diag.c revision 1.3 1 1.3 mycroft #ifndef lint
2 1.3 mycroft static char rcsid[] = "$Id: diag.c,v 1.3 1993/08/02 17:19:58 mycroft Exp $";
3 1.3 mycroft #endif /* not lint */
4 1.3 mycroft
5 1.1 cgd /* diag.c Larn is copyrighted 1986 by Noah Morgan. */
6 1.1 cgd #include <sys/types.h>
7 1.1 cgd #include <sys/times.h>
8 1.1 cgd #include <sys/stat.h>
9 1.1 cgd #include "header.h"
10 1.1 cgd extern long int initialtime;
11 1.1 cgd extern int rmst,maxitm,lasttime;
12 1.1 cgd extern char nosignal;
13 1.1 cgd static struct tms cputime;
14 1.1 cgd /*
15 1.1 cgd ***************************
16 1.1 cgd DIAG -- dungeon diagnostics
17 1.1 cgd ***************************
18 1.1 cgd
19 1.1 cgd subroutine to print out data for debugging
20 1.1 cgd */
21 1.1 cgd #ifdef EXTRA
22 1.1 cgd static int rndcount[16];
23 1.1 cgd diag()
24 1.1 cgd {
25 1.1 cgd register int i,j;
26 1.1 cgd int hit,dam;
27 1.1 cgd cursors(); lwclose();
28 1.1 cgd if (lcreat(diagfile) < 0) /* open the diagnostic file */
29 1.1 cgd {
30 1.1 cgd lcreat((char*)0); lprcat("\ndiagnostic failure\n"); return(-1);
31 1.1 cgd }
32 1.1 cgd
33 1.1 cgd write(1,"\nDiagnosing . . .\n",18);
34 1.1 cgd lprcat("\n\nBeginning of DIAG diagnostics ----------\n");
35 1.1 cgd
36 1.1 cgd /* for the character attributes */
37 1.1 cgd
38 1.1 cgd lprintf("\n\nPlayer attributes:\n\nHit points: %2d(%2d)",(long)c[HP],(long)c[HPMAX]);
39 1.1 cgd lprintf("\ngold: %d Experience: %d Character level: %d Level in caverns: %d",
40 1.1 cgd (long)c[GOLD],(long)c[EXPERIENCE],(long)c[LEVEL],(long)level);
41 1.1 cgd lprintf("\nTotal types of monsters: %d",(long)MAXMONST+8);
42 1.1 cgd
43 1.1 cgd lprcat("\f\nHere's the dungeon:\n\n");
44 1.1 cgd
45 1.1 cgd i=level;
46 1.1 cgd for (j=0; j<MAXLEVEL+MAXVLEVEL; j++)
47 1.1 cgd {
48 1.1 cgd newcavelevel(j);
49 1.1 cgd lprintf("\nMaze for level %s:\n",levelname[level]);
50 1.1 cgd diagdrawscreen();
51 1.1 cgd }
52 1.1 cgd newcavelevel(i);
53 1.1 cgd
54 1.1 cgd lprcat("\f\nNow for the monster data:\n\n");
55 1.1 cgd lprcat(" Monster Name LEV AC DAM ATT DEF GOLD HP EXP \n");
56 1.1 cgd lprcat("--------------------------------------------------------------------------\n");
57 1.1 cgd for (i=0; i<=MAXMONST+8; i++)
58 1.1 cgd {
59 1.1 cgd lprintf("%19s %2d %3d ",monster[i].name,(long)monster[i].level,(long)monster[i].armorclass);
60 1.1 cgd lprintf(" %3d %3d %3d ",(long)monster[i].damage,(long)monster[i].attack,(long)monster[i].defense);
61 1.1 cgd lprintf("%6d %3d %6d\n",(long)monster[i].gold,(long)monster[i].hitpoints,(long)monster[i].experience);
62 1.1 cgd }
63 1.1 cgd
64 1.1 cgd lprcat("\n\nHere's a Table for the to hit percentages\n");
65 1.1 cgd lprcat("\n We will be assuming that players level = 2 * monster level");
