set to 1 to disable the signals from doing anything */
134 1.1 cgd char predostuff=0; /* 2 means that the trap handling routines must do a
135 1.1 cgd showplayer() after a trap. 0 means don't showplayer()
136 1.1 cgd 0 - we are in create player screen
137 1.1 cgd 1 - we are in welcome screen
138 1.1 cgd 2 - we are in the normal game */
139 1.1 cgd char loginname[20]; /* players login name */
140 1.1 cgd char logname[LOGNAMESIZE]; /* players name storage for scoring */
141 1.1 cgd char sex=1; /* default is a man 0=woman */
142 1.1 cgd char boldon=1; /* 1=bold objects 0=inverse objects */
143 1.1 cgd char ckpflag=0; /* 1 if want checkpointing of game, 0 otherwise */
144 1.1 cgd char cheat=0; /* 1 if the player has fudged save file */
145 1.1 cgd char level=0; /* cavelevel player is on = c[CAVELEVEL] */
146 1.1 cgd char wizard=0; /* the wizard mode flag */
147 1.1 cgd short lastnum=0; /* the number of the monster last hitting player */
148 1.1 cgd short hitflag=0; /* flag for if player has been hit when running */
149 1.1 cgd short hit2flag=0; /* flag for if player has been hit when running */
150 1.1 cgd short hit3flag=0; /* flag for if player has been hit flush input */
151 1.1 cgd short playerx,playery; /* the room on the present level of the player */
152 1.1 cgd short lastpx,lastpy; /* 0 --- MAXX-1 or 0 --- MAXY-1 */
153 1.1 cgd short oldx,oldy;
154 1.1 cgd short lasthx=0,lasthy=0; /* location of monster last hit by player */
155 1.1 cgd short nobeep=0; /* true if program is not to beep */
156 1.1 cgd unsigned long randx=33601; /* the random number seed */
157 1.1 cgd long initialtime=0; /* time playing began */
158 1.1 cgd long gtime=0; /* the clock for the game */
159 1.1 cgd long outstanding_taxes=0; /* present tax bill from score file */
160 1.1 cgd long c[100],cbak[100]; /* the character description arrays */
161 1.1 cgd int enable_scroll=0; /* constant for enabled/disabled scrolling regn */
162 1.1 cgd char aborted[] = " aborted";
163 1.1 cgd struct sphere *spheres=0; /*pointer to linked list for spheres of annihilation*/
164 1.1 cgd char *levelname[]=
165 1.1 cgd { " H"," 1"," 2"," 3"," 4"," 5"," 6"," 7"," 8"," 9","10","V1","V2","V3" };
166 1.1 cgd
167 1.1 cgd char objnamelist[]=" ATOP%^F&^+M=%^$$f*OD#~][[)))(((||||||||{?!BC}o:@.<<<<EVV))([[]]](^ [H*** ^^ S tsTLc............................................";
168 1.1 cgd char monstnamelist[]=" BGHJKOScjtAELNQRZabhiCTYdegmvzFWflorXV pqsyUkMwDDPxnDDuD ...............................................................";
169 1.1 cgd char *objectname[]=
170 1.1 cgd { 0,"a holy altar","a handsome jewel encrusted throne","the orb","a pit",
171 1.1 cgd "a staircase leading upwards","an elevator going up","a bubbling fountain",
172 1.1 cgd "a great marble statue","a teleport trap","the college of Larn",
173 1.1 cgd "a mirror","the DND store","a staircase going down","an elevator going down",
174 1.1 cgd "the bank of Larn","the 5th branch of the Bank of Larn",
175 1.1 cgd "a dead fountain","gold","an open door","a closed door",
176 1.1 cgd "a wall","The Eye of Larn","plate mail","chain mail","leather armor",
177 1.1 cgd "a sword of slashing","Bessman's flailing hammer","a sunsword",
178 1.1 cgd "a two handed sword","a spear","a dagger",
179 1.1 cgd "ring of extra regeneration","a ring of regeneration","a ring of protection",
180 1.1 cgd "an energy ring","a ring of dexterity","a ring of strength",
181 1.1 cgd "a ring of cleverness","a ring of increase damage","a belt of striking",
182 1.1 cgd "a magic scroll","a magic potion","a book","a chest",
183 1.1 cgd "an amulet of invisibility","an orb of dragon slaying",
184 1.1 cgd "a scarab of negate spirit","a cube of undead control",
185 1.1 cgd "device of theft prevention","a brilliant diamond","a ruby",
186 1.1 cgd "an enchanting emerald","a sparkling sapphire","the dungeon entrance",
