main.c revision 1.15 1 1.15 blymn /* $NetBSD: main.c,v 1.15 2000/05/22 12:42:46 blymn Exp $ */
2 1.11 christos
3 1.11 christos /* main.c */
4 1.11 christos #include <sys/cdefs.h>
5 1.3 mycroft #ifndef lint
6 1.15 blymn __RCSID("$NetBSD: main.c,v 1.15 2000/05/22 12:42:46 blymn Exp $");
7 1.11 christos #endif /* not lint */
8 1.3 mycroft
9 1.1 cgd #include <sys/types.h>
10 1.11 christos #include <stdio.h>
11 1.1 cgd #include <pwd.h>
12 1.11 christos #include <unistd.h>
13 1.11 christos #include <stdlib.h>
14 1.7 cgd #include <string.h>
15 1.11 christos #include "header.h"
16 1.11 christos #include "extern.h"
17 1.7 cgd
18 1.11 christos static char copyright[] = "\nLarn is copyrighted 1986 by Noah Morgan.\n";
19 1.11 christos int srcount = 0; /* line counter for showstr() */
20 1.11 christos int dropflag = 0; /* if 1 then don't lookforobject() next round */
21 1.11 christos int rmst = 80; /* random monster creation counter */
22 1.11 christos int userid; /* the players login user id number */
23 1.11 christos uid_t uid, euid; /* used for security */
24 1.11 christos u_char nowelcome = 0, nomove = 0; /* if (nomove) then don't
25 1.11 christos * count next iteration as a
26 1.11 christos * move */
27 1.11 christos static char viewflag = 0;
28 1.11 christos /*
29 1.11 christos * if viewflag then we have done a 99 stay here and don't showcell in the
30 1.11 christos * main loop
31 1.11 christos */
32 1.11 christos u_char restorflag = 0; /* 1 means restore has been done */
33 1.11 christos static char cmdhelp[] = "\
34 1.12 mikel Cmd line format: larn [-slicnh] [-o<optsfile>] [-##] [++]\n\
35 1.1 cgd -s show the scoreboard\n\
36 1.1 cgd -l show the logfile (wizard id only)\n\
37 1.1 cgd -i show scoreboard with inventories of dead characters\n\
38 1.1 cgd -c create new scoreboard (wizard id only)\n\
39 1.1 cgd -n suppress welcome message on starting game\n\
40 1.1 cgd -## specify level of difficulty (example: -5)\n\
41 1.1 cgd -h print this help text\n\
42 1.1 cgd ++ restore game from checkpoint file\n\
43 1.1 cgd -o<optsfile> specify .larnopts filename to be used instead of \"~/.larnopts\"\n\
44 1.1 cgd ";
45 1.1 cgd #ifdef VT100
46 1.11 christos static char *termtypes[] = {"vt100", "vt101", "vt102", "vt103", "vt125",
47 1.1 cgd "vt131", "vt140", "vt180", "vt220", "vt240", "vt241", "vt320", "vt340",
48 1.11 christos "vt341"};
49 1.11 christos #endif /* VT100 */
50 1.1 cgd /*
51 1.1 cgd ************
52 1.1 cgd MAIN PROGRAM
53 1.1 cgd ************
54 1.1 cgd */
55 1.11 christos int
56 1.11 christos main(argc, argv)
57 1.11 christos int argc;
58 1.11 christos char **argv;
59 1.11 christos {
60 1.11 christos int i;
61 1.11 christos int hard;
62 1.13 mycroft const char *ptr = 0;
63 1.11 christos struct passwd *pwe;
64 1.1 cgd
65 1.15 blymn i = 0;
66 1.9 mrg euid = geteuid();
67 1.9 mrg uid = getuid();
68 1.11 christos seteuid(uid); /* give up "games" if we have it */
69 1.11 christos /*
70 1.11 christos * first task is to identify the player
71 1.11 christos */
72 1.1 cgd #ifndef VT100
73 1.11 christos init_term(); /* setup the terminal (find out what type)
74 1.11 christos * for termcap */
75 1.11 christos #endif /* VT100 */
76 1.14 veego /* try to get login name */
77 1.14 veego if (((ptr = getlogin()) == 0) || (*ptr == 0)) {
78 1.14 veego /* can we get it from /etc/passwd? */
79 1.14 veego if ((pwe = getpwuid(getuid())) != NULL)
80 1.11 christos ptr = pwe->pw_name;
81 1.11 christos else if ((ptr = getenv("USER")) == 0)
82 1.11 christos if ((ptr = getenv("LOGNAME")) == 0) {
83 1.11 christos noone: write(2, "Can't find your logname. Who Are You?\n", 39);
84 1.11 christos exit(1);
85 1.11 christos }
86 1.14 veego }
87 1.11 christos if (ptr == 0)
88 1.11 christos goto noone;
89 1.11 christos if (strlen(ptr) == 0)
90 1.11 christos goto noone;
91 1.11 christos /*
92 1.11 christos * second task is to prepare the pathnames the player will need
93 1.11 christos */
94 1.11 christos strcpy(loginname, ptr); /* save loginname of the user for logging
95 1.11 christos * purposes */
96 1.11 christos strcpy(logname, ptr); /* this will be overwritten with the players
97 1.11 christos * name */
98 1.11 christos if ((ptr = getenv("HOME")) == NULL)
99 1.11 christos ptr = ".";
100 1.1 cgd strcpy(savefilename, ptr);
101 1.11 christos strcat(savefilename, "/Larn.sav"); /* save file name in home
102 1.11 christos * directory */
103 1.11 christos sprintf(optsfile, "%s/.larnopts", ptr); /* the .larnopts filename */
104 1.11 christos
105 1.11 christos /*
106 1.11 christos * now malloc the memory for the dungeon
107 1.11 christos */
108 1.11 christos cell = (struct cel *) malloc(sizeof(struct cel) * (MAXLEVEL + MAXVLEVEL) * MAXX * MAXY);
109 1.11 christos if (cell == 0)
110 1.11 christos died(-285); /* malloc failure */
111 1.11 christos lpbuf = malloc((5 * BUFBIG) >> 2); /* output buffer */
112 1.11 christos inbuffer = malloc((5 * MAXIBUF) >> 2); /* output buffer */
113 1.11 christos if ((lpbuf == 0) || (inbuffer == 0))
114 1.11 christos died(-285); /* malloc() failure */
115 1.11 christos
116 1.11 christos lcreat((char *) 0);
117 1.11 christos newgame(); /* set the initial clock */
118 1.11 christos hard = -1;
119 1.1 cgd
120 1.1 cgd #ifdef VT100
121 1.11 christos /*
122 1.11 christos * check terminal type to avoid users who have not vt100 type terminals
123 1.11 christos */
124 1.1 cgd ttype = getenv("TERM");
125 1.11 christos for (j = 1, i = 0; i < sizeof(termtypes) / sizeof(char *); i++)
126 1.11 christos if (strcmp(ttype, termtypes[i]) == 0) {
127 1.11 christos j = 0;
128 1.11 christos break;
129 1.1 cgd }
130 1.11 christos if (j) {
