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data.c revision 1.6
      1 /*	$NetBSD: data.c,v 1.6 1997/03/29 20:42:18 thorpej Exp $	*/
      2 
      3 /*-
      4  * Copyright (c) 1988 The Regents of the University of California.
      5  * All rights reserved.
      6  *
      7  * Redistribution and use in source and binary forms, with or without
      8  * modification, are permitted provided that the following conditions
      9  * are met:
     10  * 1. Redistributions of source code must retain the above copyright
     11  *    notice, this list of conditions and the following disclaimer.
     12  * 2. Redistributions in binary form must reproduce the above copyright
     13  *    notice, this list of conditions and the following disclaimer in the
     14  *    documentation and/or other materials provided with the distribution.
     15  * 3. All advertising materials mentioning features or use of this software
     16  *    must display the following acknowledgement:
     17  *	This product includes software developed by the University of
     18  *	California, Berkeley and its contributors.
     19  * 4. Neither the name of the University nor the names of its contributors
     20  *    may be used to endorse or promote products derived from this software
     21  *    without specific prior written permission.
     22  *
     23  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
     24  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     25  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
     26  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
     27  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
     28  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
     29  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
     30  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
     31  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
     32  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
     33  * SUCH DAMAGE.
     34  */
     35 
     36 #ifndef lint
     37 #if 0
     38 static char sccsid[] = "@(#)data.c	5.3 (Berkeley) 5/13/91";
     39 #else
     40 static char rcsid[] = "$NetBSD: data.c,v 1.6 1997/03/29 20:42:18 thorpej Exp $";
     41 #endif
     42 #endif /* not lint */
     43 
     44 /*	data.c		Larn is copyrighted 1986 by Noah Morgan. */
     45 /* #define NODEFS */
     46 #include "header.h"
     47 
     48 /*
     49 	class[c[LEVEL]-1] gives the correct name of the players experience level
     50  */
     51 static char aa1[] =	" mighty evil master";
     52 static char aa2[] =	"apprentice demi-god";
     53 static char aa3[] =	"  minor demi-god   ";
     54 static char aa4[] =	"  major demi-god   ";
     55 static char aa5[] =	"    minor deity    ";
     56 static char aa6[] =	"    major deity    ";
     57 static char aa7[] =	"  novice guardian  ";
     58 static char aa8[] =	"apprentice guardian";
     59 static char aa9[] =	"    The Creator    ";
     60 char *class[]=
     61 {	"  novice explorer  ", "apprentice explorer", " practiced explorer",/*  -3*/
     62 	"   expert explorer ", "  novice adventurer", "     adventurer    ",/*  -6*/
     63 	"apprentice conjurer", "     conjurer      ", "  master conjurer  ",/*  -9*/
     64 	"  apprentice mage  ", "        mage       ", "  experienced mage ",/* -12*/
     65 	"     master mage   ", " apprentice warlord", "   novice warlord  ",/* -15*/
     66 	"   expert warlord  ", "   master warlord  ", " apprentice gorgon ",/* -18*/
     67 	"       gorgon      ", "  practiced gorgon ", "   master gorgon   ",/* -21*/
     68 	"    demi-gorgon    ", "    evil master    ", " great evil master ",/* -24*/
     69 	  aa1       ,   aa1       ,   aa1       ,/* -27*/
     70 	  aa1       ,   aa1       ,   aa1       ,/* -30*/
     71 	  aa1       ,   aa1       ,   aa1       ,/* -33*/
     72 	  aa1       ,   aa1       ,   aa1       ,/* -36*/
     73 	  aa1       ,   aa1       ,   aa1       ,/* -39*/
     74 	  aa2       ,   aa2       ,   aa2       ,/* -42*/
     75 	  aa2       ,   aa2       ,   aa2       ,/* -45*/
     76 	  aa2       ,   aa2       ,   aa2       ,/* -48*/
     77 	  aa3       ,   aa3       ,   aa3       ,/* -51*/
     78 	  aa3       ,   aa3       ,   aa3       ,/* -54*/
     79 	  aa3       ,   aa3       ,   aa3       ,/* -57*/
     80 	  aa4       ,   aa4       ,   aa4       ,/* -60*/
     81 	  aa4       ,   aa4       ,   aa4       ,/* -63*/
     82 	  aa4       ,   aa4       ,   aa4       ,/* -66*/
     83 	  aa5       ,   aa5       ,   aa5       ,/* -69*/
     84 	  aa5       ,   aa5       ,   aa5       ,/* -72*/
