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main.c revision 1.4
      1 #ifndef lint
      2 static char rcsid[] = "$Id: main.c,v 1.4 1994/10/21 21:26:10 mycroft Exp $";
      3 #endif /* not lint */
      4 
      5 /*	main.c		*/
      6 #include <sys/types.h>
      7 #include "header.h"
      8 #include <pwd.h>
      9 static char copyright[]="\nLarn is copyrighted 1986 by Noah Morgan.\n";
     10 int srcount=0;	/* line counter for showstr()	*/
     11 int dropflag=0; /* if 1 then don't lookforobject() next round */
     12 int rmst=80;	/*	random monster creation counter		*/
     13 int userid;		/* the players login user id number */
     14 char nowelcome=0,nomove=0; /* if (nomove) then don't count next iteration as a move */
     15 static char viewflag=0;
     16 	/*	if viewflag then we have done a 99 stay here and don't showcell in the main loop */
     17 char restorflag=0;	/* 1 means restore has been done	*/
     18 static char cmdhelp[] = "\
     19 Cmd line format: larn [-slicnh] [-o<optsifle>] [-##] [++]\n\
     20   -s   show the scoreboard\n\
     21   -l   show the logfile (wizard id only)\n\
     22   -i   show scoreboard with inventories of dead characters\n\
     23   -c   create new scoreboard (wizard id only)\n\
     24   -n   suppress welcome message on starting game\n\
     25   -##  specify level of difficulty (example: -5)\n\
     26   -h   print this help text\n\
     27   ++   restore game from checkpoint file\n\
     28   -o<optsfile>   specify .larnopts filename to be used instead of \"~/.larnopts\"\n\
     29 ";
     30 #ifdef VT100
     31 static char *termtypes[] = { "vt100", "vt101", "vt102", "vt103", "vt125",
     32 	"vt131", "vt140", "vt180", "vt220", "vt240", "vt241", "vt320", "vt340",
     33 	"vt341"  };
     34 #endif VT100
     35 /*
     36 	************
     37 	MAIN PROGRAM
     38 	************
     39  */
     40 main(argc,argv)
     41 	int argc;
     42 	char **argv;
     43 	{
     44 	register int i,j;
     45 	int hard;
     46 	char *ptr=0,*ttype;
     47 	struct passwd *pwe;
     48 
     49 /*
     50  *	first task is to identify the player
     51  */
     52 #ifndef VT100
     53 	init_term();	/* setup the terminal (find out what type) for termcap */
     54 #endif VT100
     55 	if (((ptr = getlogin()) == 0) || (*ptr==0))	/* try to get login name */
     56 	  if (pwe=getpwuid(getuid())) /* can we get it from /etc/passwd? */
     57 		ptr = pwe->pw_name;
     58 	  else
     59 	  if ((ptr = getenv("USER")) == 0)
     60 		if ((ptr = getenv("LOGNAME")) == 0)
     61 		  {
     62 		  noone: write(2, "Can't find your logname.  Who Are You?\n",39);
     63 		 		 exit();
     64 		  }
     65 	if (ptr==0) goto noone;
     66 	if (strlen(ptr)==0) goto noone;
     67 /*
     68  *	second task is to prepare the pathnames the player will need
     69  */
     70 	strcpy(loginname,ptr); /* save loginname of the user for logging purposes */
     71 	strcpy(logname,ptr);	/* this will be overwritten with the players name */
     72 	if ((ptr = getenv("HOME")) == 0) ptr = ".";
     73 	strcpy(savefilename, ptr);
     74 	strcat(savefilename, "/Larn.sav");	/* save file name in home directory */
     75 	sprintf(optsfile, "%s/.larnopts",ptr);	/* the .larnopts filename */
     76 
     77 /*
     78  *	now malloc the memory for the dungeon
     79  */
     80 	cell = (struct cel *)malloc(sizeof(struct cel)*(MAXLEVEL+MAXVLEVEL)*MAXX*MAXY);
     81 	if (cell == 0) died(-285);	/* malloc failure */
     82 	lpbuf    = malloc((5* BUFBIG)>>2);	/* output buffer */
     83 	inbuffer = malloc((5*MAXIBUF)>>2);	/* output buffer */
     84 	if ((lpbuf==0) || (inbuffer==0)) died(-285); /* malloc() failure */
     85 
     86 	lcreat((char*)0);	newgame();		/*	set the initial clock  */ hard= -1;
     87 
     88 #ifdef VT100
     89 /*
     90  *	check terminal type to avoid users who have not vt100 type terminals
     91  */
     92 	ttype = getenv("TERM");
     93 	for (j=1, i=0; i<sizeof(termtypes)/sizeof(char *); i++)