66 1.1 cgd lprcat("\n and that the players dexterity and strength are 16.");
67 1.1 cgd lprcat("\n to hit: if (rnd(22) < (2[monst AC] + your level + dex + WC/8 -1)/2) then hit");
68 1.1 cgd lprcat("\n damage = rund(8) + WC/2 + STR - c[HARDGAME] - 4");
69 1.1 cgd lprcat("\n to hit: if rnd(22) < to hit then player hits\n");
70 1.1 cgd lprcat("\n Each entry is as follows: to hit / damage / number hits to kill\n");
71 1.1 cgd lprcat("\n monster WC = 4 WC = 20 WC = 40");
72 1.1 cgd lprcat("\n---------------------------------------------------------------");
73 1.1 cgd for (i=0; i<=MAXMONST+8; i++)
74 1.1 cgd {
75 1.1 cgd hit = 2*monster[i].armorclass+2*monster[i].level+16;
76 1.1 cgd dam = 16 - c[HARDGAME];
77 1.1 cgd lprintf("\n%20s %2d/%2d/%2d %2d/%2d/%2d %2d/%2d/%2d",
78 1.1 cgd monster[i].name,
79 1.1 cgd (long)(hit/2),(long)max(0,dam+2),(long)(monster[i].hitpoints/(dam+2)+1),
80 1.1 cgd (long)((hit+2)/2),(long)max(0,dam+10),(long)(monster[i].hitpoints/(dam+10)+1),
81 1.1 cgd (long)((hit+5)/2),(long)max(0,dam+20),(long)(monster[i].hitpoints/(dam+20)+1));
82 1.1 cgd }
83 1.1 cgd
84 1.1 cgd lprcat("\n\nHere's the list of available potions:\n\n");
85 1.1 cgd for (i=0; i<MAXPOTION; i++) lprintf("%20s\n",&potionname[i][1]);
86 1.1 cgd lprcat("\n\nHere's the list of available scrolls:\n\n");
87 1.1 cgd for (i=0; i<MAXSCROLL; i++) lprintf("%20s\n",&scrollname[i][1]);
88 1.1 cgd lprcat("\n\nHere's the spell list:\n\n");
89 1.1 cgd lprcat("spell name description\n");
90 1.1 cgd lprcat("-------------------------------------------------------------------------------------------\n\n");
91 1.1 cgd for (j=0; j<SPNUM; j++)
92 1.1 cgd {
93 1.1 cgd lprc(' '); lprcat(spelcode[j]);
94 1.1 cgd lprintf(" %21s %s\n",spelname[j],speldescript[j]);
95 1.1 cgd }
96 1.1 cgd
97 1.1 cgd lprcat("\n\nFor the c[] array:\n");
98 1.1 cgd for (j=0; j<100; j+=10)
99 1.1 cgd {
100 1.1 cgd lprintf("\nc[%2d] = ",(long)j); for (i=0; i<9; i++) lprintf("%5d ",(long)c[i+j]);
101 1.1 cgd }
102 1.1 cgd
103 1.1 cgd lprcat("\n\nTest of random number generator ----------------");
104 1.1 cgd lprcat("\n for 25,000 calls divided into 16 slots\n\n");
105 1.1 cgd
106 1.1 cgd for (i=0; i<16; i++) rndcount[i]=0;
107 1.1 cgd for (i=0; i<25000; i++) rndcount[rund(16)]++;
108 1.1 cgd for (i=0; i<16; i++) { lprintf(" %5d",(long)rndcount[i]); if (i==7) lprc('\n'); }
109 1.1 cgd
110 1.1 cgd lprcat("\n\n"); lwclose();
111 1.1 cgd lcreat((char*)0); lprcat("Done Diagnosing . . .");
112 1.1 cgd return(0);
113 1.1 cgd }
114 1.1 cgd /*
115 1.1 cgd subroutine to count the number of occurrences of an object
116 1.1 cgd */
117 1.1 cgd dcount(l)
118 1.1 cgd int l;
119 1.1 cgd {
120 1.1 cgd register int i,j,p;
121 1.1 cgd int k;