131 1.11 christos lprcat("Sorry, Larn needs a VT100 family terminal for all it's features.\n");
132 1.11 christos lflush();
133 1.11 christos exit(1);
134 1.11 christos }
135 1.11 christos #endif /* VT100 */
136 1.11 christos
137 1.11 christos /*
138 1.11 christos * now make scoreboard if it is not there (don't clear)
139 1.11 christos */
140 1.11 christos if (access(scorefile, 0) == -1) /* not there */
141 1.1 cgd makeboard();
142 1.1 cgd
143 1.11 christos /*
144 1.11 christos * now process the command line arguments
145 1.11 christos */
146 1.11 christos for (i = 1; i < argc; i++) {
147 1.1 cgd if (argv[i][0] == '-')
148 1.11 christos switch (argv[i][1]) {
149 1.11 christos case 's':
150 1.11 christos showscores();
151 1.11 christos exit(0); /* show scoreboard */
152 1.11 christos
153 1.11 christos case 'l': /* show log file */
154 1.11 christos diedlog();
155 1.11 christos exit(0);
156 1.11 christos
157 1.11 christos case 'i':
158 1.11 christos showallscores();
159 1.11 christos exit(0); /* show all scoreboard */
160 1.11 christos
161 1.11 christos case 'c': /* anyone with password can create
162 1.11 christos * scoreboard */
163 1.11 christos lprcat("Preparing to initialize the scoreboard.\n");
164 1.11 christos if (getpassword() != 0) { /* make new scoreboard */
165 1.11 christos makeboard();
166 1.11 christos lprc('\n');
167 1.11 christos showscores();
168 1.11 christos }
169 1.11 christos exit(0);
170 1.1 cgd
171 1.11 christos case 'n': /* no welcome msg */
172 1.11 christos nowelcome = 1;
173 1.11 christos argv[i][0] = 0;
174 1.11 christos break;
175 1.11 christos
176 1.11 christos case '0':
177 1.11 christos case '1':
178 1.11 christos case '2':
179 1.11 christos case '3':
180 1.11 christos case '4':
181 1.11 christos case '5':
182 1.11 christos case '6':
183 1.11 christos case '7':
184 1.11 christos case '8':
185 1.11 christos case '9': /* for hardness */
186 1.11 christos sscanf(&argv[i][1], "%d", &hard);
187 1.11 christos break;
188 1.1 cgd
189 1.1 cgd case 'h': /* print out command line arguments */
190 1.11 christos write(1, cmdhelp, sizeof(cmdhelp));
191 1.11 christos exit(0);
192 1.1 cgd
193 1.1 cgd case 'o': /* specify a .larnopts filename */
194 1.11 christos strncpy(optsfile, argv[i] + 2, 127);
195 1.11 christos break;
196 1.1 cgd
197 1.11 christos default:
198 1.11 christos printf("Unknown option <%s>\n", argv[i]);
199 1.11 christos exit(1);
200 1.1 cgd };
201 1.1 cgd
202 1.11 christos if (argv[i][0] == '+') {
203 1.11 christos clear();
204 1.11 christos restorflag = 1;
205 1.11 christos if (argv[i][1] == '+') {
206 1.11 christos hitflag = 1;
207 1.11 christos restoregame(ckpfile); /* restore checkpointed
208 1.11 christos * game */
209 1.11 christos }
210 1.1 cgd i = argc;
211 1.1 cgd }
212 1.11 christos }
213 1.1 cgd
214 1.1 cgd readopts(); /* read the options file if there is one */
215 1.1 cgd
216 1.1 cgd
217 1.1 cgd #ifdef UIDSCORE
218 1.1 cgd userid = geteuid(); /* obtain the user's effective id number */
219 1.11 christos #else /* UIDSCORE */
220 1.1 cgd userid = getplid(logname); /* obtain the players id number */
221 1.11 christos #endif /* UIDSCORE */
222 1.11 christos if (userid < 0) {
223 1.11 christos write(2, "Can't obtain playerid\n", 22);
224 1.11 christos exit(1);
225 1.11 christos }
226 1.1 cgd #ifdef HIDEBYLINK
227 1.11 christos /*
228 1.11 christos * this section of code causes the program to look like something else to ps
229 1.11 christos */
230 1.11 christos if (strcmp(psname, argv[0])) { /* if a different process name only */
231 1.11 christos if ((i = access(psname, 1)) < 0) { /* link not there */
232 1.11 christos if (link(argv[0], psname) >= 0) {
233 1.11 christos argv[0] = psname;
234 1.11 christos execv(psname, argv);
235 1.1 cgd }
236 1.11 christos } else
237 1.1 cgd unlink(psname);
238 1.11 christos }
239 1.11 christos for (i = 1; i < argc; i++) {
240 1.1 cgd szero(argv[i]); /* zero the argument to avoid ps snooping */
241 1.11 christos }
242 1.11 christos #endif /* HIDEBYLINK */
243 1.1 cgd
244 1.11 christos if (access(savefilename, 0) == 0) { /* restore game if need to */
245 1.11 christos clear();
246 1.11 christos restorflag = 1;
247 1.11 christos hitflag = 1;
248 1.11 christos restoregame(savefilename); /* restore last game */
249 1.11 christos }
250 1.11 christos sigsetup(); /* trap all needed signals */
251 1.11 christos sethard(hard); /* set up the desired difficulty */
252 1.11 christos setupvt100(); /* setup the terminal special mode */
253 1.11 christos if (c[HP] == 0) { /* create new game */
254 1.11 christos makeplayer(); /* make the character that will play */
255 1.11 christos newcavelevel(0);/* make the dungeon */
256 1.11 christos predostuff = 1; /* tell signals that we are in the welcome
257 1.11 christos * screen */
258 1.11 christos if (nowelcome == 0)
259 1.11 christos welcome(); /* welcome the player to the game */
260 1.11 christos }
261 1.11 christos drawscreen(); /* show the initial dungeon */
262 1.11 christos predostuff = 2; /* tell the trap functions that they must do
263 1.11 christos * a showplayer() from here on */
264 1.11 christos #if 0
265 1.11 christos nice(1); /* games should be run niced */
266 1.11 christos #endif
267 1.1 cgd yrepcount = hit2flag = 0;
268 1.11 christos while (1) {
269 1.11 christos if (dropflag == 0)
270 1.11 christos lookforobject(); /* see if there is an object
271 1.11 christos * here */
272 1.11 christos else
273 1.11 christos dropflag = 0; /* don't show it just dropped an item */
274 1.11 christos if (hitflag == 0) {
275 1.11 christos if (c[HASTEMONST])
276 1.11 christos movemonst();
277 1.11 christos movemonst();
278 1.11 christos } /* move the monsters */