     94 		if (strcmp(ttype,termtypes[i]) == 0) { j=0;  break; }
     95 	if (j)
     96 		{
     97 		lprcat("Sorry, Larn needs a VT100 family terminal for all it's features.\n"); lflush();
     98 		exit();
     99 		}
    100 #endif VT100
    101 
    102 /*
    103  *	now make scoreboard if it is not there (don't clear)
    104  */
    105 	if (access(scorefile,0) == -1) /* not there */
    106 		makeboard();
    107 
    108 /*
    109  *	now process the command line arguments
    110  */
    111 	for (i=1; i<argc; i++)
    112 		{
    113 		if (argv[i][0] == '-')
    114 		  switch(argv[i][1])
    115 			{
    116 			case 's': showscores();  exit();  /* show scoreboard   */
    117 
    118 			case 'l': /* show log file     */
    119 						diedlog();		exit();
    120 
    121 			case 'i': showallscores();  exit();  /* show all scoreboard */
    122 
    123 			case 'c': 		 /* anyone with password can create scoreboard */
    124 					  lprcat("Preparing to initialize the scoreboard.\n");
    125 					  if (getpassword() != 0)  /*make new scoreboard*/
    126 							{
    127 							makeboard(); lprc('\n'); showscores();
    128 							}
    129 					  exit();
    130 
    131 			case 'n':	/* no welcome msg	*/ nowelcome=1; argv[i][0]=0; break;
    132 
    133 			case '0': case '1': case '2': case '3': case '4': case '5':
    134 			case '6': case '7': case '8': case '9':	/* for hardness */
    135 						sscanf(&argv[i][1],"%d",&hard);
    136 						break;
    137 
    138 			case 'h':	/* print out command line arguments */
    139 						write(1,cmdhelp,sizeof(cmdhelp));  exit();
    140 
    141 			case 'o':	/* specify a .larnopts filename */
    142 						strncpy(optsfile,argv[i]+2,127);  break;
    143 
    144 			default:	printf("Unknown option <%s>\n",argv[i]);  exit();
    145 			};
    146 
    147 		if (argv[i][0] == '+')
    148 			{
    149 			clear();	restorflag = 1;
    150 			if (argv[i][1] == '+')
    151 				{
    152 				hitflag=1; restoregame(ckpfile); /* restore checkpointed game */
    153 				}
    154 			i = argc;
    155 			}
    156 		}
    157 
    158 	readopts();		/* read the options file if there is one */
    159 
    160 
    161 #ifdef UIDSCORE
    162 	userid = geteuid();	/* obtain the user's effective id number */
    163 #else UIDSCORE
    164 	userid = getplid(logname);	/* obtain the players id number */
    165 #endif UIDSCORE
    166 	if (userid < 0) { write(2,"Can't obtain playerid\n",22); exit(); }
    167 
    168 #ifdef HIDEBYLINK
    169 /*
    170  *	this section of code causes the program to look like something else to ps
    171  */
    172 	if (strcmp(psname,argv[0])) /* if a different process name only */
    173 		{
    174 		if ((i=access(psname,1)) < 0)
    175 			{		/* link not there */
    176 			if (link(argv[0],psname)>=0)
    177 				{
    178 				argv[0] = psname;   execv(psname,argv);
    179 				}
    180 			}
    181 		else
    182 			unlink(psname);
    183 		}
    184 
    185 	for (i=1; i<argc; i++)
    186 		{
    187 		szero(argv[i]);	/* zero the argument to avoid ps snooping */
    188 		}
    189 #endif HIDEBYLINK
    190 
    191 	if (access(savefilename,0)==0)	/* restore game if need to */
    192 		{
    193 		clear();	restorflag = 1;
    194 		hitflag=1;	restoregame(savefilename);  /* restore last game	*/
    195 		}
    196 	sigsetup();		/* trap all needed signals	*/
    197 	sethard(hard);	/* set up the desired difficulty				*/
    198 	setupvt100();	/*	setup the terminal special mode				*/
    199 	if (c[HP]==0)	/* create new game */
    200 		{
    201 		makeplayer();	/*	make the character that will play			*/
    202 		newcavelevel(0);/*	make the dungeon						 	*/
    203 		predostuff = 1;	/* tell signals that we are in the welcome screen */
    204 		if (nowelcome==0) welcome();	 /* welcome the player to the game */
    205 		}
    206 	drawscreen();	/*	show the initial dungeon					*/
    207 	predostuff = 2;	/* tell the trap functions that they must do a showplayer()