187 1.1 cgd "a volcanic shaft leaning downward","the base of a volcanic shaft",
188 1.1 cgd "a battle axe","a longsword","a flail","ring mail","studded leather armor",
189 1.1 cgd "splint mail","plate armor","stainless plate armor","a lance of death",
190 1.1 cgd "an arrow trap","an arrow trap","a shield","your home",
191 1.1 cgd "gold","gold","gold","a dart trap",
192 1.1 cgd "a dart trap","a trapdoor","a trapdoor","the local trading post",
193 1.1 cgd "a teleport trap", "a massive throne",
194 1.1 cgd "a sphere of annihilation","a handsome jewel encrusted throne",
195 1.1 cgd "the Larn Revenue Service","a fortune cookie","","","","","","",
196 1.1 cgd "","","","","","","","","","","","","","","","","","","",""
197 1.1 cgd };
198 1.1 cgd
199 1.1 cgd
200 1.1 cgd /*
202 1.1 cgd * for the monster data
203 1.1 cgd *
204 1.1 cgd * array to do rnd() to create monsters <= a given level
205 1.1 cgd */
206 1.1 cgd char monstlevel[] = { 5, 11, 17, 22, 27, 33, 39, 42, 46, 50, 53, 56, 59 };
207 1.1 cgd
208 1.1 cgd struct monst monster[] = {
209 1.1 cgd /* NAME LV AC DAM ATT DEF GEN INT GOLD HP EXP
210 1.1 cgd ----------------------------------------------------------------- */
211 1.1 cgd { "", 0, 0, 0, 0, 0, 0, 3, 0, 0, 0 },
212 1.1 cgd { "bat", 1, 0, 1, 0, 0, 0, 3, 0, 1, 1 },
213 1.1 cgd { "gnome", 1, 10, 1, 0, 0, 0, 8, 30, 2, 2 },
214 1.1 cgd { "hobgoblin", 1, 14, 2, 0, 0, 0, 5, 25, 3, 2 },
215 1.1 cgd { "jackal", 1, 17, 1, 0, 0, 0, 4, 0, 1, 1 },
216 1.1 cgd { "kobold", 1, 20, 1, 0, 0, 0, 7, 10, 1, 1 },
217 1.1 cgd
218 1.1 cgd { "orc", 2, 12, 1, 0, 0, 0, 9, 40, 4, 2 },
219 1.1 cgd { "snake", 2, 15, 1, 0, 0, 0, 3, 0, 3, 1 },
220 1.1 cgd { "giant centipede",2, 14, 0, 4, 0, 0, 3, 0, 1, 2 },
221 1.1 cgd { "jaculi", 2, 20, 1, 0, 0, 0, 3, 0, 2, 1 },
222 1.1 cgd { "troglodyte", 2, 10, 2, 0, 0, 0, 5, 80, 4, 3 },
223 1.1 cgd { "giant ant", 2, 8, 1, 4, 0, 0, 4, 0, 5, 5 },
224 1.1 cgd
225 1.1 cgd /* NAME LV AC DAM ATT DEF GEN INT GOLD HP EXP
226 1.1 cgd ----------------------------------------------------------------- */
227 1.1 cgd
228 1.1 cgd { "floating eye", 3, 8, 1, 0, 0, 0, 3, 0, 5, 2 },
229 1.1 cgd { "leprechaun", 3, 3, 0, 8, 0, 0, 3,1500, 13, 45 },
230 1.1 cgd { "nymph", 3, 3, 0, 14, 0, 0, 9, 0, 18, 45 },
231 1.1 cgd { "quasit", 3, 5, 3, 0, 0, 0, 3, 0, 10, 15 },
232 1.1 cgd { "rust monster", 3, 4, 0, 1, 0, 0, 3, 0, 18, 25 },
233 1.1 cgd { "zombie", 3, 12, 2, 0, 0, 0, 3, 0, 6, 7 },
234 1.1 cgd
235 1.1 cgd { "assassin bug", 4, 9, 3, 0, 0, 0, 3, 0, 20, 15 },
236 1.1 cgd { "bugbear", 4, 5, 4, 15, 0, 0, 5, 40, 20, 35 },
237 1.1 cgd { "hell hound", 4, 5, 2, 2, 0, 0, 6, 0, 16, 35 },
238 1.1 cgd { "ice lizard", 4, 11, 2, 10, 0, 0, 6, 50, 16, 25 },
239 1.1 cgd { "centaur", 4, 6, 4, 0, 0, 0, 10, 40, 24, 45 },
240 1.1 cgd
241 1.1 cgd /* NAME LV AC DAM ATT DEF GEN INT GOLD HP EXP
242 1.1 cgd ----------------------------------------------------------------- */
243 1.1 cgd
244 1.1 cgd { "troll", 5, 4, 5, 0, 0, 0, 9, 80, 50, 300 },
245 1.1 cgd { "yeti", 5, 6, 4, 0, 0, 0, 5, 50, 35, 100 },
246 1.1 cgd { "white dragon", 5, 2, 4, 5, 0, 0, 16, 500, 55, 1000},
247 1.1 cgd { "elf", 5, 8, 1, 0, 0, 0, 15, 50, 22, 35 },
248 1.1 cgd { "gelatinous cube",5, 9, 1, 0, 0, 0, 3, 0, 22, 45 },
249 1.1 cgd
250 1.1 cgd { "metamorph", 6, 7, 3, 0, 0, 0, 3, 0, 30, 40 },
251 1.1 cgd { "vortex", 6, 4, 3, 0, 0, 0, 3, 0, 30, 55 },
252 1.1 cgd { "ziller", 6, 15, 3, 0, 0, 0, 3, 0, 30, 35 },
253 1.1 cgd { "violet fungi", 6, 12, 3, 0, 0, 0, 3, 0, 38, 100 },
254 1.1 cgd { "wraith", 6, 3, 1, 6, 0, 0, 3, 0, 30, 325 },
255 1.1 cgd { "forvalaka", 6, 2, 5, 0, 0, 0, 7, 0, 50, 280 },
256 1.1 cgd
257 1.1 cgd /* NAME LV AC DAM ATT DEF GEN INT GOLD HP EXP
258 1.1 cgd ----------------------------------------------------------------- */
259 1.1 cgd
260 1.1 cgd { "lama nobe", 7, 7, 3, 0, 0, 0, 6, 0, 35, 80 },
261 1.1 cgd { "osequip", 7, 4, 3, 16, 0, 0, 4, 0, 35, 100 },
