object.c revision 1.1.1.1 1 /* object.c Larn is copyrighted 1986 by Noah Morgan. */
2 #include "header.h"
3
4 /*
5 ***************
6 LOOK_FOR_OBJECT
7 ***************
8
9 subroutine to look for an object and give the player his options
10 if an object was found.
11 */
12 lookforobject()
13 {
14 register int i,j;
15 if (c[TIMESTOP]) return; /* can't find objects is time is stopped */
16 i=item[playerx][playery]; if (i==0) return;
17 showcell(playerx,playery); cursors(); yrepcount=0;
18 switch(i)
19 {
20 case OGOLDPILE: case OMAXGOLD:
21 case OKGOLD: case ODGOLD: lprcat("\n\nYou have found some gold!"); ogold(i); break;
22
23 case OPOTION: lprcat("\n\nYou have found a magic potion");
24 i = iarg[playerx][playery];
25 if (potionname[i][0]) lprintf(" of %s",&potionname[i][1]); opotion(i); break;
26
27 case OSCROLL: lprcat("\n\nYou have found a magic scroll");
28 i = iarg[playerx][playery];
29 if (scrollname[i][0]) lprintf(" of %s",&scrollname[i][1]);
30 oscroll(i); break;
31
32 case OALTAR: if (nearbymonst()) return;
33 lprcat("\n\nThere is a Holy Altar here!"); oaltar(); break;
34
35 case OBOOK: lprcat("\n\nYou have found a book."); obook(); break;
36
37 case OCOOKIE: lprcat("\n\nYou have found a fortune cookie."); ocookie(); break;
38
39 case OTHRONE: if (nearbymonst()) return;
40 lprintf("\n\nThere is %s here!",objectname[i]); othrone(0); break;
41
42 case OTHRONE2: if (nearbymonst()) return;
43 lprintf("\n\nThere is %s here!",objectname[i]); othrone(1); break;
44
45 case ODEADTHRONE: lprintf("\n\nThere is %s here!",objectname[i]); odeadthrone(); break;
46
47 case OORB: lprcat("\n\nYou have found the Orb!!!!!"); oorb(); break;
48
49 case OPIT: lprcat("\n\nYou're standing at the top of a pit."); opit(); break;
50
51 case OSTAIRSUP: lprcat("\n\nThere is a circular staircase here"); ostairs(1); /* up */ break;
52
53 case OELEVATORUP: lprcat("\n\nYou feel heavy for a moment, but the feeling disappears");
54 oelevator(1); /* up */ break;
55
56 case OFOUNTAIN: if (nearbymonst()) return;
57 lprcat("\n\nThere is a fountain here"); ofountain(); break;
58
59 case OSTATUE: if (nearbymonst()) return;
60 lprcat("\n\nYou are standing in front of a statue"); ostatue(); break;
61
62 case OCHEST: lprcat("\n\nThere is a chest here"); ochest(); break;
63
64 case OIVTELETRAP: if (rnd(11)<6) return;
65 item[playerx][playery] = OTELEPORTER;
66 know[playerx][playery] = 1;
67
68 case OTELEPORTER: lprcat("\nZaaaappp! You've been teleported!\n");
69 beep(); nap(3000); oteleport(0);
70 break;
71
72 case OSCHOOL: if (nearbymonst()) return;
73 lprcat("\n\nYou have found the College of Larn.");
74 lprcat("\nDo you (g) go inside, or (i) stay here? ");
75 i=0; while ((i!='g') && (i!='i') && (i!='\33')) i=getchar();
76 if (i == 'g') { oschool(); /* the college of larn */ }
77 else lprcat(" stay here");
78 break;
79
80 case OMIRROR: if (nearbymonst()) return;
81 lprcat("\n\nThere is a mirror here"); omirror(); break;
82
83 case OBANK2:
84 case OBANK: if (nearbymonst()) return;
85 if (i==OBANK) lprcat("\n\nYou have found the bank of Larn.");
86 else lprcat("\n\nYou have found a branch office of the bank of Larn.");
87 lprcat("\nDo you (g) go inside, or (i) stay here? ");
88 j=0; while ((j!='g') && (j!='i') && (j!='\33')) j=getchar();
