global.c revision 1.13 1 1.13 matt /* $NetBSD: global.c,v 1.13 2012/02/18 06:57:23 matt Exp $ */
2 1.6 christos
3 1.6 christos /*
4 1.6 christos * global.c Larn is copyrighted 1986 by Noah Morgan.
5 1.6 christos *
6 1.6 christos * raiselevel() subroutine to raise the player one level
7 1.6 christos * loselevel() subroutine to lower the player by one level
8 1.6 christos * raiseexperience(x) subroutine to increase experience points
9 1.6 christos * loseexperience(x) subroutine to lose experience points
10 1.6 christos * losehp(x) subroutine to remove hit points from the player
11 1.6 christos * losemhp(x) subroutine to remove max # hit points from the player
12 1.6 christos * raisehp(x) subroutine to gain hit points
13 1.6 christos * raisemhp(x) subroutine to gain maximum hit points
14 1.6 christos * losemspells(x) subroutine to lose maximum spells
15 1.6 christos * raisemspells(x) subroutine to gain maximum spells
16 1.6 christos * makemonst(lev) function to return monster number for a randomly
17 1.6 christos * selected monster
18 1.6 christos * positionplayer() function to be sure player is not in a wall
19 1.12 dholland * recalc() function to recalculate the armor class of the player
20 1.6 christos * quit() subroutine to ask if the player really wants to quit
21 1.6 christos */
22 1.6 christos #include <sys/cdefs.h>
23 1.2 mycroft #ifndef lint
24 1.13 matt __RCSID("$NetBSD: global.c,v 1.13 2012/02/18 06:57:23 matt Exp $");
25 1.2 mycroft #endif /* not lint */
26 1.2 mycroft
27 1.6 christos #include <string.h>
28 1.6 christos #include <unistd.h>
29 1.1 cgd #include "header.h"
30 1.6 christos #include "extern.h"
31 1.7 christos extern int score[], dropflag;
32 1.7 christos extern char *what[], *who[];
33 1.6 christos extern char winner[];
34 1.7 christos extern char sciv[SCORESIZE + 1][26][2];
35 1.13 matt extern const char *password;
36 1.7 christos
37 1.1 cgd /*
38 1.1 cgd raiselevel()
39 1.1 cgd
40 1.1 cgd subroutine to raise the player one level
41 1.1 cgd uses the skill[] array to find level boundarys
42 1.1 cgd uses c[EXPERIENCE] c[LEVEL]
43 1.1 cgd */
44 1.6 christos void
45 1.1 cgd raiselevel()
46 1.6 christos {
47 1.6 christos if (c[LEVEL] < MAXPLEVEL)
48 1.6 christos raiseexperience((long) (skill[c[LEVEL]] - c[EXPERIENCE]));
49 1.6 christos }
50 1.1 cgd
51 1.1 cgd /*
52 1.1 cgd loselevel()
53 1.1 cgd
54 1.1 cgd subroutine to lower the players character level by one
55 1.1 cgd */
56 1.6 christos void
57 1.1 cgd loselevel()
58 1.6 christos {
59 1.6 christos if (c[LEVEL] > 1)
60 1.6 christos loseexperience((long) (c[EXPERIENCE] - skill[c[LEVEL] - 1] + 1));
61 1.6 christos }
62 1.1 cgd
63 1.1 cgd /*
64 1.1 cgd raiseexperience(x)
65 1.1 cgd
66 1.1 cgd subroutine to increase experience points
67 1.1 cgd */
68 1.6 christos void
69 1.1 cgd raiseexperience(x)
70 1.6 christos long x;
71 1.6 christos {
72 1.6 christos int i, tmp;
73 1.6 christos i = c[LEVEL];
74 1.6 christos c[EXPERIENCE] += x;
75 1.6 christos while (c[EXPERIENCE] >= skill[c[LEVEL]] && (c[LEVEL] < MAXPLEVEL)) {
76 1.6 christos tmp = (c[CONSTITUTION] - c[HARDGAME]) >> 1;
77 1.6 christos c[LEVEL]++;
78 1.6 christos raisemhp((int) (rnd(3) + rnd((tmp > 0) ? tmp : 1)));
79 1.6 christos raisemspells((int) rund(3));
80 1.6 christos if (c[LEVEL] < 7 - c[HARDGAME])
81 1.6 christos raisemhp((int) (c[CONSTITUTION] >> 2));
82 1.6 christos }
83 1.6 christos if (c[LEVEL] != i) {
84 1.1 cgd cursors();
85 1.6 christos beep();
