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moreobj.c revision 1.1
      1  1.1  cgd /* moreobj.c 		Larn is copyrighted 1986 by Noah Morgan.
      2  1.1  cgd  *
      3  1.1  cgd  *	Routines in this file:
      4  1.1  cgd  *
      5  1.1  cgd  *	oaltar()
      6  1.1  cgd  *	othrone()
      7  1.1  cgd  *	ochest()
      8  1.1  cgd  *	ofountain()
      9  1.1  cgd  */
     10  1.1  cgd #include "header.h"
     11  1.1  cgd 
     12  1.1  cgd static void ohear();
     13  1.1  cgd 
     14  1.1  cgd /*
     15  1.1  cgd  *	******
     16  1.1  cgd  *	OALTAR
     17  1.1  cgd  *	******
     18  1.1  cgd  *
     19  1.1  cgd  *	subroutine to process an altar object
     20  1.1  cgd  */
     21  1.1  cgd oaltar()
     22  1.1  cgd 	{
     23  1.1  cgd 	unsigned long k;
     24  1.1  cgd 
     25  1.1  cgd 	lprcat("\nDo you (p) pray  (d) desecrate"); iopts();
     26  1.1  cgd 	while (1)
     27  1.1  cgd 	  {
     28  1.1  cgd 	  while (1) switch(getchar())
     29  1.1  cgd 		{
     30  1.1  cgd 		case 'p':	lprcat(" pray\nDo you (m) give money or (j) just pray? ");
     31  1.1  cgd 					while (1) switch(getchar())
     32  1.1  cgd 					  {
     33  1.1  cgd 					  case 'j':	if (rnd(100)<75)
     34  1.1  cgd 									lprcat("\nnothing happens");
     35  1.1  cgd 								else if (rnd(13)<4) ohear();
     36  1.1  cgd 								else if (rnd(43) == 10)
     37  1.1  cgd 									{
     38  1.1  cgd 									if (c[WEAR]) lprcat("\nYou feel your armor vibrate for a moment");
     39  1.1  cgd 									enchantarmor(); return;
     40  1.1  cgd 									}
     41  1.1  cgd 								else if (rnd(43) == 10)
     42  1.1  cgd 									{
     43  1.1  cgd 									if (c[WIELD]) lprcat("\nYou feel your weapon vibrate for a moment");
     44  1.1  cgd 									enchweapon(); return;
     45  1.1  cgd 									}
     46  1.1  cgd 								else createmonster(makemonst(level+1));
     47  1.1  cgd 								return;
     48  1.1  cgd 
     49  1.1  cgd 					  case 'm':	lprcat("\n\n");  cursor(1,24);  cltoeoln();
     50  1.1  cgd 					  			cursor(1,23);  cltoeoln();
     51  1.1  cgd 								lprcat("how much do you donate? ");
     52  1.1  cgd 								k = readnum((long)c[GOLD]);
     53  1.1  cgd 								if (c[GOLD]<k)
     54  1.1  cgd 									{
     55  1.1  cgd 									lprcat("\nYou don't have that much!");
     56  1.1  cgd 									return;
     57  1.1  cgd 									}
     58  1.1  cgd 								c[GOLD] -= k;
     59  1.1  cgd 								if (k < c[GOLD]/10 || k<rnd(50))
     60  1.1  cgd 									{ createmonster(makemonst(level+1)); c[AGGRAVATE] += 200; }
     61  1.1  cgd 								else if (rnd(101) > 50)	{ ohear(); return; }
     62  1.1  cgd 								else if (rnd(43) == 5)
     63  1.1  cgd 									{
     64  1.1  cgd 									if (c[WEAR]) lprcat("\nYou feel your armor vibrate for a moment");
     65  1.1  cgd 									enchantarmor(); return;
     66  1.1  cgd 									}
     67  1.1  cgd 								else if (rnd(43) == 8)
     68  1.1  cgd 									{
     69  1.1  cgd 									if (c[WIELD]) lprcat("\nYou feel your weapon vibrate for a moment");
     70  1.1  cgd 									enchweapon(); return;
     71  1.1  cgd 									}
