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data.c revision 1.6
      1  1.6  thorpej /*	$NetBSD: data.c,v 1.6 1997/03/29 20:42:18 thorpej Exp $	*/
      2  1.5      cgd 
      3  1.1      cgd /*-
      4  1.1      cgd  * Copyright (c) 1988 The Regents of the University of California.
      5  1.1      cgd  * All rights reserved.
      6  1.1      cgd  *
      7  1.1      cgd  * Redistribution and use in source and binary forms, with or without
      8  1.1      cgd  * modification, are permitted provided that the following conditions
      9  1.1      cgd  * are met:
     10  1.1      cgd  * 1. Redistributions of source code must retain the above copyright
     11  1.1      cgd  *    notice, this list of conditions and the following disclaimer.
     12  1.1      cgd  * 2. Redistributions in binary form must reproduce the above copyright
     13  1.1      cgd  *    notice, this list of conditions and the following disclaimer in the
     14  1.1      cgd  *    documentation and/or other materials provided with the distribution.
     15  1.1      cgd  * 3. All advertising materials mentioning features or use of this software
     16  1.1      cgd  *    must display the following acknowledgement:
     17  1.1      cgd  *	This product includes software developed by the University of
     18  1.1      cgd  *	California, Berkeley and its contributors.
     19  1.1      cgd  * 4. Neither the name of the University nor the names of its contributors
     20  1.1      cgd  *    may be used to endorse or promote products derived from this software
     21  1.1      cgd  *    without specific prior written permission.
     22  1.1      cgd  *
     23  1.1      cgd  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
     24  1.1      cgd  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     25  1.1      cgd  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
     26  1.1      cgd  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
     27  1.1      cgd  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
     28  1.1      cgd  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
     29  1.1      cgd  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
     30  1.1      cgd  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
     31  1.1      cgd  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
     32  1.1      cgd  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
     33  1.1      cgd  * SUCH DAMAGE.
     34  1.1      cgd  */
     35  1.1      cgd 
     36  1.1      cgd #ifndef lint
     37  1.5      cgd #if 0
     38  1.5      cgd static char sccsid[] = "@(#)data.c	5.3 (Berkeley) 5/13/91";
     39  1.5      cgd #else
     40  1.6  thorpej static char rcsid[] = "$NetBSD: data.c,v 1.6 1997/03/29 20:42:18 thorpej Exp $";
     41  1.5      cgd #endif
     42  1.1      cgd #endif /* not lint */
     43  1.1      cgd 
     44  1.1      cgd /*	data.c		Larn is copyrighted 1986 by Noah Morgan. */
     45  1.6  thorpej /* #define NODEFS */
     46  1.1      cgd #include "header.h"
     47  1.1      cgd 
     48  1.1      cgd /*
     49  1.1      cgd 	class[c[LEVEL]-1] gives the correct name of the players experience level
     50  1.1      cgd  */
     51  1.1      cgd static char aa1[] =	" mighty evil master";
     52  1.1      cgd static char aa2[] =	"apprentice demi-god";
     53  1.1      cgd static char aa3[] =	"  minor demi-god   ";
     54  1.1      cgd static char aa4[] =	"  major demi-god   ";
     55  1.1      cgd static char aa5[] =	"    minor deity    ";
     56  1.1      cgd static char aa6[] =	"    major deity    ";
     57  1.1      cgd static char aa7[] =	"  novice guardian  ";
     58  1.1      cgd static char aa8[] =	"apprentice guardian";
     59  1.1      cgd static char aa9[] =	"    The Creator    ";
     60  1.1      cgd char *class[]=
     61  1.1      cgd {	"  novice explorer  ", "apprentice explorer", " practiced explorer",/*  -3*/
     62  1.1      cgd 	"   expert explorer ", "  novice adventurer", "     adventurer    ",/*  -6*/
     63  1.1      cgd 	"apprentice conjurer", "     conjurer      ", "  master conjurer  ",/*  -9*/
     64  1.1      cgd 	"  apprentice mage  ", "        mage       ", "  experienced mage ",/* -12*/
     65  1.1      cgd 	"     master mage   ", " apprentice warlord", "   novice warlord  ",/* -15*/
     66  1.1      cgd 	"   expert warlord  ", "   master warlord  ", " apprentice gorgon ",/* -18*/
     67  1.1      cgd 	"       gorgon      ", "  practiced gorgon ", "   master gorgon   ",/* -21*/
     68  1.1      cgd 	"    demi-gorgon    ", "    evil master    ", " great evil master ",/* -24*/
     69  1.1      cgd 	  aa1       ,   aa1       ,   aa1       ,/* -27*/
     70  1.1      cgd 	  aa1       ,   aa1       ,   aa1       ,/* -30*/
     71  1.1      cgd 	  aa1       ,   aa1       ,   aa1       ,/* -33*/
     72  1.1      cgd 	  aa1       ,   aa1       ,   aa1       ,/* -36*/
     73  1.1      cgd 	  aa1       ,   aa1       ,   aa1       ,/* -39*/
     74  1.1      cgd 	  aa2       ,   aa2       ,   aa2       ,/* -42*/
     75  1.1      cgd 	  aa2       ,   aa2       ,   aa2       ,/* -45*/
     76  1.1      cgd 	  aa2       ,   aa2       ,   aa2       ,/* -48*/
     77  1.1      cgd 	  aa3       ,   aa3       ,   aa3       ,/* -51*/
     78  1.1      cgd 	  aa3       ,   aa3       ,   aa3       ,/* -54*/
     79  1.1      cgd 	  aa3       ,   aa3       ,   aa3       ,/* -57*/
     80  1.1      cgd 	  aa4       ,   aa4       ,   aa4       ,/* -60*/
     81  1.1      cgd 	  aa4       ,   aa4       ,   aa4       ,/* -63*/
     82  1.1      cgd 	  aa4       ,   aa4       ,   aa4       ,/* -66*/
     83  1.1      cgd 	  aa5       ,   aa5       ,   aa5       ,/* -69*/
