data.c revision 1.9 1 1.9 thorpej /* $NetBSD: data.c,v 1.9 1997/10/25 01:40:47 thorpej Exp $ */
2 1.5 cgd
3 1.1 cgd /*-
4 1.1 cgd * Copyright (c) 1988 The Regents of the University of California.
5 1.1 cgd * All rights reserved.
6 1.1 cgd *
7 1.1 cgd * Redistribution and use in source and binary forms, with or without
8 1.1 cgd * modification, are permitted provided that the following conditions
9 1.1 cgd * are met:
10 1.1 cgd * 1. Redistributions of source code must retain the above copyright
11 1.1 cgd * notice, this list of conditions and the following disclaimer.
12 1.1 cgd * 2. Redistributions in binary form must reproduce the above copyright
13 1.1 cgd * notice, this list of conditions and the following disclaimer in the
14 1.1 cgd * documentation and/or other materials provided with the distribution.
15 1.1 cgd * 3. All advertising materials mentioning features or use of this software
16 1.1 cgd * must display the following acknowledgement:
17 1.1 cgd * This product includes software developed by the University of
18 1.1 cgd * California, Berkeley and its contributors.
19 1.1 cgd * 4. Neither the name of the University nor the names of its contributors
20 1.1 cgd * may be used to endorse or promote products derived from this software
21 1.1 cgd * without specific prior written permission.
22 1.1 cgd *
23 1.1 cgd * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
24 1.1 cgd * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
25 1.1 cgd * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
26 1.1 cgd * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
27 1.1 cgd * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
28 1.1 cgd * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
29 1.1 cgd * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
30 1.1 cgd * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
31 1.1 cgd * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
32 1.1 cgd * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
33 1.1 cgd * SUCH DAMAGE.
34 1.1 cgd */
35 1.1 cgd
36 1.8 christos #include <sys/cdefs.h>
37 1.1 cgd #ifndef lint
38 1.5 cgd #if 0
39 1.8 christos static char sccsid[] = "@(#)data.c 5.3 (Berkeley) 5/13/91";
40 1.5 cgd #else
41 1.9 thorpej __RCSID("$NetBSD: data.c,v 1.9 1997/10/25 01:40:47 thorpej Exp $");
42 1.5 cgd #endif
43 1.1 cgd #endif /* not lint */
44 1.1 cgd
45 1.8 christos /* data.c Larn is copyrighted 1986 by Noah Morgan. */
46 1.6 thorpej /* #define NODEFS */
47 1.1 cgd #include "header.h"
48 1.8 christos #include "extern.h"
49 1.1 cgd
50 1.1 cgd /*
51 1.1 cgd class[c[LEVEL]-1] gives the correct name of the players experience level
52 1.1 cgd */
53 1.8 christos static char aa1[] = " mighty evil master";
54 1.8 christos static char aa2[] = "apprentice demi-god";
55 1.8 christos static char aa3[] = " minor demi-god ";
56 1.8 christos static char aa4[] = " major demi-god ";
57 1.8 christos static char aa5[] = " minor deity ";
58 1.8 christos static char aa6[] = " major deity ";
59 1.8 christos static char aa7[] = " novice guardian ";
60 1.8 christos static char aa8[] = "apprentice guardian";
61 1.8 christos static char aa9[] = " The Creator ";
62 1.8 christos u_char *class[] =
63 1.8 christos {
64 1.8 christos " novice explorer ", "apprentice explorer", " practiced explorer", /* -3 */
65 1.8 christos " expert explorer ", " novice adventurer", " adventurer ", /* -6 */
66 1.8 christos "apprentice conjurer", " conjurer ", " master conjurer ", /* -9 */
67 1.8 christos " apprentice mage ", " mage ", " experienced mage ", /* -12 */
68 1.8 christos " master mage ", " apprentice warlord", " novice warlord ", /* -15 */
69 1.8 christos " expert warlord ", " master warlord ", " apprentice gorgon ", /* -18 */
70 1.8 christos " gorgon ", " practiced gorgon ", " master gorgon ", /* -21 */
71 1.8 christos " demi-gorgon ", " evil master ", " great evil master ", /* -24 */
72 1.8 christos aa1, aa1, aa1, /* -27 */
73 1.8 christos aa1, aa1, aa1, /* -30 */
74 1.8 christos aa1, aa1, aa1, /* -33 */
75 1.8 christos aa1, aa1, aa1, /* -36 */
76 1.8 christos aa1, aa1, aa1, /* -39 */
77 1.8 christos aa2, aa2, aa2, /* -42 */
78 1.8 christos aa2, aa2, aa2, /* -45 */
79 1.8 christos aa2, aa2, aa2, /* -48 */
80 1.8 christos aa3, aa3, aa3, /* -51 */
81 1.8 christos aa3, aa3, aa3, /* -54 */
82 1.8 christos aa3, aa3, aa3, /* -57 */
83 1.8 christos aa4, aa4, aa4, /* -60 */
84 1.8 christos aa4, aa4, aa4, /* -63 */
85 1.8 christos aa4, aa4, aa4, /* -66 */
86 1.8 christos aa5, aa5, aa5, /* -69 */
87 1.8 christos aa5, aa5, aa5, /* -72 */
88 1.8 christos aa5, aa5, aa5, /* -75 */
89 1.8 christos aa6, aa6, aa6, /* -78 */
90 1.8 christos aa6, aa6, aa6, /* -81 */
91 1.8 christos aa6, aa6, aa6, /* -84 */
92 1.8 christos aa7, aa7, aa7, /* -87 */
93 1.8 christos aa8, aa8, aa8, /* -90 */
94 1.8 christos aa8, aa8, aa8, /* -93 */
95 1.8 christos " earth guardian ", " air guardian ", " fire guardian ", /* -96 */
96 1.8 christos " water guardian ", " time guardian ", " ethereal guardian ", /* -99 */
97 1.8 christos aa9, aa9, aa9, /* -102 */
98 1.1 cgd };
99 1.1 cgd
100 1.1 cgd /*