     85 	  aa5       ,   aa5       ,   aa5       ,/* -75*/
     86 	  aa6       ,   aa6       ,   aa6       ,/* -78*/
     87 	  aa6       ,   aa6       ,   aa6       ,/* -81*/
     88 	  aa6       ,   aa6       ,   aa6       ,/* -84*/
     89 	  aa7       ,   aa7       ,   aa7       ,/* -87*/
     90 	  aa8       ,   aa8       ,   aa8       ,/* -90*/
     91 	  aa8       ,   aa8       ,   aa8       ,/* -93*/
     92 	"  earth guardian   ", "   air guardian    ", "   fire guardian   ",/* -96*/
     93 	"  water guardian   ", "  time guardian    ", " ethereal guardian ",/* -99*/
     94 	  aa9       ,   aa9       ,   aa9       ,/* -102*/
     95 };
     96 
     97 /*
     98 	table of experience needed to be a certain level of player
     99 	skill[c[LEVEL]] is the experience required to attain the next level
    100  */
    101 #define MEG 1000000
    102 long skill[] = {
    103 0, 10, 20, 40, 80, 160, 320, 640, 1280, 2560, 5120,                  /*  1-11 */
    104 10240, 20480, 40960, 100000, 200000, 400000, 700000, 1*MEG,          /* 12-19 */
    105 2*MEG,3*MEG,4*MEG,5*MEG,6*MEG,8*MEG,10*MEG,                          /* 20-26 */
    106 12*MEG,14*MEG,16*MEG,18*MEG,20*MEG,22*MEG,24*MEG,26*MEG,28*MEG,      /* 27-35 */
    107 30*MEG,32*MEG,34*MEG,36*MEG,38*MEG,40*MEG,42*MEG,44*MEG,46*MEG,      /* 36-44 */
    108 48*MEG,50*MEG,52*MEG,54*MEG,56*MEG,58*MEG,60*MEG,62*MEG,64*MEG,      /* 45-53 */
    109 66*MEG,68*MEG,70*MEG,72*MEG,74*MEG,76*MEG,78*MEG,80*MEG,82*MEG,      /* 54-62 */
    110 84*MEG,86*MEG,88*MEG,90*MEG,92*MEG,94*MEG,96*MEG,98*MEG,100*MEG,     /* 63-71 */
    111 105*MEG,110*MEG,115*MEG,120*MEG, 125*MEG, 130*MEG, 135*MEG, 140*MEG, /* 72-79 */
    112 145*MEG,150*MEG,155*MEG,160*MEG, 165*MEG, 170*MEG, 175*MEG, 180*MEG, /* 80-87 */
    113 185*MEG,190*MEG,195*MEG,200*MEG, 210*MEG, 220*MEG, 230*MEG, 240*MEG, /* 88-95 */
    114 250*MEG,260*MEG,270*MEG,280*MEG, 290*MEG, 300*MEG                    /* 96-101*/
    115 };
    116 #undef MEG
    117 
    118 char *lpbuf,*lpnt,*inbuffer,*lpend;	/* input/output pointers to the buffers */
    119 struct cel *cell;	/*	pointer to the dungeon storage	*/
    120 short hitp[MAXX][MAXY];		/*	monster hp on level		*/
    121 short iarg[MAXX][MAXY];	/*	arg for the item array	*/
    122 char item[MAXX][MAXY];	/*	objects in maze if any	*/
    123 char know[MAXX][MAXY];	/*	1 or 0 if here before	*/
    124 char mitem[MAXX][MAXY];	/*	monster item array 		*/
    125 char moved[MAXX][MAXY];	/*	monster movement flags  */
    126 char stealth[MAXX][MAXY];	/*  0=sleeping 1=awake monst*/
    127 char iven[26];			/*	inventory for player			*/
    128 short ivenarg[26];		/*	inventory for player			*/
    129 char lastmonst[40];		/*	this has the name of the current monster	*/
    130 char beenhere[MAXLEVEL+MAXVLEVEL]={0};	/*  1 if have been on this level */
    131 char VERSION=VER;	/*	this is the present version # of the program	*/
    132 char SUBVERSION=SUBVER;
    133 char nosignal=0;	/* set to 1 to disable the signals from doing anything */
    134 char predostuff=0;	/*  2 means that the trap handling routines must do a
    135 						showplayer() after a trap.  0 means don't showplayer()
    136 						0 - we are in create player screen
    137 						1 - we are in welcome screen
    138 						2 - we are in the normal game	*/
    139 char loginname[20];		/* players login name */
    140 char logname[LOGNAMESIZE];	/* players name storage for scoring				*/
    141 char sex=1;				/*  default is a man  0=woman						*/
    142 char boldon=1;			/*  1=bold objects  0=inverse objects				*/
    143 char ckpflag=0;			/*	1 if want checkpointing of game, 0 otherwise	*/
    144 char cheat=0;			/*	1 if the player has fudged save file			*/
    145 short level=0;			/*  cavelevel player is on = c[CAVELEVEL]			*/
    146 char wizard=0;			/*	the wizard mode flag							*/
    147 short lastnum=0;		/* the number of the monster last hitting player 	*/
    148 short hitflag=0;		/*	flag for if player has been hit when running 	*/
    149 short hit2flag=0;		/*	flag for if player has been hit when running 	*/
    150 short hit3flag=0;		/*	flag for if player has been hit flush input 	*/
    151 short playerx,playery;	/*	the room on the present level of the player		*/
    152 short lastpx,lastpy;	/*	0 --- MAXX-1  or  0 --- MAXY-1					*/
    153 short oldx,oldy;
    154 short lasthx=0,lasthy=0;	/* location of monster last hit by player		*/
    155 short nobeep=0;			/* true if program is not to beep  					*/
    156 unsigned long randx=33601;	/*	the random number seed						*/
    157 long initialtime=0;			/* time playing began 							*/
