diag.c revision 1.2 1 1.1 cgd /* diag.c Larn is copyrighted 1986 by Noah Morgan. */
2 1.1 cgd #include <sys/types.h>
3 1.1 cgd #include <sys/times.h>
4 1.1 cgd #include <sys/stat.h>
5 1.1 cgd #include "header.h"
6 1.1 cgd extern long int initialtime;
7 1.1 cgd extern int rmst,maxitm,lasttime;
8 1.1 cgd extern char nosignal;
9 1.1 cgd static struct tms cputime;
10 1.1 cgd /*
11 1.1 cgd ***************************
12 1.1 cgd DIAG -- dungeon diagnostics
13 1.1 cgd ***************************
14 1.1 cgd
15 1.1 cgd subroutine to print out data for debugging
16 1.1 cgd */
17 1.1 cgd #ifdef EXTRA
18 1.1 cgd static int rndcount[16];
19 1.1 cgd diag()
20 1.1 cgd {
21 1.1 cgd register int i,j;
22 1.1 cgd int hit,dam;
23 1.1 cgd cursors(); lwclose();
24 1.1 cgd if (lcreat(diagfile) < 0) /* open the diagnostic file */
25 1.1 cgd {
26 1.1 cgd lcreat((char*)0); lprcat("\ndiagnostic failure\n"); return(-1);
27 1.1 cgd }
28 1.1 cgd
29 1.1 cgd write(1,"\nDiagnosing . . .\n",18);
30 1.1 cgd lprcat("\n\nBeginning of DIAG diagnostics ----------\n");
31 1.1 cgd
32 1.1 cgd /* for the character attributes */
33 1.1 cgd
34 1.1 cgd lprintf("\n\nPlayer attributes:\n\nHit points: %2d(%2d)",(long)c[HP],(long)c[HPMAX]);
35 1.1 cgd lprintf("\ngold: %d Experience: %d Character level: %d Level in caverns: %d",
36 1.1 cgd (long)c[GOLD],(long)c[EXPERIENCE],(long)c[LEVEL],(long)level);
37 1.1 cgd lprintf("\nTotal types of monsters: %d",(long)MAXMONST+8);
38 1.1 cgd
39 1.1 cgd lprcat("\f\nHere's the dungeon:\n\n");
40 1.1 cgd
41 1.1 cgd i=level;
42 1.1 cgd for (j=0; j<MAXLEVEL+MAXVLEVEL; j++)
43 1.1 cgd {
44 1.1 cgd newcavelevel(j);
45 1.1 cgd lprintf("\nMaze for level %s:\n",levelname[level]);
46 1.1 cgd diagdrawscreen();
47 1.1 cgd }
48 1.1 cgd newcavelevel(i);
49 1.1 cgd
50 1.1 cgd lprcat("\f\nNow for the monster data:\n\n");
51 1.1 cgd lprcat(" Monster Name LEV AC DAM ATT DEF GOLD HP EXP \n");
52 1.1 cgd lprcat("--------------------------------------------------------------------------\n");
53 1.1 cgd for (i=0; i<=MAXMONST+8; i++)
54 1.1 cgd {
55 1.1 cgd lprintf("%19s %2d %3d ",monster[i].name,(long)monster[i].level,(long)monster[i].armorclass);
56 1.1 cgd lprintf(" %3d %3d %3d ",(long)monster[i].damage,(long)monster[i].attack,(long)monster[i].defense);
57 1.1 cgd lprintf("%6d %3d %6d\n",(long)monster[i].gold,(long)monster[i].hitpoints,(long)monster[i].experience);
58 1.1 cgd }
59 1.1 cgd
60 1.1 cgd lprcat("\n\nHere's a Table for the to hit percentages\n");
61 1.1 cgd lprcat("\n We will be assuming that players level = 2 * monster level");
62 1.1 cgd lprcat("\n and that the players dexterity and strength are 16.");
