main.c revision 1.27 1 1.27 rillig /* $NetBSD: main.c,v 1.27 2021/05/02 12:50:45 rillig Exp $ */
2 1.11 christos
3 1.11 christos /* main.c */
4 1.11 christos #include <sys/cdefs.h>
5 1.3 mycroft #ifndef lint
6 1.27 rillig __RCSID("$NetBSD: main.c,v 1.27 2021/05/02 12:50:45 rillig Exp $");
7 1.11 christos #endif /* not lint */
8 1.3 mycroft
9 1.1 cgd #include <sys/types.h>
10 1.11 christos #include <stdio.h>
11 1.1 cgd #include <pwd.h>
12 1.11 christos #include <unistd.h>
13 1.11 christos #include <stdlib.h>
14 1.7 cgd #include <string.h>
15 1.11 christos #include "header.h"
16 1.11 christos #include "extern.h"
17 1.7 cgd
18 1.24 dholland static void showstr(void);
19 1.24 dholland static void t_setup(int);
20 1.24 dholland static void t_endup(int);
21 1.24 dholland static void showwear(void);
22 1.24 dholland static void showwield(void);
23 1.24 dholland static void showread(void);
24 1.24 dholland static void showeat(void);
25 1.24 dholland static void showquaff(void);
26 1.24 dholland static void show1(int, const char *[]);
27 1.24 dholland static void randmonst(void);
28 1.24 dholland static void parse(void);
29 1.24 dholland static void run(int);
30 1.24 dholland static void wield(void);
31 1.24 dholland static void ydhi(int);
32 1.24 dholland static void ycwi(int);
33 1.24 dholland static void wear(void);
34 1.24 dholland static void dropobj(void);
35 1.24 dholland static void readscr(void);
36 1.24 dholland static void eatcookie(void);
37 1.24 dholland static void quaff(void);
38 1.22 dholland static int whatitem(const char *);
39 1.22 dholland
40 1.11 christos static char copyright[] = "\nLarn is copyrighted 1986 by Noah Morgan.\n";
41 1.11 christos int srcount = 0; /* line counter for showstr() */
42 1.11 christos int dropflag = 0; /* if 1 then don't lookforobject() next round */
43 1.11 christos int rmst = 80; /* random monster creation counter */
44 1.11 christos int userid; /* the players login user id number */
45 1.21 dholland gid_t gid, egid; /* used for security */
46 1.11 christos u_char nowelcome = 0, nomove = 0; /* if (nomove) then don't
47 1.11 christos * count next iteration as a
48 1.11 christos * move */
49 1.11 christos static char viewflag = 0;
50 1.11 christos /*
51 1.11 christos * if viewflag then we have done a 99 stay here and don't showcell in the
52 1.11 christos * main loop
53 1.11 christos */
54 1.11 christos u_char restorflag = 0; /* 1 means restore has been done */
55 1.11 christos static char cmdhelp[] = "\
56 1.12 mikel Cmd line format: larn [-slicnh] [-o<optsfile>] [-##] [++]\n\
57 1.1 cgd -s show the scoreboard\n\
58 1.1 cgd -l show the logfile (wizard id only)\n\
59 1.1 cgd -i show scoreboard with inventories of dead characters\n\
60 1.1 cgd -c create new scoreboard (wizard id only)\n\
61 1.1 cgd -n suppress welcome message on starting game\n\
62 1.1 cgd -## specify level of difficulty (example: -5)\n\
63 1.1 cgd -h print this help text\n\
64 1.1 cgd ++ restore game from checkpoint file\n\
65 1.1 cgd -o<optsfile> specify .larnopts filename to be used instead of \"~/.larnopts\"\n\
66 1.1 cgd ";
67 1.1 cgd #ifdef VT100
68 1.11 christos static char *termtypes[] = {"vt100", "vt101", "vt102", "vt103", "vt125",
69 1.1 cgd "vt131", "vt140", "vt180", "vt220", "vt240", "vt241", "vt320", "vt340",
70 1.11 christos "vt341"};
71 1.11 christos #endif /* VT100 */
72 1.1 cgd /*
73 1.1 cgd ************
74 1.1 cgd MAIN PROGRAM
75 1.1 cgd ************
76 1.1 cgd */
77 1.11 christos int
78 1.25 dholland main(int argc, char **argv)
79 1.11 christos {
80 1.11 christos int i;
81 1.11 christos int hard;
82 1.13 mycroft const char *ptr = 0;
83 1.11 christos struct passwd *pwe;
84 1.1 cgd
85 1.15 blymn i = 0;
86 1.21 dholland egid = getegid();
87 1.21 dholland gid = getgid();
88 1.21 dholland setegid(gid); /* give up "games" if we have it */
89 1.11 christos /*
90 1.11 christos * first task is to identify the player
91 1.11 christos */
92 1.1 cgd #ifndef VT100
93 1.11 christos init_term(); /* setup the terminal (find out what type)
94 1.11 christos * for termcap */
95 1.11 christos #endif /* VT100 */
96 1.14 veego /* try to get login name */
97 1.14 veego if (((ptr = getlogin()) == 0) || (*ptr == 0)) {
98 1.14 veego /* can we get it from /etc/passwd? */
99 1.14 veego if ((pwe = getpwuid(getuid())) != NULL)
100 1.11 christos ptr = pwe->pw_name;
101 1.11 christos else if ((ptr = getenv("USER")) == 0)
102 1.11 christos if ((ptr = getenv("LOGNAME")) == 0) {
103 1.11 christos noone: write(2, "Can't find your logname. Who Are You?\n", 39);
104 1.11 christos exit(1);
105 1.11 christos }
106 1.14 veego }
107 1.11 christos if (ptr == 0)
108 1.11 christos goto noone;
109 1.11 christos if (strlen(ptr) == 0)
110 1.11 christos goto noone;
111 1.11 christos /*
112 1.11 christos * second task is to prepare the pathnames the player will need
113 1.11 christos */
114 1.11 christos strcpy(loginname, ptr); /* save loginname of the user for logging
115 1.11 christos * purposes */
116 1.11 christos strcpy(logname, ptr); /* this will be overwritten with the players
117 1.11 christos * name */
118 1.11 christos if ((ptr = getenv("HOME")) == NULL)
119 1.11 christos ptr = ".";
120 1.1 cgd strcpy(savefilename, ptr);
121 1.11 christos strcat(savefilename, "/Larn.sav"); /* save file name in home
122 1.11 christos * directory */
123 1.16 christos snprintf(optsfile, sizeof(optsfile), "%s/.larnopts", ptr);
124 1.16 christos /* the .larnopts filename */
125 1.11 christos
126 1.11 christos /*
127 1.11 christos * now malloc the memory for the dungeon
128 1.11 christos */
129 1.11 christos cell = (struct cel *) malloc(sizeof(struct cel) * (MAXLEVEL + MAXVLEVEL) * MAXX * MAXY);
130 1.11 christos if (cell == 0)
131 1.11 christos died(-285); /* malloc failure */
132 1.11 christos lpbuf = malloc((5 * BUFBIG) >> 2); /* output buffer */
