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object.c revision 1.1.1.1
      1 /*	object.c		Larn is copyrighted 1986 by Noah Morgan. */
      2 #include "header.h"
      3 
      4 /*
      5 	***************
      6 	LOOK_FOR_OBJECT
      7 	***************
      8 
      9 	subroutine to look for an object and give the player his options
     10 	if an object was found.
     11  */
     12 lookforobject()
     13 {
     14 register int i,j;
     15 if (c[TIMESTOP])  return;	/* can't find objects is time is stopped	*/
     16 i=item[playerx][playery];	if (i==0) return;
     17 showcell(playerx,playery);  cursors();  yrepcount=0;
     18 switch(i)
     19 	{
     20 	case OGOLDPILE:	case OMAXGOLD:
     21 	case OKGOLD:	case ODGOLD:	lprcat("\n\nYou have found some gold!");	ogold(i);	break;
     22 
     23 	case OPOTION:	lprcat("\n\nYou have found a magic potion");
     24 				i = iarg[playerx][playery];
     25 				if (potionname[i][0]) lprintf(" of %s",&potionname[i][1]);  opotion(i);  break;
     26 
     27 	case OSCROLL:	lprcat("\n\nYou have found a magic scroll");
     28 				i = iarg[playerx][playery];
     29 				if (scrollname[i][0])	lprintf(" of %s",&scrollname[i][1]);
     30 				oscroll(i);  break;
     31 
     32 	case OALTAR:	if (nearbymonst()) return;
     33 					lprcat("\n\nThere is a Holy Altar here!"); oaltar(); break;
     34 
     35 	case OBOOK:	lprcat("\n\nYou have found a book."); obook(); break;
     36 
     37 	case OCOOKIE:	lprcat("\n\nYou have found a fortune cookie."); ocookie(); break;
     38 
     39 	case OTHRONE:	if (nearbymonst()) return;
     40 					lprintf("\n\nThere is %s here!",objectname[i]); othrone(0); break;
     41 
     42 	case OTHRONE2:	if (nearbymonst()) return;
     43 					lprintf("\n\nThere is %s here!",objectname[i]); othrone(1); break;
     44 
     45 	case ODEADTHRONE: lprintf("\n\nThere is %s here!",objectname[i]); odeadthrone(); break;
     46 
     47 	case OORB:		lprcat("\n\nYou have found the Orb!!!!!"); oorb(); break;
     48 
     49 	case OPIT:		lprcat("\n\nYou're standing at the top of a pit."); opit(); break;
     50 
     51 	case OSTAIRSUP:		lprcat("\n\nThere is a circular staircase here"); ostairs(1);  /* up */ break;
     52 
     53 	case OELEVATORUP:	lprcat("\n\nYou feel heavy for a moment, but the feeling disappears");
     54 				oelevator(1);  /*  up  */  break;
     55 
     56 	case OFOUNTAIN:	if (nearbymonst()) return;
     57 					lprcat("\n\nThere is a fountain here"); ofountain(); break;
     58 
     59 	case OSTATUE:	if (nearbymonst()) return;
     60 					lprcat("\n\nYou are standing in front of a statue"); ostatue(); break;
     61 
     62 	case OCHEST:	lprcat("\n\nThere is a chest here");  ochest();  break;
     63 
     64 	case OIVTELETRAP:	if (rnd(11)<6) return;
     65 						item[playerx][playery] = OTELEPORTER;
     66 						know[playerx][playery] = 1;
     67 
     68 	case OTELEPORTER:	lprcat("\nZaaaappp!  You've been teleported!\n");
     69 						beep(); nap(3000); oteleport(0);
     70 						break;
     71 
     72 	case OSCHOOL:	if (nearbymonst()) return;
     73 				lprcat("\n\nYou have found the College of Larn.");
     74 				lprcat("\nDo you (g) go inside, or (i) stay here? ");
     75 				i=0; while ((i!='g') && (i!='i') && (i!='\33')) i=getchar();
     76 				if (i == 'g') { oschool();  /*	the college of larn	*/ }
     77 				else	lprcat(" stay here");
     78 				break;
     79 
     80 	case OMIRROR:	if (nearbymonst()) return;
     81 					lprcat("\n\nThere is a mirror here");	omirror();	break;
     82 
     83 	case OBANK2:
     84 	case OBANK:	if (nearbymonst()) return;
     85 				if (i==OBANK) lprcat("\n\nYou have found the bank of Larn.");
     86 				else lprcat("\n\nYou have found a branch office of the bank of Larn.");
     87 				lprcat("\nDo you (g) go inside, or (i) stay here? ");
     88 				j=0; while ((j!='g') && (j!='i') && (j!='\33')) j=getchar();