122 1.1 cgd k=0;
123 1.1 cgd for (i=0; i<MAXX; i++)
124 1.1 cgd for (j=0; j<MAXY; j++)
125 1.1 cgd for (p=0; p<MAXLEVEL; p++)
126 1.1 cgd if (cell[p*MAXX*MAXY+i*MAXY+j].item == l) k++;
127 1.1 cgd return(k);
128 1.1 cgd }
129 1.1 cgd
130 1.1 cgd /*
131 1.1 cgd subroutine to draw the whole screen as the player knows it
132 1.1 cgd */
133 1.1 cgd diagdrawscreen()
134 1.1 cgd {
135 1.1 cgd register int i,j,k;
136 1.1 cgd
137 1.1 cgd for (i=0; i<MAXY; i++)
138 1.1 cgd
139 1.1 cgd /* for the east west walls of this line */
140 1.1 cgd {
141 1.1 cgd for (j=0; j<MAXX; j++) if (k=mitem[j][i]) lprc(monstnamelist[k]); else
142 1.1 cgd lprc(objnamelist[item[j][i]]);
143 1.1 cgd lprc('\n');
144 1.1 cgd }
145 1.1 cgd }
146 1.1 cgd #endif
147 1.1 cgd
148 1.1 cgd /*
150 1.1 cgd to save the game in a file
151 1.1 cgd */
152 1.1 cgd static long int zzz=0;
153 1.1 cgd savegame(fname)
154 1.1 cgd char *fname;
155 1.1 cgd {
156 1.1 cgd register int i,k;
157 1.1 cgd register struct sphere *sp;
158 1.1 cgd struct stat statbuf;
159 1.1 cgd nosignal=1; lflush(); savelevel();
160 1.1 cgd ointerest();
161 1.1 cgd if (lcreat(fname) < 0)
162 1.1 cgd {
163 1.1 cgd lcreat((char*)0); lprintf("\nCan't open file <%s> to save game\n",fname);
164 1.1 cgd nosignal=0; return(-1);
165 1.1 cgd }
166 1.1 cgd
167 1.1 cgd set_score_output();
168 1.1 cgd lwrite((char*)beenhere,MAXLEVEL+MAXVLEVEL);
169 1.1 cgd for (k=0; k<MAXLEVEL+MAXVLEVEL; k++)
170 1.1 cgd if (beenhere[k])
171 1.1 cgd lwrite((char*)&cell[k*MAXX*MAXY],sizeof(struct cel)*MAXY*MAXX);
172 1.1 cgd times(&cputime); /* get cpu time */
173 1.1 cgd c[CPUTIME] += (cputime.tms_utime+cputime.tms_stime)/60;
174 1.1 cgd lwrite((char*)&c[0],100*sizeof(long));
175 1.1 cgd lprint((long)gtime); lprc(level);
176 1.1 cgd lprc(playerx); lprc(playery);
177 1.1 cgd lwrite((char*)iven,26); lwrite((char*)ivenarg,26*sizeof(short));
178 1.1 cgd for (k=0; k<MAXSCROLL; k++) lprc(scrollname[k][0]);
179 1.1 cgd for (k=0; k<MAXPOTION; k++) lprc(potionname[k][0]);
180 1.1 cgd lwrite((char*)spelknow,SPNUM); lprc(wizard);
181 1.1 cgd lprc(rmst); /* random monster generation counter */
182 1.1 cgd for (i=0; i<90; i++) lprc(itm[i].qty);
183 1.1 cgd lwrite((char*)course,25); lprc(cheat); lprc(VERSION);
184 1.1 cgd for (i=0; i<MAXMONST; i++) lprc(monster[i].genocided); /* genocide info */
185 1.1 cgd for (sp=spheres; sp; sp=sp->p)
186 1.1 cgd lwrite((char*)sp,sizeof(struct sphere)); /* save spheres of annihilation */
187 1.1 cgd time(&zzz); lprint((long)(zzz-initialtime));
188 1.1 cgd lwrite((char*)&zzz,sizeof(long));
189 1.1 cgd if (fstat(lfd,&statbuf)< 0) lprint(0L);
190 1.1 cgd else lprint((long)statbuf.st_ino); /* inode # */
191 1.1 cgd lwclose(); lastmonst[0] = 0;
