main.c revision 1.23 1 1.23 dholland /* $NetBSD: main.c,v 1.23 2008/02/03 21:24:58 dholland Exp $ */
2 1.11 christos
3 1.11 christos /* main.c */
4 1.11 christos #include <sys/cdefs.h>
5 1.3 mycroft #ifndef lint
6 1.23 dholland __RCSID("$NetBSD: main.c,v 1.23 2008/02/03 21:24:58 dholland Exp $");
7 1.11 christos #endif /* not lint */
8 1.3 mycroft
9 1.1 cgd #include <sys/types.h>
10 1.11 christos #include <stdio.h>
11 1.1 cgd #include <pwd.h>
12 1.11 christos #include <unistd.h>
13 1.11 christos #include <stdlib.h>
14 1.7 cgd #include <string.h>
15 1.11 christos #include "header.h"
16 1.11 christos #include "extern.h"
17 1.7 cgd
18 1.22 dholland static int whatitem(const char *);
19 1.22 dholland
20 1.11 christos static char copyright[] = "\nLarn is copyrighted 1986 by Noah Morgan.\n";
21 1.11 christos int srcount = 0; /* line counter for showstr() */
22 1.11 christos int dropflag = 0; /* if 1 then don't lookforobject() next round */
23 1.11 christos int rmst = 80; /* random monster creation counter */
24 1.11 christos int userid; /* the players login user id number */
25 1.21 dholland gid_t gid, egid; /* used for security */
26 1.11 christos u_char nowelcome = 0, nomove = 0; /* if (nomove) then don't
27 1.11 christos * count next iteration as a
28 1.11 christos * move */
29 1.11 christos static char viewflag = 0;
30 1.11 christos /*
31 1.11 christos * if viewflag then we have done a 99 stay here and don't showcell in the
32 1.11 christos * main loop
33 1.11 christos */
34 1.11 christos u_char restorflag = 0; /* 1 means restore has been done */
35 1.11 christos static char cmdhelp[] = "\
36 1.12 mikel Cmd line format: larn [-slicnh] [-o<optsfile>] [-##] [++]\n\
37 1.1 cgd -s show the scoreboard\n\
38 1.1 cgd -l show the logfile (wizard id only)\n\
39 1.1 cgd -i show scoreboard with inventories of dead characters\n\
40 1.1 cgd -c create new scoreboard (wizard id only)\n\
41 1.1 cgd -n suppress welcome message on starting game\n\
42 1.1 cgd -## specify level of difficulty (example: -5)\n\
43 1.1 cgd -h print this help text\n\
44 1.1 cgd ++ restore game from checkpoint file\n\
45 1.1 cgd -o<optsfile> specify .larnopts filename to be used instead of \"~/.larnopts\"\n\
46 1.1 cgd ";
47 1.1 cgd #ifdef VT100
48 1.11 christos static char *termtypes[] = {"vt100", "vt101", "vt102", "vt103", "vt125",
49 1.1 cgd "vt131", "vt140", "vt180", "vt220", "vt240", "vt241", "vt320", "vt340",
50 1.11 christos "vt341"};
51 1.11 christos #endif /* VT100 */
52 1.1 cgd /*
53 1.1 cgd ************
54 1.1 cgd MAIN PROGRAM
55 1.1 cgd ************
56 1.1 cgd */
57 1.11 christos int
58 1.11 christos main(argc, argv)
59 1.11 christos int argc;
60 1.11 christos char **argv;
61 1.11 christos {
62 1.11 christos int i;
63 1.11 christos int hard;
64 1.13 mycroft const char *ptr = 0;
65 1.11 christos struct passwd *pwe;
66 1.1 cgd
67 1.15 blymn i = 0;
68 1.21 dholland egid = getegid();
69 1.21 dholland gid = getgid();
70 1.21 dholland setegid(gid); /* give up "games" if we have it */
71 1.11 christos /*
72 1.11 christos * first task is to identify the player
73 1.11 christos */
74 1.1 cgd #ifndef VT100
75 1.11 christos init_term(); /* setup the terminal (find out what type)
76 1.11 christos * for termcap */
77 1.11 christos #endif /* VT100 */
78 1.14 veego /* try to get login name */
79 1.14 veego if (((ptr = getlogin()) == 0) || (*ptr == 0)) {
80 1.14 veego /* can we get it from /etc/passwd? */
81 1.14 veego if ((pwe = getpwuid(getuid())) != NULL)
82 1.11 christos ptr = pwe->pw_name;
83 1.11 christos else if ((ptr = getenv("USER")) == 0)
84 1.11 christos if ((ptr = getenv("LOGNAME")) == 0) {
85 1.11 christos noone: write(2, "Can't find your logname. Who Are You?\n", 39);
86 1.11 christos exit(1);
87 1.11 christos }
88 1.14 veego }
89 1.11 christos if (ptr == 0)
90 1.11 christos goto noone;
91 1.11 christos if (strlen(ptr) == 0)
92 1.11 christos goto noone;
93 1.11 christos /*
94 1.11 christos * second task is to prepare the pathnames the player will need
95 1.11 christos */
96 1.11 christos strcpy(loginname, ptr); /* save loginname of the user for logging
97 1.11 christos * purposes */
98 1.11 christos strcpy(logname, ptr); /* this will be overwritten with the players
99 1.11 christos * name */
100 1.11 christos if ((ptr = getenv("HOME")) == NULL)
101 1.11 christos ptr = ".";
102 1.1 cgd strcpy(savefilename, ptr);
103 1.11 christos strcat(savefilename, "/Larn.sav"); /* save file name in home
104 1.11 christos * directory */
105 1.16 christos snprintf(optsfile, sizeof(optsfile), "%s/.larnopts", ptr);
106 1.16 christos /* the .larnopts filename */
107 1.11 christos
108 1.11 christos /*
109 1.11 christos * now malloc the memory for the dungeon
110 1.11 christos */
111 1.11 christos cell = (struct cel *) malloc(sizeof(struct cel) * (MAXLEVEL + MAXVLEVEL) * MAXX * MAXY);
112 1.11 christos if (cell == 0)
113 1.11 christos died(-285); /* malloc failure */
114 1.11 christos lpbuf = malloc((5 * BUFBIG) >> 2); /* output buffer */
115 1.11 christos inbuffer = malloc((5 * MAXIBUF) >> 2); /* output buffer */
116 1.11 christos if ((lpbuf == 0) || (inbuffer == 0))
117 1.11 christos died(-285); /* malloc() failure */
118 1.11 christos
119 1.11 christos lcreat((char *) 0);
120 1.11 christos newgame(); /* set the initial clock */
121 1.11 christos hard = -1;
122 1.1 cgd
123 1.1 cgd #ifdef VT100
124 1.11 christos /*
125 1.11 christos * check terminal type to avoid users who have not vt100 type terminals
126 1.11 christos */
127 1.1 cgd ttype = getenv("TERM");
128 1.11 christos for (j = 1, i = 0; i < sizeof(termtypes) / sizeof(char *); i++)
129 1.11 christos if (strcmp(ttype, termtypes[i]) == 0) {
130 1.11 christos j = 0;
