moreobj.c revision 1.1 1 1.1 cgd /* moreobj.c Larn is copyrighted 1986 by Noah Morgan.
2 1.1 cgd *
3 1.1 cgd * Routines in this file:
4 1.1 cgd *
5 1.1 cgd * oaltar()
6 1.1 cgd * othrone()
7 1.1 cgd * ochest()
8 1.1 cgd * ofountain()
9 1.1 cgd */
10 1.1 cgd #include "header.h"
11 1.1 cgd
12 1.1 cgd static void ohear();
13 1.1 cgd
14 1.1 cgd /*
15 1.1 cgd * ******
16 1.1 cgd * OALTAR
17 1.1 cgd * ******
18 1.1 cgd *
19 1.1 cgd * subroutine to process an altar object
20 1.1 cgd */
21 1.1 cgd oaltar()
22 1.1 cgd {
23 1.1 cgd unsigned long k;
24 1.1 cgd
25 1.1 cgd lprcat("\nDo you (p) pray (d) desecrate"); iopts();
26 1.1 cgd while (1)
27 1.1 cgd {
28 1.1 cgd while (1) switch(getchar())
29 1.1 cgd {
30 1.1 cgd case 'p': lprcat(" pray\nDo you (m) give money or (j) just pray? ");
31 1.1 cgd while (1) switch(getchar())
32 1.1 cgd {
33 1.1 cgd case 'j': if (rnd(100)<75)
34 1.1 cgd lprcat("\nnothing happens");
35 1.1 cgd else if (rnd(13)<4) ohear();
36 1.1 cgd else if (rnd(43) == 10)
37 1.1 cgd {
38 1.1 cgd if (c[WEAR]) lprcat("\nYou feel your armor vibrate for a moment");
39 1.1 cgd enchantarmor(); return;
40 1.1 cgd }
41 1.1 cgd else if (rnd(43) == 10)
42 1.1 cgd {
43 1.1 cgd if (c[WIELD]) lprcat("\nYou feel your weapon vibrate for a moment");
44 1.1 cgd enchweapon(); return;
45 1.1 cgd }
46 1.1 cgd else createmonster(makemonst(level+1));
47 1.1 cgd return;
48 1.1 cgd
49 1.1 cgd case 'm': lprcat("\n\n"); cursor(1,24); cltoeoln();
50 1.1 cgd cursor(1,23); cltoeoln();
51 1.1 cgd lprcat("how much do you donate? ");
52 1.1 cgd k = readnum((long)c[GOLD]);
53 1.1 cgd if (c[GOLD]<k)
54 1.1 cgd {
55 1.1 cgd lprcat("\nYou don't have that much!");
56 1.1 cgd return;
57 1.1 cgd }
58 1.1 cgd c[GOLD] -= k;
59 1.1 cgd if (k < c[GOLD]/10 || k<rnd(50))
60 1.1 cgd { createmonster(makemonst(level+1)); c[AGGRAVATE] += 200; }
61 1.1 cgd else if (rnd(101) > 50) { ohear(); return; }
62 1.1 cgd else if (rnd(43) == 5)
63 1.1 cgd {
64 1.1 cgd if (c[WEAR]) lprcat("\nYou feel your armor vibrate for a moment");
65 1.1 cgd enchantarmor(); return;
66 1.1 cgd }
67 1.1 cgd else if (rnd(43) == 8)
68 1.1 cgd {
69 1.1 cgd if (c[WIELD]) lprcat("\nYou feel your weapon vibrate for a moment");
70 1.1 cgd enchweapon(); return;
71 1.1 cgd }
72 1.1 cgd else lprcat("\nThank You.");
73 1.1 cgd bottomline(); return;
74 1.1 cgd
75 1.1 cgd case '\33': return;
76 1.1 cgd };
77 1.1 cgd
78 1.1 cgd case 'd': lprcat(" desecrate");
79 1.1 cgd if (rnd(100)<60)
80 1.1 cgd { createmonster(makemonst(level+2)+8); c[AGGRAVATE] += 2500; }
81 1.1 cgd else
82 1.1 cgd if (rnd(101)<30)
83 1.1 cgd {
84 1.1 cgd lprcat("\nThe altar crumbles into a pile of dust before your eyes");
85 1.1 cgd forget(); /* remember to destroy the altar */
86 1.1 cgd }
87 1.1 cgd else
88 1.1 cgd lprcat("\nnothing happens");
89 1.1 cgd return;
90 1.1 cgd
91 1.1 cgd case 'i':
92 1.1 cgd case '\33': ignore();
93 1.1 cgd if (rnd(100)<30) { createmonster(makemonst(level+1)); c[AGGRAVATE] += rnd(450); }
94 1.1 cgd else lprcat("\nnothing happens");