262 1.1 cgd { "rothe", 7, 15, 5, 0, 0, 0, 3, 100, 50, 250 },
263 1.1 cgd { "xorn", 7, 0, 6, 0, 0, 0, 13, 0, 60, 300 },
264 1.1 cgd { "vampire", 7, 3, 4, 6, 0, 0, 17, 0, 50, 1000},
265 1.1 cgd { "invisible stalker",7,3, 6, 0, 0, 0, 5, 0, 50, 350 },
266 1.1 cgd
267 1.1 cgd { "poltergeist", 8, 1, 4, 0, 0, 0, 3, 0, 50, 450 },
268 1.1 cgd { "disenchantress", 8, 3, 0, 9, 0, 0, 3, 0, 50, 500 },
269 1.1 cgd { "shambling mound",8, 2, 5, 0, 0, 0, 6, 0, 45, 400 },
270 1.1 cgd { "yellow mold", 8, 12, 4, 0, 0, 0, 3, 0, 35, 250 },
271 1.1 cgd { "umber hulk", 8, 3, 7, 11, 0, 0, 14, 0, 65, 600 },
272 1.1 cgd
273 1.1 cgd /* NAME LV AC DAM ATT DEF GEN INT GOLD HP EXP
274 1.1 cgd ----------------------------------------------------------------- */
275 1.1 cgd
276 1.1 cgd { "gnome king", 9, -1, 10, 0, 0, 0, 18, 2000, 100,3000 },
277 1.1 cgd { "mimic", 9, 5, 6, 0, 0, 0, 8, 0, 55, 99 },
278 1.1 cgd { "water lord", 9, -10, 15, 7, 0, 0, 20, 0, 150,15000 },
279 1.1 cgd { "bronze dragon", 9, 2, 9, 3, 0, 0, 16, 300, 80, 4000 },
280 1.1 cgd { "green dragon", 9, 3, 8, 10, 0, 0, 15, 200, 70, 2500 },
281 1.1 cgd { "purple worm", 9, -1, 11, 0, 0, 0, 3, 100, 120,15000 },
282 1.1 cgd { "xvart", 9, -2, 12, 0, 0, 0, 13, 0, 90, 1000 },
283 1.1 cgd
284 1.1 cgd { "spirit naga", 10, -20,12, 12, 0, 0, 23, 0, 95, 20000 },
285 1.1 cgd { "silver dragon", 10, -1, 12, 3, 0, 0, 20, 700, 100,10000 },
286 1.1 cgd { "platinum dragon",10, -5, 15, 13, 0, 0, 22, 1000, 130,24000 },
287 1.1 cgd { "green urchin", 10, -3, 12, 0, 0, 0, 3, 0, 85, 5000 },
288 1.1 cgd { "red dragon", 10, -2, 13, 3, 0, 0, 19, 800, 110,14000 },
289 1.1 cgd
290 1.1 cgd { "type I demon lord", 12,-30, 18, 0, 0, 0, 20, 0, 140,50000 },
291 1.1 cgd { "type II demon lord", 13,-30, 18, 0, 0, 0, 21, 0, 160,75000 },
292 1.1 cgd { "type III demon lord",14,-30, 18, 0, 0, 0, 22, 0, 180,100000 },
293 1.1 cgd { "type IV demon lord", 15,-35, 20, 0, 0, 0, 23, 0, 200,125000 },
294 1.1 cgd { "type V demon lord", 16,-40, 22, 0, 0, 0, 24, 0, 220,150000 },
295 1.1 cgd { "type VI demon lord", 17,-45, 24, 0, 0, 0, 25, 0, 240,175000 },
296 1.1 cgd { "type VII demon lord",18,-70, 27, 6, 0, 0, 26, 0, 260,200000 },
297 1.1 cgd { "demon prince", 25,-127,30, 6, 0, 0, 28, 0, 345,300000 }
298 1.1 cgd
299 1.1 cgd /* NAME LV AC DAM ATT DEF GEN INT GOLD HP EXP
300 1.1 cgd --------------------------------------------------------------------- */
301 1.1 cgd };
302 1.1 cgd
303 1.1 cgd /* name array for scrolls */
304 1.2 mycroft
305 1.2 mycroft char *scrollname[] = {"","","","","","","","","","","","","","",
306 1.2 mycroft "","","","","","","","","","","","","",""};
307 1.2 mycroft
308 1.2 mycroft char *scrollhide[] = {
309 1.2 mycroft " enchant armor",
310 1.2 mycroft " enchant weapon",
311 1.2 mycroft " enlightenment",
312 1.2 mycroft " blank paper",
313 1.2 mycroft " create monster",
314 1.2 mycroft " create artifact",
315 1.2 mycroft " aggravate monsters",
316 1.2 mycroft " time warp",
317 1.2 mycroft " teleportation",
318 1.2 mycroft " expanded awareness",
319 1.2 mycroft " haste monsters",
320 1.2 mycroft " monster healing",
321 1.2 mycroft " spirit protection",
322 1.2 mycroft " undead protection",
323 1.2 mycroft " stealth",
324 1.2 mycroft " magic mapping",
325 1.2 mycroft " hold monsters",
326 1.2 mycroft " gem perfection",
327 1.2 mycroft " spell extension",
328 1.2 mycroft " identify",
329 1.2 mycroft " remove curse",
330 1.2 mycroft " annihilation",
331 1.2 mycroft " pulverization",
332 1.2 mycroft " life protection",
333 1.2 mycroft " ",
334 1.2 mycroft " ",
335 1.2 mycroft " ",
336 1.1 cgd " "
337 1.1 cgd };
338 1.2 mycroft
339 1.2 mycroft char *potionname[] = {"","","","","","","","","","","","","","",
340 1.2 mycroft "","","","","","","","","","","","","","",
341 1.2 mycroft "","","","","","",""};
342 1.1 cgd
343 1.2 mycroft /* name array for magic potions */
344 1.2 mycroft char *potionhide[] = {
345 1.2 mycroft " sleep",