     72  1.1  cgd 								else	lprcat("\nThank You.");
     73  1.1  cgd 								bottomline();	return;
     74  1.1  cgd 
     75  1.1  cgd 					  case '\33':	return;
     76  1.1  cgd 					  };
     77  1.1  cgd 
     78  1.1  cgd 		case 'd': lprcat(" desecrate");
     79  1.1  cgd 				  if (rnd(100)<60)
     80  1.1  cgd 						{ createmonster(makemonst(level+2)+8); c[AGGRAVATE] += 2500; }
     81  1.1  cgd 					else
     82  1.1  cgd 					if (rnd(101)<30)
     83  1.1  cgd 						{
     84  1.1  cgd 						lprcat("\nThe altar crumbles into a pile of dust before your eyes");
     85  1.1  cgd 						forget();	/*	remember to destroy the altar	*/
     86  1.1  cgd 						}
     87  1.1  cgd 					else
     88  1.1  cgd 						lprcat("\nnothing happens");
     89  1.1  cgd 					return;
     90  1.1  cgd 
     91  1.1  cgd 		case 'i':
     92  1.1  cgd 		case '\33': ignore();
     93  1.1  cgd 				  if (rnd(100)<30)	{ createmonster(makemonst(level+1)); c[AGGRAVATE] += rnd(450); }
     94  1.1  cgd 					else	lprcat("\nnothing happens");
     95  1.1  cgd 					return;
     96  1.1  cgd 		};
     97  1.1  cgd 	  }
     98  1.1  cgd 	}
     99  1.1  cgd 
    100  1.1  cgd /*
    101  1.1  cgd 	function to cast a +3 protection on the player
    102  1.1  cgd  */
    103  1.1  cgd static void
    104  1.1  cgd ohear()
    105  1.1  cgd 	{
    106  1.1  cgd 	lprcat("\nYou have been heard!");
    107  1.1  cgd 	if (c[ALTPRO]==0) c[MOREDEFENSES]+=3;
    108  1.1  cgd 	c[ALTPRO] += 500;	/* protection field */
    109  1.1  cgd 	bottomline();
    110  1.1  cgd 	}
    111  1.1  cgd 
    112  1.1  cgd /*
    113  1.1  cgd 	*******
    114  1.1  cgd 	OTHRONE
    115  1.1  cgd 	*******
    116  1.1  cgd 
    117  1.1  cgd 	subroutine to process a throne object
    118  1.1  cgd  */
    119  1.1  cgd othrone(arg)
    120  1.1  cgd 	int arg;
    121  1.1  cgd 	{
    122  1.1  cgd 	register int i,k;
    123  1.1  cgd 
    124  1.1  cgd 	lprcat("\nDo you (p) pry off jewels, (s) sit down"); iopts();
    125  1.1  cgd 	while (1)
    126  1.1  cgd 	  {
    127  1.1  cgd 	  while (1) switch(getchar())
    128  1.1  cgd 		{
    129  1.1  cgd 		case 'p':	lprcat(" pry off");  k=rnd(101);
    130  1.1  cgd 					if (k<25)
    131  1.1  cgd 						{
    132  1.1  cgd 						for (i=0; i<rnd(4); i++) creategem(); /* gems pop off the throne */
    133  1.1  cgd 						item[playerx][playery]=ODEADTHRONE;
    134  1.1  cgd 						know[playerx][playery]=0;
    135  1.1  cgd 						}
    136  1.1  cgd 					else if (k<40 && arg==0)
    137  1.1  cgd 						{
    138  1.1  cgd 						createmonster(GNOMEKING);
    139  1.1  cgd 						item[playerx][playery]=OTHRONE2;
    140  1.1  cgd 						know[playerx][playery]=0;
    141  1.1  cgd 						}
    142  1.1  cgd 					else lprcat("\nnothing happens");
    143  1.1  cgd 					return;
    144  1.1  cgd 
    145  1.1  cgd 		case 's': 	lprcat(" sit down");  k=rnd(101);
    146  1.1  cgd 				  	if (k<30 && arg==0)
    147  1.1  cgd 						{
    148  1.1  cgd 						createmonster(GNOMEKING);
    149  1.1  cgd 						item[playerx][playery]=OTHRONE2;
    150  1.1  cgd 						know[playerx][playery]=0;
    151  1.1  cgd 						}
