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object.c revision 1.3
      1 #ifndef lint
      2 static char rcsid[] = "$Id: object.c,v 1.3 1993/08/02 17:20:16 mycroft Exp $";
      3 #endif /* not lint */
      4 
      5 /*	object.c		Larn is copyrighted 1986 by Noah Morgan. */
      6 #include "header.h"
      7 
      8 /*
      9 	***************
     10 	LOOK_FOR_OBJECT
     11 	***************
     12 
     13 	subroutine to look for an object and give the player his options
     14 	if an object was found.
     15  */
     16 lookforobject()
     17 {
     18 register int i,j;
     19 if (c[TIMESTOP])  return;	/* can't find objects is time is stopped	*/
     20 i=item[playerx][playery];	if (i==0) return;
     21 showcell(playerx,playery);  cursors();  yrepcount=0;
     22 switch(i)
     23 	{
     24 	case OGOLDPILE:	case OMAXGOLD:
     25 	case OKGOLD:	case ODGOLD:	lprcat("\n\nYou have found some gold!");	ogold(i);	break;
     26 
     27 	case OPOTION:	lprcat("\n\nYou have found a magic potion");
     28 				i = iarg[playerx][playery];
     29 				if (potionname[i][0]) lprintf(" of %s",&potionname[i][1]);  opotion(i);  break;
     30 
     31 	case OSCROLL:	lprcat("\n\nYou have found a magic scroll");
     32 				i = iarg[playerx][playery];
     33 				if (scrollname[i][0])	lprintf(" of %s",&scrollname[i][1]);
     34 				oscroll(i);  break;
     35 
     36 	case OALTAR:	if (nearbymonst()) return;
     37 					lprcat("\n\nThere is a Holy Altar here!"); oaltar(); break;
     38 
     39 	case OBOOK:	lprcat("\n\nYou have found a book."); obook(); break;
     40 
     41 	case OCOOKIE:	lprcat("\n\nYou have found a fortune cookie."); ocookie(); break;
     42 
     43 	case OTHRONE:	if (nearbymonst()) return;
     44 					lprintf("\n\nThere is %s here!",objectname[i]); othrone(0); break;
     45 
     46 	case OTHRONE2:	if (nearbymonst()) return;
     47 					lprintf("\n\nThere is %s here!",objectname[i]); othrone(1); break;
     48 
     49 	case ODEADTHRONE: lprintf("\n\nThere is %s here!",objectname[i]); odeadthrone(); break;
     50 
     51 	case OORB:		lprcat("\n\nYou have found the Orb!!!!!"); oorb(); break;
     52 
     53 	case OPIT:		lprcat("\n\nYou're standing at the top of a pit."); opit(); break;
     54 
     55 	case OSTAIRSUP:		lprcat("\n\nThere is a circular staircase here"); ostairs(1);  /* up */ break;
     56 
     57 	case OELEVATORUP:	lprcat("\n\nYou feel heavy for a moment, but the feeling disappears");
     58 				oelevator(1);  /*  up  */  break;
     59 
     60 	case OFOUNTAIN:	if (nearbymonst()) return;
     61 					lprcat("\n\nThere is a fountain here"); ofountain(); break;
     62 
     63 	case OSTATUE:	if (nearbymonst()) return;
     64 					lprcat("\n\nYou are standing in front of a statue"); ostatue(); break;
     65 
     66 	case OCHEST:	lprcat("\n\nThere is a chest here");  ochest();  break;
     67 
     68 	case OIVTELETRAP:	if (rnd(11)<6) return;
     69 						item[playerx][playery] = OTELEPORTER;
     70 						know[playerx][playery] = 1;
     71 
     72 	case OTELEPORTER:	lprcat("\nZaaaappp!  You've been teleported!\n");
     73 						beep(); nap(3000); oteleport(0);
     74 						break;
     75 
     76 	case OSCHOOL:	if (nearbymonst()) return;
     77 				lprcat("\n\nYou have found the College of Larn.");
     78 				lprcat("\nDo you (g) go inside, or (i) stay here? ");
     79 				i=0; while ((i!='g') && (i!='i') && (i!='\33')) i=getchar();
     80 				if (i == 'g') { oschool();  /*	the college of larn	*/ }
     81 				else	lprcat(" stay here");
     82 				break;
     83 
     84 	case OMIRROR:	if (nearbymonst()) return;
     85 					lprcat("\n\nThere is a mirror here");	omirror();	break;
     86 
     87 	case OBANK2:
     88 	case OBANK:	if (nearbymonst()) return;
     89 				if (i==OBANK) lprcat("\n\nYou have found the bank of Larn.");
     90 				else lprcat("\n\nYou have found a branch office of the bank of Larn.");
     91 				lprcat("\nDo you (g) go inside, or (i) stay here? ");