63 1.1 cgd lprcat("\n to hit: if (rnd(22) < (2[monst AC] + your level + dex + WC/8 -1)/2) then hit");
64 1.1 cgd lprcat("\n damage = rund(8) + WC/2 + STR - c[HARDGAME] - 4");
65 1.1 cgd lprcat("\n to hit: if rnd(22) < to hit then player hits\n");
66 1.1 cgd lprcat("\n Each entry is as follows: to hit / damage / number hits to kill\n");
67 1.1 cgd lprcat("\n monster WC = 4 WC = 20 WC = 40");
68 1.1 cgd lprcat("\n---------------------------------------------------------------");
69 1.1 cgd for (i=0; i<=MAXMONST+8; i++)
70 1.1 cgd {
71 1.1 cgd hit = 2*monster[i].armorclass+2*monster[i].level+16;
72 1.1 cgd dam = 16 - c[HARDGAME];
73 1.1 cgd lprintf("\n%20s %2d/%2d/%2d %2d/%2d/%2d %2d/%2d/%2d",
74 1.1 cgd monster[i].name,
75 1.1 cgd (long)(hit/2),(long)max(0,dam+2),(long)(monster[i].hitpoints/(dam+2)+1),
76 1.1 cgd (long)((hit+2)/2),(long)max(0,dam+10),(long)(monster[i].hitpoints/(dam+10)+1),
77 1.1 cgd (long)((hit+5)/2),(long)max(0,dam+20),(long)(monster[i].hitpoints/(dam+20)+1));
78 1.1 cgd }
79 1.1 cgd
80 1.1 cgd lprcat("\n\nHere's the list of available potions:\n\n");
81 1.1 cgd for (i=0; i<MAXPOTION; i++) lprintf("%20s\n",&potionname[i][1]);
82 1.1 cgd lprcat("\n\nHere's the list of available scrolls:\n\n");
83 1.1 cgd for (i=0; i<MAXSCROLL; i++) lprintf("%20s\n",&scrollname[i][1]);
84 1.1 cgd lprcat("\n\nHere's the spell list:\n\n");
85 1.1 cgd lprcat("spell name description\n");
86 1.1 cgd lprcat("-------------------------------------------------------------------------------------------\n\n");
87 1.1 cgd for (j=0; j<SPNUM; j++)
88 1.1 cgd {
89 1.1 cgd lprc(' '); lprcat(spelcode[j]);
90 1.1 cgd lprintf(" %21s %s\n",spelname[j],speldescript[j]);
91 1.1 cgd }
92 1.1 cgd
93 1.1 cgd lprcat("\n\nFor the c[] array:\n");
94 1.1 cgd for (j=0; j<100; j+=10)
95 1.1 cgd {
96 1.1 cgd lprintf("\nc[%2d] = ",(long)j); for (i=0; i<9; i++) lprintf("%5d ",(long)c[i+j]);
97 1.1 cgd }
98 1.1 cgd
99 1.1 cgd lprcat("\n\nTest of random number generator ----------------");
100 1.1 cgd lprcat("\n for 25,000 calls divided into 16 slots\n\n");
101 1.1 cgd
102 1.1 cgd for (i=0; i<16; i++) rndcount[i]=0;
103 1.1 cgd for (i=0; i<25000; i++) rndcount[rund(16)]++;
104 1.1 cgd for (i=0; i<16; i++) { lprintf(" %5d",(long)rndcount[i]); if (i==7) lprc('\n'); }
105 1.1 cgd
106 1.1 cgd lprcat("\n\n"); lwclose();
107 1.1 cgd lcreat((char*)0); lprcat("Done Diagnosing . . .");
108 1.1 cgd return(0);
109 1.1 cgd }
110 1.1 cgd /*
111 1.1 cgd subroutine to count the number of occurrences of an object
112 1.1 cgd */
113 1.1 cgd dcount(l)
114 1.1 cgd int l;
115 1.1 cgd {
116 1.1 cgd register int i,j,p;
117 1.1 cgd int k;
118 1.1 cgd k=0;
119 1.1 cgd for (i=0; i<MAXX; i++)
120 1.1 cgd for (j=0; j<MAXY; j++)
