Home | History | Annotate | Line # | Download | only in larn
data.c revision 1.9
      1  1.9   thorpej /*	$NetBSD: data.c,v 1.9 1997/10/25 01:40:47 thorpej Exp $	 */
      2  1.5       cgd 
      3  1.1       cgd /*-
      4  1.1       cgd  * Copyright (c) 1988 The Regents of the University of California.
      5  1.1       cgd  * All rights reserved.
      6  1.1       cgd  *
      7  1.1       cgd  * Redistribution and use in source and binary forms, with or without
      8  1.1       cgd  * modification, are permitted provided that the following conditions
      9  1.1       cgd  * are met:
     10  1.1       cgd  * 1. Redistributions of source code must retain the above copyright
     11  1.1       cgd  *    notice, this list of conditions and the following disclaimer.
     12  1.1       cgd  * 2. Redistributions in binary form must reproduce the above copyright
     13  1.1       cgd  *    notice, this list of conditions and the following disclaimer in the
     14  1.1       cgd  *    documentation and/or other materials provided with the distribution.
     15  1.1       cgd  * 3. All advertising materials mentioning features or use of this software
     16  1.1       cgd  *    must display the following acknowledgement:
     17  1.1       cgd  *	This product includes software developed by the University of
     18  1.1       cgd  *	California, Berkeley and its contributors.
     19  1.1       cgd  * 4. Neither the name of the University nor the names of its contributors
     20  1.1       cgd  *    may be used to endorse or promote products derived from this software
     21  1.1       cgd  *    without specific prior written permission.
     22  1.1       cgd  *
     23  1.1       cgd  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
     24  1.1       cgd  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     25  1.1       cgd  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
     26  1.1       cgd  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
     27  1.1       cgd  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
     28  1.1       cgd  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
     29  1.1       cgd  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
     30  1.1       cgd  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
     31  1.1       cgd  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
     32  1.1       cgd  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
     33  1.1       cgd  * SUCH DAMAGE.
     34  1.1       cgd  */
     35  1.1       cgd 
     36  1.8  christos #include <sys/cdefs.h>
     37  1.1       cgd #ifndef lint
     38  1.5       cgd #if 0
     39  1.8  christos static char     sccsid[] = "@(#)data.c	5.3 (Berkeley) 5/13/91";
     40  1.5       cgd #else
     41  1.9   thorpej __RCSID("$NetBSD: data.c,v 1.9 1997/10/25 01:40:47 thorpej Exp $");
     42  1.5       cgd #endif
     43  1.1       cgd #endif /* not lint */
     44  1.1       cgd 
     45  1.8  christos /* data.c		Larn is copyrighted 1986 by Noah Morgan. */
     46  1.6   thorpej /* #define NODEFS */
     47  1.1       cgd #include "header.h"
     48  1.8  christos #include "extern.h"
     49  1.1       cgd 
     50  1.1       cgd /*
     51  1.1       cgd 	class[c[LEVEL]-1] gives the correct name of the players experience level
     52  1.1       cgd  */
     53  1.8  christos static char     aa1[] = " mighty evil master";
     54  1.8  christos static char     aa2[] = "apprentice demi-god";
     55  1.8  christos static char     aa3[] = "  minor demi-god   ";
     56  1.8  christos static char     aa4[] = "  major demi-god   ";
     57  1.8  christos static char     aa5[] = "    minor deity    ";
     58  1.8  christos static char     aa6[] = "    major deity    ";
     59  1.8  christos static char     aa7[] = "  novice guardian  ";
     60  1.8  christos static char     aa8[] = "apprentice guardian";
     61  1.8  christos static char     aa9[] = "    The Creator    ";
     62  1.8  christos u_char           *class[] =
     63  1.8  christos {
     64  1.8  christos 	"  novice explorer  ", "apprentice explorer", " practiced explorer",	/* -3 */
     65  1.8  christos 	"   expert explorer ", "  novice adventurer", "     adventurer    ",	/* -6 */
     66  1.8  christos 	"apprentice conjurer", "     conjurer      ", "  master conjurer  ",	/* -9 */
     67  1.8  christos 	"  apprentice mage  ", "        mage       ", "  experienced mage ",	/* -12 */
     68  1.8  christos 	"     master mage   ", " apprentice warlord", "   novice warlord  ",	/* -15 */
     69  1.8  christos 	"   expert warlord  ", "   master warlord  ", " apprentice gorgon ",	/* -18 */
     70  1.8  christos 	"       gorgon      ", "  practiced gorgon ", "   master gorgon   ",	/* -21 */
     71  1.8  christos 	"    demi-gorgon    ", "    evil master    ", " great evil master ",	/* -24 */
     72  1.8  christos 	aa1, aa1, aa1,		/* -27 */
     73  1.8  christos 	aa1, aa1, aa1,		/* -30 */
     74  1.8  christos 	aa1, aa1, aa1,		/* -33 */
     75  1.8  christos 	aa1, aa1, aa1,		/* -36 */
     76  1.8  christos 	aa1, aa1, aa1,		/* -39 */
     77  1.8  christos 	aa2, aa2, aa2,		/* -42 */
     78  1.8  christos 	aa2, aa2, aa2,		/* -45 */
     79  1.8  christos 	aa2, aa2, aa2,		/* -48 */
     80  1.8  christos 	aa3, aa3, aa3,		/* -51 */
     81  1.8  christos 	aa3, aa3, aa3,		/* -54 */
     82  1.8  christos 	aa3, aa3, aa3,		/* -57 */
     83  1.8  christos 	aa4, aa4, aa4,		/* -60 */
     84  1.8  christos 	aa4, aa4, aa4,		/* -63 */
     85  1.8  christos 	aa4, aa4, aa4,		/* -66 */
     86  1.8  christos 	aa5, aa5, aa5,		/* -69 */
     87  1.8  christos 	aa5, aa5, aa5,		/* -72 */
     88  1.8  christos 	aa5, aa5, aa5,		/* -75 */
     89  1.8  christos 	aa6, aa6, aa6,		/* -78 */
     90  1.8  christos 	aa6, aa6, aa6,		/* -81 */
     91  1.8  christos 	aa6, aa6, aa6,		/* -84 */
     92  1.8  christos 	aa7, aa7, aa7,		/* -87 */
     93  1.8  christos 	aa8, aa8, aa8,		/* -90 */
