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data.c revision 1.1
      1 /*-
      2  * Copyright (c) 1988 The Regents of the University of California.
      3  * All rights reserved.
      4  *
      5  * Redistribution and use in source and binary forms, with or without
      6  * modification, are permitted provided that the following conditions
      7  * are met:
      8  * 1. Redistributions of source code must retain the above copyright
      9  *    notice, this list of conditions and the following disclaimer.
     10  * 2. Redistributions in binary form must reproduce the above copyright
     11  *    notice, this list of conditions and the following disclaimer in the
     12  *    documentation and/or other materials provided with the distribution.
     13  * 3. All advertising materials mentioning features or use of this software
     14  *    must display the following acknowledgement:
     15  *	This product includes software developed by the University of
     16  *	California, Berkeley and its contributors.
     17  * 4. Neither the name of the University nor the names of its contributors
     18  *    may be used to endorse or promote products derived from this software
     19  *    without specific prior written permission.
     20  *
     21  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
     22  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     23  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
     24  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
     25  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
     26  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
     27  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
     28  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
     29  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
     30  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
     31  * SUCH DAMAGE.
     32  */
     33 
     34 #ifndef lint
     35 static char sccsid[] = "@(#)data.c	5.3 (Berkeley) 5/13/91";
     36 #endif /* not lint */
     37 
     38 /*	data.c		Larn is copyrighted 1986 by Noah Morgan. */
     39 #define NODEFS
     40 #include "header.h"
     41 
     42 /*
     43 	class[c[LEVEL]-1] gives the correct name of the players experience level
     44  */
     45 static char aa1[] =	" mighty evil master";
     46 static char aa2[] =	"apprentice demi-god";
     47 static char aa3[] =	"  minor demi-god   ";
     48 static char aa4[] =	"  major demi-god   ";
     49 static char aa5[] =	"    minor deity    ";
     50 static char aa6[] =	"    major deity    ";
     51 static char aa7[] =	"  novice guardian  ";
     52 static char aa8[] =	"apprentice guardian";
     53 static char aa9[] =	"    The Creator    ";
     54 char *class[]=
     55 {	"  novice explorer  ", "apprentice explorer", " practiced explorer",/*  -3*/
     56 	"   expert explorer ", "  novice adventurer", "     adventurer    ",/*  -6*/
     57 	"apprentice conjurer", "     conjurer      ", "  master conjurer  ",/*  -9*/
     58 	"  apprentice mage  ", "        mage       ", "  experienced mage ",/* -12*/
     59 	"     master mage   ", " apprentice warlord", "   novice warlord  ",/* -15*/
     60 	"   expert warlord  ", "   master warlord  ", " apprentice gorgon ",/* -18*/
     61 	"       gorgon      ", "  practiced gorgon ", "   master gorgon   ",/* -21*/
     62 	"    demi-gorgon    ", "    evil master    ", " great evil master ",/* -24*/
     63 	  aa1       ,   aa1       ,   aa1       ,/* -27*/
     64 	  aa1       ,   aa1       ,   aa1       ,/* -30*/
     65 	  aa1       ,   aa1       ,   aa1       ,/* -33*/
     66 	  aa1       ,   aa1       ,   aa1       ,/* -36*/
     67 	  aa1       ,   aa1       ,   aa1       ,/* -39*/
     68 	  aa2       ,   aa2       ,   aa2       ,/* -42*/
     69 	  aa2       ,   aa2       ,   aa2       ,/* -45*/
     70 	  aa2       ,   aa2       ,   aa2       ,/* -48*/
     71 	  aa3       ,   aa3       ,   aa3       ,/* -51*/
     72 	  aa3       ,   aa3       ,   aa3       ,/* -54*/
     73 	  aa3       ,   aa3       ,   aa3       ,/* -57*/
     74 	  aa4       ,   aa4       ,   aa4       ,/* -60*/
     75 	  aa4       ,   aa4       ,   aa4       ,/* -63*/
     76 	  aa4       ,   aa4       ,   aa4       ,/* -66*/
     77 	  aa5       ,   aa5       ,   aa5       ,/* -69*/
     78 	  aa5       ,   aa5       ,   aa5       ,/* -72*/
     79 	  aa5       ,   aa5       ,   aa5       ,/* -75*/
     80 	  aa6       ,   aa6       ,   aa6       ,/* -78*/