346 1.2 mycroft " healing",
347 1.2 mycroft " raise level",
348 1.2 mycroft " increase ability",
349 1.2 mycroft " wisdom",
350 1.2 mycroft " strength",
351 1.2 mycroft " raise charisma",
352 1.2 mycroft " dizziness",
353 1.2 mycroft " learning",
354 1.2 mycroft " gold detection",
355 1.2 mycroft " monster detection",
356 1.2 mycroft " forgetfulness",
357 1.2 mycroft " water",
358 1.2 mycroft " blindness",
359 1.2 mycroft " confusion",
360 1.2 mycroft " heroism",
361 1.2 mycroft " sturdiness",
362 1.2 mycroft " giant strength",
363 1.2 mycroft " fire resistance",
364 1.2 mycroft " treasure finding",
365 1.4 mycroft " instant healing",
366 1.2 mycroft " cure dianthroritis",
367 1.2 mycroft " poison",
368 1.2 mycroft " see invisible",
369 1.2 mycroft " ",
370 1.2 mycroft " ",
371 1.2 mycroft " ",
372 1.2 mycroft " ",
373 1.2 mycroft " ",
374 1.2 mycroft " ",
375 1.2 mycroft " ",
376 1.2 mycroft " ",
377 1.2 mycroft " ",
378 1.2 mycroft " ",
379 1.1 cgd " "
380 1.1 cgd };
381 1.1 cgd
382 1.1 cgd
383 1.1 cgd /*
385 1.1 cgd spell data
386 1.1 cgd */
387 1.1 cgd char spelknow[SPNUM]={0};
388 1.1 cgd char splev[] = { 1, 4, 9, 14, 18, 22, 26, 29, 32, 35, 37, 37, 37, 37, 37 };
389 1.1 cgd
390 1.1 cgd char *spelcode[]={
391 1.1 cgd "pro", "mle", "dex", "sle", "chm", "ssp",
392 1.1 cgd "web", "str", "enl", "hel", "cbl", "cre", "pha", "inv",
393 1.1 cgd "bal", "cld", "ply", "can", "has", "ckl", "vpr",
394 1.1 cgd "dry", "lit", "drl", "glo", "flo", "fgr",
395 1.1 cgd "sca", "hld", "stp", "tel", "mfi", /* 31 */
396 1.1 cgd "sph", "gen", "sum", "wtw", "alt", "per"
397 1.1 cgd };
398 1.1 cgd
399 1.1 cgd char *spelname[]={
400 1.1 cgd "protection", "magic missile", "dexterity",
401 1.1 cgd "sleep", "charm monster", "sonic spear",
402 1.1 cgd
403 1.1 cgd "web", "strength", "enlightenment",
404 1.1 cgd "healing", "cure blindness", "create monster",
405 1.1 cgd "phantasmal forces", "invisibility",
406 1.1 cgd
407 1.1 cgd "fireball", "cold", "polymorph",
408 1.1 cgd "cancellation", "haste self", "cloud kill",
409 1.1 cgd "vaporize rock",
410 1.1 cgd
411 1.1 cgd "dehydration", "lightning", "drain life",
412 1.1 cgd "invulnerability", "flood", "finger of death",
413 1.1 cgd
414 1.1 cgd "scare monster", "hold monster", "time stop",
415 1.1 cgd "teleport away", "magic fire",
416 1.1 cgd
417 1.1 cgd "sphere of annihilation", "genocide", "summon demon",
418 1.1 cgd "walk through walls", "alter reality", "permanence",
419 1.1 cgd ""
420 1.1 cgd };
421 1.1 cgd
422 1.1 cgd char *speldescript[]={
423 1.1 cgd /* 1 */
424 1.1 cgd "generates a +2 protection field",
425 1.1 cgd "creates and hurls a magic missile equivalent to a + 1 magic arrow",
426 1.1 cgd "adds +2 to the casters dexterity",
427 1.1 cgd "causes some monsters to go to sleep",
428 1.1 cgd "some monsters may be awed at your magnificence",
429 1.1 cgd "causes your hands to emit a screeching sound toward what they point",
430 1.1 cgd /* 7 */
431 1.1 cgd "causes strands of sticky thread to entangle an enemy",
432 1.1 cgd "adds +2 to the casters strength for a short term",
433 1.1 cgd "the caster becomes aware of things around him",
434 1.1 cgd "restores some hp to the caster",
435 1.1 cgd "restores sight to one so unfortunate as to be blinded",
436 1.1 cgd "creates a monster near the caster appropriate for the location",
437 1.1 cgd "creates illusions, and if believed, monsters die",
438 1.1 cgd "the caster becomes invisible",
439 1.1 cgd /* 15 */
440 1.1 cgd "makes a ball of fire that burns on what it hits",
441 1.1 cgd "sends forth a cone of cold which freezes what it touches",
442 1.1 cgd "you can find out what this does for yourself",
443 1.1 cgd "negates the ability of a monster to use his special abilities",
444 1.1 cgd "speeds up the casters movements",
445 1.1 cgd "creates a fog of poisonous gas which kills all that is within it",
446 1.1 cgd "this changes rock to air",
