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extern.h revision 1.13
      1 /*	$NetBSD: extern.h,v 1.13 2009/08/12 08:04:05 dholland Exp $	*/
      2 
      3 /*
      4  * Copyright (c) 1997 Christos Zoulas.  All rights reserved.
      5  *
      6  * Redistribution and use in source and binary forms, with or without
      7  * modification, are permitted provided that the following conditions
      8  * are met:
      9  * 1. Redistributions of source code must retain the above copyright
     10  *    notice, this list of conditions and the following disclaimer.
     11  * 2. Redistributions in binary form must reproduce the above copyright
     12  *    notice, this list of conditions and the following disclaimer in the
     13  *    documentation and/or other materials provided with the distribution.
     14  * 3. All advertising materials mentioning features or use of this software
     15  *    must display the following acknowledgement:
     16  *	This product includes software developed by Christos Zoulas.
     17  * 4. The name of the author may not be used to endorse or promote products
     18  *    derived from this software without specific prior written permission.
     19  *
     20  * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
     21  * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
     22  * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
     23  * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
     24  * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
     25  * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
     26  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
     27  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     28  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
     29  * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     30  */
     31 
     32 /* action.c */
     33 void act_remove_gems(int);
     34 void act_sit_throne(int);
     35 void act_drink_fountain(void);
     36 void act_wash_fountain(void);
     37 void act_desecrate_altar(void);
     38 void act_donation_pray(void);
     39 void act_just_pray(void);
     40 void act_ignore_altar(void);
     41 void act_open_chest(int, int);
     42 
     43 /* bill.c */
     44 void mailbill(void);
     45 
     46 /* config.c */
     47 
     48 /* create.c */
     49 void makeplayer(void);
     50 void newcavelevel(int);
     51 void eat(int, int);
     52 int fillmonst(int);
     53 
     54 /* data.c */
     55 
     56 /* diag.c */
     57 void diag(void);
     58 int dcount(int);
     59 void diagdrawscreen(void);
     60 int savegame(char *);
     61 void restoregame(char *);
     62 
     63 /* display.c */
     64 void bottomline(void);
     65 void bottomhp(void);
     66 void bottomspell(void);
     67 void bottomdo(void);
     68 void bot_linex(void);
     69 void bottomgold(void);
     70 void draws(int, int, int, int);
     71 void drawscreen(void);
     72 void showcell(int, int);
     73 void show1cell(int, int);
     74 void showplayer(void);
     75 int moveplayer(int);
     76 void seemagic(int);
     77 
     78 /* fortune.c */
     79 const char *fortune(void);
     80 
     81 /* global.c */
     82 void raiselevel(void);
     83 void loselevel(void);
     84 void raiseexperience(long);
     85 void loseexperience(long);
     86 void losehp(int);
     87 void losemhp(int);
     88 void raisehp(int);
     89 void raisemhp(int);
     90 void raisemspells(int);
     91 void losemspells(int);
     92 int makemonst(int);
     93 void positionplayer(void);
     94 void recalc(void);
     95 void quit(void);
     96 void more(void);
     97 int take(int, int);
     98 int drop_object(int);
     99 void enchantarmor(void);
    100 void enchweapon(void);
    101 int pocketfull(void);
    102 int nearbymonst(void);
    103 int stealsomething(void);
    104 int emptyhanded(void);
    105 void creategem(void);
    106 void adjustcvalues(int, int);
    107 int getpassword(void);
    108 int getyn(void);
    109 int packweight(void);
    110 int rnd(int);
    111 int rund(int);
    112 
    113 /* help.c */
    114 void help(void);
    115 void welcome(void);
    116 
    117 /* io.c */
    118 void setupvt100(void);
    119 void clearvt100(void);
    120 int ttgetch(void);
    121 void scbr(void);
    122 void sncbr(void);
    123 void newgame(void);
    124 void lprintf(const char *, ...) __attribute__((__format__(__printf__, 1, 2)));
    125 void lprint(long);
    126 void lwrite(char *, int);
    127 long lgetc(void);
    128 long larn_lrint(void);
    129 void lrfill(char *, int);
    130 char *lgetw(void);
    131 char *lgetl(void);
    132 int lcreat(char *);
    133 int lopen(char *);
    134 int lappend(char *);
    135 void lrclose(void);
    136 void lwclose(void);
    137 void lprcat(const char *);
    138 void cursor(int, int);
    139 void cursors(void);
    140 void init_term(void);
    141 void cl_line(int, int);
    142 void cl_up(int, int);
    143 void cl_dn(int, int);
    144 void standout(const char *);
    145 void set_score_output(void);
    146 void lflush(void);
    147 char *tmcapcnv(char *, char *);
    148 void beep(void);
    149 
    150 /* main.c */
    151 int main(int, char **);
    152 void qshowstr(void);
    153 void show3(int);
    154 void parse2(void);
    155 unsigned long readnum(long);
    156 void szero(char *);
    157 
    158 /* monster.c */
    159 void createmonster(int);
    160 void createitem(int, int);
    161 void cast(void);
    162 void godirect(int, int, const char *, int, int);
    163 int vxy(int *, int *);
    164 void hitmonster(int, int);
    165 void hitplayer(int, int);
    166 void dropgold(int);
    167 void something(int);
    168 int newobject(int, int *);
    169 void checkloss(int);
    170 int annihilate(void);
    171 int newsphere(int, int, int, int);
    172 int rmsphere(int, int);
    173 
    174 /* moreobj.c */
    175 void oaltar(void);
    176 void othrone(int);
    177 void odeadthrone(void);
    178 void ochest(void);
    179 void ofountain(void);
    180 void fntchange(int);
    181 
    182 /* movem.c */
    183 void movemonst(void);
    184 
    185 /* nap.c */
    186 void nap(int);
    187 
    188 /* object.c */
    189 void lookforobject(void);
    190 void oteleport(int);
    191 void quaffpotion(int);
    192 void adjusttime(long);
    193 void read_scroll(int);
    194 void readbook(int);
    195 void iopts(void);
    196 void ignore(void);
    197 
    198 /* regen.c */
    199 void regen(void);
    200 
    201 /* savelev.c */
    202 void savelevel(void);
    203 void getlevel(void);
    204 
    205 /* scores.c */
    206 int makeboard(void);
    207 int hashewon(void);
    208 long paytaxes(long);
    209 void showscores(void);
    210 void showallscores(void);
    211 void died(int);
    212 void diedlog(void);
    213 int getplid(char *);
    214 
    215 /* signal.c */
    216 void sigsetup(void);
    217 
    218 /* store.c */
    219 void dndstore(void);
    220 void oschool(void);
    221 void obank(void);
    222 void obank2(void);
    223 void ointerest(void);
    224 void otradepost(void);
    225 void olrs(void);
    226 
    227 /* tok.c */
    228 int yylex(void);
    229 void flushall(void);
    230 void sethard(int);
    231 void readopts(void);
    232