131 1.11 christos break;
132 1.1 cgd }
133 1.11 christos if (j) {
134 1.17 snj lprcat("Sorry, Larn needs a VT100 family terminal for all its features.\n");
135 1.11 christos lflush();
136 1.11 christos exit(1);
137 1.11 christos }
138 1.11 christos #endif /* VT100 */
139 1.11 christos
140 1.11 christos /*
141 1.11 christos * now make scoreboard if it is not there (don't clear)
142 1.11 christos */
143 1.11 christos if (access(scorefile, 0) == -1) /* not there */
144 1.1 cgd makeboard();
145 1.1 cgd
146 1.11 christos /*
147 1.11 christos * now process the command line arguments
148 1.11 christos */
149 1.11 christos for (i = 1; i < argc; i++) {
150 1.1 cgd if (argv[i][0] == '-')
151 1.11 christos switch (argv[i][1]) {
152 1.11 christos case 's':
153 1.11 christos showscores();
154 1.11 christos exit(0); /* show scoreboard */
155 1.11 christos
156 1.11 christos case 'l': /* show log file */
157 1.11 christos diedlog();
158 1.11 christos exit(0);
159 1.11 christos
160 1.11 christos case 'i':
161 1.11 christos showallscores();
162 1.11 christos exit(0); /* show all scoreboard */
163 1.11 christos
164 1.11 christos case 'c': /* anyone with password can create
165 1.11 christos * scoreboard */
166 1.11 christos lprcat("Preparing to initialize the scoreboard.\n");
167 1.11 christos if (getpassword() != 0) { /* make new scoreboard */
168 1.11 christos makeboard();
169 1.11 christos lprc('\n');
170 1.11 christos showscores();
171 1.11 christos }
172 1.11 christos exit(0);
173 1.1 cgd
174 1.11 christos case 'n': /* no welcome msg */
175 1.11 christos nowelcome = 1;
176 1.11 christos argv[i][0] = 0;
177 1.11 christos break;
178 1.11 christos
179 1.11 christos case '0':
180 1.11 christos case '1':
181 1.11 christos case '2':
182 1.11 christos case '3':
183 1.11 christos case '4':
184 1.11 christos case '5':
185 1.11 christos case '6':
186 1.11 christos case '7':
187 1.11 christos case '8':
188 1.11 christos case '9': /* for hardness */
189 1.11 christos sscanf(&argv[i][1], "%d", &hard);
190 1.11 christos break;
191 1.1 cgd
192 1.1 cgd case 'h': /* print out command line arguments */
193 1.11 christos write(1, cmdhelp, sizeof(cmdhelp));
194 1.11 christos exit(0);
195 1.1 cgd
196 1.1 cgd case 'o': /* specify a .larnopts filename */
197 1.11 christos strncpy(optsfile, argv[i] + 2, 127);
198 1.11 christos break;
199 1.1 cgd
200 1.11 christos default:
201 1.11 christos printf("Unknown option <%s>\n", argv[i]);
202 1.11 christos exit(1);
203 1.1 cgd };
204 1.1 cgd
205 1.11 christos if (argv[i][0] == '+') {
206 1.11 christos clear();
207 1.11 christos restorflag = 1;
208 1.11 christos if (argv[i][1] == '+') {
209 1.11 christos hitflag = 1;
210 1.11 christos restoregame(ckpfile); /* restore checkpointed
211 1.11 christos * game */
212 1.11 christos }
213 1.1 cgd i = argc;
214 1.1 cgd }
215 1.11 christos }
216 1.1 cgd
217 1.1 cgd readopts(); /* read the options file if there is one */
218 1.1 cgd
219 1.1 cgd
220 1.1 cgd #ifdef UIDSCORE
221 1.1 cgd userid = geteuid(); /* obtain the user's effective id number */
222 1.11 christos #else /* UIDSCORE */
223 1.1 cgd userid = getplid(logname); /* obtain the players id number */
224 1.11 christos #endif /* UIDSCORE */
225 1.11 christos if (userid < 0) {
226 1.11 christos write(2, "Can't obtain playerid\n", 22);
227 1.11 christos exit(1);
228 1.11 christos }
229 1.1 cgd #ifdef HIDEBYLINK
230 1.11 christos /*
231 1.11 christos * this section of code causes the program to look like something else to ps
232 1.11 christos */
233 1.11 christos if (strcmp(psname, argv[0])) { /* if a different process name only */
234 1.11 christos if ((i = access(psname, 1)) < 0) { /* link not there */
235 1.11 christos if (link(argv[0], psname) >= 0) {
236 1.11 christos argv[0] = psname;
237 1.11 christos execv(psname, argv);
238 1.1 cgd }
239 1.11 christos } else
240 1.1 cgd unlink(psname);
241 1.11 christos }
242 1.11 christos for (i = 1; i < argc; i++) {
243 1.1 cgd szero(argv[i]); /* zero the argument to avoid ps snooping */
244 1.11 christos }
245 1.11 christos #endif /* HIDEBYLINK */
246 1.1 cgd
247 1.11 christos if (access(savefilename, 0) == 0) { /* restore game if need to */
248 1.11 christos clear();
249 1.11 christos restorflag = 1;
250 1.11 christos hitflag = 1;
251 1.11 christos restoregame(savefilename); /* restore last game */
252 1.11 christos }
253 1.11 christos sigsetup(); /* trap all needed signals */
254 1.11 christos sethard(hard); /* set up the desired difficulty */
255 1.11 christos setupvt100(); /* setup the terminal special mode */
256 1.11 christos if (c[HP] == 0) { /* create new game */
257 1.11 christos makeplayer(); /* make the character that will play */
258 1.11 christos newcavelevel(0);/* make the dungeon */
259 1.11 christos predostuff = 1; /* tell signals that we are in the welcome
260 1.11 christos * screen */
261 1.11 christos if (nowelcome == 0)
262 1.11 christos welcome(); /* welcome the player to the game */
263 1.11 christos }
264 1.11 christos drawscreen(); /* show the initial dungeon */
265 1.11 christos predostuff = 2; /* tell the trap functions that they must do
266 1.11 christos * a showplayer() from here on */
267 1.11 christos #if 0
268 1.11 christos nice(1); /* games should be run niced */
269 1.11 christos #endif
270 1.1 cgd yrepcount = hit2flag = 0;
271 1.11 christos while (1) {
272 1.11 christos if (dropflag == 0)
273 1.11 christos lookforobject(); /* see if there is an object
274 1.11 christos * here */
275 1.11 christos else
276 1.11 christos dropflag = 0; /* don't show it just dropped an item */
277 1.11 christos if (hitflag == 0) {
278 1.11 christos if (c[HASTEMONST])
279 1.11 christos movemonst();