     89 				if (j == 'g') {  if (i==OBANK) obank(); else obank2(); /*  the bank of larn  */  }
     90 				else   lprcat(" stay here");
     91 				break;
     92 
     93 	case ODEADFOUNTAIN:	if (nearbymonst()) return;
     94 						lprcat("\n\nThere is a dead fountain here"); break;
     95 
     96 	case ODNDSTORE:	if (nearbymonst()) return;
     97 					lprcat("\n\nThere is a DND store here.");
     98 					lprcat("\nDo you (g) go inside, or (i) stay here? ");
     99 					i=0; while ((i!='g') && (i!='i') && (i!='\33')) i=getchar();
    100 					if (i == 'g')
    101 						dndstore();  /*  the dnd adventurers store  */
    102 					else  lprcat(" stay here");
    103 					break;
    104 
    105 	case OSTAIRSDOWN:	lprcat("\n\nThere is a circular staircase here"); ostairs(-1); /* down */ break;
    106 
    107 	case OELEVATORDOWN:	lprcat("\n\nYou feel light for a moment, but the feeling disappears");
    108 				oelevator(-1);	/*	down	*/
    109 				break;
    110 
    111 	case OOPENDOOR:		lprintf("\n\nYou have found %s",objectname[i]);
    112 						lprcat("\nDo you (c) close it"); iopts();
    113 						i=0; while ((i!='c') && (i!='i') && (i!='\33')) i=getchar();
    114 						if ((i=='\33') || (i=='i')) { ignore();  break; }
    115 						lprcat("close");  forget();
    116 						item[playerx][playery]=OCLOSEDDOOR;
    117 						iarg[playerx][playery]=0;
    118 						playerx = lastpx;  playery = lastpy;
    119 						break;
    120 
    121 	case OCLOSEDDOOR:	lprintf("\n\nYou have found %s",objectname[i]);
    122 						lprcat("\nDo you (o) try to open it"); iopts();
    123 						i=0; while ((i!='o') && (i!='i') && (i!='\33')) i=getchar();
    124 						if ((i=='\33') || (i=='i'))
    125 							{ ignore();  playerx = lastpx;
    126 							playery = lastpy; break; }
    127 						else
    128 						{
    129 						lprcat("open");
    130 						if (rnd(11)<7)
    131 						  {
    132 						  switch(iarg[playerx][playery])
    133 							{
    134 							case 6: c[AGGRAVATE] += rnd(400);	break;
    135 
    136 							case 7:	lprcat("\nYou are jolted by an electric shock ");
    137 									lastnum=274; losehp(rnd(20));  bottomline();  break;
    138 
    139 							case 8:	loselevel();  break;
    140 
    141 							case 9:	lprcat("\nYou suddenly feel weaker ");
    142 									if (c[STRENGTH]>3) c[STRENGTH]--;
    143 									bottomline();  break;
    144 
    145 							default:	break;
    146 							}
    147 						  playerx = lastpx;  playery = lastpy;
    148 						  }
    149 						else
    150 						  {
    151 						  forget();  item[playerx][playery]=OOPENDOOR;
    152 						  }
    153 						}
    154 						break;
    155 
    156 	case OENTRANCE:	lprcat("\nYou have found "); lprcat(objectname[OENTRANCE]);
    157 					lprcat("\nDo you (g) go inside"); iopts();
    158 					i=0; while ((i!='g') && (i!='i') && (i!='\33')) i=getchar();
    159 					if (i == 'g')
    160 						{
    161 						newcavelevel(1); playerx=33; playery=MAXY-2;
    162 						item[33][MAXY-1]=know[33][MAXY-1]=mitem[33][MAXY-1]=0;
    163 						draws(0,MAXX,0,MAXY); bot_linex(); return;
    164 						}
    165 					else   ignore();
    166 					break;
    167 
    168 	case OVOLDOWN:	lprcat("\nYou have found "); lprcat(objectname[OVOLDOWN]);
    169 						lprcat("\nDo you (c) climb down"); iopts();
    170 						i=0; while ((i!='c') && (i!='i') && (i!='\33')) i=getchar();
    171 						if ((i=='\33') || (i=='i')) { ignore();  break; }
    172 					if (level!=0) { lprcat("\nThe shaft only extends 5 feet downward!"); return; }
    173 					if (packweight() > 45+3*(c[STRENGTH]+c[STREXTRA])) { lprcat("\nYou slip and fall down the shaft"); beep();
    174 											  lastnum=275;  losehp(30+rnd(20)); bottomhp(); }
    175 
    176 					else lprcat("climb down");  nap(3000);  newcavelevel(MAXLEVEL);
    177 					for (i=0; i<MAXY; i++)  for (j=0; j<MAXX; j++) /* put player near volcano shaft */
    178 						if (item[j][i]==OVOLUP) { playerx=j; playery=i; j=MAXX; i=MAXY; positionplayer(); }