    208 						from here on */
    209 	/* nice(1);	/* games should be run niced */
    210 	yrepcount = hit2flag = 0;
    211 	while (1)
    212 		{
    213 		if (dropflag==0) lookforobject(); /* see if there is an object here	*/
    214 			else dropflag=0; /* don't show it just dropped an item */
    215 		if (hitflag==0) { if (c[HASTEMONST]) movemonst(); movemonst(); }	/*	move the monsters		*/
    216 		if (viewflag==0) showcell(playerx,playery); else viewflag=0;	/*	show stuff around player	*/
    217 		if (hit3flag) flushall();
    218 		hitflag=hit3flag=0;	nomove=1;
    219 		bot_linex();	/* update bottom line */
    220 		while (nomove)
    221 			{
    222 			if (hit3flag) flushall();
    223 			nomove=0; parse();
    224 			}	/*	get commands and make moves	*/
    225 		regen();			/*	regenerate hp and spells			*/
    226 		if (c[TIMESTOP]==0)
    227 			if (--rmst <= 0)
    228 				{ rmst = 120-(level<<2); fillmonst(makemonst(level)); }
    229 		}
    230 	}
    231 
    232 /*
    234 	showstr()
    235 
    236 	show character's inventory
    237  */
    238 showstr()
    239 	{
    240 	register int i,number;
    241 	for (number=3, i=0; i<26; i++)
    242 		if (iven[i]) number++;	/* count items in inventory */
    243 	t_setup(number);	qshowstr();	  t_endup(number);
    244 	}
    245 
    246 qshowstr()
    247 	{
    248 	register int i,j,k,sigsav;
    249 	srcount=0;  sigsav=nosignal;  nosignal=1; /* don't allow ^c etc */
    250 	if (c[GOLD]) { lprintf(".)   %d gold pieces",(long)c[GOLD]); srcount++; }
    251 	for (k=26; k>=0; k--)
    252 	  if (iven[k])
    253 		{  for (i=22; i<84; i++)
    254 			 for (j=0; j<=k; j++)  if (i==iven[j])  show3(j); k=0; }
    255 
    256 	lprintf("\nElapsed time is %d.  You have %d mobuls left",(long)((gtime+99)/100+1),(long)((TIMELIMIT-gtime)/100));
    257 	more();		nosignal=sigsav;
    258 	}
    259 
    260 /*
    261  *	subroutine to clear screen depending on # lines to display
    262  */
    263 t_setup(count)
    264 	register int count;
    265 	{
    266 	if (count<20)  /* how do we clear the screen? */
    267 		{
    268 		cl_up(79,count);  cursor(1,1);
    269 		}
    270 	else
    271 		{
    272 		resetscroll(); clear();
    273 		}
    274 	}
    275 
    276 /*
    277  *	subroutine to restore normal display screen depending on t_setup()
    278  */
    279 t_endup(count)
    280 	register int count;
    281 	{
    282 	if (count<18)  /* how did we clear the screen? */
    283 		draws(0,MAXX,0,(count>MAXY) ? MAXY : count);
    284 	else
    285 		{
    286 		drawscreen(); setscroll();
    287 		}
    288 	}
    289 
    290 /*
    291 	function to show the things player is wearing only
    292  */
    293 showwear()
    294 	{
    295 	register int i,j,sigsav,count;
    296 	sigsav=nosignal;  nosignal=1; /* don't allow ^c etc */
    297 	srcount=0;
    298 
    299 	 for (count=2,j=0; j<=26; j++)	 /* count number of items we will display */
    300 	   if (i=iven[j])
    301 		switch(i)
    302 			{
    303 			case OLEATHER:	case OPLATE:	case OCHAIN:
    304 			case ORING:		case OSTUDLEATHER:	case OSPLINT:
    305 			case OPLATEARMOR:	case OSSPLATE:	case OSHIELD:
    306 			count++;
    307 			};
    308 
    309 	t_setup(count);
    310 
    311 	for (i=22; i<84; i++)
    312 		 for (j=0; j<=26; j++)
    313 		   if (i==iven[j])
    314 			switch(i)
    315 				{
    316 				case OLEATHER:	case OPLATE:	case OCHAIN:
    317 				case ORING:		case OSTUDLEATHER:	case OSPLINT:
    318 				case OPLATEARMOR:	case OSSPLATE:	case OSHIELD:
    319 				show3(j);
    320 				};
    321 	more();		nosignal=sigsav;	t_endup(count);
    322 	}
    323 
    324 /*
    325 	function to show the things player can wield only
    326  */
    327 showwield()
    328 	{
    329 	register int i,j,sigsav,count;
    330 	sigsav=nosignal;  nosignal=1; /* don't allow ^c etc */
    331 	srcount=0;
    332 
    333 	 for (count=2,j=0; j<=26; j++)	/* count how many items */
    334 	   if (i=iven[j])
