moreobj.c revision 1.2 1 1.2 mycroft #ifndef lint
2 1.2 mycroft static char rcsid[] = "$Id: moreobj.c,v 1.2 1993/08/02 17:20:12 mycroft Exp $";
3 1.2 mycroft #endif /* not lint */
4 1.2 mycroft
5 1.1 cgd /* moreobj.c Larn is copyrighted 1986 by Noah Morgan.
6 1.1 cgd *
7 1.1 cgd * Routines in this file:
8 1.1 cgd *
9 1.1 cgd * oaltar()
10 1.1 cgd * othrone()
11 1.1 cgd * ochest()
12 1.1 cgd * ofountain()
13 1.1 cgd */
14 1.1 cgd #include "header.h"
15 1.1 cgd
16 1.1 cgd static void ohear();
17 1.1 cgd
18 1.1 cgd /*
19 1.1 cgd * ******
20 1.1 cgd * OALTAR
21 1.1 cgd * ******
22 1.1 cgd *
23 1.1 cgd * subroutine to process an altar object
24 1.1 cgd */
25 1.1 cgd oaltar()
26 1.1 cgd {
27 1.1 cgd unsigned long k;
28 1.1 cgd
29 1.1 cgd lprcat("\nDo you (p) pray (d) desecrate"); iopts();
30 1.1 cgd while (1)
31 1.1 cgd {
32 1.1 cgd while (1) switch(getchar())
33 1.1 cgd {
34 1.1 cgd case 'p': lprcat(" pray\nDo you (m) give money or (j) just pray? ");
35 1.1 cgd while (1) switch(getchar())
36 1.1 cgd {
37 1.1 cgd case 'j': if (rnd(100)<75)
38 1.1 cgd lprcat("\nnothing happens");
39 1.1 cgd else if (rnd(13)<4) ohear();
40 1.1 cgd else if (rnd(43) == 10)
41 1.1 cgd {
42 1.1 cgd if (c[WEAR]) lprcat("\nYou feel your armor vibrate for a moment");
43 1.1 cgd enchantarmor(); return;
44 1.1 cgd }
45 1.1 cgd else if (rnd(43) == 10)
46 1.1 cgd {
47 1.1 cgd if (c[WIELD]) lprcat("\nYou feel your weapon vibrate for a moment");
48 1.1 cgd enchweapon(); return;
49 1.1 cgd }
50 1.1 cgd else createmonster(makemonst(level+1));
51 1.1 cgd return;
52 1.1 cgd
53 1.1 cgd case 'm': lprcat("\n\n"); cursor(1,24); cltoeoln();
54 1.1 cgd cursor(1,23); cltoeoln();
55 1.1 cgd lprcat("how much do you donate? ");
56 1.1 cgd k = readnum((long)c[GOLD]);
57 1.1 cgd if (c[GOLD]<k)
58 1.1 cgd {
59 1.1 cgd lprcat("\nYou don't have that much!");
60 1.1 cgd return;
61 1.1 cgd }
62 1.1 cgd c[GOLD] -= k;
63 1.1 cgd if (k < c[GOLD]/10 || k<rnd(50))
64 1.1 cgd { createmonster(makemonst(level+1)); c[AGGRAVATE] += 200; }
65 1.1 cgd else if (rnd(101) > 50) { ohear(); return; }
66 1.1 cgd else if (rnd(43) == 5)
67 1.1 cgd {
68 1.1 cgd if (c[WEAR]) lprcat("\nYou feel your armor vibrate for a moment");
69 1.1 cgd enchantarmor(); return;
70 1.1 cgd }
71 1.1 cgd else if (rnd(43) == 8)
72 1.1 cgd {
73 1.1 cgd if (c[WIELD]) lprcat("\nYou feel your weapon vibrate for a moment");
74 1.1 cgd enchweapon(); return;
75 1.1 cgd }
76 1.1 cgd else lprcat("\nThank You.");
77 1.1 cgd bottomline(); return;
78 1.1 cgd
79 1.1 cgd case '\33': return;
80 1.1 cgd };
81 1.1 cgd
82 1.1 cgd case 'd': lprcat(" desecrate");
83 1.1 cgd if (rnd(100)<60)
84 1.1 cgd { createmonster(makemonst(level+2)+8); c[AGGRAVATE] += 2500; }
85 1.1 cgd else
86 1.1 cgd if (rnd(101)<30)
87 1.1 cgd {
88 1.1 cgd lprcat("\nThe altar crumbles into a pile of dust before your eyes");
89 1.1 cgd forget(); /* remember to destroy the altar */
90 1.1 cgd }
91 1.1 cgd else
92 1.1 cgd lprcat("\nnothing happens");
93 1.1 cgd return;
94 1.1 cgd
95 1.1 cgd case 'i':
96 1.1 cgd case '\33': ignore();