121 1.1 cgd for (p=0; p<MAXLEVEL; p++)
122 1.1 cgd if (cell[p*MAXX*MAXY+i*MAXY+j].item == l) k++;
123 1.1 cgd return(k);
124 1.1 cgd }
125 1.1 cgd
126 1.1 cgd /*
127 1.1 cgd subroutine to draw the whole screen as the player knows it
128 1.1 cgd */
129 1.1 cgd diagdrawscreen()
130 1.1 cgd {
131 1.1 cgd register int i,j,k;
132 1.1 cgd
133 1.1 cgd for (i=0; i<MAXY; i++)
134 1.1 cgd
135 1.1 cgd /* for the east west walls of this line */
136 1.1 cgd {
137 1.1 cgd for (j=0; j<MAXX; j++) if (k=mitem[j][i]) lprc(monstnamelist[k]); else
138 1.1 cgd lprc(objnamelist[item[j][i]]);
139 1.1 cgd lprc('\n');
140 1.1 cgd }
141 1.1 cgd }
142 1.1 cgd #endif
143 1.1 cgd
144 1.1 cgd /*
146 1.1 cgd to save the game in a file
147 1.1 cgd */
148 1.1 cgd static long int zzz=0;
149 1.1 cgd savegame(fname)
150 1.1 cgd char *fname;
151 1.1 cgd {
152 1.1 cgd register int i,k;
153 1.1 cgd register struct sphere *sp;
154 1.1 cgd struct stat statbuf;
155 1.1 cgd nosignal=1; lflush(); savelevel();
156 1.1 cgd ointerest();
157 1.1 cgd if (lcreat(fname) < 0)
158 1.1 cgd {
159 1.1 cgd lcreat((char*)0); lprintf("\nCan't open file <%s> to save game\n",fname);
160 1.1 cgd nosignal=0; return(-1);
161 1.1 cgd }
162 1.1 cgd
163 1.1 cgd set_score_output();
164 1.1 cgd lwrite((char*)beenhere,MAXLEVEL+MAXVLEVEL);
165 1.1 cgd for (k=0; k<MAXLEVEL+MAXVLEVEL; k++)
166 1.1 cgd if (beenhere[k])
167 1.1 cgd lwrite((char*)&cell[k*MAXX*MAXY],sizeof(struct cel)*MAXY*MAXX);
168 1.1 cgd times(&cputime); /* get cpu time */
169 1.1 cgd c[CPUTIME] += (cputime.tms_utime+cputime.tms_stime)/60;
170 1.1 cgd lwrite((char*)&c[0],100*sizeof(long));
171 1.1 cgd lprint((long)gtime); lprc(level);
172 1.1 cgd lprc(playerx); lprc(playery);
173 1.1 cgd lwrite((char*)iven,26); lwrite((char*)ivenarg,26*sizeof(short));
174 1.1 cgd for (k=0; k<MAXSCROLL; k++) lprc(scrollname[k][0]);
175 1.1 cgd for (k=0; k<MAXPOTION; k++) lprc(potionname[k][0]);
176 1.1 cgd lwrite((char*)spelknow,SPNUM); lprc(wizard);
177 1.1 cgd lprc(rmst); /* random monster generation counter */
178 1.1 cgd for (i=0; i<90; i++) lprc(itm[i].qty);
179 1.1 cgd lwrite((char*)course,25); lprc(cheat); lprc(VERSION);
180 1.1 cgd for (i=0; i<MAXMONST; i++) lprc(monster[i].genocided); /* genocide info */
181 1.1 cgd for (sp=spheres; sp; sp=sp->p)
182 1.1 cgd lwrite((char*)sp,sizeof(struct sphere)); /* save spheres of annihilation */
183 1.1 cgd time(&zzz); lprint((long)(zzz-initialtime));
184 1.1 cgd lwrite((char*)&zzz,sizeof(long));
185 1.1 cgd if (fstat(lfd,&statbuf)< 0) lprint(0L);
186 1.1 cgd else lprint((long)statbuf.st_ino); /* inode # */
187 1.1 cgd lwclose(); lastmonst[0] = 0;
188 1.1 cgd #ifndef VT100
189 1.1 cgd setscroll();
190 1.1 cgd #endif VT100