     84  1.1      cgd 	  aa5       ,   aa5       ,   aa5       ,/* -72*/
     85  1.1      cgd 	  aa5       ,   aa5       ,   aa5       ,/* -75*/
     86  1.1      cgd 	  aa6       ,   aa6       ,   aa6       ,/* -78*/
     87  1.1      cgd 	  aa6       ,   aa6       ,   aa6       ,/* -81*/
     88  1.1      cgd 	  aa6       ,   aa6       ,   aa6       ,/* -84*/
     89  1.1      cgd 	  aa7       ,   aa7       ,   aa7       ,/* -87*/
     90  1.1      cgd 	  aa8       ,   aa8       ,   aa8       ,/* -90*/
     91  1.1      cgd 	  aa8       ,   aa8       ,   aa8       ,/* -93*/
     92  1.1      cgd 	"  earth guardian   ", "   air guardian    ", "   fire guardian   ",/* -96*/
     93  1.1      cgd 	"  water guardian   ", "  time guardian    ", " ethereal guardian ",/* -99*/
     94  1.1      cgd 	  aa9       ,   aa9       ,   aa9       ,/* -102*/
     95  1.1      cgd };
     96  1.1      cgd 
     97  1.1      cgd /*
     98  1.1      cgd 	table of experience needed to be a certain level of player
     99  1.1      cgd 	skill[c[LEVEL]] is the experience required to attain the next level
    100  1.1      cgd  */
    101  1.1      cgd #define MEG 1000000
    102  1.1      cgd long skill[] = {
    103  1.1      cgd 0, 10, 20, 40, 80, 160, 320, 640, 1280, 2560, 5120,                  /*  1-11 */
    104  1.1      cgd 10240, 20480, 40960, 100000, 200000, 400000, 700000, 1*MEG,          /* 12-19 */
    105  1.1      cgd 2*MEG,3*MEG,4*MEG,5*MEG,6*MEG,8*MEG,10*MEG,                          /* 20-26 */
    106  1.1      cgd 12*MEG,14*MEG,16*MEG,18*MEG,20*MEG,22*MEG,24*MEG,26*MEG,28*MEG,      /* 27-35 */
    107  1.1      cgd 30*MEG,32*MEG,34*MEG,36*MEG,38*MEG,40*MEG,42*MEG,44*MEG,46*MEG,      /* 36-44 */
    108  1.1      cgd 48*MEG,50*MEG,52*MEG,54*MEG,56*MEG,58*MEG,60*MEG,62*MEG,64*MEG,      /* 45-53 */
    109  1.1      cgd 66*MEG,68*MEG,70*MEG,72*MEG,74*MEG,76*MEG,78*MEG,80*MEG,82*MEG,      /* 54-62 */
    110  1.1      cgd 84*MEG,86*MEG,88*MEG,90*MEG,92*MEG,94*MEG,96*MEG,98*MEG,100*MEG,     /* 63-71 */
    111  1.1      cgd 105*MEG,110*MEG,115*MEG,120*MEG, 125*MEG, 130*MEG, 135*MEG, 140*MEG, /* 72-79 */
    112  1.1      cgd 145*MEG,150*MEG,155*MEG,160*MEG, 165*MEG, 170*MEG, 175*MEG, 180*MEG, /* 80-87 */
    113  1.1      cgd 185*MEG,190*MEG,195*MEG,200*MEG, 210*MEG, 220*MEG, 230*MEG, 240*MEG, /* 88-95 */
    114  1.1      cgd 250*MEG,260*MEG,270*MEG,280*MEG, 290*MEG, 300*MEG                    /* 96-101*/
    115  1.1      cgd };
    116  1.1      cgd #undef MEG
    117  1.1      cgd 
    118  1.1      cgd char *lpbuf,*lpnt,*inbuffer,*lpend;	/* input/output pointers to the buffers */
    119  1.1      cgd struct cel *cell;	/*	pointer to the dungeon storage	*/
    120  1.1      cgd short hitp[MAXX][MAXY];		/*	monster hp on level		*/
    121  1.1      cgd short iarg[MAXX][MAXY];	/*	arg for the item array	*/
    122  1.1      cgd char item[MAXX][MAXY];	/*	objects in maze if any	*/
    123  1.1      cgd char know[MAXX][MAXY];	/*	1 or 0 if here before	*/
    124  1.1      cgd char mitem[MAXX][MAXY];	/*	monster item array 		*/
    125  1.1      cgd char moved[MAXX][MAXY];	/*	monster movement flags  */
    126  1.1      cgd char stealth[MAXX][MAXY];	/*  0=sleeping 1=awake monst*/
    127  1.1      cgd char iven[26];			/*	inventory for player			*/
    128  1.1      cgd short ivenarg[26];		/*	inventory for player			*/
    129  1.1      cgd char lastmonst[40];		/*	this has the name of the current monster	*/
    130  1.1      cgd char beenhere[MAXLEVEL+MAXVLEVEL]={0};	/*  1 if have been on this level */
    131  1.1      cgd char VERSION=VER;	/*	this is the present version # of the program	*/
    132  1.1      cgd char SUBVERSION=SUBVER;
    133  1.1      cgd char nosignal=0;	/* set to 1 to disable the signals from doing anything */
    134  1.1      cgd char predostuff=0;	/*  2 means that the trap handling routines must do a
    135  1.1      cgd 						showplayer() after a trap.  0 means don't showplayer()
    136  1.1      cgd 						0 - we are in create player screen
    137  1.1      cgd 						1 - we are in welcome screen
    138  1.1      cgd 						2 - we are in the normal game	*/
    139  1.1      cgd char loginname[20];		/* players login name */
    140  1.1      cgd char logname[LOGNAMESIZE];	/* players name storage for scoring				*/
    141  1.1      cgd char sex=1;				/*  default is a man  0=woman						*/
    142  1.1      cgd char boldon=1;			/*  1=bold objects  0=inverse objects				*/
    143  1.1      cgd char ckpflag=0;			/*	1 if want checkpointing of game, 0 otherwise	*/
    144  1.1      cgd char cheat=0;			/*	1 if the player has fudged save file			*/
    145  1.6  thorpej short level=0;			/*  cavelevel player is on = c[CAVELEVEL]			*/
    146  1.1      cgd char wizard=0;			/*	the wizard mode flag							*/
    147  1.1      cgd short lastnum=0;		/* the number of the monster last hitting player 	*/
    148  1.1      cgd short hitflag=0;		/*	flag for if player has been hit when running 	*/
    149  1.1      cgd short hit2flag=0;		/*	flag for if player has been hit when running 	*/
    150  1.1      cgd short hit3flag=0;		/*	flag for if player has been hit flush input 	*/
    151  1.1      cgd short playerx,playery;	/*	the room on the present level of the player		*/
    152  1.1      cgd short lastpx,lastpy;	/*	0 --- MAXX-1  or  0 --- MAXY-1					*/
    153  1.1      cgd short oldx,oldy;
    154  1.1      cgd short lasthx=0,lasthy=0;	/* location of monster last hit by player		*/
    155  1.1      cgd short nobeep=0;			/* true if program is not to beep  					*/
    156  1.1      cgd unsigned long randx=33601;	/*	the random number seed						*/
    157  1.1      cgd long initialtime=0;			/* time playing began 							*/
    158  1.1      cgd long gtime=0;				/*	the clock for the game						*/