279 1.11 christos if (viewflag == 0)
280 1.11 christos showcell(playerx, playery);
281 1.11 christos else
282 1.11 christos viewflag = 0; /* show stuff around player */
283 1.11 christos if (hit3flag)
284 1.11 christos flushall();
285 1.11 christos hitflag = hit3flag = 0;
286 1.11 christos nomove = 1;
287 1.1 cgd bot_linex(); /* update bottom line */
288 1.11 christos while (nomove) {
289 1.11 christos if (hit3flag)
290 1.11 christos flushall();
291 1.11 christos nomove = 0;
292 1.11 christos parse();
293 1.11 christos } /* get commands and make moves */
294 1.11 christos regen(); /* regenerate hp and spells */
295 1.11 christos if (c[TIMESTOP] == 0)
296 1.11 christos if (--rmst <= 0) {
297 1.11 christos rmst = 120 - (level << 2);
298 1.11 christos fillmonst(makemonst(level));
299 1.11 christos }
300 1.1 cgd }
301 1.11 christos }
302 1.11 christos
303 1.11 christos
304 1.1 cgd /*
305 1.1 cgd showstr()
306 1.1 cgd
307 1.1 cgd show character's inventory
308 1.1 cgd */
309 1.11 christos void
310 1.1 cgd showstr()
311 1.11 christos {
312 1.11 christos int i, number;
313 1.11 christos for (number = 3, i = 0; i < 26; i++)
314 1.11 christos if (iven[i])
315 1.11 christos number++; /* count items in inventory */
316 1.11 christos t_setup(number);
317 1.11 christos qshowstr();
318 1.11 christos t_endup(number);
319 1.11 christos }
320 1.1 cgd
321 1.11 christos void
322 1.1 cgd qshowstr()
323 1.11 christos {
324 1.11 christos int i, j, k, sigsav;
325 1.11 christos srcount = 0;
326 1.11 christos sigsav = nosignal;
327 1.11 christos nosignal = 1; /* don't allow ^c etc */
328 1.11 christos if (c[GOLD]) {
329 1.11 christos lprintf(".) %d gold pieces", (long) c[GOLD]);
330 1.11 christos srcount++;
331 1.11 christos }
332 1.11 christos for (k = 26; k >= 0; k--)
333 1.11 christos if (iven[k]) {
334 1.11 christos for (i = 22; i < 84; i++)
335 1.11 christos for (j = 0; j <= k; j++)
336 1.11 christos if (i == iven[j])
337 1.11 christos show3(j);
338 1.11 christos k = 0;
339 1.11 christos }
340 1.11 christos lprintf("\nElapsed time is %d. You have %d mobuls left", (long) ((gltime + 99) / 100 + 1), (long) ((TIMELIMIT - gltime) / 100));
341 1.11 christos more();
342 1.11 christos nosignal = sigsav;
343 1.11 christos }
344 1.1 cgd
345 1.1 cgd /*
346 1.1 cgd * subroutine to clear screen depending on # lines to display
347 1.1 cgd */
348 1.11 christos void
349 1.1 cgd t_setup(count)
350 1.11 christos int count;
351 1.11 christos {
352 1.11 christos if (count < 20) { /* how do we clear the screen? */
353 1.11 christos cl_up(79, count);
354 1.11 christos cursor(1, 1);
355 1.11 christos } else {
356 1.11 christos resetscroll();
357 1.11 christos clear();
358 1.1 cgd }
359 1.11 christos }
360 1.1 cgd
361 1.1 cgd /*
362 1.1 cgd * subroutine to restore normal display screen depending on t_setup()
363 1.1 cgd */
364 1.11 christos void
365 1.1 cgd t_endup(count)
366 1.11 christos int count;
367 1.11 christos {
368 1.11 christos if (count < 18) /* how did we clear the screen? */
369 1.11 christos draws(0, MAXX, 0, (count > MAXY) ? MAXY : count);
370 1.11 christos else {
371 1.11 christos drawscreen();
372 1.11 christos setscroll();
373 1.1 cgd }
374 1.11 christos }
375 1.1 cgd
376 1.1 cgd /*
377 1.1 cgd function to show the things player is wearing only
378 1.1 cgd */
379 1.11 christos void
380 1.1 cgd showwear()
381 1.11 christos {
382 1.11 christos int i, j, sigsav, count;
383 1.11 christos sigsav = nosignal;
384 1.11 christos nosignal = 1; /* don't allow ^c etc */
385 1.11 christos srcount = 0;
386 1.11 christos
387 1.11 christos for (count = 2, j = 0; j <= 26; j++) /* count number of items we
388 1.11 christos * will display */
389 1.11 christos if ((i = iven[j]) != 0)
390 1.11 christos switch (i) {
391 1.11 christos case OLEATHER:
392 1.11 christos case OPLATE:
393 1.11 christos case OCHAIN:
394 1.11 christos case ORING:
395 1.11 christos case OSTUDLEATHER:
396 1.11 christos case OSPLINT:
397 1.11 christos case OPLATEARMOR:
398 1.11 christos case OSSPLATE:
399 1.11 christos case OSHIELD:
400 1.11 christos count++;
401 1.1 cgd };
402 1.1 cgd
403 1.1 cgd t_setup(count);
404 1.1 cgd
405 1.11 christos for (i = 22; i < 84; i++)
406 1.11 christos for (j = 0; j <= 26; j++)
407 1.11 christos if (i == iven[j])
408 1.11 christos switch (i) {
409 1.11 christos case OLEATHER:
410 1.11 christos case OPLATE:
411 1.11 christos case OCHAIN:
412 1.11 christos case ORING:
413 1.11 christos case OSTUDLEATHER:
414 1.11 christos case OSPLINT:
415 1.11 christos case OPLATEARMOR:
416 1.11 christos case OSSPLATE:
417 1.11 christos case OSHIELD:
418 1.11 christos show3(j);
419 1.1 cgd };
420 1.11 christos more();
421 1.11 christos nosignal = sigsav;
422 1.11 christos t_endup(count);
423 1.11 christos }
424 1.1 cgd
425 1.1 cgd /*
426 1.11 christos function to show the things player can wield only
427 1.1 cgd */
428 1.11 christos void
429 1.1 cgd showwield()
430 1.11 christos {
431 1.11 christos int i, j, sigsav, count;
432 1.11 christos sigsav = nosignal;
433 1.11 christos nosignal = 1; /* don't allow ^c etc */
434 1.11 christos srcount = 0;
435 1.11 christos
436 1.11 christos for (count = 2, j = 0; j <= 26; j++) /* count how many items */
437 1.11 christos if ((i = iven[j]) != 0)
438 1.11 christos switch (i) {
439 1.11 christos case ODIAMOND:
440 1.11 christos case ORUBY:
441 1.11 christos case OEMERALD:
442 1.11 christos case OSAPPHIRE:
443 1.11 christos case OBOOK:
444 1.11 christos case OCHEST:
445 1.11 christos case OLARNEYE:
446 1.11 christos case ONOTHEFT:
447 1.11 christos case OSPIRITSCARAB:
448 1.11 christos case OCUBEofUNDEAD:
449 1.11 christos case OPOTION:
450 1.11 christos case OSCROLL:
451 1.11 christos break;
452 1.11 christos default:
453 1.11 christos count++;
454 1.1 cgd };
455 1.1 cgd
456 1.1 cgd t_setup(count);
457 1.1 cgd
458 1.11 christos for (i = 22; i < 84; i++)
459 1.11 christos for (j = 0; j <= 26; j++)
460 1.11 christos if (i == iven[j])
461 1.11 christos switch (i) {
462 1.11 christos case ODIAMOND:
463 1.11 christos case ORUBY:
464 1.11 christos case OEMERALD:
465 1.11 christos case OSAPPHIRE:
466 1.11 christos case OBOOK:
467 1.11 christos case OCHEST:
468 1.11 christos case OLARNEYE:
469 1.11 christos case ONOTHEFT:
470 1.11 christos case OSPIRITSCARAB:
471 1.11 christos case OCUBEofUNDEAD:
472 1.11 christos case OPOTION:
473 1.11 christos case OSCROLL:
474 1.11 christos break;
475 1.11 christos default:
476 1.11 christos show3(j);
477 1.1 cgd };
478 1.11 christos more();
479 1.11 christos nosignal = sigsav;
480 1.11 christos t_endup(count);
481 1.11 christos }
482 1.1 cgd
483 1.1 cgd /*
484 1.1 cgd * function to show the things player can read only
485 1.1 cgd */
486 1.11 christos void
487 1.1 cgd showread()
488 1.11 christos {
489 1.11 christos int i, j, sigsav, count;
490 1.11 christos sigsav = nosignal;
491 1.11 christos nosignal = 1; /* don't allow ^c etc */
492 1.11 christos srcount = 0;
493 1.11 christos
494 1.11 christos for (count = 2, j = 0; j <= 26; j++)
495 1.11 christos switch (iven[j]) {
496 1.11 christos case OBOOK:
497 1.11 christos case OSCROLL:
498 1.11 christos count++;
499 1.11 christos };
500 1.1 cgd t_setup(count);
501 1.1 cgd
502 1.11 christos for (i = 22; i < 84; i++)
503 1.11 christos for (j = 0; j <= 26; j++)
504 1.11 christos if (i == iven[j])
505 1.11 christos switch (i) {
506 1.11 christos case OBOOK:
507 1.11 christos case OSCROLL:
508 1.11 christos show3(j);
509 1.1 cgd };
510 1.11 christos more();
511 1.11 christos nosignal = sigsav;
512 1.11 christos t_endup(count);
513 1.11 christos }
514 1.1 cgd
515 1.1 cgd /*
516 1.1 cgd * function to show the things player can eat only
517 1.1 cgd */
518 1.11 christos void
519 1.1 cgd showeat()
520 1.11 christos {
521 1.11 christos int i, j, sigsav, count;
522 1.11 christos sigsav = nosignal;
523 1.11 christos nosignal = 1; /* don't allow ^c etc */
524 1.11 christos srcount = 0;
525 1.11 christos
526 1.11 christos for (count = 2, j = 0; j <= 26; j++)
527 1.11 christos switch (iven[j]) {
528 1.11 christos case OCOOKIE:
529 1.11 christos count++;
530 1.11 christos };
531 1.1 cgd t_setup(count);
532 1.1 cgd
533 1.11 christos for (i = 22; i < 84; i++)
534 1.11 christos for (j = 0; j <= 26; j++)
535 1.11 christos if (i == iven[j])
536 1.11 christos switch (i) {
537 1.11 christos case OCOOKIE:
538 1.11 christos show3(j);
539 1.1 cgd };
540 1.11 christos more();
541 1.11 christos nosignal = sigsav;
542 1.11 christos t_endup(count);
543 1.11 christos }
544 1.1 cgd
545 1.1 cgd /*
546 1.1 cgd function to show the things player can quaff only
547 1.1 cgd */
548 1.11 christos void
549 1.1 cgd showquaff()
550 1.11 christos {
551 1.11 christos int i, j, sigsav, count;
552 1.11 christos sigsav = nosignal;
553 1.11 christos nosignal = 1; /* don't allow ^c etc */
554 1.11 christos srcount = 0;
555 1.11 christos
556 1.11 christos for (count = 2, j = 0; j <= 26; j++)
557 1.11 christos switch (iven[j]) {
558 1.11 christos case OPOTION:
559 1.11 christos count++;
560 1.11 christos };
561 1.1 cgd t_setup(count);
562 1.1 cgd
563 1.11 christos for (i = 22; i < 84; i++)
564 1.11 christos for (j = 0; j <= 26; j++)
565 1.11 christos if (i == iven[j])
566 1.11 christos switch (i) {
567 1.11 christos case OPOTION:
568 1.11 christos show3(j);
569 1.1 cgd };
570 1.11 christos more();
571 1.11 christos nosignal = sigsav;
572 1.11 christos t_endup(count);
573 1.11 christos }
574 1.1 cgd
575 1.11 christos void
576 1.11 christos show1(idx, str2)
577 1.11 christos int idx;
578 1.11 christos char *str2[];
579 1.11 christos {
580 1.11 christos lprintf("\n%c) %s", idx + 'a', objectname[iven[idx]]);
581 1.11 christos if (str2 != 0 && str2[ivenarg[idx]][0] != 0)
582 1.11 christos lprintf(" of%s", str2[ivenarg[idx]]);
583 1.11 christos }
584 1.1 cgd
585 1.11 christos void
586 1.1 cgd show3(index)
587 1.11 christos int index;
588 1.11 christos {
589 1.11 christos switch (iven[index]) {
590 1.11 christos case OPOTION:
591 1.11 christos show1(index, potionname);
592 1.11 christos break;
593 1.11 christos case OSCROLL:
594 1.11 christos show1(index, scrollname);
595 1.11 christos break;
596 1.11 christos
597 1.11 christos case OLARNEYE:
598 1.11 christos case OBOOK:
599 1.11 christos case OSPIRITSCARAB:
600 1.11 christos case ODIAMOND:
601 1.11 christos case ORUBY:
602 1.11 christos case OCUBEofUNDEAD:
603 1.11 christos case OEMERALD:
604 1.11 christos case OCHEST:
605 1.11 christos case OCOOKIE:
606 1.11 christos case OSAPPHIRE:
607 1.11 christos case ONOTHEFT:
608 1.11 christos show1(index, (char **) 0);
609 1.11 christos break;
610 1.11 christos
611 1.11 christos default:
612 1.11 christos lprintf("\n%c) %s", index + 'a', objectname[iven[index]]);
613 1.11 christos if (ivenarg[index] > 0)
614 1.11 christos lprintf(" + %d", (long) ivenarg[index]);
615 1.11 christos else if (ivenarg[index] < 0)
616 1.11 christos lprintf(" %d", (long) ivenarg[index]);
617 1.11 christos break;
618 1.11 christos }
619 1.11 christos if (c[WIELD] == index)
620 1.11 christos lprcat(" (weapon in hand)");
621 1.11 christos if ((c[WEAR] == index) || (c[SHIELD] == index))
622 1.11 christos lprcat(" (being worn)");
623 1.11 christos if (++srcount >= 22) {
624 1.11 christos srcount = 0;
625 1.11 christos more();
626 1.11 christos clear();
627 1.1 cgd }
628 1.11 christos }
629 1.1 cgd
630 1.1 cgd /*