133 1.11 christos inbuffer = malloc((5 * MAXIBUF) >> 2); /* output buffer */
134 1.11 christos if ((lpbuf == 0) || (inbuffer == 0))
135 1.11 christos died(-285); /* malloc() failure */
136 1.11 christos
137 1.11 christos lcreat((char *) 0);
138 1.11 christos newgame(); /* set the initial clock */
139 1.11 christos hard = -1;
140 1.1 cgd
141 1.1 cgd #ifdef VT100
142 1.11 christos /*
143 1.11 christos * check terminal type to avoid users who have not vt100 type terminals
144 1.11 christos */
145 1.1 cgd ttype = getenv("TERM");
146 1.11 christos for (j = 1, i = 0; i < sizeof(termtypes) / sizeof(char *); i++)
147 1.11 christos if (strcmp(ttype, termtypes[i]) == 0) {
148 1.11 christos j = 0;
149 1.11 christos break;
150 1.1 cgd }
151 1.11 christos if (j) {
152 1.17 snj lprcat("Sorry, Larn needs a VT100 family terminal for all its features.\n");
153 1.11 christos lflush();
154 1.11 christos exit(1);
155 1.11 christos }
156 1.11 christos #endif /* VT100 */
157 1.11 christos
158 1.11 christos /*
159 1.11 christos * now make scoreboard if it is not there (don't clear)
160 1.11 christos */
161 1.11 christos if (access(scorefile, 0) == -1) /* not there */
162 1.1 cgd makeboard();
163 1.1 cgd
164 1.11 christos /*
165 1.11 christos * now process the command line arguments
166 1.11 christos */
167 1.11 christos for (i = 1; i < argc; i++) {
168 1.1 cgd if (argv[i][0] == '-')
169 1.11 christos switch (argv[i][1]) {
170 1.11 christos case 's':
171 1.11 christos showscores();
172 1.11 christos exit(0); /* show scoreboard */
173 1.11 christos
174 1.11 christos case 'l': /* show log file */
175 1.11 christos diedlog();
176 1.11 christos exit(0);
177 1.11 christos
178 1.11 christos case 'i':
179 1.11 christos showallscores();
180 1.11 christos exit(0); /* show all scoreboard */
181 1.11 christos
182 1.11 christos case 'c': /* anyone with password can create
183 1.11 christos * scoreboard */
184 1.11 christos lprcat("Preparing to initialize the scoreboard.\n");
185 1.11 christos if (getpassword() != 0) { /* make new scoreboard */
186 1.11 christos makeboard();
187 1.11 christos lprc('\n');
188 1.11 christos showscores();
189 1.11 christos }
190 1.11 christos exit(0);
191 1.1 cgd
192 1.11 christos case 'n': /* no welcome msg */
193 1.11 christos nowelcome = 1;
194 1.11 christos argv[i][0] = 0;
195 1.11 christos break;
196 1.11 christos
197 1.11 christos case '0':
198 1.11 christos case '1':
199 1.11 christos case '2':
200 1.11 christos case '3':
201 1.11 christos case '4':
202 1.11 christos case '5':
203 1.11 christos case '6':
204 1.11 christos case '7':
205 1.11 christos case '8':
206 1.11 christos case '9': /* for hardness */
207 1.11 christos sscanf(&argv[i][1], "%d", &hard);
208 1.11 christos break;
209 1.1 cgd
210 1.1 cgd case 'h': /* print out command line arguments */
211 1.11 christos write(1, cmdhelp, sizeof(cmdhelp));
212 1.11 christos exit(0);
213 1.1 cgd
214 1.1 cgd case 'o': /* specify a .larnopts filename */
215 1.11 christos strncpy(optsfile, argv[i] + 2, 127);
216 1.11 christos break;
217 1.1 cgd
218 1.11 christos default:
219 1.11 christos printf("Unknown option <%s>\n", argv[i]);
220 1.11 christos exit(1);
221 1.1 cgd };
222 1.1 cgd
223 1.11 christos if (argv[i][0] == '+') {
224 1.11 christos clear();
225 1.11 christos restorflag = 1;
226 1.11 christos if (argv[i][1] == '+') {
227 1.11 christos hitflag = 1;
228 1.11 christos restoregame(ckpfile); /* restore checkpointed
229 1.11 christos * game */
230 1.11 christos }
231 1.1 cgd i = argc;
232 1.1 cgd }
233 1.11 christos }
234 1.1 cgd
235 1.1 cgd readopts(); /* read the options file if there is one */
236 1.1 cgd
237 1.1 cgd
238 1.1 cgd #ifdef UIDSCORE
239 1.1 cgd userid = geteuid(); /* obtain the user's effective id number */
240 1.11 christos #else /* UIDSCORE */
241 1.1 cgd userid = getplid(logname); /* obtain the players id number */
242 1.11 christos #endif /* UIDSCORE */
243 1.11 christos if (userid < 0) {
244 1.11 christos write(2, "Can't obtain playerid\n", 22);
245 1.11 christos exit(1);
246 1.11 christos }
247 1.1 cgd #ifdef HIDEBYLINK
248 1.11 christos /*
249 1.11 christos * this section of code causes the program to look like something else to ps
250 1.11 christos */
251 1.11 christos if (strcmp(psname, argv[0])) { /* if a different process name only */
252 1.11 christos if ((i = access(psname, 1)) < 0) { /* link not there */
253 1.11 christos if (link(argv[0], psname) >= 0) {
254 1.11 christos argv[0] = psname;
255 1.11 christos execv(psname, argv);
256 1.1 cgd }
257 1.11 christos } else
258 1.1 cgd unlink(psname);
259 1.11 christos }
260 1.11 christos for (i = 1; i < argc; i++) {
261 1.1 cgd szero(argv[i]); /* zero the argument to avoid ps snooping */
262 1.11 christos }
263 1.11 christos #endif /* HIDEBYLINK */
264 1.1 cgd
265 1.11 christos if (access(savefilename, 0) == 0) { /* restore game if need to */
266 1.11 christos clear();
267 1.11 christos restorflag = 1;
268 1.11 christos hitflag = 1;
269 1.11 christos restoregame(savefilename); /* restore last game */
270 1.11 christos }
271 1.11 christos sigsetup(); /* trap all needed signals */
272 1.11 christos sethard(hard); /* set up the desired difficulty */
273 1.11 christos setupvt100(); /* setup the terminal special mode */
274 1.11 christos if (c[HP] == 0) { /* create new game */
275 1.11 christos makeplayer(); /* make the character that will play */
276 1.11 christos newcavelevel(0);/* make the dungeon */
277 1.11 christos predostuff = 1; /* tell signals that we are in the welcome
278 1.11 christos * screen */
279 1.11 christos if (nowelcome == 0)
280 1.11 christos welcome(); /* welcome the player to the game */
281 1.11 christos }
282 1.11 christos drawscreen(); /* show the initial dungeon */
283 1.11 christos predostuff = 2; /* tell the trap functions that they must do