    152  1.1  cgd 				  	else if (k<35) { lprcat("\nZaaaappp!  You've been teleported!\n"); beep(); oteleport(0); }
    153  1.1  cgd 					else lprcat("\nnothing happens");
    154  1.1  cgd 					return;
    155  1.1  cgd 
    156  1.1  cgd 		case 'i':
    157  1.1  cgd 		case '\33': ignore(); return;
    158  1.1  cgd 		};
    159  1.1  cgd 	  }
    160  1.1  cgd 	}
    161  1.1  cgd 
    162  1.1  cgd odeadthrone()
    163  1.1  cgd 	{
    164  1.1  cgd 	register int k;
    165  1.1  cgd 
    166  1.1  cgd 	lprcat("\nDo you (s) sit down"); iopts();
    167  1.1  cgd 	while (1)
    168  1.1  cgd 	  {
    169  1.1  cgd 	  while (1) switch(getchar())
    170  1.1  cgd 		{
    171  1.1  cgd 		case 's': 	lprcat(" sit down");  k=rnd(101);
    172  1.1  cgd 				  	if (k<35) { lprcat("\nZaaaappp!  You've been teleported!\n"); beep(); oteleport(0); }
    173  1.1  cgd 					else lprcat("\nnothing happens");
    174  1.1  cgd 					return;
    175  1.1  cgd 
    176  1.1  cgd 		case 'i':
    177  1.1  cgd 		case '\33': ignore(); return;
    178  1.1  cgd 		};
    179  1.1  cgd 	  }
    180  1.1  cgd 	}
    181  1.1  cgd 
    182  1.1  cgd /*
    183  1.1  cgd 	******
    184  1.1  cgd 	OCHEST
    185  1.1  cgd 	******
    186  1.1  cgd 
    187  1.1  cgd 	subroutine to process a throne object
    188  1.1  cgd  */
    189  1.1  cgd ochest()
    190  1.1  cgd 	{
    191  1.1  cgd 	register int i,k;
    192  1.1  cgd 	lprcat("\nDo you (t) take it, (o) try to open it"); iopts();
    193  1.1  cgd 	while (1)
    194  1.1  cgd 	  {
    195  1.1  cgd 	  while (1) switch(getchar())
    196  1.1  cgd 		{
    197  1.1  cgd 		case 'o':	lprcat(" open it");  k=rnd(101);
    198  1.1  cgd 					if (k<40)
    199  1.1  cgd 						{
    200  1.1  cgd 						lprcat("\nThe chest explodes as you open it"); beep();
    201  1.1  cgd 						i = rnd(10);  lastnum=281;  /* in case he dies */
    202  1.1  cgd 						lprintf("\nYou suffer %d hit points damage!",(long)i);
    203  1.1  cgd 						checkloss(i);
    204  1.1  cgd 						switch(rnd(10))	/* see if he gets a curse */
    205  1.1  cgd 							{
    206  1.1  cgd 							case 1:	c[ITCHING]+= rnd(1000)+100;
    207  1.1  cgd 									lprcat("\nYou feel an irritation spread over your skin!");
    208  1.1  cgd 									beep();
    209  1.1  cgd 									break;
    210  1.1  cgd 
    211  1.1  cgd 							case 2:	c[CLUMSINESS]+= rnd(1600)+200;
    212  1.1  cgd 									lprcat("\nYou begin to lose hand to eye coordination!");
    213  1.1  cgd 									beep();
    214  1.1  cgd 									break;
    215  1.1  cgd 
    216  1.1  cgd 							case 3:	c[HALFDAM]+= rnd(1600)+200;
    217  1.1  cgd 									beep();
    218  1.1  cgd 									lprcat("\nA sickness engulfs you!");	break;
    219  1.1  cgd 							};
    220  1.1  cgd 						item[playerx][playery]=know[playerx][playery]=0;
    221  1.1  cgd 						if (rnd(100)<69) creategem(); /* gems from the chest */
    222  1.1  cgd 						dropgold(rnd(110*iarg[playerx][playery]+200));
    223  1.1  cgd 						for (i=0; i<rnd(4); i++) something(iarg[playerx][playery]+2);
    224  1.1  cgd 						}
    225  1.1  cgd 					else lprcat("\nnothing happens");