631 1.1 cgd subroutine to randomly create monsters if needed
632 1.1 cgd */
633 1.11 christos void
634 1.1 cgd randmonst()
635 1.11 christos {
636 1.11 christos if (c[TIMESTOP])
637 1.11 christos return; /* don't make monsters if time is stopped */
638 1.11 christos if (--rmst <= 0) {
639 1.11 christos rmst = 120 - (level << 2);
640 1.11 christos fillmonst(makemonst(level));
641 1.1 cgd }
642 1.11 christos }
643 1.11 christos
644 1.11 christos
645 1.1 cgd
646 1.1 cgd /*
647 1.1 cgd parse()
648 1.1 cgd
649 1.1 cgd get and execute a command
650 1.1 cgd */
651 1.11 christos void
652 1.1 cgd parse()
653 1.11 christos {
654 1.11 christos int i, j, k, flag;
655 1.11 christos while (1) {
656 1.1 cgd k = yylex();
657 1.11 christos switch (k) { /* get the token from the input and switch on
658 1.11 christos * it */
659 1.11 christos case 'h':
660 1.11 christos moveplayer(4);
661 1.11 christos return; /* west */
662 1.11 christos case 'H':
663 1.11 christos run(4);
664 1.11 christos return; /* west */
665 1.11 christos case 'l':
666 1.11 christos moveplayer(2);
667 1.11 christos return; /* east */
668 1.11 christos case 'L':
669 1.11 christos run(2);
670 1.11 christos return; /* east */
671 1.11 christos case 'j':
672 1.11 christos moveplayer(1);
673 1.11 christos return; /* south */
674 1.11 christos case 'J':
675 1.11 christos run(1);
676 1.11 christos return; /* south */
677 1.11 christos case 'k':
678 1.11 christos moveplayer(3);
679 1.11 christos return; /* north */
680 1.11 christos case 'K':
681 1.11 christos run(3);
682 1.11 christos return; /* north */
683 1.11 christos case 'u':
684 1.11 christos moveplayer(5);
685 1.11 christos return; /* northeast */
686 1.11 christos case 'U':
687 1.11 christos run(5);
688 1.11 christos return; /* northeast */
689 1.11 christos case 'y':
690 1.11 christos moveplayer(6);
691 1.11 christos return; /* northwest */
692 1.11 christos case 'Y':
693 1.11 christos run(6);
694 1.11 christos return; /* northwest */
695 1.11 christos case 'n':
696 1.11 christos moveplayer(7);
697 1.11 christos return; /* southeast */
698 1.11 christos case 'N':
699 1.11 christos run(7);
700 1.11 christos return; /* southeast */
701 1.11 christos case 'b':
702 1.11 christos moveplayer(8);
703 1.11 christos return; /* southwest */
704 1.11 christos case 'B':
705 1.11 christos run(8);
706 1.11 christos return; /* southwest */
707 1.11 christos
708 1.11 christos case '.':
709 1.11 christos if (yrepcount)
710 1.11 christos viewflag = 1;
711 1.11 christos return; /* stay here */
712 1.11 christos
713 1.11 christos case 'w':
714 1.11 christos yrepcount = 0;
715 1.11 christos wield();
716 1.11 christos return; /* wield a weapon */
717 1.11 christos
718 1.11 christos case 'W':
719 1.11 christos yrepcount = 0;
720 1.11 christos wear();
721 1.11 christos return; /* wear armor */
722 1.11 christos
723 1.11 christos case 'r':
724 1.11 christos yrepcount = 0;
725 1.11 christos if (c[BLINDCOUNT]) {
726 1.11 christos cursors();
727 1.11 christos lprcat("\nYou can't read anything when you're blind!");
728 1.11 christos } else if (c[TIMESTOP] == 0)
729 1.11 christos readscr();
730 1.11 christos return; /* to read a scroll */
731 1.11 christos
732 1.11 christos case 'q':
733 1.11 christos yrepcount = 0;
734 1.11 christos if (c[TIMESTOP] == 0)
735 1.11 christos quaff();
736 1.11 christos return; /* quaff a potion */
737 1.11 christos
738 1.11 christos case 'd':
739 1.11 christos yrepcount = 0;
740 1.11 christos if (c[TIMESTOP] == 0)
741 1.11 christos dropobj();
742 1.11 christos return; /* to drop an object */
743 1.11 christos
744 1.11 christos case 'c':
745 1.11 christos yrepcount = 0;
746 1.11 christos cast();
747 1.11 christos return; /* cast a spell */
748 1.11 christos
749 1.11 christos case 'i':
750 1.11 christos yrepcount = 0;
751 1.11 christos nomove = 1;
752 1.11 christos showstr();
753 1.11 christos return; /* status */
754 1.11 christos
755 1.11 christos case 'e':
756 1.11 christos yrepcount = 0;
757 1.11 christos if (c[TIMESTOP] == 0)
758 1.11 christos eatcookie();
759 1.11 christos return; /* to eat a fortune cookie */
760 1.11 christos
761 1.11 christos case 'D':
762 1.11 christos yrepcount = 0;
763 1.11 christos seemagic(0);
764 1.11 christos nomove = 1;
765 1.11 christos return; /* list spells and scrolls */
766 1.11 christos
767 1.11 christos case '?':
768 1.11 christos yrepcount = 0;
769 1.11 christos help();
770 1.11 christos nomove = 1;
771 1.11 christos return; /* give the help screen */
772 1.11 christos
773 1.11 christos case 'S':
774 1.11 christos clear();
775 1.11 christos lprcat("Saving . . .");
776 1.11 christos lflush();
777 1.11 christos savegame(savefilename);
778 1.11 christos wizard = 1;
779 1.11 christos died(-257); /* save the game - doesn't return */
780 1.11 christos
781 1.11 christos case 'Z':
782 1.11 christos yrepcount = 0;
783 1.11 christos if (c[LEVEL] > 9) {
784 1.11 christos oteleport(1);
785 1.11 christos return;
786 1.11 christos }
787 1.11 christos cursors();
788 1.11 christos lprcat("\nAs yet, you don't have enough experience to use teleportation");
789 1.11 christos return; /* teleport yourself */
790 1.11 christos
791 1.11 christos case '^': /* identify traps */
792 1.11 christos flag = yrepcount = 0;
793 1.11 christos cursors();
794 1.11 christos lprc('\n');
795 1.11 christos for (j = playery - 1; j < playery + 2; j++) {
796 1.11 christos if (j < 0)
797 1.11 christos j = 0;
798 1.11 christos if (j >= MAXY)
799 1.11 christos break;
800 1.11 christos for (i = playerx - 1; i < playerx + 2; i++) {
801 1.11 christos if (i < 0)
802 1.11 christos i = 0;
803 1.11 christos if (i >= MAXX)
804 1.11 christos break;