284 1.11 christos * a showplayer() from here on */
285 1.11 christos #if 0
286 1.11 christos nice(1); /* games should be run niced */
287 1.11 christos #endif
288 1.1 cgd yrepcount = hit2flag = 0;
289 1.11 christos while (1) {
290 1.11 christos if (dropflag == 0)
291 1.11 christos lookforobject(); /* see if there is an object
292 1.11 christos * here */
293 1.11 christos else
294 1.11 christos dropflag = 0; /* don't show it just dropped an item */
295 1.11 christos if (hitflag == 0) {
296 1.11 christos if (c[HASTEMONST])
297 1.11 christos movemonst();
298 1.11 christos movemonst();
299 1.11 christos } /* move the monsters */
300 1.11 christos if (viewflag == 0)
301 1.11 christos showcell(playerx, playery);
302 1.11 christos else
303 1.11 christos viewflag = 0; /* show stuff around player */
304 1.11 christos if (hit3flag)
305 1.11 christos flushall();
306 1.11 christos hitflag = hit3flag = 0;
307 1.11 christos nomove = 1;
308 1.1 cgd bot_linex(); /* update bottom line */
309 1.11 christos while (nomove) {
310 1.11 christos if (hit3flag)
311 1.11 christos flushall();
312 1.11 christos nomove = 0;
313 1.11 christos parse();
314 1.11 christos } /* get commands and make moves */
315 1.11 christos regen(); /* regenerate hp and spells */
316 1.11 christos if (c[TIMESTOP] == 0)
317 1.11 christos if (--rmst <= 0) {
318 1.11 christos rmst = 120 - (level << 2);
319 1.11 christos fillmonst(makemonst(level));
320 1.11 christos }
321 1.1 cgd }
322 1.11 christos }
323 1.11 christos
324 1.11 christos
325 1.1 cgd /*
326 1.1 cgd showstr()
327 1.1 cgd
328 1.1 cgd show character's inventory
329 1.1 cgd */
330 1.24 dholland static void
331 1.25 dholland showstr(void)
332 1.11 christos {
333 1.11 christos int i, number;
334 1.11 christos for (number = 3, i = 0; i < 26; i++)
335 1.11 christos if (iven[i])
336 1.11 christos number++; /* count items in inventory */
337 1.11 christos t_setup(number);
338 1.11 christos qshowstr();
339 1.11 christos t_endup(number);
340 1.11 christos }
341 1.1 cgd
342 1.11 christos void
343 1.25 dholland qshowstr(void)
344 1.11 christos {
345 1.11 christos int i, j, k, sigsav;
346 1.11 christos srcount = 0;
347 1.11 christos sigsav = nosignal;
348 1.11 christos nosignal = 1; /* don't allow ^c etc */
349 1.11 christos if (c[GOLD]) {
350 1.19 dholland lprintf(".) %ld gold pieces", (long) c[GOLD]);
351 1.11 christos srcount++;
352 1.11 christos }
353 1.11 christos for (k = 26; k >= 0; k--)
354 1.11 christos if (iven[k]) {
355 1.11 christos for (i = 22; i < 84; i++)
356 1.11 christos for (j = 0; j <= k; j++)
357 1.11 christos if (i == iven[j])
358 1.11 christos show3(j);
359 1.11 christos k = 0;
360 1.11 christos }
361 1.19 dholland lprintf("\nElapsed time is %ld. You have %ld mobuls left", (long) ((gltime + 99) / 100 + 1), (long) ((TIMELIMIT - gltime) / 100));
362 1.11 christos more();
363 1.11 christos nosignal = sigsav;
364 1.11 christos }
365 1.1 cgd
366 1.1 cgd /*
367 1.1 cgd * subroutine to clear screen depending on # lines to display
368 1.1 cgd */
369 1.24 dholland static void
370 1.25 dholland t_setup(int count)
371 1.11 christos {
372 1.11 christos if (count < 20) { /* how do we clear the screen? */
373 1.11 christos cl_up(79, count);
374 1.11 christos cursor(1, 1);
375 1.11 christos } else {
376 1.11 christos resetscroll();
377 1.11 christos clear();
378 1.1 cgd }
379 1.11 christos }
380 1.1 cgd
381 1.1 cgd /*
382 1.1 cgd * subroutine to restore normal display screen depending on t_setup()
383 1.1 cgd */
384 1.24 dholland static void
385 1.25 dholland t_endup(int count)
386 1.11 christos {
387 1.11 christos if (count < 18) /* how did we clear the screen? */
388 1.11 christos draws(0, MAXX, 0, (count > MAXY) ? MAXY : count);
389 1.11 christos else {
390 1.11 christos drawscreen();
391 1.11 christos setscroll();
392 1.1 cgd }
393 1.11 christos }
394 1.1 cgd
395 1.1 cgd /*
396 1.1 cgd function to show the things player is wearing only
397 1.1 cgd */
398 1.24 dholland static void
399 1.25 dholland showwear(void)
400 1.11 christos {
401 1.11 christos int i, j, sigsav, count;
402 1.11 christos sigsav = nosignal;
403 1.11 christos nosignal = 1; /* don't allow ^c etc */
404 1.11 christos srcount = 0;
405 1.11 christos
406 1.11 christos for (count = 2, j = 0; j <= 26; j++) /* count number of items we
407 1.11 christos * will display */
408 1.11 christos if ((i = iven[j]) != 0)
409 1.11 christos switch (i) {
410 1.11 christos case OLEATHER:
411 1.11 christos case OPLATE:
412 1.11 christos case OCHAIN:
413 1.11 christos case ORING:
414 1.11 christos case OSTUDLEATHER:
415 1.11 christos case OSPLINT:
416 1.11 christos case OPLATEARMOR:
417 1.11 christos case OSSPLATE:
418 1.11 christos case OSHIELD:
419 1.11 christos count++;
420 1.1 cgd };
421 1.1 cgd
422 1.1 cgd t_setup(count);
423 1.1 cgd
424 1.11 christos for (i = 22; i < 84; i++)
425 1.11 christos for (j = 0; j <= 26; j++)
426 1.11 christos if (i == iven[j])
427 1.11 christos switch (i) {
428 1.11 christos case OLEATHER:
429 1.11 christos case OPLATE:
430 1.11 christos case OCHAIN:
431 1.11 christos case ORING:
432 1.11 christos case OSTUDLEATHER:
433 1.11 christos case OSPLINT:
434 1.11 christos case OPLATEARMOR:
435 1.11 christos case OSSPLATE:
436 1.11 christos case OSHIELD:
437 1.11 christos show3(j);
438 1.1 cgd };
439 1.11 christos more();
440 1.11 christos nosignal = sigsav;
441 1.11 christos t_endup(count);
442 1.11 christos }
443 1.1 cgd
444 1.1 cgd /*
445 1.11 christos function to show the things player can wield only
446 1.1 cgd */
447 1.24 dholland static void
448 1.25 dholland showwield(void)
449 1.11 christos {
450 1.11 christos int i, j, sigsav, count;
451 1.11 christos sigsav = nosignal;
452 1.11 christos nosignal = 1; /* don't allow ^c etc */
453 1.11 christos srcount = 0;
454 1.11 christos