    179 					draws(0,MAXX,0,MAXY); bot_linex(); return;
    180 
    181 	case OVOLUP:	lprcat("\nYou have found "); lprcat(objectname[OVOLUP]);
    182 						lprcat("\nDo you (c) climb up"); iopts();
    183 						i=0; while ((i!='c') && (i!='i') && (i!='\33')) i=getchar();
    184 						if ((i=='\33') || (i=='i')) { ignore();  break; }
    185 					if (level!=11) { lprcat("\nThe shaft only extends 8 feet upwards before you find a blockage!"); return; }
    186 					if (packweight() > 45+5*(c[STRENGTH]+c[STREXTRA])) { lprcat("\nYou slip and fall down the shaft"); beep();
    187 											  lastnum=275; losehp(15+rnd(20)); bottomhp(); return; }
    188 					lprcat("climb up"); lflush(); nap(3000); newcavelevel(0);
    189 					for (i=0; i<MAXY; i++)  for (j=0; j<MAXX; j++) /* put player near volcano shaft */
    190 						if (item[j][i]==OVOLDOWN) { playerx=j; playery=i; j=MAXX; i=MAXY; positionplayer(); }
    191 					draws(0,MAXX,0,MAXY); bot_linex(); return;
    192 
    193 	case OTRAPARROWIV:	if (rnd(17)<13) return;	/* for an arrow trap */
    194 						item[playerx][playery] = OTRAPARROW;
    195 						know[playerx][playery] = 0;
    196 
    197 	case OTRAPARROW:	lprcat("\nYou are hit by an arrow"); beep();	/* for an arrow trap */
    198 						lastnum=259;	losehp(rnd(10)+level);
    199 						bottomhp();	return;
    200 
    201 	case OIVDARTRAP:	if (rnd(17)<13) return;		/* for a dart trap */
    202 						item[playerx][playery] = ODARTRAP;
    203 						know[playerx][playery] = 0;
    204 
    205 	case ODARTRAP:		lprcat("\nYou are hit by a dart"); beep();	/* for a dart trap */
    206 						lastnum=260;	losehp(rnd(5));
    207 						if ((--c[STRENGTH]) < 3) c[STRENGTH] = 3;
    208 						bottomline();	return;
    209 
    210 	case OIVTRAPDOOR:	if (rnd(17)<13) return;		/* for a trap door */
    211 						item[playerx][playery] = OTRAPDOOR;
    212 						know[playerx][playery] = 1;
    213 
    214 	case OTRAPDOOR:		lastnum = 272; /* a trap door */
    215 						if ((level==MAXLEVEL-1) || (level==MAXLEVEL+MAXVLEVEL-1))
    216 							{ lprcat("\nYou fell through a bottomless trap door!"); beep();  nap(3000);  died(271); }
    217 						lprcat("\nYou fall through a trap door!"); beep();	/* for a trap door */
    218 						losehp(rnd(5+level));
    219 						nap(2000);  newcavelevel(level+1);  draws(0,MAXX,0,MAXY); bot_linex();
    220 						return;
    221 
    222 
    223 	case OTRADEPOST:	if (nearbymonst()) return;
    224 				lprcat("\nYou have found the Larn trading Post.");
    225 				lprcat("\nDo you (g) go inside, or (i) stay here? ");
    226 				i=0; while ((i!='g') && (i!='i') && (i!='\33')) i=getchar();
    227 				if (i == 'g')  otradepost();  else  lprcat("stay here");
    228 				return;
    229 
    230 	case OHOME:	if (nearbymonst()) return;
    231 				lprcat("\nYou have found your way home.");
    232 				lprcat("\nDo you (g) go inside, or (i) stay here? ");
    233 				i=0; while ((i!='g') && (i!='i') && (i!='\33')) i=getchar();
    234 				if (i == 'g')  ohome();  else  lprcat("stay here");
    235 				return;
    236 
    237 	case OWALL:	break;
    238 
    239 	case OANNIHILATION:	died(283); return; 	/* annihilated by sphere of annihilation */
    240 
    241 	case OLRS:	if (nearbymonst()) return;
    242 				lprcat("\n\nThere is an LRS office here.");
    243 				lprcat("\nDo you (g) go inside, or (i) stay here? ");
    244 				i=0; while ((i!='g') && (i!='i') && (i!='\33')) i=getchar();
    245 				if (i == 'g')
    246 					olrs();  /*  the larn revenue service */
    247 				else  lprcat(" stay here");
    248 				break;
    249 
    250 	default:	finditem(i); break;
    251 	};
    252 }
    253 
    254 /*
    255 	function to say what object we found and ask if player wants to take it
    256  */
    257 finditem(itm)
    258 	int itm;
    259 	{
    260 	int tmp,i;
    261 	lprintf("\n\nYou have found %s ",objectname[itm]);
    262 	tmp=iarg[playerx][playery];