97 1.1 cgd if (rnd(100)<30) { createmonster(makemonst(level+1)); c[AGGRAVATE] += rnd(450); }
98 1.1 cgd else lprcat("\nnothing happens");
99 1.1 cgd return;
100 1.1 cgd };
101 1.1 cgd }
102 1.1 cgd }
103 1.1 cgd
104 1.1 cgd /*
105 1.1 cgd function to cast a +3 protection on the player
106 1.1 cgd */
107 1.1 cgd static void
108 1.1 cgd ohear()
109 1.1 cgd {
110 1.1 cgd lprcat("\nYou have been heard!");
111 1.1 cgd if (c[ALTPRO]==0) c[MOREDEFENSES]+=3;
112 1.1 cgd c[ALTPRO] += 500; /* protection field */
113 1.1 cgd bottomline();
114 1.1 cgd }
115 1.1 cgd
116 1.1 cgd /*
117 1.1 cgd *******
118 1.1 cgd OTHRONE
119 1.1 cgd *******
120 1.1 cgd
121 1.1 cgd subroutine to process a throne object
122 1.1 cgd */
123 1.1 cgd othrone(arg)
124 1.1 cgd int arg;
125 1.1 cgd {
126 1.1 cgd register int i,k;
127 1.1 cgd
128 1.1 cgd lprcat("\nDo you (p) pry off jewels, (s) sit down"); iopts();
129 1.1 cgd while (1)
130 1.1 cgd {
131 1.1 cgd while (1) switch(getchar())
132 1.1 cgd {
133 1.1 cgd case 'p': lprcat(" pry off"); k=rnd(101);
134 1.1 cgd if (k<25)
135 1.1 cgd {
136 1.1 cgd for (i=0; i<rnd(4); i++) creategem(); /* gems pop off the throne */
137 1.1 cgd item[playerx][playery]=ODEADTHRONE;
138 1.1 cgd know[playerx][playery]=0;
139 1.1 cgd }
140 1.1 cgd else if (k<40 && arg==0)
141 1.1 cgd {
142 1.1 cgd createmonster(GNOMEKING);
143 1.1 cgd item[playerx][playery]=OTHRONE2;
144 1.1 cgd know[playerx][playery]=0;
145 1.1 cgd }
146 1.1 cgd else lprcat("\nnothing happens");
147 1.1 cgd return;
148 1.1 cgd
149 1.1 cgd case 's': lprcat(" sit down"); k=rnd(101);
150 1.1 cgd if (k<30 && arg==0)
151 1.1 cgd {
152 1.1 cgd createmonster(GNOMEKING);
153 1.1 cgd item[playerx][playery]=OTHRONE2;
154 1.1 cgd know[playerx][playery]=0;
155 1.1 cgd }
156 1.1 cgd else if (k<35) { lprcat("\nZaaaappp! You've been teleported!\n"); beep(); oteleport(0); }
157 1.1 cgd else lprcat("\nnothing happens");
158 1.1 cgd return;
159 1.1 cgd
160 1.1 cgd case 'i':
161 1.1 cgd case '\33': ignore(); return;
162 1.1 cgd };
163 1.1 cgd }
164 1.1 cgd }
165 1.1 cgd
166 1.1 cgd odeadthrone()
167 1.1 cgd {
168 1.1 cgd register int k;
169 1.1 cgd
170 1.1 cgd lprcat("\nDo you (s) sit down"); iopts();
171 1.1 cgd while (1)
172 1.1 cgd {
173 1.1 cgd while (1) switch(getchar())
174 1.1 cgd {
175 1.1 cgd case 's': lprcat(" sit down"); k=rnd(101);
176 1.1 cgd if (k<35) { lprcat("\nZaaaappp! You've been teleported!\n"); beep(); oteleport(0); }
177 1.1 cgd else lprcat("\nnothing happens");
178 1.1 cgd return;
179 1.1 cgd
180 1.1 cgd case 'i':
181 1.1 cgd case '\33': ignore(); return;
182 1.1 cgd };
183 1.1 cgd }
184 1.1 cgd }
185 1.1 cgd
186 1.1 cgd /*
187 1.1 cgd ******
188 1.1 cgd OCHEST
189 1.1 cgd ******
190 1.1 cgd
191 1.1 cgd subroutine to process a throne object
192 1.1 cgd */
193 1.1 cgd ochest()
194 1.1 cgd {
195 1.1 cgd register int i,k;
196 1.1 cgd lprcat("\nDo you (t) take it, (o) try to open it"); iopts();
197 1.1 cgd while (1)
198 1.1 cgd {
199 1.1 cgd while (1) switch(getchar())
200 1.1 cgd {
201 1.1 cgd case 'o': lprcat(" open it"); k=rnd(101);