     92 				j=0; while ((j!='g') && (j!='i') && (j!='\33')) j=getchar();
     93 				if (j == 'g') {  if (i==OBANK) obank(); else obank2(); /*  the bank of larn  */  }
     94 				else   lprcat(" stay here");
     95 				break;
     96 
     97 	case ODEADFOUNTAIN:	if (nearbymonst()) return;
     98 						lprcat("\n\nThere is a dead fountain here"); break;
     99 
    100 	case ODNDSTORE:	if (nearbymonst()) return;
    101 					lprcat("\n\nThere is a DND store here.");
    102 					lprcat("\nDo you (g) go inside, or (i) stay here? ");
    103 					i=0; while ((i!='g') && (i!='i') && (i!='\33')) i=getchar();
    104 					if (i == 'g')
    105 						dndstore();  /*  the dnd adventurers store  */
    106 					else  lprcat(" stay here");
    107 					break;
    108 
    109 	case OSTAIRSDOWN:	lprcat("\n\nThere is a circular staircase here"); ostairs(-1); /* down */ break;
    110 
    111 	case OELEVATORDOWN:	lprcat("\n\nYou feel light for a moment, but the feeling disappears");
    112 				oelevator(-1);	/*	down	*/
    113 				break;
    114 
    115 	case OOPENDOOR:		lprintf("\n\nYou have found %s",objectname[i]);
    116 						lprcat("\nDo you (c) close it"); iopts();
    117 						i=0; while ((i!='c') && (i!='i') && (i!='\33')) i=getchar();
    118 						if ((i=='\33') || (i=='i')) { ignore();  break; }
    119 						lprcat("close");  forget();
    120 						item[playerx][playery]=OCLOSEDDOOR;
    121 						iarg[playerx][playery]=0;
    122 						playerx = lastpx;  playery = lastpy;
    123 						break;
    124 
    125 	case OCLOSEDDOOR:	lprintf("\n\nYou have found %s",objectname[i]);
    126 						lprcat("\nDo you (o) try to open it"); iopts();
    127 						i=0; while ((i!='o') && (i!='i') && (i!='\33')) i=getchar();
    128 						if ((i=='\33') || (i=='i'))
    129 							{ ignore();  playerx = lastpx;
    130 							playery = lastpy; break; }
    131 						else
    132 						{
    133 						lprcat("open");
    134 						if (rnd(11)<7)
    135 						  {
    136 						  switch(iarg[playerx][playery])
    137 							{
    138 							case 6: c[AGGRAVATE] += rnd(400);	break;
    139 
    140 							case 7:	lprcat("\nYou are jolted by an electric shock ");
    141 									lastnum=274; losehp(rnd(20));  bottomline();  break;
    142 
    143 							case 8:	loselevel();  break;
    144 
    145 							case 9:	lprcat("\nYou suddenly feel weaker ");
    146 									if (c[STRENGTH]>3) c[STRENGTH]--;
    147 									bottomline();  break;
    148 
    149 							default:	break;
    150 							}
    151 						  playerx = lastpx;  playery = lastpy;
    152 						  }
    153 						else
    154 						  {
    155 						  forget();  item[playerx][playery]=OOPENDOOR;
    156 						  }
    157 						}
    158 						break;
    159 
    160 	case OENTRANCE:	lprcat("\nYou have found "); lprcat(objectname[OENTRANCE]);
    161 					lprcat("\nDo you (g) go inside"); iopts();
    162 					i=0; while ((i!='g') && (i!='i') && (i!='\33')) i=getchar();
    163 					if (i == 'g')
    164 						{
    165 						newcavelevel(1); playerx=33; playery=MAXY-2;
    166 						item[33][MAXY-1]=know[33][MAXY-1]=mitem[33][MAXY-1]=0;
    167 						draws(0,MAXX,0,MAXY); bot_linex(); return;
    168 						}
    169 					else   ignore();
    170 					break;
    171 
    172 	case OVOLDOWN:	lprcat("\nYou have found "); lprcat(objectname[OVOLDOWN]);
    173 						lprcat("\nDo you (c) climb down"); iopts();
    174 						i=0; while ((i!='c') && (i!='i') && (i!='\33')) i=getchar();
    175 						if ((i=='\33') || (i=='i')) { ignore();  break; }
    176 					if (level!=0) { lprcat("\nThe shaft only extends 5 feet downward!"); return; }
    177 					if (packweight() > 45+3*(c[STRENGTH]+c[STREXTRA])) { lprcat("\nYou slip and fall down the shaft"); beep();
    178 											  lastnum=275;  losehp(30+rnd(20)); bottomhp(); }
    179 
    180 					else lprcat("climb down");  nap(3000);  newcavelevel(MAXLEVEL);
    181 					for (i=0; i<MAXY; i++)  for (j=0; j<MAXX; j++) /* put player near volcano shaft */