    159  1.1      cgd long outstanding_taxes=0;	/* present tax bill from score file 			*/
    160  1.1      cgd long c[100],cbak[100];		/*	the character description arrays			*/
    161  1.1      cgd int enable_scroll=0;		/* constant for enabled/disabled scrolling regn */
    162  1.1      cgd char aborted[] = " aborted";
    163  1.1      cgd struct sphere *spheres=0; /*pointer to linked list for spheres of annihilation*/
    164  1.1      cgd char *levelname[]=
    165  1.1      cgd { " H"," 1"," 2"," 3"," 4"," 5"," 6"," 7"," 8"," 9","10","V1","V2","V3" };
    166  1.1      cgd 
    167  1.1      cgd char objnamelist[]=" ATOP%^F&^+M=%^$$f*OD#~][[)))(((||||||||{?!BC}o:@.<<<<EVV))([[]]](^ [H*** ^^ S tsTLc............................................";
    168  1.1      cgd char monstnamelist[]=" BGHJKOScjtAELNQRZabhiCTYdegmvzFWflorXV pqsyUkMwDDPxnDDuD        ...............................................................";
    169  1.1      cgd char *objectname[]=
    170  1.1      cgd { 0,"a holy altar","a handsome jewel encrusted throne","the orb","a pit",
    171  1.1      cgd   "a staircase leading upwards","an elevator going up","a bubbling fountain",
    172  1.1      cgd   "a great marble statue","a teleport trap","the college of Larn",
    173  1.1      cgd   "a mirror","the DND store","a staircase going down","an elevator going down",
    174  1.1      cgd   "the bank of Larn","the 5th branch of the Bank of Larn",
    175  1.1      cgd   "a dead fountain","gold","an open door","a closed door",
    176  1.1      cgd   "a wall","The Eye of Larn","plate mail","chain mail","leather armor",
    177  1.1      cgd   "a sword of slashing","Bessman's flailing hammer","a sunsword",
    178  1.1      cgd   "a two handed sword","a spear","a dagger",
    179  1.1      cgd   "ring of extra regeneration","a ring of regeneration","a ring of protection",
    180  1.1      cgd   "an energy ring","a ring of dexterity","a ring of strength",
    181  1.1      cgd   "a ring of cleverness","a ring of increase damage","a belt of striking",
    182  1.1      cgd   "a magic scroll","a magic potion","a book","a chest",
    183  1.1      cgd   "an amulet of invisibility","an orb of dragon slaying",
    184  1.1      cgd   "a scarab of negate spirit","a cube of undead control",
    185  1.1      cgd   "device of theft prevention","a brilliant diamond","a ruby",
    186  1.1      cgd   "an enchanting emerald","a sparkling sapphire","the dungeon entrance",
    187  1.1      cgd   "a volcanic shaft leaning downward","the base of a volcanic shaft",
    188  1.1      cgd   "a battle axe","a longsword","a flail","ring mail","studded leather armor",
    189  1.1      cgd   "splint mail","plate armor","stainless plate armor","a lance of death",
    190  1.1      cgd   "an arrow trap","an arrow trap","a shield","your home",
    191  1.1      cgd   "gold","gold","gold","a dart trap",
    192  1.1      cgd   "a dart trap","a trapdoor","a trapdoor","the local trading post",
    193  1.1      cgd   "a teleport trap", "a massive throne",
    194  1.1      cgd   "a sphere of annihilation","a handsome jewel encrusted throne",
    195  1.1      cgd   "the Larn Revenue Service","a fortune cookie","","","","","","",
    196  1.1      cgd   "","","","","","","","","","","","","","","","","","","",""
    197  1.1      cgd  };
    198  1.1      cgd 
    199  1.1      cgd 
    200  1.1      cgd /*
    202  1.1      cgd  *	for the monster data
    203  1.1      cgd  *
    204  1.1      cgd  *	array to do rnd() to create monsters <= a given level
    205  1.1      cgd  */
    206  1.1      cgd char monstlevel[] = { 5, 11, 17, 22, 27, 33, 39, 42, 46, 50, 53, 56, 59 };
    207  1.1      cgd 
    208  1.1      cgd struct monst monster[] = {
    209  1.1      cgd /*	NAME			LV	AC	DAM	ATT	DEF	GEN INT GOLD	HP	EXP
    210  1.1      cgd ----------------------------------------------------------------- */
    211  1.1      cgd { "",				0,	0,	0,	0,	0,	 0,  3,   0,	0,	0	},
    212  1.1      cgd { "bat",			1,	0,	1,	0,	0,	 0,  3,   0,	1,	1	},
    213  1.1      cgd { "gnome",			1,	10,	1,	0,	0,	 0,  8,  30,	2,	2	},
    214  1.1      cgd { "hobgoblin",		1,	14,	2,	0,	0,	 0,  5,  25,	3,	2	},
    215  1.1      cgd { "jackal",			1,	17,	1,	0,	0,	 0,  4,   0,	1,	1	},
    216  1.1      cgd { "kobold",			1,	20,	1,	0,	0,	 0,  7,  10,	1,	1	},
    217  1.1      cgd 
    218  1.1      cgd { "orc",			2,	12,	1,	0,	0,	 0,  9,  40,	4,	2	},
    219  1.1      cgd { "snake",			2,	15,	1,	0,	0,	 0,  3,   0,	3,	1	},
    220  1.1      cgd { "giant centipede",2,	14,	0,	4,	0,	 0,  3,   0,	1,	2	},
    221  1.1      cgd { "jaculi",			2,	20,	1,	0,	0,	 0,  3,   0,	2,	1	},
    222  1.1      cgd { "troglodyte",		2,	10,	2,	0,	0,	 0,  5,  80,	4,	3	},
    223  1.1      cgd { "giant ant",		2,	8,	1,	4,	0,	 0,  4,   0,	5,	5	},
    224  1.1      cgd 
    225  1.1      cgd /*	NAME			LV	AC	DAM	ATT	DEF	GEN INT GOLD	HP	EXP
    226  1.1      cgd ----------------------------------------------------------------- */
    227  1.1      cgd 
    228  1.1      cgd { "floating eye",	3,	8,	1,	0,	0,	 0,  3,   0,	 5,	 2	},
    229  1.1      cgd { "leprechaun",		3,	3,	0,	8,	0,	 0,  3,1500,    13,	45	},
    230  1.1      cgd { "nymph",			3,	3,	0,	14,	0,	 0,  9,   0,	18,	45	},
    231  1.1      cgd { "quasit",			3,	5,	3,	0,	0,	 0,  3,   0,	10,	15	},
    232  1.1      cgd { "rust monster",	3,	4,	0,	1,	0,	 0,  3,   0,	18,	25	},
    233  1.1      cgd { "zombie",			3,	12,	2,	0,	0,	 0,  3,   0,	 6,	 7	},
    234  1.1      cgd 
    235  1.1      cgd { "assassin bug",	4,	9,	3,	0,	0,	 0,  3,   0,	20,	15	},
    236  1.1      cgd { "bugbear",		4,	5,	4,	15,	0,	 0,  5,  40,	20,	35	},
    237  1.1      cgd { "hell hound",		4,	5,	2,	2,	0,	 0,  6,   0,	16,	35	},
    238  1.1      cgd { "ice lizard",		4,	11,	2,	10,	0,	 0,  6,  50,	16,	25	},