    226  1.1  cgd 					return;
    227  1.1  cgd 
    228  1.1  cgd 		case 't':	lprcat(" take");
    229  1.1  cgd 					if (take(OCHEST,iarg[playerx][playery])==0)
    230  1.1  cgd 						item[playerx][playery]=know[playerx][playery]=0;
    231  1.1  cgd 					return;
    232  1.1  cgd 
    233  1.1  cgd 		case 'i':
    234  1.1  cgd 		case '\33': ignore(); return;
    235  1.1  cgd 		};
    236  1.1  cgd 	  }
    237  1.1  cgd 	}
    238  1.1  cgd 
    239  1.1  cgd /*
    240  1.1  cgd 	*********
    241  1.1  cgd 	OFOUNTAIN
    242  1.1  cgd 	*********
    243  1.1  cgd  */
    244  1.1  cgd 
    245  1.1  cgd ofountain()
    246  1.1  cgd 	{
    247  1.1  cgd 	register int x;
    248  1.1  cgd 	cursors();
    249  1.1  cgd 	lprcat("\nDo you (d) drink, (w) wash yourself"); iopts();
    250  1.1  cgd 	while (1) switch(getchar())
    251  1.1  cgd 		{
    252  1.1  cgd 		case 'd':	lprcat("drink");
    253  1.1  cgd 					if (rnd(1501)<2)
    254  1.1  cgd 						{
    255  1.1  cgd 						lprcat("\nOops!  You seem to have caught the dreadful sleep!");
    256  1.1  cgd 						beep(); lflush();  sleep(3);  died(280); return;
    257  1.1  cgd 						}
    258  1.1  cgd 					x = rnd(100);
    259  1.1  cgd 					if (x<7)
    260  1.1  cgd 						{
    261  1.1  cgd 						c[HALFDAM] += 200+rnd(200);
    262  1.1  cgd 						lprcat("\nYou feel a sickness coming on");
    263  1.1  cgd 						}
    264  1.1  cgd 					else if (x<13) quaffpotion(23); /* see invisible */
    265  1.1  cgd 					else if (x < 45)
    266  1.1  cgd 						lprcat("\nnothing seems to have happened");
    267  1.1  cgd 					else if (rnd(3) != 2)
    268  1.1  cgd 						fntchange(1);	/*	change char levels upward	*/
    269  1.1  cgd 					else
    270  1.1  cgd 						fntchange(-1);	/*	change char levels downward	*/
    271  1.1  cgd 					if (rnd(12)<3)
    272  1.1  cgd 						{
    273  1.1  cgd 						lprcat("\nThe fountains bubbling slowly quiets");
    274  1.1  cgd 						item[playerx][playery]=ODEADFOUNTAIN; /* dead fountain */
    275  1.1  cgd 						know[playerx][playery]=0;
    276  1.1  cgd 						}
    277  1.1  cgd 					return;
    278  1.1  cgd 
    279  1.1  cgd 		case '\33':
    280  1.1  cgd 		case 'i':	ignore();  return;
    281  1.1  cgd 
    282  1.1  cgd 		case 'w':	lprcat("wash yourself");
    283  1.1  cgd 					if (rnd(100) < 11)
    284  1.1  cgd 						{
    285  1.1  cgd 						x=rnd((level<<2)+2);
    286  1.1  cgd 						lprintf("\nOh no!  The water was foul!  You suffer %d hit points!",(long)x);
    287  1.1  cgd 						lastnum=273; losehp(x); bottomline();  cursors();
    288  1.1  cgd 						}
    289  1.1  cgd 					else
    290  1.1  cgd 					if (rnd(100) < 29)
    291  1.1  cgd 						lprcat("\nYou got the dirt off!");
    292  1.1  cgd 					else
    293  1.1  cgd 					if (rnd(100) < 31)
    294  1.1  cgd 						lprcat("\nThis water seems to be hard water!  The dirt didn't come off!");
    295  1.1  cgd 					else
    296  1.1  cgd 					if (rnd(100) < 34)
    297  1.1  cgd 						createmonster(WATERLORD); /*	make water lord		*/
    298  1.1  cgd 					else
    299  1.1  cgd 					lprcat("\nnothing seems to have happened");