     94  1.8  christos 	aa8, aa8, aa8,		/* -93 */
     95  1.8  christos 	"  earth guardian   ", "   air guardian    ", "   fire guardian   ",	/* -96 */
     96  1.8  christos 	"  water guardian   ", "  time guardian    ", " ethereal guardian ",	/* -99 */
     97  1.8  christos 	aa9, aa9, aa9,		/* -102 */
     98  1.1       cgd };
     99  1.1       cgd 
    100  1.1       cgd /*
    101  1.1       cgd 	table of experience needed to be a certain level of player
    102  1.1       cgd 	skill[c[LEVEL]] is the experience required to attain the next level
    103  1.1       cgd  */
    104  1.1       cgd #define MEG 1000000
    105  1.8  christos long            skill[] = {
    106  1.8  christos 	0, 10, 20, 40, 80, 160, 320, 640, 1280, 2560, 5120,	/* 1-11 */
    107  1.8  christos 	10240, 20480, 40960, 100000, 200000, 400000, 700000, 1 * MEG,	/* 12-19 */
    108  1.8  christos 	2 * MEG, 3 * MEG, 4 * MEG, 5 * MEG, 6 * MEG, 8 * MEG, 10 * MEG,	/* 20-26 */
    109  1.8  christos 	12 * MEG, 14 * MEG, 16 * MEG, 18 * MEG, 20 * MEG, 22 * MEG, 24 * MEG, 26 * MEG, 28 * MEG,	/* 27-35 */
    110  1.8  christos 	30 * MEG, 32 * MEG, 34 * MEG, 36 * MEG, 38 * MEG, 40 * MEG, 42 * MEG, 44 * MEG, 46 * MEG,	/* 36-44 */
    111  1.8  christos 	48 * MEG, 50 * MEG, 52 * MEG, 54 * MEG, 56 * MEG, 58 * MEG, 60 * MEG, 62 * MEG, 64 * MEG,	/* 45-53 */
    112  1.8  christos 	66 * MEG, 68 * MEG, 70 * MEG, 72 * MEG, 74 * MEG, 76 * MEG, 78 * MEG, 80 * MEG, 82 * MEG,	/* 54-62 */
    113  1.8  christos 	84 * MEG, 86 * MEG, 88 * MEG, 90 * MEG, 92 * MEG, 94 * MEG, 96 * MEG, 98 * MEG, 100 * MEG,	/* 63-71 */
    114  1.8  christos 	105 * MEG, 110 * MEG, 115 * MEG, 120 * MEG, 125 * MEG, 130 * MEG, 135 * MEG, 140 * MEG,	/* 72-79 */
    115  1.8  christos 	145 * MEG, 150 * MEG, 155 * MEG, 160 * MEG, 165 * MEG, 170 * MEG, 175 * MEG, 180 * MEG,	/* 80-87 */
    116  1.8  christos 	185 * MEG, 190 * MEG, 195 * MEG, 200 * MEG, 210 * MEG, 220 * MEG, 230 * MEG, 240 * MEG,	/* 88-95 */
    117  1.8  christos 	250 * MEG, 260 * MEG, 270 * MEG, 280 * MEG, 290 * MEG, 300 * MEG	/* 96-101 */
    118  1.1       cgd };
    119  1.1       cgd #undef MEG
    120  1.1       cgd 
    121  1.8  christos u_char           *lpbuf, *lpnt, *inbuffer, *lpend;	/* input/output pointers
    122  1.8  christos 							 * to the buffers */
    123  1.8  christos struct cel     *cell;		/* pointer to the dungeon storage	 */
    124  1.8  christos short           hitp[MAXX][MAXY];	/* monster hp on level		 */
    125  1.8  christos short           iarg[MAXX][MAXY];	/* arg for the item array	 */
    126  1.8  christos u_char          item[MAXX][MAXY];	/* objects in maze if any	 */
    127  1.8  christos u_char          know[MAXX][MAXY];	/* 1 or 0 if here before	 */
    128  1.8  christos u_char          mitem[MAXX][MAXY];	/* monster item array 		 */
    129  1.8  christos u_char          moved[MAXX][MAXY];	/* monster movement flags  */
    130  1.8  christos u_char          stealth[MAXX][MAXY];	/* 0=sleeping 1=awake monst */
    131  1.8  christos u_char          iven[26];	/* inventory for player			 */
    132  1.8  christos short           ivenarg[26];	/* inventory for player			 */
    133  1.8  christos char            lastmonst[40];	/* this has the name of the current monster	 */
    134  1.8  christos u_char          beenhere[MAXLEVEL + MAXVLEVEL] = {0};	/* 1 if have been on
    135  1.8  christos 							 * this level */
    136  1.8  christos char            VERSION = VER;	/* this is the present version # of the
    137  1.8  christos 				 * program	 */
    138  1.8  christos char            SUBVERSION = SUBVER;
    139  1.8  christos u_char          nosignal = 0;	/* set to 1 to disable the signals from doing
    140  1.8  christos 				 * anything */
    141  1.8  christos u_char          predostuff = 0;	/* 2 means that the trap handling routines
    142  1.8  christos 				 * must do a showplayer() after a trap.  0
    143  1.8  christos 				 * means don't showplayer() 0 - we are in
    144  1.8  christos 				 * create player screen 1 - we are in welcome
    145  1.8  christos 				 * screen 2 - we are in the normal game	 */
    146  1.8  christos char            loginname[20];	/* players login name */
    147  1.8  christos char            logname[LOGNAMESIZE];	/* players name storage for scoring				 */
    148  1.8  christos u_char          sex = 1;	/* default is a man  0=woman						 */
    149  1.8  christos u_char          boldon = 1;	/* 1=bold objects  0=inverse objects				 */
    150  1.8  christos u_char          ckpflag = 0;	/* 1 if want checkpointing of game, 0
    151  1.8  christos 				 * otherwise	 */
    152  1.8  christos u_char          cheat = 0;	/* 1 if the player has fudged save file			 */
    153  1.8  christos short           level = 0;	/* cavelevel player is on = c[CAVELEVEL]			 */
    154  1.8  christos u_char          wizard = 0;	/* the wizard mode flag							 */
    155  1.8  christos short           lastnum = 0;	/* the number of the monster last hitting
    156  1.8  christos 				 * player 	 */
    157  1.8  christos short           hitflag = 0;	/* flag for if player has been hit when
    158  1.8  christos 				 * running 	 */
    159  1.8  christos short           hit2flag = 0;	/* flag for if player has been hit when
    160  1.8  christos 				 * running 	 */
    161  1.8  christos short           hit3flag = 0;	/* flag for if player has been hit flush
    162  1.8  christos 				 * input 	 */
    163  1.8  christos short           playerx, playery;	/* the room on the present level of
    164  1.8  christos 					 * the player		 */
    165  1.8  christos short           lastpx, lastpy;	/* 0 --- MAXX-1  or  0 --- MAXY-1					 */
    166  1.8  christos short           oldx, oldy;
    167  1.8  christos short           lasthx = 0, lasthy = 0;	/* location of monster last hit by
    168  1.8  christos 					 * player		 */
    169  1.8  christos short           nobeep = 0;	/* true if program is not to beep  					 */