101 1.1 cgd table of experience needed to be a certain level of player
102 1.1 cgd skill[c[LEVEL]] is the experience required to attain the next level
103 1.1 cgd */
104 1.1 cgd #define MEG 1000000
105 1.8 christos long skill[] = {
106 1.8 christos 0, 10, 20, 40, 80, 160, 320, 640, 1280, 2560, 5120, /* 1-11 */
107 1.8 christos 10240, 20480, 40960, 100000, 200000, 400000, 700000, 1 * MEG, /* 12-19 */
108 1.8 christos 2 * MEG, 3 * MEG, 4 * MEG, 5 * MEG, 6 * MEG, 8 * MEG, 10 * MEG, /* 20-26 */
109 1.8 christos 12 * MEG, 14 * MEG, 16 * MEG, 18 * MEG, 20 * MEG, 22 * MEG, 24 * MEG, 26 * MEG, 28 * MEG, /* 27-35 */
110 1.8 christos 30 * MEG, 32 * MEG, 34 * MEG, 36 * MEG, 38 * MEG, 40 * MEG, 42 * MEG, 44 * MEG, 46 * MEG, /* 36-44 */
111 1.8 christos 48 * MEG, 50 * MEG, 52 * MEG, 54 * MEG, 56 * MEG, 58 * MEG, 60 * MEG, 62 * MEG, 64 * MEG, /* 45-53 */
112 1.8 christos 66 * MEG, 68 * MEG, 70 * MEG, 72 * MEG, 74 * MEG, 76 * MEG, 78 * MEG, 80 * MEG, 82 * MEG, /* 54-62 */
113 1.8 christos 84 * MEG, 86 * MEG, 88 * MEG, 90 * MEG, 92 * MEG, 94 * MEG, 96 * MEG, 98 * MEG, 100 * MEG, /* 63-71 */
114 1.8 christos 105 * MEG, 110 * MEG, 115 * MEG, 120 * MEG, 125 * MEG, 130 * MEG, 135 * MEG, 140 * MEG, /* 72-79 */
115 1.8 christos 145 * MEG, 150 * MEG, 155 * MEG, 160 * MEG, 165 * MEG, 170 * MEG, 175 * MEG, 180 * MEG, /* 80-87 */
116 1.8 christos 185 * MEG, 190 * MEG, 195 * MEG, 200 * MEG, 210 * MEG, 220 * MEG, 230 * MEG, 240 * MEG, /* 88-95 */
117 1.8 christos 250 * MEG, 260 * MEG, 270 * MEG, 280 * MEG, 290 * MEG, 300 * MEG /* 96-101 */
118 1.1 cgd };
119 1.1 cgd #undef MEG
120 1.1 cgd
121 1.8 christos u_char *lpbuf, *lpnt, *inbuffer, *lpend; /* input/output pointers
122 1.8 christos * to the buffers */
123 1.8 christos struct cel *cell; /* pointer to the dungeon storage */
124 1.8 christos short hitp[MAXX][MAXY]; /* monster hp on level */
125 1.8 christos short iarg[MAXX][MAXY]; /* arg for the item array */
126 1.8 christos u_char item[MAXX][MAXY]; /* objects in maze if any */
127 1.8 christos u_char know[MAXX][MAXY]; /* 1 or 0 if here before */
128 1.8 christos u_char mitem[MAXX][MAXY]; /* monster item array */
129 1.8 christos u_char moved[MAXX][MAXY]; /* monster movement flags */
130 1.8 christos u_char stealth[MAXX][MAXY]; /* 0=sleeping 1=awake monst */
131 1.8 christos u_char iven[26]; /* inventory for player */
132 1.8 christos short ivenarg[26]; /* inventory for player */
133 1.8 christos char lastmonst[40]; /* this has the name of the current monster */
134 1.8 christos u_char beenhere[MAXLEVEL + MAXVLEVEL] = {0}; /* 1 if have been on
135 1.8 christos * this level */
136 1.8 christos char VERSION = VER; /* this is the present version # of the
137 1.8 christos * program */
138 1.8 christos char SUBVERSION = SUBVER;
139 1.8 christos u_char nosignal = 0; /* set to 1 to disable the signals from doing
140 1.8 christos * anything */
141 1.8 christos u_char predostuff = 0; /* 2 means that the trap handling routines
142 1.8 christos * must do a showplayer() after a trap. 0
143 1.8 christos * means don't showplayer() 0 - we are in
144 1.8 christos * create player screen 1 - we are in welcome
145 1.8 christos * screen 2 - we are in the normal game */
146 1.8 christos char loginname[20]; /* players login name */
147 1.8 christos char logname[LOGNAMESIZE]; /* players name storage for scoring */
148 1.8 christos u_char sex = 1; /* default is a man 0=woman */
149 1.8 christos u_char boldon = 1; /* 1=bold objects 0=inverse objects */
150 1.8 christos u_char ckpflag = 0; /* 1 if want checkpointing of game, 0
151 1.8 christos * otherwise */
152 1.8 christos u_char cheat = 0; /* 1 if the player has fudged save file */
153 1.8 christos short level = 0; /* cavelevel player is on = c[CAVELEVEL] */
154 1.8 christos u_char wizard = 0; /* the wizard mode flag */
155 1.8 christos short lastnum = 0; /* the number of the monster last hitting
156 1.8 christos * player */
157 1.8 christos short hitflag = 0; /* flag for if player has been hit when
158 1.8 christos * running */
159 1.8 christos short hit2flag = 0; /* flag for if player has been hit when
160 1.8 christos * running */
161 1.8 christos short hit3flag = 0; /* flag for if player has been hit flush
162 1.8 christos * input */
163 1.8 christos short playerx, playery; /* the room on the present level of
164 1.8 christos * the player */
165 1.8 christos short lastpx, lastpy; /* 0 --- MAXX-1 or 0 --- MAXY-1 */
166 1.8 christos short oldx, oldy;
167 1.8 christos short lasthx = 0, lasthy = 0; /* location of monster last hit by
168 1.8 christos * player */
169 1.8 christos short nobeep = 0; /* true if program is not to beep */
170 1.8 christos unsigned long randx = 33601; /* the random number seed */
171 1.9 thorpej time_t initialtime = 0;/* time playing began */
172 1.8 christos long gltime = 0; /* the clock for the game */
173 1.8 christos long outstanding_taxes = 0; /* present tax bill from score file */
174 1.8 christos long c[100], cbak[100]; /* the character description arrays */
175 1.8 christos int enable_scroll = 0; /* constant for enabled/disabled
176 1.8 christos * scrolling regn */