    182 						if (item[j][i]==OVOLUP) { playerx=j; playery=i; j=MAXX; i=MAXY; positionplayer(); }
    183 					draws(0,MAXX,0,MAXY); bot_linex(); return;
    184 
    185 	case OVOLUP:	lprcat("\nYou have found "); lprcat(objectname[OVOLUP]);
    186 						lprcat("\nDo you (c) climb up"); iopts();
    187 						i=0; while ((i!='c') && (i!='i') && (i!='\33')) i=getchar();
    188 						if ((i=='\33') || (i=='i')) { ignore();  break; }
    189 					if (level!=11) { lprcat("\nThe shaft only extends 8 feet upwards before you find a blockage!"); return; }
    190 					if (packweight() > 45+5*(c[STRENGTH]+c[STREXTRA])) { lprcat("\nYou slip and fall down the shaft"); beep();
    191 											  lastnum=275; losehp(15+rnd(20)); bottomhp(); return; }
    192 					lprcat("climb up"); lflush(); nap(3000); newcavelevel(0);
    193 					for (i=0; i<MAXY; i++)  for (j=0; j<MAXX; j++) /* put player near volcano shaft */
    194 						if (item[j][i]==OVOLDOWN) { playerx=j; playery=i; j=MAXX; i=MAXY; positionplayer(); }
    195 					draws(0,MAXX,0,MAXY); bot_linex(); return;
    196 
    197 	case OTRAPARROWIV:	if (rnd(17)<13) return;	/* for an arrow trap */
    198 						item[playerx][playery] = OTRAPARROW;
    199 						know[playerx][playery] = 0;
    200 
    201 	case OTRAPARROW:	lprcat("\nYou are hit by an arrow"); beep();	/* for an arrow trap */
    202 						lastnum=259;	losehp(rnd(10)+level);
    203 						bottomhp();	return;
    204 
    205 	case OIVDARTRAP:	if (rnd(17)<13) return;		/* for a dart trap */
    206 						item[playerx][playery] = ODARTRAP;
    207 						know[playerx][playery] = 0;
    208 
    209 	case ODARTRAP:		lprcat("\nYou are hit by a dart"); beep();	/* for a dart trap */
    210 						lastnum=260;	losehp(rnd(5));
    211 						if ((--c[STRENGTH]) < 3) c[STRENGTH] = 3;
    212 						bottomline();	return;
    213 
    214 	case OIVTRAPDOOR:	if (rnd(17)<13) return;		/* for a trap door */
    215 						item[playerx][playery] = OTRAPDOOR;
    216 						know[playerx][playery] = 1;
    217 
    218 	case OTRAPDOOR:		lastnum = 272; /* a trap door */
    219 						if ((level==MAXLEVEL-1) || (level==MAXLEVEL+MAXVLEVEL-1))
    220 							{ lprcat("\nYou fell through a bottomless trap door!"); beep();  nap(3000);  died(271); }
    221 						lprcat("\nYou fall through a trap door!"); beep();	/* for a trap door */
    222 						losehp(rnd(5+level));
    223 						nap(2000);  newcavelevel(level+1);  draws(0,MAXX,0,MAXY); bot_linex();
    224 						return;
    225 
    226 
    227 	case OTRADEPOST:	if (nearbymonst()) return;
    228 				lprcat("\nYou have found the Larn trading Post.");
    229 				lprcat("\nDo you (g) go inside, or (i) stay here? ");
    230 				i=0; while ((i!='g') && (i!='i') && (i!='\33')) i=getchar();
    231 				if (i == 'g')  otradepost();  else  lprcat("stay here");
    232 				return;
    233 
    234 	case OHOME:	if (nearbymonst()) return;
    235 				lprcat("\nYou have found your way home.");
    236 				lprcat("\nDo you (g) go inside, or (i) stay here? ");
    237 				i=0; while ((i!='g') && (i!='i') && (i!='\33')) i=getchar();
    238 				if (i == 'g')  ohome();  else  lprcat("stay here");
    239 				return;
    240 
    241 	case OWALL:	break;
    242 
    243 	case OANNIHILATION:	died(283); return; 	/* annihilated by sphere of annihilation */
    244 
    245 	case OLRS:	if (nearbymonst()) return;
    246 				lprcat("\n\nThere is an LRS office here.");
    247 				lprcat("\nDo you (g) go inside, or (i) stay here? ");
    248 				i=0; while ((i!='g') && (i!='i') && (i!='\33')) i=getchar();
    249 				if (i == 'g')
    250 					olrs();  /*  the larn revenue service */
    251 				else  lprcat(" stay here");
    252 				break;
    253 
    254 	default:	finditem(i); break;
    255 	};
    256 }
    257 
    258 /*
    259 	function to say what object we found and ask if player wants to take it
    260  */
    261 finditem(itm)
    262 	int itm;
    263 	{
    264 	int tmp,i;