280 1.11 christos movemonst();
281 1.11 christos } /* move the monsters */
282 1.11 christos if (viewflag == 0)
283 1.11 christos showcell(playerx, playery);
284 1.11 christos else
285 1.11 christos viewflag = 0; /* show stuff around player */
286 1.11 christos if (hit3flag)
287 1.11 christos flushall();
288 1.11 christos hitflag = hit3flag = 0;
289 1.11 christos nomove = 1;
290 1.1 cgd bot_linex(); /* update bottom line */
291 1.11 christos while (nomove) {
292 1.11 christos if (hit3flag)
293 1.11 christos flushall();
294 1.11 christos nomove = 0;
295 1.11 christos parse();
296 1.11 christos } /* get commands and make moves */
297 1.11 christos regen(); /* regenerate hp and spells */
298 1.11 christos if (c[TIMESTOP] == 0)
299 1.11 christos if (--rmst <= 0) {
300 1.11 christos rmst = 120 - (level << 2);
301 1.11 christos fillmonst(makemonst(level));
302 1.11 christos }
303 1.1 cgd }
304 1.11 christos }
305 1.11 christos
306 1.11 christos
307 1.1 cgd /*
308 1.1 cgd showstr()
309 1.1 cgd
310 1.1 cgd show character's inventory
311 1.1 cgd */
312 1.11 christos void
313 1.1 cgd showstr()
314 1.11 christos {
315 1.11 christos int i, number;
316 1.11 christos for (number = 3, i = 0; i < 26; i++)
317 1.11 christos if (iven[i])
318 1.11 christos number++; /* count items in inventory */
319 1.11 christos t_setup(number);
320 1.11 christos qshowstr();
321 1.11 christos t_endup(number);
322 1.11 christos }
323 1.1 cgd
324 1.11 christos void
325 1.1 cgd qshowstr()
326 1.11 christos {
327 1.11 christos int i, j, k, sigsav;
328 1.11 christos srcount = 0;
329 1.11 christos sigsav = nosignal;
330 1.11 christos nosignal = 1; /* don't allow ^c etc */
331 1.11 christos if (c[GOLD]) {
332 1.19 dholland lprintf(".) %ld gold pieces", (long) c[GOLD]);
333 1.11 christos srcount++;
334 1.11 christos }
335 1.11 christos for (k = 26; k >= 0; k--)
336 1.11 christos if (iven[k]) {
337 1.11 christos for (i = 22; i < 84; i++)
338 1.11 christos for (j = 0; j <= k; j++)
339 1.11 christos if (i == iven[j])
340 1.11 christos show3(j);
341 1.11 christos k = 0;
342 1.11 christos }
343 1.19 dholland lprintf("\nElapsed time is %ld. You have %ld mobuls left", (long) ((gltime + 99) / 100 + 1), (long) ((TIMELIMIT - gltime) / 100));
344 1.11 christos more();
345 1.11 christos nosignal = sigsav;
346 1.11 christos }
347 1.1 cgd
348 1.1 cgd /*
349 1.1 cgd * subroutine to clear screen depending on # lines to display
350 1.1 cgd */
351 1.11 christos void
352 1.1 cgd t_setup(count)
353 1.11 christos int count;
354 1.11 christos {
355 1.11 christos if (count < 20) { /* how do we clear the screen? */
356 1.11 christos cl_up(79, count);
357 1.11 christos cursor(1, 1);
358 1.11 christos } else {
359 1.11 christos resetscroll();
360 1.11 christos clear();
361 1.1 cgd }
362 1.11 christos }
363 1.1 cgd
364 1.1 cgd /*
365 1.1 cgd * subroutine to restore normal display screen depending on t_setup()
366 1.1 cgd */
367 1.11 christos void
368 1.1 cgd t_endup(count)
369 1.11 christos int count;
370 1.11 christos {
371 1.11 christos if (count < 18) /* how did we clear the screen? */
372 1.11 christos draws(0, MAXX, 0, (count > MAXY) ? MAXY : count);
373 1.11 christos else {
374 1.11 christos drawscreen();
375 1.11 christos setscroll();
376 1.1 cgd }
377 1.11 christos }
378 1.1 cgd
379 1.1 cgd /*
380 1.1 cgd function to show the things player is wearing only
381 1.1 cgd */
382 1.11 christos void
383 1.1 cgd showwear()
384 1.11 christos {
385 1.11 christos int i, j, sigsav, count;
386 1.11 christos sigsav = nosignal;
387 1.11 christos nosignal = 1; /* don't allow ^c etc */
388 1.11 christos srcount = 0;
389 1.11 christos
390 1.11 christos for (count = 2, j = 0; j <= 26; j++) /* count number of items we
391 1.11 christos * will display */
392 1.11 christos if ((i = iven[j]) != 0)
393 1.11 christos switch (i) {
394 1.11 christos case OLEATHER:
395 1.11 christos case OPLATE:
396 1.11 christos case OCHAIN:
397 1.11 christos case ORING:
398 1.11 christos case OSTUDLEATHER:
399 1.11 christos case OSPLINT:
400 1.11 christos case OPLATEARMOR:
401 1.11 christos case OSSPLATE:
402 1.11 christos case OSHIELD:
403 1.11 christos count++;
404 1.1 cgd };
405 1.1 cgd
406 1.1 cgd t_setup(count);
407 1.1 cgd
408 1.11 christos for (i = 22; i < 84; i++)
409 1.11 christos for (j = 0; j <= 26; j++)
410 1.11 christos if (i == iven[j])
411 1.11 christos switch (i) {
412 1.11 christos case OLEATHER:
413 1.11 christos case OPLATE:
414 1.11 christos case OCHAIN:
415 1.11 christos case ORING:
416 1.11 christos case OSTUDLEATHER:
417 1.11 christos case OSPLINT:
418 1.11 christos case OPLATEARMOR:
419 1.11 christos case OSSPLATE:
420 1.11 christos case OSHIELD:
421 1.11 christos show3(j);
422 1.1 cgd };
423 1.11 christos more();
424 1.11 christos nosignal = sigsav;
425 1.11 christos t_endup(count);
426 1.11 christos }
427 1.1 cgd
428 1.1 cgd /*
429 1.11 christos function to show the things player can wield only
430 1.1 cgd */
431 1.11 christos void
432 1.1 cgd showwield()
433 1.11 christos {
434 1.11 christos int i, j, sigsav, count;
435 1.11 christos sigsav = nosignal;
436 1.11 christos nosignal = 1; /* don't allow ^c etc */
437 1.11 christos srcount = 0;
438 1.11 christos
439 1.11 christos for (count = 2, j = 0; j <= 26; j++) /* count how many items */
440 1.11 christos if ((i = iven[j]) != 0)
441 1.11 christos switch (i) {
442 1.11 christos case ODIAMOND:
443 1.11 christos case ORUBY:
444 1.11 christos case OEMERALD:
445 1.11 christos case OSAPPHIRE:
446 1.11 christos case OBOOK:
447 1.11 christos case OCHEST:
448 1.11 christos case OLARNEYE:
449 1.11 christos case ONOTHEFT:
450 1.11 christos case OSPIRITSCARAB:
451 1.11 christos case OCUBEofUNDEAD:
452 1.11 christos case OPOTION:
453 1.11 christos case OSCROLL:
454 1.11 christos break;
455 1.11 christos default:
456 1.11 christos count++;
457 1.1 cgd };
458 1.1 cgd
459 1.1 cgd t_setup(count);
460 1.1 cgd
461 1.11 christos for (i = 22; i < 84; i++)
462 1.11 christos for (j = 0; j <= 26; j++)
463 1.11 christos if (i == iven[j])
464 1.11 christos switch (i) {
465 1.11 christos case ODIAMOND:
466 1.11 christos case ORUBY:
467 1.11 christos case OEMERALD:
468 1.11 christos case OSAPPHIRE:
469 1.11 christos case OBOOK:
470 1.11 christos case OCHEST:
471 1.11 christos case OLARNEYE:
472 1.11 christos case ONOTHEFT:
473 1.11 christos case OSPIRITSCARAB:
474 1.11 christos case OCUBEofUNDEAD:
475 1.11 christos case OPOTION:
476 1.11 christos case OSCROLL:
477 1.11 christos break;
478 1.11 christos default:
479 1.11 christos show3(j);
480 1.1 cgd };
481 1.11 christos more();
482 1.11 christos nosignal = sigsav;
483 1.11 christos t_endup(count);
484 1.11 christos }
485 1.1 cgd
486 1.1 cgd /*
487 1.1 cgd * function to show the things player can read only
488 1.1 cgd */
489 1.11 christos void
490 1.1 cgd showread()
491 1.11 christos {
492 1.11 christos int i, j, sigsav, count;
493 1.11 christos sigsav = nosignal;
494 1.11 christos nosignal = 1; /* don't allow ^c etc */
495 1.11 christos srcount = 0;
496 1.11 christos
497 1.11 christos for (count = 2, j = 0; j <= 26; j++)
498 1.11 christos switch (iven[j]) {
499 1.11 christos case OBOOK:
500 1.11 christos case OSCROLL:
501 1.11 christos count++;
502 1.11 christos };
503 1.1 cgd t_setup(count);
504 1.1 cgd
505 1.11 christos for (i = 22; i < 84; i++)
506 1.11 christos for (j = 0; j <= 26; j++)
507 1.11 christos if (i == iven[j])
508 1.11 christos switch (i) {
509 1.11 christos case OBOOK:
510 1.11 christos case OSCROLL:
511 1.11 christos show3(j);
512 1.1 cgd };
513 1.11 christos more();
514 1.11 christos nosignal = sigsav;
515 1.11 christos t_endup(count);
516 1.11 christos }
517 1.1 cgd
518 1.1 cgd /*
519 1.1 cgd * function to show the things player can eat only
520 1.1 cgd */
521 1.11 christos void
522 1.1 cgd showeat()
523 1.11 christos {
524 1.11 christos int i, j, sigsav, count;
525 1.11 christos sigsav = nosignal;
526 1.11 christos nosignal = 1; /* don't allow ^c etc */
527 1.11 christos srcount = 0;
528 1.11 christos
529 1.11 christos for (count = 2, j = 0; j <= 26; j++)
530 1.11 christos switch (iven[j]) {
531 1.11 christos case OCOOKIE:
532 1.11 christos count++;
533 1.11 christos };
534 1.1 cgd t_setup(count);
535 1.1 cgd
536 1.11 christos for (i = 22; i < 84; i++)
537 1.11 christos for (j = 0; j <= 26; j++)
538 1.11 christos if (i == iven[j])
539 1.11 christos switch (i) {
540 1.11 christos case OCOOKIE:
541 1.11 christos show3(j);
542 1.1 cgd };
543 1.11 christos more();
544 1.11 christos nosignal = sigsav;
545 1.11 christos t_endup(count);
546 1.11 christos }
547 1.1 cgd
548 1.1 cgd /*
549 1.1 cgd function to show the things player can quaff only
550 1.1 cgd */
551 1.11 christos void
552 1.1 cgd showquaff()
553 1.11 christos {
554 1.11 christos int i, j, sigsav, count;
555 1.11 christos sigsav = nosignal;
556 1.11 christos nosignal = 1; /* don't allow ^c etc */
557 1.11 christos srcount = 0;
558 1.11 christos
559 1.11 christos for (count = 2, j = 0; j <= 26; j++)
560 1.11 christos switch (iven[j]) {
561 1.11 christos case OPOTION:
562 1.11 christos count++;
563 1.11 christos };
564 1.1 cgd t_setup(count);
565 1.1 cgd
566 1.11 christos for (i = 22; i < 84; i++)
567 1.11 christos for (j = 0; j <= 26; j++)
568 1.11 christos if (i == iven[j])
569 1.11 christos switch (i) {
570 1.11 christos case OPOTION:
571 1.11 christos show3(j);
572 1.1 cgd };
573 1.11 christos more();
574 1.11 christos nosignal = sigsav;
575 1.11 christos t_endup(count);
576 1.11 christos }
577 1.1 cgd
578 1.11 christos void
579 1.11 christos show1(idx, str2)
580 1.11 christos int idx;
581 1.20 dholland const char *str2[];
582 1.11 christos {
583 1.11 christos lprintf("\n%c) %s", idx + 'a', objectname[iven[idx]]);
584 1.11 christos if (str2 != 0 && str2[ivenarg[idx]][0] != 0)
585 1.11 christos lprintf(" of%s", str2[ivenarg[idx]]);
586 1.11 christos }
587 1.1 cgd
588 1.11 christos void
589 1.20 dholland show3(int indx)
590 1.11 christos {
591 1.20 dholland switch (iven[indx]) {
592 1.11 christos case OPOTION:
593 1.20 dholland show1(indx, potionname);
594 1.11 christos break;
595 1.11 christos case OSCROLL:
596 1.20 dholland show1(indx, scrollname);
597 1.11 christos break;
598 1.11 christos
599 1.11 christos case OLARNEYE:
600 1.11 christos case OBOOK:
601 1.11 christos case OSPIRITSCARAB:
602 1.11 christos case ODIAMOND:
603 1.11 christos case ORUBY:
604 1.11 christos case OCUBEofUNDEAD:
605 1.11 christos case OEMERALD:
606 1.11 christos case OCHEST:
607 1.11 christos case OCOOKIE:
608 1.11 christos case OSAPPHIRE:
609 1.11 christos case ONOTHEFT:
610 1.20 dholland show1(indx, NULL);
611 1.11 christos break;
612 1.11 christos
613 1.11 christos default:
614 1.20 dholland lprintf("\n%c) %s", indx + 'a', objectname[iven[indx]]);
615 1.20 dholland if (ivenarg[indx] > 0)
616 1.20 dholland lprintf(" + %ld", (long) ivenarg[indx]);
617 1.20 dholland else if (ivenarg[indx] < 0)
618 1.20 dholland lprintf(" %ld", (long) ivenarg[indx]);
619 1.11 christos break;
620 1.11 christos }
621 1.20 dholland if (c[WIELD] == indx)
622 1.11 christos lprcat(" (weapon in hand)");
623 1.20 dholland if ((c[WEAR] == indx) || (c[SHIELD] == indx))
624 1.11 christos lprcat(" (being worn)");
625 1.11 christos if (++srcount >= 22) {
626 1.11 christos srcount = 0;
627 1.11 christos more();
628 1.11 christos clear();
629 1.1 cgd }
630 1.11 christos }
631 1.1 cgd
632 1.1 cgd /*