    300  1.1  cgd 					return;
    301  1.1  cgd 		}
    302  1.1  cgd 	}
    303  1.1  cgd 
    304  1.1  cgd /*
    305  1.1  cgd 	***
    306  1.1  cgd 	FCH
    307  1.1  cgd 	***
    308  1.1  cgd 
    309  1.1  cgd 	subroutine to process an up/down of a character attribute for ofountain
    310  1.1  cgd  */
    311  1.1  cgd static void
    312  1.1  cgd fch(how,x)
    313  1.1  cgd 	int how;
    314  1.1  cgd 	long *x;
    315  1.1  cgd 	{
    316  1.1  cgd 	if (how < 0)	 { lprcat(" went down by one!");	--(*x); }
    317  1.1  cgd 		else		 { lprcat(" went up by one!");	(*x)++; }
    318  1.1  cgd 	bottomline();
    319  1.1  cgd 	}
    320  1.1  cgd 
    321  1.1  cgd /*
    322  1.1  cgd 	a subroutine to raise or lower character levels
    323  1.1  cgd 	if x > 0 they are raised   if x < 0 they are lowered
    324  1.1  cgd  */
    325  1.1  cgd fntchange(how)
    326  1.1  cgd 	int how;
    327  1.1  cgd 	{
    328  1.1  cgd 	register long j;
    329  1.1  cgd 	lprc('\n');
    330  1.1  cgd 	switch(rnd(9))
    331  1.1  cgd 		{
    332  1.1  cgd 		case 1:	lprcat("Your strength");		fch(how,&c[0]);		break;
    333  1.1  cgd 		case 2:	lprcat("Your intelligence");	fch(how,&c[1]);		break;
    334  1.1  cgd 		case 3:	lprcat("Your wisdom");			fch(how,&c[2]);		break;
    335  1.1  cgd 		case 4:	lprcat("Your constitution");	fch(how,&c[3]);		break;
    336  1.1  cgd 		case 5:	lprcat("Your dexterity");		fch(how,&c[4]);		break;
    337  1.1  cgd 		case 6:	lprcat("Your charm");			fch(how,&c[5]);		break;
    338  1.1  cgd 		case 7:	j=rnd(level+1);
    339  1.1  cgd 				if (how < 0)
    340  1.1  cgd 					{ lprintf("You lose %d hit point",(long)j);  if (j>1) lprcat("s!"); else lprc('!'); losemhp((int)j); }
    341  1.1  cgd 				else
    342  1.1  cgd 					{ lprintf("You gain %d hit point",(long)j);  if (j>1) lprcat("s!"); else lprc('!'); raisemhp((int)j); }
    343  1.1  cgd 				bottomline();		break;
    344  1.1  cgd 
    345  1.1  cgd 		case 8:	j=rnd(level+1);
    346  1.1  cgd 				if (how > 0)
    347  1.1  cgd 					{
    348  1.1  cgd 					lprintf("You just gained %d spell",(long)j);  raisemspells((int)j);
    349  1.1  cgd 					if (j>1) lprcat("s!"); else lprc('!');
    350  1.1  cgd 					}
    351  1.1  cgd 				else
    352  1.1  cgd 					{
    353  1.1  cgd 					lprintf("You just lost %d spell",(long)j);	losemspells((int)j);
    354  1.1  cgd 					if (j>1) lprcat("s!"); else lprc('!');
    355  1.1  cgd 					}
    356  1.1  cgd 				bottomline();		break;
    357  1.1  cgd 
    358  1.1  cgd 		case 9:	j = 5*rnd((level+1)*(level+1));
    359  1.1  cgd 				if (how < 0)
    360  1.1  cgd 					{
    361  1.1  cgd 					lprintf("You just lost %d experience point",(long)j);
    362  1.1  cgd 					if (j>1) lprcat("s!"); else lprc('!'); loseexperience((long)j);
    363  1.1  cgd 					}
    364  1.1  cgd 				else
    365  1.1  cgd 					{
    366  1.1  cgd 					lprintf("You just gained %d experience point",(long)j);
    367  1.1  cgd 					if (j>1) lprcat("s!"); else lprc('!'); raiseexperience((long)j);
    368  1.1  cgd 					}
    369  1.1  cgd 				break;
    370  1.1  cgd 		}
    371  1.1  cgd 	cursors();
    372  1.1  cgd 	}
    373