     81 	  aa6       ,   aa6       ,   aa6       ,/* -81*/
     82 	  aa6       ,   aa6       ,   aa6       ,/* -84*/
     83 	  aa7       ,   aa7       ,   aa7       ,/* -87*/
     84 	  aa8       ,   aa8       ,   aa8       ,/* -90*/
     85 	  aa8       ,   aa8       ,   aa8       ,/* -93*/
     86 	"  earth guardian   ", "   air guardian    ", "   fire guardian   ",/* -96*/
     87 	"  water guardian   ", "  time guardian    ", " ethereal guardian ",/* -99*/
     88 	  aa9       ,   aa9       ,   aa9       ,/* -102*/
     89 };
     90 
     91 /*
     92 	table of experience needed to be a certain level of player
     93 	skill[c[LEVEL]] is the experience required to attain the next level
     94  */
     95 #define MEG 1000000
     96 long skill[] = {
     97 0, 10, 20, 40, 80, 160, 320, 640, 1280, 2560, 5120,                  /*  1-11 */
     98 10240, 20480, 40960, 100000, 200000, 400000, 700000, 1*MEG,          /* 12-19 */
     99 2*MEG,3*MEG,4*MEG,5*MEG,6*MEG,8*MEG,10*MEG,                          /* 20-26 */
    100 12*MEG,14*MEG,16*MEG,18*MEG,20*MEG,22*MEG,24*MEG,26*MEG,28*MEG,      /* 27-35 */
    101 30*MEG,32*MEG,34*MEG,36*MEG,38*MEG,40*MEG,42*MEG,44*MEG,46*MEG,      /* 36-44 */
    102 48*MEG,50*MEG,52*MEG,54*MEG,56*MEG,58*MEG,60*MEG,62*MEG,64*MEG,      /* 45-53 */
    103 66*MEG,68*MEG,70*MEG,72*MEG,74*MEG,76*MEG,78*MEG,80*MEG,82*MEG,      /* 54-62 */
    104 84*MEG,86*MEG,88*MEG,90*MEG,92*MEG,94*MEG,96*MEG,98*MEG,100*MEG,     /* 63-71 */
    105 105*MEG,110*MEG,115*MEG,120*MEG, 125*MEG, 130*MEG, 135*MEG, 140*MEG, /* 72-79 */
    106 145*MEG,150*MEG,155*MEG,160*MEG, 165*MEG, 170*MEG, 175*MEG, 180*MEG, /* 80-87 */
    107 185*MEG,190*MEG,195*MEG,200*MEG, 210*MEG, 220*MEG, 230*MEG, 240*MEG, /* 88-95 */
    108 250*MEG,260*MEG,270*MEG,280*MEG, 290*MEG, 300*MEG                    /* 96-101*/
    109 };
    110 #undef MEG
    111 
    112 char *lpbuf,*lpnt,*inbuffer,*lpend;	/* input/output pointers to the buffers */
    113 struct cel *cell;	/*	pointer to the dungeon storage	*/
    114 short hitp[MAXX][MAXY];		/*	monster hp on level		*/
    115 short iarg[MAXX][MAXY];	/*	arg for the item array	*/
    116 char item[MAXX][MAXY];	/*	objects in maze if any	*/
    117 char know[MAXX][MAXY];	/*	1 or 0 if here before	*/
    118 char mitem[MAXX][MAXY];	/*	monster item array 		*/
    119 char moved[MAXX][MAXY];	/*	monster movement flags  */
    120 char stealth[MAXX][MAXY];	/*  0=sleeping 1=awake monst*/
    121 char iven[26];			/*	inventory for player			*/
    122 short ivenarg[26];		/*	inventory for player			*/
    123 char lastmonst[40];		/*	this has the name of the current monster	*/
    124 char beenhere[MAXLEVEL+MAXVLEVEL]={0};	/*  1 if have been on this level */
    125 char VERSION=VER;	/*	this is the present version # of the program	*/
    126 char SUBVERSION=SUBVER;
    127 char nosignal=0;	/* set to 1 to disable the signals from doing anything */
    128 char predostuff=0;	/*  2 means that the trap handling routines must do a
    129 						showplayer() after a trap.  0 means don't showplayer()
    130 						0 - we are in create player screen
    131 						1 - we are in welcome screen
    132 						2 - we are in the normal game	*/
    133 char loginname[20];		/* players login name */
    134 char logname[LOGNAMESIZE];	/* players name storage for scoring				*/
    135 char sex=1;				/*  default is a man  0=woman						*/
    136 char boldon=1;			/*  1=bold objects  0=inverse objects				*/
    137 char ckpflag=0;			/*	1 if want checkpointing of game, 0 otherwise	*/
    138 char cheat=0;			/*	1 if the player has fudged save file			*/
    139 char level=0;			/*  cavelevel player is on = c[CAVELEVEL]			*/
    140 char wizard=0;			/*	the wizard mode flag							*/
    141 short lastnum=0;		/* the number of the monster last hitting player 	*/
    142 short hitflag=0;		/*	flag for if player has been hit when running 	*/
    143 short hit2flag=0;		/*	flag for if player has been hit when running 	*/
    144 short hit3flag=0;		/*	flag for if player has been hit flush input 	*/
    145 short playerx,playery;	/*	the room on the present level of the player		*/
    146 short lastpx,lastpy;	/*	0 --- MAXX-1  or  0 --- MAXY-1					*/
    147 short oldx,oldy;
    148 short lasthx=0,lasthy=0;	/* location of monster last hit by player		*/
    149 short nobeep=0;			/* true if program is not to beep  					*/
    150 unsigned long randx=33601;	/*	the random number seed						*/
    151 long initialtime=0;			/* time playing began 							*/
    152 long gtime=0;				/*	the clock for the game						*/