    263 	switch(itm)
    264 		{
    265 		case ODIAMOND:		case ORUBY:			case OEMERALD:
    266 		case OSAPPHIRE:		case OSPIRITSCARAB:	case OORBOFDRAGON:
    267 		case OCUBEofUNDEAD:	case ONOTHEFT:	break;
    268 
    269 		default:
    270 		if (tmp>0) lprintf("+ %d",(long)tmp); else if (tmp<0) lprintf(" %d",(long)tmp);
    271 		}
    272 	lprcat("\nDo you want to (t) take it"); iopts();
    273 	i=0; while (i!='t' && i!='i' && i!='\33') i=getchar();
    274 	if (i == 't')
    275 		{	lprcat("take");  if (take(itm,tmp)==0)  forget();	return;	}
    276 	ignore();
    277 	}
    278 
    279 
    280 /*
    282 	*******
    283 	OSTAIRS
    284 	*******
    285 
    286 	subroutine to process the stair cases
    287 	if dir > 0 the up else down
    288  */
    289 ostairs(dir)
    290 	int dir;
    291 	{
    292 	register int k;
    293 	lprcat("\nDo you (s) stay here  ");
    294 	if (dir > 0)	lprcat("(u) go up  ");	else	lprcat("(d) go down  ");
    295 	lprcat("or (f) kick stairs? ");
    296 
    297 	while (1) switch(getchar())
    298 		{
    299 		case '\33':
    300 		case 's':	case 'i':	lprcat("stay here");	return;
    301 
    302 		case 'f':	lprcat("kick stairs");
    303 					if (rnd(2) == 1)
    304 						lprcat("\nI hope you feel better.  Showing anger rids you of frustration.");
    305 					else
    306 						{
    307 						k=rnd((level+1)<<1);
    308 						lprintf("\nYou hurt your foot dumb dumb!  You suffer %d hit points",(long)k);
    309 						lastnum=276;  losehp(k);  bottomline();
    310 						}
    311 					return;
    312 
    313 		case 'u':	lprcat("go up");
    314 					if (dir < 0)	lprcat("\nThe stairs don't go up!");
    315 					else
    316 					  if (level>=2 && level!=11)
    317 						{
    318 						k = level;  newcavelevel(level-1);
    319 						draws(0,MAXX,0,MAXY); bot_linex();
    320 						}
    321 					  else lprcat("\nThe stairs lead to a dead end!");
    322 					return;
    323 
    324 		case 'd':	lprcat("go down");
    325 					if (dir > 0)	lprcat("\nThe stairs don't go down!");
    326 					else
    327 					  if (level!=0 && level!=10 && level!=13)
    328 						{
    329 						k = level;  newcavelevel(level+1);
    330 						draws(0,MAXX,0,MAXY); bot_linex();
    331 						}
    332 					  else lprcat("\nThe stairs lead to a dead end!");
    333 					return;
    334 		};
    335 	}
    336 
    337 
    338 /*
    340 	*********
    341 	OTELEPORTER
    342 	*********
    343 
    344 	subroutine to handle a teleport trap +/- 1 level maximum
    345  */
    346 oteleport(err)
    347 	int err;
    348 	{
    349 	register int tmp;
    350 	if (err) if (rnd(151)<3)  died(264);  /*	stuck in a rock */
    351 	c[TELEFLAG]=1;	/*	show ?? on bottomline if been teleported	*/
    352 	if (level==0) tmp=0;
    353 	else if (level < MAXLEVEL)
    354 		{ tmp=rnd(5)+level-3; if (tmp>=MAXLEVEL) tmp=MAXLEVEL-1;
    355 			if (tmp<1) tmp=1; }
    356 	else
    357 		{ tmp=rnd(3)+level-2; if (tmp>=MAXLEVEL+MAXVLEVEL) tmp=MAXLEVEL+MAXVLEVEL-1;
    358 			if (tmp<MAXLEVEL) tmp=MAXLEVEL; }
    359 	playerx = rnd(MAXX-2);	playery = rnd(MAXY-2);
    360 	if (level != tmp)	newcavelevel(tmp);  positionplayer();
    361 	draws(0,MAXX,0,MAXY); bot_linex();
    362 	}
    363 
    364 /*
    366 	*******
    367 	OPOTION
    368 	*******
    369 
    370 	function to process a potion
    371  */
    372 opotion(pot)
    373 	int pot;
    374 	{
    375 	lprcat("\nDo you (d) drink it, (t) take it"); iopts();
    376 	while (1) switch(getchar())
    377 		{
    378 		case '\33':
    379 		case 'i':	ignore();  return;
    380 
    381 		case 'd':	lprcat("drink\n");	forget();	/*	destroy potion	*/
    382 					quaffpotion(pot);		return;
    383 
    384 		case 't':	lprcat("take\n");	if (take(OPOTION,pot)==0)  forget();
    385 					return;
    386 		};
    387 	}
    388 
    389 /*
    390 	function to drink a potion
    391  */
    392 quaffpotion(pot)
    393 	int pot;