    158 long gtime=0;				/*	the clock for the game						*/
    159 long outstanding_taxes=0;	/* present tax bill from score file 			*/
    160 long c[100],cbak[100];		/*	the character description arrays			*/
    161 int enable_scroll=0;		/* constant for enabled/disabled scrolling regn */
    162 char aborted[] = " aborted";
    163 struct sphere *spheres=0; /*pointer to linked list for spheres of annihilation*/
    164 char *levelname[]=
    165 { " H"," 1"," 2"," 3"," 4"," 5"," 6"," 7"," 8"," 9","10","V1","V2","V3" };
    166 
    167 char objnamelist[]=" ATOP%^F&^+M=%^$$f*OD#~][[)))(((||||||||{?!BC}o:@.<<<<EVV))([[]]](^ [H*** ^^ S tsTLc............................................";
    168 char monstnamelist[]=" BGHJKOScjtAELNQRZabhiCTYdegmvzFWflorXV pqsyUkMwDDPxnDDuD        ...............................................................";
    169 char *objectname[]=
    170 { 0,"a holy altar","a handsome jewel encrusted throne","the orb","a pit",
    171   "a staircase leading upwards","an elevator going up","a bubbling fountain",
    172   "a great marble statue","a teleport trap","the college of Larn",
    173   "a mirror","the DND store","a staircase going down","an elevator going down",
    174   "the bank of Larn","the 5th branch of the Bank of Larn",
    175   "a dead fountain","gold","an open door","a closed door",
    176   "a wall","The Eye of Larn","plate mail","chain mail","leather armor",
    177   "a sword of slashing","Bessman's flailing hammer","a sunsword",
    178   "a two handed sword","a spear","a dagger",
    179   "ring of extra regeneration","a ring of regeneration","a ring of protection",
    180   "an energy ring","a ring of dexterity","a ring of strength",
    181   "a ring of cleverness","a ring of increase damage","a belt of striking",
    182   "a magic scroll","a magic potion","a book","a chest",
    183   "an amulet of invisibility","an orb of dragon slaying",
    184   "a scarab of negate spirit","a cube of undead control",
    185   "device of theft prevention","a brilliant diamond","a ruby",
    186   "an enchanting emerald","a sparkling sapphire","the dungeon entrance",
    187   "a volcanic shaft leaning downward","the base of a volcanic shaft",
    188   "a battle axe","a longsword","a flail","ring mail","studded leather armor",
    189   "splint mail","plate armor","stainless plate armor","a lance of death",
    190   "an arrow trap","an arrow trap","a shield","your home",
    191   "gold","gold","gold","a dart trap",
    192   "a dart trap","a trapdoor","a trapdoor","the local trading post",
    193   "a teleport trap", "a massive throne",
    194   "a sphere of annihilation","a handsome jewel encrusted throne",
    195   "the Larn Revenue Service","a fortune cookie","","","","","","",
    196   "","","","","","","","","","","","","","","","","","","",""
    197  };
    198 
    199 
    200 /*
    202  *	for the monster data
    203  *
    204  *	array to do rnd() to create monsters <= a given level
    205  */
    206 char monstlevel[] = { 5, 11, 17, 22, 27, 33, 39, 42, 46, 50, 53, 56, 59 };
    207 
    208 struct monst monster[] = {
    209 /*	NAME			LV	AC	DAM	ATT	DEF	GEN INT GOLD	HP	EXP
    210 ----------------------------------------------------------------- */
    211 { "",				0,	0,	0,	0,	0,	 0,  3,   0,	0,	0	},
    212 { "bat",			1,	0,	1,	0,	0,	 0,  3,   0,	1,	1	},
    213 { "gnome",			1,	10,	1,	0,	0,	 0,  8,  30,	2,	2	},
    214 { "hobgoblin",		1,	14,	2,	0,	0,	 0,  5,  25,	3,	2	},
    215 { "jackal",			1,	17,	1,	0,	0,	 0,  4,   0,	1,	1	},
    216 { "kobold",			1,	20,	1,	0,	0,	 0,  7,  10,	1,	1	},
    217 
    218 { "orc",			2,	12,	1,	0,	0,	 0,  9,  40,	4,	2	},
    219 { "snake",			2,	15,	1,	0,	0,	 0,  3,   0,	3,	1	},
    220 { "giant centipede",2,	14,	0,	4,	0,	 0,  3,   0,	1,	2	},
    221 { "jaculi",			2,	20,	1,	0,	0,	 0,  3,   0,	2,	1	},
    222 { "troglodyte",		2,	10,	2,	0,	0,	 0,  5,  80,	4,	3	},
    223 { "giant ant",		2,	8,	1,	4,	0,	 0,  4,   0,	5,	5	},
    224 
    225 /*	NAME			LV	AC	DAM	ATT	DEF	GEN INT GOLD	HP	EXP
    226 ----------------------------------------------------------------- */
    227 
    228 { "floating eye",	3,	8,	1,	0,	0,	 0,  3,   0,	 5,	 2	},
    229 { "leprechaun",		3,	3,	0,	8,	0,	 0,  3,1500,    13,	45	},
    230 { "nymph",			3,	3,	0,	14,	0,	 0,  9,   0,	18,	45	},
    231 { "quasit",			3,	5,	3,	0,	0,	 0,  3,   0,	10,	15	},
    232 { "rust monster",	3,	4,	0,	1,	0,	 0,  3,   0,	18,	25	},
    233 { "zombie",			3,	12,	2,	0,	0,	 0,  3,   0,	 6,	 7	},
    234 
    235 { "assassin bug",	4,	9,	3,	0,	0,	 0,  3,   0,	20,	15	},
    236 { "bugbear",		4,	5,	4,	15,	0,	 0,  5,  40,	20,	35	},