89 if (j == 'g') { if (i==OBANK) obank(); else obank2(); /* the bank of larn */ }
90 else lprcat(" stay here");
91 break;
92
93 case ODEADFOUNTAIN: if (nearbymonst()) return;
94 lprcat("\n\nThere is a dead fountain here"); break;
95
96 case ODNDSTORE: if (nearbymonst()) return;
97 lprcat("\n\nThere is a DND store here.");
98 lprcat("\nDo you (g) go inside, or (i) stay here? ");
99 i=0; while ((i!='g') && (i!='i') && (i!='\33')) i=getchar();
100 if (i == 'g')
101 dndstore(); /* the dnd adventurers store */
102 else lprcat(" stay here");
103 break;
104
105 case OSTAIRSDOWN: lprcat("\n\nThere is a circular staircase here"); ostairs(-1); /* down */ break;
106
107 case OELEVATORDOWN: lprcat("\n\nYou feel light for a moment, but the feeling disappears");
108 oelevator(-1); /* down */
109 break;
110
111 case OOPENDOOR: lprintf("\n\nYou have found %s",objectname[i]);
112 lprcat("\nDo you (c) close it"); iopts();
113 i=0; while ((i!='c') && (i!='i') && (i!='\33')) i=getchar();
114 if ((i=='\33') || (i=='i')) { ignore(); break; }
115 lprcat("close"); forget();
116 item[playerx][playery]=OCLOSEDDOOR;
117 iarg[playerx][playery]=0;
118 playerx = lastpx; playery = lastpy;
119 break;
120
121 case OCLOSEDDOOR: lprintf("\n\nYou have found %s",objectname[i]);
122 lprcat("\nDo you (o) try to open it"); iopts();
123 i=0; while ((i!='o') && (i!='i') && (i!='\33')) i=getchar();
124 if ((i=='\33') || (i=='i'))
125 { ignore(); playerx = lastpx;
126 playery = lastpy; break; }
127 else
128 {
129 lprcat("open");
130 if (rnd(11)<7)
131 {
132 switch(iarg[playerx][playery])
133 {
134 case 6: c[AGGRAVATE] += rnd(400); break;
135
136 case 7: lprcat("\nYou are jolted by an electric shock ");
137 lastnum=274; losehp(rnd(20)); bottomline(); break;
138
139 case 8: loselevel(); break;
140
141 case 9: lprcat("\nYou suddenly feel weaker ");
142 if (c[STRENGTH]>3) c[STRENGTH]--;
143 bottomline(); break;
144
145 default: break;
146 }
147 playerx = lastpx; playery = lastpy;
148 }
149 else
150 {
151 forget(); item[playerx][playery]=OOPENDOOR;
152 }
153 }
154 break;
155
156 case OENTRANCE: lprcat("\nYou have found "); lprcat(objectname[OENTRANCE]);
157 lprcat("\nDo you (g) go inside"); iopts();
158 i=0; while ((i!='g') && (i!='i') && (i!='\33')) i=getchar();
159 if (i == 'g')
160 {
161 newcavelevel(1); playerx=33; playery=MAXY-2;
162 item[33][MAXY-1]=know[33][MAXY-1]=mitem[33][MAXY-1]=0;
163 draws(0,MAXX,0,MAXY); bot_linex(); return;
164 }
165 else ignore();
166 break;
167
168 case OVOLDOWN: lprcat("\nYou have found "); lprcat(objectname[OVOLDOWN]);
169 lprcat("\nDo you (c) climb down"); iopts();
170 i=0; while ((i!='c') && (i!='i') && (i!='\33')) i=getchar();
171 if ((i=='\33') || (i=='i')) { ignore(); break; }
172 if (level!=0) { lprcat("\nThe shaft only extends 5 feet downward!"); return; }
173 if (packweight() > 45+3*(c[STRENGTH]+c[STREXTRA])) { lprcat("\nYou slip and fall down the shaft"); beep();
174 lastnum=275; losehp(30+rnd(20)); bottomhp(); }
175
176 else lprcat("climb down"); nap(3000); newcavelevel(MAXLEVEL);
177 for (i=0; i<MAXY; i++) for (j=0; j<MAXX; j++) /* put player near volcano shaft */
178 if (item[j][i]==OVOLUP) { playerx=j; playery=i; j=MAXX; i=MAXY; positionplayer(); }
179 draws(0,MAXX,0,MAXY); bot_linex(); return;
180