    265 	lprintf("\n\nYou have found %s ",objectname[itm]);
    266 	tmp=iarg[playerx][playery];
    267 	switch(itm)
    268 		{
    269 		case ODIAMOND:		case ORUBY:			case OEMERALD:
    270 		case OSAPPHIRE:		case OSPIRITSCARAB:	case OORBOFDRAGON:
    271 		case OCUBEofUNDEAD:	case ONOTHEFT:	break;
    272 
    273 		default:
    274 		if (tmp>0) lprintf("+ %d",(long)tmp); else if (tmp<0) lprintf(" %d",(long)tmp);
    275 		}
    276 	lprcat("\nDo you want to (t) take it"); iopts();
    277 	i=0; while (i!='t' && i!='i' && i!='\33') i=getchar();
    278 	if (i == 't')
    279 		{	lprcat("take");  if (take(itm,tmp)==0)  forget();	return;	}
    280 	ignore();
    281 	}
    282 
    283 
    284 /*
    286 	*******
    287 	OSTAIRS
    288 	*******
    289 
    290 	subroutine to process the stair cases
    291 	if dir > 0 the up else down
    292  */
    293 ostairs(dir)
    294 	int dir;
    295 	{
    296 	register int k;
    297 	lprcat("\nDo you (s) stay here  ");
    298 	if (dir > 0)	lprcat("(u) go up  ");	else	lprcat("(d) go down  ");
    299 	lprcat("or (f) kick stairs? ");
    300 
    301 	while (1) switch(getchar())
    302 		{
    303 		case '\33':
    304 		case 's':	case 'i':	lprcat("stay here");	return;
    305 
    306 		case 'f':	lprcat("kick stairs");
    307 					if (rnd(2) == 1)
    308 						lprcat("\nI hope you feel better.  Showing anger rids you of frustration.");
    309 					else
    310 						{
    311 						k=rnd((level+1)<<1);
    312 						lprintf("\nYou hurt your foot dumb dumb!  You suffer %d hit points",(long)k);
    313 						lastnum=276;  losehp(k);  bottomline();
    314 						}
    315 					return;
    316 
    317 		case 'u':	lprcat("go up");
    318 					if (dir < 0)	lprcat("\nThe stairs don't go up!");
    319 					else
    320 					  if (level>=2 && level!=11)
    321 						{
    322 						k = level;  newcavelevel(level-1);
    323 						draws(0,MAXX,0,MAXY); bot_linex();
    324 						}
    325 					  else lprcat("\nThe stairs lead to a dead end!");
    326 					return;
    327 
    328 		case 'd':	lprcat("go down");
    329 					if (dir > 0)	lprcat("\nThe stairs don't go down!");
    330 					else
    331 					  if (level!=0 && level!=10 && level!=13)
    332 						{
    333 						k = level;  newcavelevel(level+1);
    334 						draws(0,MAXX,0,MAXY); bot_linex();
    335 						}
    336 					  else lprcat("\nThe stairs lead to a dead end!");
    337 					return;
    338 		};
    339 	}
    340 
    341 
    342 /*
    344 	*********
    345 	OTELEPORTER
    346 	*********
    347 
    348 	subroutine to handle a teleport trap +/- 1 level maximum
    349  */
    350 oteleport(err)
    351 	int err;
    352 	{
    353 	register int tmp;
    354 	if (err) if (rnd(151)<3)  died(264);  /*	stuck in a rock */
    355 	c[TELEFLAG]=1;	/*	show ?? on bottomline if been teleported	*/
    356 	if (level==0) tmp=0;
    357 	else if (level < MAXLEVEL)
    358 		{ tmp=rnd(5)+level-3; if (tmp>=MAXLEVEL) tmp=MAXLEVEL-1;
    359 			if (tmp<1) tmp=1; }
    360 	else
    361 		{ tmp=rnd(3)+level-2; if (tmp>=MAXLEVEL+MAXVLEVEL) tmp=MAXLEVEL+MAXVLEVEL-1;
    362 			if (tmp<MAXLEVEL) tmp=MAXLEVEL; }
    363 	playerx = rnd(MAXX-2);	playery = rnd(MAXY-2);
    364 	if (level != tmp)	newcavelevel(tmp);  positionplayer();
    365 	draws(0,MAXX,0,MAXY); bot_linex();
    366 	}
    367 
    368 /*
    370 	*******
    371 	OPOTION
    372 	*******
    373 
    374 	function to process a potion
    375  */
    376 opotion(pot)
    377 	int pot;
    378 	{
    379 	lprcat("\nDo you (d) drink it, (t) take it"); iopts();
    380 	while (1) switch(getchar())
    381 		{
    382 		case '\33':
    383 		case 'i':	ignore();  return;
    384 
    385 		case 'd':	lprcat("drink\n");	forget();	/*	destroy potion	*/
    386 					quaffpotion(pot);		return;
    387 
    388 		case 't':	lprcat("take\n");	if (take(OPOTION,pot)==0)  forget();
    389 					return;
    390 		};
    391 	}
    392 
    393 /*
    394 	function to drink a potion
    395  */