447 1.1 cgd /* 22 */
448 1.1 cgd "dries up water in the immediate vicinity",
449 1.1 cgd "you finger will emit a lightning bolt when this spell is cast",
450 1.1 cgd "subtracts hit points from both you and a monster",
451 1.1 cgd "this globe helps to protect the player from physical attack",
452 1.1 cgd "this creates an avalanche of H2O to flood the immediate chamber",
453 1.1 cgd "this is a holy spell and calls upon your god to back you up",
454 1.1 cgd /* 28 */
455 1.1 cgd "terrifies the monster so that hopefully he wont hit the magic user",
456 1.1 cgd "the monster is frozen in his tracks if this is successful",
457 1.1 cgd "all movement in the caverns ceases for a limited duration",
458 1.1 cgd "moves a particular monster around in the dungeon (hopefully away from you)",
459 1.1 cgd "this causes a curtain of fire to appear all around you",
460 1.1 cgd /* 33 */
461 1.1 cgd "anything caught in this sphere is instantly killed. Warning -- dangerous",
462 1.1 cgd "eliminates a species of monster from the game -- use sparingly",
463 1.1 cgd "summons a demon who hopefully helps you out",
464 1.1 cgd "allows the player to walk through walls for a short period of time",
465 1.1 cgd "god only knows what this will do",
466 1.1 cgd "makes a character spell permanent, i. e. protection, strength, etc.",
467 1.1 cgd ""
468 1.1 cgd };
469 1.1 cgd
470 1.1 cgd char spelweird[MAXMONST+8][SPNUM] = {
471 1.1 cgd /* p m d s c s w s e h c c p i b c p c h c v d l d g f f s h s t m s g s w a p */
472 1.1 cgd /* r l e l h s e t n e b r h n a l l a a k p r i r l l g c l t e f p e u t l e */
473 1.1 cgd /* o e x e m p b r l l l e a v l d y n s l r y t l o o r a d p l i h n m w t r */
474 1.1 cgd
475 1.1 cgd
476 1.1 cgd /* bat */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
477 1.1 cgd /* gnome */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,5, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
478 1.1 cgd /* hobgoblin */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
479 1.1 cgd /* jackal */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
480 1.1 cgd /* kobold */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,5, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
481 1.1 cgd
482 1.1 cgd /* orc */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 4,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
483 1.1 cgd /* snake */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
484 1.1 cgd /*giant centipede */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
485 1.1 cgd /* jaculi */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
486 1.1 cgd /* troglodyte */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
487 1.1 cgd
488 1.1 cgd /* giant ant */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
489 1.1 cgd /* floating eye */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
490 1.1 cgd /* leprechaun */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
491 1.1 cgd /* nymph */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
492 1.1 cgd /* quasit */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
493 1.1 cgd
494 1.1 cgd /* rust monster */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 4,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
495 1.1 cgd /* zombie */ { 0,0,0,8,0,4, 0,0,0,0,0,0,0,0, 0,0,0,0,0,4,0, 4,0,0,0,0,4, 0,0,0,0,0, 0,0,0,0,0,0 },
496 1.1 cgd /* assassin bug */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
497 1.1 cgd /* bugbear */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,5, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
498 1.1 cgd /* hell hound */ { 0,6,0,0,0,0, 12,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
499 1.1 cgd
500 1.1 cgd /* ice lizard */ { 0,0,0,0,0,0, 11,0,0,0,0,0,0,0, 0,15,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
501 1.1 cgd /* centaur */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