    335 		switch(i)
    336 			{
    337 			case ODIAMOND:  case ORUBY:  case OEMERALD:  case OSAPPHIRE:
    338 			case OBOOK:     case OCHEST:  case OLARNEYE: case ONOTHEFT:
    339 			case OSPIRITSCARAB:  case OCUBEofUNDEAD:
    340 			case OPOTION:   case OSCROLL:  break;
    341 			default:  count++;
    342 			};
    343 
    344 	t_setup(count);
    345 
    346 	for (i=22; i<84; i++)
    347 		 for (j=0; j<=26; j++)
    348 		   if (i==iven[j])
    349 			switch(i)
    350 				{
    351 				case ODIAMOND:  case ORUBY:  case OEMERALD:  case OSAPPHIRE:
    352 				case OBOOK:     case OCHEST:  case OLARNEYE: case ONOTHEFT:
    353 				case OSPIRITSCARAB:  case OCUBEofUNDEAD:
    354 				case OPOTION:   case OSCROLL:  break;
    355 				default:  show3(j);
    356 				};
    357 	more();		nosignal=sigsav;	t_endup(count);
    358 	}
    359 
    360 /*
    361  *	function to show the things player can read only
    362  */
    363 showread()
    364 	{
    365 	register int i,j,sigsav,count;
    366 	sigsav=nosignal;  nosignal=1; /* don't allow ^c etc */
    367 	srcount=0;
    368 
    369 	for (count=2,j=0; j<=26; j++)
    370 		switch(iven[j])
    371 			{
    372 			case OBOOK:	case OSCROLL:	count++;
    373 			};
    374 	t_setup(count);
    375 
    376 	for (i=22; i<84; i++)
    377 		 for (j=0; j<=26; j++)
    378 		   if (i==iven[j])
    379 			switch(i)
    380 				{
    381 				case OBOOK:	case OSCROLL:	show3(j);
    382 				};
    383 	more();		nosignal=sigsav;	t_endup(count);
    384 	}
    385 
    386 /*
    387  *	function to show the things player can eat only
    388  */
    389 showeat()
    390 	{
    391 	register int i,j,sigsav,count;
    392 	sigsav=nosignal;  nosignal=1; /* don't allow ^c etc */
    393 	srcount=0;
    394 
    395 	for (count=2,j=0; j<=26; j++)
    396 		switch(iven[j])
    397 			{
    398 			case OCOOKIE:	count++;
    399 			};
    400 	t_setup(count);
    401 
    402 	for (i=22; i<84; i++)
    403 		 for (j=0; j<=26; j++)
    404 		   if (i==iven[j])
    405 			switch(i)
    406 				{
    407 				case OCOOKIE:	show3(j);
    408 				};
    409 	more();		nosignal=sigsav;	t_endup(count);
    410 	}
    411 
    412 /*
    413 	function to show the things player can quaff only
    414  */
    415 showquaff()
    416 	{
    417 	register int i,j,sigsav,count;
    418 	sigsav=nosignal;  nosignal=1; /* don't allow ^c etc */
    419 	srcount=0;
    420 
    421 	for (count=2,j=0; j<=26; j++)
    422 		switch(iven[j])
    423 			{
    424 			case OPOTION:	count++;
    425 			};
    426 	t_setup(count);
    427 
    428 	for (i=22; i<84; i++)
    429 		 for (j=0; j<=26; j++)
    430 		   if (i==iven[j])
    431 			switch(i)
    432 				{
    433 				case OPOTION:	show3(j);
    434 				};
    435 	more();		nosignal=sigsav;		t_endup(count);
    436 	}
    437 
    438 show1(idx,str2)
    439 	register int idx;
    440 	register char *str2[];
    441 	{
    442 	lprintf("\n%c)   %s",idx+'a',objectname[iven[idx]]);
    443 	if (str2!=0 && str2[ivenarg[idx]][0]!=0)  lprintf(" of%s",str2[ivenarg[idx]]);
    444 	}
    445 
    446 show3(index)
    447 	register int index;
    448 	{
    449 	switch(iven[index])
    450 		{
    451 		case OPOTION:	show1(index,potionname);  break;
    452 		case OSCROLL:	show1(index,scrollname);  break;
    453 
    454 		case OLARNEYE:		case OBOOK:			case OSPIRITSCARAB:
    455 		case ODIAMOND:		case ORUBY:			case OCUBEofUNDEAD:
    456 		case OEMERALD:		case OCHEST:		case OCOOKIE:
    457 		case OSAPPHIRE:		case ONOTHEFT:		show1(index,(char **)0);  break;
    458 
    459 		default:		lprintf("\n%c)   %s",index+'a',objectname[iven[index]]);
    460 						if (ivenarg[index]>0) lprintf(" + %d",(long)ivenarg[index]);
    461 						else if (ivenarg[index]<0) lprintf(" %d",(long)ivenarg[index]);
    462 						break;
    463 		}
    464 	if (c[WIELD]==index) lprcat(" (weapon in hand)");
    465 	if ((c[WEAR]==index) || (c[SHIELD]==index))  lprcat(" (being worn)");
    466 	if (++srcount>=22) { srcount=0; more(); clear(); }