    153 long outstanding_taxes=0;	/* present tax bill from score file 			*/
    154 long c[100],cbak[100];		/*	the character description arrays			*/
    155 int enable_scroll=0;		/* constant for enabled/disabled scrolling regn */
    156 char aborted[] = " aborted";
    157 struct sphere *spheres=0; /*pointer to linked list for spheres of annihilation*/
    158 char *levelname[]=
    159 { " H"," 1"," 2"," 3"," 4"," 5"," 6"," 7"," 8"," 9","10","V1","V2","V3" };
    160 
    161 char objnamelist[]=" ATOP%^F&^+M=%^$$f*OD#~][[)))(((||||||||{?!BC}o:@.<<<<EVV))([[]]](^ [H*** ^^ S tsTLc............................................";
    162 char monstnamelist[]=" BGHJKOScjtAELNQRZabhiCTYdegmvzFWflorXV pqsyUkMwDDPxnDDuD        ...............................................................";
    163 char *objectname[]=
    164 { 0,"a holy altar","a handsome jewel encrusted throne","the orb","a pit",
    165   "a staircase leading upwards","an elevator going up","a bubbling fountain",
    166   "a great marble statue","a teleport trap","the college of Larn",
    167   "a mirror","the DND store","a staircase going down","an elevator going down",
    168   "the bank of Larn","the 5th branch of the Bank of Larn",
    169   "a dead fountain","gold","an open door","a closed door",
    170   "a wall","The Eye of Larn","plate mail","chain mail","leather armor",
    171   "a sword of slashing","Bessman's flailing hammer","a sunsword",
    172   "a two handed sword","a spear","a dagger",
    173   "ring of extra regeneration","a ring of regeneration","a ring of protection",
    174   "an energy ring","a ring of dexterity","a ring of strength",
    175   "a ring of cleverness","a ring of increase damage","a belt of striking",
    176   "a magic scroll","a magic potion","a book","a chest",
    177   "an amulet of invisibility","an orb of dragon slaying",
    178   "a scarab of negate spirit","a cube of undead control",
    179   "device of theft prevention","a brilliant diamond","a ruby",
    180   "an enchanting emerald","a sparkling sapphire","the dungeon entrance",
    181   "a volcanic shaft leaning downward","the base of a volcanic shaft",
    182   "a battle axe","a longsword","a flail","ring mail","studded leather armor",
    183   "splint mail","plate armor","stainless plate armor","a lance of death",
    184   "an arrow trap","an arrow trap","a shield","your home",
    185   "gold","gold","gold","a dart trap",
    186   "a dart trap","a trapdoor","a trapdoor","the local trading post",
    187   "a teleport trap", "a massive throne",
    188   "a sphere of annihilation","a handsome jewel encrusted throne",
    189   "the Larn Revenue Service","a fortune cookie","","","","","","",
    190   "","","","","","","","","","","","","","","","","","","",""
    191  };
    192 
    193 
    194 /*
    196  *	for the monster data
    197  *
    198  *	array to do rnd() to create monsters <= a given level
    199  */
    200 char monstlevel[] = { 5, 11, 17, 22, 27, 33, 39, 42, 46, 50, 53, 56, 59 };
    201 
    202 struct monst monster[] = {
    203 /*	NAME			LV	AC	DAM	ATT	DEF	GEN INT GOLD	HP	EXP
    204 ----------------------------------------------------------------- */
    205 { "",				0,	0,	0,	0,	0,	 0,  3,   0,	0,	0	},
    206 { "bat",			1,	0,	1,	0,	0,	 0,  3,   0,	1,	1	},
    207 { "gnome",			1,	10,	1,	0,	0,	 0,  8,  30,	2,	2	},
    208 { "hobgoblin",		1,	14,	2,	0,	0,	 0,  5,  25,	3,	2	},
    209 { "jackal",			1,	17,	1,	0,	0,	 0,  4,   0,	1,	1	},
    210 { "kobold",			1,	20,	1,	0,	0,	 0,  7,  10,	1,	1	},
    211 
    212 { "orc",			2,	12,	1,	0,	0,	 0,  9,  40,	4,	2	},
    213 { "snake",			2,	15,	1,	0,	0,	 0,  3,   0,	3,	1	},
    214 { "giant centipede",2,	14,	0,	4,	0,	 0,  3,   0,	1,	2	},
    215 { "jaculi",			2,	20,	1,	0,	0,	 0,  3,   0,	2,	1	},
    216 { "troglodyte",		2,	10,	2,	0,	0,	 0,  5,  80,	4,	3	},
    217 { "giant ant",		2,	8,	1,	4,	0,	 0,  4,   0,	5,	5	},
    218 
    219 /*	NAME			LV	AC	DAM	ATT	DEF	GEN INT GOLD	HP	EXP
    220 ----------------------------------------------------------------- */
    221 
    222 { "floating eye",	3,	8,	1,	0,	0,	 0,  3,   0,	 5,	 2	},
    223 { "leprechaun",		3,	3,	0,	8,	0,	 0,  3,1500,    13,	45	},
    224 { "nymph",			3,	3,	0,	14,	0,	 0,  9,   0,	18,	45	},
    225 { "quasit",			3,	5,	3,	0,	0,	 0,  3,   0,	10,	15	},
    226 { "rust monster",	3,	4,	0,	1,	0,	 0,  3,   0,	18,	25	},
    227 { "zombie",			3,	12,	2,	0,	0,	 0,  3,   0,	 6,	 7	},
    228 
    229 { "assassin bug",	4,	9,	3,	0,	0,	 0,  3,   0,	20,	15	},
    230 { "bugbear",		4,	5,	4,	15,	0,	 0,  5,  40,	20,	35	},