181 case OVOLUP: lprcat("\nYou have found "); lprcat(objectname[OVOLUP]);
182 lprcat("\nDo you (c) climb up"); iopts();
183 i=0; while ((i!='c') && (i!='i') && (i!='\33')) i=getchar();
184 if ((i=='\33') || (i=='i')) { ignore(); break; }
185 if (level!=11) { lprcat("\nThe shaft only extends 8 feet upwards before you find a blockage!"); return; }
186 if (packweight() > 45+5*(c[STRENGTH]+c[STREXTRA])) { lprcat("\nYou slip and fall down the shaft"); beep();
187 lastnum=275; losehp(15+rnd(20)); bottomhp(); return; }
188 lprcat("climb up"); lflush(); nap(3000); newcavelevel(0);
189 for (i=0; i<MAXY; i++) for (j=0; j<MAXX; j++) /* put player near volcano shaft */
190 if (item[j][i]==OVOLDOWN) { playerx=j; playery=i; j=MAXX; i=MAXY; positionplayer(); }
191 draws(0,MAXX,0,MAXY); bot_linex(); return;
192
193 case OTRAPARROWIV: if (rnd(17)<13) return; /* for an arrow trap */
194 item[playerx][playery] = OTRAPARROW;
195 know[playerx][playery] = 0;
196
197 case OTRAPARROW: lprcat("\nYou are hit by an arrow"); beep(); /* for an arrow trap */
198 lastnum=259; losehp(rnd(10)+level);
199 bottomhp(); return;
200
201 case OIVDARTRAP: if (rnd(17)<13) return; /* for a dart trap */
202 item[playerx][playery] = ODARTRAP;
203 know[playerx][playery] = 0;
204
205 case ODARTRAP: lprcat("\nYou are hit by a dart"); beep(); /* for a dart trap */
206 lastnum=260; losehp(rnd(5));
207 if ((--c[STRENGTH]) < 3) c[STRENGTH] = 3;
208 bottomline(); return;
209
210 case OIVTRAPDOOR: if (rnd(17)<13) return; /* for a trap door */
211 item[playerx][playery] = OTRAPDOOR;
212 know[playerx][playery] = 1;
213
214 case OTRAPDOOR: lastnum = 272; /* a trap door */
215 if ((level==MAXLEVEL-1) || (level==MAXLEVEL+MAXVLEVEL-1))
216 { lprcat("\nYou fell through a bottomless trap door!"); beep(); nap(3000); died(271); }
217 lprcat("\nYou fall through a trap door!"); beep(); /* for a trap door */
218 losehp(rnd(5+level));
219 nap(2000); newcavelevel(level+1); draws(0,MAXX,0,MAXY); bot_linex();
220 return;
221
222
223 case OTRADEPOST: if (nearbymonst()) return;
224 lprcat("\nYou have found the Larn trading Post.");
225 lprcat("\nDo you (g) go inside, or (i) stay here? ");
226 i=0; while ((i!='g') && (i!='i') && (i!='\33')) i=getchar();
227 if (i == 'g') otradepost(); else lprcat("stay here");
228 return;
229
230 case OHOME: if (nearbymonst()) return;
231 lprcat("\nYou have found your way home.");
232 lprcat("\nDo you (g) go inside, or (i) stay here? ");
233 i=0; while ((i!='g') && (i!='i') && (i!='\33')) i=getchar();
234 if (i == 'g') ohome(); else lprcat("stay here");
235 return;
236
237 case OWALL: break;
238
239 case OANNIHILATION: died(283); return; /* annihilated by sphere of annihilation */
240
241 case OLRS: if (nearbymonst()) return;
242 lprcat("\n\nThere is an LRS office here.");
243 lprcat("\nDo you (g) go inside, or (i) stay here? ");
244 i=0; while ((i!='g') && (i!='i') && (i!='\33')) i=getchar();
245 if (i == 'g')
246 olrs(); /* the larn revenue service */
247 else lprcat(" stay here");
248 break;
249
250 default: finditem(i); break;
251 };
252 }
253
254 /*
255 function to say what object we found and ask if player wants to take it
256 */
257 finditem(itm)
258 int itm;
259 {
260 int tmp,i;
261 lprintf("\n\nYou have found %s ",objectname[itm]);
262 tmp=iarg[playerx][playery];
263 switch(itm)
264 {