    396 quaffpotion(pot)
    397 	int pot;
    398 	{
    399 	register int i,j,k;
    400 	if (pot<0 || pot>=MAXPOTION) return; /* check for within bounds */
    401 	potionname[pot] = potionhide[pot];
    402 	switch(pot)
    403 		{
    404 		case 9: lprcat("\nYou feel greedy . . .");   nap(2000);
    405 				for (i=0; i<MAXY; i++)  for (j=0; j<MAXX; j++)
    406 				  if ((item[j][i]==OGOLDPILE) || (item[j][i]==OMAXGOLD))
    407 					{
    408 					know[j][i]=1; show1cell(j,i);
    409 					}
    410 				showplayer();  return;
    411 
    412 		case 19: lprcat("\nYou feel greedy . . .");   nap(2000);
    413 				for (i=0; i<MAXY; i++)  for (j=0; j<MAXX; j++)
    414 					{
    415 					k=item[j][i];
    416 					if ((k==ODIAMOND) || (k==ORUBY) || (k==OEMERALD) || (k==OMAXGOLD)
    417 						 || (k==OSAPPHIRE) || (k==OLARNEYE) || (k==OGOLDPILE))
    418 						 {
    419 						 know[j][i]=1; show1cell(j,i);
    420 						 }
    421 					}
    422 				showplayer();  return;
    423 
    424 		case 20: c[HP] = c[HPMAX]; break;	/* instant healing */
    425 
    426 		case 1:	lprcat("\nYou feel better");
    427 				if (c[HP] == c[HPMAX])  raisemhp(1);
    428 				else if ((c[HP] += rnd(20)+20+c[LEVEL]) > c[HPMAX]) c[HP]=c[HPMAX];  break;
    429 
    430 		case 2:	lprcat("\nSuddenly, you feel much more skillful!");
    431 				raiselevel();  raisemhp(1); return;
    432 
    433 		case 3:	lprcat("\nYou feel strange for a moment");
    434 				c[rund(6)]++;  break;
    435 
    436 		case 4:	lprcat("\nYou feel more self confident!");
    437 				c[WISDOM] += rnd(2);  break;
    438 
    439 		case 5:	lprcat("\nWow!  You feel great!");
    440 				if (c[STRENGTH]<12) c[STRENGTH]=12; else c[STRENGTH]++;  break;
    441 
    442 		case 6:	lprcat("\nYour charm went up by one!");  c[CHARISMA]++;  break;
    443 
    444 		case 8:	lprcat("\nYour intelligence went up by one!");
    445 				c[INTELLIGENCE]++;  break;
    446 
    447 		case 10: for (i=0; i<MAXY; i++)  for (j=0; j<MAXX; j++)
    448 				   if (mitem[j][i])
    449 					{
    450 					know[j][i]=1; show1cell(j,i);
    451 					}
    452 				 /*	monster detection	*/  return;
    453 
    454 		case 12: lprcat("\nThis potion has no taste to it");  return;
    455 
    456 		case 15: lprcat("\nWOW!!!  You feel Super-fantastic!!!");
    457 				 if (c[HERO]==0) for (i=0; i<6; i++) c[i] += 11;
    458 					c[HERO] += 250;  break;
    459 
    460 		case 16: lprcat("\nYou have a greater intestinal constitude!");
    461 				 c[CONSTITUTION]++;  break;
    462 
    463 		case 17: lprcat("\nYou now have incredibly bulging muscles!!!");
    464 				 if (c[GIANTSTR]==0) c[STREXTRA] += 21;
    465 				 c[GIANTSTR] += 700;  break;
    466 
    467 		case 18: lprcat("\nYou feel a chill run up your spine!");
    468 				 c[FIRERESISTANCE] += 1000;  break;
    469 
    470 		case 0:	lprcat("\nYou fall asleep. . .");
    471 				i=rnd(11)-(c[CONSTITUTION]>>2)+2;  while(--i>0) { parse2();  nap(1000); }
    472 				cursors();  lprcat("\nYou woke up!");  return;
    473 
    474 		case 7:	lprcat("\nYou become dizzy!");
    475 				if (--c[STRENGTH] < 3) c[STRENGTH]=3;  break;
    476 
    477 		case 11: lprcat("\nYou stagger for a moment . .");
    478 				 for (i=0; i<MAXY; i++)  for (j=0; j<MAXX; j++)
    479 					know[j][i]=0;
    480 				 nap(2000);	draws(0,MAXX,0,MAXY); /* potion of forgetfulness */  return;
    481 
    482 		case 13: lprcat("\nYou can't see anything!");  /* blindness */
    483 				 c[BLINDCOUNT]+=500;  return;
    484 
    485 		case 14: lprcat("\nYou feel confused"); c[CONFUSE]+= 20+rnd(9); return;
    486 
    487 		case 21: lprcat("\nYou don't seem to be affected");  return; /* cure dianthroritis */
    488 
    489 		case 22: lprcat("\nYou feel a sickness engulf you"); /* poison */
    490 				 c[HALFDAM] += 200 + rnd(200);  return;
    491 
    492 		case 23: lprcat("\nYou feel your vision sharpen");	/* see invisible */
    493 				 c[SEEINVISIBLE] += rnd(1000)+400;