633 1.1 cgd subroutine to randomly create monsters if needed
634 1.1 cgd */
635 1.11 christos void
636 1.1 cgd randmonst()
637 1.11 christos {
638 1.11 christos if (c[TIMESTOP])
639 1.11 christos return; /* don't make monsters if time is stopped */
640 1.11 christos if (--rmst <= 0) {
641 1.11 christos rmst = 120 - (level << 2);
642 1.11 christos fillmonst(makemonst(level));
643 1.1 cgd }
644 1.11 christos }
645 1.11 christos
646 1.11 christos
647 1.1 cgd
648 1.1 cgd /*
649 1.1 cgd parse()
650 1.1 cgd
651 1.1 cgd get and execute a command
652 1.1 cgd */
653 1.11 christos void
654 1.1 cgd parse()
655 1.11 christos {
656 1.11 christos int i, j, k, flag;
657 1.11 christos while (1) {
658 1.1 cgd k = yylex();
659 1.11 christos switch (k) { /* get the token from the input and switch on
660 1.11 christos * it */
661 1.11 christos case 'h':
662 1.11 christos moveplayer(4);
663 1.11 christos return; /* west */
664 1.11 christos case 'H':
665 1.11 christos run(4);
666 1.11 christos return; /* west */
667 1.11 christos case 'l':
668 1.11 christos moveplayer(2);
669 1.11 christos return; /* east */
670 1.11 christos case 'L':
671 1.11 christos run(2);
672 1.11 christos return; /* east */
673 1.11 christos case 'j':
674 1.11 christos moveplayer(1);
675 1.11 christos return; /* south */
676 1.11 christos case 'J':
677 1.11 christos run(1);
678 1.11 christos return; /* south */
679 1.11 christos case 'k':
680 1.11 christos moveplayer(3);
681 1.11 christos return; /* north */
682 1.11 christos case 'K':
683 1.11 christos run(3);
684 1.11 christos return; /* north */
685 1.11 christos case 'u':
686 1.11 christos moveplayer(5);
687 1.11 christos return; /* northeast */
688 1.11 christos case 'U':
689 1.11 christos run(5);
690 1.11 christos return; /* northeast */
691 1.11 christos case 'y':
692 1.11 christos moveplayer(6);
693 1.11 christos return; /* northwest */
694 1.11 christos case 'Y':
695 1.11 christos run(6);
696 1.11 christos return; /* northwest */
697 1.11 christos case 'n':
698 1.11 christos moveplayer(7);
699 1.11 christos return; /* southeast */
700 1.11 christos case 'N':
701 1.11 christos run(7);
702 1.11 christos return; /* southeast */
703 1.11 christos case 'b':
704 1.11 christos moveplayer(8);
705 1.11 christos return; /* southwest */
706 1.11 christos case 'B':
707 1.11 christos run(8);
708 1.11 christos return; /* southwest */
709 1.11 christos
710 1.11 christos case '.':
711 1.11 christos if (yrepcount)
712 1.11 christos viewflag = 1;
713 1.11 christos return; /* stay here */
714 1.11 christos
715 1.11 christos case 'w':
716 1.11 christos yrepcount = 0;
717 1.11 christos wield();
718 1.11 christos return; /* wield a weapon */
719 1.11 christos
720 1.11 christos case 'W':
721 1.11 christos yrepcount = 0;
722 1.11 christos wear();
723 1.11 christos return; /* wear armor */
724 1.11 christos
725 1.11 christos case 'r':
726 1.11 christos yrepcount = 0;
727 1.11 christos if (c[BLINDCOUNT]) {
728 1.11 christos cursors();
729 1.11 christos lprcat("\nYou can't read anything when you're blind!");
730 1.11 christos } else if (c[TIMESTOP] == 0)
731 1.11 christos readscr();
732 1.11 christos return; /* to read a scroll */
733 1.11 christos
734 1.11 christos case 'q':
735 1.11 christos yrepcount = 0;
736 1.11 christos if (c[TIMESTOP] == 0)
737 1.11 christos quaff();
738 1.11 christos return; /* quaff a potion */
739 1.11 christos
740 1.11 christos case 'd':
741 1.11 christos yrepcount = 0;
742 1.11 christos if (c[TIMESTOP] == 0)
743 1.11 christos dropobj();
744 1.11 christos return; /* to drop an object */
745 1.11 christos
746 1.11 christos case 'c':
747 1.11 christos yrepcount = 0;
748 1.11 christos cast();
749 1.11 christos return; /* cast a spell */
750 1.11 christos
751 1.11 christos case 'i':
752 1.11 christos yrepcount = 0;
753 1.11 christos nomove = 1;
754 1.11 christos showstr();
755 1.11 christos return; /* status */
756 1.11 christos
757 1.11 christos case 'e':
758 1.11 christos yrepcount = 0;
759 1.11 christos if (c[TIMESTOP] == 0)
760 1.11 christos eatcookie();
761 1.11 christos return; /* to eat a fortune cookie */
762 1.11 christos
763 1.11 christos case 'D':
764 1.11 christos yrepcount = 0;
765 1.11 christos seemagic(0);
766 1.11 christos nomove = 1;
767 1.11 christos return; /* list spells and scrolls */
768 1.11 christos
769 1.11 christos case '?':
770 1.11 christos yrepcount = 0;
771 1.11 christos help();
772 1.11 christos nomove = 1;
773 1.11 christos return; /* give the help screen */
774 1.11 christos
775 1.11 christos case 'S':
776 1.11 christos clear();
777 1.11 christos lprcat("Saving . . .");
778 1.11 christos lflush();
779 1.11 christos savegame(savefilename);
780 1.11 christos wizard = 1;
781 1.11 christos died(-257); /* save the game - doesn't return */
782 1.11 christos
783 1.11 christos case 'Z':
784 1.11 christos yrepcount = 0;
785 1.11 christos if (c[LEVEL] > 9) {
786 1.11 christos oteleport(1);
787 1.11 christos return;
788 1.11 christos }
789 1.11 christos cursors();
790 1.11 christos lprcat("\nAs yet, you don't have enough experience to use teleportation");
791 1.11 christos return; /* teleport yourself */
792 1.11 christos
793 1.11 christos case '^': /* identify traps */
794 1.11 christos flag = yrepcount = 0;
795 1.11 christos cursors();
796 1.11 christos lprc('\n');
797 1.11 christos for (j = playery - 1; j < playery + 2; j++) {
798 1.11 christos if (j < 0)
799 1.11 christos j = 0;
800 1.11 christos if (j >= MAXY)
801 1.11 christos break;
802 1.11 christos for (i = playerx - 1; i < playerx + 2; i++) {
803 1.11 christos if (i < 0)
804 1.11 christos i = 0;
805 1.11 christos if (i >= MAXX)
806 1.11 christos break;
807 1.11 christos switch (item[i][j]) {