86 1.8 dholland lprintf("\nWelcome to level %ld", (long) c[LEVEL]); /* if we changed levels */
87 1.6 christos }
88 1.1 cgd bottomline();
89 1.6 christos }
90 1.1 cgd
91 1.1 cgd /*
92 1.1 cgd loseexperience(x)
93 1.1 cgd
94 1.1 cgd subroutine to lose experience points
95 1.1 cgd */
96 1.6 christos void
97 1.1 cgd loseexperience(x)
98 1.6 christos long x;
99 1.6 christos {
100 1.6 christos int i, tmp;
101 1.6 christos i = c[LEVEL];
102 1.6 christos c[EXPERIENCE] -= x;
103 1.6 christos if (c[EXPERIENCE] < 0)
104 1.6 christos c[EXPERIENCE] = 0;
105 1.6 christos while (c[EXPERIENCE] < skill[c[LEVEL] - 1]) {
106 1.6 christos if (--c[LEVEL] <= 1)
107 1.6 christos c[LEVEL] = 1; /* down one level */
108 1.6 christos tmp = (c[CONSTITUTION] - c[HARDGAME]) >> 1; /* lose hpoints */
109 1.6 christos losemhp((int) rnd((tmp > 0) ? tmp : 1)); /* lose hpoints */
110 1.6 christos if (c[LEVEL] < 7 - c[HARDGAME])
111 1.6 christos losemhp((int) (c[CONSTITUTION] >> 2));
112 1.6 christos losemspells((int) rund(3)); /* lose spells */
113 1.6 christos }
114 1.6 christos if (i != c[LEVEL]) {
115 1.1 cgd cursors();
116 1.6 christos beep();
117 1.8 dholland lprintf("\nYou went down to level %ld!", (long) c[LEVEL]);
118 1.6 christos }
119 1.1 cgd bottomline();
120 1.6 christos }
121 1.1 cgd
122 1.1 cgd /*
123 1.1 cgd losehp(x)
124 1.1 cgd losemhp(x)
125 1.1 cgd
126 1.1 cgd subroutine to remove hit points from the player
127 1.1 cgd warning -- will kill player if hp goes to zero
128 1.1 cgd */
129 1.6 christos void
130 1.1 cgd losehp(x)
131 1.6 christos int x;
132 1.6 christos {
133 1.6 christos if ((c[HP] -= x) <= 0) {
134 1.6 christos beep();
135 1.6 christos lprcat("\n");
136 1.6 christos nap(3000);
137 1.6 christos died(lastnum);
138 1.1 cgd }
139 1.6 christos }
140 1.1 cgd
141 1.6 christos void
142 1.1 cgd losemhp(x)
143 1.6 christos int x;
144 1.6 christos {
145 1.6 christos c[HP] -= x;
146 1.6 christos if (c[HP] < 1)
147 1.6 christos c[HP] = 1;
148 1.6 christos c[HPMAX] -= x;
149 1.6 christos if (c[HPMAX] < 1)
150 1.6 christos c[HPMAX] = 1;
151 1.6 christos }
152 1.1 cgd
153 1.1 cgd /*
154 1.1 cgd raisehp(x)
155 1.1 cgd raisemhp(x)
156 1.1 cgd
157 1.1 cgd subroutine to gain maximum hit points
158 1.1 cgd */
159 1.6 christos void
160 1.1 cgd raisehp(x)
161 1.6 christos int x;
162 1.6 christos {
163 1.6 christos if ((c[HP] += x) > c[HPMAX])
164 1.6 christos c[HP] = c[HPMAX];
165 1.6 christos }
166 1.1 cgd
167 1.6 christos void
168 1.1 cgd raisemhp(x)
169 1.6 christos int x;
170 1.6 christos {
171 1.6 christos c[HPMAX] += x;
172 1.6 christos c[HP] += x;
173 1.6 christos }
174 1.1 cgd
175 1.1 cgd /*
176 1.1 cgd raisemspells(x)
177 1.1 cgd
178 1.1 cgd subroutine to gain maximum spells
179 1.1 cgd */
180 1.6 christos void
181 1.1 cgd raisemspells(x)
182 1.6 christos int x;
183 1.6 christos {
184 1.6 christos c[SPELLMAX] += x;
185 1.6 christos c[SPELLS] += x;
186 1.6 christos }
187 1.1 cgd
188 1.1 cgd /*
189 1.1 cgd losemspells(x)
190 1.1 cgd
191 1.1 cgd subroutine to lose maximum spells
192 1.1 cgd */
193 1.6 christos void
194 1.1 cgd losemspells(x)
195 1.6 christos int x;
196 1.6 christos {
197 1.6 christos if ((c[SPELLMAX] -= x) < 0)
198 1.6 christos c[SPELLMAX] = 0;
199 1.6 christos if ((c[SPELLS] -= x) < 0)
200 1.6 christos c[SPELLS] = 0;
201 1.6 christos }
202 1.1 cgd
203 1.1 cgd /*
204 1.1 cgd makemonst(lev)
205 1.1 cgd int lev;
206 1.1 cgd
207 1.1 cgd function to return monster number for a randomly selected monster