177 1.8 christos char aborted[] = " aborted";
178 1.8 christos struct sphere *spheres = 0; /* pointer to linked list for spheres of
179 1.8 christos * annihilation */
180 1.8 christos char *levelname[] =
181 1.8 christos {" H", " 1", " 2", " 3", " 4", " 5", " 6", " 7", " 8", " 9", "10", "V1", "V2", "V3"};
182 1.8 christos
183 1.8 christos char objnamelist[] = " ATOP%^F&^+M=%^$$f*OD#~][[)))(((||||||||{?!BC}o:@.<<<<EVV))([[]]](^ [H*** ^^ S tsTLc............................................";
184 1.8 christos char monstnamelist[] = " BGHJKOScjtAELNQRZabhiCTYdegmvzFWflorXV pqsyUkMwDDPxnDDuD ...............................................................";
185 1.8 christos char *objectname[] =
186 1.8 christos {0, "a holy altar", "a handsome jewel encrusted throne", "the orb", "a pit",
187 1.8 christos "a staircase leading upwards", "an elevator going up", "a bubbling fountain",
188 1.8 christos "a great marble statue", "a teleport trap", "the college of Larn",
189 1.8 christos "a mirror", "the DND store", "a staircase going down", "an elevator going down",
190 1.8 christos "the bank of Larn", "the 5th branch of the Bank of Larn",
191 1.8 christos "a dead fountain", "gold", "an open door", "a closed door",
192 1.8 christos "a wall", "The Eye of Larn", "plate mail", "chain mail", "leather armor",
193 1.8 christos "a sword of slashing", "Bessman's flailing hammer", "a sunsword",
194 1.8 christos "a two handed sword", "a spear", "a dagger",
195 1.8 christos "ring of extra regeneration", "a ring of regeneration", "a ring of protection",
196 1.8 christos "an energy ring", "a ring of dexterity", "a ring of strength",
197 1.8 christos "a ring of cleverness", "a ring of increase damage", "a belt of striking",
198 1.8 christos "a magic scroll", "a magic potion", "a book", "a chest",
199 1.8 christos "an amulet of invisibility", "an orb of dragon slaying",
200 1.8 christos "a scarab of negate spirit", "a cube of undead control",
201 1.8 christos "device of theft prevention", "a brilliant diamond", "a ruby",
202 1.8 christos "an enchanting emerald", "a sparkling sapphire", "the dungeon entrance",
203 1.8 christos "a volcanic shaft leaning downward", "the base of a volcanic shaft",
204 1.8 christos "a battle axe", "a longsword", "a flail", "ring mail", "studded leather armor",
205 1.8 christos "splint mail", "plate armor", "stainless plate armor", "a lance of death",
206 1.8 christos "an arrow trap", "an arrow trap", "a shield", "your home",
207 1.8 christos "gold", "gold", "gold", "a dart trap",
208 1.8 christos "a dart trap", "a trapdoor", "a trapdoor", "the local trading post",
209 1.8 christos "a teleport trap", "a massive throne",
210 1.8 christos "a sphere of annihilation", "a handsome jewel encrusted throne",
211 1.8 christos "the Larn Revenue Service", "a fortune cookie", "", "", "", "", "", "",
212 1.8 christos "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", ""
213 1.8 christos };
214 1.8 christos
215 1.8 christos
216 1.1 cgd
217 1.1 cgd /*
218 1.1 cgd * for the monster data
219 1.1 cgd *
220 1.1 cgd * array to do rnd() to create monsters <= a given level
221 1.1 cgd */
222 1.8 christos u_char monstlevel[] = {5, 11, 17, 22, 27, 33, 39, 42, 46, 50, 53, 56, 59};
223 1.8 christos
224 1.8 christos struct monst monster[] = {
225 1.8 christos /*
226 1.8 christos * NAME LV AC DAM ATT DEF GEN
227 1.8 christos * INT GOLD HP EXP
228 1.8 christos * -----------------------------------------------------------------
229 1.8 christos */
230 1.8 christos {"", 0, 0, 0, 0, 0, 0, 3, 0, 0, 0},
231 1.8 christos {"bat", 1, 0, 1, 0, 0, 0, 3, 0, 1, 1},
232 1.8 christos {"gnome", 1, 10, 1, 0, 0, 0, 8, 30, 2, 2},
233 1.8 christos {"hobgoblin", 1, 14, 2, 0, 0, 0, 5, 25, 3, 2},
234 1.8 christos {"jackal", 1, 17, 1, 0, 0, 0, 4, 0, 1, 1},
235 1.8 christos {"kobold", 1, 20, 1, 0, 0, 0, 7, 10, 1, 1},
236 1.8 christos
237 1.8 christos {"orc", 2, 12, 1, 0, 0, 0, 9, 40, 4, 2},
238 1.8 christos {"snake", 2, 15, 1, 0, 0, 0, 3, 0, 3, 1},
239 1.8 christos {"giant centipede", 2, 14, 0, 4, 0, 0, 3, 0, 1, 2},
240 1.8 christos {"jaculi", 2, 20, 1, 0, 0, 0, 3, 0, 2, 1},
241 1.8 christos {"troglodyte", 2, 10, 2, 0, 0, 0, 5, 80, 4, 3},
242 1.8 christos {"giant ant", 2, 8, 1, 4, 0, 0, 4, 0, 5, 5},
243 1.8 christos
244 1.8 christos /*
245 1.8 christos * NAME LV AC DAM ATT DEF GEN
246 1.8 christos * INT GOLD HP EXP
247 1.8 christos * -----------------------------------------------------------------
248 1.8 christos */
249 1.8 christos
250 1.8 christos {"floating eye", 3, 8, 1, 0, 0, 0, 3, 0, 5, 2},
251 1.8 christos {"leprechaun", 3, 3, 0, 8, 0, 0, 3, 1500, 13, 45},
252 1.8 christos {"nymph", 3, 3, 0, 14, 0, 0, 9, 0, 18, 45},
253 1.8 christos {"quasit", 3, 5, 3, 0, 0, 0, 3, 0, 10, 15},
254 1.8 christos {"rust monster", 3, 4, 0, 1, 0, 0, 3, 0, 18, 25},
255 1.8 christos {"zombie", 3, 12, 2, 0, 0, 0, 3, 0, 6, 7},
256 1.8 christos
257 1.8 christos {"assassin bug", 4, 9, 3, 0, 0, 0, 3, 0, 20, 15},
258 1.8 christos {"bugbear", 4, 5, 4, 15, 0, 0, 5, 40, 20, 35},
259 1.8 christos {"hell hound", 4, 5, 2, 2, 0, 0, 6, 0, 16, 35},
260 1.8 christos {"ice lizard", 4, 11, 2, 10, 0, 0, 6, 50, 16, 25},