    170  1.8  christos unsigned long   randx = 33601;	/* the random number seed						 */
    171  1.9   thorpej time_t          initialtime = 0;/* time playing began 							 */
    172  1.8  christos long            gltime = 0;	/* the clock for the game						 */
    173  1.8  christos long            outstanding_taxes = 0;	/* present tax bill from score file 			 */
    174  1.8  christos long            c[100], cbak[100];	/* the character description arrays			 */
    175  1.8  christos int             enable_scroll = 0;	/* constant for enabled/disabled
    176  1.8  christos 					 * scrolling regn */
    177  1.8  christos char            aborted[] = " aborted";
    178  1.8  christos struct sphere  *spheres = 0;	/* pointer to linked list for spheres of
    179  1.8  christos 				 * annihilation */
    180  1.8  christos char           *levelname[] =
    181  1.8  christos {" H", " 1", " 2", " 3", " 4", " 5", " 6", " 7", " 8", " 9", "10", "V1", "V2", "V3"};
    182  1.8  christos 
    183  1.8  christos char            objnamelist[] = " ATOP%^F&^+M=%^$$f*OD#~][[)))(((||||||||{?!BC}o:@.<<<<EVV))([[]]](^ [H*** ^^ S tsTLc............................................";
    184  1.8  christos char            monstnamelist[] = " BGHJKOScjtAELNQRZabhiCTYdegmvzFWflorXV pqsyUkMwDDPxnDDuD        ...............................................................";
    185  1.8  christos char           *objectname[] =
    186  1.8  christos {0, "a holy altar", "a handsome jewel encrusted throne", "the orb", "a pit",
    187  1.8  christos 	"a staircase leading upwards", "an elevator going up", "a bubbling fountain",
    188  1.8  christos 	"a great marble statue", "a teleport trap", "the college of Larn",
    189  1.8  christos 	"a mirror", "the DND store", "a staircase going down", "an elevator going down",
    190  1.8  christos 	"the bank of Larn", "the 5th branch of the Bank of Larn",
    191  1.8  christos 	"a dead fountain", "gold", "an open door", "a closed door",
    192  1.8  christos 	"a wall", "The Eye of Larn", "plate mail", "chain mail", "leather armor",
    193  1.8  christos 	"a sword of slashing", "Bessman's flailing hammer", "a sunsword",
    194  1.8  christos 	"a two handed sword", "a spear", "a dagger",
    195  1.8  christos 	"ring of extra regeneration", "a ring of regeneration", "a ring of protection",
    196  1.8  christos 	"an energy ring", "a ring of dexterity", "a ring of strength",
    197  1.8  christos 	"a ring of cleverness", "a ring of increase damage", "a belt of striking",
    198  1.8  christos 	"a magic scroll", "a magic potion", "a book", "a chest",
    199  1.8  christos 	"an amulet of invisibility", "an orb of dragon slaying",
    200  1.8  christos 	"a scarab of negate spirit", "a cube of undead control",
    201  1.8  christos 	"device of theft prevention", "a brilliant diamond", "a ruby",
    202  1.8  christos 	"an enchanting emerald", "a sparkling sapphire", "the dungeon entrance",
    203  1.8  christos 	"a volcanic shaft leaning downward", "the base of a volcanic shaft",
    204  1.8  christos 	"a battle axe", "a longsword", "a flail", "ring mail", "studded leather armor",
    205  1.8  christos 	"splint mail", "plate armor", "stainless plate armor", "a lance of death",
    206  1.8  christos 	"an arrow trap", "an arrow trap", "a shield", "your home",
    207  1.8  christos 	"gold", "gold", "gold", "a dart trap",
    208  1.8  christos 	"a dart trap", "a trapdoor", "a trapdoor", "the local trading post",
    209  1.8  christos 	"a teleport trap", "a massive throne",
    210  1.8  christos 	"a sphere of annihilation", "a handsome jewel encrusted throne",
    211  1.8  christos 	"the Larn Revenue Service", "a fortune cookie", "", "", "", "", "", "",
    212  1.8  christos 	"", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", ""
    213  1.8  christos };
    214  1.8  christos 
    215  1.8  christos 
    216  1.1       cgd 
    217  1.1       cgd /*
    218  1.1       cgd  *	for the monster data
    219  1.1       cgd  *
    220  1.1       cgd  *	array to do rnd() to create monsters <= a given level
    221  1.1       cgd  */
    222  1.8  christos u_char          monstlevel[] = {5, 11, 17, 22, 27, 33, 39, 42, 46, 50, 53, 56, 59};
    223  1.8  christos 
    224  1.8  christos struct monst    monster[] = {
    225  1.8  christos 	/*
    226  1.8  christos 	 * NAME			LV	AC	DAM	ATT	DEF	GEN
    227  1.8  christos 	 * INT GOLD	HP	EXP
    228  1.8  christos 	 * -----------------------------------------------------------------
    229  1.8  christos 	 */
    230  1.8  christos 	{"", 0, 0, 0, 0, 0, 0, 3, 0, 0, 0},
    231  1.8  christos 	{"bat", 1, 0, 1, 0, 0, 0, 3, 0, 1, 1},
    232  1.8  christos 	{"gnome", 1, 10, 1, 0, 0, 0, 8, 30, 2, 2},
    233  1.8  christos 	{"hobgoblin", 1, 14, 2, 0, 0, 0, 5, 25, 3, 2},
    234  1.8  christos 	{"jackal", 1, 17, 1, 0, 0, 0, 4, 0, 1, 1},
    235  1.8  christos 	{"kobold", 1, 20, 1, 0, 0, 0, 7, 10, 1, 1},
    236  1.8  christos 
    237  1.8  christos 	{"orc", 2, 12, 1, 0, 0, 0, 9, 40, 4, 2},
    238  1.8  christos 	{"snake", 2, 15, 1, 0, 0, 0, 3, 0, 3, 1},
    239  1.8  christos 	{"giant centipede", 2, 14, 0, 4, 0, 0, 3, 0, 1, 2},
    240  1.8  christos 	{"jaculi", 2, 20, 1, 0, 0, 0, 3, 0, 2, 1},
    241  1.8  christos 	{"troglodyte", 2, 10, 2, 0, 0, 0, 5, 80, 4, 3},
    242  1.8  christos 	{"giant ant", 2, 8, 1, 4, 0, 0, 4, 0, 5, 5},
    243  1.8  christos 
    244  1.8  christos 	/*
    245  1.8  christos 	 * NAME			LV	AC	DAM	ATT	DEF	GEN
    246  1.8  christos 	 * INT GOLD	HP	EXP
    247  1.8  christos 	 * -----------------------------------------------------------------
    248  1.8  christos 	 */
    249  1.8  christos 
    250  1.8  christos 	{"floating eye", 3, 8, 1, 0, 0, 0, 3, 0, 5, 2},
    251  1.8  christos 	{"leprechaun", 3, 3, 0, 8, 0, 0, 3, 1500, 13, 45},
    252  1.8  christos 	{"nymph", 3, 3, 0, 14, 0, 0, 9, 0, 18, 45},
    253  1.8  christos 	{"quasit", 3, 5, 3, 0, 0, 0, 3, 0, 10, 15},