208 1.6 christos for the given cave level
209 1.1 cgd */
210 1.6 christos int
211 1.1 cgd makemonst(lev)
212 1.6 christos int lev;
213 1.6 christos {
214 1.6 christos int tmp, x;
215 1.6 christos if (lev < 1)
216 1.6 christos lev = 1;
217 1.6 christos if (lev > 12)
218 1.6 christos lev = 12;
219 1.6 christos tmp = WATERLORD;
220 1.1 cgd if (lev < 5)
221 1.6 christos while (tmp == WATERLORD)
222 1.6 christos tmp = rnd((x = monstlevel[lev - 1]) ? x : 1);
223 1.6 christos else
224 1.6 christos while (tmp == WATERLORD)
225 1.6 christos tmp = rnd((x = monstlevel[lev - 1] - monstlevel[lev - 4]) ? x : 1) + monstlevel[lev - 4];
226 1.6 christos
227 1.6 christos while (monster[tmp].genocided && tmp < MAXMONST)
228 1.6 christos tmp++; /* genocided? */
229 1.6 christos return (tmp);
230 1.6 christos }
231 1.1 cgd
232 1.1 cgd /*
233 1.1 cgd positionplayer()
234 1.1 cgd
235 1.1 cgd function to be sure player is not in a wall
236 1.1 cgd */
237 1.6 christos void
238 1.1 cgd positionplayer()
239 1.6 christos {
240 1.6 christos int try;
241 1.1 cgd try = 2;
242 1.1 cgd while ((item[playerx][playery] || mitem[playerx][playery]) && (try))
243 1.6 christos if (++playerx >= MAXX - 1) {
244 1.1 cgd playerx = 1;
245 1.6 christos if (++playery >= MAXY - 1) {
246 1.6 christos playery = 1;
247 1.6 christos --try;
248 1.1 cgd }
249 1.6 christos }
250 1.6 christos if (try == 0)
251 1.6 christos lprcat("Failure in positionplayer\n");
252 1.6 christos }
253 1.1 cgd
254 1.1 cgd /*
255 1.1 cgd recalc() function to recalculate the armor class of the player
256 1.1 cgd */
257 1.6 christos void
258 1.1 cgd recalc()
259 1.6 christos {
260 1.6 christos int i, j, k;
261 1.1 cgd c[AC] = c[MOREDEFENSES];
262 1.6 christos if (c[WEAR] >= 0)
263 1.6 christos switch (iven[c[WEAR]]) {
264 1.6 christos case OSHIELD:
265 1.6 christos c[AC] += 2 + ivenarg[c[WEAR]];
266 1.6 christos break;
267 1.6 christos case OLEATHER:
268 1.6 christos c[AC] += 2 + ivenarg[c[WEAR]];
269 1.6 christos break;
270 1.6 christos case OSTUDLEATHER:
271 1.6 christos c[AC] += 3 + ivenarg[c[WEAR]];
272 1.6 christos break;
273 1.6 christos case ORING:
274 1.6 christos c[AC] += 5 + ivenarg[c[WEAR]];
275 1.6 christos break;
276 1.6 christos case OCHAIN:
277 1.6 christos c[AC] += 6 + ivenarg[c[WEAR]];
278 1.6 christos break;
279 1.6 christos case OSPLINT:
280 1.6 christos c[AC] += 7 + ivenarg[c[WEAR]];
281 1.6 christos break;
282 1.6 christos case OPLATE:
283 1.6 christos c[AC] += 9 + ivenarg[c[WEAR]];
284 1.6 christos break;
285 1.6 christos case OPLATEARMOR:
286 1.6 christos c[AC] += 10 + ivenarg[c[WEAR]];
287 1.6 christos break;
288 1.6 christos case OSSPLATE:
289 1.6 christos c[AC] += 12 + ivenarg[c[WEAR]];
290 1.6 christos break;
291 1.6 christos }
292 1.1 cgd
293 1.6 christos if (c[SHIELD] >= 0)
294 1.6 christos if (iven[c[SHIELD]] == OSHIELD)
295 1.6 christos c[AC] += 2 + ivenarg[c[SHIELD]];
296 1.6 christos if (c[WIELD] < 0)
297 1.6 christos c[WCLASS] = 0;
298 1.6 christos else {
299 1.1 cgd i = ivenarg[c[WIELD]];
300 1.6 christos switch (iven[c[WIELD]]) {
301 1.6 christos case ODAGGER:
302 1.6 christos c[WCLASS] = 3 + i;
303 1.6 christos break;
304 1.6 christos case OBELT:
305 1.6 christos c[WCLASS] = 7 + i;
306 1.6 christos break;
307 1.6 christos case OSHIELD:
308 1.6 christos c[WCLASS] = 8 + i;
309 1.6 christos break;
310 1.6 christos case OSPEAR:
311 1.6 christos c[WCLASS] = 10 + i;
312 1.6 christos break;
313 1.6 christos case OFLAIL:
314 1.6 christos c[WCLASS] = 14 + i;
315 1.6 christos break;
316 1.6 christos case OBATTLEAXE:
317 1.6 christos c[WCLASS] = 17 + i;
318 1.6 christos break;
319 1.6 christos case OLANCE:
320 1.6 christos c[WCLASS] = 19 + i;
321 1.6 christos break;
322 1.6 christos case OLONGSWORD:
323 1.6 christos c[WCLASS] = 22 + i;
324 1.6 christos break;
325 1.6 christos case O2SWORD:
326 1.6 christos c[WCLASS] = 26 + i;
327 1.6 christos break;
328 1.6 christos case OSWORD:
329 1.6 christos c[WCLASS] = 32 + i;
330 1.6 christos break;
331 1.6 christos case OSWORDofSLASHING:
332 1.6 christos c[WCLASS] = 30 + i;
333 1.6 christos break;
334 1.6 christos case OHAMMER:
335 1.6 christos c[WCLASS] = 35 + i;
336 1.6 christos break;
337 1.6 christos default:
338 1.6 christos c[WCLASS] = 0;
339 1.1 cgd }
340 1.6 christos }
341 1.1 cgd c[WCLASS] += c[MOREDAM];
342 1.1 cgd
343 1.6 christos /* now for regeneration abilities based on rings */
344 1.6 christos c[REGEN] = 1;
345 1.6 christos c[ENERGY] = 0;
346 1.6 christos j = 0;
347 1.6 christos for (k = 25; k > 0; k--)
348 1.6 christos if (iven[k]) {
349 1.6 christos j = k;
350 1.6 christos k = 0;
351 1.6 christos }
352 1.6 christos for (i = 0; i <= j; i++) {
353 1.6 christos switch (iven[i]) {
354 1.6 christos case OPROTRING:
355 1.6 christos c[AC] += ivenarg[i] + 1;
356 1.6 christos break;
357 1.6 christos case ODAMRING:
358 1.6 christos c[WCLASS] += ivenarg[i] + 1;
359 1.6 christos break;
360 1.6 christos case OBELT:
361 1.6 christos c[WCLASS] += ((ivenarg[i] << 1)) + 2;
362 1.6 christos break;
363 1.6 christos
364 1.6 christos case OREGENRING:
365 1.6 christos c[REGEN] += ivenarg[i] + 1;
366 1.6 christos break;
367 1.6 christos case ORINGOFEXTRA:
368 1.6 christos c[REGEN] += 5 * (ivenarg[i] + 1);
369 1.6 christos break;
370 1.6 christos case OENERGYRING:
371 1.6 christos c[ENERGY] += ivenarg[i] + 1;
372 1.6 christos break;
373 1.1 cgd }
374 1.1 cgd }
375 1.6 christos }
376 1.1 cgd
377 1.1 cgd
378 1.1 cgd /*
379 1.1 cgd quit()
380 1.1 cgd
381 1.1 cgd subroutine to ask if the player really wants to quit
382 1.1 cgd */
383 1.6 christos void
384 1.1 cgd quit()
385 1.6 christos {
386 1.6 christos int i;
387 1.6 christos cursors();
388 1.6 christos strcpy(lastmonst, "");
389 1.1 cgd lprcat("\n\nDo you really want to quit?");
390 1.6 christos while (1) {
391 1.11 dholland i = ttgetch();
392 1.6 christos if (i == 'y') {
393 1.6 christos died(300);
394 1.6 christos return;
395 1.6 christos }
396 1.6 christos if ((i == 'n') || (i == '\33')) {
397 1.6 christos lprcat(" no");
398 1.6 christos lflush();
399 1.6 christos return;
400 1.6 christos }
401 1.6 christos lprcat("\n");
402 1.6 christos setbold();
403 1.6 christos lprcat("Yes");
404 1.6 christos resetbold();
405 1.6 christos lprcat(" or ");
406 1.6 christos setbold();
407 1.6 christos lprcat("No");
408 1.6 christos resetbold();
409 1.6 christos lprcat(" please? Do you want to quit? ");
410 1.1 cgd }
411 1.6 christos }
412 1.1 cgd
413 1.1 cgd /*
414 1.1 cgd function to ask --more-- then the user must enter a space
415 1.1 cgd */
416 1.6 christos void
417 1.1 cgd more()
418 1.6 christos {
419 1.6 christos lprcat("\n --- press ");
420 1.6 christos standout("space");
421 1.6 christos lprcat(" to continue --- ");
422 1.11 dholland while (ttgetch() != ' ');
423 1.6 christos }
424 1.1 cgd
425 1.1 cgd /*
426 1.1 cgd function to put something in the players inventory
427 1.1 cgd returns 0 if success, 1 if a failure
428 1.1 cgd */