95 1.1 cgd return;
96 1.1 cgd };
97 1.1 cgd }
98 1.1 cgd }
99 1.1 cgd
100 1.1 cgd /*
101 1.1 cgd function to cast a +3 protection on the player
102 1.1 cgd */
103 1.1 cgd static void
104 1.1 cgd ohear()
105 1.1 cgd {
106 1.1 cgd lprcat("\nYou have been heard!");
107 1.1 cgd if (c[ALTPRO]==0) c[MOREDEFENSES]+=3;
108 1.1 cgd c[ALTPRO] += 500; /* protection field */
109 1.1 cgd bottomline();
110 1.1 cgd }
111 1.1 cgd
112 1.1 cgd /*
113 1.1 cgd *******
114 1.1 cgd OTHRONE
115 1.1 cgd *******
116 1.1 cgd
117 1.1 cgd subroutine to process a throne object
118 1.1 cgd */
119 1.1 cgd othrone(arg)
120 1.1 cgd int arg;
121 1.1 cgd {
122 1.1 cgd register int i,k;
123 1.1 cgd
124 1.1 cgd lprcat("\nDo you (p) pry off jewels, (s) sit down"); iopts();
125 1.1 cgd while (1)
126 1.1 cgd {
127 1.1 cgd while (1) switch(getchar())
128 1.1 cgd {
129 1.1 cgd case 'p': lprcat(" pry off"); k=rnd(101);
130 1.1 cgd if (k<25)
131 1.1 cgd {
132 1.1 cgd for (i=0; i<rnd(4); i++) creategem(); /* gems pop off the throne */
133 1.1 cgd item[playerx][playery]=ODEADTHRONE;
134 1.1 cgd know[playerx][playery]=0;
135 1.1 cgd }
136 1.1 cgd else if (k<40 && arg==0)
137 1.1 cgd {
138 1.1 cgd createmonster(GNOMEKING);
139 1.1 cgd item[playerx][playery]=OTHRONE2;
140 1.1 cgd know[playerx][playery]=0;
141 1.1 cgd }
142 1.1 cgd else lprcat("\nnothing happens");
143 1.1 cgd return;
144 1.1 cgd
145 1.1 cgd case 's': lprcat(" sit down"); k=rnd(101);
146 1.1 cgd if (k<30 && arg==0)
147 1.1 cgd {
148 1.1 cgd createmonster(GNOMEKING);
149 1.1 cgd item[playerx][playery]=OTHRONE2;
150 1.1 cgd know[playerx][playery]=0;
151 1.1 cgd }
152 1.1 cgd else if (k<35) { lprcat("\nZaaaappp! You've been teleported!\n"); beep(); oteleport(0); }
153 1.1 cgd else lprcat("\nnothing happens");
154 1.1 cgd return;
155 1.1 cgd
156 1.1 cgd case 'i':
157 1.1 cgd case '\33': ignore(); return;
158 1.1 cgd };
159 1.1 cgd }
160 1.1 cgd }
161 1.1 cgd
162 1.1 cgd odeadthrone()
163 1.1 cgd {
164 1.1 cgd register int k;
165 1.1 cgd
166 1.1 cgd lprcat("\nDo you (s) sit down"); iopts();
167 1.1 cgd while (1)
168 1.1 cgd {
169 1.1 cgd while (1) switch(getchar())
170 1.1 cgd {
171 1.1 cgd case 's': lprcat(" sit down"); k=rnd(101);
172 1.1 cgd if (k<35) { lprcat("\nZaaaappp! You've been teleported!\n"); beep(); oteleport(0); }
173 1.1 cgd else lprcat("\nnothing happens");
174 1.1 cgd return;
175 1.1 cgd
176 1.1 cgd case 'i':
177 1.1 cgd case '\33': ignore(); return;
178 1.1 cgd };
179 1.1 cgd }
180 1.1 cgd }
181 1.1 cgd
182 1.1 cgd /*
183 1.1 cgd ******
184 1.1 cgd OCHEST
185 1.1 cgd ******
186 1.1 cgd
187 1.1 cgd subroutine to process a throne object
188 1.1 cgd */
189 1.1 cgd ochest()
190 1.1 cgd {
191 1.1 cgd register int i,k;
192 1.1 cgd lprcat("\nDo you (t) take it, (o) try to open it"); iopts();
193 1.1 cgd while (1)
194 1.1 cgd {
195 1.1 cgd while (1) switch(getchar())
196 1.1 cgd {
197 1.1 cgd case 'o': lprcat(" open it"); k=rnd(101);
198 1.1 cgd if (k<40)
199 1.1 cgd {
200 1.1 cgd lprcat("\nThe chest explodes as you open it"); beep();