    394 	{
    395 	register int i,j,k;
    396 	if (pot<0 || pot>=MAXPOTION) return; /* check for within bounds */
    397 	potionname[pot][0] = ' ';
    398 	switch(pot)
    399 		{
    400 		case 9: lprcat("\nYou feel greedy . . .");   nap(2000);
    401 				for (i=0; i<MAXY; i++)  for (j=0; j<MAXX; j++)
    402 				  if ((item[j][i]==OGOLDPILE) || (item[j][i]==OMAXGOLD))
    403 					{
    404 					know[j][i]=1; show1cell(j,i);
    405 					}
    406 				showplayer();  return;
    407 
    408 		case 19: lprcat("\nYou feel greedy . . .");   nap(2000);
    409 				for (i=0; i<MAXY; i++)  for (j=0; j<MAXX; j++)
    410 					{
    411 					k=item[j][i];
    412 					if ((k==ODIAMOND) || (k==ORUBY) || (k==OEMERALD) || (k==OMAXGOLD)
    413 						 || (k==OSAPPHIRE) || (k==OLARNEYE) || (k==OGOLDPILE))
    414 						 {
    415 						 know[j][i]=1; show1cell(j,i);
    416 						 }
    417 					}
    418 				showplayer();  return;
    419 
    420 		case 20: c[HP] = c[HPMAX]; break;	/* instant healing */
    421 
    422 		case 1:	lprcat("\nYou feel better");
    423 				if (c[HP] == c[HPMAX])  raisemhp(1);
    424 				else if ((c[HP] += rnd(20)+20+c[LEVEL]) > c[HPMAX]) c[HP]=c[HPMAX];  break;
    425 
    426 		case 2:	lprcat("\nSuddenly, you feel much more skillful!");
    427 				raiselevel();  raisemhp(1); return;
    428 
    429 		case 3:	lprcat("\nYou feel strange for a moment");
    430 				c[rund(6)]++;  break;
    431 
    432 		case 4:	lprcat("\nYou feel more self confident!");
    433 				c[WISDOM] += rnd(2);  break;
    434 
    435 		case 5:	lprcat("\nWow!  You feel great!");
    436 				if (c[STRENGTH]<12) c[STRENGTH]=12; else c[STRENGTH]++;  break;
    437 
    438 		case 6:	lprcat("\nYour charm went up by one!");  c[CHARISMA]++;  break;
    439 
    440 		case 8:	lprcat("\nYour intelligence went up by one!");
    441 				c[INTELLIGENCE]++;  break;
    442 
    443 		case 10: for (i=0; i<MAXY; i++)  for (j=0; j<MAXX; j++)
    444 				   if (mitem[j][i])
    445 					{
    446 					know[j][i]=1; show1cell(j,i);
    447 					}
    448 				 /*	monster detection	*/  return;
    449 
    450 		case 12: lprcat("\nThis potion has no taste to it");  return;
    451 
    452 		case 15: lprcat("\nWOW!!!  You feel Super-fantastic!!!");
    453 				 if (c[HERO]==0) for (i=0; i<6; i++) c[i] += 11;
    454 					c[HERO] += 250;  break;
    455 
    456 		case 16: lprcat("\nYou have a greater intestinal constitude!");
    457 				 c[CONSTITUTION]++;  break;
    458 
    459 		case 17: lprcat("\nYou now have incredibly bulging muscles!!!");
    460 				 if (c[GIANTSTR]==0) c[STREXTRA] += 21;
    461 				 c[GIANTSTR] += 700;  break;
    462 
    463 		case 18: lprcat("\nYou feel a chill run up your spine!");
    464 				 c[FIRERESISTANCE] += 1000;  break;
    465 
    466 		case 0:	lprcat("\nYou fall asleep. . .");
    467 				i=rnd(11)-(c[CONSTITUTION]>>2)+2;  while(--i>0) { parse2();  nap(1000); }
    468 				cursors();  lprcat("\nYou woke up!");  return;
    469 
    470 		case 7:	lprcat("\nYou become dizzy!");
    471 				if (--c[STRENGTH] < 3) c[STRENGTH]=3;  break;
    472 
    473 		case 11: lprcat("\nYou stagger for a moment . .");
    474 				 for (i=0; i<MAXY; i++)  for (j=0; j<MAXX; j++)
    475 					know[j][i]=0;
    476 				 nap(2000);	draws(0,MAXX,0,MAXY); /* potion of forgetfulness */  return;
    477 
    478 		case 13: lprcat("\nYou can't see anything!");  /* blindness */
    479 				 c[BLINDCOUNT]+=500;  return;
    480 
    481 		case 14: lprcat("\nYou feel confused"); c[CONFUSE]+= 20+rnd(9); return;
    482 
    483 		case 21: lprcat("\nYou don't seem to be affected");  return; /* cure dianthroritis */
    484 
    485 		case 22: lprcat("\nYou feel a sickness engulf you"); /* poison */
    486 				 c[HALFDAM] += 200 + rnd(200);  return;
    487 
    488 		case 23: lprcat("\nYou feel your vision sharpen");	/* see invisible */
    489 				 c[SEEINVISIBLE] += rnd(1000)+400;
    490 				 monstnamelist[INVISIBLESTALKER] = 'I';  return;