261 1.8 christos {"centaur", 4, 6, 4, 0, 0, 0, 10, 40, 24, 45},
262 1.8 christos
263 1.8 christos /*
264 1.8 christos * NAME LV AC DAM ATT DEF GEN
265 1.8 christos * INT GOLD HP EXP
266 1.8 christos * -----------------------------------------------------------------
267 1.8 christos */
268 1.8 christos
269 1.8 christos {"troll", 5, 4, 5, 0, 0, 0, 9, 80, 50, 300},
270 1.8 christos {"yeti", 5, 6, 4, 0, 0, 0, 5, 50, 35, 100},
271 1.8 christos {"white dragon", 5, 2, 4, 5, 0, 0, 16, 500, 55, 1000},
272 1.8 christos {"elf", 5, 8, 1, 0, 0, 0, 15, 50, 22, 35},
273 1.8 christos {"gelatinous cube", 5, 9, 1, 0, 0, 0, 3, 0, 22, 45},
274 1.8 christos
275 1.8 christos {"metamorph", 6, 7, 3, 0, 0, 0, 3, 0, 30, 40},
276 1.8 christos {"vortex", 6, 4, 3, 0, 0, 0, 3, 0, 30, 55},
277 1.8 christos {"ziller", 6, 15, 3, 0, 0, 0, 3, 0, 30, 35},
278 1.8 christos {"violet fungi", 6, 12, 3, 0, 0, 0, 3, 0, 38, 100},
279 1.8 christos {"wraith", 6, 3, 1, 6, 0, 0, 3, 0, 30, 325},
280 1.8 christos {"forvalaka", 6, 2, 5, 0, 0, 0, 7, 0, 50, 280},
281 1.8 christos
282 1.8 christos /*
283 1.8 christos * NAME LV AC DAM ATT DEF GEN
284 1.8 christos * INT GOLD HP EXP
285 1.8 christos * -----------------------------------------------------------------
286 1.8 christos */
287 1.8 christos
288 1.8 christos {"lama nobe", 7, 7, 3, 0, 0, 0, 6, 0, 35, 80},
289 1.8 christos {"osequip", 7, 4, 3, 16, 0, 0, 4, 0, 35, 100},
290 1.8 christos {"rothe", 7, 15, 5, 0, 0, 0, 3, 100, 50, 250},
291 1.8 christos {"xorn", 7, 0, 6, 0, 0, 0, 13, 0, 60, 300},
292 1.8 christos {"vampire", 7, 3, 4, 6, 0, 0, 17, 0, 50, 1000},
293 1.8 christos {"invisible stalker", 7, 3, 6, 0, 0, 0, 5, 0, 50, 350},
294 1.8 christos
295 1.8 christos {"poltergeist", 8, 1, 4, 0, 0, 0, 3, 0, 50, 450},
296 1.8 christos {"disenchantress", 8, 3, 0, 9, 0, 0, 3, 0, 50, 500},
297 1.8 christos {"shambling mound", 8, 2, 5, 0, 0, 0, 6, 0, 45, 400},
298 1.8 christos {"yellow mold", 8, 12, 4, 0, 0, 0, 3, 0, 35, 250},
299 1.8 christos {"umber hulk", 8, 3, 7, 11, 0, 0, 14, 0, 65, 600},
300 1.8 christos
301 1.8 christos /*
302 1.8 christos * NAME LV AC DAM ATT DEF GEN
303 1.8 christos * INT GOLD HP EXP
304 1.8 christos * -----------------------------------------------------------------
305 1.8 christos */
306 1.8 christos
307 1.8 christos {"gnome king", 9, -1, 10, 0, 0, 0, 18, 2000, 100, 3000},
308 1.8 christos {"mimic", 9, 5, 6, 0, 0, 0, 8, 0, 55, 99},
309 1.8 christos {"water lord", 9, -10, 15, 7, 0, 0, 20, 0, 150, 15000},
310 1.8 christos {"bronze dragon", 9, 2, 9, 3, 0, 0, 16, 300, 80, 4000},
311 1.8 christos {"green dragon", 9, 3, 8, 10, 0, 0, 15, 200, 70, 2500},
312 1.8 christos {"purple worm", 9, -1, 11, 0, 0, 0, 3, 100, 120, 15000},
313 1.8 christos {"xvart", 9, -2, 12, 0, 0, 0, 13, 0, 90, 1000},
314 1.8 christos
315 1.8 christos {"spirit naga", 10, -20, 12, 12, 0, 0, 23, 0, 95, 20000},
316 1.8 christos {"silver dragon", 10, -1, 12, 3, 0, 0, 20, 700, 100, 10000},
317 1.8 christos {"platinum dragon", 10, -5, 15, 13, 0, 0, 22, 1000, 130, 24000},
318 1.8 christos {"green urchin", 10, -3, 12, 0, 0, 0, 3, 0, 85, 5000},
319 1.8 christos {"red dragon", 10, -2, 13, 3, 0, 0, 19, 800, 110, 14000},
320 1.8 christos
321 1.8 christos {"type I demon lord", 12, -30, 18, 0, 0, 0, 20, 0, 140, 50000},
322 1.8 christos {"type II demon lord", 13, -30, 18, 0, 0, 0, 21, 0, 160, 75000},
323 1.8 christos {"type III demon lord", 14, -30, 18, 0, 0, 0, 22, 0, 180, 100000},
324 1.8 christos {"type IV demon lord", 15, -35, 20, 0, 0, 0, 23, 0, 200, 125000},
325 1.8 christos {"type V demon lord", 16, -40, 22, 0, 0, 0, 24, 0, 220, 150000},
326 1.8 christos {"type VI demon lord", 17, -45, 24, 0, 0, 0, 25, 0, 240, 175000},
327 1.8 christos {"type VII demon lord", 18, -70, 27, 6, 0, 0, 26, 0, 260, 200000},
328 1.8 christos {"demon prince", 25, -127, 30, 6, 0, 0, 28, 0, 345, 300000}
329 1.8 christos
330 1.8 christos /*
331 1.8 christos * NAME LV AC DAM ATT DEF
332 1.8 christos * GEN INT GOLD HP EXP
333 1.8 christos * -------------------------------------------------------------------
334 1.8 christos * --
335 1.8 christos */
336 1.8 christos };
337 1.8 christos
338 1.8 christos /* name array for scrolls */
339 1.8 christos
340 1.8 christos char *scrollname[] = {"", "", "", "", "", "", "", "", "", "", "", "", "", "",
341 1.8 christos "", "", "", "", "", "", "", "", "", "", "", "", "", ""};
342 1.8 christos
343 1.8 christos char *scrollhide[] = {
344 1.8 christos " enchant armor",
345 1.8 christos " enchant weapon",
346 1.8 christos " enlightenment",
347 1.8 christos " blank paper",
348 1.8 christos " create monster",
349 1.8 christos " create artifact",
350 1.8 christos " aggravate monsters",
351 1.8 christos " time warp",
352 1.8 christos " teleportation",
353 1.8 christos " expanded awareness",
354 1.8 christos " haste monsters",
355 1.8 christos " monster healing",
356 1.8 christos " spirit protection",
357 1.8 christos " undead protection",
358 1.8 christos " stealth",
359 1.8 christos " magic mapping",
360 1.8 christos " hold monsters",
361 1.8 christos " gem perfection",
362 1.8 christos " spell extension",