429 1.6 christos int
430 1.9 dholland take(int theitem, int arg)
431 1.6 christos {
432 1.6 christos int i, limit;
433 1.6 christos /* cursors(); */
434 1.6 christos if ((limit = 15 + (c[LEVEL] >> 1)) > 26)
435 1.6 christos limit = 26;
436 1.6 christos for (i = 0; i < limit; i++)
437 1.6 christos if (iven[i] == 0) {
438 1.9 dholland iven[i] = theitem;
439 1.6 christos ivenarg[i] = arg;
440 1.6 christos limit = 0;
441 1.9 dholland switch (theitem) {
442 1.6 christos case OPROTRING:
443 1.6 christos case ODAMRING:
444 1.6 christos case OBELT:
445 1.6 christos limit = 1;
446 1.6 christos break;
447 1.6 christos case ODEXRING:
448 1.6 christos c[DEXTERITY] += ivenarg[i] + 1;
449 1.6 christos limit = 1;
450 1.6 christos break;
451 1.6 christos case OSTRRING:
452 1.6 christos c[STREXTRA] += ivenarg[i] + 1;
453 1.6 christos limit = 1;
454 1.6 christos break;
455 1.6 christos case OCLEVERRING:
456 1.6 christos c[INTELLIGENCE] += ivenarg[i] + 1;
457 1.6 christos limit = 1;
458 1.6 christos break;
459 1.6 christos case OHAMMER:
460 1.6 christos c[DEXTERITY] += 10;
461 1.6 christos c[STREXTRA] += 10;
462 1.6 christos c[INTELLIGENCE] -= 10;
463 1.6 christos limit = 1;
464 1.6 christos break;
465 1.6 christos
466 1.6 christos case OORBOFDRAGON:
467 1.6 christos c[SLAYING]++;
468 1.6 christos break;
469 1.6 christos case OSPIRITSCARAB:
470 1.6 christos c[NEGATESPIRIT]++;
471 1.6 christos break;
472 1.6 christos case OCUBEofUNDEAD:
473 1.6 christos c[CUBEofUNDEAD]++;
474 1.6 christos break;
475 1.6 christos case ONOTHEFT:
476 1.6 christos c[NOTHEFT]++;
477 1.6 christos break;
478 1.6 christos case OSWORDofSLASHING:
479 1.6 christos c[DEXTERITY] += 5;
480 1.6 christos limit = 1;
481 1.6 christos break;
482 1.6 christos };
483 1.6 christos lprcat("\nYou pick up:");
484 1.6 christos srcount = 0;
485 1.6 christos show3(i);
486 1.6 christos if (limit)
487 1.6 christos bottomline();
488 1.6 christos return (0);
489 1.6 christos }
490 1.6 christos lprcat("\nYou can't carry anything else");
491 1.6 christos return (1);
492 1.6 christos }
493 1.1 cgd
494 1.1 cgd /*
495 1.6 christos subroutine to drop an object
496 1.6 christos returns 1 if something there already else 0
497 1.1 cgd */
498 1.6 christos int
499 1.1 cgd drop_object(k)
500 1.6 christos int k;
501 1.6 christos {
502 1.9 dholland int theitem;
503 1.6 christos if ((k < 0) || (k > 25))
504 1.6 christos return (0);
505 1.9 dholland theitem = iven[k];
506 1.6 christos cursors();
507 1.9 dholland if (theitem == 0) {
508 1.6 christos lprintf("\nYou don't have item %c! ", k + 'a');
509 1.6 christos return (1);
510 1.6 christos }
511 1.6 christos if (item[playerx][playery]) {
512 1.6 christos beep();
513 1.6 christos lprcat("\nThere's something here already");
514 1.6 christos return (1);
515 1.6 christos }
516 1.6 christos if (playery == MAXY - 1 && playerx == 33)
517 1.6 christos return (1); /* not in entrance */
518 1.9 dholland item[playerx][playery] = theitem;
519 1.1 cgd iarg[playerx][playery] = ivenarg[k];
520 1.6 christos srcount = 0;
521 1.6 christos lprcat("\n You drop:");
522 1.6 christos show3(k); /* show what item you dropped */
523 1.6 christos know[playerx][playery] = 0;
524 1.6 christos iven[k] = 0;
525 1.6 christos if (c[WIELD] == k)
526 1.6 christos c[WIELD] = -1;
527 1.6 christos if (c[WEAR] == k)
528 1.6 christos c[WEAR] = -1;
529 1.6 christos if (c[SHIELD] == k)
530 1.6 christos c[SHIELD] = -1;
531 1.9 dholland adjustcvalues(theitem, ivenarg[k]);