502 1.1 cgd /* troll */ { 0,7,0,0,0,0, 0,0,0,0,0,0,0,5, 0,0,0,0,0,0,0, 4,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
503 1.1 cgd /* yeti */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,15,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
504 1.1 cgd /* white dragon */ { 0,0,0,0,0,0, 0,0,0,0,0,0,14,0, 0,15,0,0,0,0,0, 4,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
505 1.1 cgd
506 1.1 cgd /* elf */ { 0,0,0,0,0,0, 0,0,0,0,0,0,14,5, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
507 1.1 cgd /*gelatinous cube */ { 0,0,0,0,0,0, 2,0,0,0,0,0,0,0, 0,0,0,0,0,4,0, 0,0,0,0,0,4, 0,0,0,0,0, 0,0,0,0,0,0 },
508 1.1 cgd /* metamorph */ { 0,13,0,0,0,0, 2,0,0,0,0,0,0,0, 0,0,0,0,0,4,0, 4,0,0,0,0,4, 0,0,0,0,0, 0,0,0,0,0,0 },
509 1.1 cgd /* vortex */ { 0,13,0,0,0,10, 1,0,0,0,0,0,0,0, 0,0,0,0,0,4,0, 4,0,0,0,4,4, 0,0,0,0,0, 0,0,0,0,0,0 },
510 1.1 cgd /* ziller */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
511 1.1 cgd
512 1.1 cgd /* violet fungi */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
513 1.1 cgd /* wraith */ { 0,0,0,8,0,4, 0,0,0,0,0,0,0,0, 0,0,0,0,0,4,0, 4,0,0,0,0,4, 0,0,0,0,0, 0,0,0,0,0,0 },
514 1.1 cgd /* forvalaka */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,5, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
515 1.1 cgd /* lama nobe */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
516 1.1 cgd /* osequip */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
517 1.1 cgd
518 1.1 cgd /* rothe */ { 0,7,0,0,0,0, 0,0,0,0,0,0,0,5, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
519 1.1 cgd /* xorn */ { 0,7,0,0,0,0, 0,0,0,0,0,0,0,5, 0,0,0,0,0,0,0, 4,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
520 1.1 cgd /* vampire */ { 0,0,0,8,0,4, 0,0,0,0,0,0,0,0, 0,0,0,0,0,4,0, 0,0,0,0,0,4, 0,0,0,0,0, 0,0,0,0,0,0 },
521 1.1 cgd /*invisible staker*/ { 0,0,0,0,0,0, 1,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
522 1.1 cgd /* poltergeist */ { 0,13,0,8,0,4, 1,0,0,0,0,0,0,0, 0,4,0,0,0,4,0, 4,0,0,0,4,4, 0,0,0,0,0, 0,0,0,0,0,0 },
523 1.1 cgd
524 1.1 cgd /* disenchantress */ { 0,0,0,8,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
525 1.1 cgd /*shambling mound */ { 0,0,0,0,0,10, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
526 1.1 cgd /* yellow mold */ { 0,0,0,8,0,0, 1,0,0,0,0,0,4,0, 0,0,0,0,0,4,0, 0,0,0,0,0,4, 0,0,0,0,0, 0,0,0,0,0,0 },
527 1.1 cgd /* umber hulk */ { 0,7,0,0,0,0, 0,0,0,0,0,0,0,5, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
528 1.1 cgd /* gnome king */ { 0,7,0,0,3,0, 0,0,0,0,0,0,0,5, 0,0,9,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
529 1.1 cgd
530 1.1 cgd /* mimic */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
531 1.1 cgd /* water lord */ { 0,13,0,8,3,4, 1,0,0,0,0,0,0,0, 0,0,9,0,0,4,0, 0,0,0,0,16,4, 0,0,0,0,0, 0,0,0,0,0,0 },
532 1.1 cgd /* bronze dragon */ { 0,7,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
533 1.1 cgd /* green dragon */ { 0,7,0,0,0,0, 11,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
534 1.1 cgd /* purple worm */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
535 1.1 cgd
536 1.1 cgd /* xvart */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
537 1.1 cgd /* spirit naga */ { 0,13,0,8,3,4, 1,0,0,0,0,0,0,5, 0,4,9,0,0,4,0, 4,0,0,0,4,4, 0,0,0,0,0, 0,0,0,0,0,0 },
538 1.1 cgd /* silver dragon */ { 0,6,0,9,0,0, 12,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
539 1.1 cgd /*platinum dragon */ { 0,7,0,9,0,0, 11,0,0,0,0,0,14,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
540 1.1 cgd /* green urchin */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
541 1.1 cgd /* red dragon */ { 0,6,0,0,0,0, 12,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
542 1.1 cgd
543 1.1 cgd /* p m d s c s w s e h c c p i b c p c h c v d l d g f f s h s t m s g s w a p */