192 1.1 cgd #ifndef VT100
193 1.1 cgd setscroll();
194 1.1 cgd #endif VT100
195 1.1 cgd lcreat((char*)0); nosignal=0;
196 1.1 cgd return(0);
197 1.1 cgd }
198 1.1 cgd
199 1.1 cgd restoregame(fname)
200 1.1 cgd char *fname;
201 1.1 cgd {
202 1.1 cgd register int i,k;
203 1.1 cgd register struct sphere *sp,*sp2;
204 1.1 cgd struct stat filetimes;
205 1.1 cgd cursors(); lprcat("\nRestoring . . ."); lflush();
206 1.1 cgd if (lopen(fname) <= 0)
207 1.1 cgd {
208 1.1 cgd lcreat((char*)0); lprintf("\nCan't open file <%s>to restore game\n",fname);
209 1.1 cgd nap(2000); c[GOLD]=c[BANKACCOUNT]=0; died(-265); return;
210 1.1 cgd }
211 1.1 cgd
212 1.1 cgd lrfill((char*)beenhere,MAXLEVEL+MAXVLEVEL);
213 1.1 cgd for (k=0; k<MAXLEVEL+MAXVLEVEL; k++)
214 1.1 cgd if (beenhere[k])
215 1.1 cgd lrfill((char*)&cell[k*MAXX*MAXY],sizeof(struct cel)*MAXY*MAXX);
216 1.1 cgd
217 1.1 cgd lrfill((char*)&c[0],100*sizeof(long)); gtime = lrint();
218 1.1 cgd level = c[CAVELEVEL] = lgetc();
219 1.1 cgd playerx = lgetc(); playery = lgetc();
220 1.2 mycroft lrfill((char*)iven,26); lrfill((char*)ivenarg,26*sizeof(short));
221 1.2 mycroft for (k=0; k<MAXSCROLL; k++) scrollname[k] = lgetc() ? scrollhide[k] : "";
222 1.1 cgd for (k=0; k<MAXPOTION; k++) potionname[k] = lgetc() ? potionhide[k] : "";
223 1.1 cgd lrfill((char*)spelknow,SPNUM); wizard = lgetc();
224 1.1 cgd rmst = lgetc(); /* random monster creation flag */
225 1.1 cgd
226 1.1 cgd for (i=0; i<90; i++) itm[i].qty = lgetc();
227 1.1 cgd lrfill((char*)course,25); cheat = lgetc();
228 1.1 cgd if (VERSION != lgetc()) /* version number */
229 1.1 cgd {
230 1.1 cgd cheat=1;
231 1.1 cgd lprcat("Sorry, But your save file is for an older version of larn\n");
232 1.1 cgd nap(2000); c[GOLD]=c[BANKACCOUNT]=0; died(-266); return;
233 1.1 cgd }
234 1.1 cgd
235 1.1 cgd for (i=0; i<MAXMONST; i++) monster[i].genocided=lgetc(); /* genocide info */
236 1.1 cgd for (sp=0,i=0; i<c[SPHCAST]; i++)
237 1.1 cgd {
238 1.1 cgd sp2 = sp;
239 1.1 cgd sp = (struct sphere *)malloc(sizeof(struct sphere));
240 1.1 cgd if (sp==0) { write(2,"Can't malloc() for sphere space\n",32); break; }
241 1.1 cgd lrfill((char*)sp,sizeof(struct sphere)); /* get spheres of annihilation */
242 1.1 cgd sp->p=0; /* null out pointer */
243 1.1 cgd if (i==0) spheres=sp; /* beginning of list */
244 1.1 cgd else sp2->p = sp;
245 1.1 cgd }
246 1.1 cgd
247 1.1 cgd time(&zzz);
248 1.1 cgd initialtime = zzz-lrint();
249 1.1 cgd fstat(fd,&filetimes); /* get the creation and modification time of file */
250 1.1 cgd lrfill((char*)&zzz,sizeof(long)); zzz += 6;
251 1.1 cgd if (filetimes.st_ctime > zzz) fsorry(); /* file create time */
252 1.1 cgd else if (filetimes.st_mtime > zzz) fsorry(); /* file modify time */