202 1.1 cgd if (k<40)
203 1.1 cgd {
204 1.1 cgd lprcat("\nThe chest explodes as you open it"); beep();
205 1.1 cgd i = rnd(10); lastnum=281; /* in case he dies */
206 1.1 cgd lprintf("\nYou suffer %d hit points damage!",(long)i);
207 1.1 cgd checkloss(i);
208 1.1 cgd switch(rnd(10)) /* see if he gets a curse */
209 1.1 cgd {
210 1.1 cgd case 1: c[ITCHING]+= rnd(1000)+100;
211 1.1 cgd lprcat("\nYou feel an irritation spread over your skin!");
212 1.1 cgd beep();
213 1.1 cgd break;
214 1.1 cgd
215 1.1 cgd case 2: c[CLUMSINESS]+= rnd(1600)+200;
216 1.1 cgd lprcat("\nYou begin to lose hand to eye coordination!");
217 1.1 cgd beep();
218 1.1 cgd break;
219 1.1 cgd
220 1.1 cgd case 3: c[HALFDAM]+= rnd(1600)+200;
221 1.1 cgd beep();
222 1.1 cgd lprcat("\nA sickness engulfs you!"); break;
223 1.1 cgd };
224 1.1 cgd item[playerx][playery]=know[playerx][playery]=0;
225 1.1 cgd if (rnd(100)<69) creategem(); /* gems from the chest */
226 1.1 cgd dropgold(rnd(110*iarg[playerx][playery]+200));
227 1.1 cgd for (i=0; i<rnd(4); i++) something(iarg[playerx][playery]+2);
228 1.1 cgd }
229 1.1 cgd else lprcat("\nnothing happens");
230 1.1 cgd return;
231 1.1 cgd
232 1.1 cgd case 't': lprcat(" take");
233 1.1 cgd if (take(OCHEST,iarg[playerx][playery])==0)
234 1.1 cgd item[playerx][playery]=know[playerx][playery]=0;
235 1.1 cgd return;
236 1.1 cgd
237 1.1 cgd case 'i':
238 1.1 cgd case '\33': ignore(); return;
239 1.1 cgd };
240 1.1 cgd }
241 1.1 cgd }
242 1.1 cgd
243 1.1 cgd /*
244 1.1 cgd *********
245 1.1 cgd OFOUNTAIN
246 1.1 cgd *********
247 1.1 cgd */
248 1.1 cgd
249 1.1 cgd ofountain()
250 1.1 cgd {
251 1.1 cgd register int x;
252 1.1 cgd cursors();
253 1.1 cgd lprcat("\nDo you (d) drink, (w) wash yourself"); iopts();
254 1.1 cgd while (1) switch(getchar())
255 1.1 cgd {
256 1.1 cgd case 'd': lprcat("drink");
257 1.1 cgd if (rnd(1501)<2)
258 1.1 cgd {
259 1.1 cgd lprcat("\nOops! You seem to have caught the dreadful sleep!");
260 1.1 cgd beep(); lflush(); sleep(3); died(280); return;
261 1.1 cgd }
262 1.1 cgd x = rnd(100);
263 1.1 cgd if (x<7)
264 1.1 cgd {
265 1.1 cgd c[HALFDAM] += 200+rnd(200);
266 1.1 cgd lprcat("\nYou feel a sickness coming on");
267 1.1 cgd }
268 1.1 cgd else if (x<13) quaffpotion(23); /* see invisible */
269 1.1 cgd else if (x < 45)
270 1.1 cgd lprcat("\nnothing seems to have happened");
271 1.1 cgd else if (rnd(3) != 2)
272 1.1 cgd fntchange(1); /* change char levels upward */
273 1.1 cgd else
274 1.1 cgd fntchange(-1); /* change char levels downward */
275 1.1 cgd if (rnd(12)<3)
276 1.1 cgd {
277 1.1 cgd lprcat("\nThe fountains bubbling slowly quiets");
278 1.1 cgd item[playerx][playery]=ODEADFOUNTAIN; /* dead fountain */
279 1.1 cgd know[playerx][playery]=0;
280 1.1 cgd }
281 1.1 cgd return;
282 1.1 cgd
283 1.1 cgd case '\33':
284 1.1 cgd case 'i': ignore(); return;
285 1.1 cgd
286 1.1 cgd case 'w': lprcat("wash yourself");
287 1.1 cgd if (rnd(100) < 11)
288 1.1 cgd {
289 1.1 cgd x=rnd((level<<2)+2);
290 1.1 cgd lprintf("\nOh no! The water was foul! You suffer %d hit points!",(long)x);