    237 { "hell hound",		4,	5,	2,	2,	0,	 0,  6,   0,	16,	35	},
    238 { "ice lizard",		4,	11,	2,	10,	0,	 0,  6,  50,	16,	25	},
    239 { "centaur",		4,	6,	4,	0,	0,	 0, 10,  40,	24,	45	},
    240 
    241 /*	NAME			LV	AC	DAM	ATT	DEF	GEN INT GOLD	HP	EXP
    242 ----------------------------------------------------------------- */
    243 
    244 { "troll",			5,	4,	5,	0,	0,	 0,  9,  80,	50,	300	},
    245 { "yeti",			5,	6,	4,	0,	0,	 0,  5,  50, 	35,	100	},
    246 { "white dragon",	5,	2,	4,	5,	0,	 0, 16, 500,	55,	1000},
    247 { "elf",			5,	8,	1,	0,	0,	 0, 15,  50,	22,	35	},
    248 { "gelatinous cube",5,	9,	1,	0,	0,	 0,  3,   0,	22,	45	},
    249 
    250 { "metamorph",		6,	7,	3,	0,	0,	 0,  3,  0,		30,	40	},
    251 { "vortex",			6,	4,	3,	0,	0,	 0,  3,  0,		30,	55	},
    252 { "ziller",			6,	15,	3,	0,	0,	 0,  3,  0,		30,	35	},
    253 { "violet fungi",	6,	12,	3,	0,	0,	 0,  3,  0,	 	38,	100	},
    254 { "wraith",			6,	3,	1,	6,	0,	 0,  3,  0,		30,	325	},
    255 { "forvalaka",		6,	2,	5,	0,	0,	 0,  7,  0,		50,	280	},
    256 
    257 /*	NAME			LV	AC	DAM	ATT	DEF	GEN INT GOLD	HP	EXP
    258 ----------------------------------------------------------------- */
    259 
    260 { "lama nobe",		7,	7,	3,	0,	0,	 0,  6,  0,		35,	80	},
    261 { "osequip",		7,	4,	3,	16,	0,	 0,  4,  0,		35,	100	},
    262 { "rothe",			7,	15,	5,	0,	0,	 0,  3,  100,	50,	250	},
    263 { "xorn",			7,	0,	6,	0,	0,	 0, 13,  0,		60,	300	},
    264 { "vampire",		7,	3,	4,	6,	0,	 0, 17,  0,		50,	1000},
    265 { "invisible stalker",7,3,	6,	0,	0,	 0,  5,  0,		50,	350	},
    266 
    267 { "poltergeist",	8,	1,	4,	0,	0,	 0,  3,  0,		50,	450	},
    268 { "disenchantress",	8,	3,	0,	9,	0,	 0,  3,  0,		50,	500	},
    269 { "shambling mound",8,	2,	5,	0,	0,	 0,  6,  0,		45,	400	},
    270 { "yellow mold",	8,	12,	4,	0,	0,	 0,  3,  0,		35,	250	},
    271 { "umber hulk",		8,	3,	7,	11,	0,	 0, 14,  0,		65,	600	},
    272 
    273 /*	NAME			LV	AC	DAM	ATT	DEF	GEN INT GOLD	HP	EXP
    274 ----------------------------------------------------------------- */
    275 
    276 { "gnome king",		9,	-1,	10,	0,	0,	 0, 18,  2000,	100,3000	},
    277 { "mimic",			9,	 5,	6,	0,	0,	 0,  8,  0,		55,	99		},
    278 { "water lord",		9, -10,	15,	7,	0,	 0, 20,  0,		150,15000	},
    279 { "bronze dragon",	9,	 2,	9,	3,	0,	 0, 16,  300,	80, 4000	},
    280 { "green dragon",	9,	 3,	8,	10,	0,	 0, 15,  200,	70, 2500	},
    281 { "purple worm",	9,	-1,	11,	0,	0,	 0,  3,  100,	120,15000	},
    282 { "xvart",			9,	-2,	12,	0,	0,	 0, 13,  0,		90,	1000	},
    283 
    284 { "spirit naga",	10, -20,12,	12,	0,	 0, 23,  0,		95, 20000	},
    285 { "silver dragon",	10,	-1,	12,	3,	0,	 0, 20,  700,	100,10000	},
    286 { "platinum dragon",10,	-5,	15,	13,	0,	 0, 22,  1000,	130,24000	},
    287 { "green urchin",	10,	-3,	12,	0,	0,	 0,  3,  0,		85, 5000	},
    288 { "red dragon",		10,	-2,	13,	3,	0,	 0, 19,  800,	110,14000	},
    289 
    290 { "type I demon lord",	12,-30,	18,	0,	 0,  0, 20,	0,	140,50000	},
    291 { "type II demon lord",	13,-30,	18,	0,	 0,  0, 21,	0,	160,75000	},
    292 { "type III demon lord",14,-30,	18,	0,	 0,  0, 22,	0,	180,100000	},
    293 { "type IV demon lord",	15,-35,	20,	0,	 0,  0, 23,	0,	200,125000	},
    294 { "type V demon lord",	16,-40,	22,	0,	 0,  0, 24,	0,	220,150000	},
    295 { "type VI demon lord",	17,-45,	24,	0,	 0,  0, 25,	0,	240,175000	},
    296 { "type VII demon lord",18,-70,	27,	6,	 0,  0, 26,	0,	260,200000	},
    297 { "demon prince",		25,-127,30,	6,	 0,  0, 28,	0,	345,300000	}
    298 
    299 /*	NAME				LV	AC	DAM	ATT	DEF	GEN INT GOLD	HP	EXP
    300 --------------------------------------------------------------------- */
    301  };
    302 
    303 /*	name array for scrolls		*/
    304 
    305 char *scrollname[] = {"","","","","","","","","","","","","","",
    306 		      "","","","","","","","","","","","","",""};
    307 
    308 char *scrollhide[] = {
    309 " enchant armor",
    310 " enchant weapon",
    311 " enlightenment",
    312 " blank paper",
    313 " create monster",
    314 " create artifact",
    315 " aggravate monsters",
    316 " time warp",
    317 " teleportation",
    318 " expanded awareness",
    319 " haste monsters",
    320 " monster healing",
    321 " spirit protection",
    322 " undead protection",
    323 " stealth",
    324 " magic mapping",
    325 " hold monsters",
    326 " gem perfection",
    327 " spell extension",
    328 " identify",
    329 " remove curse",
    330 " annihilation",
    331 " pulverization",
    332 " life protection",
    333 "  ",
    334 "  ",
    335 "  ",
    336 "  "
    337  };
    338 
