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moreobj.c revision 1.2
      1  1.2  mycroft #ifndef lint
      2  1.2  mycroft static char rcsid[] = "$Id: moreobj.c,v 1.2 1993/08/02 17:20:12 mycroft Exp $";
      3  1.2  mycroft #endif /* not lint */
      4  1.2  mycroft 
      5  1.1      cgd /* moreobj.c 		Larn is copyrighted 1986 by Noah Morgan.
      6  1.1      cgd  *
      7  1.1      cgd  *	Routines in this file:
      8  1.1      cgd  *
      9  1.1      cgd  *	oaltar()
     10  1.1      cgd  *	othrone()
     11  1.1      cgd  *	ochest()
     12  1.1      cgd  *	ofountain()
     13  1.1      cgd  */
     14  1.1      cgd #include "header.h"
     15  1.1      cgd 
     16  1.1      cgd static void ohear();
     17  1.1      cgd 
     18  1.1      cgd /*
     19  1.1      cgd  *	******
     20  1.1      cgd  *	OALTAR
     21  1.1      cgd  *	******
     22  1.1      cgd  *
     23  1.1      cgd  *	subroutine to process an altar object
     24  1.1      cgd  */
     25  1.1      cgd oaltar()
     26  1.1      cgd 	{
     27  1.1      cgd 	unsigned long k;
     28  1.1      cgd 
     29  1.1      cgd 	lprcat("\nDo you (p) pray  (d) desecrate"); iopts();
     30  1.1      cgd 	while (1)
     31  1.1      cgd 	  {
     32  1.1      cgd 	  while (1) switch(getchar())
     33  1.1      cgd 		{
     34  1.1      cgd 		case 'p':	lprcat(" pray\nDo you (m) give money or (j) just pray? ");
     35  1.1      cgd 					while (1) switch(getchar())
     36  1.1      cgd 					  {
     37  1.1      cgd 					  case 'j':	if (rnd(100)<75)
     38  1.1      cgd 									lprcat("\nnothing happens");
     39  1.1      cgd 								else if (rnd(13)<4) ohear();
     40  1.1      cgd 								else if (rnd(43) == 10)
     41  1.1      cgd 									{
     42  1.1      cgd 									if (c[WEAR]) lprcat("\nYou feel your armor vibrate for a moment");
     43  1.1      cgd 									enchantarmor(); return;
     44  1.1      cgd 									}
     45  1.1      cgd 								else if (rnd(43) == 10)
     46  1.1      cgd 									{
     47  1.1      cgd 									if (c[WIELD]) lprcat("\nYou feel your weapon vibrate for a moment");
     48  1.1      cgd 									enchweapon(); return;
     49  1.1      cgd 									}
     50  1.1      cgd 								else createmonster(makemonst(level+1));
     51  1.1      cgd 								return;
     52  1.1      cgd 
     53  1.1      cgd 					  case 'm':	lprcat("\n\n");  cursor(1,24);  cltoeoln();
     54  1.1      cgd 					  			cursor(1,23);  cltoeoln();
     55  1.1      cgd 								lprcat("how much do you donate? ");
     56  1.1      cgd 								k = readnum((long)c[GOLD]);
     57  1.1      cgd 								if (c[GOLD]<k)
     58  1.1      cgd 									{
     59  1.1      cgd 									lprcat("\nYou don't have that much!");
     60  1.1      cgd 									return;
     61  1.1      cgd 									}
     62  1.1      cgd 								c[GOLD] -= k;
     63  1.1      cgd 								if (k < c[GOLD]/10 || k<rnd(50))
     64  1.1      cgd 									{ createmonster(makemonst(level+1)); c[AGGRAVATE] += 200; }
     65  1.1      cgd 								else if (rnd(101) > 50)	{ ohear(); return; }
     66  1.1      cgd 								else if (rnd(43) == 5)
     67  1.1      cgd 									{
     68  1.1      cgd 									if (c[WEAR]) lprcat("\nYou feel your armor vibrate for a moment");
     69  1.1      cgd 									enchantarmor(); return;
     70  1.1      cgd 									}
     71  1.1      cgd 								else if (rnd(43) == 8)
     72  1.1      cgd 									{