363 1.8 christos " identify",
364 1.8 christos " remove curse",
365 1.8 christos " annihilation",
366 1.8 christos " pulverization",
367 1.8 christos " life protection",
368 1.8 christos " ",
369 1.8 christos " ",
370 1.8 christos " ",
371 1.8 christos " "
372 1.8 christos };
373 1.8 christos
374 1.8 christos char *potionname[] = {"", "", "", "", "", "", "", "", "", "", "", "", "", "",
375 1.8 christos "", "", "", "", "", "", "", "", "", "", "", "", "", "",
376 1.8 christos "", "", "", "", "", "", ""};
377 1.8 christos
378 1.8 christos /* name array for magic potions */
379 1.8 christos char *potionhide[] = {
380 1.8 christos " sleep",
381 1.8 christos " healing",
382 1.8 christos " raise level",
383 1.8 christos " increase ability",
384 1.8 christos " wisdom",
385 1.8 christos " strength",
386 1.8 christos " raise charisma",
387 1.8 christos " dizziness",
388 1.8 christos " learning",
389 1.8 christos " gold detection",
390 1.8 christos " monster detection",
391 1.8 christos " forgetfulness",
392 1.8 christos " water",
393 1.8 christos " blindness",
394 1.8 christos " confusion",
395 1.8 christos " heroism",
396 1.8 christos " sturdiness",
397 1.8 christos " giant strength",
398 1.8 christos " fire resistance",
399 1.8 christos " treasure finding",
400 1.8 christos " instant healing",
401 1.8 christos " cure dianthroritis",
402 1.8 christos " poison",
403 1.8 christos " see invisible",
404 1.8 christos " ",
405 1.8 christos " ",
406 1.8 christos " ",
407 1.8 christos " ",
408 1.8 christos " ",
409 1.8 christos " ",
410 1.8 christos " ",
411 1.8 christos " ",
412 1.8 christos " ",
413 1.8 christos " ",
414 1.8 christos " "
415 1.8 christos };
416 1.8 christos
417 1.1 cgd
418 1.1 cgd
419 1.1 cgd /*
420 1.1 cgd spell data
421 1.1 cgd */
422 1.8 christos u_char spelknow[SPNUM] = {0};
423 1.8 christos u_char splev[] = {1, 4, 9, 14, 18, 22, 26, 29, 32, 35, 37, 37, 37, 37, 37};
424 1.8 christos
425 1.8 christos char *spelcode[] = {
426 1.8 christos "pro", "mle", "dex", "sle", "chm", "ssp",
427 1.8 christos "web", "str", "enl", "hel", "cbl", "cre", "pha", "inv",
428 1.8 christos "bal", "cld", "ply", "can", "has", "ckl", "vpr",
429 1.8 christos "dry", "lit", "drl", "glo", "flo", "fgr",
430 1.8 christos "sca", "hld", "stp", "tel", "mfi", /* 31 */
431 1.8 christos "sph", "gen", "sum", "wtw", "alt", "per"
432 1.8 christos };
433 1.1 cgd
434 1.8 christos char *spelname[] = {
435 1.8 christos "protection", "magic missile", "dexterity",
436 1.8 christos "sleep", "charm monster", "sonic spear",
437 1.8 christos
438 1.8 christos "web", "strength", "enlightenment",
439 1.8 christos "healing", "cure blindness", "create monster",
440 1.8 christos "phantasmal forces", "invisibility",
441 1.1 cgd
442 1.8 christos "fireball", "cold", "polymorph",
443 1.8 christos "cancellation", "haste self", "cloud kill",
444 1.1 cgd "vaporize rock",
445 1.1 cgd
446 1.8 christos "dehydration", "lightning", "drain life",
447 1.8 christos "invulnerability", "flood", "finger of death",
448 1.1 cgd
449 1.8 christos "scare monster", "hold monster", "time stop",
450 1.8 christos "teleport away", "magic fire",
451 1.1 cgd
452 1.8 christos "sphere of annihilation", "genocide", "summon demon",
453 1.8 christos "walk through walls", "alter reality", "permanence",
454 1.1 cgd ""
455 1.8 christos };
456 1.1 cgd
457 1.8 christos char *speldescript[] = {
458 1.8 christos /* 1 */
459 1.1 cgd "generates a +2 protection field",
460 1.1 cgd "creates and hurls a magic missile equivalent to a + 1 magic arrow",
461 1.1 cgd "adds +2 to the casters dexterity",
462 1.1 cgd "causes some monsters to go to sleep",
463 1.1 cgd "some monsters may be awed at your magnificence",
464 1.1 cgd "causes your hands to emit a screeching sound toward what they point",
465 1.8 christos /* 7 */
466 1.1 cgd "causes strands of sticky thread to entangle an enemy",
467 1.1 cgd "adds +2 to the casters strength for a short term",
468 1.1 cgd "the caster becomes aware of things around him",
469 1.1 cgd "restores some hp to the caster",
470 1.1 cgd "restores sight to one so unfortunate as to be blinded",
471 1.1 cgd "creates a monster near the caster appropriate for the location",
472 1.1 cgd "creates illusions, and if believed, monsters die",
473 1.1 cgd "the caster becomes invisible",
474 1.8 christos /* 15 */
475 1.1 cgd "makes a ball of fire that burns on what it hits",
476 1.1 cgd "sends forth a cone of cold which freezes what it touches",
477 1.1 cgd "you can find out what this does for yourself",
478 1.1 cgd "negates the ability of a monster to use his special abilities",
479 1.1 cgd "speeds up the casters movements",
480 1.1 cgd "creates a fog of poisonous gas which kills all that is within it",
481 1.1 cgd "this changes rock to air",
482 1.8 christos /* 22 */
483 1.1 cgd "dries up water in the immediate vicinity",
484 1.1 cgd "you finger will emit a lightning bolt when this spell is cast",
485 1.1 cgd "subtracts hit points from both you and a monster",
486 1.1 cgd "this globe helps to protect the player from physical attack",
487 1.1 cgd "this creates an avalanche of H2O to flood the immediate chamber",