    467 	}
    468 
    469 /*
    470 	subroutine to randomly create monsters if needed
    471  */
    472 randmonst()
    473 	{
    474 	if (c[TIMESTOP]) return;	/*	don't make monsters if time is stopped	*/
    475 	if (--rmst <= 0)
    476 		{
    477 		rmst = 120 - (level<<2);  fillmonst(makemonst(level));
    478 		}
    479 	}
    480 
    481 
    482 /*
    484 	parse()
    485 
    486 	get and execute a command
    487  */
    488 parse()
    489 	{
    490 	register int i,j,k,flag;
    491 	while	(1)
    492 		{
    493 		k = yylex();
    494 		switch(k)	/*	get the token from the input and switch on it	*/
    495 			{
    496 			case 'h':	moveplayer(4);	return;		/*	west		*/
    497 			case 'H':	run(4);			return;		/*	west		*/
    498 			case 'l':	moveplayer(2);	return;		/*	east		*/
    499 			case 'L':	run(2);			return;		/*	east		*/
    500 			case 'j':	moveplayer(1);	return;		/*	south		*/
    501 			case 'J':	run(1);			return;		/*	south		*/
    502 			case 'k':	moveplayer(3);	return;		/*	north		*/
    503 			case 'K':	run(3);			return;		/*	north		*/
    504 			case 'u':	moveplayer(5);	return;		/*	northeast	*/
    505 			case 'U':	run(5);			return;		/*	northeast	*/
    506 			case 'y':	moveplayer(6);  return;		/*	northwest	*/
    507 			case 'Y':	run(6);			return;		/*	northwest	*/
    508 			case 'n':	moveplayer(7);	return;		/*	southeast	*/
    509 			case 'N':	run(7);			return;		/*	southeast	*/
    510 			case 'b':	moveplayer(8);	return;		/*	southwest	*/
    511 			case 'B':	run(8);			return;		/*	southwest	*/
    512 
    513 			case '.':	if (yrepcount) viewflag=1; return;		/*	stay here		*/
    514 
    515 			case 'w':	yrepcount=0;	wield();	return;		/*	wield a weapon */
    516 
    517 			case 'W':	yrepcount=0;	wear();		return;	/*	wear armor	*/
    518 
    519 			case 'r':	yrepcount=0;
    520 						if (c[BLINDCOUNT]) { cursors(); lprcat("\nYou can't read anything when you're blind!"); } else
    521 						if (c[TIMESTOP]==0) readscr(); return;		/*	to read a scroll	*/
    522 
    523 			case 'q':	yrepcount=0;	if (c[TIMESTOP]==0) quaff();	return;	/*	quaff a potion		*/
    524 
    525 			case 'd':	yrepcount=0;	if (c[TIMESTOP]==0) dropobj(); return;	/*	to drop an object	*/
    526 
    527 			case 'c':	yrepcount=0;	cast();		return;		/*	cast a spell	*/
    528 
    529 			case 'i':	yrepcount=0;	nomove=1;  showstr();	return;		/*	status		*/
    530 
    531 			case 'e':	yrepcount=0;
    532 						if (c[TIMESTOP]==0) eatcookie(); return;	/*	to eat a fortune cookie */
    533 
    534 			case 'D':	yrepcount=0;	seemagic(0);	nomove=1; return;	/*	list spells and scrolls */
    535 
    536 			case '?':	yrepcount=0;	help(); nomove=1; return;	/*	give the help screen*/
    537 
    538 			case 'S':	clear();  lprcat("Saving . . ."); lflush();
    539 						savegame(savefilename); wizard=1; died(-257);	/*	save the game - doesn't return	*/
    540 
    541 			case 'Z':	yrepcount=0;	if (c[LEVEL]>9) { oteleport(1); return; }
    542 						cursors(); lprcat("\nAs yet, you don't have enough experience to use teleportation");
    543 						return;	/*	teleport yourself	*/
    544 
    545 			case '^':	/* identify traps */  flag=yrepcount=0;  cursors();
    546 						lprc('\n');  for (j=playery-1; j<playery+2; j++)
    547 							{
    548 							if (j < 0) j=0;		if (j >= MAXY) break;
    549 							for (i=playerx-1; i<playerx+2; i++)
    550 								{
    551 								if (i < 0) i=0;	if (i >= MAXX) break;
    552 								switch(item[i][j])
    553 									{
    554 									case OTRAPDOOR:		case ODARTRAP:
    555 									case OTRAPARROW:	case OTELEPORTER:
    556 										lprcat("\nIts "); lprcat(objectname[item[i][j]]);  flag++;
    557 									};
    558 								}
    559 							}
    560 						if (flag==0) lprcat("\nNo traps are visible");
    561 						return;
    562 
    563 #if WIZID
    564 			case '_':	/*	this is the fudge player password for wizard mode*/
    565 						yrepcount=0;	cursors(); nomove=1;
    566 						if (userid!=wisid)