     73  1.1      cgd 									if (c[WIELD]) lprcat("\nYou feel your weapon vibrate for a moment");
     74  1.1      cgd 									enchweapon(); return;
     75  1.1      cgd 									}
     76  1.1      cgd 								else	lprcat("\nThank You.");
     77  1.1      cgd 								bottomline();	return;
     78  1.1      cgd 
     79  1.1      cgd 					  case '\33':	return;
     80  1.1      cgd 					  };
     81  1.1      cgd 
     82  1.1      cgd 		case 'd': lprcat(" desecrate");
     83  1.1      cgd 				  if (rnd(100)<60)
     84  1.1      cgd 						{ createmonster(makemonst(level+2)+8); c[AGGRAVATE] += 2500; }
     85  1.1      cgd 					else
     86  1.1      cgd 					if (rnd(101)<30)
     87  1.1      cgd 						{
     88  1.1      cgd 						lprcat("\nThe altar crumbles into a pile of dust before your eyes");
     89  1.1      cgd 						forget();	/*	remember to destroy the altar	*/
     90  1.1      cgd 						}
     91  1.1      cgd 					else
     92  1.1      cgd 						lprcat("\nnothing happens");
     93  1.1      cgd 					return;
     94  1.1      cgd 
     95  1.1      cgd 		case 'i':
     96  1.1      cgd 		case '\33': ignore();
     97  1.1      cgd 				  if (rnd(100)<30)	{ createmonster(makemonst(level+1)); c[AGGRAVATE] += rnd(450); }
     98  1.1      cgd 					else	lprcat("\nnothing happens");
     99  1.1      cgd 					return;
    100  1.1      cgd 		};
    101  1.1      cgd 	  }
    102  1.1      cgd 	}
    103  1.1      cgd 
    104  1.1      cgd /*
    105  1.1      cgd 	function to cast a +3 protection on the player
    106  1.1      cgd  */
    107  1.1      cgd static void
    108  1.1      cgd ohear()
    109  1.1      cgd 	{
    110  1.1      cgd 	lprcat("\nYou have been heard!");
    111  1.1      cgd 	if (c[ALTPRO]==0) c[MOREDEFENSES]+=3;
    112  1.1      cgd 	c[ALTPRO] += 500;	/* protection field */
    113  1.1      cgd 	bottomline();
    114  1.1      cgd 	}
    115  1.1      cgd 
    116  1.1      cgd /*
    117  1.1      cgd 	*******
    118  1.1      cgd 	OTHRONE
    119  1.1      cgd 	*******
    120  1.1      cgd 
    121  1.1      cgd 	subroutine to process a throne object
    122  1.1      cgd  */
    123  1.1      cgd othrone(arg)
    124  1.1      cgd 	int arg;
    125  1.1      cgd 	{
    126  1.1      cgd 	register int i,k;
    127  1.1      cgd 
    128  1.1      cgd 	lprcat("\nDo you (p) pry off jewels, (s) sit down"); iopts();
    129  1.1      cgd 	while (1)
    130  1.1      cgd 	  {
    131  1.1      cgd 	  while (1) switch(getchar())
    132  1.1      cgd 		{
    133  1.1      cgd 		case 'p':	lprcat(" pry off");  k=rnd(101);
    134  1.1      cgd 					if (k<25)
    135  1.1      cgd 						{
    136  1.1      cgd 						for (i=0; i<rnd(4); i++) creategem(); /* gems pop off the throne */
    137  1.1      cgd 						item[playerx][playery]=ODEADTHRONE;
    138  1.1      cgd 						know[playerx][playery]=0;
    139  1.1      cgd 						}
    140  1.1      cgd 					else if (k<40 && arg==0)
    141  1.1      cgd 						{
    142  1.1      cgd 						createmonster(GNOMEKING);
    143  1.1      cgd 						item[playerx][playery]=OTHRONE2;
    144  1.1      cgd 						know[playerx][playery]=0;
    145  1.1      cgd 						}
    146  1.1      cgd 					else lprcat("\nnothing happens");
    147  1.1      cgd 					return;
    148  1.1      cgd 
    149  1.1      cgd 		case 's': 	lprcat(" sit down");  k=rnd(101);
    150  1.1      cgd 				  	if (k<30 && arg==0)
    151  1.1      cgd 						{
    152  1.1      cgd 						createmonster(GNOMEKING);