    339 char *potionname[] = {"","","","","","","","","","","","","","",
    340 		      "","","","","","","","","","","","","","",
    341 		      "","","","","","",""};
    342 
    343 /*	name array for magic potions	*/
    344 char *potionhide[] = {
    345 " sleep",
    346 " healing",
    347 " raise level",
    348 " increase ability",
    349 " wisdom",
    350 " strength",
    351 " raise charisma",
    352 " dizziness",
    353 " learning",
    354 " gold detection",
    355 " monster detection",
    356 " forgetfulness",
    357 " water",
    358 " blindness",
    359 " confusion",
    360 " heroism",
    361 " sturdiness",
    362 " giant strength",
    363 " fire resistance",
    364 " treasure finding",
    365 " instant healing",
    366 " cure dianthroritis",
    367 " poison",
    368 " see invisible",
    369 "  ",
    370 "  ",
    371 "  ",
    372 "  ",
    373 "  ",
    374 "  ",
    375 "  ",
    376 "  ",
    377 "  ",
    378 "  ",
    379 "  "
    380  };
    381 
    382 
    383 /*
    385 	spell data
    386  */
    387 char spelknow[SPNUM]={0};
    388 char splev[] = { 1, 4, 9, 14, 18, 22, 26, 29, 32, 35, 37, 37, 37, 37, 37 };
    389 
    390 char *spelcode[]={
    391 	"pro",	"mle",	"dex",	"sle",	"chm",	"ssp",
    392 	"web",	"str",	"enl",	"hel",	"cbl",	"cre",	"pha",	"inv",
    393 	"bal",	"cld",	"ply",	"can",	"has",	"ckl",	"vpr",
    394 	"dry",	"lit",	"drl",	"glo",	"flo",	"fgr",
    395 	"sca",	"hld",	"stp",	"tel",	"mfi", /* 31 */
    396 	"sph",	"gen",	"sum",	"wtw",	"alt",	"per"
    397  };
    398 
    399 char *spelname[]={
    400 	"protection",				"magic missile",		"dexterity",
    401 	"sleep",					"charm monster",		"sonic spear",
    402 
    403 	"web",						"strength",				"enlightenment",
    404 	"healing",					"cure blindness",		"create monster",
    405 	"phantasmal forces",		"invisibility",
    406 
    407 	"fireball",					"cold",					"polymorph",
    408 	"cancellation",				"haste self",			"cloud kill",
    409 	"vaporize rock",
    410 
    411 	"dehydration",				"lightning",			"drain life",
    412 	"invulnerability",			"flood",				"finger of death",
    413 
    414 	"scare monster",			"hold monster",			"time stop",
    415 	"teleport away",			"magic fire",
    416 
    417 	"sphere of annihilation",	"genocide",				"summon demon",
    418 	"walk through walls",		"alter reality",		"permanence",
    419 	""
    420  };
    421 
    422 char *speldescript[]={
    423 /* 1 */
    424 	"generates a +2 protection field",
    425 	"creates and hurls a magic missile equivalent to a + 1 magic arrow",
    426 	"adds +2 to the casters dexterity",
    427 	"causes some monsters to go to sleep",
    428 	"some monsters may be awed at your magnificence",
    429 	"causes your hands to emit a screeching sound toward what they point",
    430 /* 7 */
    431 	"causes strands of sticky thread to entangle an enemy",
    432 	"adds +2 to the casters strength for a short term",
    433 	"the caster becomes aware of things around him",
    434 	"restores some hp to the caster",
    435 	"restores sight to one so unfortunate as to be blinded",
    436 	"creates a monster near the caster appropriate for the location",
    437 	"creates illusions, and if believed, monsters die",
    438 	"the caster becomes invisible",
    439 /* 15 */
    440 	"makes a ball of fire that burns on what it hits",
    441 	"sends forth a cone of cold which freezes what it touches",
    442 	"you can find out what this does for yourself",
    443 	"negates the ability of a monster to use his special abilities",
    444 	"speeds up the casters movements",
    445 	"creates a fog of poisonous gas which kills all that is within it",
    446 	"this changes rock to air",
    447 /* 22 */
    448 	"dries up water in the immediate vicinity",
    449 	"you finger will emit a lightning bolt when this spell is cast",
    450 	"subtracts hit points from both you and a monster",
    451 	"this globe helps to protect the player from physical attack",
    452 	"this creates an avalanche of H2O to flood the immediate chamber",
    453 	"this is a holy spell and calls upon your god to back you up",
    454 /* 28 */
    455 	"terrifies the monster so that hopefully he wont hit the magic user",
    456 	"the monster is frozen in his tracks if this is successful",
    457 	"all movement in the caverns ceases for a limited duration",
    458 	"moves a particular monster around in the dungeon (hopefully away from you)",
    459 	"this causes a curtain of fire to appear all around you",
    460 /* 33 */
    461 	"anything caught in this sphere is instantly killed.  Warning -- dangerous",