191 1.1 cgd lcreat((char*)0); nosignal=0;
192 1.1 cgd return(0);
193 1.1 cgd }
194 1.1 cgd
195 1.1 cgd restoregame(fname)
196 1.1 cgd char *fname;
197 1.1 cgd {
198 1.1 cgd register int i,k;
199 1.1 cgd register struct sphere *sp,*sp2;
200 1.1 cgd struct stat filetimes;
201 1.1 cgd cursors(); lprcat("\nRestoring . . ."); lflush();
202 1.1 cgd if (lopen(fname) <= 0)
203 1.1 cgd {
204 1.1 cgd lcreat((char*)0); lprintf("\nCan't open file <%s>to restore game\n",fname);
205 1.1 cgd nap(2000); c[GOLD]=c[BANKACCOUNT]=0; died(-265); return;
206 1.1 cgd }
207 1.1 cgd
208 1.1 cgd lrfill((char*)beenhere,MAXLEVEL+MAXVLEVEL);
209 1.1 cgd for (k=0; k<MAXLEVEL+MAXVLEVEL; k++)
210 1.1 cgd if (beenhere[k])
211 1.1 cgd lrfill((char*)&cell[k*MAXX*MAXY],sizeof(struct cel)*MAXY*MAXX);
212 1.1 cgd
213 1.1 cgd lrfill((char*)&c[0],100*sizeof(long)); gtime = lrint();
214 1.1 cgd level = c[CAVELEVEL] = lgetc();
215 1.1 cgd playerx = lgetc(); playery = lgetc();
216 1.2 mycroft lrfill((char*)iven,26); lrfill((char*)ivenarg,26*sizeof(short));
217 1.2 mycroft for (k=0; k<MAXSCROLL; k++) scrollname[k] = lgetc() ? scrollhide[k] : "";
218 1.1 cgd for (k=0; k<MAXPOTION; k++) potionname[k] = lgetc() ? potionhide[k] : "";
219 1.1 cgd lrfill((char*)spelknow,SPNUM); wizard = lgetc();
220 1.1 cgd rmst = lgetc(); /* random monster creation flag */
221 1.1 cgd
222 1.1 cgd for (i=0; i<90; i++) itm[i].qty = lgetc();
223 1.1 cgd lrfill((char*)course,25); cheat = lgetc();
224 1.1 cgd if (VERSION != lgetc()) /* version number */
225 1.1 cgd {
226 1.1 cgd cheat=1;
227 1.1 cgd lprcat("Sorry, But your save file is for an older version of larn\n");
228 1.1 cgd nap(2000); c[GOLD]=c[BANKACCOUNT]=0; died(-266); return;
229 1.1 cgd }
230 1.1 cgd
231 1.1 cgd for (i=0; i<MAXMONST; i++) monster[i].genocided=lgetc(); /* genocide info */
232 1.1 cgd for (sp=0,i=0; i<c[SPHCAST]; i++)
233 1.1 cgd {
234 1.1 cgd sp2 = sp;
235 1.1 cgd sp = (struct sphere *)malloc(sizeof(struct sphere));
236 1.1 cgd if (sp==0) { write(2,"Can't malloc() for sphere space\n",32); break; }
237 1.1 cgd lrfill((char*)sp,sizeof(struct sphere)); /* get spheres of annihilation */
238 1.1 cgd sp->p=0; /* null out pointer */
239 1.1 cgd if (i==0) spheres=sp; /* beginning of list */
240 1.1 cgd else sp2->p = sp;
241 1.1 cgd }
242 1.1 cgd
243 1.1 cgd time(&zzz);
244 1.1 cgd initialtime = zzz-lrint();
245 1.1 cgd fstat(fd,&filetimes); /* get the creation and modification time of file */
246 1.1 cgd lrfill((char*)&zzz,sizeof(long)); zzz += 6;
247 1.1 cgd if (filetimes.st_ctime > zzz) fsorry(); /* file create time */
248 1.1 cgd else if (filetimes.st_mtime > zzz) fsorry(); /* file modify time */