455 1.11 christos for (count = 2, j = 0; j <= 26; j++) /* count how many items */
456 1.11 christos if ((i = iven[j]) != 0)
457 1.11 christos switch (i) {
458 1.11 christos case ODIAMOND:
459 1.11 christos case ORUBY:
460 1.11 christos case OEMERALD:
461 1.11 christos case OSAPPHIRE:
462 1.11 christos case OBOOK:
463 1.11 christos case OCHEST:
464 1.11 christos case OLARNEYE:
465 1.11 christos case ONOTHEFT:
466 1.11 christos case OSPIRITSCARAB:
467 1.11 christos case OCUBEofUNDEAD:
468 1.11 christos case OPOTION:
469 1.11 christos case OSCROLL:
470 1.11 christos break;
471 1.11 christos default:
472 1.11 christos count++;
473 1.1 cgd };
474 1.1 cgd
475 1.1 cgd t_setup(count);
476 1.1 cgd
477 1.11 christos for (i = 22; i < 84; i++)
478 1.11 christos for (j = 0; j <= 26; j++)
479 1.11 christos if (i == iven[j])
480 1.11 christos switch (i) {
481 1.11 christos case ODIAMOND:
482 1.11 christos case ORUBY:
483 1.11 christos case OEMERALD:
484 1.11 christos case OSAPPHIRE:
485 1.11 christos case OBOOK:
486 1.11 christos case OCHEST:
487 1.11 christos case OLARNEYE:
488 1.11 christos case ONOTHEFT:
489 1.11 christos case OSPIRITSCARAB:
490 1.11 christos case OCUBEofUNDEAD:
491 1.11 christos case OPOTION:
492 1.11 christos case OSCROLL:
493 1.11 christos break;
494 1.11 christos default:
495 1.11 christos show3(j);
496 1.1 cgd };
497 1.11 christos more();
498 1.11 christos nosignal = sigsav;
499 1.11 christos t_endup(count);
500 1.11 christos }
501 1.1 cgd
502 1.1 cgd /*
503 1.1 cgd * function to show the things player can read only
504 1.1 cgd */
505 1.24 dholland static void
506 1.25 dholland showread(void)
507 1.11 christos {
508 1.11 christos int i, j, sigsav, count;
509 1.11 christos sigsav = nosignal;
510 1.11 christos nosignal = 1; /* don't allow ^c etc */
511 1.11 christos srcount = 0;
512 1.11 christos
513 1.11 christos for (count = 2, j = 0; j <= 26; j++)
514 1.11 christos switch (iven[j]) {
515 1.11 christos case OBOOK:
516 1.11 christos case OSCROLL:
517 1.11 christos count++;
518 1.11 christos };
519 1.1 cgd t_setup(count);
520 1.1 cgd
521 1.11 christos for (i = 22; i < 84; i++)
522 1.11 christos for (j = 0; j <= 26; j++)
523 1.11 christos if (i == iven[j])
524 1.11 christos switch (i) {
525 1.11 christos case OBOOK:
526 1.11 christos case OSCROLL:
527 1.11 christos show3(j);
528 1.1 cgd };
529 1.11 christos more();
530 1.11 christos nosignal = sigsav;
531 1.11 christos t_endup(count);
532 1.11 christos }
533 1.1 cgd
534 1.1 cgd /*
535 1.1 cgd * function to show the things player can eat only
536 1.1 cgd */
537 1.24 dholland static void
538 1.25 dholland showeat(void)
539 1.11 christos {
540 1.11 christos int i, j, sigsav, count;
541 1.11 christos sigsav = nosignal;
542 1.11 christos nosignal = 1; /* don't allow ^c etc */
543 1.11 christos srcount = 0;
544 1.11 christos
545 1.11 christos for (count = 2, j = 0; j <= 26; j++)
546 1.11 christos switch (iven[j]) {
547 1.11 christos case OCOOKIE:
548 1.11 christos count++;
549 1.11 christos };
550 1.1 cgd t_setup(count);
551 1.1 cgd
552 1.11 christos for (i = 22; i < 84; i++)
553 1.11 christos for (j = 0; j <= 26; j++)
554 1.11 christos if (i == iven[j])
555 1.11 christos switch (i) {
556 1.11 christos case OCOOKIE:
557 1.11 christos show3(j);
558 1.1 cgd };
559 1.11 christos more();
560 1.11 christos nosignal = sigsav;
561 1.11 christos t_endup(count);
562 1.11 christos }
563 1.1 cgd
564 1.1 cgd /*
565 1.1 cgd function to show the things player can quaff only
566 1.1 cgd */
567 1.24 dholland static void
568 1.25 dholland showquaff(void)
569 1.11 christos {
570 1.11 christos int i, j, sigsav, count;
571 1.11 christos sigsav = nosignal;
572 1.11 christos nosignal = 1; /* don't allow ^c etc */
573 1.11 christos srcount = 0;
574 1.11 christos
575 1.11 christos for (count = 2, j = 0; j <= 26; j++)
576 1.11 christos switch (iven[j]) {
577 1.11 christos case OPOTION:
578 1.11 christos count++;
579 1.11 christos };
580 1.1 cgd t_setup(count);
581 1.1 cgd
582 1.11 christos for (i = 22; i < 84; i++)
583 1.11 christos for (j = 0; j <= 26; j++)
584 1.11 christos if (i == iven[j])
585 1.11 christos switch (i) {
586 1.11 christos case OPOTION:
587 1.11 christos show3(j);
588 1.1 cgd };
589 1.11 christos more();
590 1.11 christos nosignal = sigsav;
591 1.11 christos t_endup(count);
592 1.11 christos }
593 1.1 cgd
594 1.24 dholland static void
595 1.25 dholland show1(int idx, const char *str2[])
596 1.11 christos {
597 1.11 christos lprintf("\n%c) %s", idx + 'a', objectname[iven[idx]]);
598 1.11 christos if (str2 != 0 && str2[ivenarg[idx]][0] != 0)
599 1.11 christos lprintf(" of%s", str2[ivenarg[idx]]);
600 1.11 christos }
601 1.1 cgd
602 1.11 christos void
603 1.20 dholland show3(int indx)
604 1.11 christos {
605 1.20 dholland switch (iven[indx]) {
606 1.11 christos case OPOTION:
607 1.20 dholland show1(indx, potionname);
608 1.11 christos break;
609 1.11 christos case OSCROLL:
610 1.20 dholland show1(indx, scrollname);
611 1.11 christos break;
612 1.11 christos
613 1.11 christos case OLARNEYE:
614 1.11 christos case OBOOK:
615 1.11 christos case OSPIRITSCARAB:
616 1.11 christos case ODIAMOND:
617 1.11 christos case ORUBY:
618 1.11 christos case OCUBEofUNDEAD:
619 1.11 christos case OEMERALD:
620 1.11 christos case OCHEST:
621 1.11 christos case OCOOKIE:
622 1.11 christos case OSAPPHIRE:
623 1.11 christos case ONOTHEFT:
624 1.20 dholland show1(indx, NULL);
625 1.11 christos break;
626 1.11 christos
627 1.11 christos default:
628 1.20 dholland lprintf("\n%c) %s", indx + 'a', objectname[iven[indx]]);
629 1.20 dholland if (ivenarg[indx] > 0)
630 1.20 dholland lprintf(" + %ld", (long) ivenarg[indx]);
631 1.20 dholland else if (ivenarg[indx] < 0)
632 1.20 dholland lprintf(" %ld", (long) ivenarg[indx]);
633 1.11 christos break;
634 1.11 christos }
635 1.20 dholland if (c[WIELD] == indx)