    153  1.1      cgd 						item[playerx][playery]=OTHRONE2;
    154  1.1      cgd 						know[playerx][playery]=0;
    155  1.1      cgd 						}
    156  1.1      cgd 				  	else if (k<35) { lprcat("\nZaaaappp!  You've been teleported!\n"); beep(); oteleport(0); }
    157  1.1      cgd 					else lprcat("\nnothing happens");
    158  1.1      cgd 					return;
    159  1.1      cgd 
    160  1.1      cgd 		case 'i':
    161  1.1      cgd 		case '\33': ignore(); return;
    162  1.1      cgd 		};
    163  1.1      cgd 	  }
    164  1.1      cgd 	}
    165  1.1      cgd 
    166  1.1      cgd odeadthrone()
    167  1.1      cgd 	{
    168  1.1      cgd 	register int k;
    169  1.1      cgd 
    170  1.1      cgd 	lprcat("\nDo you (s) sit down"); iopts();
    171  1.1      cgd 	while (1)
    172  1.1      cgd 	  {
    173  1.1      cgd 	  while (1) switch(getchar())
    174  1.1      cgd 		{
    175  1.1      cgd 		case 's': 	lprcat(" sit down");  k=rnd(101);
    176  1.1      cgd 				  	if (k<35) { lprcat("\nZaaaappp!  You've been teleported!\n"); beep(); oteleport(0); }
    177  1.1      cgd 					else lprcat("\nnothing happens");
    178  1.1      cgd 					return;
    179  1.1      cgd 
    180  1.1      cgd 		case 'i':
    181  1.1      cgd 		case '\33': ignore(); return;
    182  1.1      cgd 		};
    183  1.1      cgd 	  }
    184  1.1      cgd 	}
    185  1.1      cgd 
    186  1.1      cgd /*
    187  1.1      cgd 	******
    188  1.1      cgd 	OCHEST
    189  1.1      cgd 	******
    190  1.1      cgd 
    191  1.1      cgd 	subroutine to process a throne object
    192  1.1      cgd  */
    193  1.1      cgd ochest()
    194  1.1      cgd 	{
    195  1.1      cgd 	register int i,k;
    196  1.1      cgd 	lprcat("\nDo you (t) take it, (o) try to open it"); iopts();
    197  1.1      cgd 	while (1)
    198  1.1      cgd 	  {
    199  1.1      cgd 	  while (1) switch(getchar())
    200  1.1      cgd 		{
    201  1.1      cgd 		case 'o':	lprcat(" open it");  k=rnd(101);
    202  1.1      cgd 					if (k<40)
    203  1.1      cgd 						{
    204  1.1      cgd 						lprcat("\nThe chest explodes as you open it"); beep();
    205  1.1      cgd 						i = rnd(10);  lastnum=281;  /* in case he dies */
    206  1.1      cgd 						lprintf("\nYou suffer %d hit points damage!",(long)i);
    207  1.1      cgd 						checkloss(i);
    208  1.1      cgd 						switch(rnd(10))	/* see if he gets a curse */
    209  1.1      cgd 							{
    210  1.1      cgd 							case 1:	c[ITCHING]+= rnd(1000)+100;
    211  1.1      cgd 									lprcat("\nYou feel an irritation spread over your skin!");
    212  1.1      cgd 									beep();
    213  1.1      cgd 									break;
    214  1.1      cgd 
    215  1.1      cgd 							case 2:	c[CLUMSINESS]+= rnd(1600)+200;
    216  1.1      cgd 									lprcat("\nYou begin to lose hand to eye coordination!");
    217  1.1      cgd 									beep();
    218  1.1      cgd 									break;
    219  1.1      cgd 
    220  1.1      cgd 							case 3:	c[HALFDAM]+= rnd(1600)+200;
    221  1.1      cgd 									beep();
    222  1.1      cgd 									lprcat("\nA sickness engulfs you!");	break;
    223  1.1      cgd 							};
    224  1.1      cgd 						item[playerx][playery]=know[playerx][playery]=0;
    225  1.1      cgd 						if (rnd(100)<69) creategem(); /* gems from the chest */
    226  1.1      cgd 						dropgold(rnd(110*iarg[playerx][playery]+200));
    227  1.1      cgd 						for (i=0; i<rnd(4); i++) something(iarg[playerx][playery]+2);