    462 	"eliminates a species of monster from the game -- use sparingly",
    463 	"summons a demon who hopefully helps you out",
    464 	"allows the player to walk through walls for a short period of time",
    465 	"god only knows what this will do",
    466 	"makes a character spell permanent, i. e. protection, strength, etc.",
    467 	""
    468  };
    469 
    470 char spelweird[MAXMONST+8][SPNUM] = {
    471 /*                      p m d s c s    w s e h c c p i    b c p c h c v    d l d g f f    s h s t m    s g s w a p */
    472 /*                      r l e l h s    e t n e b r h n    a l l a a k p    r i r l l g    c l t e f    p e u t l e */
    473 /*                      o e x e m p    b r l l l e a v    l d y n s l r    y t l o o r    a d p l i    h n m w t r */
    474 
    475 
    476 /*            bat */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
    477 /*          gnome */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,5,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
    478 /*      hobgoblin */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
    479 /*         jackal */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
    480 /*         kobold */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,5,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
    481 
    482 /*            orc */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   4,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
    483 /*          snake */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
    484 /*giant centipede */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
    485 /*         jaculi */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
    486 /*     troglodyte */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
    487 
    488 /*      giant ant */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
    489 /*   floating eye */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
    490 /*     leprechaun */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
    491 /*          nymph */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
    492 /*         quasit */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
    493 
    494 /*   rust monster */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   4,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
    495 /*         zombie */ {  0,0,0,8,0,4,   0,0,0,0,0,0,0,0,   0,0,0,0,0,4,0,   4,0,0,0,0,4,   0,0,0,0,0,   0,0,0,0,0,0 },
    496 /*   assassin bug */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
    497 /*        bugbear */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,5,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
    498 /*     hell hound */ {  0,6,0,0,0,0,   12,0,0,0,0,0,0,0,  0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
    499 
    500 /*     ice lizard */ {  0,0,0,0,0,0,   11,0,0,0,0,0,0,0,  0,15,0,0,0,0,0,  0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
    501 /*        centaur */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
    502 /*          troll */ {  0,7,0,0,0,0,   0,0,0,0,0,0,0,5,   0,0,0,0,0,0,0,   4,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
    503 /*           yeti */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,0,   0,15,0,0,0,0,0,  0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
    504 /*   white dragon */ {  0,0,0,0,0,0,   0,0,0,0,0,0,14,0,  0,15,0,0,0,0,0,  4,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
    505 
    506 /*            elf */ {  0,0,0,0,0,0,   0,0,0,0,0,0,14,5,  0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
    507 /*gelatinous cube */ {  0,0,0,0,0,0,   2,0,0,0,0,0,0,0,   0,0,0,0,0,4,0,   0,0,0,0,0,4,   0,0,0,0,0,   0,0,0,0,0,0 },
    508 /*      metamorph */ {  0,13,0,0,0,0,  2,0,0,0,0,0,0,0,   0,0,0,0,0,4,0,   4,0,0,0,0,4,   0,0,0,0,0,   0,0,0,0,0,0 },
    509 /*         vortex */ {  0,13,0,0,0,10, 1,0,0,0,0,0,0,0,   0,0,0,0,0,4,0,   4,0,0,0,4,4,   0,0,0,0,0,   0,0,0,0,0,0 },
    510 /*         ziller */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
    511 
    512 /*   violet fungi */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
    513 /*         wraith */ {  0,0,0,8,0,4,   0,0,0,0,0,0,0,0,   0,0,0,0,0,4,0,   4,0,0,0,0,4,   0,0,0,0,0,   0,0,0,0,0,0 },
    514 /*      forvalaka */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,5,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
    515 /*      lama nobe */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
    516 /*        osequip */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
    517 