488 1.1 cgd "this is a holy spell and calls upon your god to back you up",
489 1.8 christos /* 28 */
490 1.1 cgd "terrifies the monster so that hopefully he wont hit the magic user",
491 1.1 cgd "the monster is frozen in his tracks if this is successful",
492 1.1 cgd "all movement in the caverns ceases for a limited duration",
493 1.1 cgd "moves a particular monster around in the dungeon (hopefully away from you)",
494 1.1 cgd "this causes a curtain of fire to appear all around you",
495 1.8 christos /* 33 */
496 1.1 cgd "anything caught in this sphere is instantly killed. Warning -- dangerous",
497 1.1 cgd "eliminates a species of monster from the game -- use sparingly",
498 1.1 cgd "summons a demon who hopefully helps you out",
499 1.1 cgd "allows the player to walk through walls for a short period of time",
500 1.1 cgd "god only knows what this will do",
501 1.1 cgd "makes a character spell permanent, i. e. protection, strength, etc.",
502 1.1 cgd ""
503 1.8 christos };
504 1.8 christos
505 1.8 christos char spelweird[MAXMONST + 8][SPNUM] = {
506 1.8 christos /*
507 1.8 christos * p m d s c s w s e h c c p i b c p c h c v d l d g f f
508 1.8 christos * s h s t m s g s w a p
509 1.8 christos */
510 1.8 christos /*
511 1.8 christos * r l e l h s e t n e b r h n a l l a a k p r i r l l g
512 1.8 christos * c l t e f p e u t l e
513 1.8 christos */
514 1.8 christos /*
515 1.8 christos * o e x e m p b r l l l e a v l d y n s l r y t l o o r
516 1.8 christos * a d p l i h n m w t r
517 1.8 christos */
518 1.8 christos
519 1.8 christos
520 1.8 christos /* bat */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
521 1.8 christos /* gnome */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
522 1.8 christos /* hobgoblin */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
523 1.8 christos /* jackal */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
524 1.8 christos /* kobold */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
525 1.8 christos
526 1.8 christos /* orc */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
527 1.8 christos /* snake */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
528 1.8 christos /* giant centipede */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
529 1.8 christos /* jaculi */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
530 1.8 christos /* troglodyte */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
531 1.8 christos
532 1.8 christos /* giant ant */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
533 1.8 christos /* floating eye */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
534 1.8 christos /* leprechaun */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
535 1.8 christos /* nymph */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
536 1.8 christos /* quasit */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
537 1.8 christos
538 1.8 christos /* rust monster */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
539 1.8 christos /* zombie */ {0, 0, 0, 8, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 4, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
540 1.8 christos /* assassin bug */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
541 1.8 christos /* bugbear */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
542 1.8 christos /* hell hound */ {0, 6, 0, 0, 0, 0, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
543 1.8 christos
544 1.8 christos /* ice lizard */ {0, 0, 0, 0, 0, 0, 11, 0, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
545 1.8 christos /* centaur */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
546 1.8 christos /* troll */ {0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
547 1.8 christos /* yeti */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
548 1.8 christos /* white dragon */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 14, 0, 0, 15, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
549 1.8 christos
550 1.8 christos /* elf */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 14, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
551 1.8 christos /* gelatinous cube */ {0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
552 1.8 christos /* metamorph */ {0, 13, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 4, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
553 1.8 christos /* vortex */ {0, 13, 0, 0, 0, 10, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 4, 0, 0, 0, 4, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
554 1.8 christos /* ziller */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
555 1.8 christos
556 1.8 christos /* violet fungi */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
557 1.8 christos /* wraith */ {0, 0, 0, 8, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 4, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
558 1.8 christos /* forvalaka */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
559 1.8 christos /* lama nobe */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
560 1.8 christos /* osequip */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