    228  1.1      cgd 						}
    229  1.1      cgd 					else lprcat("\nnothing happens");
    230  1.1      cgd 					return;
    231  1.1      cgd 
    232  1.1      cgd 		case 't':	lprcat(" take");
    233  1.1      cgd 					if (take(OCHEST,iarg[playerx][playery])==0)
    234  1.1      cgd 						item[playerx][playery]=know[playerx][playery]=0;
    235  1.1      cgd 					return;
    236  1.1      cgd 
    237  1.1      cgd 		case 'i':
    238  1.1      cgd 		case '\33': ignore(); return;
    239  1.1      cgd 		};
    240  1.1      cgd 	  }
    241  1.1      cgd 	}
    242  1.1      cgd 
    243  1.1      cgd /*
    244  1.1      cgd 	*********
    245  1.1      cgd 	OFOUNTAIN
    246  1.1      cgd 	*********
    247  1.1      cgd  */
    248  1.1      cgd 
    249  1.1      cgd ofountain()
    250  1.1      cgd 	{
    251  1.1      cgd 	register int x;
    252  1.1      cgd 	cursors();
    253  1.1      cgd 	lprcat("\nDo you (d) drink, (w) wash yourself"); iopts();
    254  1.1      cgd 	while (1) switch(getchar())
    255  1.1      cgd 		{
    256  1.1      cgd 		case 'd':	lprcat("drink");
    257  1.1      cgd 					if (rnd(1501)<2)
    258  1.1      cgd 						{
    259  1.1      cgd 						lprcat("\nOops!  You seem to have caught the dreadful sleep!");
    260  1.1      cgd 						beep(); lflush();  sleep(3);  died(280); return;
    261  1.1      cgd 						}
    262  1.1      cgd 					x = rnd(100);
    263  1.1      cgd 					if (x<7)
    264  1.1      cgd 						{
    265  1.1      cgd 						c[HALFDAM] += 200+rnd(200);
    266  1.1      cgd 						lprcat("\nYou feel a sickness coming on");
    267  1.1      cgd 						}
    268  1.1      cgd 					else if (x<13) quaffpotion(23); /* see invisible */
    269  1.1      cgd 					else if (x < 45)
    270  1.1      cgd 						lprcat("\nnothing seems to have happened");
    271  1.1      cgd 					else if (rnd(3) != 2)
    272  1.1      cgd 						fntchange(1);	/*	change char levels upward	*/
    273  1.1      cgd 					else
    274  1.1      cgd 						fntchange(-1);	/*	change char levels downward	*/
    275  1.1      cgd 					if (rnd(12)<3)
    276  1.1      cgd 						{
    277  1.1      cgd 						lprcat("\nThe fountains bubbling slowly quiets");
    278  1.1      cgd 						item[playerx][playery]=ODEADFOUNTAIN; /* dead fountain */
    279  1.1      cgd 						know[playerx][playery]=0;
    280  1.1      cgd 						}
    281  1.1      cgd 					return;
    282  1.1      cgd 
    283  1.1      cgd 		case '\33':
    284  1.1      cgd 		case 'i':	ignore();  return;
    285  1.1      cgd 
    286  1.1      cgd 		case 'w':	lprcat("wash yourself");
    287  1.1      cgd 					if (rnd(100) < 11)
    288  1.1      cgd 						{
    289  1.1      cgd 						x=rnd((level<<2)+2);
    290  1.1      cgd 						lprintf("\nOh no!  The water was foul!  You suffer %d hit points!",(long)x);
    291  1.1      cgd 						lastnum=273; losehp(x); bottomline();  cursors();
    292  1.1      cgd 						}
    293  1.1      cgd 					else
    294  1.1      cgd 					if (rnd(100) < 29)
    295  1.1      cgd 						lprcat("\nYou got the dirt off!");
    296  1.1      cgd 					else
    297  1.1      cgd 					if (rnd(100) < 31)
    298  1.1      cgd 						lprcat("\nThis water seems to be hard water!  The dirt didn't come off!");
    299  1.1      cgd 					else
    300  1.1      cgd 					if (rnd(100) < 34)
    301  1.1      cgd 						createmonster(WATERLORD); /*	make water lord		*/
    302  1.1      cgd 					else
    303  1.1      cgd 					lprcat("\nnothing seems to have happened");