    231 { "hell hound",		4,	5,	2,	2,	0,	 0,  6,   0,	16,	35	},
    232 { "ice lizard",		4,	11,	2,	10,	0,	 0,  6,  50,	16,	25	},
    233 { "centaur",		4,	6,	4,	0,	0,	 0, 10,  40,	24,	45	},
    234 
    235 /*	NAME			LV	AC	DAM	ATT	DEF	GEN INT GOLD	HP	EXP
    236 ----------------------------------------------------------------- */
    237 
    238 { "troll",			5,	4,	5,	0,	0,	 0,  9,  80,	50,	300	},
    239 { "yeti",			5,	6,	4,	0,	0,	 0,  5,  50, 	35,	100	},
    240 { "white dragon",	5,	2,	4,	5,	0,	 0, 16, 500,	55,	1000},
    241 { "elf",			5,	8,	1,	0,	0,	 0, 15,  50,	22,	35	},
    242 { "gelatinous cube",5,	9,	1,	0,	0,	 0,  3,   0,	22,	45	},
    243 
    244 { "metamorph",		6,	7,	3,	0,	0,	 0,  3,  0,		30,	40	},
    245 { "vortex",			6,	4,	3,	0,	0,	 0,  3,  0,		30,	55	},
    246 { "ziller",			6,	15,	3,	0,	0,	 0,  3,  0,		30,	35	},
    247 { "violet fungi",	6,	12,	3,	0,	0,	 0,  3,  0,	 	38,	100	},
    248 { "wraith",			6,	3,	1,	6,	0,	 0,  3,  0,		30,	325	},
    249 { "forvalaka",		6,	2,	5,	0,	0,	 0,  7,  0,		50,	280	},
    250 
    251 /*	NAME			LV	AC	DAM	ATT	DEF	GEN INT GOLD	HP	EXP
    252 ----------------------------------------------------------------- */
    253 
    254 { "lama nobe",		7,	7,	3,	0,	0,	 0,  6,  0,		35,	80	},
    255 { "osequip",		7,	4,	3,	16,	0,	 0,  4,  0,		35,	100	},
    256 { "rothe",			7,	15,	5,	0,	0,	 0,  3,  100,	50,	250	},
    257 { "xorn",			7,	0,	6,	0,	0,	 0, 13,  0,		60,	300	},
    258 { "vampire",		7,	3,	4,	6,	0,	 0, 17,  0,		50,	1000},
    259 { "invisible stalker",7,3,	6,	0,	0,	 0,  5,  0,		50,	350	},
    260 
    261 { "poltergeist",	8,	1,	4,	0,	0,	 0,  3,  0,		50,	450	},
    262 { "disenchantress",	8,	3,	0,	9,	0,	 0,  3,  0,		50,	500	},
    263 { "shambling mound",8,	2,	5,	0,	0,	 0,  6,  0,		45,	400	},
    264 { "yellow mold",	8,	12,	4,	0,	0,	 0,  3,  0,		35,	250	},
    265 { "umber hulk",		8,	3,	7,	11,	0,	 0, 14,  0,		65,	600	},
    266 
    267 /*	NAME			LV	AC	DAM	ATT	DEF	GEN INT GOLD	HP	EXP
    268 ----------------------------------------------------------------- */
    269 
    270 { "gnome king",		9,	-1,	10,	0,	0,	 0, 18,  2000,	100,3000	},
    271 { "mimic",			9,	 5,	6,	0,	0,	 0,  8,  0,		55,	99		},
    272 { "water lord",		9, -10,	15,	7,	0,	 0, 20,  0,		150,15000	},
    273 { "bronze dragon",	9,	 2,	9,	3,	0,	 0, 16,  300,	80, 4000	},
    274 { "green dragon",	9,	 3,	8,	10,	0,	 0, 15,  200,	70, 2500	},
    275 { "purple worm",	9,	-1,	11,	0,	0,	 0,  3,  100,	120,15000	},
    276 { "xvart",			9,	-2,	12,	0,	0,	 0, 13,  0,		90,	1000	},
    277 
    278 { "spirit naga",	10, -20,12,	12,	0,	 0, 23,  0,		95, 20000	},
    279 { "silver dragon",	10,	-1,	12,	3,	0,	 0, 20,  700,	100,10000	},
    280 { "platinum dragon",10,	-5,	15,	13,	0,	 0, 22,  1000,	130,24000	},
    281 { "green urchin",	10,	-3,	12,	0,	0,	 0,  3,  0,		85, 5000	},
    282 { "red dragon",		10,	-2,	13,	3,	0,	 0, 19,  800,	110,14000	},
    283 
    284 { "type I demon lord",	12,-30,	18,	0,	 0,  0, 20,	0,	140,50000	},
    285 { "type II demon lord",	13,-30,	18,	0,	 0,  0, 21,	0,	160,75000	},
    286 { "type III demon lord",14,-30,	18,	0,	 0,  0, 22,	0,	180,100000	},
    287 { "type IV demon lord",	15,-35,	20,	0,	 0,  0, 23,	0,	200,125000	},
    288 { "type V demon lord",	16,-40,	22,	0,	 0,  0, 24,	0,	220,150000	},
    289 { "type VI demon lord",	17,-45,	24,	0,	 0,  0, 25,	0,	240,175000	},
    290 { "type VII demon lord",18,-70,	27,	6,	 0,  0, 26,	0,	260,200000	},
    291 { "demon prince",		25,-127,30,	6,	 0,  0, 28,	0,	345,300000	}
    292 
    293 /*	NAME				LV	AC	DAM	ATT	DEF	GEN INT GOLD	HP	EXP
    294 --------------------------------------------------------------------- */
    295  };
    296 
    297 /*	name array for scrolls		*/
    298 
    299 char *scrollname[] = {
    300 "\0enchant armor",
    301 "\0enchant weapon",
    302 "\0enlightenment",
    303 "\0blank paper",
    304 "\0create monster",
    305 "\0create artifact",
    306 "\0aggravate monsters",
    307 "\0time warp",
    308 "\0teleportation",
    309 "\0expanded awareness",
    310 "\0haste monsters",
    311 "\0monster healing",
    312 "\0spirit protection",
    313 "\0undead protection",
    314 "\0stealth",
    315 "\0magic mapping",
    316 "\0hold monsters",
    317 "\0gem perfection",
    318 "\0spell extension",
    319 "\0identify",
    320 "\0remove curse",
    321 "\0annihilation",
    322 "\0pulverization",
    323 "\0life protection",
    324 "\0 ",
    325 "\0 ",
    326 "\0 ",
    327 "\0 "
    328  };
    329 
    330 /*	name array for magic potions	*/
    331 char *potionname[] = {
    332 "\0sleep",