    567 							{
    568 							lprcat("Sorry, you are not empowered to be a wizard.\n");
    569 							scbr(); /* system("stty -echo cbreak"); */
    570 							lflush();  return;
    571 							}
    572 						if (getpassword()==0)
    573 							{
    574 							scbr(); /* system("stty -echo cbreak"); */ return;
    575 							}
    576 						wizard=1;  scbr(); /* system("stty -echo cbreak"); */
    577 						for (i=0; i<6; i++)  c[i]=70;  iven[0]=iven[1]=0;
    578 						take(OPROTRING,50);   take(OLANCE,25);  c[WIELD]=1;
    579 						c[LANCEDEATH]=1;   c[WEAR] = c[SHIELD] = -1;
    580 						raiseexperience(6000000L);  c[AWARENESS] += 25000;
    581 						{
    582 						register int i,j;
    583 						for (i=0; i<MAXY; i++)
    584 							for (j=0; j<MAXX; j++)  know[j][i]=1;
    585 						for (i=0; i<SPNUM; i++)	spelknow[i]=1;
    586 						for (i=0; i<MAXSCROLL; i++)  scrollname[i]=scrollhide[i];
    587 						for (i=0; i<MAXPOTION; i++)  potionname[i]=potionhide[i];
    588 						}
    589 						for (i=0; i<MAXSCROLL; i++)
    590 						  if (strlen(scrollname[i])>2) /* no null items */
    591 							{ item[i][0]=OSCROLL; iarg[i][0]=i; }
    592 						for (i=MAXX-1; i>MAXX-1-MAXPOTION; i--)
    593 						  if (strlen(potionname[i-MAXX+MAXPOTION])>2) /* no null items */
    594 							{ item[i][0]=OPOTION; iarg[i][0]=i-MAXX+MAXPOTION; }
    595 						for (i=1; i<MAXY; i++)
    596 							{ item[0][i]=i; iarg[0][i]=0; }
    597 						for (i=MAXY; i<MAXY+MAXX; i++)
    598 							{ item[i-MAXY][MAXY-1]=i; iarg[i-MAXY][MAXY-1]=0; }
    599 						for (i=MAXX+MAXY; i<MAXX+MAXY+MAXY; i++)
    600 							{ item[MAXX-1][i-MAXX-MAXY]=i; iarg[MAXX-1][i-MAXX-MAXY]=0; }
    601 						c[GOLD]+=25000;	drawscreen();	return;
    602 #endif
    603 
    604 			case 'T':	yrepcount=0;	cursors();  if (c[SHIELD] != -1) { c[SHIELD] = -1; lprcat("\nYour shield is off"); bottomline(); } else
    605 										if (c[WEAR] != -1) { c[WEAR] = -1; lprcat("\nYour armor is off"); bottomline(); }
    606 						else lprcat("\nYou aren't wearing anything");
    607 						return;
    608 
    609 			case 'g':	cursors();
    610 						lprintf("\nThe stuff you are carrying presently weighs %d pounds",(long)packweight());
    611 			case ' ':	yrepcount=0;	nomove=1;  return;
    612 
    613 			case 'v':	yrepcount=0;	cursors();
    614 						lprintf("\nCaverns of Larn, Version %d.%d, Diff=%d",(long)VERSION,(long)SUBVERSION,(long)c[HARDGAME]);
    615 						if (wizard) lprcat(" Wizard"); nomove=1;
    616 						if (cheat) lprcat(" Cheater");
    617 						lprcat(copyright);
    618 						return;
    619 
    620 			case 'Q':	yrepcount=0;	quit(); nomove=1;	return;	/*	quit		*/
    621 
    622 			case 'L'-64:  yrepcount=0;	drawscreen();  nomove=1; return;	/*	look		*/
    623 
    624 #if WIZID
    625 #ifdef EXTRA
    626 			case 'A':	yrepcount=0;	nomove=1; if (wizard) { diag(); return; }  /*	create diagnostic file */
    627 						return;
    628 #endif
    629 #endif
    630 			case 'P':	cursors();
    631 						if (outstanding_taxes>0)
    632 							lprintf("\nYou presently owe %d gp in taxes.",(long)outstanding_taxes);
    633 						else
    634 							lprcat("\nYou do not owe any taxes.");
    635 						return;
    636 			};
    637 		}
    638 	}
    639 
    640 parse2()
    641 	{
    642 	if (c[HASTEMONST]) movemonst(); movemonst(); /*	move the monsters		*/
    643 	randmonst();	regen();
    644 	}
    645 
    646 run(dir)
    647 	int dir;
    648 	{
    649 	register int i;
    650 	i=1; while (i)
    651 		{
    652 		i=moveplayer(dir);
    653 		if (i>0) {  if (c[HASTEMONST]) movemonst();  movemonst(); randmonst(); regen(); }
    654 		if (hitflag) i=0;
    655 		if (i!=0)  showcell(playerx,playery);
    656 		}
    657 	}
    658 
    659 /*
    660 	function to wield a weapon
    661  */
    662 wield()
    663 	{
    664 	register int i;
    665 	while (1)
    666 		{
    667 		if ((i = whatitem("wield"))=='\33')  return;
    668 		if (i != '.')