    304  1.1      cgd 					return;
    305  1.1      cgd 		}
    306  1.1      cgd 	}
    307  1.1      cgd 
    308  1.1      cgd /*
    309  1.1      cgd 	***
    310  1.1      cgd 	FCH
    311  1.1      cgd 	***
    312  1.1      cgd 
    313  1.1      cgd 	subroutine to process an up/down of a character attribute for ofountain
    314  1.1      cgd  */
    315  1.1      cgd static void
    316  1.1      cgd fch(how,x)
    317  1.1      cgd 	int how;
    318  1.1      cgd 	long *x;
    319  1.1      cgd 	{
    320  1.1      cgd 	if (how < 0)	 { lprcat(" went down by one!");	--(*x); }
    321  1.1      cgd 		else		 { lprcat(" went up by one!");	(*x)++; }
    322  1.1      cgd 	bottomline();
    323  1.1      cgd 	}
    324  1.1      cgd 
    325  1.1      cgd /*
    326  1.1      cgd 	a subroutine to raise or lower character levels
    327  1.1      cgd 	if x > 0 they are raised   if x < 0 they are lowered
    328  1.1      cgd  */
    329  1.1      cgd fntchange(how)
    330  1.1      cgd 	int how;
    331  1.1      cgd 	{
    332  1.1      cgd 	register long j;
    333  1.1      cgd 	lprc('\n');
    334  1.1      cgd 	switch(rnd(9))
    335  1.1      cgd 		{
    336  1.1      cgd 		case 1:	lprcat("Your strength");		fch(how,&c[0]);		break;
    337  1.1      cgd 		case 2:	lprcat("Your intelligence");	fch(how,&c[1]);		break;
    338  1.1      cgd 		case 3:	lprcat("Your wisdom");			fch(how,&c[2]);		break;
    339  1.1      cgd 		case 4:	lprcat("Your constitution");	fch(how,&c[3]);		break;
    340  1.1      cgd 		case 5:	lprcat("Your dexterity");		fch(how,&c[4]);		break;
    341  1.1      cgd 		case 6:	lprcat("Your charm");			fch(how,&c[5]);		break;
    342  1.1      cgd 		case 7:	j=rnd(level+1);
    343  1.1      cgd 				if (how < 0)
    344  1.1      cgd 					{ lprintf("You lose %d hit point",(long)j);  if (j>1) lprcat("s!"); else lprc('!'); losemhp((int)j); }
    345  1.1      cgd 				else
    346  1.1      cgd 					{ lprintf("You gain %d hit point",(long)j);  if (j>1) lprcat("s!"); else lprc('!'); raisemhp((int)j); }
    347  1.1      cgd 				bottomline();		break;
    348  1.1      cgd 
    349  1.1      cgd 		case 8:	j=rnd(level+1);
    350  1.1      cgd 				if (how > 0)
    351  1.1      cgd 					{
    352  1.1      cgd 					lprintf("You just gained %d spell",(long)j);  raisemspells((int)j);
    353  1.1      cgd 					if (j>1) lprcat("s!"); else lprc('!');
    354  1.1      cgd 					}
    355  1.1      cgd 				else
    356  1.1      cgd 					{
    357  1.1      cgd 					lprintf("You just lost %d spell",(long)j);	losemspells((int)j);
    358  1.1      cgd 					if (j>1) lprcat("s!"); else lprc('!');
    359  1.1      cgd 					}
    360  1.1      cgd 				bottomline();		break;
    361  1.1      cgd 
    362  1.1      cgd 		case 9:	j = 5*rnd((level+1)*(level+1));
    363  1.1      cgd 				if (how < 0)
    364  1.1      cgd 					{
    365  1.1      cgd 					lprintf("You just lost %d experience point",(long)j);
    366  1.1      cgd 					if (j>1) lprcat("s!"); else lprc('!'); loseexperience((long)j);
    367  1.1      cgd 					}
    368  1.1      cgd 				else
    369  1.1      cgd 					{
    370  1.1      cgd 					lprintf("You just gained %d experience point",(long)j);
    371  1.1      cgd 					if (j>1) lprcat("s!"); else lprc('!'); raiseexperience((long)j);
    372  1.1      cgd 					}
    373  1.1      cgd 				break;
    374  1.1      cgd 		}
    375  1.1      cgd 	cursors();
    376  1.1      cgd 	}
    377