    333 "\0healing",
    334 "\0raise level",
    335 "\0increase ability",
    336 "\0wisdom",
    337 "\0strength",
    338 "\0raise charisma",
    339 "\0dizziness",
    340 "\0learning",
    341 "\0gold detection",
    342 "\0monster detection",
    343 "\0forgetfulness",
    344 "\0water",
    345 "\0blindness",
    346 "\0confusion",
    347 "\0heroism",
    348 "\0sturdiness",
    349 "\0giant strength",
    350 "\0fire resistance",
    351 "\0treasure finding",
    352 "\0instant healing",
    353 " cure dianthroritis",
    354 "\0poison",
    355 "\0see invisible",
    356 "\0 ",
    357 "\0 ",
    358 "\0 ",
    359 "\0 ",
    360 "\0 ",
    361 "\0 ",
    362 "\0 ",
    363 "\0 ",
    364 "\0 ",
    365 "\0 ",
    366 "\0 "
    367  };
    368 
    369 
    370 /*
    372 	spell data
    373  */
    374 char spelknow[SPNUM]={0};
    375 char splev[] = { 1, 4, 9, 14, 18, 22, 26, 29, 32, 35, 37, 37, 37, 37, 37 };
    376 
    377 char *spelcode[]={
    378 	"pro",	"mle",	"dex",	"sle",	"chm",	"ssp",
    379 	"web",	"str",	"enl",	"hel",	"cbl",	"cre",	"pha",	"inv",
    380 	"bal",	"cld",	"ply",	"can",	"has",	"ckl",	"vpr",
    381 	"dry",	"lit",	"drl",	"glo",	"flo",	"fgr",
    382 	"sca",	"hld",	"stp",	"tel",	"mfi", /* 31 */
    383 	"sph",	"gen",	"sum",	"wtw",	"alt",	"per"
    384  };
    385 
    386 char *spelname[]={
    387 	"protection",				"magic missile",		"dexterity",
    388 	"sleep",					"charm monster",		"sonic spear",
    389 
    390 	"web",						"strength",				"enlightenment",
    391 	"healing",					"cure blindness",		"create monster",
    392 	"phantasmal forces",		"invisibility",
    393 
    394 	"fireball",					"cold",					"polymorph",
    395 	"cancellation",				"haste self",			"cloud kill",
    396 	"vaporize rock",
    397 
    398 	"dehydration",				"lightning",			"drain life",
    399 	"invulnerability",			"flood",				"finger of death",
    400 
    401 	"scare monster",			"hold monster",			"time stop",
    402 	"teleport away",			"magic fire",
    403 
    404 	"sphere of annihilation",	"genocide",				"summon demon",
    405 	"walk through walls",		"alter reality",		"permanence",
    406 	""
    407  };
    408 
    409 char *speldescript[]={
    410 /* 1 */
    411 	"generates a +2 protection field",
    412 	"creates and hurls a magic missile equivalent to a + 1 magic arrow",
    413 	"adds +2 to the casters dexterity",
    414 	"causes some monsters to go to sleep",
    415 	"some monsters may be awed at your magnificence",
    416 	"causes your hands to emit a screeching sound toward what they point",
    417 /* 7 */
    418 	"causes strands of sticky thread to entangle an enemy",
    419 	"adds +2 to the casters strength for a short term",
    420 	"the caster becomes aware of things around him",
    421 	"restores some hp to the caster",
    422 	"restores sight to one so unfortunate as to be blinded",
    423 	"creates a monster near the caster appropriate for the location",
    424 	"creates illusions, and if believed, monsters die",
    425 	"the caster becomes invisible",
    426 /* 15 */
    427 	"makes a ball of fire that burns on what it hits",
    428 	"sends forth a cone of cold which freezes what it touches",
    429 	"you can find out what this does for yourself",
    430 	"negates the ability of a monster to use his special abilities",
    431 	"speeds up the casters movements",
    432 	"creates a fog of poisonous gas which kills all that is within it",
    433 	"this changes rock to air",
    434 /* 22 */
    435 	"dries up water in the immediate vicinity",
    436 	"you finger will emit a lightning bolt when this spell is cast",
    437 	"subtracts hit points from both you and a monster",
    438 	"this globe helps to protect the player from physical attack",
    439 	"this creates an avalanche of H2O to flood the immediate chamber",
    440 	"this is a holy spell and calls upon your god to back you up",
    441 /* 28 */
    442 	"terrifies the monster so that hopefully he wont hit the magic user",
    443 	"the monster is frozen in his tracks if this is successful",
    444 	"all movement in the caverns ceases for a limited duration",
    445 	"moves a particular monster around in the dungeon (hopefully away from you)",
    446 	"this causes a curtain of fire to appear all around you",
    447 /* 33 */
    448 	"anything caught in this sphere is instantly killed.  Warning -- dangerous",
    449 	"eliminates a species of monster from the game -- use sparingly",
    450 	"summons a demon who hopefully helps you out",