    254  1.8  christos 	{"rust monster", 3, 4, 0, 1, 0, 0, 3, 0, 18, 25},
    255  1.8  christos 	{"zombie", 3, 12, 2, 0, 0, 0, 3, 0, 6, 7},
    256  1.8  christos 
    257  1.8  christos 	{"assassin bug", 4, 9, 3, 0, 0, 0, 3, 0, 20, 15},
    258  1.8  christos 	{"bugbear", 4, 5, 4, 15, 0, 0, 5, 40, 20, 35},
    259  1.8  christos 	{"hell hound", 4, 5, 2, 2, 0, 0, 6, 0, 16, 35},
    260  1.8  christos 	{"ice lizard", 4, 11, 2, 10, 0, 0, 6, 50, 16, 25},
    261  1.8  christos 	{"centaur", 4, 6, 4, 0, 0, 0, 10, 40, 24, 45},
    262  1.8  christos 
    263  1.8  christos 	/*
    264  1.8  christos 	 * NAME			LV	AC	DAM	ATT	DEF	GEN
    265  1.8  christos 	 * INT GOLD	HP	EXP
    266  1.8  christos 	 * -----------------------------------------------------------------
    267  1.8  christos 	 */
    268  1.8  christos 
    269  1.8  christos 	{"troll", 5, 4, 5, 0, 0, 0, 9, 80, 50, 300},
    270  1.8  christos 	{"yeti", 5, 6, 4, 0, 0, 0, 5, 50, 35, 100},
    271  1.8  christos 	{"white dragon", 5, 2, 4, 5, 0, 0, 16, 500, 55, 1000},
    272  1.8  christos 	{"elf", 5, 8, 1, 0, 0, 0, 15, 50, 22, 35},
    273  1.8  christos 	{"gelatinous cube", 5, 9, 1, 0, 0, 0, 3, 0, 22, 45},
    274  1.8  christos 
    275  1.8  christos 	{"metamorph", 6, 7, 3, 0, 0, 0, 3, 0, 30, 40},
    276  1.8  christos 	{"vortex", 6, 4, 3, 0, 0, 0, 3, 0, 30, 55},
    277  1.8  christos 	{"ziller", 6, 15, 3, 0, 0, 0, 3, 0, 30, 35},
    278  1.8  christos 	{"violet fungi", 6, 12, 3, 0, 0, 0, 3, 0, 38, 100},
    279  1.8  christos 	{"wraith", 6, 3, 1, 6, 0, 0, 3, 0, 30, 325},
    280  1.8  christos 	{"forvalaka", 6, 2, 5, 0, 0, 0, 7, 0, 50, 280},
    281  1.8  christos 
    282  1.8  christos 	/*
    283  1.8  christos 	 * NAME			LV	AC	DAM	ATT	DEF	GEN
    284  1.8  christos 	 * INT GOLD	HP	EXP
    285  1.8  christos 	 * -----------------------------------------------------------------
    286  1.8  christos 	 */
    287  1.8  christos 
    288  1.8  christos 	{"lama nobe", 7, 7, 3, 0, 0, 0, 6, 0, 35, 80},
    289  1.8  christos 	{"osequip", 7, 4, 3, 16, 0, 0, 4, 0, 35, 100},
    290  1.8  christos 	{"rothe", 7, 15, 5, 0, 0, 0, 3, 100, 50, 250},
    291  1.8  christos 	{"xorn", 7, 0, 6, 0, 0, 0, 13, 0, 60, 300},
    292  1.8  christos 	{"vampire", 7, 3, 4, 6, 0, 0, 17, 0, 50, 1000},
    293  1.8  christos 	{"invisible stalker", 7, 3, 6, 0, 0, 0, 5, 0, 50, 350},
    294  1.8  christos 
    295  1.8  christos 	{"poltergeist", 8, 1, 4, 0, 0, 0, 3, 0, 50, 450},
    296  1.8  christos 	{"disenchantress", 8, 3, 0, 9, 0, 0, 3, 0, 50, 500},
    297  1.8  christos 	{"shambling mound", 8, 2, 5, 0, 0, 0, 6, 0, 45, 400},
    298  1.8  christos 	{"yellow mold", 8, 12, 4, 0, 0, 0, 3, 0, 35, 250},
    299  1.8  christos 	{"umber hulk", 8, 3, 7, 11, 0, 0, 14, 0, 65, 600},
    300  1.8  christos 
    301  1.8  christos 	/*
    302  1.8  christos 	 * NAME			LV	AC	DAM	ATT	DEF	GEN
    303  1.8  christos 	 * INT GOLD	HP	EXP
    304  1.8  christos 	 * -----------------------------------------------------------------
    305  1.8  christos 	 */
    306  1.8  christos 
    307  1.8  christos 	{"gnome king", 9, -1, 10, 0, 0, 0, 18, 2000, 100, 3000},
    308  1.8  christos 	{"mimic", 9, 5, 6, 0, 0, 0, 8, 0, 55, 99},
    309  1.8  christos 	{"water lord", 9, -10, 15, 7, 0, 0, 20, 0, 150, 15000},
    310  1.8  christos 	{"bronze dragon", 9, 2, 9, 3, 0, 0, 16, 300, 80, 4000},
    311  1.8  christos 	{"green dragon", 9, 3, 8, 10, 0, 0, 15, 200, 70, 2500},
    312  1.8  christos 	{"purple worm", 9, -1, 11, 0, 0, 0, 3, 100, 120, 15000},
    313  1.8  christos 	{"xvart", 9, -2, 12, 0, 0, 0, 13, 0, 90, 1000},
    314  1.8  christos 
    315  1.8  christos 	{"spirit naga", 10, -20, 12, 12, 0, 0, 23, 0, 95, 20000},
    316  1.8  christos 	{"silver dragon", 10, -1, 12, 3, 0, 0, 20, 700, 100, 10000},
    317  1.8  christos 	{"platinum dragon", 10, -5, 15, 13, 0, 0, 22, 1000, 130, 24000},
    318  1.8  christos 	{"green urchin", 10, -3, 12, 0, 0, 0, 3, 0, 85, 5000},
    319  1.8  christos 	{"red dragon", 10, -2, 13, 3, 0, 0, 19, 800, 110, 14000},
    320  1.8  christos 
    321  1.8  christos 	{"type I demon lord", 12, -30, 18, 0, 0, 0, 20, 0, 140, 50000},
    322  1.8  christos 	{"type II demon lord", 13, -30, 18, 0, 0, 0, 21, 0, 160, 75000},
    323  1.8  christos 	{"type III demon lord", 14, -30, 18, 0, 0, 0, 22, 0, 180, 100000},
    324  1.8  christos 	{"type IV demon lord", 15, -35, 20, 0, 0, 0, 23, 0, 200, 125000},
    325  1.8  christos 	{"type V demon lord", 16, -40, 22, 0, 0, 0, 24, 0, 220, 150000},
    326  1.8  christos 	{"type VI demon lord", 17, -45, 24, 0, 0, 0, 25, 0, 240, 175000},
    327  1.8  christos 	{"type VII demon lord", 18, -70, 27, 6, 0, 0, 26, 0, 260, 200000},
    328  1.8  christos 	{"demon prince", 25, -127, 30, 6, 0, 0, 28, 0, 345, 300000}
    329  1.8  christos 
    330  1.8  christos 	/*
    331  1.8  christos 	 * NAME				LV	AC	DAM	ATT	DEF
    332  1.8  christos 	 * GEN INT GOLD	HP	EXP
    333  1.8  christos 	 * -------------------------------------------------------------------
    334  1.8  christos 	 * --
    335  1.8  christos 	 */
    336  1.8  christos };
    337  1.8  christos 
    338  1.8  christos /* name array for scrolls		 */
    339  1.8  christos 
    340  1.8  christos char           *scrollname[] = {"", "", "", "", "", "", "", "", "", "", "", "", "", "",
    341  1.8  christos "", "", "", "", "", "", "", "", "", "", "", "", "", ""};
    342  1.8  christos 
    343  1.8  christos char           *scrollhide[] = {
    344  1.8  christos 	" enchant armor",
    345  1.8  christos 	" enchant weapon",
    346  1.8  christos 	" enlightenment",
    347  1.8  christos 	" blank paper",
    348  1.8  christos 	" create monster",
    349  1.8  christos 	" create artifact",
    350  1.8  christos 	" aggravate monsters",
    351  1.8  christos 	" time warp",
    352  1.8  christos 	" teleportation",
    353  1.8  christos 	" expanded awareness",
    354  1.8  christos 	" haste monsters",
    355  1.8  christos 	" monster healing",