636 1.11 christos lprcat(" (weapon in hand)");
637 1.20 dholland if ((c[WEAR] == indx) || (c[SHIELD] == indx))
638 1.11 christos lprcat(" (being worn)");
639 1.11 christos if (++srcount >= 22) {
640 1.11 christos srcount = 0;
641 1.11 christos more();
642 1.11 christos clear();
643 1.1 cgd }
644 1.11 christos }
645 1.1 cgd
646 1.1 cgd /*
647 1.1 cgd subroutine to randomly create monsters if needed
648 1.1 cgd */
649 1.24 dholland static void
650 1.25 dholland randmonst(void)
651 1.11 christos {
652 1.11 christos if (c[TIMESTOP])
653 1.11 christos return; /* don't make monsters if time is stopped */
654 1.11 christos if (--rmst <= 0) {
655 1.11 christos rmst = 120 - (level << 2);
656 1.11 christos fillmonst(makemonst(level));
657 1.1 cgd }
658 1.11 christos }
659 1.11 christos
660 1.11 christos
661 1.1 cgd
662 1.1 cgd /*
663 1.1 cgd parse()
664 1.1 cgd
665 1.1 cgd get and execute a command
666 1.1 cgd */
667 1.24 dholland static void
668 1.25 dholland parse(void)
669 1.11 christos {
670 1.11 christos int i, j, k, flag;
671 1.11 christos while (1) {
672 1.1 cgd k = yylex();
673 1.11 christos switch (k) { /* get the token from the input and switch on
674 1.11 christos * it */
675 1.11 christos case 'h':
676 1.11 christos moveplayer(4);
677 1.11 christos return; /* west */
678 1.11 christos case 'H':
679 1.11 christos run(4);
680 1.11 christos return; /* west */
681 1.11 christos case 'l':
682 1.11 christos moveplayer(2);
683 1.11 christos return; /* east */
684 1.11 christos case 'L':
685 1.11 christos run(2);
686 1.11 christos return; /* east */
687 1.11 christos case 'j':
688 1.11 christos moveplayer(1);
689 1.11 christos return; /* south */
690 1.11 christos case 'J':
691 1.11 christos run(1);
692 1.11 christos return; /* south */
693 1.11 christos case 'k':
694 1.11 christos moveplayer(3);
695 1.11 christos return; /* north */
696 1.11 christos case 'K':
697 1.11 christos run(3);
698 1.11 christos return; /* north */
699 1.11 christos case 'u':
700 1.11 christos moveplayer(5);
701 1.11 christos return; /* northeast */
702 1.11 christos case 'U':
703 1.11 christos run(5);
704 1.11 christos return; /* northeast */
705 1.11 christos case 'y':
706 1.11 christos moveplayer(6);
707 1.11 christos return; /* northwest */
708 1.11 christos case 'Y':
709 1.11 christos run(6);
710 1.11 christos return; /* northwest */
711 1.11 christos case 'n':
712 1.11 christos moveplayer(7);
713 1.11 christos return; /* southeast */
714 1.11 christos case 'N':
715 1.11 christos run(7);
716 1.11 christos return; /* southeast */
717 1.11 christos case 'b':
718 1.11 christos moveplayer(8);
719 1.11 christos return; /* southwest */
720 1.11 christos case 'B':
721 1.11 christos run(8);
722 1.11 christos return; /* southwest */
723 1.11 christos
724 1.11 christos case '.':
725 1.11 christos if (yrepcount)
726 1.11 christos viewflag = 1;
727 1.11 christos return; /* stay here */
728 1.11 christos
729 1.11 christos case 'w':
730 1.11 christos yrepcount = 0;
731 1.11 christos wield();
732 1.11 christos return; /* wield a weapon */
733 1.11 christos
734 1.11 christos case 'W':
735 1.11 christos yrepcount = 0;
736 1.11 christos wear();
737 1.11 christos return; /* wear armor */
738 1.11 christos
739 1.11 christos case 'r':
740 1.11 christos yrepcount = 0;
741 1.11 christos if (c[BLINDCOUNT]) {
742 1.11 christos cursors();
743 1.11 christos lprcat("\nYou can't read anything when you're blind!");
744 1.11 christos } else if (c[TIMESTOP] == 0)
745 1.11 christos readscr();
746 1.11 christos return; /* to read a scroll */
747 1.11 christos
748 1.11 christos case 'q':
749 1.11 christos yrepcount = 0;
750 1.11 christos if (c[TIMESTOP] == 0)
751 1.11 christos quaff();
752 1.11 christos return; /* quaff a potion */
753 1.11 christos
754 1.11 christos case 'd':
755 1.11 christos yrepcount = 0;
756 1.11 christos if (c[TIMESTOP] == 0)
757 1.11 christos dropobj();
758 1.11 christos return; /* to drop an object */
759 1.11 christos
760 1.11 christos case 'c':
761 1.11 christos yrepcount = 0;
762 1.11 christos cast();
763 1.11 christos return; /* cast a spell */
764 1.11 christos
765 1.11 christos case 'i':
766 1.11 christos yrepcount = 0;
767 1.11 christos nomove = 1;
768 1.11 christos showstr();
769 1.11 christos return; /* status */
770 1.11 christos
771 1.11 christos case 'e':
772 1.11 christos yrepcount = 0;
773 1.11 christos if (c[TIMESTOP] == 0)
774 1.11 christos eatcookie();
775 1.11 christos return; /* to eat a fortune cookie */
776 1.11 christos
777 1.11 christos case 'D':
778 1.11 christos yrepcount = 0;
779 1.11 christos seemagic(0);
780 1.11 christos nomove = 1;
781 1.11 christos return; /* list spells and scrolls */
782 1.11 christos
783 1.11 christos case '?':
784 1.11 christos yrepcount = 0;
785 1.11 christos help();
786 1.11 christos nomove = 1;
787 1.11 christos return; /* give the help screen */
788 1.11 christos
789 1.11 christos case 'S':
790 1.11 christos clear();
791 1.11 christos lprcat("Saving . . .");
792 1.11 christos lflush();
793 1.11 christos savegame(savefilename);
794 1.11 christos wizard = 1;
795 1.11 christos died(-257); /* save the game - doesn't return */
796 1.26 mrg __unreachable();
797 1.11 christos
798 1.11 christos case 'Z':
799 1.11 christos yrepcount = 0;
800 1.11 christos if (c[LEVEL] > 9) {
801 1.11 christos oteleport(1);
802 1.11 christos return;
803 1.11 christos }
804 1.11 christos cursors();
805 1.11 christos lprcat("\nAs yet, you don't have enough experience to use teleportation");
806 1.11 christos return; /* teleport yourself */
807 1.11 christos
808 1.11 christos case '^': /* identify traps */
809 1.11 christos flag = yrepcount = 0;
810 1.11 christos cursors();
811 1.11 christos lprc('\n');
812 1.11 christos for (j = playery - 1; j < playery + 2; j++) {
813 1.11 christos if (j < 0)