    491 		};
    492 	bottomline();		/*	show new stats		*/  return;
    493 	}
    494 
    495 /*
    497 	*******
    498 	OSCROLL
    499 	*******
    500 
    501 	function to process a magic scroll
    502  */
    503 oscroll(typ)
    504 	int typ;
    505 	{
    506 	lprcat("\nDo you ");
    507 	if (c[BLINDCOUNT]==0) lprcat("(r) read it, "); lprcat("(t) take it"); iopts();
    508 	while (1) switch(getchar())
    509 		{
    510 		case '\33':
    511 		case 'i':	ignore();  return;
    512 
    513 		case 'r':	if (c[BLINDCOUNT]) break;
    514 					lprcat("read"); forget();
    515 					if (typ==2 || typ==15)  { show1cell(playerx,playery); cursors(); }
    516 					/*	destroy it	*/	read_scroll(typ);  return;
    517 
    518 		case 't':	lprcat("take"); if (take(OSCROLL,typ)==0)	forget();	/*	destroy it	*/
    519 					return;
    520 		};
    521 	}
    522 
    523 /*
    524 	data for the function to read a scroll
    525  */
    526 static int xh,yh,yl,xl;
    527 static char curse[] = { BLINDCOUNT, CONFUSE, AGGRAVATE, HASTEMONST, ITCHING,
    528 	LAUGHING, DRAINSTRENGTH, CLUMSINESS, INFEEBLEMENT, HALFDAM };
    529 static char exten[] = { PROTECTIONTIME, DEXCOUNT, STRCOUNT, CHARMCOUNT,
    530 	INVISIBILITY, CANCELLATION, HASTESELF, GLOBE, SCAREMONST, HOLDMONST, TIMESTOP };
    531 char time_change[] = { HASTESELF,HERO,ALTPRO,PROTECTIONTIME,DEXCOUNT,
    532 	STRCOUNT,GIANTSTR,CHARMCOUNT,INVISIBILITY,CANCELLATION,
    533 	HASTESELF,AGGRAVATE,SCAREMONST,STEALTH,AWARENESS,HOLDMONST,HASTEMONST,
    534 	FIRERESISTANCE,GLOBE,SPIRITPRO,UNDEADPRO,HALFDAM,SEEINVISIBLE,
    535 	ITCHING,CLUMSINESS, WTW };
    536 /*
    537  *	function to adjust time when time warping and taking courses in school
    538  */
    539 adjtime(tim)
    540 	register long tim;
    541 	{
    542 	register int j;
    543 	for (j=0; j<26; j++)	/* adjust time related parameters */
    544 		if (c[time_change[j]])
    545 			if ((c[time_change[j]] -= tim) < 1) c[time_change[j]]=1;
    546 	regen();
    547 	}
    548 
    549 /*
    550 	function to read a scroll
    551  */
    552 read_scroll(typ)
    553 	int typ;
    554 	{
    555 	register int i,j;
    556 	if (typ<0 || typ>=MAXSCROLL) return;  /* be sure we are within bounds */
    557 	scrollname[typ][0] = ' ';
    558 	switch(typ)
    559 	  {
    560 	  case 0:	lprcat("\nYour armor glows for a moment");  enchantarmor(); return;
    561 
    562 	  case 1:	lprcat("\nYour weapon glows for a moment"); enchweapon(); return;  /* enchant weapon */
    563 
    564 	  case 2:	lprcat("\nYou have been granted enlightenment!");
    565 				yh = min(playery+7,MAXY);	xh = min(playerx+25,MAXX);
    566 				yl = max(playery-7,0);		xl = max(playerx-25,0);
    567 				for (i=yl; i<yh; i++) for (j=xl; j<xh; j++)  know[j][i]=1;
    568 				nap(2000);	draws(xl,xh,yl,yh);	return;
    569 
    570 	  case 3:	lprcat("\nThis scroll seems to be blank");	return;
    571 
    572 	  case 4:	createmonster(makemonst(level+1));  return;  /*  this one creates a monster  */
    573 
    574 	  case 5:	something(level);	/*	create artifact		*/  return;
    575 
    576 	  case 6:	c[AGGRAVATE]+=800; return; /* aggravate monsters */
    577 
    578 	  case 7:	gtime += (i = rnd(1000) - 850); /* time warp */
    579 				if (i>=0) lprintf("\nYou went forward in time by %d mobuls",(long)((i+99)/100));
    580 				else lprintf("\nYou went backward in time by %d mobuls",(long)(-(i+99)/100));
    581 				adjtime((long)i);	/* adjust time for time warping */
    582 				return;
    583 
    584 	  case 8:	oteleport(0);	  return;	/*	teleportation */
    585 
    586 	  case 9:	c[AWARENESS] += 1800;  return;	/* expanded awareness	*/
    587 
    588 	  case 10:	c[HASTEMONST] += rnd(55)+12; return;	/* haste monster */
    589 
    590 	  case 11:	for (i=0; i<MAXY; i++)  for (j=0; j<MAXX; j++)
    591 					if (mitem[j][i])
    592 						hitp[j][i] = monster[mitem[j][i]].hitpoints;