    451 	"allows the player to walk through walls for a short period of time",
    452 	"god only knows what this will do",
    453 	"makes a character spell permanent, i. e. protection, strength, etc.",
    454 	""
    455  };
    456 
    457 char spelweird[MAXMONST+8][SPNUM] = {
    458 /*                      p m d s c s    w s e h c c p i    b c p c h c v    d l d g f f    s h s t m    s g s w a p */
    459 /*                      r l e l h s    e t n e b r h n    a l l a a k p    r i r l l g    c l t e f    p e u t l e */
    460 /*                      o e x e m p    b r l l l e a v    l d y n s l r    y t l o o r    a d p l i    h n m w t r */
    461 
    462 
    463 /*            bat */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
    464 /*          gnome */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,5,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
    465 /*      hobgoblin */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
    466 /*         jackal */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
    467 /*         kobold */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,5,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
    468 
    469 /*            orc */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   4,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
    470 /*          snake */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
    471 /*giant centipede */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
    472 /*         jaculi */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
    473 /*     troglodyte */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
    474 
    475 /*      giant ant */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
    476 /*   floating eye */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
    477 /*     leprechaun */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
    478 /*          nymph */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
    479 /*         quasit */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
    480 
    481 /*   rust monster */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   4,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
    482 /*         zombie */ {  0,0,0,8,0,4,   0,0,0,0,0,0,0,0,   0,0,0,0,0,4,0,   4,0,0,0,0,4,   0,0,0,0,0,   0,0,0,0,0,0 },
    483 /*   assassin bug */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
    484 /*        bugbear */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,5,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
    485 /*     hell hound */ {  0,6,0,0,0,0,   12,0,0,0,0,0,0,0,  0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
    486 
    487 /*     ice lizard */ {  0,0,0,0,0,0,   11,0,0,0,0,0,0,0,  0,15,0,0,0,0,0,  0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
    488 /*        centaur */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
    489 /*          troll */ {  0,7,0,0,0,0,   0,0,0,0,0,0,0,5,   0,0,0,0,0,0,0,   4,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
    490 /*           yeti */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,0,   0,15,0,0,0,0,0,  0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
    491 /*   white dragon */ {  0,0,0,0,0,0,   0,0,0,0,0,0,14,0,  0,15,0,0,0,0,0,  4,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
    492 
    493 /*            elf */ {  0,0,0,0,0,0,   0,0,0,0,0,0,14,5,  0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
    494 /*gelatinous cube */ {  0,0,0,0,0,0,   2,0,0,0,0,0,0,0,   0,0,0,0,0,4,0,   0,0,0,0,0,4,   0,0,0,0,0,   0,0,0,0,0,0 },
    495 /*      metamorph */ {  0,13,0,0,0,0,  2,0,0,0,0,0,0,0,   0,0,0,0,0,4,0,   4,0,0,0,0,4,   0,0,0,0,0,   0,0,0,0,0,0 },
    496 /*         vortex */ {  0,13,0,0,0,10, 1,0,0,0,0,0,0,0,   0,0,0,0,0,4,0,   4,0,0,0,4,4,   0,0,0,0,0,   0,0,0,0,0,0 },
    497 /*         ziller */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
    498 
    499 /*   violet fungi */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
    500 /*         wraith */ {  0,0,0,8,0,4,   0,0,0,0,0,0,0,0,   0,0,0,0,0,4,0,   4,0,0,0,0,4,   0,0,0,0,0,   0,0,0,0,0,0 },
    501 /*      forvalaka */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,5,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
    502 /*      lama nobe */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
    503 /*        osequip */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
    504 
    505 /*          rothe */ {  0,7,0,0,0,0,   0,0,0,0,0,0,0,5,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