805 1.11 christos switch (item[i][j]) {
806 1.11 christos case OTRAPDOOR:
807 1.11 christos case ODARTRAP:
808 1.11 christos case OTRAPARROW:
809 1.11 christos case OTELEPORTER:
810 1.11 christos lprcat("\nIts ");
811 1.11 christos lprcat(objectname[item[i][j]]);
812 1.11 christos flag++;
813 1.11 christos };
814 1.11 christos }
815 1.11 christos }
816 1.11 christos if (flag == 0)
817 1.11 christos lprcat("\nNo traps are visible");
818 1.11 christos return;
819 1.1 cgd
820 1.1 cgd #if WIZID
821 1.11 christos case '_': /* this is the fudge player password for
822 1.11 christos * wizard mode */
823 1.11 christos yrepcount = 0;
824 1.11 christos cursors();
825 1.11 christos nomove = 1;
826 1.11 christos if (userid != wisid) {
827 1.11 christos lprcat("Sorry, you are not empowered to be a wizard.\n");
828 1.11 christos scbr(); /* system("stty -echo cbreak"); */
829 1.11 christos lflush();
830 1.11 christos return;
831 1.11 christos }
832 1.11 christos if (getpassword() == 0) {
833 1.11 christos scbr(); /* system("stty -echo cbreak"); */
834 1.11 christos return;
835 1.11 christos }
836 1.11 christos wizard = 1;
837 1.11 christos scbr(); /* system("stty -echo cbreak"); */
838 1.11 christos for (i = 0; i < 6; i++)
839 1.11 christos c[i] = 70;
840 1.11 christos iven[0] = iven[1] = 0;
841 1.11 christos take(OPROTRING, 50);
842 1.11 christos take(OLANCE, 25);
843 1.11 christos c[WIELD] = 1;
844 1.11 christos c[LANCEDEATH] = 1;
845 1.11 christos c[WEAR] = c[SHIELD] = -1;
846 1.11 christos raiseexperience(6000000L);
847 1.11 christos c[AWARENESS] += 25000;
848 1.11 christos {
849 1.11 christos int i, j;
850 1.11 christos for (i = 0; i < MAXY; i++)
851 1.11 christos for (j = 0; j < MAXX; j++)
852 1.11 christos know[j][i] = 1;
853 1.11 christos for (i = 0; i < SPNUM; i++)
854 1.11 christos spelknow[i] = 1;
855 1.11 christos for (i = 0; i < MAXSCROLL; i++)
856 1.11 christos scrollname[i] = scrollhide[i];
857 1.11 christos for (i = 0; i < MAXPOTION; i++)
858 1.11 christos potionname[i] = potionhide[i];
859 1.11 christos }
860 1.11 christos for (i = 0; i < MAXSCROLL; i++)
861 1.11 christos if (strlen(scrollname[i]) > 2) { /* no null items */
862 1.11 christos item[i][0] = OSCROLL;
863 1.11 christos iarg[i][0] = i;
864 1.11 christos }
865 1.11 christos for (i = MAXX - 1; i > MAXX - 1 - MAXPOTION; i--)
866 1.11 christos if (strlen(potionname[i - MAXX + MAXPOTION]) > 2) { /* no null items */
867 1.11 christos item[i][0] = OPOTION;
868 1.11 christos iarg[i][0] = i - MAXX + MAXPOTION;
869 1.11 christos }
870 1.11 christos for (i = 1; i < MAXY; i++) {
871 1.11 christos item[0][i] = i;
872 1.11 christos iarg[0][i] = 0;
873 1.11 christos }
874 1.11 christos for (i = MAXY; i < MAXY + MAXX; i++) {
875 1.11 christos item[i - MAXY][MAXY - 1] = i;
876 1.11 christos iarg[i - MAXY][MAXY - 1] = 0;
877 1.11 christos }
878 1.11 christos for (i = MAXX + MAXY; i < MAXX + MAXY + MAXY; i++) {
879 1.11 christos item[MAXX - 1][i - MAXX - MAXY] = i;
880 1.11 christos iarg[MAXX - 1][i - MAXX - MAXY] = 0;
881 1.11 christos }
882 1.11 christos c[GOLD] += 25000;
883 1.11 christos drawscreen();
884 1.11 christos return;
885 1.1 cgd #endif
886 1.1 cgd
887 1.11 christos case 'T':
888 1.11 christos yrepcount = 0;
889 1.11 christos cursors();
890 1.11 christos if (c[SHIELD] != -1) {
891 1.11 christos c[SHIELD] = -1;
892 1.11 christos lprcat("\nYour shield is off");
893 1.11 christos bottomline();
894 1.11 christos } else if (c[WEAR] != -1) {
895 1.11 christos c[WEAR] = -1;
896 1.11 christos lprcat("\nYour armor is off");
897 1.11 christos bottomline();
898 1.11 christos } else
899 1.11 christos lprcat("\nYou aren't wearing anything");
900 1.11 christos return;
901 1.1 cgd
902 1.11 christos case 'g':
903 1.11 christos cursors();
904 1.11 christos lprintf("\nThe stuff you are carrying presently weighs %d pounds", (long) packweight());
905 1.11 christos case ' ':
906 1.11 christos yrepcount = 0;
907 1.11 christos nomove = 1;
908 1.11 christos return;
909 1.1 cgd
910 1.11 christos case 'v':
911 1.11 christos yrepcount = 0;
912 1.11 christos cursors();
913 1.11 christos lprintf("\nCaverns of Larn, Version %d.%d, Diff=%d", (long) VERSION, (long) SUBVERSION, (long) c[HARDGAME]);
914 1.11 christos if (wizard)
915 1.11 christos lprcat(" Wizard");
916 1.11 christos nomove = 1;
917 1.11 christos if (cheat)
918 1.11 christos lprcat(" Cheater");
919 1.11 christos lprcat(copyright);
920 1.11 christos return;
921 1.1 cgd
922 1.11 christos case 'Q':
923 1.11 christos yrepcount = 0;
924 1.11 christos quit();
925 1.11 christos nomove = 1;
926 1.11 christos return; /* quit */
927 1.11 christos
928 1.11 christos case 'L' - 64:
929 1.11 christos yrepcount = 0;
930 1.11 christos drawscreen();
931 1.11 christos nomove = 1;
932 1.11 christos return; /* look */
933 1.1 cgd
934 1.1 cgd #if WIZID
935 1.1 cgd #ifdef EXTRA
936 1.11 christos case 'A':
937 1.11 christos yrepcount = 0;
938 1.11 christos nomove = 1;
939 1.11 christos if (wizard) {
940 1.11 christos diag();
941 1.11 christos return;
942 1.11 christos } /* create diagnostic file */
943 1.11 christos return;
944 1.1 cgd #endif
945 1.1 cgd #endif
946 1.11 christos case 'P':
947 1.11 christos cursors();
948 1.11 christos if (outstanding_taxes > 0)
949 1.11 christos lprintf("\nYou presently owe %d gp in taxes.", (long) outstanding_taxes);
950 1.11 christos else
951 1.11 christos lprcat("\nYou do not owe any taxes.");
952 1.11 christos return;
953 1.11 christos };
954 1.1 cgd }
955 1.11 christos }
956 1.1 cgd
957 1.11 christos void
958 1.1 cgd parse2()
959 1.11 christos {
960 1.11 christos if (c[HASTEMONST])
961 1.11 christos movemonst();