265 case ODIAMOND: case ORUBY: case OEMERALD:
266 case OSAPPHIRE: case OSPIRITSCARAB: case OORBOFDRAGON:
267 case OCUBEofUNDEAD: case ONOTHEFT: break;
268
269 default:
270 if (tmp>0) lprintf("+ %d",(long)tmp); else if (tmp<0) lprintf(" %d",(long)tmp);
271 }
272 lprcat("\nDo you want to (t) take it"); iopts();
273 i=0; while (i!='t' && i!='i' && i!='\33') i=getchar();
274 if (i == 't')
275 { lprcat("take"); if (take(itm,tmp)==0) forget(); return; }
276 ignore();
277 }
278
279
280 /*
282 *******
283 OSTAIRS
284 *******
285
286 subroutine to process the stair cases
287 if dir > 0 the up else down
288 */
289 ostairs(dir)
290 int dir;
291 {
292 register int k;
293 lprcat("\nDo you (s) stay here ");
294 if (dir > 0) lprcat("(u) go up "); else lprcat("(d) go down ");
295 lprcat("or (f) kick stairs? ");
296
297 while (1) switch(getchar())
298 {
299 case '\33':
300 case 's': case 'i': lprcat("stay here"); return;
301
302 case 'f': lprcat("kick stairs");
303 if (rnd(2) == 1)
304 lprcat("\nI hope you feel better. Showing anger rids you of frustration.");
305 else
306 {
307 k=rnd((level+1)<<1);
308 lprintf("\nYou hurt your foot dumb dumb! You suffer %d hit points",(long)k);
309 lastnum=276; losehp(k); bottomline();
310 }
311 return;
312
313 case 'u': lprcat("go up");
314 if (dir < 0) lprcat("\nThe stairs don't go up!");
315 else
316 if (level>=2 && level!=11)
317 {
318 k = level; newcavelevel(level-1);
319 draws(0,MAXX,0,MAXY); bot_linex();
320 }
321 else lprcat("\nThe stairs lead to a dead end!");
322 return;
323
324 case 'd': lprcat("go down");
325 if (dir > 0) lprcat("\nThe stairs don't go down!");
326 else
327 if (level!=0 && level!=10 && level!=13)
328 {
329 k = level; newcavelevel(level+1);
330 draws(0,MAXX,0,MAXY); bot_linex();
331 }
332 else lprcat("\nThe stairs lead to a dead end!");
333 return;
334 };
335 }
336
337
338 /*
340 *********
341 OTELEPORTER
342 *********
343
344 subroutine to handle a teleport trap +/- 1 level maximum
345 */
346 oteleport(err)
347 int err;
348 {
349 register int tmp;
350 if (err) if (rnd(151)<3) died(264); /* stuck in a rock */
351 c[TELEFLAG]=1; /* show ?? on bottomline if been teleported */
352 if (level==0) tmp=0;
353 else if (level < MAXLEVEL)
354 { tmp=rnd(5)+level-3; if (tmp>=MAXLEVEL) tmp=MAXLEVEL-1;
355 if (tmp<1) tmp=1; }
356 else
357 { tmp=rnd(3)+level-2; if (tmp>=MAXLEVEL+MAXVLEVEL) tmp=MAXLEVEL+MAXVLEVEL-1;
358 if (tmp<MAXLEVEL) tmp=MAXLEVEL; }
359 playerx = rnd(MAXX-2); playery = rnd(MAXY-2);
360 if (level != tmp) newcavelevel(tmp); positionplayer();
361 draws(0,MAXX,0,MAXY); bot_linex();
362 }
363
364 /*
366 *******
367 OPOTION
368 *******
369
370 function to process a potion
371 */
372 opotion(pot)
373 int pot;
374 {
375 lprcat("\nDo you (d) drink it, (t) take it"); iopts();
376 while (1) switch(getchar())
377 {
378 case '\33':
379 case 'i': ignore(); return;
380
381 case 'd': lprcat("drink\n"); forget(); /* destroy potion */
382 quaffpotion(pot); return;
383
384 case 't': lprcat("take\n"); if (take(OPOTION,pot)==0) forget();
385 return;
386 };
387 }
388
389 /*
390 function to drink a potion
391 */
392 quaffpotion(pot)
393 int pot;
394 {
395 register int i,j,k;
396 if (pot<0 || pot>=MAXPOTION) return; /* check for within bounds */
397 potionname[pot][0] = ' ';
398 switch(pot)