544 1.1 cgd /* r l e l h s e t n e b r h n a l l a a k p r i r l l g c l t e f p e u t l e */
545 1.1 cgd /* o e x e m p b r l l l e a v l d y n s l r y t l o o r a d p l i h n m w t r */
546 1.1 cgd
547 1.1 cgd /* demon lord */ { 0,7,0,4,3,0, 1,0,0,0,0,0,14,5, 0,0,4,0,0,4,0, 4,0,0,0,4,4, 0,0,0,0,0, 9,0,0,0,0,0 },
548 1.1 cgd /* demon lord */ { 0,7,0,4,3,0, 1,0,0,0,0,0,14,5, 0,0,4,0,0,4,0, 4,0,0,0,4,4, 0,0,0,0,0, 9,0,0,0,0,0 },
549 1.1 cgd /* demon lord */ { 0,7,0,4,3,0, 1,0,0,0,0,0,14,5, 0,0,4,0,0,4,0, 4,0,0,0,4,4, 0,0,0,0,0, 9,0,0,0,0,0 },
550 1.1 cgd /* demon lord */ { 0,7,0,4,3,0, 1,0,0,0,0,0,14,5, 0,0,4,0,0,4,0, 4,0,0,0,4,4, 0,0,0,0,0, 9,0,0,0,0,0 },
551 1.1 cgd /* demon lord */ { 0,7,0,4,3,0, 1,0,0,0,0,0,14,5, 0,0,4,0,0,4,0, 4,0,0,0,4,4, 0,0,0,0,0, 9,0,0,0,0,0 },
552 1.1 cgd /* demon lord */ { 0,7,0,4,3,0, 1,0,0,0,0,0,14,5, 0,0,4,0,0,4,0, 4,0,0,0,4,4, 0,0,0,0,0, 9,0,0,0,0,0 },
553 1.1 cgd /* demon lord */ { 0,7,0,4,3,0, 1,0,0,0,0,0,14,5, 0,0,4,0,0,4,0, 4,0,0,0,4,4, 0,0,0,0,0, 9,0,0,0,0,0 },
554 1.1 cgd /* demon prince */ { 0,7,0,4,3,9, 1,0,0,0,0,0,14,5, 0,0,4,0,0,4,0, 4,0,0,0,4,4, 4,0,0,0,4, 9,0,0,0,0,0 }
555 1.1 cgd
556 1.1 cgd };
557 1.1 cgd
558 1.1 cgd char *spelmes[] = { "",
559 1.1 cgd /* 1 */ "the web had no effect on the %s",
560 1.1 cgd /* 2 */ "the %s changed shape to avoid the web",
561 1.1 cgd /* 3 */ "the %s isn't afraid of you",
562 1.1 cgd /* 4 */ "the %s isn't affected",
563 1.1 cgd /* 5 */ "the %s can see you with his infravision",
564 1.1 cgd /* 6 */ "the %s vaporizes your missile",
565 1.1 cgd /* 7 */ "your missile bounces off the %s",
566 1.1 cgd /* 8 */ "the %s doesn't sleep",
567 1.1 cgd /* 9 */ "the %s resists",
568 1.1 cgd /* 10 */ "the %s can't hear the noise",
569 1.1 cgd /* 11 */ "the %s's tail cuts it free of the web",
570 1.1 cgd /* 12 */ "the %s burns through the web",
571 1.1 cgd /* 13 */ "your missiles pass right through the %s",
572 1.1 cgd /* 14 */ "the %s sees through your illusions",
573 1.1 cgd /* 15 */ "the %s loves the cold!",
574 1.1 cgd /* 16 */ "the %s loves the water!"
575 1.1 cgd };
576 1.1 cgd
577 1.1 cgd char to_lower[]= /* tolower[character] = lower case converted character */
578 1.1 cgd {
579 1.1 cgd 0000,0001,0002,0003,0004,0005,0006,0007,0010,0011,0012,0013,0014,0015,0016,0017, /* NUL-SI*/
580 1.1 cgd 0020,0021,0022,0023,0024,0025,0026,0027,0030,0031,0032,0033,0034,0035,0036,0037, /* DLE-US*/
581 1.1 cgd 0040,0041,0042,0043,0044,0045,0046,0047,0050,0051,0052,0053,0054,0055,0056,0057, /* SP-/ */
582 1.1 cgd 0060,0061,0062,0063,0064,0065,0066,0067,0070,0071,0072,0073,0074,0075,0076,0077, /* 0-? */
583 1.1 cgd 0100,0141,0142,0143,0144,0145,0146,0147,0150,0151,0152,0153,0154,0155,0156,0157, /* @-O */
584 1.1 cgd 0160,0161,0162,0163,0164,0165,0166,0167,0170,0171,0172,0133,0134,0135,0136,0137, /* P-_ */
585 1.1 cgd 0140,0141,0142,0143,0144,0145,0146,0147,0150,0151,0152,0153,0154,0155,0156,0157, /* `-o */
586 1.1 cgd 0160,0161,0162,0163,0164,0165,0166,0167,0170,0171,0172,0173,0174,0175,0176,0177, /* p-DEL */
587 1.1 cgd };
588 1.1 cgd
589 1.1 cgd char to_upper[]= /* toupper[character] = upper case converted character */
590 1.1 cgd {
591 1.1 cgd 0000,0001,0002,0003,0004,0005,0006,0007,0010,0011,0012,0013,0014,0015,0016,0017, /* NUL-SI*/
592 1.1 cgd 0020,0021,0022,0023,0024,0025,0026,0027,0030,0031,0032,0033,0034,0035,0036,0037, /* DLE-US*/
593 1.1 cgd 0040,0041,0042,0043,0044,0045,0046,0047,0050,0051,0052,0053,0054,0055,0056,0057, /* SP-/ */
594 1.1 cgd 0060,0061,0062,0063,0064,0065,0066,0067,0070,0071,0072,0073,0074,0075,0076,0077, /* 0-? */
595 1.1 cgd 0100,0101,0102,0103,0104,0105,0106,0107,0110,0111,0112,0113,0114,0115,0116,0117, /* @-O */
596 1.1 cgd 0120,0121,0122,0123,0124,0125,0126,0127,0130,0131,0132,0133,0134,0135,0136,0137, /* P-_ */
597 1.1 cgd 0140,0101,0102,0103,0104,0105,0106,0107,0110,0111,0112,0113,0114,0115,0116,0117, /* `-o */