962 1.11 christos movemonst(); /* move the monsters */
963 1.11 christos randmonst();
964 1.11 christos regen();
965 1.11 christos }
966 1.1 cgd
967 1.11 christos void
968 1.1 cgd run(dir)
969 1.11 christos int dir;
970 1.11 christos {
971 1.11 christos int i;
972 1.11 christos i = 1;
973 1.11 christos while (i) {
974 1.11 christos i = moveplayer(dir);
975 1.11 christos if (i > 0) {
976 1.11 christos if (c[HASTEMONST])
977 1.11 christos movemonst();
978 1.11 christos movemonst();
979 1.11 christos randmonst();
980 1.11 christos regen();
981 1.1 cgd }
982 1.11 christos if (hitflag)
983 1.11 christos i = 0;
984 1.11 christos if (i != 0)
985 1.11 christos showcell(playerx, playery);
986 1.1 cgd }
987 1.11 christos }
988 1.1 cgd
989 1.1 cgd /*
990 1.1 cgd function to wield a weapon
991 1.1 cgd */
992 1.11 christos void
993 1.11 christos wield()
994 1.11 christos {
995 1.11 christos int i;
996 1.11 christos while (1) {
997 1.11 christos if ((i = whatitem("wield")) == '\33')
998 1.11 christos return;
999 1.11 christos if (i != '.') {
1000 1.11 christos if (i == '*')
1001 1.11 christos showwield();
1002 1.11 christos else if (iven[i - 'a'] == 0) {
1003 1.11 christos ydhi(i);
1004 1.11 christos return;
1005 1.11 christos } else if (iven[i - 'a'] == OPOTION) {
1006 1.11 christos ycwi(i);
1007 1.11 christos return;
1008 1.11 christos } else if (iven[i - 'a'] == OSCROLL) {
1009 1.11 christos ycwi(i);
1010 1.11 christos return;
1011 1.11 christos } else if ((c[SHIELD] != -1) && (iven[i - 'a'] == O2SWORD)) {
1012 1.11 christos lprcat("\nBut one arm is busy with your shield!");
1013 1.11 christos return;
1014 1.11 christos } else {
1015 1.11 christos c[WIELD] = i - 'a';
1016 1.11 christos if (iven[i - 'a'] == OLANCE)
1017 1.11 christos c[LANCEDEATH] = 1;
1018 1.11 christos else
1019 1.11 christos c[LANCEDEATH] = 0;
1020 1.11 christos bottomline();
1021 1.11 christos return;
1022 1.1 cgd }
1023 1.1 cgd }
1024 1.1 cgd }
1025 1.11 christos }
1026 1.1 cgd
1027 1.1 cgd /*
1028 1.1 cgd common routine to say you don't have an item
1029 1.1 cgd */
1030 1.11 christos void
1031 1.1 cgd ydhi(x)
1032 1.11 christos int x;
1033 1.11 christos {
1034 1.11 christos cursors();
1035 1.11 christos lprintf("\nYou don't have item %c!", x);
1036 1.11 christos }
1037 1.11 christos void
1038 1.1 cgd ycwi(x)
1039 1.11 christos int x;
1040 1.11 christos {
1041 1.11 christos cursors();
1042 1.11 christos lprintf("\nYou can't wield item %c!", x);
1043 1.11 christos }
1044 1.1 cgd
1045 1.1 cgd /*
1046 1.1 cgd function to wear armor
1047 1.1 cgd */
1048 1.11 christos void
1049 1.1 cgd wear()
1050 1.11 christos {
1051 1.11 christos int i;
1052 1.11 christos while (1) {
1053 1.11 christos if ((i = whatitem("wear")) == '\33')
1054 1.11 christos return;
1055 1.11 christos if (i != '.') {
1056 1.11 christos if (i == '*')
1057 1.11 christos showwear();
1058 1.11 christos else
1059 1.11 christos switch (iven[i - 'a']) {
1060 1.11 christos case 0:
1061 1.11 christos ydhi(i);
1062 1.11 christos return;
1063 1.11 christos case OLEATHER:
1064 1.11 christos case OCHAIN:
1065 1.11 christos case OPLATE:
1066 1.11 christos case OSTUDLEATHER:
1067 1.11 christos case ORING:
1068 1.11 christos case OSPLINT:
1069 1.11 christos case OPLATEARMOR:
1070 1.11 christos case OSSPLATE:
1071 1.11 christos if (c[WEAR] != -1) {
1072 1.11 christos lprcat("\nYou're already wearing some armor");
1073 1.11 christos return;
1074 1.11 christos }
1075 1.11 christos c[WEAR] = i - 'a';
1076 1.11 christos bottomline();
1077 1.11 christos return;
1078 1.11 christos case OSHIELD:
1079 1.11 christos if (c[SHIELD] != -1) {
1080 1.11 christos lprcat("\nYou are already wearing a shield");
1081 1.11 christos return;
1082 1.11 christos }
1083 1.11 christos if (iven[c[WIELD]] == O2SWORD) {
1084 1.11 christos lprcat("\nYour hands are busy with the two handed sword!");
1085 1.11 christos return;
1086 1.11 christos }
1087 1.11 christos c[SHIELD] = i - 'a';
1088 1.11 christos bottomline();
1089 1.11 christos return;
1090 1.11 christos default:
1091 1.11 christos lprcat("\nYou can't wear that!");
1092 1.1 cgd };
1093 1.1 cgd }
1094 1.1 cgd }
1095 1.11 christos }
1096 1.1 cgd
1097 1.1 cgd /*
1098 1.1 cgd function to drop an object
1099 1.1 cgd */
1100 1.11 christos void
1101 1.1 cgd dropobj()
1102 1.11 christos {
1103 1.11 christos int i;
1104 1.11 christos char *p;
1105 1.11 christos long amt;
1106 1.1 cgd p = &item[playerx][playery];
1107 1.11 christos while (1) {
1108 1.11 christos if ((i = whatitem("drop")) == '\33')
1109 1.11 christos return;
1110 1.11 christos if (i == '*')
1111 1.11 christos showstr();
1112 1.11 christos else {
1113 1.11 christos if (i == '.') { /* drop some gold */
1114 1.11 christos if (*p) {
1115 1.11 christos lprcat("\nThere's something here already!");
1116 1.11 christos return;
1117 1.11 christos }
1118 1.1 cgd lprcat("\n\n");
1119 1.11 christos cl_dn(1, 23);
1120 1.1 cgd lprcat("How much gold do you drop? ");
1121 1.11 christos if ((amt = readnum((long) c[GOLD])) == 0)
1122 1.11 christos return;
1123 1.11 christos if (amt > c[GOLD]) {
1124 1.11 christos lprcat("\nYou don't have that much!");
1125 1.11 christos return;
1126 1.11 christos }
1127 1.11 christos if (amt <= 32767) {
1128 1.11 christos *p = OGOLDPILE;
1129 1.11 christos i = amt;
1130 1.11 christos } else if (amt <= 327670L) {
1131 1.11 christos *p = ODGOLD;
1132 1.11 christos i = amt / 10;
1133 1.11 christos amt = 10 * i;
1134 1.11 christos } else if (amt <= 3276700L) {
1135 1.11 christos *p = OMAXGOLD;
1136 1.11 christos i = amt / 100;
1137 1.11 christos amt = 100 * i;
1138 1.11 christos } else if (amt <= 32767000L) {
1139 1.11 christos *p = OKGOLD;
1140 1.11 christos i = amt / 1000;