    518 /*          rothe */ {  0,7,0,0,0,0,   0,0,0,0,0,0,0,5,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
    519 /*           xorn */ {  0,7,0,0,0,0,   0,0,0,0,0,0,0,5,   0,0,0,0,0,0,0,   4,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
    520 /*        vampire */ {  0,0,0,8,0,4,   0,0,0,0,0,0,0,0,   0,0,0,0,0,4,0,   0,0,0,0,0,4,   0,0,0,0,0,   0,0,0,0,0,0 },
    521 /*invisible staker*/ {  0,0,0,0,0,0,   1,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
    522 /*    poltergeist */ {  0,13,0,8,0,4,  1,0,0,0,0,0,0,0,   0,4,0,0,0,4,0,   4,0,0,0,4,4,   0,0,0,0,0,   0,0,0,0,0,0 },
    523 
    524 /* disenchantress */ {  0,0,0,8,0,0,   0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
    525 /*shambling mound */ {  0,0,0,0,0,10,  0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
    526 /*    yellow mold */ {  0,0,0,8,0,0,   1,0,0,0,0,0,4,0,   0,0,0,0,0,4,0,   0,0,0,0,0,4,   0,0,0,0,0,   0,0,0,0,0,0 },
    527 /*     umber hulk */ {  0,7,0,0,0,0,   0,0,0,0,0,0,0,5,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
    528 /*     gnome king */ {  0,7,0,0,3,0,   0,0,0,0,0,0,0,5,   0,0,9,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
    529 
    530 /*          mimic */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
    531 /*     water lord */ {  0,13,0,8,3,4,  1,0,0,0,0,0,0,0,   0,0,9,0,0,4,0,   0,0,0,0,16,4,  0,0,0,0,0,   0,0,0,0,0,0 },
    532 /*  bronze dragon */ {  0,7,0,0,0,0,   0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
    533 /*   green dragon */ {  0,7,0,0,0,0,   11,0,0,0,0,0,0,0,  0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
    534 /*    purple worm */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
    535 
    536 /*          xvart */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
    537 /*    spirit naga */ {  0,13,0,8,3,4,  1,0,0,0,0,0,0,5,   0,4,9,0,0,4,0,   4,0,0,0,4,4,   0,0,0,0,0,   0,0,0,0,0,0 },
    538 /*  silver dragon */ {  0,6,0,9,0,0,   12,0,0,0,0,0,0,0,  0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
    539 /*platinum dragon */ {  0,7,0,9,0,0,   11,0,0,0,0,0,14,0, 0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
    540 /*   green urchin */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
    541 /*     red dragon */ {  0,6,0,0,0,0,   12,0,0,0,0,0,0,0,  0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
    542 
    543 /*                      p m d s c s    w s e h c c p i    b c p c h c v    d l d g f f    s h s t m    s g s w a p */
    544 /*                      r l e l h s    e t n e b r h n    a l l a a k p    r i r l l g    c l t e f    p e u t l e */
    545 /*                      o e x e m p    b r l l l e a v    l d y n s l r    y t l o o r    a d p l i    h n m w t r */
    546 
    547 /*     demon lord */ {  0,7,0,4,3,0,   1,0,0,0,0,0,14,5,  0,0,4,0,0,4,0,   4,0,0,0,4,4,   0,0,0,0,0,   9,0,0,0,0,0 },
    548 /*     demon lord */ {  0,7,0,4,3,0,   1,0,0,0,0,0,14,5,  0,0,4,0,0,4,0,   4,0,0,0,4,4,   0,0,0,0,0,   9,0,0,0,0,0 },
    549 /*     demon lord */ {  0,7,0,4,3,0,   1,0,0,0,0,0,14,5,  0,0,4,0,0,4,0,   4,0,0,0,4,4,   0,0,0,0,0,   9,0,0,0,0,0 },
    550 /*     demon lord */ {  0,7,0,4,3,0,   1,0,0,0,0,0,14,5,  0,0,4,0,0,4,0,   4,0,0,0,4,4,   0,0,0,0,0,   9,0,0,0,0,0 },
    551 /*     demon lord */ {  0,7,0,4,3,0,   1,0,0,0,0,0,14,5,  0,0,4,0,0,4,0,   4,0,0,0,4,4,   0,0,0,0,0,   9,0,0,0,0,0 },
    552 /*     demon lord */ {  0,7,0,4,3,0,   1,0,0,0,0,0,14,5,  0,0,4,0,0,4,0,   4,0,0,0,4,4,   0,0,0,0,0,   9,0,0,0,0,0 },
    553 /*     demon lord */ {  0,7,0,4,3,0,   1,0,0,0,0,0,14,5,  0,0,4,0,0,4,0,   4,0,0,0,4,4,   0,0,0,0,0,   9,0,0,0,0,0 },
    554 /*   demon prince */ {  0,7,0,4,3,9,   1,0,0,0,0,0,14,5,  0,0,4,0,0,4,0,   4,0,0,0,4,4,   4,0,0,0,4,   9,0,0,0,0,0 }
    555 
    556  };
    557 
    558 char *spelmes[] = { "",
    559 /*  1 */	"the web had no effect on the %s",
    560 /*  2 */	"the %s changed shape to avoid the web",
    561 /*  3 */	"the %s isn't afraid of you",
    562 /*  4 */	"the %s isn't affected",
    563 /*  5 */	"the %s can see you with his infravision",
    564 /*  6 */	"the %s vaporizes your missile",
    565 /*  7 */	"your missile bounces off the %s",
    566 /*  8 */	"the %s doesn't sleep",
    567 /*  9 */	"the %s resists",
    568 /* 10 */	"the %s can't hear the noise",
    569 /* 11 */	"the %s's tail cuts it free of the web",
    570 /* 12 */	"the %s burns through the web",
    571 /* 13 */	"your missiles pass right through the %s",
    572 /* 14 */	"the %s sees through your illusions",
    573 /* 15 */	"the %s loves the cold!",
    574 /* 16 */	"the %s loves the water!"