561 1.8 christos
562 1.8 christos /* rothe */ {0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
563 1.8 christos /* xorn */ {0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
564 1.8 christos /* vampire */ {0, 0, 0, 8, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
565 1.8 christos /* invisible staker */ {0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
566 1.8 christos /* poltergeist */ {0, 13, 0, 8, 0, 4, 1, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 4, 0, 4, 0, 0, 0, 4, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
567 1.8 christos
568 1.8 christos /* disenchantress */ {0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
569 1.8 christos /* shambling mound */ {0, 0, 0, 0, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
570 1.8 christos /* yellow mold */ {0, 0, 0, 8, 0, 0, 1, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
571 1.8 christos /* umber hulk */ {0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
572 1.8 christos /* gnome king */ {0, 7, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
573 1.8 christos
574 1.8 christos /* mimic */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
575 1.8 christos /* water lord */ {0, 13, 0, 8, 3, 4, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 0, 0, 4, 0, 0, 0, 0, 0, 16, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
576 1.8 christos /* bronze dragon */ {0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
577 1.8 christos /* green dragon */ {0, 7, 0, 0, 0, 0, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
578 1.8 christos /* purple worm */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
579 1.8 christos
580 1.8 christos /* xvart */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
581 1.8 christos /* spirit naga */ {0, 13, 0, 8, 3, 4, 1, 0, 0, 0, 0, 0, 0, 5, 0, 4, 9, 0, 0, 4, 0, 4, 0, 0, 0, 4, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
582 1.8 christos /* silver dragon */ {0, 6, 0, 9, 0, 0, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
583 1.8 christos /* platinum dragon */ {0, 7, 0, 9, 0, 0, 11, 0, 0, 0, 0, 0, 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
584 1.8 christos /* green urchin */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
585 1.8 christos /* red dragon */ {0, 6, 0, 0, 0, 0, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
586 1.8 christos
587 1.8 christos /*
588 1.8 christos * p m d s c s w s e h c c p i b c p c h c v d l d g f f
589 1.8 christos * s h s t m s g s w a p
590 1.8 christos */
591 1.8 christos /*
592 1.8 christos * r l e l h s e t n e b r h n a l l a a k p r i r l l g
593 1.8 christos * c l t e f p e u t l e
594 1.8 christos */
595 1.8 christos /*
596 1.8 christos * o e x e m p b r l l l e a v l d y n s l r y t l o o r
597 1.8 christos * a d p l i h n m w t r
598 1.8 christos */
599 1.8 christos
600 1.8 christos /* demon lord */ {0, 7, 0, 4, 3, 0, 1, 0, 0, 0, 0, 0, 14, 5, 0, 0, 4, 0, 0, 4, 0, 4, 0, 0, 0, 4, 4, 0, 0, 0, 0, 0, 9, 0, 0, 0, 0, 0},
601 1.8 christos /* demon lord */ {0, 7, 0, 4, 3, 0, 1, 0, 0, 0, 0, 0, 14, 5, 0, 0, 4, 0, 0, 4, 0, 4, 0, 0, 0, 4, 4, 0, 0, 0, 0, 0, 9, 0, 0, 0, 0, 0},
602 1.8 christos /* demon lord */ {0, 7, 0, 4, 3, 0, 1, 0, 0, 0, 0, 0, 14, 5, 0, 0, 4, 0, 0, 4, 0, 4, 0, 0, 0, 4, 4, 0, 0, 0, 0, 0, 9, 0, 0, 0, 0, 0},
603 1.8 christos /* demon lord */ {0, 7, 0, 4, 3, 0, 1, 0, 0, 0, 0, 0, 14, 5, 0, 0, 4, 0, 0, 4, 0, 4, 0, 0, 0, 4, 4, 0, 0, 0, 0, 0, 9, 0, 0, 0, 0, 0},
604 1.8 christos /* demon lord */ {0, 7, 0, 4, 3, 0, 1, 0, 0, 0, 0, 0, 14, 5, 0, 0, 4, 0, 0, 4, 0, 4, 0, 0, 0, 4, 4, 0, 0, 0, 0, 0, 9, 0, 0, 0, 0, 0},
605 1.8 christos /* demon lord */ {0, 7, 0, 4, 3, 0, 1, 0, 0, 0, 0, 0, 14, 5, 0, 0, 4, 0, 0, 4, 0, 4, 0, 0, 0, 4, 4, 0, 0, 0, 0, 0, 9, 0, 0, 0, 0, 0},
606 1.8 christos /* demon lord */ {0, 7, 0, 4, 3, 0, 1, 0, 0, 0, 0, 0, 14, 5, 0, 0, 4, 0, 0, 4, 0, 4, 0, 0, 0, 4, 4, 0, 0, 0, 0, 0, 9, 0, 0, 0, 0, 0},
607 1.8 christos /* demon prince */ {0, 7, 0, 4, 3, 9, 1, 0, 0, 0, 0, 0, 14, 5, 0, 0, 4, 0, 0, 4, 0, 4, 0, 0, 0, 4, 4, 4, 0, 0, 0, 4, 9, 0, 0, 0, 0, 0}
608 1.8 christos
609 1.8 christos };
610 1.8 christos
611 1.8 christos char *spelmes[] = {"",
612 1.8 christos /* 1 */ "the web had no effect on the %s",
613 1.8 christos /* 2 */ "the %s changed shape to avoid the web",
614 1.8 christos /* 3 */ "the %s isn't afraid of you",
615 1.8 christos /* 4 */ "the %s isn't affected",
616 1.8 christos /* 5 */ "the %s can see you with his infravision",
617 1.8 christos /* 6 */ "the %s vaporizes your missile",
618 1.8 christos /* 7 */ "your missile bounces off the %s",
619 1.8 christos /* 8 */ "the %s doesn't sleep",
620 1.8 christos /* 9 */ "the %s resists",
621 1.8 christos /* 10 */ "the %s can't hear the noise",
622 1.8 christos /* 11 */ "the %s's tail cuts it free of the web",
623 1.8 christos /* 12 */ "the %s burns through the web",
624 1.8 christos /* 13 */ "your missiles pass right through the %s",
625 1.8 christos /* 14 */ "the %s sees through your illusions",
626 1.8 christos /* 15 */ "the %s loves the cold!",
627 1.8 christos /* 16 */ "the %s loves the water!"