201 1.1 cgd i = rnd(10); lastnum=281; /* in case he dies */
202 1.1 cgd lprintf("\nYou suffer %d hit points damage!",(long)i);
203 1.1 cgd checkloss(i);
204 1.1 cgd switch(rnd(10)) /* see if he gets a curse */
205 1.1 cgd {
206 1.1 cgd case 1: c[ITCHING]+= rnd(1000)+100;
207 1.1 cgd lprcat("\nYou feel an irritation spread over your skin!");
208 1.1 cgd beep();
209 1.1 cgd break;
210 1.1 cgd
211 1.1 cgd case 2: c[CLUMSINESS]+= rnd(1600)+200;
212 1.1 cgd lprcat("\nYou begin to lose hand to eye coordination!");
213 1.1 cgd beep();
214 1.1 cgd break;
215 1.1 cgd
216 1.1 cgd case 3: c[HALFDAM]+= rnd(1600)+200;
217 1.1 cgd beep();
218 1.1 cgd lprcat("\nA sickness engulfs you!"); break;
219 1.1 cgd };
220 1.1 cgd item[playerx][playery]=know[playerx][playery]=0;
221 1.1 cgd if (rnd(100)<69) creategem(); /* gems from the chest */
222 1.1 cgd dropgold(rnd(110*iarg[playerx][playery]+200));
223 1.1 cgd for (i=0; i<rnd(4); i++) something(iarg[playerx][playery]+2);
224 1.1 cgd }
225 1.1 cgd else lprcat("\nnothing happens");
226 1.1 cgd return;
227 1.1 cgd
228 1.1 cgd case 't': lprcat(" take");
229 1.1 cgd if (take(OCHEST,iarg[playerx][playery])==0)
230 1.1 cgd item[playerx][playery]=know[playerx][playery]=0;
231 1.1 cgd return;
232 1.1 cgd
233 1.1 cgd case 'i':
234 1.1 cgd case '\33': ignore(); return;
235 1.1 cgd };
236 1.1 cgd }
237 1.1 cgd }
238 1.1 cgd
239 1.1 cgd /*
240 1.1 cgd *********
241 1.1 cgd OFOUNTAIN
242 1.1 cgd *********
243 1.1 cgd */
244 1.1 cgd
245 1.1 cgd ofountain()
246 1.1 cgd {
247 1.1 cgd register int x;
248 1.1 cgd cursors();
249 1.1 cgd lprcat("\nDo you (d) drink, (w) wash yourself"); iopts();
250 1.1 cgd while (1) switch(getchar())
251 1.1 cgd {
252 1.1 cgd case 'd': lprcat("drink");
253 1.1 cgd if (rnd(1501)<2)
254 1.1 cgd {
255 1.1 cgd lprcat("\nOops! You seem to have caught the dreadful sleep!");
256 1.1 cgd beep(); lflush(); sleep(3); died(280); return;
257 1.1 cgd }
258 1.1 cgd x = rnd(100);
259 1.1 cgd if (x<7)
260 1.1 cgd {
261 1.1 cgd c[HALFDAM] += 200+rnd(200);
262 1.1 cgd lprcat("\nYou feel a sickness coming on");
263 1.1 cgd }
264 1.1 cgd else if (x<13) quaffpotion(23); /* see invisible */
265 1.1 cgd else if (x < 45)
266 1.1 cgd lprcat("\nnothing seems to have happened");
267 1.1 cgd else if (rnd(3) != 2)
268 1.1 cgd fntchange(1); /* change char levels upward */
269 1.1 cgd else
270 1.1 cgd fntchange(-1); /* change char levels downward */
271 1.1 cgd if (rnd(12)<3)
272 1.1 cgd {
273 1.1 cgd lprcat("\nThe fountains bubbling slowly quiets");
274 1.1 cgd item[playerx][playery]=ODEADFOUNTAIN; /* dead fountain */
275 1.1 cgd know[playerx][playery]=0;
276 1.1 cgd }
277 1.1 cgd return;
278 1.1 cgd
279 1.1 cgd case '\33':
280 1.1 cgd case 'i': ignore(); return;
281 1.1 cgd
282 1.1 cgd case 'w': lprcat("wash yourself");
283 1.1 cgd if (rnd(100) < 11)
284 1.1 cgd {
285 1.1 cgd x=rnd((level<<2)+2);
286 1.1 cgd lprintf("\nOh no! The water was foul! You suffer %d hit points!",(long)x);