532 1.6 christos dropflag = 1; /* say dropped an item so wont ask to pick it
533 1.6 christos * up right away */
534 1.6 christos return (0);
535 1.6 christos }
536 1.1 cgd
537 1.1 cgd /*
538 1.1 cgd function to enchant armor player is currently wearing
539 1.1 cgd */
540 1.6 christos void
541 1.1 cgd enchantarmor()
542 1.6 christos {
543 1.6 christos int tmp;
544 1.6 christos if (c[WEAR] < 0) {
545 1.6 christos if (c[SHIELD] < 0) {
546 1.6 christos cursors();
547 1.6 christos beep();
548 1.6 christos lprcat("\nYou feel a sense of loss");
549 1.6 christos return;
550 1.6 christos } else {
551 1.6 christos tmp = iven[c[SHIELD]];
552 1.6 christos if (tmp != OSCROLL)
553 1.6 christos if (tmp != OPOTION) {
554 1.6 christos ivenarg[c[SHIELD]]++;
555 1.6 christos bottomline();
556 1.6 christos }
557 1.6 christos }
558 1.6 christos }
559 1.1 cgd tmp = iven[c[WEAR]];
560 1.6 christos if (tmp != OSCROLL)
561 1.6 christos if (tmp != OPOTION) {
562 1.6 christos ivenarg[c[WEAR]]++;
563 1.6 christos bottomline();
564 1.6 christos }
565 1.6 christos }
566 1.1 cgd
567 1.1 cgd /*
568 1.1 cgd function to enchant a weapon presently being wielded
569 1.1 cgd */
570 1.6 christos void
571 1.1 cgd enchweapon()
572 1.6 christos {
573 1.6 christos int tmp;
574 1.6 christos if (c[WIELD] < 0) {
575 1.6 christos cursors();
576 1.6 christos beep();
577 1.6 christos lprcat("\nYou feel a sense of loss");
578 1.6 christos return;
579 1.6 christos }
580 1.1 cgd tmp = iven[c[WIELD]];
581 1.6 christos if (tmp != OSCROLL)
582 1.6 christos if (tmp != OPOTION) {
583 1.6 christos ivenarg[c[WIELD]]++;
584 1.6 christos if (tmp == OCLEVERRING)
585 1.6 christos c[INTELLIGENCE]++;
586 1.6 christos else if (tmp == OSTRRING)
587 1.6 christos c[STREXTRA]++;
588 1.6 christos else if (tmp == ODEXRING)
589 1.6 christos c[DEXTERITY]++;
590 1.6 christos bottomline();
591 1.6 christos }
592 1.6 christos }
593 1.1 cgd
594 1.1 cgd /*
595 1.1 cgd routine to tell if player can carry one more thing
596 1.1 cgd returns 1 if pockets are full, else 0
597 1.1 cgd */
598 1.6 christos int
599 1.1 cgd pocketfull()
600 1.6 christos {
601 1.6 christos int i, limit;
602 1.6 christos if ((limit = 15 + (c[LEVEL] >> 1)) > 26)
603 1.6 christos limit = 26;
604 1.6 christos for (i = 0; i < limit; i++)
605 1.6 christos if (iven[i] == 0)
606 1.6 christos return (0);
607 1.6 christos return (1);
608 1.6 christos }
609 1.1 cgd
610 1.1 cgd /*
611 1.1 cgd function to return 1 if a monster is next to the player else returns 0
612 1.1 cgd */
613 1.6 christos int
614 1.1 cgd nearbymonst()
615 1.6 christos {
616 1.6 christos int tmp, tmp2;
617 1.6 christos for (tmp = playerx - 1; tmp < playerx + 2; tmp++)
618 1.6 christos for (tmp2 = playery - 1; tmp2 < playery + 2; tmp2++)
619 1.6 christos if (mitem[tmp][tmp2])
620 1.6 christos return (1); /* if monster nearby */
621 1.6 christos return (0);
622 1.6 christos }
623 1.1 cgd
624 1.1 cgd /*
625 1.1 cgd function to steal an item from the players pockets
626 1.1 cgd returns 1 if steals something else returns 0
627 1.1 cgd */
628 1.6 christos int
629 1.1 cgd stealsomething()
630 1.6 christos {
631 1.6 christos int i, j;
632 1.6 christos j = 100;
633 1.6 christos while (1) {
634 1.6 christos i = rund(26);
635 1.6 christos if (iven[i])
636 1.6 christos if (c[WEAR] != i)
637 1.6 christos if (c[WIELD] != i)
638 1.6 christos if (c[SHIELD] != i) {
639 1.6 christos srcount = 0;
640 1.6 christos show3(i);