    494 				 monstnamelist[INVISIBLESTALKER] = 'I';  return;
    495 		};
    496 	bottomline();		/*	show new stats		*/  return;
    497 	}
    498 
    499 /*
    501 	*******
    502 	OSCROLL
    503 	*******
    504 
    505 	function to process a magic scroll
    506  */
    507 oscroll(typ)
    508 	int typ;
    509 	{
    510 	lprcat("\nDo you ");
    511 	if (c[BLINDCOUNT]==0) lprcat("(r) read it, "); lprcat("(t) take it"); iopts();
    512 	while (1) switch(getchar())
    513 		{
    514 		case '\33':
    515 		case 'i':	ignore();  return;
    516 
    517 		case 'r':	if (c[BLINDCOUNT]) break;
    518 					lprcat("read"); forget();
    519 					if (typ==2 || typ==15)  { show1cell(playerx,playery); cursors(); }
    520 					/*	destroy it	*/	read_scroll(typ);  return;
    521 
    522 		case 't':	lprcat("take"); if (take(OSCROLL,typ)==0)	forget();	/*	destroy it	*/
    523 					return;
    524 		};
    525 	}
    526 
    527 /*
    528 	data for the function to read a scroll
    529  */
    530 static int xh,yh,yl,xl;
    531 static char curse[] = { BLINDCOUNT, CONFUSE, AGGRAVATE, HASTEMONST, ITCHING,
    532 	LAUGHING, DRAINSTRENGTH, CLUMSINESS, INFEEBLEMENT, HALFDAM };
    533 static char exten[] = { PROTECTIONTIME, DEXCOUNT, STRCOUNT, CHARMCOUNT,
    534 	INVISIBILITY, CANCELLATION, HASTESELF, GLOBE, SCAREMONST, HOLDMONST, TIMESTOP };
    535 char time_change[] = { HASTESELF,HERO,ALTPRO,PROTECTIONTIME,DEXCOUNT,
    536 	STRCOUNT,GIANTSTR,CHARMCOUNT,INVISIBILITY,CANCELLATION,
    537 	HASTESELF,AGGRAVATE,SCAREMONST,STEALTH,AWARENESS,HOLDMONST,HASTEMONST,
    538 	FIRERESISTANCE,GLOBE,SPIRITPRO,UNDEADPRO,HALFDAM,SEEINVISIBLE,
    539 	ITCHING,CLUMSINESS, WTW };
    540 /*
    541  *	function to adjust time when time warping and taking courses in school
    542  */
    543 adjtime(tim)
    544 	register long tim;
    545 	{
    546 	register int j;
    547 	for (j=0; j<26; j++)	/* adjust time related parameters */
    548 		if (c[time_change[j]])
    549 			if ((c[time_change[j]] -= tim) < 1) c[time_change[j]]=1;
    550 	regen();
    551 	}
    552 
    553 /*
    554 	function to read a scroll
    555  */
    556 read_scroll(typ)
    557 	int typ;
    558 	{
    559 	register int i,j;
    560 	if (typ<0 || typ>=MAXSCROLL) return;  /* be sure we are within bounds */
    561 	scrollname[typ] = scrollhide[typ];
    562 	switch(typ)
    563 	  {
    564 	  case 0:	lprcat("\nYour armor glows for a moment");  enchantarmor(); return;
    565 
    566 	  case 1:	lprcat("\nYour weapon glows for a moment"); enchweapon(); return;  /* enchant weapon */
    567 
    568 	  case 2:	lprcat("\nYou have been granted enlightenment!");
    569 				yh = min(playery+7,MAXY);	xh = min(playerx+25,MAXX);
    570 				yl = max(playery-7,0);		xl = max(playerx-25,0);
    571 				for (i=yl; i<yh; i++) for (j=xl; j<xh; j++)  know[j][i]=1;
    572 				nap(2000);	draws(xl,xh,yl,yh);	return;
    573 
    574 	  case 3:	lprcat("\nThis scroll seems to be blank");	return;
    575 
    576 	  case 4:	createmonster(makemonst(level+1));  return;  /*  this one creates a monster  */
    577 
    578 	  case 5:	something(level);	/*	create artifact		*/  return;
    579 
    580 	  case 6:	c[AGGRAVATE]+=800; return; /* aggravate monsters */
    581 
    582 	  case 7:	gtime += (i = rnd(1000) - 850); /* time warp */
    583 				if (i>=0) lprintf("\nYou went forward in time by %d mobuls",(long)((i+99)/100));
    584 				else lprintf("\nYou went backward in time by %d mobuls",(long)(-(i+99)/100));
    585 				adjtime((long)i);	/* adjust time for time warping */
    586 				return;
    587 
    588 	  case 8:	oteleport(0);	  return;	/*	teleportation */
    589 
    590 	  case 9:	c[AWARENESS] += 1800;  return;	/* expanded awareness	*/
    591 
    592 	  case 10:	c[HASTEMONST] += rnd(55)+12; return;	/* haste monster */
    593 
    594 	  case 11:	for (i=0; i<MAXY; i++)  for (j=0; j<MAXX; j++)
    595 					if (mitem[j][i])
    596 						hitp[j][i] = monster[mitem[j][i]].hitpoints;