    356  1.8  christos 	" spirit protection",
    357  1.8  christos 	" undead protection",
    358  1.8  christos 	" stealth",
    359  1.8  christos 	" magic mapping",
    360  1.8  christos 	" hold monsters",
    361  1.8  christos 	" gem perfection",
    362  1.8  christos 	" spell extension",
    363  1.8  christos 	" identify",
    364  1.8  christos 	" remove curse",
    365  1.8  christos 	" annihilation",
    366  1.8  christos 	" pulverization",
    367  1.8  christos 	" life protection",
    368  1.8  christos 	"  ",
    369  1.8  christos 	"  ",
    370  1.8  christos 	"  ",
    371  1.8  christos 	"  "
    372  1.8  christos };
    373  1.8  christos 
    374  1.8  christos char           *potionname[] = {"", "", "", "", "", "", "", "", "", "", "", "", "", "",
    375  1.8  christos 	"", "", "", "", "", "", "", "", "", "", "", "", "", "",
    376  1.8  christos "", "", "", "", "", "", ""};
    377  1.8  christos 
    378  1.8  christos /* name array for magic potions	 */
    379  1.8  christos char           *potionhide[] = {
    380  1.8  christos 	" sleep",
    381  1.8  christos 	" healing",
    382  1.8  christos 	" raise level",
    383  1.8  christos 	" increase ability",
    384  1.8  christos 	" wisdom",
    385  1.8  christos 	" strength",
    386  1.8  christos 	" raise charisma",
    387  1.8  christos 	" dizziness",
    388  1.8  christos 	" learning",
    389  1.8  christos 	" gold detection",
    390  1.8  christos 	" monster detection",
    391  1.8  christos 	" forgetfulness",
    392  1.8  christos 	" water",
    393  1.8  christos 	" blindness",
    394  1.8  christos 	" confusion",
    395  1.8  christos 	" heroism",
    396  1.8  christos 	" sturdiness",
    397  1.8  christos 	" giant strength",
    398  1.8  christos 	" fire resistance",
    399  1.8  christos 	" treasure finding",
    400  1.8  christos 	" instant healing",
    401  1.8  christos 	" cure dianthroritis",
    402  1.8  christos 	" poison",
    403  1.8  christos 	" see invisible",
    404  1.8  christos 	"  ",
    405  1.8  christos 	"  ",
    406  1.8  christos 	"  ",
    407  1.8  christos 	"  ",
    408  1.8  christos 	"  ",
    409  1.8  christos 	"  ",
    410  1.8  christos 	"  ",
    411  1.8  christos 	"  ",
    412  1.8  christos 	"  ",
    413  1.8  christos 	"  ",
    414  1.8  christos 	"  "
    415  1.8  christos };
    416  1.8  christos 
    417  1.1       cgd 
    418  1.1       cgd 
    419  1.1       cgd /*
    420  1.1       cgd 	spell data
    421  1.1       cgd  */
    422  1.8  christos u_char          spelknow[SPNUM] = {0};
    423  1.8  christos u_char          splev[] = {1, 4, 9, 14, 18, 22, 26, 29, 32, 35, 37, 37, 37, 37, 37};
    424  1.8  christos 
    425  1.8  christos char           *spelcode[] = {
    426  1.8  christos 	"pro", "mle", "dex", "sle", "chm", "ssp",
    427  1.8  christos 	"web", "str", "enl", "hel", "cbl", "cre", "pha", "inv",
    428  1.8  christos 	"bal", "cld", "ply", "can", "has", "ckl", "vpr",
    429  1.8  christos 	"dry", "lit", "drl", "glo", "flo", "fgr",
    430  1.8  christos 	"sca", "hld", "stp", "tel", "mfi",	/* 31 */
    431  1.8  christos 	"sph", "gen", "sum", "wtw", "alt", "per"
    432  1.8  christos };
    433  1.1       cgd 
    434  1.8  christos char           *spelname[] = {
    435  1.8  christos 	"protection", "magic missile", "dexterity",
    436  1.8  christos 	"sleep", "charm monster", "sonic spear",
    437  1.8  christos 
    438  1.8  christos 	"web", "strength", "enlightenment",
    439  1.8  christos 	"healing", "cure blindness", "create monster",
    440  1.8  christos 	"phantasmal forces", "invisibility",
    441  1.1       cgd 
    442  1.8  christos 	"fireball", "cold", "polymorph",
    443  1.8  christos 	"cancellation", "haste self", "cloud kill",
    444  1.1       cgd 	"vaporize rock",
    445  1.1       cgd 
    446  1.8  christos 	"dehydration", "lightning", "drain life",
    447  1.8  christos 	"invulnerability", "flood", "finger of death",
    448  1.1       cgd 
    449  1.8  christos 	"scare monster", "hold monster", "time stop",
    450  1.8  christos 	"teleport away", "magic fire",
    451  1.1       cgd 
    452  1.8  christos 	"sphere of annihilation", "genocide", "summon demon",
    453  1.8  christos 	"walk through walls", "alter reality", "permanence",
    454  1.1       cgd 	""
    455  1.8  christos };
    456  1.1       cgd 
    457  1.8  christos char           *speldescript[] = {
    458  1.8  christos 	/* 1 */
    459  1.1       cgd 	"generates a +2 protection field",
    460  1.1       cgd 	"creates and hurls a magic missile equivalent to a + 1 magic arrow",
    461  1.1       cgd 	"adds +2 to the casters dexterity",
    462  1.1       cgd 	"causes some monsters to go to sleep",
    463  1.1       cgd 	"some monsters may be awed at your magnificence",
    464  1.1       cgd 	"causes your hands to emit a screeching sound toward what they point",
    465  1.8  christos 	/* 7 */
    466  1.1       cgd 	"causes strands of sticky thread to entangle an enemy",
    467  1.1       cgd 	"adds +2 to the casters strength for a short term",
    468  1.1       cgd 	"the caster becomes aware of things around him",
    469  1.1       cgd 	"restores some hp to the caster",
    470  1.1       cgd 	"restores sight to one so unfortunate as to be blinded",
    471  1.1       cgd 	"creates a monster near the caster appropriate for the location",
    472  1.1       cgd 	"creates illusions, and if believed, monsters die",
    473  1.1       cgd 	"the caster becomes invisible",
    474  1.8  christos 	/* 15 */
    475  1.1       cgd 	"makes a ball of fire that burns on what it hits",
    476  1.1       cgd 	"sends forth a cone of cold which freezes what it touches",
    477  1.1       cgd 	"you can find out what this does for yourself",
    478  1.1       cgd 	"negates the ability of a monster to use his special abilities",
    479  1.1       cgd 	"speeds up the casters movements",