    669 			{
    670 			if (i=='*') showwield();
    671 			else  if (iven[i-'a']==0) { ydhi(i); return; }
    672 			else if (iven[i-'a']==OPOTION) { ycwi(i); return; }
    673 			else if (iven[i-'a']==OSCROLL) { ycwi(i); return; }
    674 			else  if ((c[SHIELD]!= -1) && (iven[i-'a']==O2SWORD)) { lprcat("\nBut one arm is busy with your shield!"); return; }
    675 			else  { c[WIELD]=i-'a'; if (iven[i-'a'] == OLANCE) c[LANCEDEATH]=1; else c[LANCEDEATH]=0;  bottomline(); return; }
    676 			}
    677 		}
    678 	}
    679 
    680 /*
    681 	common routine to say you don't have an item
    682  */
    683 ydhi(x)
    684 	int x;
    685 	{ cursors();  lprintf("\nYou don't have item %c!",x); }
    686 ycwi(x)
    687 	int x;
    688 	{ cursors();  lprintf("\nYou can't wield item %c!",x); }
    689 
    690 /*
    691 	function to wear armor
    692  */
    693 wear()
    694 	{
    695 	register int i;
    696 	while (1)
    697 		{
    698 		if ((i = whatitem("wear"))=='\33')  return;
    699 		if (i != '.')
    700 			{
    701 			if (i=='*') showwear(); else
    702 			switch(iven[i-'a'])
    703 				{
    704 				case 0:  ydhi(i); return;
    705 				case OLEATHER:  case OCHAIN:  case OPLATE:	case OSTUDLEATHER:
    706 				case ORING:		case OSPLINT:	case OPLATEARMOR:	case OSSPLATE:
    707 						if (c[WEAR] != -1) { lprcat("\nYou're already wearing some armor"); return; }
    708 							c[WEAR]=i-'a';  bottomline(); return;
    709 				case OSHIELD:	if (c[SHIELD] != -1) { lprcat("\nYou are already wearing a shield"); return; }
    710 								if (iven[c[WIELD]]==O2SWORD) { lprcat("\nYour hands are busy with the two handed sword!"); return; }
    711 								c[SHIELD] = i-'a';  bottomline(); return;
    712 				default:	lprcat("\nYou can't wear that!");
    713 				};
    714 			}
    715 		}
    716 	}
    717 
    718 /*
    719 	function to drop an object
    720  */
    721 dropobj()
    722 	{
    723 	register int i;
    724 	register char *p;
    725 	long amt;
    726 	p = &item[playerx][playery];
    727 	while (1)
    728 		{
    729 		if ((i = whatitem("drop"))=='\33')  return;
    730 		if (i=='*') showstr(); else
    731 			{
    732 			if (i=='.')	/* drop some gold */
    733 				{
    734 				if (*p) { lprcat("\nThere's something here already!"); return; }
    735 				lprcat("\n\n");
    736 				cl_dn(1,23);
    737 				lprcat("How much gold do you drop? ");
    738 				if ((amt=readnum((long)c[GOLD])) == 0) return;
    739 				if (amt>c[GOLD])
    740 					{ lprcat("\nYou don't have that much!"); return; }
    741 				if (amt<=32767)
    742 					{ *p=OGOLDPILE; i=amt; }
    743 				else if (amt<=327670L)
    744 					{ *p=ODGOLD; i=amt/10; amt = 10*i; }
    745 				else if (amt<=3276700L)
    746 					{ *p=OMAXGOLD; i=amt/100; amt = 100*i; }
    747 				else if (amt<=32767000L)
    748 					{ *p=OKGOLD; i=amt/1000; amt = 1000*i; }
    749 				else
    750 					{ *p=OKGOLD; i=32767; amt = 32767000L; }
    751 				c[GOLD] -= amt;
    752 				lprintf("You drop %d gold pieces",(long)amt);
    753 				iarg[playerx][playery]=i; bottomgold();
    754 				know[playerx][playery]=0; dropflag=1;  return;
    755 				}
    756 			drop_object(i-'a');
    757 			return;
    758 			}
    759 		}
    760 	}
    761 
    762 /*
    763  *	readscr()		Subroutine to read a scroll one is carrying
    764  */
    765 readscr()
    766 	{
    767 	register int i;
    768 	while (1)
    769 		{
    770 		if ((i = whatitem("read"))=='\33')  return;
    771 		if (i != '.')