    239  1.1      cgd { "centaur",		4,	6,	4,	0,	0,	 0, 10,  40,	24,	45	},
    240  1.1      cgd 
    241  1.1      cgd /*	NAME			LV	AC	DAM	ATT	DEF	GEN INT GOLD	HP	EXP
    242  1.1      cgd ----------------------------------------------------------------- */
    243  1.1      cgd 
    244  1.1      cgd { "troll",			5,	4,	5,	0,	0,	 0,  9,  80,	50,	300	},
    245  1.1      cgd { "yeti",			5,	6,	4,	0,	0,	 0,  5,  50, 	35,	100	},
    246  1.1      cgd { "white dragon",	5,	2,	4,	5,	0,	 0, 16, 500,	55,	1000},
    247  1.1      cgd { "elf",			5,	8,	1,	0,	0,	 0, 15,  50,	22,	35	},
    248  1.1      cgd { "gelatinous cube",5,	9,	1,	0,	0,	 0,  3,   0,	22,	45	},
    249  1.1      cgd 
    250  1.1      cgd { "metamorph",		6,	7,	3,	0,	0,	 0,  3,  0,		30,	40	},
    251  1.1      cgd { "vortex",			6,	4,	3,	0,	0,	 0,  3,  0,		30,	55	},
    252  1.1      cgd { "ziller",			6,	15,	3,	0,	0,	 0,  3,  0,		30,	35	},
    253  1.1      cgd { "violet fungi",	6,	12,	3,	0,	0,	 0,  3,  0,	 	38,	100	},
    254  1.1      cgd { "wraith",			6,	3,	1,	6,	0,	 0,  3,  0,		30,	325	},
    255  1.1      cgd { "forvalaka",		6,	2,	5,	0,	0,	 0,  7,  0,		50,	280	},
    256  1.1      cgd 
    257  1.1      cgd /*	NAME			LV	AC	DAM	ATT	DEF	GEN INT GOLD	HP	EXP
    258  1.1      cgd ----------------------------------------------------------------- */
    259  1.1      cgd 
    260  1.1      cgd { "lama nobe",		7,	7,	3,	0,	0,	 0,  6,  0,		35,	80	},
    261  1.1      cgd { "osequip",		7,	4,	3,	16,	0,	 0,  4,  0,		35,	100	},
    262  1.1      cgd { "rothe",			7,	15,	5,	0,	0,	 0,  3,  100,	50,	250	},
    263  1.1      cgd { "xorn",			7,	0,	6,	0,	0,	 0, 13,  0,		60,	300	},
    264  1.1      cgd { "vampire",		7,	3,	4,	6,	0,	 0, 17,  0,		50,	1000},
    265  1.1      cgd { "invisible stalker",7,3,	6,	0,	0,	 0,  5,  0,		50,	350	},
    266  1.1      cgd 
    267  1.1      cgd { "poltergeist",	8,	1,	4,	0,	0,	 0,  3,  0,		50,	450	},
    268  1.1      cgd { "disenchantress",	8,	3,	0,	9,	0,	 0,  3,  0,		50,	500	},
    269  1.1      cgd { "shambling mound",8,	2,	5,	0,	0,	 0,  6,  0,		45,	400	},
    270  1.1      cgd { "yellow mold",	8,	12,	4,	0,	0,	 0,  3,  0,		35,	250	},
    271  1.1      cgd { "umber hulk",		8,	3,	7,	11,	0,	 0, 14,  0,		65,	600	},
    272  1.1      cgd 
    273  1.1      cgd /*	NAME			LV	AC	DAM	ATT	DEF	GEN INT GOLD	HP	EXP
    274  1.1      cgd ----------------------------------------------------------------- */
    275  1.1      cgd 
    276  1.1      cgd { "gnome king",		9,	-1,	10,	0,	0,	 0, 18,  2000,	100,3000	},
    277  1.1      cgd { "mimic",			9,	 5,	6,	0,	0,	 0,  8,  0,		55,	99		},
    278  1.1      cgd { "water lord",		9, -10,	15,	7,	0,	 0, 20,  0,		150,15000	},
    279  1.1      cgd { "bronze dragon",	9,	 2,	9,	3,	0,	 0, 16,  300,	80, 4000	},
    280  1.1      cgd { "green dragon",	9,	 3,	8,	10,	0,	 0, 15,  200,	70, 2500	},
    281  1.1      cgd { "purple worm",	9,	-1,	11,	0,	0,	 0,  3,  100,	120,15000	},
    282  1.1      cgd { "xvart",			9,	-2,	12,	0,	0,	 0, 13,  0,		90,	1000	},
    283  1.1      cgd 
    284  1.1      cgd { "spirit naga",	10, -20,12,	12,	0,	 0, 23,  0,		95, 20000	},
    285  1.1      cgd { "silver dragon",	10,	-1,	12,	3,	0,	 0, 20,  700,	100,10000	},
    286  1.1      cgd { "platinum dragon",10,	-5,	15,	13,	0,	 0, 22,  1000,	130,24000	},
    287  1.1      cgd { "green urchin",	10,	-3,	12,	0,	0,	 0,  3,  0,		85, 5000	},
    288  1.1      cgd { "red dragon",		10,	-2,	13,	3,	0,	 0, 19,  800,	110,14000	},
    289  1.1      cgd 
    290  1.1      cgd { "type I demon lord",	12,-30,	18,	0,	 0,  0, 20,	0,	140,50000	},
    291  1.1      cgd { "type II demon lord",	13,-30,	18,	0,	 0,  0, 21,	0,	160,75000	},
    292  1.1      cgd { "type III demon lord",14,-30,	18,	0,	 0,  0, 22,	0,	180,100000	},
    293  1.1      cgd { "type IV demon lord",	15,-35,	20,	0,	 0,  0, 23,	0,	200,125000	},
    294  1.1      cgd { "type V demon lord",	16,-40,	22,	0,	 0,  0, 24,	0,	220,150000	},
    295  1.1      cgd { "type VI demon lord",	17,-45,	24,	0,	 0,  0, 25,	0,	240,175000	},
    296  1.1      cgd { "type VII demon lord",18,-70,	27,	6,	 0,  0, 26,	0,	260,200000	},
    297  1.1      cgd { "demon prince",		25,-127,30,	6,	 0,  0, 28,	0,	345,300000	}
    298  1.1      cgd 
    299  1.1      cgd /*	NAME				LV	AC	DAM	ATT	DEF	GEN INT GOLD	HP	EXP
    300  1.1      cgd --------------------------------------------------------------------- */
    301  1.1      cgd  };
    302  1.1      cgd 
    303  1.1      cgd /*	name array for scrolls		*/
    304  1.2  mycroft 
    305  1.2  mycroft char *scrollname[] = {"","","","","","","","","","","","","","",
    306  1.2  mycroft 		      "","","","","","","","","","","","","",""};
    307  1.2  mycroft 
    308  1.2  mycroft char *scrollhide[] = {
    309  1.2  mycroft " enchant armor",
    310  1.2  mycroft " enchant weapon",
    311  1.2  mycroft " enlightenment",
    312  1.2  mycroft " blank paper",
    313  1.2  mycroft " create monster",
    314  1.2  mycroft " create artifact",
    315  1.2  mycroft " aggravate monsters",
    316  1.2  mycroft " time warp",
    317  1.2  mycroft " teleportation",
    318  1.2  mycroft " expanded awareness",
    319  1.2  mycroft " haste monsters",
    320  1.2  mycroft " monster healing",
    321  1.2  mycroft " spirit protection",
    322  1.2  mycroft " undead protection",
    323  1.2  mycroft " stealth",
    324  1.2  mycroft " magic mapping",
    325  1.2  mycroft " hold monsters",
    326  1.2  mycroft " gem perfection",
    327  1.2  mycroft " spell extension",
    328  1.2  mycroft " identify",
    329  1.2  mycroft " remove curse",
    330  1.2  mycroft " annihilation",
    331  1.2  mycroft " pulverization",
    332  1.2  mycroft " life protection",
    333  1.2  mycroft "  ",
    334  1.2  mycroft "  ",