814 1.11 christos j = 0;
815 1.11 christos if (j >= MAXY)
816 1.11 christos break;
817 1.11 christos for (i = playerx - 1; i < playerx + 2; i++) {
818 1.11 christos if (i < 0)
819 1.11 christos i = 0;
820 1.11 christos if (i >= MAXX)
821 1.11 christos break;
822 1.11 christos switch (item[i][j]) {
823 1.11 christos case OTRAPDOOR:
824 1.11 christos case ODARTRAP:
825 1.11 christos case OTRAPARROW:
826 1.11 christos case OTELEPORTER:
827 1.18 mouse lprcat("\nIt's ");
828 1.11 christos lprcat(objectname[item[i][j]]);
829 1.11 christos flag++;
830 1.11 christos };
831 1.11 christos }
832 1.11 christos }
833 1.11 christos if (flag == 0)
834 1.11 christos lprcat("\nNo traps are visible");
835 1.11 christos return;
836 1.1 cgd
837 1.1 cgd #if WIZID
838 1.11 christos case '_': /* this is the fudge player password for
839 1.11 christos * wizard mode */
840 1.11 christos yrepcount = 0;
841 1.11 christos cursors();
842 1.11 christos nomove = 1;
843 1.11 christos if (userid != wisid) {
844 1.11 christos lprcat("Sorry, you are not empowered to be a wizard.\n");
845 1.11 christos scbr(); /* system("stty -echo cbreak"); */
846 1.11 christos lflush();
847 1.11 christos return;
848 1.11 christos }
849 1.11 christos if (getpassword() == 0) {
850 1.11 christos scbr(); /* system("stty -echo cbreak"); */
851 1.11 christos return;
852 1.11 christos }
853 1.11 christos wizard = 1;
854 1.11 christos scbr(); /* system("stty -echo cbreak"); */
855 1.11 christos for (i = 0; i < 6; i++)
856 1.11 christos c[i] = 70;
857 1.11 christos iven[0] = iven[1] = 0;
858 1.11 christos take(OPROTRING, 50);
859 1.11 christos take(OLANCE, 25);
860 1.11 christos c[WIELD] = 1;
861 1.11 christos c[LANCEDEATH] = 1;
862 1.11 christos c[WEAR] = c[SHIELD] = -1;
863 1.11 christos raiseexperience(6000000L);
864 1.11 christos c[AWARENESS] += 25000;
865 1.11 christos {
866 1.11 christos int i, j;
867 1.11 christos for (i = 0; i < MAXY; i++)
868 1.11 christos for (j = 0; j < MAXX; j++)
869 1.11 christos know[j][i] = 1;
870 1.11 christos for (i = 0; i < SPNUM; i++)
871 1.11 christos spelknow[i] = 1;
872 1.11 christos for (i = 0; i < MAXSCROLL; i++)
873 1.11 christos scrollname[i] = scrollhide[i];
874 1.11 christos for (i = 0; i < MAXPOTION; i++)
875 1.11 christos potionname[i] = potionhide[i];
876 1.11 christos }
877 1.11 christos for (i = 0; i < MAXSCROLL; i++)
878 1.11 christos if (strlen(scrollname[i]) > 2) { /* no null items */
879 1.11 christos item[i][0] = OSCROLL;
880 1.11 christos iarg[i][0] = i;
881 1.11 christos }
882 1.11 christos for (i = MAXX - 1; i > MAXX - 1 - MAXPOTION; i--)
883 1.11 christos if (strlen(potionname[i - MAXX + MAXPOTION]) > 2) { /* no null items */
884 1.11 christos item[i][0] = OPOTION;
885 1.11 christos iarg[i][0] = i - MAXX + MAXPOTION;
886 1.11 christos }
887 1.11 christos for (i = 1; i < MAXY; i++) {
888 1.11 christos item[0][i] = i;
889 1.11 christos iarg[0][i] = 0;
890 1.11 christos }
891 1.11 christos for (i = MAXY; i < MAXY + MAXX; i++) {
892 1.11 christos item[i - MAXY][MAXY - 1] = i;
893 1.11 christos iarg[i - MAXY][MAXY - 1] = 0;
894 1.11 christos }
895 1.11 christos for (i = MAXX + MAXY; i < MAXX + MAXY + MAXY; i++) {
896 1.11 christos item[MAXX - 1][i - MAXX - MAXY] = i;
897 1.11 christos iarg[MAXX - 1][i - MAXX - MAXY] = 0;
898 1.11 christos }
899 1.11 christos c[GOLD] += 25000;
900 1.11 christos drawscreen();
901 1.11 christos return;
902 1.1 cgd #endif
903 1.1 cgd
904 1.11 christos case 'T':
905 1.11 christos yrepcount = 0;
906 1.11 christos cursors();
907 1.11 christos if (c[SHIELD] != -1) {
908 1.11 christos c[SHIELD] = -1;
909 1.11 christos lprcat("\nYour shield is off");
910 1.11 christos bottomline();
911 1.11 christos } else if (c[WEAR] != -1) {
912 1.11 christos c[WEAR] = -1;
913 1.11 christos lprcat("\nYour armor is off");
914 1.11 christos bottomline();
915 1.11 christos } else
916 1.11 christos lprcat("\nYou aren't wearing anything");
917 1.11 christos return;
918 1.1 cgd
919 1.11 christos case 'g':
920 1.11 christos cursors();
921 1.19 dholland lprintf("\nThe stuff you are carrying presently weighs %ld pounds", (long) packweight());
922 1.26 mrg /* FALLTHROUGH */
923 1.11 christos case ' ':
924 1.11 christos yrepcount = 0;
925 1.11 christos nomove = 1;
926 1.11 christos return;
927 1.1 cgd
928 1.11 christos case 'v':
929 1.11 christos yrepcount = 0;
930 1.11 christos cursors();
931 1.19 dholland lprintf("\nCaverns of Larn, Version %ld.%ld, Diff=%ld",
932 1.19 dholland (long) VERSION, (long) SUBVERSION,
933 1.19 dholland (long) c[HARDGAME]);
934 1.11 christos if (wizard)
935 1.11 christos lprcat(" Wizard");
936 1.11 christos nomove = 1;
937 1.11 christos if (cheat)
938 1.11 christos lprcat(" Cheater");
939 1.11 christos lprcat(copyright);
940 1.11 christos return;
941 1.1 cgd
942 1.11 christos case 'Q':
943 1.11 christos yrepcount = 0;
944 1.11 christos quit();
945 1.11 christos nomove = 1;
946 1.11 christos return; /* quit */
947 1.11 christos
948 1.11 christos case 'L' - 64:
949 1.11 christos yrepcount = 0;
950 1.11 christos drawscreen();
951 1.11 christos nomove = 1;
952 1.11 christos return; /* look */
953 1.1 cgd
954 1.1 cgd #if WIZID
955 1.1 cgd #ifdef EXTRA
956 1.11 christos case 'A':
957 1.11 christos yrepcount = 0;
958 1.11 christos nomove = 1;
959 1.11 christos if (wizard) {
960 1.11 christos diag();
961 1.11 christos return;
962 1.11 christos } /* create diagnostic file */
963 1.11 christos return;
964 1.1 cgd #endif
965 1.1 cgd #endif
966 1.11 christos case 'P':
967 1.11 christos cursors();
968 1.11 christos if (outstanding_taxes > 0)
969 1.19 dholland lprintf("\nYou presently owe %ld gp in taxes.",
970 1.19 dholland (long) outstanding_taxes);
971 1.11 christos else
972 1.11 christos lprcat("\nYou do not owe any taxes.");
973 1.11 christos return;
974 1.11 christos };