399 {
400 case 9: lprcat("\nYou feel greedy . . ."); nap(2000);
401 for (i=0; i<MAXY; i++) for (j=0; j<MAXX; j++)
402 if ((item[j][i]==OGOLDPILE) || (item[j][i]==OMAXGOLD))
403 {
404 know[j][i]=1; show1cell(j,i);
405 }
406 showplayer(); return;
407
408 case 19: lprcat("\nYou feel greedy . . ."); nap(2000);
409 for (i=0; i<MAXY; i++) for (j=0; j<MAXX; j++)
410 {
411 k=item[j][i];
412 if ((k==ODIAMOND) || (k==ORUBY) || (k==OEMERALD) || (k==OMAXGOLD)
413 || (k==OSAPPHIRE) || (k==OLARNEYE) || (k==OGOLDPILE))
414 {
415 know[j][i]=1; show1cell(j,i);
416 }
417 }
418 showplayer(); return;
419
420 case 20: c[HP] = c[HPMAX]; break; /* instant healing */
421
422 case 1: lprcat("\nYou feel better");
423 if (c[HP] == c[HPMAX]) raisemhp(1);
424 else if ((c[HP] += rnd(20)+20+c[LEVEL]) > c[HPMAX]) c[HP]=c[HPMAX]; break;
425
426 case 2: lprcat("\nSuddenly, you feel much more skillful!");
427 raiselevel(); raisemhp(1); return;
428
429 case 3: lprcat("\nYou feel strange for a moment");
430 c[rund(6)]++; break;
431
432 case 4: lprcat("\nYou feel more self confident!");
433 c[WISDOM] += rnd(2); break;
434
435 case 5: lprcat("\nWow! You feel great!");
436 if (c[STRENGTH]<12) c[STRENGTH]=12; else c[STRENGTH]++; break;
437
438 case 6: lprcat("\nYour charm went up by one!"); c[CHARISMA]++; break;
439
440 case 8: lprcat("\nYour intelligence went up by one!");
441 c[INTELLIGENCE]++; break;
442
443 case 10: for (i=0; i<MAXY; i++) for (j=0; j<MAXX; j++)
444 if (mitem[j][i])
445 {
446 know[j][i]=1; show1cell(j,i);
447 }
448 /* monster detection */ return;
449
450 case 12: lprcat("\nThis potion has no taste to it"); return;
451
452 case 15: lprcat("\nWOW!!! You feel Super-fantastic!!!");
453 if (c[HERO]==0) for (i=0; i<6; i++) c[i] += 11;
454 c[HERO] += 250; break;
455
456 case 16: lprcat("\nYou have a greater intestinal constitude!");
457 c[CONSTITUTION]++; break;
458
459 case 17: lprcat("\nYou now have incredibly bulging muscles!!!");
460 if (c[GIANTSTR]==0) c[STREXTRA] += 21;
461 c[GIANTSTR] += 700; break;
462
463 case 18: lprcat("\nYou feel a chill run up your spine!");
464 c[FIRERESISTANCE] += 1000; break;
465
466 case 0: lprcat("\nYou fall asleep. . .");
467 i=rnd(11)-(c[CONSTITUTION]>>2)+2; while(--i>0) { parse2(); nap(1000); }
468 cursors(); lprcat("\nYou woke up!"); return;
469
470 case 7: lprcat("\nYou become dizzy!");
471 if (--c[STRENGTH] < 3) c[STRENGTH]=3; break;
472
473 case 11: lprcat("\nYou stagger for a moment . .");
474 for (i=0; i<MAXY; i++) for (j=0; j<MAXX; j++)
475 know[j][i]=0;
476 nap(2000); draws(0,MAXX,0,MAXY); /* potion of forgetfulness */ return;
477
478 case 13: lprcat("\nYou can't see anything!"); /* blindness */
479 c[BLINDCOUNT]+=500; return;
480
481 case 14: lprcat("\nYou feel confused"); c[CONFUSE]+= 20+rnd(9); return;
482
483 case 21: lprcat("\nYou don't seem to be affected"); return; /* cure dianthroritis */
484
485 case 22: lprcat("\nYou feel a sickness engulf you"); /* poison */
486 c[HALFDAM] += 200 + rnd(200); return;
487
488 case 23: lprcat("\nYou feel your vision sharpen"); /* see invisible */
489 c[SEEINVISIBLE] += rnd(1000)+400;
490 monstnamelist[INVISIBLESTALKER] = 'I'; return;
491 };
492 bottomline(); /* show new stats */ return;
493 }
494
495 /*
497 *******
498 OSCROLL
499 *******
500
