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regen.c revision 1.4
      1  1.2   mycroft #ifndef lint
      2  1.4  christos static char rcsid[] = "$NetBSD: regen.c,v 1.4 1997/07/13 20:21:39 christos Exp $";
      3  1.2   mycroft #endif /* not lint */
      4  1.2   mycroft 
      5  1.1       cgd /* regen.c 			Larn is copyrighted 1986 by Noah Morgan. */
      6  1.1       cgd #include "header.h"
      7  1.1       cgd /*
      8  1.1       cgd 	*******
      9  1.1       cgd 	REGEN()
     10  1.1       cgd 	*******
     11  1.1       cgd 	regen()
     12  1.1       cgd 
     13  1.1       cgd 	subroutine to regenerate player hp and spells
     14  1.1       cgd  */
     15  1.1       cgd regen()
     16  1.1       cgd 	{
     17  1.1       cgd 	register int i,flag;
     18  1.1       cgd 	register long *d;
     19  1.1       cgd 	d = c;
     20  1.1       cgd #ifdef EXTRA
     21  1.1       cgd 	d[MOVESMADE]++;
     22  1.1       cgd #endif
     23  1.1       cgd 	if (d[TIMESTOP])  { if(--d[TIMESTOP]<=0) bottomline();  return; }	/* for stop time spell */
     24  1.1       cgd 	flag=0;
     25  1.1       cgd 
     26  1.1       cgd 	if (d[STRENGTH]<3)	{ d[STRENGTH]=3; flag=1; }
     27  1.1       cgd 	if ((d[HASTESELF]==0) || ((d[HASTESELF] & 1) == 0))
     28  1.4  christos 		gltime++;
     29  1.1       cgd 
     30  1.1       cgd 	if (d[HP] != d[HPMAX])
     31  1.1       cgd 		if (d[REGENCOUNTER]-- <= 0)		/*	regenerate hit points	*/
     32  1.1       cgd 			{
     33  1.1       cgd 			d[REGENCOUNTER] = 22 + (d[HARDGAME]<<1) - d[LEVEL];
     34  1.1       cgd 			if ((d[HP] += d[REGEN]) > d[HPMAX])  d[HP] = d[HPMAX];
     35  1.1       cgd 			bottomhp();
     36  1.1       cgd 			}
     37  1.1       cgd 
     38  1.1       cgd 	if (d[SPELLS] < d[SPELLMAX])		/*	regenerate spells	*/
     39  1.1       cgd 		if (d[ECOUNTER]-- <= 0)
     40  1.1       cgd 			{
     41  1.1       cgd 			d[ECOUNTER] = 100+4*(d[HARDGAME]-d[LEVEL]-d[ENERGY]);
     42  1.1       cgd 			d[SPELLS]++;	bottomspell();
     43  1.1       cgd 			}
     44  1.1       cgd 
     45  1.1       cgd 	if (d[HERO])			if (--d[HERO]<=0) { for (i=0; i<6; i++) d[i] -= 10; flag=1; }
     46  1.1       cgd 	if (d[ALTPRO])			if (--d[ALTPRO]<=0)			{ d[MOREDEFENSES]-=3; flag=1; }
     47  1.1       cgd 	if (d[PROTECTIONTIME])	if (--d[PROTECTIONTIME]<=0)	{ d[MOREDEFENSES]-=2; flag=1; }
     48  1.1       cgd 	if (d[DEXCOUNT])		if (--d[DEXCOUNT]<=0)		{ d[DEXTERITY]-=3; flag=1; }
     49  1.1       cgd 	if (d[STRCOUNT])		if (--d[STRCOUNT]<=0)		{ d[STREXTRA]-=3; flag=1; }
     50  1.1       cgd 	if (d[BLINDCOUNT])		if (--d[BLINDCOUNT]<=0)		{ cursors();  lprcat("\nThe blindness lifts  "); beep(); }
     51  1.1       cgd 	if (d[CONFUSE])			if (--d[CONFUSE]<=0) { cursors();  lprcat("\nYou regain your senses"); beep(); }