    597 				return;	/* monster healing */
    598 	  case 12:	c[SPIRITPRO] += 300 + rnd(200); bottomline(); return; /* spirit protection */
    599 
    600 	  case 13:	c[UNDEADPRO] += 300 + rnd(200); bottomline(); return; /* undead protection */
    601 
    602 	  case 14:	c[STEALTH] += 250 + rnd(250);  bottomline(); return; /* stealth */
    603 
    604 	  case 15:	lprcat("\nYou have been granted enlightenment!"); /* magic mapping */
    605 				for (i=0; i<MAXY; i++) for (j=0; j<MAXX; j++)  know[j][i]=1;
    606 				nap(2000);	draws(0,MAXX,0,MAXY);	return;
    607 
    608 	  case 16:	c[HOLDMONST] += 30; bottomline(); return; /* hold monster */
    609 
    610 	  case 17:	for (i=0; i<26; i++)	/* gem perfection */
    611 					switch(iven[i])
    612 						{
    613 						case ODIAMOND:	case ORUBY:
    614 						case OEMERALD:	case OSAPPHIRE:
    615 							j = ivenarg[i];  j &= 255;  j <<= 1;
    616 							if (j  > 255) j=255; /* double value */
    617 							ivenarg[i] = j;	break;
    618 						}
    619 				break;
    620 
    621 	  case 18:	for (i=0; i<11; i++)	c[exten[i]] <<= 1; /* spell extension */
    622 				break;
    623 
    624 	  case 19:	for (i=0; i<26; i++)	/* identify */
    625 					{
    626 					if (iven[i]==OPOTION)  potionname[ivenarg[i]] = potionhide[ivenarg[i]];
    627 					if (iven[i]==OSCROLL)  scrollname[ivenarg[i]] = scrollhide[ivenarg[i]];
    628 					}
    629 				break;
    630 
    631 	  case 20:	for (i=0; i<10; i++)	/* remove curse */
    632 					if (c[curse[i]]) c[curse[i]] = 1;
    633 				break;
    634 
    635 	  case 21:	annihilate();	break;	/* scroll of annihilation */
    636 
    637 	  case 22:	godirect(22,150,"The ray hits the %s",0,' ');	/* pulverization */
    638 				break;
    639 	  case 23:  c[LIFEPROT]++;  break; /* life protection */
    640 	  };
    641 	}
    642 
    643 
    644 oorb()
    646 	{
    647 	}
    648 
    649 opit()
    650 	{
    651 	register int i;
    652 	if (rnd(101)<81)
    653 	  if (rnd(70) > 9*c[DEXTERITY]-packweight() || rnd(101)<5)
    654 		if (level==MAXLEVEL-1) obottomless(); else
    655 		if (level==MAXLEVEL+MAXVLEVEL-1) obottomless(); else
    656 			{
    657 			if (rnd(101)<20)
    658 				{
    659 				i=0; lprcat("\nYou fell into a pit!  Your fall is cushioned by an unknown force\n");
    660 				}
    661 			else
    662 				{
    663 				i = rnd(level*3+3);
    664 				lprintf("\nYou fell into a pit!  You suffer %d hit points damage",(long)i);
    665 				lastnum=261; 	/*	if he dies scoreboard will say so */
    666 				}
    667 			losehp(i); nap(2000);  newcavelevel(level+1);  draws(0,MAXX,0,MAXY);
    668 			}
    669 	}
    670 
    671 obottomless()
    672 	{
    673 	lprcat("\nYou fell into a bottomless pit!");  beep(); nap(3000);  died(262);
    674 	}
    675 oelevator(dir)
    676 	int dir;
    677 	{
    678 #ifdef lint
    679 	int x;
    680 	x=dir;
    681 	dir=x;
    682 #endif lint
    683 	}
    684 
    685 ostatue()
    686 	{
    687 	}
    688 
    689 omirror()
    690 	{
    691 	}
    692 
    693 obook()
    694 	{
    695 	lprcat("\nDo you ");
    696 	if (c[BLINDCOUNT]==0) lprcat("(r) read it, "); lprcat("(t) take it"); iopts();
    697 	while (1) switch(getchar())
    698 		{
    699 		case '\33':
    700 		case 'i':	ignore();	return;
    701 
    702 		case 'r':	if (c[BLINDCOUNT]) break;
    703 					lprcat("read");
    704 					/* no more book	*/	readbook(iarg[playerx][playery]);  forget(); return;
    705 
    706 		case 't':	lprcat("take");  if (take(OBOOK,iarg[playerx][playery])==0)  forget();	/* no more book	*/
    707 					return;
    708 		};
    709 	}
    710 
    711 /*
    712 	function to read a book
    713  */
    714 readbook(lev)
    715 	register int lev;
    716 	{
    717 	register int i,tmp;
    718 	if (lev<=3) i = rund((tmp=splev[lev])?tmp:1); else
    719 		i = rnd((tmp=splev[lev]-9)?tmp:1) + 9;
    720 	spelknow[i]=1;
    721 	lprintf("\nSpell \"%s\":  %s\n%s",spelcode[i],spelname[i],speldescript[i]);