    480  1.1       cgd 	"creates a fog of poisonous gas which kills all that is within it",
    481  1.1       cgd 	"this changes rock to air",
    482  1.8  christos 	/* 22 */
    483  1.1       cgd 	"dries up water in the immediate vicinity",
    484  1.1       cgd 	"you finger will emit a lightning bolt when this spell is cast",
    485  1.1       cgd 	"subtracts hit points from both you and a monster",
    486  1.1       cgd 	"this globe helps to protect the player from physical attack",
    487  1.1       cgd 	"this creates an avalanche of H2O to flood the immediate chamber",
    488  1.1       cgd 	"this is a holy spell and calls upon your god to back you up",
    489  1.8  christos 	/* 28 */
    490  1.1       cgd 	"terrifies the monster so that hopefully he wont hit the magic user",
    491  1.1       cgd 	"the monster is frozen in his tracks if this is successful",
    492  1.1       cgd 	"all movement in the caverns ceases for a limited duration",
    493  1.1       cgd 	"moves a particular monster around in the dungeon (hopefully away from you)",
    494  1.1       cgd 	"this causes a curtain of fire to appear all around you",
    495  1.8  christos 	/* 33 */
    496  1.1       cgd 	"anything caught in this sphere is instantly killed.  Warning -- dangerous",
    497  1.1       cgd 	"eliminates a species of monster from the game -- use sparingly",
    498  1.1       cgd 	"summons a demon who hopefully helps you out",
    499  1.1       cgd 	"allows the player to walk through walls for a short period of time",
    500  1.1       cgd 	"god only knows what this will do",
    501  1.1       cgd 	"makes a character spell permanent, i. e. protection, strength, etc.",
    502  1.1       cgd 	""
    503  1.8  christos };
    504  1.8  christos 
    505  1.8  christos char            spelweird[MAXMONST + 8][SPNUM] = {
    506  1.8  christos 	/*
    507  1.8  christos 	 * p m d s c s    w s e h c c p i    b c p c h c v    d l d g f f
    508  1.8  christos 	 * s h s t m    s g s w a p
    509  1.8  christos 	 */
    510  1.8  christos 	/*
    511  1.8  christos 	 * r l e l h s    e t n e b r h n    a l l a a k p    r i r l l g
    512  1.8  christos 	 * c l t e f    p e u t l e
    513  1.8  christos 	 */
    514  1.8  christos 	/*
    515  1.8  christos 	 * o e x e m p    b r l l l e a v    l d y n s l r    y t l o o r
    516  1.8  christos 	 * a d p l i    h n m w t r
    517  1.8  christos 	 */
    518  1.8  christos 
    519  1.8  christos 
    520  1.8  christos 	 /* bat */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    521  1.8  christos 	 /* gnome */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    522  1.8  christos 	 /* hobgoblin */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    523  1.8  christos 	 /* jackal */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    524  1.8  christos 	 /* kobold */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    525  1.8  christos 
    526  1.8  christos 	 /* orc */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    527  1.8  christos 	 /* snake */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    528  1.8  christos 	 /* giant centipede */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    529  1.8  christos 	 /* jaculi */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    530  1.8  christos 	 /* troglodyte */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    531  1.8  christos 
    532  1.8  christos 	 /* giant ant */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    533  1.8  christos 	 /* floating eye */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    534  1.8  christos 	 /* leprechaun */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    535  1.8  christos 	 /* nymph */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    536  1.8  christos 	 /* quasit */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    537  1.8  christos 
    538  1.8  christos 	 /* rust monster */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    539  1.8  christos 	 /* zombie */ {0, 0, 0, 8, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 4, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    540  1.8  christos 	 /* assassin bug */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    541  1.8  christos 	 /* bugbear */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    542  1.8  christos 	 /* hell hound */ {0, 6, 0, 0, 0, 0, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    543  1.8  christos 
    544  1.8  christos 	 /* ice lizard */ {0, 0, 0, 0, 0, 0, 11, 0, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    545  1.8  christos 	 /* centaur */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    546  1.8  christos 	 /* troll */ {0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    547  1.8  christos 	 /* yeti */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    548  1.8  christos 	 /* white dragon */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 14, 0, 0, 15, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    549  1.8  christos 
    550  1.8  christos 	 /* elf */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 14, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    551  1.8  christos 	 /* gelatinous cube */ {0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    552  1.8  christos 	 /* metamorph */ {0, 13, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 4, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    553  1.8  christos 	 /* vortex */ {0, 13, 0, 0, 0, 10, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 4, 0, 0, 0, 4, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    554  1.8  christos 	 /* ziller */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    555  1.8  christos 