    506 /*           xorn */ {  0,7,0,0,0,0,   0,0,0,0,0,0,0,5,   0,0,0,0,0,0,0,   4,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
    507 /*        vampire */ {  0,0,0,8,0,4,   0,0,0,0,0,0,0,0,   0,0,0,0,0,4,0,   0,0,0,0,0,4,   0,0,0,0,0,   0,0,0,0,0,0 },
    508 /*invisible staker*/ {  0,0,0,0,0,0,   1,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
    509 /*    poltergeist */ {  0,13,0,8,0,4,  1,0,0,0,0,0,0,0,   0,4,0,0,0,4,0,   4,0,0,0,4,4,   0,0,0,0,0,   0,0,0,0,0,0 },
    510 
    511 /* disenchantress */ {  0,0,0,8,0,0,   0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
    512 /*shambling mound */ {  0,0,0,0,0,10,  0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
    513 /*    yellow mold */ {  0,0,0,8,0,0,   1,0,0,0,0,0,4,0,   0,0,0,0,0,4,0,   0,0,0,0,0,4,   0,0,0,0,0,   0,0,0,0,0,0 },
    514 /*     umber hulk */ {  0,7,0,0,0,0,   0,0,0,0,0,0,0,5,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
    515 /*     gnome king */ {  0,7,0,0,3,0,   0,0,0,0,0,0,0,5,   0,0,9,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
    516 
    517 /*          mimic */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
    518 /*     water lord */ {  0,13,0,8,3,4,  1,0,0,0,0,0,0,0,   0,0,9,0,0,4,0,   0,0,0,0,16,4,  0,0,0,0,0,   0,0,0,0,0,0 },
    519 /*  bronze dragon */ {  0,7,0,0,0,0,   0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
    520 /*   green dragon */ {  0,7,0,0,0,0,   11,0,0,0,0,0,0,0,  0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
    521 /*    purple worm */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
    522 
    523 /*          xvart */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
    524 /*    spirit naga */ {  0,13,0,8,3,4,  1,0,0,0,0,0,0,5,   0,4,9,0,0,4,0,   4,0,0,0,4,4,   0,0,0,0,0,   0,0,0,0,0,0 },
    525 /*  silver dragon */ {  0,6,0,9,0,0,   12,0,0,0,0,0,0,0,  0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
    526 /*platinum dragon */ {  0,7,0,9,0,0,   11,0,0,0,0,0,14,0, 0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
    527 /*   green urchin */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
    528 /*     red dragon */ {  0,6,0,0,0,0,   12,0,0,0,0,0,0,0,  0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
    529 
    530 /*                      p m d s c s    w s e h c c p i    b c p c h c v    d l d g f f    s h s t m    s g s w a p */
    531 /*                      r l e l h s    e t n e b r h n    a l l a a k p    r i r l l g    c l t e f    p e u t l e */
    532 /*                      o e x e m p    b r l l l e a v    l d y n s l r    y t l o o r    a d p l i    h n m w t r */
    533 
    534 /*     demon lord */ {  0,7,0,4,3,0,   1,0,0,0,0,0,14,5,  0,0,4,0,0,4,0,   4,0,0,0,4,4,   0,0,0,0,0,   9,0,0,0,0,0 },
    535 /*     demon lord */ {  0,7,0,4,3,0,   1,0,0,0,0,0,14,5,  0,0,4,0,0,4,0,   4,0,0,0,4,4,   0,0,0,0,0,   9,0,0,0,0,0 },
    536 /*     demon lord */ {  0,7,0,4,3,0,   1,0,0,0,0,0,14,5,  0,0,4,0,0,4,0,   4,0,0,0,4,4,   0,0,0,0,0,   9,0,0,0,0,0 },
    537 /*     demon lord */ {  0,7,0,4,3,0,   1,0,0,0,0,0,14,5,  0,0,4,0,0,4,0,   4,0,0,0,4,4,   0,0,0,0,0,   9,0,0,0,0,0 },
    538 /*     demon lord */ {  0,7,0,4,3,0,   1,0,0,0,0,0,14,5,  0,0,4,0,0,4,0,   4,0,0,0,4,4,   0,0,0,0,0,   9,0,0,0,0,0 },
    539 /*     demon lord */ {  0,7,0,4,3,0,   1,0,0,0,0,0,14,5,  0,0,4,0,0,4,0,   4,0,0,0,4,4,   0,0,0,0,0,   9,0,0,0,0,0 },
    540 /*     demon lord */ {  0,7,0,4,3,0,   1,0,0,0,0,0,14,5,  0,0,4,0,0,4,0,   4,0,0,0,4,4,   0,0,0,0,0,   9,0,0,0,0,0 },
    541 /*   demon prince */ {  0,7,0,4,3,9,   1,0,0,0,0,0,14,5,  0,0,4,0,0,4,0,   4,0,0,0,4,4,   4,0,0,0,4,   9,0,0,0,0,0 }
    542 
    543  };
    544 
    545 char *spelmes[] = { "",
    546 /*  1 */	"the web had no effect on the %s",
    547 /*  2 */	"the %s changed shape to avoid the web",
    548 /*  3 */	"the %s isn't afraid of you",
    549 /*  4 */	"the %s isn't affected",
    550 /*  5 */	"the %s can see you with his infravision",
    551 /*  6 */	"the %s vaporizes your missile",
    552 /*  7 */	"your missile bounces off the %s",
    553 /*  8 */	"the %s doesn't sleep",
    554 /*  9 */	"the %s resists",
    555 /* 10 */	"the %s can't hear the noise",
    556 /* 11 */	"the %s's tail cuts it free of the web",
    557 /* 12 */	"the %s burns through the web",
    558 /* 13 */	"your missiles pass right through the %s",
    559 /* 14 */	"the %s sees through your illusions",
    560 /* 15 */	"the %s loves the cold!",
    561 /* 16 */	"the %s loves the water!"