501 function to process a magic scroll
502 */
503 oscroll(typ)
504 int typ;
505 {
506 lprcat("\nDo you ");
507 if (c[BLINDCOUNT]==0) lprcat("(r) read it, "); lprcat("(t) take it"); iopts();
508 while (1) switch(getchar())
509 {
510 case '\33':
511 case 'i': ignore(); return;
512
513 case 'r': if (c[BLINDCOUNT]) break;
514 lprcat("read"); forget();
515 if (typ==2 || typ==15) { show1cell(playerx,playery); cursors(); }
516 /* destroy it */ read_scroll(typ); return;
517
518 case 't': lprcat("take"); if (take(OSCROLL,typ)==0) forget(); /* destroy it */
519 return;
520 };
521 }
522
523 /*
524 data for the function to read a scroll
525 */
526 static int xh,yh,yl,xl;
527 static char curse[] = { BLINDCOUNT, CONFUSE, AGGRAVATE, HASTEMONST, ITCHING,
528 LAUGHING, DRAINSTRENGTH, CLUMSINESS, INFEEBLEMENT, HALFDAM };
529 static char exten[] = { PROTECTIONTIME, DEXCOUNT, STRCOUNT, CHARMCOUNT,
530 INVISIBILITY, CANCELLATION, HASTESELF, GLOBE, SCAREMONST, HOLDMONST, TIMESTOP };
531 char time_change[] = { HASTESELF,HERO,ALTPRO,PROTECTIONTIME,DEXCOUNT,
532 STRCOUNT,GIANTSTR,CHARMCOUNT,INVISIBILITY,CANCELLATION,
533 HASTESELF,AGGRAVATE,SCAREMONST,STEALTH,AWARENESS,HOLDMONST,HASTEMONST,
534 FIRERESISTANCE,GLOBE,SPIRITPRO,UNDEADPRO,HALFDAM,SEEINVISIBLE,
535 ITCHING,CLUMSINESS, WTW };
536 /*
537 * function to adjust time when time warping and taking courses in school
538 */
539 adjtime(tim)
540 register long tim;
541 {
542 register int j;
543 for (j=0; j<26; j++) /* adjust time related parameters */
544 if (c[time_change[j]])
545 if ((c[time_change[j]] -= tim) < 1) c[time_change[j]]=1;
546 regen();
547 }
548
549 /*
550 function to read a scroll
551 */
552 read_scroll(typ)
553 int typ;
554 {
555 register int i,j;
556 if (typ<0 || typ>=MAXSCROLL) return; /* be sure we are within bounds */
557 scrollname[typ][0] = ' ';
558 switch(typ)
559 {
560 case 0: lprcat("\nYour armor glows for a moment"); enchantarmor(); return;
561
562 case 1: lprcat("\nYour weapon glows for a moment"); enchweapon(); return; /* enchant weapon */
563
564 case 2: lprcat("\nYou have been granted enlightenment!");
565 yh = min(playery+7,MAXY); xh = min(playerx+25,MAXX);
566 yl = max(playery-7,0); xl = max(playerx-25,0);
567 for (i=yl; i<yh; i++) for (j=xl; j<xh; j++) know[j][i]=1;
568 nap(2000); draws(xl,xh,yl,yh); return;
569
570 case 3: lprcat("\nThis scroll seems to be blank"); return;
571
572 case 4: createmonster(makemonst(level+1)); return; /* this one creates a monster */
573
574 case 5: something(level); /* create artifact */ return;
575
576 case 6: c[AGGRAVATE]+=800; return; /* aggravate monsters */
577
578 case 7: gtime += (i = rnd(1000) - 850); /* time warp */
579 if (i>=0) lprintf("\nYou went forward in time by %d mobuls",(long)((i+99)/100));
580 else lprintf("\nYou went backward in time by %d mobuls",(long)(-(i+99)/100));
581 adjtime((long)i); /* adjust time for time warping */
582 return;
583
584 case 8: oteleport(0); return; /* teleportation */
585
586 case 9: c[AWARENESS] += 1800; return; /* expanded awareness */
587
588 case 10: c[HASTEMONST] += rnd(55)+12; return; /* haste monster */
589
590 case 11: for (i=0; i<MAXY; i++) for (j=0; j<MAXX; j++)
591 if (mitem[j][i])
592 hitp[j][i] = monster[mitem[j][i]].hitpoints;
593 return; /* monster healing */