    556  1.8  christos 	 /* violet fungi */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    557  1.8  christos 	 /* wraith */ {0, 0, 0, 8, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 4, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    558  1.8  christos 	 /* forvalaka */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    559  1.8  christos 	 /* lama nobe */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    560  1.8  christos 	 /* osequip */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    561  1.8  christos 
    562  1.8  christos 	 /* rothe */ {0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    563  1.8  christos 	 /* xorn */ {0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    564  1.8  christos 	 /* vampire */ {0, 0, 0, 8, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    565  1.8  christos 	 /* invisible staker */ {0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    566  1.8  christos 	 /* poltergeist */ {0, 13, 0, 8, 0, 4, 1, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 4, 0, 4, 0, 0, 0, 4, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    567  1.8  christos 
    568  1.8  christos 	 /* disenchantress */ {0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    569  1.8  christos 	 /* shambling mound */ {0, 0, 0, 0, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    570  1.8  christos 	 /* yellow mold */ {0, 0, 0, 8, 0, 0, 1, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    571  1.8  christos 	 /* umber hulk */ {0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    572  1.8  christos 	 /* gnome king */ {0, 7, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    573  1.8  christos 
    574  1.8  christos 	 /* mimic */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    575  1.8  christos 	 /* water lord */ {0, 13, 0, 8, 3, 4, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 0, 0, 4, 0, 0, 0, 0, 0, 16, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    576  1.8  christos 	 /* bronze dragon */ {0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    577  1.8  christos 	 /* green dragon */ {0, 7, 0, 0, 0, 0, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    578  1.8  christos 	 /* purple worm */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    579  1.8  christos 
    580  1.8  christos 	 /* xvart */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    581  1.8  christos 	 /* spirit naga */ {0, 13, 0, 8, 3, 4, 1, 0, 0, 0, 0, 0, 0, 5, 0, 4, 9, 0, 0, 4, 0, 4, 0, 0, 0, 4, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    582  1.8  christos 	 /* silver dragon */ {0, 6, 0, 9, 0, 0, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    583  1.8  christos 	 /* platinum dragon */ {0, 7, 0, 9, 0, 0, 11, 0, 0, 0, 0, 0, 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    584  1.8  christos 	 /* green urchin */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    585  1.8  christos 	 /* red dragon */ {0, 6, 0, 0, 0, 0, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    586  1.8  christos 
    587  1.8  christos 	/*
    588  1.8  christos 	 * p m d s c s    w s e h c c p i    b c p c h c v    d l d g f f
    589  1.8  christos 	 * s h s t m    s g s w a p
    590  1.8  christos 	 */
    591  1.8  christos 	/*
    592  1.8  christos 	 * r l e l h s    e t n e b r h n    a l l a a k p    r i r l l g
    593  1.8  christos 	 * c l t e f    p e u t l e
    594  1.8  christos 	 */
    595  1.8  christos 	/*
    596  1.8  christos 	 * o e x e m p    b r l l l e a v    l d y n s l r    y t l o o r
    597  1.8  christos 	 * a d p l i    h n m w t r
    598  1.8  christos 	 */
    599  1.8  christos 
    600  1.8  christos 	 /* demon lord */ {0, 7, 0, 4, 3, 0, 1, 0, 0, 0, 0, 0, 14, 5, 0, 0, 4, 0, 0, 4, 0, 4, 0, 0, 0, 4, 4, 0, 0, 0, 0, 0, 9, 0, 0, 0, 0, 0},
    601  1.8  christos 	 /* demon lord */ {0, 7, 0, 4, 3, 0, 1, 0, 0, 0, 0, 0, 14, 5, 0, 0, 4, 0, 0, 4, 0, 4, 0, 0, 0, 4, 4, 0, 0, 0, 0, 0, 9, 0, 0, 0, 0, 0},
    602  1.8  christos 	 /* demon lord */ {0, 7, 0, 4, 3, 0, 1, 0, 0, 0, 0, 0, 14, 5, 0, 0, 4, 0, 0, 4, 0, 4, 0, 0, 0, 4, 4, 0, 0, 0, 0, 0, 9, 0, 0, 0, 0, 0},
    603  1.8  christos 	 /* demon lord */ {0, 7, 0, 4, 3, 0, 1, 0, 0, 0, 0, 0, 14, 5, 0, 0, 4, 0, 0, 4, 0, 4, 0, 0, 0, 4, 4, 0, 0, 0, 0, 0, 9, 0, 0, 0, 0, 0},
    604  1.8  christos 	 /* demon lord */ {0, 7, 0, 4, 3, 0, 1, 0, 0, 0, 0, 0, 14, 5, 0, 0, 4, 0, 0, 4, 0, 4, 0, 0, 0, 4, 4, 0, 0, 0, 0, 0, 9, 0, 0, 0, 0, 0},
    605  1.8  christos 	 /* demon lord */ {0, 7, 0, 4, 3, 0, 1, 0, 0, 0, 0, 0, 14, 5, 0, 0, 4, 0, 0, 4, 0, 4, 0, 0, 0, 4, 4, 0, 0, 0, 0, 0, 9, 0, 0, 0, 0, 0},
    606  1.8  christos 	 /* demon lord */ {0, 7, 0, 4, 3, 0, 1, 0, 0, 0, 0, 0, 14, 5, 0, 0, 4, 0, 0, 4, 0, 4, 0, 0, 0, 4, 4, 0, 0, 0, 0, 0, 9, 0, 0, 0, 0, 0},
    607  1.8  christos 	 /* demon prince */ {0, 7, 0, 4, 3, 9, 1, 0, 0, 0, 0, 0, 14, 5, 0, 0, 4, 0, 0, 4, 0, 4, 0, 0, 0, 4, 4, 4, 0, 0, 0, 4, 9, 0, 0, 0, 0, 0}
    608  1.8  christos 
    609  1.8  christos };
    610  1.8  christos 
    611  1.8  christos char           *spelmes[] = {"",
    612  1.8  christos 	 /* 1 */ "the web had no effect on the %s",
    613  1.8  christos 	 /* 2 */ "the %s changed shape to avoid the web",
    614  1.8  christos 	 /* 3 */ "the %s isn't afraid of you",
    615  1.8  christos 	 /* 4 */ "the %s isn't affected",
    616  1.8  christos 	 /* 5 */ "the %s can see you with his infravision",
    617  1.8  christos 	 /* 6 */ "the %s vaporizes your missile",
    618  1.8  christos 	 /* 7 */ "your missile bounces off the %s",
    619  1.8  christos 	 /* 8 */ "the %s doesn't sleep",
    620  1.8  christos 	 /* 9 */ "the %s resists",
    621  1.8  christos 	 /* 10 */ "the %s can't hear the noise",
    622  1.8  christos 	 /* 11 */ "the %s's tail cuts it free of the web",
    623  1.8  christos 	 /* 12 */ "the %s burns through the web",
    624  1.8  christos 	 /* 13 */ "your missiles pass right through the %s",
    625  1.8  christos 	 /* 14 */ "the %s sees through your illusions",
    626  1.8  christos 	 /* 15 */ "the %s loves the cold!",
    627  1.8  christos 	 /* 16 */ "the %s loves the water!"