628 1.8 christos };
629 1.1 cgd
630 1.8 christos u_char to_lower[] = /* tolower[character] = lower case converted
631 1.8 christos * character */
632 1.8 christos {
633 1.8 christos 0000, 0001, 0002, 0003, 0004, 0005, 0006, 0007, 0010, 0011, 0012, 0013, 0014, 0015, 0016, 0017, /* NUL-SI */
634 1.8 christos 0020, 0021, 0022, 0023, 0024, 0025, 0026, 0027, 0030, 0031, 0032, 0033, 0034, 0035, 0036, 0037, /* DLE-US */
635 1.8 christos 0040, 0041, 0042, 0043, 0044, 0045, 0046, 0047, 0050, 0051, 0052, 0053, 0054, 0055, 0056, 0057, /* SP-/ */
636 1.8 christos 0060, 0061, 0062, 0063, 0064, 0065, 0066, 0067, 0070, 0071, 0072, 0073, 0074, 0075, 0076, 0077, /* 0-? */
637 1.8 christos 0100, 0141, 0142, 0143, 0144, 0145, 0146, 0147, 0150, 0151, 0152, 0153, 0154, 0155, 0156, 0157, /* @-O */
638 1.8 christos 0160, 0161, 0162, 0163, 0164, 0165, 0166, 0167, 0170, 0171, 0172, 0133, 0134, 0135, 0136, 0137, /* P-_ */
639 1.8 christos 0140, 0141, 0142, 0143, 0144, 0145, 0146, 0147, 0150, 0151, 0152, 0153, 0154, 0155, 0156, 0157, /* `-o */
640 1.8 christos 0160, 0161, 0162, 0163, 0164, 0165, 0166, 0167, 0170, 0171, 0172, 0173, 0174, 0175, 0176, 0177, /* p-DEL */
641 1.8 christos };
642 1.8 christos
643 1.8 christos u_char to_upper[] = /* toupper[character] = upper case converted
644 1.8 christos * character */
645 1.8 christos {
646 1.8 christos 0000, 0001, 0002, 0003, 0004, 0005, 0006, 0007, 0010, 0011, 0012, 0013, 0014, 0015, 0016, 0017, /* NUL-SI */
647 1.8 christos 0020, 0021, 0022, 0023, 0024, 0025, 0026, 0027, 0030, 0031, 0032, 0033, 0034, 0035, 0036, 0037, /* DLE-US */
648 1.8 christos 0040, 0041, 0042, 0043, 0044, 0045, 0046, 0047, 0050, 0051, 0052, 0053, 0054, 0055, 0056, 0057, /* SP-/ */
649 1.8 christos 0060, 0061, 0062, 0063, 0064, 0065, 0066, 0067, 0070, 0071, 0072, 0073, 0074, 0075, 0076, 0077, /* 0-? */
650 1.8 christos 0100, 0101, 0102, 0103, 0104, 0105, 0106, 0107, 0110, 0111, 0112, 0113, 0114, 0115, 0116, 0117, /* @-O */
651 1.8 christos 0120, 0121, 0122, 0123, 0124, 0125, 0126, 0127, 0130, 0131, 0132, 0133, 0134, 0135, 0136, 0137, /* P-_ */
652 1.8 christos 0140, 0101, 0102, 0103, 0104, 0105, 0106, 0107, 0110, 0111, 0112, 0113, 0114, 0115, 0116, 0117, /* `-o */
653 1.8 christos 0120, 0121, 0122, 0123, 0124, 0125, 0126, 0127, 0130, 0131, 0132, 0173, 0174, 0175, 0176, 0177, /* p-DEL */
654 1.8 christos };
655 1.8 christos
656 1.8 christos u_char is_digit[] = /* isdigit[character] = TRUE || FALSE */
657 1.8 christos {
658 1.8 christos 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, /* NUL-SI */
659 1.8 christos 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, /* DLE-US */
660 1.8 christos 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, /* SP-/ */
661 1.8 christos 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, /* 0-? */
662 1.8 christos 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, /* @-O */
663 1.8 christos 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, /* P-_ */
664 1.8 christos 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, /* `-o */
665 1.8 christos 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, /* p-DEL */
666 1.8 christos };
667 1.8 christos
668 1.8 christos u_char is_alpha[] = /* isalpha[character] = TRUE || FALSE */
669 1.8 christos {
670 1.8 christos 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, /* NUL-SI */
671 1.8 christos 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, /* DLE-US */
672 1.8 christos 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, /* SP-/ */
673 1.8 christos 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, /* 0-? */
674 1.8 christos 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, /* @-O */
675 1.8 christos 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, /* P-_ */
676 1.8 christos 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, /* `-o */
677 1.8 christos 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, /* p-DEL */
678 1.8 christos };
679 1.1 cgd
680 1.1 cgd /*
681 1.8 christos * function to create scroll numbers with appropriate probability of
682 1.1 cgd * occurrence
683 1.1 cgd *
684 1.1 cgd * 0 - armor 1 - weapon 2 - enlightenment 3 - paper
685 1.1 cgd * 4 - create monster 5 - create item 6 - aggravate 7 - time warp
686 1.1 cgd * 8 - teleportation 9 - expanded awareness 10 - haste monst
687 1.1 cgd * 11 - heal monster 12 - spirit protection 13 - undead protection
688 1.1 cgd * 14 - stealth 15 - magic mapping 16 - hold monster
689 1.1 cgd * 17 - gem perfection 18 - spell extension 19 - identify
690 1.1 cgd * 20 - remove curse 21 - annihilation 22 - pulverization
691 1.1 cgd * 23 - life protection
692 1.1 cgd */
693 1.8 christos u_char scprob[] = {0, 0, 0, 0, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 3, 3,
694 1.1 cgd 3, 3, 3, 4, 4, 4, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 7, 7, 7, 7, 8, 8, 8, 9, 9,
695 1.1 cgd 9, 9, 10, 10, 10, 10, 11, 11, 11, 12, 12, 12, 13, 13, 13, 13, 14, 14,
696 1.1 cgd 15, 15, 16, 16, 16, 17, 17, 18, 18, 19, 19, 19, 20, 20, 20, 20, 21, 22,
697 1.8 christos 22, 22, 23};
698 1.1 cgd
699 1.1 cgd /*
700 1.1 cgd * function to return a potion number created with appropriate probability
701 1.1 cgd * of occurrence
702 1.1 cgd *
703 1.1 cgd * 0 - sleep 1 - healing 2 - raise level
704 1.1 cgd * 3 - increase ability 4 - gain wisdom 5 - gain strength
705 1.1 cgd * 6 - charismatic character 7 - dizziness 8 - learning
706 1.1 cgd * 9 - gold detection 10 - monster detection 11 - forgetfulness
707 1.1 cgd * 12 - water 13 - blindness 14 - confusion
708 1.1 cgd * 15 - heroism 16 - sturdiness 17 - giant strength
709 1.1 cgd * 18 - fire resistance 19 - treasure finding 20 - instant healing
710 1.1 cgd * 21 - cure dianthroritis 22 - poison 23 - see invisible
711 1.1 cgd */
712 1.8 christos u_char potprob[] = {0, 0, 1, 1, 1, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 9, 9, 9, 10, 10, 10, 11, 11, 12, 12, 13, 14, 15, 16, 17, 18, 19, 19, 20, 20, 22, 22, 23, 23};
713 1.1 cgd
714 1.8 christos u_char nlpts[] = {0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 5, 6, 7};
715 1.8 christos u_char nch[] = {0, 0, 0, 1, 1, 1, 2, 2, 3, 4};
716 1.8 christos u_char nplt[] = {0, 0, 0, 0, 1, 1, 2, 2, 3, 4};
717 1.8 christos u_char ndgg[] = {0, 0, 0, 1, 1, 1, 1, 2, 2, 3, 3, 4, 5};
718 1.8 christos u_char nsw[] = {0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 2, 3};
719