    772 			{
    773 			if (i=='*') showread(); else
    774 				{
    775 				if (iven[i-'a']==OSCROLL) { read_scroll(ivenarg[i-'a']); iven[i-'a']=0; return; }
    776 				if (iven[i-'a']==OBOOK)   { readbook(ivenarg[i-'a']);  iven[i-'a']=0; return; }
    777 				if (iven[i-'a']==0) { ydhi(i); return; }
    778 				lprcat("\nThere's nothing on it to read");  return;
    779 				}
    780 			}
    781 		}
    782 	}
    783 
    784 /*
    785  *	subroutine to eat a cookie one is carrying
    786  */
    787 eatcookie()
    788 {
    789 register int i;
    790 char *p;
    791 while (1)
    792 	{
    793 	if ((i = whatitem("eat"))=='\33')  return;
    794 	if (i != '.')
    795 		if (i=='*') showeat(); else
    796 			{
    797 			if (iven[i-'a']==OCOOKIE)
    798 				{
    799 				lprcat("\nThe cookie was delicious.");
    800 				iven[i-'a']=0;
    801 				if (!c[BLINDCOUNT])
    802 					{
    803 					if (p=fortune(fortfile))
    804 						{
    805 						lprcat("  Inside you find a scrap of paper that says:\n");
    806 						lprcat(p);
    807 						}
    808 					}
    809 				return;
    810 				}
    811 			if (iven[i-'a']==0) { ydhi(i); return; }
    812 			lprcat("\nYou can't eat that!");  return;
    813 			}
    814 	}
    815 }
    816 
    817 /*
    818  *	subroutine to quaff a potion one is carrying
    819  */
    820 quaff()
    821 	{
    822 	register int i;
    823 	while (1)
    824 		{
    825 		if ((i = whatitem("quaff"))=='\33')  return;
    826 		if (i != '.')
    827 			{
    828 			if (i=='*') showquaff(); else
    829 				{
    830 				if (iven[i-'a']==OPOTION) { quaffpotion(ivenarg[i-'a']); iven[i-'a']=0; return; }
    831 				if (iven[i-'a']==0) { ydhi(i); return; }
    832 				lprcat("\nYou wouldn't want to quaff that, would you? ");  return;
    833 				}
    834 			}
    835 		}
    836 	}
    837 
    838 /*
    839 	function to ask what player wants to do
    840  */
    841 whatitem(str)
    842 	char *str;
    843 	{
    844 	int i;
    845 	cursors();  lprintf("\nWhat do you want to %s [* for all] ? ",str);
    846 	i=0; while (i>'z' || (i<'a' && i!='*' && i!='\33' && i!='.')) i=getchar();
    847 	if (i=='\33')  lprcat(" aborted");
    848 	return(i);
    849 	}
    850 
    851 /*
    852 	subroutine to get a number from the player
    853 	and allow * to mean return amt, else return the number entered
    854  */
    855 unsigned long readnum(mx)
    856 	long mx;
    857 	{
    858 	register int i;
    859 	register unsigned long amt=0;
    860 	sncbr();
    861 	if ((i=getchar()) == '*')  amt = mx;   /* allow him to say * for all gold */
    862 	else
    863 		while (i != '\n')
    864 			{
    865 			if (i=='\033') { scbr(); lprcat(" aborted"); return(0); }
    866 			if ((i <= '9') && (i >= '0') && (amt<99999999))
    867 				amt = amt*10+i-'0';
    868 			i = getchar();
    869 			}
    870 	scbr();  return(amt);
    871 	}
    872 
    873 #ifdef HIDEBYLINK
    874 /*
    875  *	routine to zero every byte in a string
    876  */
    877 szero(str)
    878 	register char *str;
    879 	{
    880 	while (*str)
    881 		*str++ = 0;
    882 	}
    883 #endif HIDEBYLINK
    884