    593 				return;	/* monster healing */
    594 	  case 12:	c[SPIRITPRO] += 300 + rnd(200); bottomline(); return; /* spirit protection */
    595 
    596 	  case 13:	c[UNDEADPRO] += 300 + rnd(200); bottomline(); return; /* undead protection */
    597 
    598 	  case 14:	c[STEALTH] += 250 + rnd(250);  bottomline(); return; /* stealth */
    599 
    600 	  case 15:	lprcat("\nYou have been granted enlightenment!"); /* magic mapping */
    601 				for (i=0; i<MAXY; i++) for (j=0; j<MAXX; j++)  know[j][i]=1;
    602 				nap(2000);	draws(0,MAXX,0,MAXY);	return;
    603 
    604 	  case 16:	c[HOLDMONST] += 30; bottomline(); return; /* hold monster */
    605 
    606 	  case 17:	for (i=0; i<26; i++)	/* gem perfection */
    607 					switch(iven[i])
    608 						{
    609 						case ODIAMOND:	case ORUBY:
    610 						case OEMERALD:	case OSAPPHIRE:
    611 							j = ivenarg[i];  j &= 255;  j <<= 1;
    612 							if (j  > 255) j=255; /* double value */
    613 							ivenarg[i] = j;	break;
    614 						}
    615 				break;
    616 
    617 	  case 18:	for (i=0; i<11; i++)	c[exten[i]] <<= 1; /* spell extension */
    618 				break;
    619 
    620 	  case 19:	for (i=0; i<26; i++)	/* identify */
    621 					{
    622 					if (iven[i]==OPOTION)  potionname[ivenarg[i]][0] = ' ';
    623 					if (iven[i]==OSCROLL)  scrollname[ivenarg[i]][0] = ' ';
    624 					}
    625 				break;
    626 
    627 	  case 20:	for (i=0; i<10; i++)	/* remove curse */
    628 					if (c[curse[i]]) c[curse[i]] = 1;
    629 				break;
    630 
    631 	  case 21:	annihilate();	break;	/* scroll of annihilation */
    632 
    633 	  case 22:	godirect(22,150,"The ray hits the %s",0,' ');	/* pulverization */
    634 				break;
    635 	  case 23:  c[LIFEPROT]++;  break; /* life protection */
    636 	  };
    637 	}
    638 
    639 
    640 oorb()
    642 	{
    643 	}
    644 
    645 opit()
    646 	{
    647 	register int i;
    648 	if (rnd(101)<81)
    649 	  if (rnd(70) > 9*c[DEXTERITY]-packweight() || rnd(101)<5)
    650 		if (level==MAXLEVEL-1) obottomless(); else
    651 		if (level==MAXLEVEL+MAXVLEVEL-1) obottomless(); else
    652 			{
    653 			if (rnd(101)<20)
    654 				{
    655 				i=0; lprcat("\nYou fell into a pit!  Your fall is cushioned by an unknown force\n");
    656 				}
    657 			else
    658 				{
    659 				i = rnd(level*3+3);
    660 				lprintf("\nYou fell into a pit!  You suffer %d hit points damage",(long)i);
    661 				lastnum=261; 	/*	if he dies scoreboard will say so */
    662 				}
    663 			losehp(i); nap(2000);  newcavelevel(level+1);  draws(0,MAXX,0,MAXY);
    664 			}
    665 	}
    666 
    667 obottomless()
    668 	{
    669 	lprcat("\nYou fell into a bottomless pit!");  beep(); nap(3000);  died(262);
    670 	}
    671 oelevator(dir)
    672 	int dir;
    673 	{
    674 #ifdef lint
    675 	int x;
    676 	x=dir;
    677 	dir=x;
    678 #endif lint
    679 	}
    680 
    681 ostatue()
    682 	{
    683 	}
    684 
    685 omirror()
    686 	{
    687 	}
    688 
    689 obook()
    690 	{
    691 	lprcat("\nDo you ");
    692 	if (c[BLINDCOUNT]==0) lprcat("(r) read it, "); lprcat("(t) take it"); iopts();
    693 	while (1) switch(getchar())
    694 		{
    695 		case '\33':
    696 		case 'i':	ignore();	return;
    697 
    698 		case 'r':	if (c[BLINDCOUNT]) break;
    699 					lprcat("read");
    700 					/* no more book	*/	readbook(iarg[playerx][playery]);  forget(); return;
    701 
    702 		case 't':	lprcat("take");  if (take(OBOOK,iarg[playerx][playery])==0)  forget();	/* no more book	*/
    703 					return;
    704 		};
    705 	}
    706 
    707 /*
    708 	function to read a book
    709  */
    710 readbook(lev)
    711 	register int lev;
    712 	{
    713 	register int i,tmp;
    714 	if (lev<=3) i = rund((tmp=splev[lev])?tmp:1); else
    715 		i = rnd((tmp=splev[lev]-9)?tmp:1) + 9;
    716 	spelknow[i]=1;
    717 	lprintf("\nSpell \"%s\":  %s\n%s",spelcode[i],spelname[i],speldescript[i]);