975 1.1 cgd }
976 1.11 christos }
977 1.1 cgd
978 1.11 christos void
979 1.25 dholland parse2(void)
980 1.11 christos {
981 1.11 christos if (c[HASTEMONST])
982 1.11 christos movemonst();
983 1.11 christos movemonst(); /* move the monsters */
984 1.11 christos randmonst();
985 1.11 christos regen();
986 1.11 christos }
987 1.1 cgd
988 1.24 dholland static void
989 1.25 dholland run(int dir)
990 1.11 christos {
991 1.11 christos int i;
992 1.11 christos i = 1;
993 1.11 christos while (i) {
994 1.11 christos i = moveplayer(dir);
995 1.11 christos if (i > 0) {
996 1.11 christos if (c[HASTEMONST])
997 1.11 christos movemonst();
998 1.11 christos movemonst();
999 1.11 christos randmonst();
1000 1.11 christos regen();
1001 1.1 cgd }
1002 1.11 christos if (hitflag)
1003 1.11 christos i = 0;
1004 1.11 christos if (i != 0)
1005 1.11 christos showcell(playerx, playery);
1006 1.1 cgd }
1007 1.11 christos }
1008 1.1 cgd
1009 1.1 cgd /*
1010 1.1 cgd function to wield a weapon
1011 1.1 cgd */
1012 1.24 dholland static void
1013 1.25 dholland wield(void)
1014 1.11 christos {
1015 1.11 christos int i;
1016 1.11 christos while (1) {
1017 1.11 christos if ((i = whatitem("wield")) == '\33')
1018 1.11 christos return;
1019 1.11 christos if (i != '.') {
1020 1.11 christos if (i == '*')
1021 1.11 christos showwield();
1022 1.11 christos else if (iven[i - 'a'] == 0) {
1023 1.11 christos ydhi(i);
1024 1.11 christos return;
1025 1.11 christos } else if (iven[i - 'a'] == OPOTION) {
1026 1.11 christos ycwi(i);
1027 1.11 christos return;
1028 1.11 christos } else if (iven[i - 'a'] == OSCROLL) {
1029 1.11 christos ycwi(i);
1030 1.11 christos return;
1031 1.11 christos } else if ((c[SHIELD] != -1) && (iven[i - 'a'] == O2SWORD)) {
1032 1.11 christos lprcat("\nBut one arm is busy with your shield!");
1033 1.11 christos return;
1034 1.11 christos } else {
1035 1.11 christos c[WIELD] = i - 'a';
1036 1.11 christos if (iven[i - 'a'] == OLANCE)
1037 1.11 christos c[LANCEDEATH] = 1;
1038 1.11 christos else
1039 1.11 christos c[LANCEDEATH] = 0;
1040 1.11 christos bottomline();
1041 1.11 christos return;
1042 1.1 cgd }
1043 1.1 cgd }
1044 1.1 cgd }
1045 1.11 christos }
1046 1.1 cgd
1047 1.1 cgd /*
1048 1.1 cgd common routine to say you don't have an item
1049 1.1 cgd */
1050 1.24 dholland static void
1051 1.25 dholland ydhi(int x)
1052 1.11 christos {
1053 1.11 christos cursors();
1054 1.11 christos lprintf("\nYou don't have item %c!", x);
1055 1.11 christos }
1056 1.24 dholland static void
1057 1.25 dholland ycwi(int x)
1058 1.11 christos {
1059 1.11 christos cursors();
1060 1.11 christos lprintf("\nYou can't wield item %c!", x);
1061 1.11 christos }
1062 1.1 cgd
1063 1.1 cgd /*
1064 1.1 cgd function to wear armor
1065 1.1 cgd */
1066 1.24 dholland static void
1067 1.25 dholland wear(void)
1068 1.11 christos {
1069 1.11 christos int i;
1070 1.11 christos while (1) {
1071 1.11 christos if ((i = whatitem("wear")) == '\33')
1072 1.11 christos return;
1073 1.11 christos if (i != '.') {
1074 1.11 christos if (i == '*')
1075 1.11 christos showwear();
1076 1.11 christos else
1077 1.11 christos switch (iven[i - 'a']) {
1078 1.11 christos case 0:
1079 1.11 christos ydhi(i);
1080 1.11 christos return;
1081 1.11 christos case OLEATHER:
1082 1.11 christos case OCHAIN:
1083 1.11 christos case OPLATE:
1084 1.11 christos case OSTUDLEATHER:
1085 1.11 christos case ORING:
1086 1.11 christos case OSPLINT:
1087 1.11 christos case OPLATEARMOR:
1088 1.11 christos case OSSPLATE:
1089 1.11 christos if (c[WEAR] != -1) {
1090 1.11 christos lprcat("\nYou're already wearing some armor");
1091 1.11 christos return;
1092 1.11 christos }
1093 1.11 christos c[WEAR] = i - 'a';
1094 1.11 christos bottomline();
1095 1.11 christos return;
1096 1.11 christos case OSHIELD:
1097 1.11 christos if (c[SHIELD] != -1) {
1098 1.11 christos lprcat("\nYou are already wearing a shield");
1099 1.11 christos return;
1100 1.11 christos }
1101 1.11 christos if (iven[c[WIELD]] == O2SWORD) {
1102 1.11 christos lprcat("\nYour hands are busy with the two handed sword!");
1103 1.11 christos return;
1104 1.11 christos }
1105 1.11 christos c[SHIELD] = i - 'a';
1106 1.11 christos bottomline();
1107 1.11 christos return;
1108 1.11 christos default:
1109 1.11 christos lprcat("\nYou can't wear that!");
1110 1.1 cgd };
1111 1.1 cgd }
1112 1.1 cgd }
1113 1.11 christos }
1114 1.1 cgd
1115 1.1 cgd /*
1116 1.1 cgd function to drop an object
1117 1.1 cgd */
1118 1.24 dholland static void
1119 1.25 dholland dropobj(void)
1120 1.11 christos {
1121 1.11 christos int i;
1122 1.20 dholland unsigned char *p;
1123 1.11 christos long amt;
1124 1.1 cgd p = &item[playerx][playery];
1125 1.11 christos while (1) {
1126 1.11 christos if ((i = whatitem("drop")) == '\33')
1127 1.11 christos return;
1128 1.11 christos if (i == '*')
1129 1.11 christos showstr();
1130 1.11 christos else {
1131 1.11 christos if (i == '.') { /* drop some gold */
1132 1.11 christos if (*p) {
1133 1.11 christos lprcat("\nThere's something here already!");
1134 1.11 christos return;
1135 1.11 christos }
1136 1.1 cgd lprcat("\n\n");
1137 1.11 christos cl_dn(1, 23);
1138 1.1 cgd lprcat("How much gold do you drop? ");
1139 1.11 christos if ((amt = readnum((long) c[GOLD])) == 0)
1140 1.11 christos return;
1141 1.11 christos if (amt > c[GOLD]) {
1142 1.11 christos lprcat("\nYou don't have that much!");
1143 1.11 christos return;
1144 1.11 christos }
1145 1.11 christos if (amt <= 32767) {
1146 1.11 christos *p = OGOLDPILE;
1147 1.11 christos i = amt;
1148 1.11 christos } else if (amt <= 327670L) {
1149 1.11 christos *p = ODGOLD;
1150 1.11 christos i = amt / 10;
1151 1.11 christos amt = 10 * i;
1152 1.11 christos } else if (amt <= 3276700L) {
1153 1.11 christos *p = OMAXGOLD;
1154 1.11 christos i = amt / 100;
1155 1.11 christos amt = 100 * i;