641 1.6 christos adjustcvalues(iven[i], ivenarg[i]);
642 1.6 christos iven[i] = 0;
643 1.6 christos return (1);
644 1.6 christos }
645 1.6 christos if (--j <= 0)
646 1.6 christos return (0);
647 1.1 cgd }
648 1.6 christos }
649 1.1 cgd
650 1.1 cgd /*
651 1.1 cgd function to return 1 is player carrys nothing else return 0
652 1.1 cgd */
653 1.6 christos int
654 1.1 cgd emptyhanded()
655 1.6 christos {
656 1.6 christos int i;
657 1.6 christos for (i = 0; i < 26; i++)
658 1.6 christos if (iven[i])
659 1.6 christos if (i != c[WIELD])
660 1.6 christos if (i != c[WEAR])
661 1.6 christos if (i != c[SHIELD])
662 1.6 christos return (0);
663 1.6 christos return (1);
664 1.6 christos }
665 1.1 cgd
666 1.1 cgd /*
667 1.1 cgd function to create a gem on a square near the player
668 1.1 cgd */
669 1.6 christos void
670 1.1 cgd creategem()
671 1.6 christos {
672 1.6 christos int i, j;
673 1.6 christos switch (rnd(4)) {
674 1.6 christos case 1:
675 1.6 christos i = ODIAMOND;
676 1.6 christos j = 50;
677 1.6 christos break;
678 1.6 christos case 2:
679 1.6 christos i = ORUBY;
680 1.6 christos j = 40;
681 1.6 christos break;
682 1.6 christos case 3:
683 1.6 christos i = OEMERALD;
684 1.6 christos j = 30;
685 1.6 christos break;
686 1.6 christos default:
687 1.6 christos i = OSAPPHIRE;
688 1.6 christos j = 20;
689 1.6 christos break;
690 1.6 christos };
691 1.6 christos createitem(i, rnd(j) + j / 10);
692 1.6 christos }
693 1.1 cgd
694 1.1 cgd /*
695 1.1 cgd function to change character levels as needed when dropping an object
696 1.1 cgd that affects these characteristics
697 1.1 cgd */
698 1.6 christos void
699 1.9 dholland adjustcvalues(int theitem, int arg)
700 1.6 christos {
701 1.6 christos int flag;
702 1.6 christos flag = 0;
703 1.9 dholland switch (theitem) {
704 1.6 christos case ODEXRING:
705 1.6 christos c[DEXTERITY] -= arg + 1;
706 1.6 christos flag = 1;
707 1.6 christos break;
708 1.6 christos case OSTRRING:
709 1.6 christos c[STREXTRA] -= arg + 1;
710 1.6 christos flag = 1;
711 1.6 christos break;
712 1.6 christos case OCLEVERRING:
713 1.6 christos c[INTELLIGENCE] -= arg + 1;
714 1.6 christos flag = 1;
715 1.6 christos break;
716 1.6 christos case OHAMMER:
717 1.6 christos c[DEXTERITY] -= 10;
718 1.6 christos c[STREXTRA] -= 10;
719 1.6 christos c[INTELLIGENCE] += 10;
720 1.6 christos flag = 1;
721 1.6 christos break;
722 1.6 christos case OSWORDofSLASHING:
723 1.6 christos c[DEXTERITY] -= 5;
724 1.6 christos flag = 1;
725 1.6 christos break;
726 1.6 christos case OORBOFDRAGON:
727 1.6 christos --c[SLAYING];
728 1.6 christos return;
729 1.6 christos case OSPIRITSCARAB:
730 1.6 christos --c[NEGATESPIRIT];
731 1.6 christos return;
732 1.6 christos case OCUBEofUNDEAD:
733 1.6 christos --c[CUBEofUNDEAD];
734 1.6 christos return;
735 1.6 christos case ONOTHEFT:
736 1.6 christos --c[NOTHEFT];
737 1.6 christos return;
738 1.6 christos case OLANCE:
739 1.6 christos c[LANCEDEATH] = 0;
740 1.6 christos return;
741 1.6 christos case OPOTION:
742 1.6 christos case OSCROLL:
743 1.6 christos return;
744 1.6 christos
745 1.6 christos default:
746 1.6 christos flag = 1;
747 1.6 christos };
748 1.6 christos if (flag)
749 1.6 christos bottomline();
750 1.6 christos }
751 1.1 cgd
752 1.1 cgd /*
753 1.1 cgd function to ask user for a password (no echo)
754 1.1 cgd returns 1 if entered correctly, 0 if not
755 1.1 cgd */
756 1.6 christos static char gpwbuf[33];
757 1.6 christos int
758 1.1 cgd getpassword()
759 1.6 christos {