    628  1.8  christos };
    629  1.1       cgd 
    630  1.8  christos u_char          to_lower[] =	/* tolower[character] = lower case converted
    631  1.8  christos 				 * character */
    632  1.8  christos {
    633  1.8  christos 	0000, 0001, 0002, 0003, 0004, 0005, 0006, 0007, 0010, 0011, 0012, 0013, 0014, 0015, 0016, 0017,	/* NUL-SI */
    634  1.8  christos 	0020, 0021, 0022, 0023, 0024, 0025, 0026, 0027, 0030, 0031, 0032, 0033, 0034, 0035, 0036, 0037,	/* DLE-US */
    635  1.8  christos 	0040, 0041, 0042, 0043, 0044, 0045, 0046, 0047, 0050, 0051, 0052, 0053, 0054, 0055, 0056, 0057,	/* SP-/ */
    636  1.8  christos 	0060, 0061, 0062, 0063, 0064, 0065, 0066, 0067, 0070, 0071, 0072, 0073, 0074, 0075, 0076, 0077,	/* 0-? */
    637  1.8  christos 	0100, 0141, 0142, 0143, 0144, 0145, 0146, 0147, 0150, 0151, 0152, 0153, 0154, 0155, 0156, 0157,	/* @-O */
    638  1.8  christos 	0160, 0161, 0162, 0163, 0164, 0165, 0166, 0167, 0170, 0171, 0172, 0133, 0134, 0135, 0136, 0137,	/* P-_ */
    639  1.8  christos 	0140, 0141, 0142, 0143, 0144, 0145, 0146, 0147, 0150, 0151, 0152, 0153, 0154, 0155, 0156, 0157,	/* `-o */
    640  1.8  christos 	0160, 0161, 0162, 0163, 0164, 0165, 0166, 0167, 0170, 0171, 0172, 0173, 0174, 0175, 0176, 0177,	/* p-DEL */
    641  1.8  christos };
    642  1.8  christos 
    643  1.8  christos u_char          to_upper[] =	/* toupper[character] = upper case converted
    644  1.8  christos 				 * character */
    645  1.8  christos {
    646  1.8  christos 	0000, 0001, 0002, 0003, 0004, 0005, 0006, 0007, 0010, 0011, 0012, 0013, 0014, 0015, 0016, 0017,	/* NUL-SI */
    647  1.8  christos 	0020, 0021, 0022, 0023, 0024, 0025, 0026, 0027, 0030, 0031, 0032, 0033, 0034, 0035, 0036, 0037,	/* DLE-US */
    648  1.8  christos 	0040, 0041, 0042, 0043, 0044, 0045, 0046, 0047, 0050, 0051, 0052, 0053, 0054, 0055, 0056, 0057,	/* SP-/ */
    649  1.8  christos 	0060, 0061, 0062, 0063, 0064, 0065, 0066, 0067, 0070, 0071, 0072, 0073, 0074, 0075, 0076, 0077,	/* 0-? */
    650  1.8  christos 	0100, 0101, 0102, 0103, 0104, 0105, 0106, 0107, 0110, 0111, 0112, 0113, 0114, 0115, 0116, 0117,	/* @-O */
    651  1.8  christos 	0120, 0121, 0122, 0123, 0124, 0125, 0126, 0127, 0130, 0131, 0132, 0133, 0134, 0135, 0136, 0137,	/* P-_ */
    652  1.8  christos 	0140, 0101, 0102, 0103, 0104, 0105, 0106, 0107, 0110, 0111, 0112, 0113, 0114, 0115, 0116, 0117,	/* `-o */
    653  1.8  christos 	0120, 0121, 0122, 0123, 0124, 0125, 0126, 0127, 0130, 0131, 0132, 0173, 0174, 0175, 0176, 0177,	/* p-DEL */
    654  1.8  christos };
    655  1.8  christos 
    656  1.8  christos u_char          is_digit[] =	/* isdigit[character] = TRUE || FALSE */
    657  1.8  christos {
    658  1.8  christos 	0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,	/* NUL-SI */
    659  1.8  christos 	0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,	/* DLE-US */
    660  1.8  christos 	0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,	/* SP-/ */
    661  1.8  christos 	1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0,	/* 0-? */
    662  1.8  christos 	0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,	/* @-O */
    663  1.8  christos 	0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,	/* P-_ */
    664  1.8  christos 	0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,	/* `-o */
    665  1.8  christos 	0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,	/* p-DEL */
    666  1.8  christos };
    667  1.8  christos 
    668  1.8  christos u_char          is_alpha[] =	/* isalpha[character] = TRUE || FALSE */
    669  1.8  christos {
    670  1.8  christos 	0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,	/* NUL-SI */
    671  1.8  christos 	0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,	/* DLE-US */
    672  1.8  christos 	0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,	/* SP-/ */
    673  1.8  christos 	0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,	/* 0-? */
    674  1.8  christos 	0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,	/* @-O */
    675  1.8  christos 	1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0,	/* P-_ */
    676  1.8  christos 	0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,	/* `-o */
    677  1.8  christos 	1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0,	/* p-DEL */
    678  1.8  christos };
    679  1.1       cgd 
    680  1.1       cgd /*
    681  1.8  christos  *	function to create scroll numbers with appropriate probability of
    682  1.1       cgd  *	occurrence
    683  1.1       cgd  *
    684  1.1       cgd  *	0 - armor			1 - weapon		2 - enlightenment	3 - paper
    685  1.1       cgd  *	4 - create monster	5 - create item	6 - aggravate		7 - time warp
    686  1.1       cgd  *	8 - teleportation	9 - expanded awareness				10 - haste monst
    687  1.1       cgd  *	11 - heal monster	12 - spirit protection		13 - undead protection
    688  1.1       cgd  *	14 - stealth		15 - magic mapping			16 - hold monster
    689  1.1       cgd  *	17 - gem perfection 18 - spell extension		19 - identify
    690  1.1       cgd  *	20 - remove curse	21 - annihilation			22 - pulverization
    691  1.1       cgd  *  23 - life protection
    692  1.1       cgd  */
    693  1.8  christos u_char          scprob[] = {0, 0, 0, 0, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 3, 3,
    694  1.1       cgd 	3, 3, 3, 4, 4, 4, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 7, 7, 7, 7, 8, 8, 8, 9, 9,
    695  1.1       cgd 	9, 9, 10, 10, 10, 10, 11, 11, 11, 12, 12, 12, 13, 13, 13, 13, 14, 14,
    696  1.1       cgd 	15, 15, 16, 16, 16, 17, 17, 18, 18, 19, 19, 19, 20, 20, 20, 20, 21, 22,
    697  1.8  christos 22, 22, 23};
    698  1.1       cgd 
    699  1.1       cgd /*
    700  1.1       cgd  *	function to return a potion number created with appropriate probability
    701  1.1       cgd  *	of occurrence
    702  1.1       cgd  *
    703  1.1       cgd  *	0 - sleep				1 - healing					2 - raise level
    704  1.1       cgd  *	3 - increase ability	4 - gain wisdom				5 - gain strength
    705  1.1       cgd  *	6 - charismatic character	7 - dizziness			8 - learning
    706  1.1       cgd  *	9 - gold detection		10 - monster detection		11 - forgetfulness
    707  1.1       cgd  *	12 - water				13 - blindness				14 - confusion
    708  1.1       cgd  *	15 - heroism			16 - sturdiness				17 - giant strength
    709  1.1       cgd  *	18 - fire resistance	19 - treasure finding		20 - instant healing
    710  1.1       cgd  *	21 - cure dianthroritis	22 - poison					23 - see invisible
    711  1.1       cgd  */
    712  1.8  christos u_char          potprob[] = {0, 0, 1, 1, 1, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 9, 9, 9, 10, 10, 10, 11, 11, 12, 12, 13, 14, 15, 16, 17, 18, 19, 19, 20, 20, 22, 22, 23, 23};
    713  1.1       cgd 
    714  1.8  christos u_char          nlpts[] = {0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 5, 6, 7};
    715  1.8  christos u_char          nch[] = {0, 0, 0, 1, 1, 1, 2, 2, 3, 4};
    716  1.8  christos u_char          nplt[] = {0, 0, 0, 0, 1, 1, 2, 2, 3, 4};
    717  1.8  christos u_char          ndgg[] = {0, 0, 0, 1, 1, 1, 1, 2, 2, 3, 3, 4, 5};
    718  1.8  christos u_char          nsw[] = {0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 2, 3};
    719