    718 	if (rnd(10)==4)
    719 	 { lprcat("\nYour int went up by one!"); c[INTELLIGENCE]++; bottomline(); }
    720 	}
    721 
    722 ocookie()
    723 	{
    724 	char *p;
    725 	lprcat("\nDo you (e) eat it, (t) take it"); iopts();
    726 	while (1) switch(getchar())
    727 		{
    728 		case '\33':
    729 		case 'i':	ignore();	return;
    730 
    731 		case 'e':	lprcat("eat\nThe cookie tasted good.");
    732 					forget(); /* no more cookie	*/
    733 					if (c[BLINDCOUNT]) return;
    734 					if (!(p=fortune(fortfile))) return;
    735 					lprcat("  A message inside the cookie reads:\n"); lprcat(p);
    736 					return;
    737 
    738 		case 't':	lprcat("take");  if (take(OCOOKIE,0)==0) forget();	/* no more book	*/
    739 					return;
    740 		};
    741 	}
    742 
    743 
    744 /* routine to pick up some gold -- if arg==OMAXGOLD then the pile is worth 100* the argument */
    745 ogold(arg)
    746 	int arg;
    747 	{
    748 	register long i;
    749 	i = iarg[playerx][playery];
    750 	if (arg==OMAXGOLD) i *= 100;
    751 		else if (arg==OKGOLD) i *= 1000;
    752 			else if (arg==ODGOLD) i *= 10;
    753 	lprintf("\nIt is worth %d!",(long)i);	c[GOLD] += i;  bottomgold();
    754 	item[playerx][playery] = know[playerx][playery] = 0; /*	destroy gold	*/
    755 	}
    756 
    757 ohome()
    758 	{
    759 	register int i;
    760 	nosignal = 1;	/* disable signals */
    761 	for (i=0; i<26; i++) if (iven[i]==OPOTION) if (ivenarg[i]==21)
    762 		{
    763 		iven[i]=0;	/* remove the potion of cure dianthroritis from inventory */
    764 		clear(); lprcat("Congratulations.  You found a potion of cure dianthroritis.\n");
    765 		lprcat("\nFrankly, No one thought you could do it.  Boy!  Did you surprise them!\n");
    766 		if (gtime>TIMELIMIT)
    767 			{
    768 			lprcat("\nThe doctor has the sad duty to inform you that your daughter died!\n");
    769 			lprcat("You didn't make it in time.  In your agony, you kill the doctor,\nyour wife, and yourself!  Too bad!\n");
    770 			nap(5000); died(269);
    771 			}
    772 		else
    773 			{
    774 			lprcat("\nThe doctor is now administering the potion, and in a few moments\n");
    775 			lprcat("Your daughter should be well on her way to recovery.\n");
    776 			nap(6000);
    777 			lprcat("\nThe potion is"); nap(3000); lprcat(" working!  The doctor thinks that\n");
    778 			lprcat("your daughter will recover in a few days.  Congratulations!\n");
    779 			beep(); nap(5000); died(263);
    780 			}
    781 		}
    782 
    783 	while (1)
    784 		{
    785 		clear(); lprintf("Welcome home %s.  Latest word from the doctor is not good.\n",logname);
    786 
    787 		if (gtime>TIMELIMIT)
    788 			{
    789 			lprcat("\nThe doctor has the sad duty to inform you that your daughter died!\n");
    790 			lprcat("You didn't make it in time.  In your agony, you kill the doctor,\nyour wife, and yourself!  Too bad!\n");
    791 			nap(5000); died(269);
    792 			}
    793 
    794 		lprcat("\nThe diagnosis is confirmed as dianthroritis.  He guesses that\n");
    795 		lprintf("your daughter has only %d mobuls left in this world.  It's up to you,\n",(long)((TIMELIMIT-gtime+99)/100));
    796 		lprintf("%s, to find the only hope for your daughter, the very rare\n",logname);
    797 		lprcat("potion of cure dianthroritis.  It is rumored that only deep in the\n");
    798 		lprcat("depths of the caves can this potion be found.\n\n\n");
    799 		lprcat("\n     ----- press "); standout("return");
    800 		lprcat(" to continue, "); standout("escape");
    801 		lprcat(" to leave ----- ");
    802 		i=getchar();  while (i!='\33' && i!='\n') i=getchar();
    803 		if (i=='\33') { drawscreen(); nosignal = 0; /* enable signals */ return; }
    804 		}
    805 	}
    806 
    807 /*	routine to save program space	*/
    808 iopts()
    809 	{	lprcat(", or (i) ignore it? ");	}
    810 ignore()
    811 	{	lprcat("ignore\n");	}
    812 
    813