808 1.11 christos case OTRAPDOOR:
809 1.11 christos case ODARTRAP:
810 1.11 christos case OTRAPARROW:
811 1.11 christos case OTELEPORTER:
812 1.18 mouse lprcat("\nIt's ");
813 1.11 christos lprcat(objectname[item[i][j]]);
814 1.11 christos flag++;
815 1.11 christos };
816 1.11 christos }
817 1.11 christos }
818 1.11 christos if (flag == 0)
819 1.11 christos lprcat("\nNo traps are visible");
820 1.11 christos return;
821 1.1 cgd
822 1.1 cgd #if WIZID
823 1.11 christos case '_': /* this is the fudge player password for
824 1.11 christos * wizard mode */
825 1.11 christos yrepcount = 0;
826 1.11 christos cursors();
827 1.11 christos nomove = 1;
828 1.11 christos if (userid != wisid) {
829 1.11 christos lprcat("Sorry, you are not empowered to be a wizard.\n");
830 1.11 christos scbr(); /* system("stty -echo cbreak"); */
831 1.11 christos lflush();
832 1.11 christos return;
833 1.11 christos }
834 1.11 christos if (getpassword() == 0) {
835 1.11 christos scbr(); /* system("stty -echo cbreak"); */
836 1.11 christos return;
837 1.11 christos }
838 1.11 christos wizard = 1;
839 1.11 christos scbr(); /* system("stty -echo cbreak"); */
840 1.11 christos for (i = 0; i < 6; i++)
841 1.11 christos c[i] = 70;
842 1.11 christos iven[0] = iven[1] = 0;
843 1.11 christos take(OPROTRING, 50);
844 1.11 christos take(OLANCE, 25);
845 1.11 christos c[WIELD] = 1;
846 1.11 christos c[LANCEDEATH] = 1;
847 1.11 christos c[WEAR] = c[SHIELD] = -1;
848 1.11 christos raiseexperience(6000000L);
849 1.11 christos c[AWARENESS] += 25000;
850 1.11 christos {
851 1.11 christos int i, j;
852 1.11 christos for (i = 0; i < MAXY; i++)
853 1.11 christos for (j = 0; j < MAXX; j++)
854 1.11 christos know[j][i] = 1;
855 1.11 christos for (i = 0; i < SPNUM; i++)
856 1.11 christos spelknow[i] = 1;
857 1.11 christos for (i = 0; i < MAXSCROLL; i++)
858 1.11 christos scrollname[i] = scrollhide[i];
859 1.11 christos for (i = 0; i < MAXPOTION; i++)
860 1.11 christos potionname[i] = potionhide[i];
861 1.11 christos }
862 1.11 christos for (i = 0; i < MAXSCROLL; i++)
863 1.11 christos if (strlen(scrollname[i]) > 2) { /* no null items */
864 1.11 christos item[i][0] = OSCROLL;
865 1.11 christos iarg[i][0] = i;
866 1.11 christos }
867 1.11 christos for (i = MAXX - 1; i > MAXX - 1 - MAXPOTION; i--)
868 1.11 christos if (strlen(potionname[i - MAXX + MAXPOTION]) > 2) { /* no null items */
869 1.11 christos item[i][0] = OPOTION;
870 1.11 christos iarg[i][0] = i - MAXX + MAXPOTION;
871 1.11 christos }
872 1.11 christos for (i = 1; i < MAXY; i++) {
873 1.11 christos item[0][i] = i;
874 1.11 christos iarg[0][i] = 0;
875 1.11 christos }
876 1.11 christos for (i = MAXY; i < MAXY + MAXX; i++) {
877 1.11 christos item[i - MAXY][MAXY - 1] = i;
878 1.11 christos iarg[i - MAXY][MAXY - 1] = 0;
879 1.11 christos }
880 1.11 christos for (i = MAXX + MAXY; i < MAXX + MAXY + MAXY; i++) {
881 1.11 christos item[MAXX - 1][i - MAXX - MAXY] = i;
882 1.11 christos iarg[MAXX - 1][i - MAXX - MAXY] = 0;
883 1.11 christos }
884 1.11 christos c[GOLD] += 25000;
885 1.11 christos drawscreen();
886 1.11 christos return;
887 1.1 cgd #endif
888 1.1 cgd
889 1.11 christos case 'T':
890 1.11 christos yrepcount = 0;
891 1.11 christos cursors();
892 1.11 christos if (c[SHIELD] != -1) {
893 1.11 christos c[SHIELD] = -1;
894 1.11 christos lprcat("\nYour shield is off");
895 1.11 christos bottomline();
896 1.11 christos } else if (c[WEAR] != -1) {
897 1.11 christos c[WEAR] = -1;
898 1.11 christos lprcat("\nYour armor is off");
899 1.11 christos bottomline();
900 1.11 christos } else
901 1.11 christos lprcat("\nYou aren't wearing anything");
902 1.11 christos return;
903 1.1 cgd
904 1.11 christos case 'g':
905 1.11 christos cursors();
906 1.19 dholland lprintf("\nThe stuff you are carrying presently weighs %ld pounds", (long) packweight());
907 1.11 christos case ' ':
908 1.11 christos yrepcount = 0;
909 1.11 christos nomove = 1;
910 1.11 christos return;
911 1.1 cgd
912 1.11 christos case 'v':
913 1.11 christos yrepcount = 0;
914 1.11 christos cursors();
915 1.19 dholland lprintf("\nCaverns of Larn, Version %ld.%ld, Diff=%ld",
916 1.19 dholland (long) VERSION, (long) SUBVERSION,
917 1.19 dholland (long) c[HARDGAME]);
918 1.11 christos if (wizard)
919 1.11 christos lprcat(" Wizard");
920 1.11 christos nomove = 1;
921 1.11 christos if (cheat)
922 1.11 christos lprcat(" Cheater");
923 1.11 christos lprcat(copyright);
924 1.11 christos return;
925 1.1 cgd
926 1.11 christos case 'Q':
927 1.11 christos yrepcount = 0;
928 1.11 christos quit();
929 1.11 christos nomove = 1;
930 1.11 christos return; /* quit */
931 1.11 christos
932 1.11 christos case 'L' - 64:
933 1.11 christos yrepcount = 0;
934 1.11 christos drawscreen();
935 1.11 christos nomove = 1;
936 1.11 christos return; /* look */
937 1.1 cgd
938 1.1 cgd #if WIZID
939 1.1 cgd #ifdef EXTRA
940 1.11 christos case 'A':
941 1.11 christos yrepcount = 0;
942 1.11 christos nomove = 1;
943 1.11 christos if (wizard) {
944 1.11 christos diag();
945 1.11 christos return;
946 1.11 christos } /* create diagnostic file */
947 1.11 christos return;
948 1.1 cgd #endif
949 1.1 cgd #endif
950 1.11 christos case 'P':
951 1.11 christos cursors();
952 1.11 christos if (outstanding_taxes > 0)
953 1.19 dholland lprintf("\nYou presently owe %ld gp in taxes.",
954 1.19 dholland (long) outstanding_taxes);
955 1.11 christos else
956 1.11 christos lprcat("\nYou do not owe any taxes.");
957 1.11 christos return;
958 1.11 christos };
959 1.1 cgd }
960 1.11 christos }
961 1.1 cgd
962 1.11 christos void
963 1.1 cgd parse2()
964 1.11 christos {
965 1.11 christos if (c[HASTEMONST])
966 1.11 christos movemonst();