    575  };
    576 
    577 char to_lower[]= /* tolower[character] = lower case converted character */
    578     {
    579     0000,0001,0002,0003,0004,0005,0006,0007,0010,0011,0012,0013,0014,0015,0016,0017, /* NUL-SI*/
    580     0020,0021,0022,0023,0024,0025,0026,0027,0030,0031,0032,0033,0034,0035,0036,0037, /* DLE-US*/
    581     0040,0041,0042,0043,0044,0045,0046,0047,0050,0051,0052,0053,0054,0055,0056,0057, /* SP-/ */
    582     0060,0061,0062,0063,0064,0065,0066,0067,0070,0071,0072,0073,0074,0075,0076,0077, /* 0-? */
    583     0100,0141,0142,0143,0144,0145,0146,0147,0150,0151,0152,0153,0154,0155,0156,0157, /* @-O */
    584     0160,0161,0162,0163,0164,0165,0166,0167,0170,0171,0172,0133,0134,0135,0136,0137, /* P-_ */
    585     0140,0141,0142,0143,0144,0145,0146,0147,0150,0151,0152,0153,0154,0155,0156,0157, /* `-o */
    586     0160,0161,0162,0163,0164,0165,0166,0167,0170,0171,0172,0173,0174,0175,0176,0177, /* p-DEL */
    587     };
    588 
    589 char to_upper[]= /* toupper[character] = upper case converted character */
    590     {
    591     0000,0001,0002,0003,0004,0005,0006,0007,0010,0011,0012,0013,0014,0015,0016,0017, /* NUL-SI*/
    592     0020,0021,0022,0023,0024,0025,0026,0027,0030,0031,0032,0033,0034,0035,0036,0037, /* DLE-US*/
    593     0040,0041,0042,0043,0044,0045,0046,0047,0050,0051,0052,0053,0054,0055,0056,0057, /* SP-/ */
    594     0060,0061,0062,0063,0064,0065,0066,0067,0070,0071,0072,0073,0074,0075,0076,0077, /* 0-? */
    595     0100,0101,0102,0103,0104,0105,0106,0107,0110,0111,0112,0113,0114,0115,0116,0117, /* @-O */
    596     0120,0121,0122,0123,0124,0125,0126,0127,0130,0131,0132,0133,0134,0135,0136,0137, /* P-_ */
    597     0140,0101,0102,0103,0104,0105,0106,0107,0110,0111,0112,0113,0114,0115,0116,0117, /* `-o */
    598     0120,0121,0122,0123,0124,0125,0126,0127,0130,0131,0132,0173,0174,0175,0176,0177, /* p-DEL */
    599     };
    600 
    601 char is_digit[]=  /* isdigit[character] = TRUE || FALSE */
    602     {
    603     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* NUL-SI*/
    604     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* DLE-US*/
    605     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* SP-/ */
    606     1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0, /* 0-? */
    607     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* @-O */
    608     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* P-_ */
    609     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* `-o */
    610     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* p-DEL */
    611     };
    612 
    613 char is_alpha[]=  /* isalpha[character] = TRUE || FALSE */
    614     {
    615     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* NUL-SI*/
    616     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* DLE-US*/
    617     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* SP-/ */
    618     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* 0-? */
    619     0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, /* @-O */
    620     1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0, /* P-_ */
    621     0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, /* `-o */
    622     1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0, /* p-DEL */
    623     };
    624 
    625 /*
    626  *	function to create scroll numbers with appropriate probability of
    627  *	occurrence
    628  *
    629  *	0 - armor			1 - weapon		2 - enlightenment	3 - paper
    630  *	4 - create monster	5 - create item	6 - aggravate		7 - time warp
    631  *	8 - teleportation	9 - expanded awareness				10 - haste monst
    632  *	11 - heal monster	12 - spirit protection		13 - undead protection
    633  *	14 - stealth		15 - magic mapping			16 - hold monster
    634  *	17 - gem perfection 18 - spell extension		19 - identify
    635  *	20 - remove curse	21 - annihilation			22 - pulverization
    636  *  23 - life protection
    637  */
    638 char scprob[]= { 0, 0, 0, 0, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 3, 3,
    639 	3, 3, 3, 4, 4, 4, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 7, 7, 7, 7, 8, 8, 8, 9, 9,
    640 	9, 9, 10, 10, 10, 10, 11, 11, 11, 12, 12, 12, 13, 13, 13, 13, 14, 14,
    641 	15, 15, 16, 16, 16, 17, 17, 18, 18, 19, 19, 19, 20, 20, 20, 20, 21, 22,
    642 	22, 22, 23 };
    643 
    644 /*
    645  *	function to return a potion number created with appropriate probability
    646  *	of occurrence
    647  *
    648  *	0 - sleep				1 - healing					2 - raise level
    649  *	3 - increase ability	4 - gain wisdom				5 - gain strength
    650  *	6 - charismatic character	7 - dizziness			8 - learning
    651  *	9 - gold detection		10 - monster detection		11 - forgetfulness
    652  *	12 - water				13 - blindness				14 - confusion
    653  *	15 - heroism			16 - sturdiness				17 - giant strength
    654  *	18 - fire resistance	19 - treasure finding		20 - instant healing
    655  *	21 - cure dianthroritis	22 - poison					23 - see invisible
    656  */
    657 char potprob[] = { 0, 0, 1, 1, 1, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 9, 9, 9, 10, 10, 10, 11, 11, 12, 12, 13, 14, 15, 16, 17, 18, 19, 19, 20, 20, 22, 22, 23, 23 };
    658 
    659 char nlpts[] = { 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 5, 6, 7 };
    660 char nch[] = { 0, 0, 0, 1, 1, 1, 2, 2, 3, 4 };
    661 char nplt[] = { 0, 0, 0, 0, 1, 1, 2, 2, 3, 4 };
    662 char ndgg[] = { 0, 0, 0, 1, 1, 1, 1, 2, 2, 3, 3, 4, 5 };
    663 char nsw[] = { 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 2, 3 };
    664