    335  1.2  mycroft "  ",
    336  1.1      cgd "  "
    337  1.1      cgd  };
    338  1.2  mycroft 
    339  1.2  mycroft char *potionname[] = {"","","","","","","","","","","","","","",
    340  1.2  mycroft 		      "","","","","","","","","","","","","","",
    341  1.2  mycroft 		      "","","","","","",""};
    342  1.1      cgd 
    343  1.2  mycroft /*	name array for magic potions	*/
    344  1.2  mycroft char *potionhide[] = {
    345  1.2  mycroft " sleep",
    346  1.2  mycroft " healing",
    347  1.2  mycroft " raise level",
    348  1.2  mycroft " increase ability",
    349  1.2  mycroft " wisdom",
    350  1.2  mycroft " strength",
    351  1.2  mycroft " raise charisma",
    352  1.2  mycroft " dizziness",
    353  1.2  mycroft " learning",
    354  1.2  mycroft " gold detection",
    355  1.2  mycroft " monster detection",
    356  1.2  mycroft " forgetfulness",
    357  1.2  mycroft " water",
    358  1.2  mycroft " blindness",
    359  1.2  mycroft " confusion",
    360  1.2  mycroft " heroism",
    361  1.2  mycroft " sturdiness",
    362  1.2  mycroft " giant strength",
    363  1.2  mycroft " fire resistance",
    364  1.2  mycroft " treasure finding",
    365  1.4  mycroft " instant healing",
    366  1.2  mycroft " cure dianthroritis",
    367  1.2  mycroft " poison",
    368  1.2  mycroft " see invisible",
    369  1.2  mycroft "  ",
    370  1.2  mycroft "  ",
    371  1.2  mycroft "  ",
    372  1.2  mycroft "  ",
    373  1.2  mycroft "  ",
    374  1.2  mycroft "  ",
    375  1.2  mycroft "  ",
    376  1.2  mycroft "  ",
    377  1.2  mycroft "  ",
    378  1.2  mycroft "  ",
    379  1.1      cgd "  "
    380  1.1      cgd  };
    381  1.1      cgd 
    382  1.1      cgd 
    383  1.1      cgd /*
    385  1.1      cgd 	spell data
    386  1.1      cgd  */
    387  1.1      cgd char spelknow[SPNUM]={0};
    388  1.1      cgd char splev[] = { 1, 4, 9, 14, 18, 22, 26, 29, 32, 35, 37, 37, 37, 37, 37 };
    389  1.1      cgd 
    390  1.1      cgd char *spelcode[]={
    391  1.1      cgd 	"pro",	"mle",	"dex",	"sle",	"chm",	"ssp",
    392  1.1      cgd 	"web",	"str",	"enl",	"hel",	"cbl",	"cre",	"pha",	"inv",
    393  1.1      cgd 	"bal",	"cld",	"ply",	"can",	"has",	"ckl",	"vpr",
    394  1.1      cgd 	"dry",	"lit",	"drl",	"glo",	"flo",	"fgr",
    395  1.1      cgd 	"sca",	"hld",	"stp",	"tel",	"mfi", /* 31 */
    396  1.1      cgd 	"sph",	"gen",	"sum",	"wtw",	"alt",	"per"
    397  1.1      cgd  };
    398  1.1      cgd 
    399  1.1      cgd char *spelname[]={
    400  1.1      cgd 	"protection",				"magic missile",		"dexterity",
    401  1.1      cgd 	"sleep",					"charm monster",		"sonic spear",
    402  1.1      cgd 
    403  1.1      cgd 	"web",						"strength",				"enlightenment",
    404  1.1      cgd 	"healing",					"cure blindness",		"create monster",
    405  1.1      cgd 	"phantasmal forces",		"invisibility",
    406  1.1      cgd 
    407  1.1      cgd 	"fireball",					"cold",					"polymorph",
    408  1.1      cgd 	"cancellation",				"haste self",			"cloud kill",
    409  1.1      cgd 	"vaporize rock",
    410  1.1      cgd 
    411  1.1      cgd 	"dehydration",				"lightning",			"drain life",
    412  1.1      cgd 	"invulnerability",			"flood",				"finger of death",
    413  1.1      cgd 
    414  1.1      cgd 	"scare monster",			"hold monster",			"time stop",
    415  1.1      cgd 	"teleport away",			"magic fire",
    416  1.1      cgd 
    417  1.1      cgd 	"sphere of annihilation",	"genocide",				"summon demon",
    418  1.1      cgd 	"walk through walls",		"alter reality",		"permanence",
    419  1.1      cgd 	""
    420  1.1      cgd  };
    421  1.1      cgd 
    422  1.1      cgd char *speldescript[]={
    423  1.1      cgd /* 1 */
    424  1.1      cgd 	"generates a +2 protection field",
    425  1.1      cgd 	"creates and hurls a magic missile equivalent to a + 1 magic arrow",
    426  1.1      cgd 	"adds +2 to the casters dexterity",
    427  1.1      cgd 	"causes some monsters to go to sleep",
    428  1.1      cgd 	"some monsters may be awed at your magnificence",
    429  1.1      cgd 	"causes your hands to emit a screeching sound toward what they point",
    430  1.1      cgd /* 7 */
    431  1.1      cgd 	"causes strands of sticky thread to entangle an enemy",
    432  1.1      cgd 	"adds +2 to the casters strength for a short term",
    433  1.1      cgd 	"the caster becomes aware of things around him",
    434  1.1      cgd 	"restores some hp to the caster",
    435  1.1      cgd 	"restores sight to one so unfortunate as to be blinded",
    436  1.1      cgd 	"creates a monster near the caster appropriate for the location",
    437  1.1      cgd 	"creates illusions, and if believed, monsters die",
    438  1.1      cgd 	"the caster becomes invisible",
    439  1.1      cgd /* 15 */
    440  1.1      cgd 	"makes a ball of fire that burns on what it hits",
    441  1.1      cgd 	"sends forth a cone of cold which freezes what it touches",
    442  1.1      cgd 	"you can find out what this does for yourself",
    443  1.1      cgd 	"negates the ability of a monster to use his special abilities",
    444  1.1      cgd 	"speeds up the casters movements",
    445  1.1      cgd 	"creates a fog of poisonous gas which kills all that is within it",
    446  1.1      cgd 	"this changes rock to air",
    447  1.1      cgd /* 22 */
    448  1.1      cgd 	"dries up water in the immediate vicinity",
    449  1.1      cgd 	"you finger will emit a lightning bolt when this spell is cast",
    450  1.1      cgd 	"subtracts hit points from both you and a monster",
    451  1.1      cgd 	"this globe helps to protect the player from physical attack",
    452  1.1      cgd 	"this creates an avalanche of H2O to flood the immediate chamber",