1156 1.11 christos } else if (amt <= 32767000L) {
1157 1.11 christos *p = OKGOLD;
1158 1.11 christos i = amt / 1000;
1159 1.11 christos amt = 1000 * i;
1160 1.11 christos } else {
1161 1.11 christos *p = OKGOLD;
1162 1.11 christos i = 32767;
1163 1.11 christos amt = 32767000L;
1164 1.1 cgd }
1165 1.11 christos c[GOLD] -= amt;
1166 1.19 dholland lprintf("You drop %ld gold pieces", (long)amt);
1167 1.11 christos iarg[playerx][playery] = i;
1168 1.11 christos bottomgold();
1169 1.11 christos know[playerx][playery] = 0;
1170 1.11 christos dropflag = 1;
1171 1.11 christos return;
1172 1.11 christos }
1173 1.11 christos drop_object(i - 'a');
1174 1.1 cgd return;
1175 1.1 cgd }
1176 1.1 cgd }
1177 1.11 christos }
1178 1.1 cgd
1179 1.1 cgd /*
1180 1.1 cgd * readscr() Subroutine to read a scroll one is carrying
1181 1.1 cgd */
1182 1.24 dholland static void
1183 1.25 dholland readscr(void)
1184 1.11 christos {
1185 1.11 christos int i;
1186 1.11 christos while (1) {
1187 1.11 christos if ((i = whatitem("read")) == '\33')
1188 1.11 christos return;
1189 1.11 christos if (i != '.') {
1190 1.11 christos if (i == '*')
1191 1.11 christos showread();
1192 1.11 christos else {
1193 1.11 christos if (iven[i - 'a'] == OSCROLL) {
1194 1.11 christos read_scroll(ivenarg[i - 'a']);
1195 1.11 christos iven[i - 'a'] = 0;
1196 1.11 christos return;
1197 1.11 christos }
1198 1.11 christos if (iven[i - 'a'] == OBOOK) {
1199 1.11 christos readbook(ivenarg[i - 'a']);
1200 1.11 christos iven[i - 'a'] = 0;
1201 1.11 christos return;
1202 1.11 christos }
1203 1.11 christos if (iven[i - 'a'] == 0) {
1204 1.11 christos ydhi(i);
1205 1.11 christos return;
1206 1.1 cgd }
1207 1.11 christos lprcat("\nThere's nothing on it to read");
1208 1.11 christos return;
1209 1.1 cgd }
1210 1.1 cgd }
1211 1.1 cgd }
1212 1.11 christos }
1213 1.1 cgd
1214 1.1 cgd /*
1215 1.1 cgd * subroutine to eat a cookie one is carrying
1216 1.1 cgd */
1217 1.24 dholland static void
1218 1.20 dholland eatcookie(void)
1219 1.1 cgd {
1220 1.20 dholland const char *p;
1221 1.20 dholland int i;
1222 1.20 dholland
1223 1.11 christos while (1) {
1224 1.11 christos if ((i = whatitem("eat")) == '\33')
1225 1.11 christos return;
1226 1.14 veego if (i != '.') {
1227 1.11 christos if (i == '*')
1228 1.11 christos showeat();
1229 1.11 christos else {
1230 1.11 christos if (iven[i - 'a'] == OCOOKIE) {
1231 1.11 christos lprcat("\nThe cookie was delicious.");
1232 1.11 christos iven[i - 'a'] = 0;
1233 1.11 christos if (!c[BLINDCOUNT]) {
1234 1.11 christos if ((p = fortune()) != NULL) {
1235 1.11 christos lprcat(" Inside you find a scrap of paper that says:\n");
1236 1.11 christos lprcat(p);
1237 1.1 cgd }
1238 1.1 cgd }
1239 1.11 christos return;
1240 1.11 christos }
1241 1.11 christos if (iven[i - 'a'] == 0) {
1242 1.11 christos ydhi(i);
1243 1.11 christos return;
1244 1.11 christos }
1245 1.11 christos lprcat("\nYou can't eat that!");
1246 1.1 cgd return;
1247 1.1 cgd }
1248 1.14 veego }
1249 1.1 cgd }
1250 1.1 cgd }
1251 1.1 cgd
1252 1.1 cgd /*
1253 1.1 cgd * subroutine to quaff a potion one is carrying
1254 1.1 cgd */
1255 1.24 dholland static void
1256 1.25 dholland quaff(void)
1257 1.11 christos {
1258 1.11 christos int i;
1259 1.11 christos while (1) {
1260 1.11 christos if ((i = whatitem("quaff")) == '\33')
1261 1.11 christos return;
1262 1.11 christos if (i != '.') {
1263 1.11 christos if (i == '*')
1264 1.11 christos showquaff();
1265 1.11 christos else {
1266 1.11 christos if (iven[i - 'a'] == OPOTION) {
1267 1.11 christos quaffpotion(ivenarg[i - 'a']);
1268 1.11 christos iven[i - 'a'] = 0;
1269 1.11 christos return;
1270 1.11 christos }
1271 1.11 christos if (iven[i - 'a'] == 0) {
1272 1.11 christos ydhi(i);
1273 1.11 christos return;
1274 1.1 cgd }
1275 1.11 christos lprcat("\nYou wouldn't want to quaff that, would you? ");
1276 1.11 christos return;
1277 1.1 cgd }
1278 1.1 cgd }
1279 1.1 cgd }
1280 1.11 christos }
1281 1.1 cgd
1282 1.1 cgd /*
1283 1.1 cgd function to ask what player wants to do
1284 1.1 cgd */
1285 1.22 dholland static int
1286 1.20 dholland whatitem(const char *str)
1287 1.11 christos {
1288 1.11 christos int i;
1289 1.11 christos cursors();
1290 1.11 christos lprintf("\nWhat do you want to %s [* for all] ? ", str);
1291 1.11 christos i = 0;
1292 1.11 christos while (i > 'z' || (i < 'a' && i != '*' && i != '\33' && i != '.'))
1293 1.23 dholland i = ttgetch();
1294 1.11 christos if (i == '\33')
1295 1.11 christos lprcat(" aborted");
1296 1.11 christos return (i);
1297 1.11 christos }
1298 1.1 cgd
1299 1.1 cgd /*
1300 1.1 cgd subroutine to get a number from the player
1301 1.1 cgd and allow * to mean return amt, else return the number entered
1302 1.1 cgd */
1303 1.27 rillig unsigned long
1304 1.25 dholland readnum(long mx)
1305 1.11 christos {
1306 1.11 christos int i;
1307 1.11 christos unsigned long amt = 0;
1308 1.1 cgd sncbr();
1309 1.23 dholland if ((i = ttgetch()) == '*')
1310 1.11 christos amt = mx; /* allow him to say * for all gold */
1311 1.1 cgd else
1312 1.11 christos while (i != '\n') {
1313 1.11 christos if (i == '\033') {
1314 1.11 christos scbr();
1315 1.11 christos lprcat(" aborted");
1316 1.11 christos return (0);
1317 1.11 christos }
1318 1.11 christos if ((i <= '9') && (i >= '0') && (amt < 99999999))
1319 1.11 christos amt = amt * 10 + i - '0';
1320 1.23 dholland i = ttgetch();
1321 1.11 christos }
1322 1.11 christos scbr();
1323 1.11 christos return (amt);
1324 1.11 christos }
1325 1.1 cgd
1326 1.1 cgd #ifdef HIDEBYLINK
1327 1.1 cgd /*
1328 1.1 cgd * routine to zero every byte in a string
1329 1.1 cgd */
1330 1.11 christos void
1331 1.1 cgd szero(str)
1332 1.11 christos char *str;
1333 1.11 christos {
1334 1.1 cgd while (*str)
1335 1.1 cgd *str++ = 0;
1336 1.11 christos }
1337 1.11 christos #endif /* HIDEBYLINK */
1338