760 1.6 christos int i, j;
761 1.6 christos char *gpwp;
762 1.6 christos scbr(); /* system("stty -echo cbreak"); */
763 1.6 christos gpwp = gpwbuf;
764 1.6 christos lprcat("\nEnter Password: ");
765 1.6 christos lflush();
766 1.1 cgd i = strlen(password);
767 1.6 christos for (j = 0; j < i; j++)
768 1.12 dholland *gpwp++ = ttgetch();
769 1.6 christos gpwbuf[i] = 0;
770 1.6 christos sncbr(); /* system("stty echo -cbreak"); */
771 1.6 christos if (strcmp(gpwbuf, password) != 0) {
772 1.6 christos lprcat("\nSorry\n");
773 1.6 christos lflush();
774 1.6 christos return (0);
775 1.6 christos } else
776 1.6 christos return (1);
777 1.6 christos }
778 1.1 cgd
779 1.1 cgd /*
780 1.1 cgd subroutine to get a yes or no response from the user
781 1.1 cgd returns y or n
782 1.1 cgd */
783 1.6 christos int
784 1.1 cgd getyn()
785 1.6 christos {
786 1.6 christos int i;
787 1.6 christos i = 0;
788 1.6 christos while (i != 'y' && i != 'n' && i != '\33')
789 1.11 dholland i = ttgetch();
790 1.6 christos return (i);
791 1.6 christos }
792 1.1 cgd
793 1.1 cgd /*
794 1.1 cgd function to calculate the pack weight of the player
795 1.1 cgd returns the number of pounds the player is carrying
796 1.1 cgd */
797 1.6 christos int
798 1.1 cgd packweight()
799 1.6 christos {
800 1.6 christos int i, j, k;
801 1.6 christos k = c[GOLD] / 1000;
802 1.6 christos j = 25;
803 1.6 christos while ((iven[j] == 0) && (j > 0))
804 1.6 christos --j;
805 1.6 christos for (i = 0; i <= j; i++)
806 1.6 christos switch (iven[i]) {
807 1.6 christos case 0:
808 1.6 christos break;
809 1.6 christos case OSSPLATE:
810 1.6 christos case OPLATEARMOR:
811 1.6 christos k += 40;
812 1.6 christos break;
813 1.6 christos case OPLATE:
814 1.6 christos k += 35;
815 1.6 christos break;
816 1.6 christos case OHAMMER:
817 1.6 christos k += 30;
818 1.6 christos break;
819 1.6 christos case OSPLINT:
820 1.6 christos k += 26;
821 1.6 christos break;
822 1.6 christos case OSWORDofSLASHING:
823 1.6 christos case OCHAIN:
824 1.6 christos case OBATTLEAXE:
825 1.6 christos case O2SWORD:
826 1.6 christos k += 23;
827 1.6 christos break;
828 1.6 christos case OLONGSWORD:
829 1.6 christos case OSWORD:
830 1.6 christos case ORING:
831 1.6 christos case OFLAIL:
832 1.6 christos k += 20;
833 1.6 christos break;
834 1.6 christos case OLANCE:
835 1.6 christos case OSTUDLEATHER:
836 1.6 christos k += 15;
837 1.6 christos break;
838 1.6 christos case OLEATHER:
839 1.6 christos case OSPEAR:
840 1.6 christos k += 8;
841 1.6 christos break;
842 1.6 christos case OORBOFDRAGON:
843 1.6 christos case OBELT:
844 1.6 christos k += 4;
845 1.6 christos break;
846 1.6 christos case OSHIELD:
847 1.6 christos k += 7;
848 1.6 christos break;
849 1.6 christos case OCHEST:
850 1.6 christos k += 30 + ivenarg[i];
851 1.6 christos break;
852 1.6 christos default:
853 1.6 christos k++;
854 1.6 christos };
855 1.6 christos return (k);
856 1.6 christos }
857 1.1 cgd
858 1.1 cgd #ifndef MACRORND
859 1.6 christos /* macros to generate random numbers 1<=rnd(N)<=N 0<=rund(N)<=N-1 */
860 1.6 christos int
861 1.1 cgd rnd(x)
862 1.6 christos int x;
863 1.6 christos {
864 1.6 christos return ((((randx = randx * 1103515245 + 12345) >> 7) % (x)) + 1);
865 1.6 christos }
866 1.1 cgd
867 1.6 christos int
868 1.1 cgd rund(x)
869 1.6 christos int x;
870 1.6 christos {
871 1.6 christos return ((((randx = randx * 1103515245 + 12345) >> 7) % (x)));
872 1.6 christos }
873 1.6 christos #endif /* MACRORND */
874