    453  1.1      cgd 	"this is a holy spell and calls upon your god to back you up",
    454  1.1      cgd /* 28 */
    455  1.1      cgd 	"terrifies the monster so that hopefully he wont hit the magic user",
    456  1.1      cgd 	"the monster is frozen in his tracks if this is successful",
    457  1.1      cgd 	"all movement in the caverns ceases for a limited duration",
    458  1.1      cgd 	"moves a particular monster around in the dungeon (hopefully away from you)",
    459  1.1      cgd 	"this causes a curtain of fire to appear all around you",
    460  1.1      cgd /* 33 */
    461  1.1      cgd 	"anything caught in this sphere is instantly killed.  Warning -- dangerous",
    462  1.1      cgd 	"eliminates a species of monster from the game -- use sparingly",
    463  1.1      cgd 	"summons a demon who hopefully helps you out",
    464  1.1      cgd 	"allows the player to walk through walls for a short period of time",
    465  1.1      cgd 	"god only knows what this will do",
    466  1.1      cgd 	"makes a character spell permanent, i. e. protection, strength, etc.",
    467  1.1      cgd 	""
    468  1.1      cgd  };
    469  1.1      cgd 
    470  1.1      cgd char spelweird[MAXMONST+8][SPNUM] = {
    471  1.1      cgd /*                      p m d s c s    w s e h c c p i    b c p c h c v    d l d g f f    s h s t m    s g s w a p */
    472  1.1      cgd /*                      r l e l h s    e t n e b r h n    a l l a a k p    r i r l l g    c l t e f    p e u t l e */
    473  1.1      cgd /*                      o e x e m p    b r l l l e a v    l d y n s l r    y t l o o r    a d p l i    h n m w t r */
    474  1.1      cgd 
    475  1.1      cgd 
    476  1.1      cgd /*            bat */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
    477  1.1      cgd /*          gnome */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,5,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
    478  1.1      cgd /*      hobgoblin */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
    479  1.1      cgd /*         jackal */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
    480  1.1      cgd /*         kobold */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,5,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
    481  1.1      cgd 
    482  1.1      cgd /*            orc */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   4,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
    483  1.1      cgd /*          snake */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
    484  1.1      cgd /*giant centipede */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
    485  1.1      cgd /*         jaculi */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
    486  1.1      cgd /*     troglodyte */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
    487  1.1      cgd 
    488  1.1      cgd /*      giant ant */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
    489  1.1      cgd /*   floating eye */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
    490  1.1      cgd /*     leprechaun */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
    491  1.1      cgd /*          nymph */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
    492  1.1      cgd /*         quasit */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
    493  1.1      cgd 
    494  1.1      cgd /*   rust monster */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   4,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
    495  1.1      cgd /*         zombie */ {  0,0,0,8,0,4,   0,0,0,0,0,0,0,0,   0,0,0,0,0,4,0,   4,0,0,0,0,4,   0,0,0,0,0,   0,0,0,0,0,0 },
    496  1.1      cgd /*   assassin bug */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
    497  1.1      cgd /*        bugbear */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,5,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
    498  1.1      cgd /*     hell hound */ {  0,6,0,0,0,0,   12,0,0,0,0,0,0,0,  0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
    499  1.1      cgd 
    500  1.1      cgd /*     ice lizard */ {  0,0,0,0,0,0,   11,0,0,0,0,0,0,0,  0,15,0,0,0,0,0,  0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
    501  1.1      cgd /*        centaur */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
    502  1.1      cgd /*          troll */ {  0,7,0,0,0,0,   0,0,0,0,0,0,0,5,   0,0,0,0,0,0,0,   4,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
    503  1.1      cgd /*           yeti */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,0,   0,15,0,0,0,0,0,  0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
    504  1.1      cgd /*   white dragon */ {  0,0,0,0,0,0,   0,0,0,0,0,0,14,0,  0,15,0,0,0,0,0,  4,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
    505  1.1      cgd 
    506  1.1      cgd /*            elf */ {  0,0,0,0,0,0,   0,0,0,0,0,0,14,5,  0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
    507  1.1      cgd /*gelatinous cube */ {  0,0,0,0,0,0,   2,0,0,0,0,0,0,0,   0,0,0,0,0,4,0,   0,0,0,0,0,4,   0,0,0,0,0,   0,0,0,0,0,0 },
    508  1.1      cgd /*      metamorph */ {  0,13,0,0,0,0,  2,0,0,0,0,0,0,0,   0,0,0,0,0,4,0,   4,0,0,0,0,4,   0,0,0,0,0,   0,0,0,0,0,0 },
    509  1.1      cgd /*         vortex */ {  0,13,0,0,0,10, 1,0,0,0,0,0,0,0,   0,0,0,0,0,4,0,   4,0,0,0,4,4,   0,0,0,0,0,   0,0,0,0,0,0 },
    510  1.1      cgd /*         ziller */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
    511  1.1      cgd 
    512  1.1      cgd /*   violet fungi */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
    513  1.1      cgd /*         wraith */ {  0,0,0,8,0,4,   0,0,0,0,0,0,0,0,   0,0,0,0,0,4,0,   4,0,0,0,0,4,   0,0,0,0,0,   0,0,0,0,0,0 },