291 1.1 cgd lastnum=273; losehp(x); bottomline(); cursors();
292 1.1 cgd }
293 1.1 cgd else
294 1.1 cgd if (rnd(100) < 29)
295 1.1 cgd lprcat("\nYou got the dirt off!");
296 1.1 cgd else
297 1.1 cgd if (rnd(100) < 31)
298 1.1 cgd lprcat("\nThis water seems to be hard water! The dirt didn't come off!");
299 1.1 cgd else
300 1.1 cgd if (rnd(100) < 34)
301 1.1 cgd createmonster(WATERLORD); /* make water lord */
302 1.1 cgd else
303 1.1 cgd lprcat("\nnothing seems to have happened");
304 1.1 cgd return;
305 1.1 cgd }
306 1.1 cgd }
307 1.1 cgd
308 1.1 cgd /*
309 1.1 cgd ***
310 1.1 cgd FCH
311 1.1 cgd ***
312 1.1 cgd
313 1.1 cgd subroutine to process an up/down of a character attribute for ofountain
314 1.1 cgd */
315 1.1 cgd static void
316 1.1 cgd fch(how,x)
317 1.1 cgd int how;
318 1.1 cgd long *x;
319 1.1 cgd {
320 1.1 cgd if (how < 0) { lprcat(" went down by one!"); --(*x); }
321 1.1 cgd else { lprcat(" went up by one!"); (*x)++; }
322 1.1 cgd bottomline();
323 1.1 cgd }
324 1.1 cgd
325 1.1 cgd /*
326 1.1 cgd a subroutine to raise or lower character levels
327 1.1 cgd if x > 0 they are raised if x < 0 they are lowered
328 1.1 cgd */
329 1.1 cgd fntchange(how)
330 1.1 cgd int how;
331 1.1 cgd {
332 1.1 cgd register long j;
333 1.1 cgd lprc('\n');
334 1.1 cgd switch(rnd(9))
335 1.1 cgd {
336 1.1 cgd case 1: lprcat("Your strength"); fch(how,&c[0]); break;
337 1.1 cgd case 2: lprcat("Your intelligence"); fch(how,&c[1]); break;
338 1.1 cgd case 3: lprcat("Your wisdom"); fch(how,&c[2]); break;
339 1.1 cgd case 4: lprcat("Your constitution"); fch(how,&c[3]); break;
340 1.1 cgd case 5: lprcat("Your dexterity"); fch(how,&c[4]); break;
341 1.1 cgd case 6: lprcat("Your charm"); fch(how,&c[5]); break;
342 1.1 cgd case 7: j=rnd(level+1);
343 1.1 cgd if (how < 0)
344 1.1 cgd { lprintf("You lose %d hit point",(long)j); if (j>1) lprcat("s!"); else lprc('!'); losemhp((int)j); }
345 1.1 cgd else
346 1.1 cgd { lprintf("You gain %d hit point",(long)j); if (j>1) lprcat("s!"); else lprc('!'); raisemhp((int)j); }
347 1.1 cgd bottomline(); break;
348 1.1 cgd
349 1.1 cgd case 8: j=rnd(level+1);
350 1.1 cgd if (how > 0)
351 1.1 cgd {
352 1.1 cgd lprintf("You just gained %d spell",(long)j); raisemspells((int)j);
353 1.1 cgd if (j>1) lprcat("s!"); else lprc('!');
354 1.1 cgd }
355 1.1 cgd else
356 1.1 cgd {
357 1.1 cgd lprintf("You just lost %d spell",(long)j); losemspells((int)j);
358 1.1 cgd if (j>1) lprcat("s!"); else lprc('!');
359 1.1 cgd }
360 1.1 cgd bottomline(); break;
361 1.1 cgd
362 1.1 cgd case 9: j = 5*rnd((level+1)*(level+1));
363 1.1 cgd if (how < 0)
364 1.1 cgd {
365 1.1 cgd lprintf("You just lost %d experience point",(long)j);
366 1.1 cgd if (j>1) lprcat("s!"); else lprc('!'); loseexperience((long)j);
367 1.1 cgd }
368 1.1 cgd else
369 1.1 cgd {
370 1.1 cgd lprintf("You just gained %d experience point",(long)j);
371 1.1 cgd if (j>1) lprcat("s!"); else lprc('!'); raiseexperience((long)j);
372 1.1 cgd }
373 1.1 cgd break;
374 1.1 cgd }
375 1.1 cgd cursors();
376 1.1 cgd }
377