    562  };
    563 
    564 char to_lower[]= /* tolower[character] = lower case converted character */
    565     {
    566     0000,0001,0002,0003,0004,0005,0006,0007,0010,0011,0012,0013,0014,0015,0016,0017, /* NUL-SI*/
    567     0020,0021,0022,0023,0024,0025,0026,0027,0030,0031,0032,0033,0034,0035,0036,0037, /* DLE-US*/
    568     0040,0041,0042,0043,0044,0045,0046,0047,0050,0051,0052,0053,0054,0055,0056,0057, /* SP-/ */
    569     0060,0061,0062,0063,0064,0065,0066,0067,0070,0071,0072,0073,0074,0075,0076,0077, /* 0-? */
    570     0100,0141,0142,0143,0144,0145,0146,0147,0150,0151,0152,0153,0154,0155,0156,0157, /* @-O */
    571     0160,0161,0162,0163,0164,0165,0166,0167,0170,0171,0172,0133,0134,0135,0136,0137, /* P-_ */
    572     0140,0141,0142,0143,0144,0145,0146,0147,0150,0151,0152,0153,0154,0155,0156,0157, /* `-o */
    573     0160,0161,0162,0163,0164,0165,0166,0167,0170,0171,0172,0173,0174,0175,0176,0177, /* p-DEL */
    574     };
    575 
    576 char to_upper[]= /* toupper[character] = upper case converted character */
    577     {
    578     0000,0001,0002,0003,0004,0005,0006,0007,0010,0011,0012,0013,0014,0015,0016,0017, /* NUL-SI*/
    579     0020,0021,0022,0023,0024,0025,0026,0027,0030,0031,0032,0033,0034,0035,0036,0037, /* DLE-US*/
    580     0040,0041,0042,0043,0044,0045,0046,0047,0050,0051,0052,0053,0054,0055,0056,0057, /* SP-/ */
    581     0060,0061,0062,0063,0064,0065,0066,0067,0070,0071,0072,0073,0074,0075,0076,0077, /* 0-? */
    582     0100,0101,0102,0103,0104,0105,0106,0107,0110,0111,0112,0113,0114,0115,0116,0117, /* @-O */
    583     0120,0121,0122,0123,0124,0125,0126,0127,0130,0131,0132,0133,0134,0135,0136,0137, /* P-_ */
    584     0140,0101,0102,0103,0104,0105,0106,0107,0110,0111,0112,0113,0114,0115,0116,0117, /* `-o */
    585     0120,0121,0122,0123,0124,0125,0126,0127,0130,0131,0132,0173,0174,0175,0176,0177, /* p-DEL */
    586     };
    587 
    588 char is_digit[]=  /* isdigit[character] = TRUE || FALSE */
    589     {
    590     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* NUL-SI*/
    591     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* DLE-US*/
    592     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* SP-/ */
    593     1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0, /* 0-? */
    594     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* @-O */
    595     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* P-_ */
    596     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* `-o */
    597     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* p-DEL */
    598     };
    599 
    600 char is_alpha[]=  /* isalpha[character] = TRUE || FALSE */
    601     {
    602     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* NUL-SI*/
    603     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* DLE-US*/
    604     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* SP-/ */
    605     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* 0-? */
    606     0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, /* @-O */
    607     1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0, /* P-_ */
    608     0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, /* `-o */
    609     1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0, /* p-DEL */
    610     };
    611 
    612 /*
    613  *	function to create scroll numbers with appropriate probability of
    614  *	occurrence
    615  *
    616  *	0 - armor			1 - weapon		2 - enlightenment	3 - paper
    617  *	4 - create monster	5 - create item	6 - aggravate		7 - time warp
    618  *	8 - teleportation	9 - expanded awareness				10 - haste monst
    619  *	11 - heal monster	12 - spirit protection		13 - undead protection
    620  *	14 - stealth		15 - magic mapping			16 - hold monster
    621  *	17 - gem perfection 18 - spell extension		19 - identify
    622  *	20 - remove curse	21 - annihilation			22 - pulverization
    623  *  23 - life protection
    624  */
    625 char scprob[]= { 0, 0, 0, 0, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 3, 3,
    626 	3, 3, 3, 4, 4, 4, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 7, 7, 7, 7, 8, 8, 8, 9, 9,
    627 	9, 9, 10, 10, 10, 10, 11, 11, 11, 12, 12, 12, 13, 13, 13, 13, 14, 14,
    628 	15, 15, 16, 16, 16, 17, 17, 18, 18, 19, 19, 19, 20, 20, 20, 20, 21, 22,
    629 	22, 22, 23 };
    630 
    631 /*
    632  *	function to return a potion number created with appropriate probability
    633  *	of occurrence
    634  *
    635  *	0 - sleep				1 - healing					2 - raise level
    636  *	3 - increase ability	4 - gain wisdom				5 - gain strength
    637  *	6 - charismatic character	7 - dizziness			8 - learning
    638  *	9 - gold detection		10 - monster detection		11 - forgetfulness
    639  *	12 - water				13 - blindness				14 - confusion
    640  *	15 - heroism			16 - sturdiness				17 - giant strength
    641  *	18 - fire resistance	19 - treasure finding		20 - instant healing
    642  *	21 - cure dianthroritis	22 - poison					23 - see invisible
    643  */
    644 char potprob[] = { 0, 0, 1, 1, 1, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 9, 9, 9, 10, 10, 10, 11, 11, 12, 12, 13, 14, 15, 16, 17, 18, 19, 19, 20, 20, 22, 22, 23, 23 };
    645 
    646 char nlpts[] = { 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 5, 6, 7 };
    647 char nch[] = { 0, 0, 0, 1, 1, 1, 2, 2, 3, 4 };
    648 char nplt[] = { 0, 0, 0, 0, 1, 1, 2, 2, 3, 4 };
    649 char ndgg[] = { 0, 0, 0, 1, 1, 1, 1, 2, 2, 3, 3, 4, 5 };
    650 char nsw[] = { 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 2, 3 };
    651