    514  1.1      cgd /*      forvalaka */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,5,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
    515  1.1      cgd /*      lama nobe */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
    516  1.1      cgd /*        osequip */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
    517  1.1      cgd 
    518  1.1      cgd /*          rothe */ {  0,7,0,0,0,0,   0,0,0,0,0,0,0,5,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
    519  1.1      cgd /*           xorn */ {  0,7,0,0,0,0,   0,0,0,0,0,0,0,5,   0,0,0,0,0,0,0,   4,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
    520  1.1      cgd /*        vampire */ {  0,0,0,8,0,4,   0,0,0,0,0,0,0,0,   0,0,0,0,0,4,0,   0,0,0,0,0,4,   0,0,0,0,0,   0,0,0,0,0,0 },
    521  1.1      cgd /*invisible staker*/ {  0,0,0,0,0,0,   1,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
    522  1.1      cgd /*    poltergeist */ {  0,13,0,8,0,4,  1,0,0,0,0,0,0,0,   0,4,0,0,0,4,0,   4,0,0,0,4,4,   0,0,0,0,0,   0,0,0,0,0,0 },
    523  1.1      cgd 
    524  1.1      cgd /* disenchantress */ {  0,0,0,8,0,0,   0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
    525  1.1      cgd /*shambling mound */ {  0,0,0,0,0,10,  0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
    526  1.1      cgd /*    yellow mold */ {  0,0,0,8,0,0,   1,0,0,0,0,0,4,0,   0,0,0,0,0,4,0,   0,0,0,0,0,4,   0,0,0,0,0,   0,0,0,0,0,0 },
    527  1.1      cgd /*     umber hulk */ {  0,7,0,0,0,0,   0,0,0,0,0,0,0,5,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
    528  1.1      cgd /*     gnome king */ {  0,7,0,0,3,0,   0,0,0,0,0,0,0,5,   0,0,9,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
    529  1.1      cgd 
    530  1.1      cgd /*          mimic */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
    531  1.1      cgd /*     water lord */ {  0,13,0,8,3,4,  1,0,0,0,0,0,0,0,   0,0,9,0,0,4,0,   0,0,0,0,16,4,  0,0,0,0,0,   0,0,0,0,0,0 },
    532  1.1      cgd /*  bronze dragon */ {  0,7,0,0,0,0,   0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
    533  1.1      cgd /*   green dragon */ {  0,7,0,0,0,0,   11,0,0,0,0,0,0,0,  0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
    534  1.1      cgd /*    purple worm */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
    535  1.1      cgd 
    536  1.1      cgd /*          xvart */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
    537  1.1      cgd /*    spirit naga */ {  0,13,0,8,3,4,  1,0,0,0,0,0,0,5,   0,4,9,0,0,4,0,   4,0,0,0,4,4,   0,0,0,0,0,   0,0,0,0,0,0 },
    538  1.1      cgd /*  silver dragon */ {  0,6,0,9,0,0,   12,0,0,0,0,0,0,0,  0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
    539  1.1      cgd /*platinum dragon */ {  0,7,0,9,0,0,   11,0,0,0,0,0,14,0, 0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
    540  1.1      cgd /*   green urchin */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
    541  1.1      cgd /*     red dragon */ {  0,6,0,0,0,0,   12,0,0,0,0,0,0,0,  0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
    542  1.1      cgd 
    543  1.1      cgd /*                      p m d s c s    w s e h c c p i    b c p c h c v    d l d g f f    s h s t m    s g s w a p */
    544  1.1      cgd /*                      r l e l h s    e t n e b r h n    a l l a a k p    r i r l l g    c l t e f    p e u t l e */
    545  1.1      cgd /*                      o e x e m p    b r l l l e a v    l d y n s l r    y t l o o r    a d p l i    h n m w t r */
    546  1.1      cgd 
    547  1.1      cgd /*     demon lord */ {  0,7,0,4,3,0,   1,0,0,0,0,0,14,5,  0,0,4,0,0,4,0,   4,0,0,0,4,4,   0,0,0,0,0,   9,0,0,0,0,0 },
    548  1.1      cgd /*     demon lord */ {  0,7,0,4,3,0,   1,0,0,0,0,0,14,5,  0,0,4,0,0,4,0,   4,0,0,0,4,4,   0,0,0,0,0,   9,0,0,0,0,0 },
    549  1.1      cgd /*     demon lord */ {  0,7,0,4,3,0,   1,0,0,0,0,0,14,5,  0,0,4,0,0,4,0,   4,0,0,0,4,4,   0,0,0,0,0,   9,0,0,0,0,0 },
    550  1.1      cgd /*     demon lord */ {  0,7,0,4,3,0,   1,0,0,0,0,0,14,5,  0,0,4,0,0,4,0,   4,0,0,0,4,4,   0,0,0,0,0,   9,0,0,0,0,0 },
    551  1.1      cgd /*     demon lord */ {  0,7,0,4,3,0,   1,0,0,0,0,0,14,5,  0,0,4,0,0,4,0,   4,0,0,0,4,4,   0,0,0,0,0,   9,0,0,0,0,0 },
    552  1.1      cgd /*     demon lord */ {  0,7,0,4,3,0,   1,0,0,0,0,0,14,5,  0,0,4,0,0,4,0,   4,0,0,0,4,4,   0,0,0,0,0,   9,0,0,0,0,0 },
    553  1.1      cgd /*     demon lord */ {  0,7,0,4,3,0,   1,0,0,0,0,0,14,5,  0,0,4,0,0,4,0,   4,0,0,0,4,4,   0,0,0,0,0,   9,0,0,0,0,0 },
    554  1.1      cgd /*   demon prince */ {  0,7,0,4,3,9,   1,0,0,0,0,0,14,5,  0,0,4,0,0,4,0,   4,0,0,0,4,4,   4,0,0,0,4,   9,0,0,0,0,0 }
    555  1.1      cgd 
    556  1.1      cgd  };
    557  1.1      cgd 
    558  1.1      cgd char *spelmes[] = { "",
    559  1.1      cgd /*  1 */	"the web had no effect on the %s",
    560  1.1      cgd /*  2 */	"the %s changed shape to avoid the web",
    561  1.1      cgd /*  3 */	"the %s isn't afraid of you",
    562  1.1      cgd /*  4 */	"the %s isn't affected",
    563  1.1      cgd /*  5 */	"the %s can see you with his infravision",
    564  1.1      cgd /*  6 */	"the %s vaporizes your missile",
    565  1.1      cgd /*  7 */	"your missile bounces off the %s",
    566  1.1      cgd /*  8 */	"the %s doesn't sleep",
    567  1.1      cgd /*  9 */	"the %s resists",
    568  1.1      cgd /* 10 */	"the %s can't hear the noise",
    569  1.1      cgd /* 11 */	"the %s's tail cuts it free of the web",
    570  1.1      cgd /* 12 */	"the %s burns through the web",
    571  1.1      cgd /* 13 */	"your missiles pass right through the %s",
    572  1.1      cgd /* 14 */	"the %s sees through your illusions",
    573  1.1      cgd /* 15 */	"the %s loves the cold!",
    574  1.1      cgd /* 16 */	"the %s loves the water!"