594 case 12: c[SPIRITPRO] += 300 + rnd(200); bottomline(); return; /* spirit protection */
595
596 case 13: c[UNDEADPRO] += 300 + rnd(200); bottomline(); return; /* undead protection */
597
598 case 14: c[STEALTH] += 250 + rnd(250); bottomline(); return; /* stealth */
599
600 case 15: lprcat("\nYou have been granted enlightenment!"); /* magic mapping */
601 for (i=0; i<MAXY; i++) for (j=0; j<MAXX; j++) know[j][i]=1;
602 nap(2000); draws(0,MAXX,0,MAXY); return;
603
604 case 16: c[HOLDMONST] += 30; bottomline(); return; /* hold monster */
605
606 case 17: for (i=0; i<26; i++) /* gem perfection */
607 switch(iven[i])
608 {
609 case ODIAMOND: case ORUBY:
610 case OEMERALD: case OSAPPHIRE:
611 j = ivenarg[i]; j &= 255; j <<= 1;
612 if (j > 255) j=255; /* double value */
613 ivenarg[i] = j; break;
614 }
615 break;
616
617 case 18: for (i=0; i<11; i++) c[exten[i]] <<= 1; /* spell extension */
618 break;
619
620 case 19: for (i=0; i<26; i++) /* identify */
621 {
622 if (iven[i]==OPOTION) potionname[ivenarg[i]][0] = ' ';
623 if (iven[i]==OSCROLL) scrollname[ivenarg[i]][0] = ' ';
624 }
625 break;
626
627 case 20: for (i=0; i<10; i++) /* remove curse */
628 if (c[curse[i]]) c[curse[i]] = 1;
629 break;
630
631 case 21: annihilate(); break; /* scroll of annihilation */
632
633 case 22: godirect(22,150,"The ray hits the %s",0,' '); /* pulverization */
634 break;
635 case 23: c[LIFEPROT]++; break; /* life protection */
636 };
637 }
638
639
640 oorb()
642 {
643 }
644
645 opit()
646 {
647 register int i;
648 if (rnd(101)<81)
649 if (rnd(70) > 9*c[DEXTERITY]-packweight() || rnd(101)<5)
650 if (level==MAXLEVEL-1) obottomless(); else
651 if (level==MAXLEVEL+MAXVLEVEL-1) obottomless(); else
652 {
653 if (rnd(101)<20)
654 {
655 i=0; lprcat("\nYou fell into a pit! Your fall is cushioned by an unknown force\n");
656 }
657 else
658 {
659 i = rnd(level*3+3);
660 lprintf("\nYou fell into a pit! You suffer %d hit points damage",(long)i);
661 lastnum=261; /* if he dies scoreboard will say so */
662 }
663 losehp(i); nap(2000); newcavelevel(level+1); draws(0,MAXX,0,MAXY);
664 }
665 }
666
667 obottomless()
668 {
669 lprcat("\nYou fell into a bottomless pit!"); beep(); nap(3000); died(262);
670 }
671 oelevator(dir)
672 int dir;
673 {
674 #ifdef lint
675 int x;
676 x=dir;
677 dir=x;
678 #endif lint
679 }
680
681 ostatue()
682 {
683 }
684
685 omirror()
686 {
687 }
688
689 obook()
690 {
691 lprcat("\nDo you ");
692 if (c[BLINDCOUNT]==0) lprcat("(r) read it, "); lprcat("(t) take it"); iopts();
693 while (1) switch(getchar())
694 {
695 case '\33':
696 case 'i': ignore(); return;
697
698 case 'r': if (c[BLINDCOUNT]) break;
699 lprcat("read");
700 /* no more book */ readbook(iarg[playerx][playery]); forget(); return;
701
702 case 't': lprcat("take"); if (take(OBOOK,iarg[playerx][playery])==0) forget(); /* no more book */
703 return;
704 };
705 }
706
707 /*
708 function to read a book
709 */
710 readbook(lev)
711 register int lev;
712 {
713 register int i,tmp;
714 if (lev<=3) i = rund((tmp=splev[lev])?tmp:1); else
715 i = rnd((tmp=splev[lev]-9)?tmp:1) + 9;
716 spelknow[i]=1;
717 lprintf("\nSpell \"%s\": %s\n%s",spelcode[i],spelname[i],speldescript[i]);
718 if (rnd(10)==4)
719 { lprcat("\nYour int went up by one!"); c[INTELLIGENCE]++; bottomline(); }
720 }
721
722 ocookie()
723 {