1141 1.11 christos amt = 1000 * i;
1142 1.11 christos } else {
1143 1.11 christos *p = OKGOLD;
1144 1.11 christos i = 32767;
1145 1.11 christos amt = 32767000L;
1146 1.1 cgd }
1147 1.11 christos c[GOLD] -= amt;
1148 1.11 christos lprintf("You drop %d gold pieces", (long) amt);
1149 1.11 christos iarg[playerx][playery] = i;
1150 1.11 christos bottomgold();
1151 1.11 christos know[playerx][playery] = 0;
1152 1.11 christos dropflag = 1;
1153 1.11 christos return;
1154 1.11 christos }
1155 1.11 christos drop_object(i - 'a');
1156 1.1 cgd return;
1157 1.1 cgd }
1158 1.1 cgd }
1159 1.11 christos }
1160 1.1 cgd
1161 1.1 cgd /*
1162 1.1 cgd * readscr() Subroutine to read a scroll one is carrying
1163 1.1 cgd */
1164 1.11 christos void
1165 1.1 cgd readscr()
1166 1.11 christos {
1167 1.11 christos int i;
1168 1.11 christos while (1) {
1169 1.11 christos if ((i = whatitem("read")) == '\33')
1170 1.11 christos return;
1171 1.11 christos if (i != '.') {
1172 1.11 christos if (i == '*')
1173 1.11 christos showread();
1174 1.11 christos else {
1175 1.11 christos if (iven[i - 'a'] == OSCROLL) {
1176 1.11 christos read_scroll(ivenarg[i - 'a']);
1177 1.11 christos iven[i - 'a'] = 0;
1178 1.11 christos return;
1179 1.11 christos }
1180 1.11 christos if (iven[i - 'a'] == OBOOK) {
1181 1.11 christos readbook(ivenarg[i - 'a']);
1182 1.11 christos iven[i - 'a'] = 0;
1183 1.11 christos return;
1184 1.11 christos }
1185 1.11 christos if (iven[i - 'a'] == 0) {
1186 1.11 christos ydhi(i);
1187 1.11 christos return;
1188 1.1 cgd }
1189 1.11 christos lprcat("\nThere's nothing on it to read");
1190 1.11 christos return;
1191 1.1 cgd }
1192 1.1 cgd }
1193 1.1 cgd }
1194 1.11 christos }
1195 1.1 cgd
1196 1.1 cgd /*
1197 1.1 cgd * subroutine to eat a cookie one is carrying
1198 1.1 cgd */
1199 1.11 christos void
1200 1.1 cgd eatcookie()
1201 1.1 cgd {
1202 1.11 christos int i;
1203 1.11 christos char *p;
1204 1.11 christos while (1) {
1205 1.11 christos if ((i = whatitem("eat")) == '\33')
1206 1.11 christos return;
1207 1.14 veego if (i != '.') {
1208 1.11 christos if (i == '*')
1209 1.11 christos showeat();
1210 1.11 christos else {
1211 1.11 christos if (iven[i - 'a'] == OCOOKIE) {
1212 1.11 christos lprcat("\nThe cookie was delicious.");
1213 1.11 christos iven[i - 'a'] = 0;
1214 1.11 christos if (!c[BLINDCOUNT]) {
1215 1.11 christos if ((p = fortune()) != NULL) {
1216 1.11 christos lprcat(" Inside you find a scrap of paper that says:\n");
1217 1.11 christos lprcat(p);
1218 1.1 cgd }
1219 1.1 cgd }
1220 1.11 christos return;
1221 1.11 christos }
1222 1.11 christos if (iven[i - 'a'] == 0) {
1223 1.11 christos ydhi(i);
1224 1.11 christos return;
1225 1.11 christos }
1226 1.11 christos lprcat("\nYou can't eat that!");
1227 1.1 cgd return;
1228 1.1 cgd }
1229 1.14 veego }
1230 1.1 cgd }
1231 1.1 cgd }
1232 1.1 cgd
1233 1.1 cgd /*
1234 1.1 cgd * subroutine to quaff a potion one is carrying
1235 1.1 cgd */
1236 1.11 christos void
1237 1.1 cgd quaff()
1238 1.11 christos {
1239 1.11 christos int i;
1240 1.11 christos while (1) {
1241 1.11 christos if ((i = whatitem("quaff")) == '\33')
1242 1.11 christos return;
1243 1.11 christos if (i != '.') {
1244 1.11 christos if (i == '*')
1245 1.11 christos showquaff();
1246 1.11 christos else {
1247 1.11 christos if (iven[i - 'a'] == OPOTION) {
1248 1.11 christos quaffpotion(ivenarg[i - 'a']);
1249 1.11 christos iven[i - 'a'] = 0;
1250 1.11 christos return;
1251 1.11 christos }
1252 1.11 christos if (iven[i - 'a'] == 0) {
1253 1.11 christos ydhi(i);
1254 1.11 christos return;
1255 1.1 cgd }
1256 1.11 christos lprcat("\nYou wouldn't want to quaff that, would you? ");
1257 1.11 christos return;
1258 1.1 cgd }
1259 1.1 cgd }
1260 1.1 cgd }
1261 1.11 christos }
1262 1.1 cgd
1263 1.1 cgd /*
1264 1.1 cgd function to ask what player wants to do
1265 1.1 cgd */
1266 1.11 christos int
1267 1.1 cgd whatitem(str)
1268 1.11 christos char *str;
1269 1.11 christos {
1270 1.11 christos int i;
1271 1.11 christos cursors();
1272 1.11 christos lprintf("\nWhat do you want to %s [* for all] ? ", str);
1273 1.11 christos i = 0;
1274 1.11 christos while (i > 'z' || (i < 'a' && i != '*' && i != '\33' && i != '.'))
1275 1.11 christos i = getchar();
1276 1.11 christos if (i == '\33')
1277 1.11 christos lprcat(" aborted");
1278 1.11 christos return (i);
1279 1.11 christos }
1280 1.1 cgd
1281 1.1 cgd /*
1282 1.1 cgd subroutine to get a number from the player
1283 1.1 cgd and allow * to mean return amt, else return the number entered
1284 1.1 cgd */
1285 1.11 christos unsigned long
1286 1.11 christos readnum(mx)
1287 1.11 christos long mx;
1288 1.11 christos {
1289 1.11 christos int i;
1290 1.11 christos unsigned long amt = 0;
1291 1.1 cgd sncbr();
1292 1.11 christos if ((i = getchar()) == '*')
1293 1.11 christos amt = mx; /* allow him to say * for all gold */
1294 1.1 cgd else
1295 1.11 christos while (i != '\n') {
1296 1.11 christos if (i == '\033') {
1297 1.11 christos scbr();
1298 1.11 christos lprcat(" aborted");
1299 1.11 christos return (0);
1300 1.11 christos }
1301 1.11 christos if ((i <= '9') && (i >= '0') && (amt < 99999999))
1302 1.11 christos amt = amt * 10 + i - '0';
1303 1.1 cgd i = getchar();
1304 1.11 christos }
1305 1.11 christos scbr();
1306 1.11 christos return (amt);
1307 1.11 christos }
1308 1.1 cgd
1309 1.1 cgd #ifdef HIDEBYLINK
1310 1.1 cgd /*
1311 1.1 cgd * routine to zero every byte in a string
1312 1.1 cgd */
1313 1.11 christos void
1314 1.1 cgd szero(str)
1315 1.11 christos char *str;
1316 1.11 christos {
1317 1.1 cgd while (*str)
1318 1.1 cgd *str++ = 0;
1319 1.11 christos }
1320 1.11 christos #endif /* HIDEBYLINK */
1321