    575  1.1      cgd  };
    576  1.1      cgd 
    577  1.1      cgd char to_lower[]= /* tolower[character] = lower case converted character */
    578  1.1      cgd     {
    579  1.1      cgd     0000,0001,0002,0003,0004,0005,0006,0007,0010,0011,0012,0013,0014,0015,0016,0017, /* NUL-SI*/
    580  1.1      cgd     0020,0021,0022,0023,0024,0025,0026,0027,0030,0031,0032,0033,0034,0035,0036,0037, /* DLE-US*/
    581  1.1      cgd     0040,0041,0042,0043,0044,0045,0046,0047,0050,0051,0052,0053,0054,0055,0056,0057, /* SP-/ */
    582  1.1      cgd     0060,0061,0062,0063,0064,0065,0066,0067,0070,0071,0072,0073,0074,0075,0076,0077, /* 0-? */
    583  1.1      cgd     0100,0141,0142,0143,0144,0145,0146,0147,0150,0151,0152,0153,0154,0155,0156,0157, /* @-O */
    584  1.1      cgd     0160,0161,0162,0163,0164,0165,0166,0167,0170,0171,0172,0133,0134,0135,0136,0137, /* P-_ */
    585  1.1      cgd     0140,0141,0142,0143,0144,0145,0146,0147,0150,0151,0152,0153,0154,0155,0156,0157, /* `-o */
    586  1.1      cgd     0160,0161,0162,0163,0164,0165,0166,0167,0170,0171,0172,0173,0174,0175,0176,0177, /* p-DEL */
    587  1.1      cgd     };
    588  1.1      cgd 
    589  1.1      cgd char to_upper[]= /* toupper[character] = upper case converted character */
    590  1.1      cgd     {
    591  1.1      cgd     0000,0001,0002,0003,0004,0005,0006,0007,0010,0011,0012,0013,0014,0015,0016,0017, /* NUL-SI*/
    592  1.1      cgd     0020,0021,0022,0023,0024,0025,0026,0027,0030,0031,0032,0033,0034,0035,0036,0037, /* DLE-US*/
    593  1.1      cgd     0040,0041,0042,0043,0044,0045,0046,0047,0050,0051,0052,0053,0054,0055,0056,0057, /* SP-/ */
    594  1.1      cgd     0060,0061,0062,0063,0064,0065,0066,0067,0070,0071,0072,0073,0074,0075,0076,0077, /* 0-? */
    595  1.1      cgd     0100,0101,0102,0103,0104,0105,0106,0107,0110,0111,0112,0113,0114,0115,0116,0117, /* @-O */
    596  1.1      cgd     0120,0121,0122,0123,0124,0125,0126,0127,0130,0131,0132,0133,0134,0135,0136,0137, /* P-_ */
    597  1.1      cgd     0140,0101,0102,0103,0104,0105,0106,0107,0110,0111,0112,0113,0114,0115,0116,0117, /* `-o */
    598  1.1      cgd     0120,0121,0122,0123,0124,0125,0126,0127,0130,0131,0132,0173,0174,0175,0176,0177, /* p-DEL */
    599  1.1      cgd     };
    600  1.1      cgd 
    601  1.1      cgd char is_digit[]=  /* isdigit[character] = TRUE || FALSE */
    602  1.1      cgd     {
    603  1.1      cgd     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* NUL-SI*/
    604  1.1      cgd     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* DLE-US*/
    605  1.1      cgd     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* SP-/ */
    606  1.1      cgd     1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0, /* 0-? */
    607  1.1      cgd     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* @-O */
    608  1.1      cgd     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* P-_ */
    609  1.1      cgd     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* `-o */
    610  1.1      cgd     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* p-DEL */
    611  1.1      cgd     };
    612  1.1      cgd 
    613  1.1      cgd char is_alpha[]=  /* isalpha[character] = TRUE || FALSE */
    614  1.1      cgd     {
    615  1.1      cgd     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* NUL-SI*/
    616  1.1      cgd     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* DLE-US*/
    617  1.1      cgd     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* SP-/ */
    618  1.1      cgd     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* 0-? */
    619  1.1      cgd     0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, /* @-O */
    620  1.1      cgd     1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0, /* P-_ */
    621  1.1      cgd     0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, /* `-o */
    622  1.1      cgd     1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0, /* p-DEL */
    623  1.1      cgd     };
    624  1.1      cgd 
    625  1.1      cgd /*
    626  1.1      cgd  *	function to create scroll numbers with appropriate probability of
    627  1.1      cgd  *	occurrence
    628  1.1      cgd  *
    629  1.1      cgd  *	0 - armor			1 - weapon		2 - enlightenment	3 - paper
    630  1.1      cgd  *	4 - create monster	5 - create item	6 - aggravate		7 - time warp
    631  1.1      cgd  *	8 - teleportation	9 - expanded awareness				10 - haste monst
    632  1.1      cgd  *	11 - heal monster	12 - spirit protection		13 - undead protection
    633  1.1      cgd  *	14 - stealth		15 - magic mapping			16 - hold monster
    634  1.1      cgd  *	17 - gem perfection 18 - spell extension		19 - identify
    635  1.1      cgd  *	20 - remove curse	21 - annihilation			22 - pulverization
    636  1.1      cgd  *  23 - life protection
    637  1.1      cgd  */
    638  1.1      cgd char scprob[]= { 0, 0, 0, 0, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 3, 3,
    639  1.1      cgd 	3, 3, 3, 4, 4, 4, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 7, 7, 7, 7, 8, 8, 8, 9, 9,
    640  1.1      cgd 	9, 9, 10, 10, 10, 10, 11, 11, 11, 12, 12, 12, 13, 13, 13, 13, 14, 14,
    641  1.1      cgd 	15, 15, 16, 16, 16, 17, 17, 18, 18, 19, 19, 19, 20, 20, 20, 20, 21, 22,
    642  1.1      cgd 	22, 22, 23 };
    643  1.1      cgd 
    644  1.1      cgd /*
    645  1.1      cgd  *	function to return a potion number created with appropriate probability
    646  1.1      cgd  *	of occurrence
    647  1.1      cgd  *
    648  1.1      cgd  *	0 - sleep				1 - healing					2 - raise level
    649  1.1      cgd  *	3 - increase ability	4 - gain wisdom				5 - gain strength
    650  1.1      cgd  *	6 - charismatic character	7 - dizziness			8 - learning
    651  1.1      cgd  *	9 - gold detection		10 - monster detection		11 - forgetfulness
    652  1.1      cgd  *	12 - water				13 - blindness				14 - confusion
    653  1.1      cgd  *	15 - heroism			16 - sturdiness				17 - giant strength
    654  1.1      cgd  *	18 - fire resistance	19 - treasure finding		20 - instant healing
    655  1.1      cgd  *	21 - cure dianthroritis	22 - poison					23 - see invisible
    656  1.1      cgd  */
    657  1.1      cgd char potprob[] = { 0, 0, 1, 1, 1, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 9, 9, 9, 10, 10, 10, 11, 11, 12, 12, 13, 14, 15, 16, 17, 18, 19, 19, 20, 20, 22, 22, 23, 23 };
    658  1.1      cgd 
    659  1.1      cgd char nlpts[] = { 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 5, 6, 7 };
    660  1.1      cgd char nch[] = { 0, 0, 0, 1, 1, 1, 2, 2, 3, 4 };
    661  1.1      cgd char nplt[] = { 0, 0, 0, 0, 1, 1, 2, 2, 3, 4 };
    662               char ndgg[] = { 0, 0, 0, 1, 1, 1, 1, 2, 2, 3, 3, 4, 5 };
    663               char nsw[] = { 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 2, 3 };
    664