     52  1.1       cgd 	if (d[GIANTSTR])		if (--d[GIANTSTR]<=0) { d[STREXTRA] -= 20; flag=1; }
     53  1.1       cgd 	if (d[CHARMCOUNT])		if ((--d[CHARMCOUNT]) <= 0) flag=1;
     54  1.1       cgd 	if (d[INVISIBILITY])	if ((--d[INVISIBILITY]) <= 0) flag=1;
     55  1.1       cgd 	if (d[CANCELLATION])	if ((--d[CANCELLATION]) <= 0) flag=1;
     56  1.1       cgd 	if (d[WTW])				if ((--d[WTW]) <= 0) flag=1;
     57  1.1       cgd 	if (d[HASTESELF])		if ((--d[HASTESELF]) <= 0) flag=1;
     58  1.1       cgd 	if (d[AGGRAVATE])		--d[AGGRAVATE];
     59  1.1       cgd 	if (d[SCAREMONST])		if ((--d[SCAREMONST]) <= 0) flag=1;
     60  1.1       cgd 	if (d[STEALTH])			if ((--d[STEALTH]) <= 0) flag=1;
     61  1.1       cgd 	if (d[AWARENESS])		--d[AWARENESS];
     62  1.1       cgd 	if (d[HOLDMONST])		if ((--d[HOLDMONST]) <= 0) flag=1;
     63  1.1       cgd 	if (d[HASTEMONST])		--d[HASTEMONST];
     64  1.1       cgd 	if (d[FIRERESISTANCE])	if ((--d[FIRERESISTANCE]) <= 0) flag=1;
     65  1.1       cgd 	if (d[GLOBE])			if (--d[GLOBE]<=0) { d[MOREDEFENSES]-=10; flag=1; }
     66  1.1       cgd 	if (d[SPIRITPRO])		if (--d[SPIRITPRO] <= 0) flag=1;
     67  1.1       cgd 	if (d[UNDEADPRO])		if (--d[UNDEADPRO] <= 0) flag=1;
     68  1.1       cgd 	if (d[HALFDAM])			if (--d[HALFDAM]<=0)  { cursors();  lprcat("\nYou now feel better "); beep(); }
     69  1.1       cgd 	if (d[SEEINVISIBLE])
     70  1.1       cgd 	  if (--d[SEEINVISIBLE]<=0)
     71  1.1       cgd 		{ monstnamelist[INVISIBLESTALKER] = ' ';
     72  1.1       cgd 		  cursors();  lprcat("\nYou feel your vision return to normal"); beep(); }
     73  1.1       cgd 	if (d[ITCHING])
     74  1.1       cgd 		{
     75  1.1       cgd 		if (d[ITCHING]>1)
     76  1.1       cgd 			if ((d[WEAR]!= -1) || (d[SHIELD]!= -1))
     77  1.1       cgd 				if (rnd(100)<50)
     78  1.1       cgd 					{
     79  1.1       cgd 					d[WEAR]=d[SHIELD]= -1; cursors();
     80  1.1       cgd 					lprcat("\nThe hysteria of itching forces you to remove your armor!");
     81  1.1       cgd 					beep(); recalc();  bottomline();
     82  1.1       cgd 					}
     83  1.1       cgd 		if (--d[ITCHING]<=0) { cursors();  lprcat("\nYou now feel the irritation subside!"); beep(); }
     84  1.1       cgd 		}
     85  1.1       cgd 	if (d[CLUMSINESS])
     86  1.1       cgd 		{
     87  1.1       cgd 		if (d[WIELD] != -1)
     88  1.1       cgd 			if (d[CLUMSINESS]>1)
     89  1.1       cgd 			  if (item[playerx][playery]==0)	/* only if nothing there */
     90  1.1       cgd 				if (rnd(100)<33) /* drop your weapon due to clumsiness */
     91  1.1       cgd 					drop_object((int)d[WIELD]);
     92  1.1       cgd 		if (--d[CLUMSINESS]<=0) { cursors();  lprcat("\nYou now feel less awkward!"); beep(); }
     93  1.1       cgd 		}
     94  1.1       cgd 	if (flag) bottomline();
     95  1.1       cgd 	}
     96  1.1       cgd 
     97