967 1.11 christos movemonst(); /* move the monsters */
968 1.11 christos randmonst();
969 1.11 christos regen();
970 1.11 christos }
971 1.1 cgd
972 1.11 christos void
973 1.1 cgd run(dir)
974 1.11 christos int dir;
975 1.11 christos {
976 1.11 christos int i;
977 1.11 christos i = 1;
978 1.11 christos while (i) {
979 1.11 christos i = moveplayer(dir);
980 1.11 christos if (i > 0) {
981 1.11 christos if (c[HASTEMONST])
982 1.11 christos movemonst();
983 1.11 christos movemonst();
984 1.11 christos randmonst();
985 1.11 christos regen();
986 1.1 cgd }
987 1.11 christos if (hitflag)
988 1.11 christos i = 0;
989 1.11 christos if (i != 0)
990 1.11 christos showcell(playerx, playery);
991 1.1 cgd }
992 1.11 christos }
993 1.1 cgd
994 1.1 cgd /*
995 1.1 cgd function to wield a weapon
996 1.1 cgd */
997 1.11 christos void
998 1.11 christos wield()
999 1.11 christos {
1000 1.11 christos int i;
1001 1.11 christos while (1) {
1002 1.11 christos if ((i = whatitem("wield")) == '\33')
1003 1.11 christos return;
1004 1.11 christos if (i != '.') {
1005 1.11 christos if (i == '*')
1006 1.11 christos showwield();
1007 1.11 christos else if (iven[i - 'a'] == 0) {
1008 1.11 christos ydhi(i);
1009 1.11 christos return;
1010 1.11 christos } else if (iven[i - 'a'] == OPOTION) {
1011 1.11 christos ycwi(i);
1012 1.11 christos return;
1013 1.11 christos } else if (iven[i - 'a'] == OSCROLL) {
1014 1.11 christos ycwi(i);
1015 1.11 christos return;
1016 1.11 christos } else if ((c[SHIELD] != -1) && (iven[i - 'a'] == O2SWORD)) {
1017 1.11 christos lprcat("\nBut one arm is busy with your shield!");
1018 1.11 christos return;
1019 1.11 christos } else {
1020 1.11 christos c[WIELD] = i - 'a';
1021 1.11 christos if (iven[i - 'a'] == OLANCE)
1022 1.11 christos c[LANCEDEATH] = 1;
1023 1.11 christos else
1024 1.11 christos c[LANCEDEATH] = 0;
1025 1.11 christos bottomline();
1026 1.11 christos return;
1027 1.1 cgd }
1028 1.1 cgd }
1029 1.1 cgd }
1030 1.11 christos }
1031 1.1 cgd
1032 1.1 cgd /*
1033 1.1 cgd common routine to say you don't have an item
1034 1.1 cgd */
1035 1.11 christos void
1036 1.1 cgd ydhi(x)
1037 1.11 christos int x;
1038 1.11 christos {
1039 1.11 christos cursors();
1040 1.11 christos lprintf("\nYou don't have item %c!", x);
1041 1.11 christos }
1042 1.11 christos void
1043 1.1 cgd ycwi(x)
1044 1.11 christos int x;
1045 1.11 christos {
1046 1.11 christos cursors();
1047 1.11 christos lprintf("\nYou can't wield item %c!", x);
1048 1.11 christos }
1049 1.1 cgd
1050 1.1 cgd /*
1051 1.1 cgd function to wear armor
1052 1.1 cgd */
1053 1.11 christos void
1054 1.1 cgd wear()
1055 1.11 christos {
1056 1.11 christos int i;
1057 1.11 christos while (1) {
1058 1.11 christos if ((i = whatitem("wear")) == '\33')
1059 1.11 christos return;
1060 1.11 christos if (i != '.') {
1061 1.11 christos if (i == '*')
1062 1.11 christos showwear();
1063 1.11 christos else
1064 1.11 christos switch (iven[i - 'a']) {
1065 1.11 christos case 0:
1066 1.11 christos ydhi(i);
1067 1.11 christos return;
1068 1.11 christos case OLEATHER:
1069 1.11 christos case OCHAIN:
1070 1.11 christos case OPLATE:
1071 1.11 christos case OSTUDLEATHER:
1072 1.11 christos case ORING:
1073 1.11 christos case OSPLINT:
1074 1.11 christos case OPLATEARMOR:
1075 1.11 christos case OSSPLATE:
1076 1.11 christos if (c[WEAR] != -1) {
1077 1.11 christos lprcat("\nYou're already wearing some armor");
1078 1.11 christos return;
1079 1.11 christos }
1080 1.11 christos c[WEAR] = i - 'a';
1081 1.11 christos bottomline();
1082 1.11 christos return;
1083 1.11 christos case OSHIELD:
1084 1.11 christos if (c[SHIELD] != -1) {
1085 1.11 christos lprcat("\nYou are already wearing a shield");
1086 1.11 christos return;
1087 1.11 christos }
1088 1.11 christos if (iven[c[WIELD]] == O2SWORD) {
1089 1.11 christos lprcat("\nYour hands are busy with the two handed sword!");
1090 1.11 christos return;
1091 1.11 christos }
1092 1.11 christos c[SHIELD] = i - 'a';
1093 1.11 christos bottomline();
1094 1.11 christos return;
1095 1.11 christos default:
1096 1.11 christos lprcat("\nYou can't wear that!");
1097 1.1 cgd };
1098 1.1 cgd }
1099 1.1 cgd }
1100 1.11 christos }
1101 1.1 cgd
1102 1.1 cgd /*
1103 1.1 cgd function to drop an object
1104 1.1 cgd */
1105 1.11 christos void
1106 1.1 cgd dropobj()
1107 1.11 christos {
1108 1.11 christos int i;
1109 1.20 dholland unsigned char *p;
1110 1.11 christos long amt;
1111 1.1 cgd p = &item[playerx][playery];
1112 1.11 christos while (1) {
1113 1.11 christos if ((i = whatitem("drop")) == '\33')
1114 1.11 christos return;
1115 1.11 christos if (i == '*')
1116 1.11 christos showstr();
1117 1.11 christos else {
1118 1.11 christos if (i == '.') { /* drop some gold */
1119 1.11 christos if (*p) {
1120 1.11 christos lprcat("\nThere's something here already!");
1121 1.11 christos return;
1122 1.11 christos }
1123 1.1 cgd lprcat("\n\n");
1124 1.11 christos cl_dn(1, 23);
1125 1.1 cgd lprcat("How much gold do you drop? ");
1126 1.11 christos if ((amt = readnum((long) c[GOLD])) == 0)
1127 1.11 christos return;
1128 1.11 christos if (amt > c[GOLD]) {
1129 1.11 christos lprcat("\nYou don't have that much!");
1130 1.11 christos return;
1131 1.11 christos }
1132 1.11 christos if (amt <= 32767) {
1133 1.11 christos *p = OGOLDPILE;
1134 1.11 christos i = amt;
1135 1.11 christos } else if (amt <= 327670L) {
1136 1.11 christos *p = ODGOLD;
1137 1.11 christos i = amt / 10;
1138 1.11 christos amt = 10 * i;
1139 1.11 christos } else if (amt <= 3276700L) {
1140 1.11 christos *p = OMAXGOLD;
1141 1.11 christos i = amt / 100;
1142 1.11 christos amt = 100 * i;
1143 1.11 christos } else if (amt <= 32767000L) {
1144 1.11 christos *p = OKGOLD;
1145 1.11 christos i = amt / 1000;