249 1.1 cgd if (c[HP]<0) { died(284); return; } /* died a post mortem death */
250 1.1 cgd
251 1.1 cgd oldx = oldy = 0;
252 1.1 cgd i = lrint(); /* inode # */
253 1.1 cgd if (i && (filetimes.st_ino!=i)) fsorry();
254 1.1 cgd lrclose();
255 1.1 cgd if (strcmp(fname,ckpfile) == 0)
256 1.1 cgd {
257 1.1 cgd if (lappend(fname) < 0) fcheat(); else { lprc(' '); lwclose(); }
258 1.1 cgd lcreat((char*)0);
259 1.1 cgd }
260 1.1 cgd else if (unlink(fname) < 0) fcheat(); /* can't unlink save file */
261 1.1 cgd /* for the greedy cheater checker */
262 1.1 cgd for (k=0; k<6; k++) if (c[k]>99) greedy();
263 1.1 cgd if (c[HPMAX]>999 || c[SPELLMAX]>125) greedy();
264 1.1 cgd if (c[LEVEL]==25 && c[EXPERIENCE]>skill[24]) /* if patch up lev 25 player */
265 1.1 cgd {
266 1.1 cgd long tmp;
267 1.1 cgd tmp = c[EXPERIENCE]-skill[24]; /* amount to go up */
268 1.1 cgd c[EXPERIENCE] = skill[24];
269 1.1 cgd raiseexperience((long)tmp);
270 1.1 cgd }
271 1.1 cgd getlevel(); lasttime=gtime;
272 1.1 cgd }
273 1.1 cgd
274 1.1 cgd /*
275 1.1 cgd subroutine to not allow greedy cheaters
276 1.1 cgd */
277 1.1 cgd greedy()
278 1.1 cgd {
279 1.1 cgd #if WIZID
280 1.1 cgd if (wizard) return;
281 1.1 cgd #endif
282 1.1 cgd
283 1.1 cgd lprcat("\n\nI am so sorry, but your character is a little TOO good! Since this\n");
284 1.1 cgd lprcat("cannot normally happen from an honest game, I must assume that you cheated.\n");
285 1.1 cgd lprcat("In that you are GREEDY as well as a CHEATER, I cannot allow this game\n");
286 1.1 cgd lprcat("to continue.\n"); nap(5000); c[GOLD]=c[BANKACCOUNT]=0; died(-267); return;
287 1.1 cgd }
288 1.1 cgd
289 1.1 cgd /*
290 1.1 cgd subroutine to not allow altered save files and terminate the attempted
291 1.1 cgd restart
292 1.1 cgd */
293 1.1 cgd fsorry()
294 1.1 cgd {
295 1.1 cgd lprcat("\nSorry, but your savefile has been altered.\n");
296 1.1 cgd lprcat("However, seeing as I am a good sport, I will let you play.\n");
297 1.1 cgd lprcat("Be advised though, you won't be placed on the normal scoreboard.");
298 1.1 cgd cheat = 1; nap(4000);
299 1.1 cgd }
300 1.1 cgd
301 1.1 cgd /*
302 1.1 cgd subroutine to not allow game if save file can't be deleted
303 1.1 cgd */
304 1.1 cgd fcheat()
305 1.1 cgd {
306 1.1 cgd #if WIZID
307 1.1 cgd if (wizard) return;
308 1.1 cgd #endif
309 1.1 cgd
310 1.1 cgd lprcat("\nSorry, but your savefile can't be deleted. This can only mean\n");
311 1.1 cgd lprcat("that you tried to CHEAT by protecting the directory the savefile\n");
312 1.1 cgd lprcat("is in. Since this is unfair to the rest of the larn community, I\n");
313 1.1 cgd lprcat("cannot let you play this game.\n");
314 1.1 cgd nap(5000); c[GOLD]=c[BANKACCOUNT]=0; died(-268); return;
315 }
316