253 1.1 cgd if (c[HP]<0) { died(284); return; } /* died a post mortem death */
254 1.1 cgd
255 1.1 cgd oldx = oldy = 0;
256 1.1 cgd i = lrint(); /* inode # */
257 1.1 cgd if (i && (filetimes.st_ino!=i)) fsorry();
258 1.1 cgd lrclose();
259 1.1 cgd if (strcmp(fname,ckpfile) == 0)
260 1.1 cgd {
261 1.1 cgd if (lappend(fname) < 0) fcheat(); else { lprc(' '); lwclose(); }
262 1.1 cgd lcreat((char*)0);
263 1.1 cgd }
264 1.1 cgd else if (unlink(fname) < 0) fcheat(); /* can't unlink save file */
265 1.1 cgd /* for the greedy cheater checker */
266 1.1 cgd for (k=0; k<6; k++) if (c[k]>99) greedy();
267 1.1 cgd if (c[HPMAX]>999 || c[SPELLMAX]>125) greedy();
268 1.1 cgd if (c[LEVEL]==25 && c[EXPERIENCE]>skill[24]) /* if patch up lev 25 player */
269 1.1 cgd {
270 1.1 cgd long tmp;
271 1.1 cgd tmp = c[EXPERIENCE]-skill[24]; /* amount to go up */
272 1.1 cgd c[EXPERIENCE] = skill[24];
273 1.1 cgd raiseexperience((long)tmp);
274 1.1 cgd }
275 1.1 cgd getlevel(); lasttime=gtime;
276 1.1 cgd }
277 1.1 cgd
278 1.1 cgd /*
279 1.1 cgd subroutine to not allow greedy cheaters
280 1.1 cgd */
281 1.1 cgd greedy()
282 1.1 cgd {
283 1.1 cgd #if WIZID
284 1.1 cgd if (wizard) return;
285 1.1 cgd #endif
286 1.1 cgd
287 1.1 cgd lprcat("\n\nI am so sorry, but your character is a little TOO good! Since this\n");
288 1.1 cgd lprcat("cannot normally happen from an honest game, I must assume that you cheated.\n");
289 1.1 cgd lprcat("In that you are GREEDY as well as a CHEATER, I cannot allow this game\n");
290 1.1 cgd lprcat("to continue.\n"); nap(5000); c[GOLD]=c[BANKACCOUNT]=0; died(-267); return;
291 1.1 cgd }
292 1.1 cgd
293 1.1 cgd /*
294 1.1 cgd subroutine to not allow altered save files and terminate the attempted
295 1.1 cgd restart
296 1.1 cgd */
297 1.1 cgd fsorry()
298 1.1 cgd {
299 1.1 cgd lprcat("\nSorry, but your savefile has been altered.\n");
300 1.1 cgd lprcat("However, seeing as I am a good sport, I will let you play.\n");
301 1.1 cgd lprcat("Be advised though, you won't be placed on the normal scoreboard.");
302 1.1 cgd cheat = 1; nap(4000);
303 1.1 cgd }
304 1.1 cgd
305 1.1 cgd /*
306 1.1 cgd subroutine to not allow game if save file can't be deleted
307 1.1 cgd */
308 1.1 cgd fcheat()
309 1.1 cgd {
310 1.1 cgd #if WIZID
311 1.1 cgd if (wizard) return;
312 1.1 cgd #endif
313 1.1 cgd
314 1.1 cgd lprcat("\nSorry, but your savefile can't be deleted. This can only mean\n");
315 1.1 cgd lprcat("that you tried to CHEAT by protecting the directory the savefile\n");
316 1.1 cgd lprcat("is in. Since this is unfair to the rest of the larn community, I\n");
317 1.1 cgd lprcat("cannot let you play this game.\n");
318 1.1 cgd nap(5000); c[GOLD]=c[BANKACCOUNT]=0; died(-268); return;
319 }
320