1146 1.11 christos amt = 1000 * i;
1147 1.11 christos } else {
1148 1.11 christos *p = OKGOLD;
1149 1.11 christos i = 32767;
1150 1.11 christos amt = 32767000L;
1151 1.1 cgd }
1152 1.11 christos c[GOLD] -= amt;
1153 1.19 dholland lprintf("You drop %ld gold pieces", (long)amt);
1154 1.11 christos iarg[playerx][playery] = i;
1155 1.11 christos bottomgold();
1156 1.11 christos know[playerx][playery] = 0;
1157 1.11 christos dropflag = 1;
1158 1.11 christos return;
1159 1.11 christos }
1160 1.11 christos drop_object(i - 'a');
1161 1.1 cgd return;
1162 1.1 cgd }
1163 1.1 cgd }
1164 1.11 christos }
1165 1.1 cgd
1166 1.1 cgd /*
1167 1.1 cgd * readscr() Subroutine to read a scroll one is carrying
1168 1.1 cgd */
1169 1.11 christos void
1170 1.1 cgd readscr()
1171 1.11 christos {
1172 1.11 christos int i;
1173 1.11 christos while (1) {
1174 1.11 christos if ((i = whatitem("read")) == '\33')
1175 1.11 christos return;
1176 1.11 christos if (i != '.') {
1177 1.11 christos if (i == '*')
1178 1.11 christos showread();
1179 1.11 christos else {
1180 1.11 christos if (iven[i - 'a'] == OSCROLL) {
1181 1.11 christos read_scroll(ivenarg[i - 'a']);
1182 1.11 christos iven[i - 'a'] = 0;
1183 1.11 christos return;
1184 1.11 christos }
1185 1.11 christos if (iven[i - 'a'] == OBOOK) {
1186 1.11 christos readbook(ivenarg[i - 'a']);
1187 1.11 christos iven[i - 'a'] = 0;
1188 1.11 christos return;
1189 1.11 christos }
1190 1.11 christos if (iven[i - 'a'] == 0) {
1191 1.11 christos ydhi(i);
1192 1.11 christos return;
1193 1.1 cgd }
1194 1.11 christos lprcat("\nThere's nothing on it to read");
1195 1.11 christos return;
1196 1.1 cgd }
1197 1.1 cgd }
1198 1.1 cgd }
1199 1.11 christos }
1200 1.1 cgd
1201 1.1 cgd /*
1202 1.1 cgd * subroutine to eat a cookie one is carrying
1203 1.1 cgd */
1204 1.11 christos void
1205 1.20 dholland eatcookie(void)
1206 1.1 cgd {
1207 1.20 dholland const char *p;
1208 1.20 dholland int i;
1209 1.20 dholland
1210 1.11 christos while (1) {
1211 1.11 christos if ((i = whatitem("eat")) == '\33')
1212 1.11 christos return;
1213 1.14 veego if (i != '.') {
1214 1.11 christos if (i == '*')
1215 1.11 christos showeat();
1216 1.11 christos else {
1217 1.11 christos if (iven[i - 'a'] == OCOOKIE) {
1218 1.11 christos lprcat("\nThe cookie was delicious.");
1219 1.11 christos iven[i - 'a'] = 0;
1220 1.11 christos if (!c[BLINDCOUNT]) {
1221 1.11 christos if ((p = fortune()) != NULL) {
1222 1.11 christos lprcat(" Inside you find a scrap of paper that says:\n");
1223 1.11 christos lprcat(p);
1224 1.1 cgd }
1225 1.1 cgd }
1226 1.11 christos return;
1227 1.11 christos }
1228 1.11 christos if (iven[i - 'a'] == 0) {
1229 1.11 christos ydhi(i);
1230 1.11 christos return;
1231 1.11 christos }
1232 1.11 christos lprcat("\nYou can't eat that!");
1233 1.1 cgd return;
1234 1.1 cgd }
1235 1.14 veego }
1236 1.1 cgd }
1237 1.1 cgd }
1238 1.1 cgd
1239 1.1 cgd /*
1240 1.1 cgd * subroutine to quaff a potion one is carrying
1241 1.1 cgd */
1242 1.11 christos void
1243 1.1 cgd quaff()
1244 1.11 christos {
1245 1.11 christos int i;
1246 1.11 christos while (1) {
1247 1.11 christos if ((i = whatitem("quaff")) == '\33')
1248 1.11 christos return;
1249 1.11 christos if (i != '.') {
1250 1.11 christos if (i == '*')
1251 1.11 christos showquaff();
1252 1.11 christos else {
1253 1.11 christos if (iven[i - 'a'] == OPOTION) {
1254 1.11 christos quaffpotion(ivenarg[i - 'a']);
1255 1.11 christos iven[i - 'a'] = 0;
1256 1.11 christos return;
1257 1.11 christos }
1258 1.11 christos if (iven[i - 'a'] == 0) {
1259 1.11 christos ydhi(i);
1260 1.11 christos return;
1261 1.1 cgd }
1262 1.11 christos lprcat("\nYou wouldn't want to quaff that, would you? ");
1263 1.11 christos return;
1264 1.1 cgd }
1265 1.1 cgd }
1266 1.1 cgd }
1267 1.11 christos }
1268 1.1 cgd
1269 1.1 cgd /*
1270 1.1 cgd function to ask what player wants to do
1271 1.1 cgd */
1272 1.22 dholland static int
1273 1.20 dholland whatitem(const char *str)
1274 1.11 christos {
1275 1.11 christos int i;
1276 1.11 christos cursors();
1277 1.11 christos lprintf("\nWhat do you want to %s [* for all] ? ", str);
1278 1.11 christos i = 0;
1279 1.11 christos while (i > 'z' || (i < 'a' && i != '*' && i != '\33' && i != '.'))
1280 1.23 dholland i = ttgetch();
1281 1.11 christos if (i == '\33')
1282 1.11 christos lprcat(" aborted");
1283 1.11 christos return (i);
1284 1.11 christos }
1285 1.1 cgd
1286 1.1 cgd /*
1287 1.1 cgd subroutine to get a number from the player
1288 1.1 cgd and allow * to mean return amt, else return the number entered
1289 1.1 cgd */
1290 1.11 christos unsigned long
1291 1.11 christos readnum(mx)
1292 1.11 christos long mx;
1293 1.11 christos {
1294 1.11 christos int i;
1295 1.11 christos unsigned long amt = 0;
1296 1.1 cgd sncbr();
1297 1.23 dholland if ((i = ttgetch()) == '*')
1298 1.11 christos amt = mx; /* allow him to say * for all gold */
1299 1.1 cgd else
1300 1.11 christos while (i != '\n') {
1301 1.11 christos if (i == '\033') {
1302 1.11 christos scbr();
1303 1.11 christos lprcat(" aborted");
1304 1.11 christos return (0);
1305 1.11 christos }
1306 1.11 christos if ((i <= '9') && (i >= '0') && (amt < 99999999))
1307 1.11 christos amt = amt * 10 + i - '0';
1308 1.23 dholland i = ttgetch();
1309 1.11 christos }
1310 1.11 christos scbr();
1311 1.11 christos return (amt);
1312 1.11 christos }
1313 1.1 cgd
1314 1.1 cgd #ifdef HIDEBYLINK
1315 1.1 cgd /*
1316 1.1 cgd * routine to zero every byte in a string
1317 1.1 cgd */
1318 1.11 christos void
1319 1.1 cgd szero(str)
1320 1.11 christos char *str;
1321 1.11 christos {
1322 1.1 cgd while (*str)
1323 1.1 cgd *str++ = 0;
1324 1.11 christos }
1325 1.11 christos #endif /* HIDEBYLINK */
1326