724 char *p;
725 lprcat("\nDo you (e) eat it, (t) take it"); iopts();
726 while (1) switch(getchar())
727 {
728 case '\33':
729 case 'i': ignore(); return;
730
731 case 'e': lprcat("eat\nThe cookie tasted good.");
732 forget(); /* no more cookie */
733 if (c[BLINDCOUNT]) return;
734 if (!(p=fortune(fortfile))) return;
735 lprcat(" A message inside the cookie reads:\n"); lprcat(p);
736 return;
737
738 case 't': lprcat("take"); if (take(OCOOKIE,0)==0) forget(); /* no more book */
739 return;
740 };
741 }
742
743
744 /* routine to pick up some gold -- if arg==OMAXGOLD then the pile is worth 100* the argument */
745 ogold(arg)
746 int arg;
747 {
748 register long i;
749 i = iarg[playerx][playery];
750 if (arg==OMAXGOLD) i *= 100;
751 else if (arg==OKGOLD) i *= 1000;
752 else if (arg==ODGOLD) i *= 10;
753 lprintf("\nIt is worth %d!",(long)i); c[GOLD] += i; bottomgold();
754 item[playerx][playery] = know[playerx][playery] = 0; /* destroy gold */
755 }
756
757 ohome()
758 {
759 register int i;
760 nosignal = 1; /* disable signals */
761 for (i=0; i<26; i++) if (iven[i]==OPOTION) if (ivenarg[i]==21)
762 {
763 iven[i]=0; /* remove the potion of cure dianthroritis from inventory */
764 clear(); lprcat("Congratulations. You found a potion of cure dianthroritis.\n");
765 lprcat("\nFrankly, No one thought you could do it. Boy! Did you surprise them!\n");
766 if (gtime>TIMELIMIT)
767 {
768 lprcat("\nThe doctor has the sad duty to inform you that your daughter died!\n");
769 lprcat("You didn't make it in time. In your agony, you kill the doctor,\nyour wife, and yourself! Too bad!\n");
770 nap(5000); died(269);
771 }
772 else
773 {
774 lprcat("\nThe doctor is now administering the potion, and in a few moments\n");
775 lprcat("Your daughter should be well on her way to recovery.\n");
776 nap(6000);
777 lprcat("\nThe potion is"); nap(3000); lprcat(" working! The doctor thinks that\n");
778 lprcat("your daughter will recover in a few days. Congratulations!\n");
779 beep(); nap(5000); died(263);
780 }
781 }
782
783 while (1)
784 {
785 clear(); lprintf("Welcome home %s. Latest word from the doctor is not good.\n",logname);
786
787 if (gtime>TIMELIMIT)
788 {
789 lprcat("\nThe doctor has the sad duty to inform you that your daughter died!\n");
790 lprcat("You didn't make it in time. In your agony, you kill the doctor,\nyour wife, and yourself! Too bad!\n");
791 nap(5000); died(269);
792 }
793
794 lprcat("\nThe diagnosis is confirmed as dianthroritis. He guesses that\n");
795 lprintf("your daughter has only %d mobuls left in this world. It's up to you,\n",(long)((TIMELIMIT-gtime+99)/100));
796 lprintf("%s, to find the only hope for your daughter, the very rare\n",logname);
797 lprcat("potion of cure dianthroritis. It is rumored that only deep in the\n");
798 lprcat("depths of the caves can this potion be found.\n\n\n");
799 lprcat("\n ----- press "); standout("return");
800 lprcat(" to continue, "); standout("escape");
801 lprcat(" to leave ----- ");
802 i=getchar(); while (i!='\33' && i!='\n') i=getchar();
803 if (i=='\33') { drawscreen(); nosignal = 0; /* enable signals */ return; }
804 }
805 }
806
807 /* routine to save program space */
808 iopts()
809 { lprcat(", or (i) ignore it? "); }
810 ignore()
811 { lprcat("ignore\n"); }
812
813