    722 	if (rnd(10)==4)
    723 	 { lprcat("\nYour int went up by one!"); c[INTELLIGENCE]++; bottomline(); }
    724 	}
    725 
    726 ocookie()
    727 	{
    728 	char *p;
    729 	lprcat("\nDo you (e) eat it, (t) take it"); iopts();
    730 	while (1) switch(getchar())
    731 		{
    732 		case '\33':
    733 		case 'i':	ignore();	return;
    734 
    735 		case 'e':	lprcat("eat\nThe cookie tasted good.");
    736 					forget(); /* no more cookie	*/
    737 					if (c[BLINDCOUNT]) return;
    738 					if (!(p=fortune(fortfile))) return;
    739 					lprcat("  A message inside the cookie reads:\n"); lprcat(p);
    740 					return;
    741 
    742 		case 't':	lprcat("take");  if (take(OCOOKIE,0)==0) forget();	/* no more book	*/
    743 					return;
    744 		};
    745 	}
    746 
    747 
    748 /* routine to pick up some gold -- if arg==OMAXGOLD then the pile is worth 100* the argument */
    749 ogold(arg)
    750 	int arg;
    751 	{
    752 	register long i;
    753 	i = iarg[playerx][playery];
    754 	if (arg==OMAXGOLD) i *= 100;
    755 		else if (arg==OKGOLD) i *= 1000;
    756 			else if (arg==ODGOLD) i *= 10;
    757 	lprintf("\nIt is worth %d!",(long)i);	c[GOLD] += i;  bottomgold();
    758 	item[playerx][playery] = know[playerx][playery] = 0; /*	destroy gold	*/
    759 	}
    760 
    761 ohome()
    762 	{
    763 	register int i;
    764 	nosignal = 1;	/* disable signals */
    765 	for (i=0; i<26; i++) if (iven[i]==OPOTION) if (ivenarg[i]==21)
    766 		{
    767 		iven[i]=0;	/* remove the potion of cure dianthroritis from inventory */
    768 		clear(); lprcat("Congratulations.  You found a potion of cure dianthroritis.\n");
    769 		lprcat("\nFrankly, No one thought you could do it.  Boy!  Did you surprise them!\n");
    770 		if (gtime>TIMELIMIT)
    771 			{
    772 			lprcat("\nThe doctor has the sad duty to inform you that your daughter died!\n");
    773 			lprcat("You didn't make it in time.  In your agony, you kill the doctor,\nyour wife, and yourself!  Too bad!\n");
    774 			nap(5000); died(269);
    775 			}
    776 		else
    777 			{
    778 			lprcat("\nThe doctor is now administering the potion, and in a few moments\n");
    779 			lprcat("Your daughter should be well on her way to recovery.\n");
    780 			nap(6000);
    781 			lprcat("\nThe potion is"); nap(3000); lprcat(" working!  The doctor thinks that\n");
    782 			lprcat("your daughter will recover in a few days.  Congratulations!\n");
    783 			beep(); nap(5000); died(263);
    784 			}
    785 		}
    786 
    787 	while (1)
    788 		{
    789 		clear(); lprintf("Welcome home %s.  Latest word from the doctor is not good.\n",logname);
    790 
    791 		if (gtime>TIMELIMIT)
    792 			{
    793 			lprcat("\nThe doctor has the sad duty to inform you that your daughter died!\n");
    794 			lprcat("You didn't make it in time.  In your agony, you kill the doctor,\nyour wife, and yourself!  Too bad!\n");
    795 			nap(5000); died(269);
    796 			}
    797 
    798 		lprcat("\nThe diagnosis is confirmed as dianthroritis.  He guesses that\n");
    799 		lprintf("your daughter has only %d mobuls left in this world.  It's up to you,\n",(long)((TIMELIMIT-gtime+99)/100));
    800 		lprintf("%s, to find the only hope for your daughter, the very rare\n",logname);
    801 		lprcat("potion of cure dianthroritis.  It is rumored that only deep in the\n");
    802 		lprcat("depths of the caves can this potion be found.\n\n\n");
    803 		lprcat("\n     ----- press "); standout("return");
    804 		lprcat(" to continue, "); standout("escape");
    805 		lprcat(" to leave ----- ");
    806 		i=getchar();  while (i!='\33' && i!='\n') i=getchar();
    807 		if (i=='\33') { drawscreen(); nosignal = 0; /* enable signals */ return; }
    808 		}
    809 	}
    810 
    811 /*	routine to save program space	*/
    812 iopts()
    813 	{	lprcat(", or (i) ignore it? ");	}
    814 ignore()
    815 	{	lprcat("ignore\n");	}
    816 
    817