287 1.1 cgd lastnum=273; losehp(x); bottomline(); cursors();
288 1.1 cgd }
289 1.1 cgd else
290 1.1 cgd if (rnd(100) < 29)
291 1.1 cgd lprcat("\nYou got the dirt off!");
292 1.1 cgd else
293 1.1 cgd if (rnd(100) < 31)
294 1.1 cgd lprcat("\nThis water seems to be hard water! The dirt didn't come off!");
295 1.1 cgd else
296 1.1 cgd if (rnd(100) < 34)
297 1.1 cgd createmonster(WATERLORD); /* make water lord */
298 1.1 cgd else
299 1.1 cgd lprcat("\nnothing seems to have happened");
300 1.1 cgd return;
301 1.1 cgd }
302 1.1 cgd }
303 1.1 cgd
304 1.1 cgd /*
305 1.1 cgd ***
306 1.1 cgd FCH
307 1.1 cgd ***
308 1.1 cgd
309 1.1 cgd subroutine to process an up/down of a character attribute for ofountain
310 1.1 cgd */
311 1.1 cgd static void
312 1.1 cgd fch(how,x)
313 1.1 cgd int how;
314 1.1 cgd long *x;
315 1.1 cgd {
316 1.1 cgd if (how < 0) { lprcat(" went down by one!"); --(*x); }
317 1.1 cgd else { lprcat(" went up by one!"); (*x)++; }
318 1.1 cgd bottomline();
319 1.1 cgd }
320 1.1 cgd
321 1.1 cgd /*
322 1.1 cgd a subroutine to raise or lower character levels
323 1.1 cgd if x > 0 they are raised if x < 0 they are lowered
324 1.1 cgd */
325 1.1 cgd fntchange(how)
326 1.1 cgd int how;
327 1.1 cgd {
328 1.1 cgd register long j;
329 1.1 cgd lprc('\n');
330 1.1 cgd switch(rnd(9))
331 1.1 cgd {
332 1.1 cgd case 1: lprcat("Your strength"); fch(how,&c[0]); break;
333 1.1 cgd case 2: lprcat("Your intelligence"); fch(how,&c[1]); break;
334 1.1 cgd case 3: lprcat("Your wisdom"); fch(how,&c[2]); break;
335 1.1 cgd case 4: lprcat("Your constitution"); fch(how,&c[3]); break;
336 1.1 cgd case 5: lprcat("Your dexterity"); fch(how,&c[4]); break;
337 1.1 cgd case 6: lprcat("Your charm"); fch(how,&c[5]); break;
338 1.1 cgd case 7: j=rnd(level+1);
339 1.1 cgd if (how < 0)
340 1.1 cgd { lprintf("You lose %d hit point",(long)j); if (j>1) lprcat("s!"); else lprc('!'); losemhp((int)j); }
341 1.1 cgd else
342 1.1 cgd { lprintf("You gain %d hit point",(long)j); if (j>1) lprcat("s!"); else lprc('!'); raisemhp((int)j); }
343 1.1 cgd bottomline(); break;
344 1.1 cgd
345 1.1 cgd case 8: j=rnd(level+1);
346 1.1 cgd if (how > 0)
347 1.1 cgd {
348 1.1 cgd lprintf("You just gained %d spell",(long)j); raisemspells((int)j);
349 1.1 cgd if (j>1) lprcat("s!"); else lprc('!');
350 1.1 cgd }
351 1.1 cgd else
352 1.1 cgd {
353 1.1 cgd lprintf("You just lost %d spell",(long)j); losemspells((int)j);
354 1.1 cgd if (j>1) lprcat("s!"); else lprc('!');
355 1.1 cgd }
356 1.1 cgd bottomline(); break;
357 1.1 cgd
358 1.1 cgd case 9: j = 5*rnd((level+1)*(level+1));
359 1.1 cgd if (how < 0)
360 1.1 cgd {
361 1.1 cgd lprintf("You just lost %d experience point",(long)j);
362 1.1 cgd if (j>1) lprcat("s!"); else lprc('!'); loseexperience((long)j);
363 1.1 cgd }
364 1.1 cgd else
365 1.1 cgd {
366 1.1 cgd lprintf("You just gained %d experience point",(long)j);
367 1.1 cgd if (j>1) lprcat("s!"); else lprc('!'); raiseexperience((long)j);
368 1.1 cgd }
369 1.1 cgd break;
370 1.1 cgd }
371 1.1 cgd cursors();
372 1.1 cgd }
373