598 1.1 cgd 0120,0121,0122,0123,0124,0125,0126,0127,0130,0131,0132,0173,0174,0175,0176,0177, /* p-DEL */
599 1.1 cgd };
600 1.1 cgd
601 1.1 cgd char is_digit[]= /* isdigit[character] = TRUE || FALSE */
602 1.1 cgd {
603 1.1 cgd 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* NUL-SI*/
604 1.1 cgd 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* DLE-US*/
605 1.1 cgd 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* SP-/ */
606 1.1 cgd 1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0, /* 0-? */
607 1.1 cgd 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* @-O */
608 1.1 cgd 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* P-_ */
609 1.1 cgd 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* `-o */
610 1.1 cgd 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* p-DEL */
611 1.1 cgd };
612 1.1 cgd
613 1.1 cgd char is_alpha[]= /* isalpha[character] = TRUE || FALSE */
614 1.1 cgd {
615 1.1 cgd 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* NUL-SI*/
616 1.1 cgd 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* DLE-US*/
617 1.1 cgd 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* SP-/ */
618 1.1 cgd 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* 0-? */
619 1.1 cgd 0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, /* @-O */
620 1.1 cgd 1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0, /* P-_ */
621 1.1 cgd 0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, /* `-o */
622 1.1 cgd 1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0, /* p-DEL */
623 1.1 cgd };
624 1.1 cgd
625 1.1 cgd /*
626 1.1 cgd * function to create scroll numbers with appropriate probability of
627 1.1 cgd * occurrence
628 1.1 cgd *
629 1.1 cgd * 0 - armor 1 - weapon 2 - enlightenment 3 - paper
630 1.1 cgd * 4 - create monster 5 - create item 6 - aggravate 7 - time warp
631 1.1 cgd * 8 - teleportation 9 - expanded awareness 10 - haste monst
632 1.1 cgd * 11 - heal monster 12 - spirit protection 13 - undead protection
633 1.1 cgd * 14 - stealth 15 - magic mapping 16 - hold monster
634 1.1 cgd * 17 - gem perfection 18 - spell extension 19 - identify
635 1.1 cgd * 20 - remove curse 21 - annihilation 22 - pulverization
636 1.1 cgd * 23 - life protection
637 1.1 cgd */
638 1.1 cgd char scprob[]= { 0, 0, 0, 0, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 3, 3,
639 1.1 cgd 3, 3, 3, 4, 4, 4, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 7, 7, 7, 7, 8, 8, 8, 9, 9,
640 1.1 cgd 9, 9, 10, 10, 10, 10, 11, 11, 11, 12, 12, 12, 13, 13, 13, 13, 14, 14,
641 1.1 cgd 15, 15, 16, 16, 16, 17, 17, 18, 18, 19, 19, 19, 20, 20, 20, 20, 21, 22,
642 1.1 cgd 22, 22, 23 };
643 1.1 cgd
644 1.1 cgd /*
645 1.1 cgd * function to return a potion number created with appropriate probability
646 1.1 cgd * of occurrence
647 1.1 cgd *
648 1.1 cgd * 0 - sleep 1 - healing 2 - raise level
649 1.1 cgd * 3 - increase ability 4 - gain wisdom 5 - gain strength
650 1.1 cgd * 6 - charismatic character 7 - dizziness 8 - learning
651 1.1 cgd * 9 - gold detection 10 - monster detection 11 - forgetfulness
652 1.1 cgd * 12 - water 13 - blindness 14 - confusion
653 1.1 cgd * 15 - heroism 16 - sturdiness 17 - giant strength
654 1.1 cgd * 18 - fire resistance 19 - treasure finding 20 - instant healing
655 1.1 cgd * 21 - cure dianthroritis 22 - poison 23 - see invisible
656 1.1 cgd */
657 1.1 cgd char potprob[] = { 0, 0, 1, 1, 1, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 9, 9, 9, 10, 10, 10, 11, 11, 12, 12, 13, 14, 15, 16, 17, 18, 19, 19, 20, 20, 22, 22, 23, 23 };
658 1.1 cgd
659 1.1 cgd char nlpts[] = { 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 5, 6, 7 };
660 1.1 cgd char nch[] = { 0, 0, 0, 1, 1, 1, 2, 2, 3, 4 };
661 1.1 cgd char nplt[] = { 0, 0, 0, 0, 1, 1, 2, 2, 3, 4 };
662 char ndgg[] = { 0, 0, 0, 1, 1, 1, 1, 2, 2, 3, 3, 4, 5 };
663 char nsw[] = { 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 2, 3 };
664