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move.c revision 1.1.1.2
      1      1.1  cgd /*
      2  1.1.1.2  jtc  * Copyright (c) 1983, 1993
      3  1.1.1.2  jtc  *	The Regents of the University of California.  All rights reserved.
      4      1.1  cgd  *
      5      1.1  cgd  * Redistribution and use in source and binary forms, with or without
      6      1.1  cgd  * modification, are permitted provided that the following conditions
      7      1.1  cgd  * are met:
      8      1.1  cgd  * 1. Redistributions of source code must retain the above copyright
      9      1.1  cgd  *    notice, this list of conditions and the following disclaimer.
     10      1.1  cgd  * 2. Redistributions in binary form must reproduce the above copyright
     11      1.1  cgd  *    notice, this list of conditions and the following disclaimer in the
     12      1.1  cgd  *    documentation and/or other materials provided with the distribution.
     13      1.1  cgd  * 3. All advertising materials mentioning features or use of this software
     14      1.1  cgd  *    must display the following acknowledgement:
     15      1.1  cgd  *	This product includes software developed by the University of
     16      1.1  cgd  *	California, Berkeley and its contributors.
     17      1.1  cgd  * 4. Neither the name of the University nor the names of its contributors
     18      1.1  cgd  *    may be used to endorse or promote products derived from this software
     19      1.1  cgd  *    without specific prior written permission.
     20      1.1  cgd  *
     21      1.1  cgd  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
     22      1.1  cgd  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     23      1.1  cgd  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
     24      1.1  cgd  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
     25      1.1  cgd  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
     26      1.1  cgd  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
     27      1.1  cgd  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
     28      1.1  cgd  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
     29      1.1  cgd  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
     30      1.1  cgd  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
     31      1.1  cgd  * SUCH DAMAGE.
     32      1.1  cgd  */
     33      1.1  cgd 
     34      1.1  cgd #ifndef lint
     35  1.1.1.2  jtc static char sccsid[] = "@(#)move.c	8.1 (Berkeley) 5/31/93";
     36      1.1  cgd #endif /* not lint */
     37  1.1.1.2  jtc 
     38  1.1.1.2  jtc #include <termios.h>
     39      1.1  cgd 
     40      1.1  cgd #include	"mille.h"
     41      1.1  cgd #ifndef	unctrl
     42      1.1  cgd #include	"unctrl.h"
     43      1.1  cgd #endif
     44      1.1  cgd 
     45      1.1  cgd # ifdef	attron
     46      1.1  cgd #	include	<term.h>
     47      1.1  cgd #	define	_tty	cur_term->Nttyb
     48      1.1  cgd # endif	attron
     49      1.1  cgd 
     50      1.1  cgd /*
     51      1.1  cgd  * @(#)move.c	1.2 (Berkeley) 3/28/83
     52      1.1  cgd  */
     53      1.1  cgd 
     54      1.1  cgd #undef	CTRL
     55      1.1  cgd #define	CTRL(c)		(c - 'A' + 1)
     56      1.1  cgd 
     57      1.1  cgd char	*Movenames[] = {
     58      1.1  cgd 		"M_DISCARD", "M_DRAW", "M_PLAY", "M_ORDER"
     59      1.1  cgd 	};
     60      1.1  cgd 
     61      1.1  cgd domove()
     62      1.1  cgd {
     63      1.1  cgd 	reg PLAY	*pp;
     64      1.1  cgd 	reg int		i, j;
     65      1.1  cgd 	reg bool	goodplay;
     66      1.1  cgd 
     67      1.1  cgd 	pp = &Player[Play];
     68      1.1  cgd 	if (Play == PLAYER)
     69      1.1  cgd 		getmove();
     70      1.1  cgd 	else
     71      1.1  cgd 		calcmove();
     72      1.1  cgd 	Next = FALSE;
     73      1.1  cgd 	goodplay = TRUE;
     74      1.1  cgd 	switch (Movetype) {
     75      1.1  cgd 	  case M_DISCARD:
     76      1.1  cgd 		if (haspicked(pp)) {
     77      1.1  cgd 			if (pp->hand[Card_no] == C_INIT)
     78      1.1  cgd 				if (Card_no == 6)
     79      1.1  cgd 					Finished = TRUE;
     80      1.1  cgd 				else
     81      1.1  cgd 					error("no card there");
     82      1.1  cgd 			else {
     83      1.1  cgd 				if (issafety(pp->hand[Card_no])) {
     84      1.1  cgd 					error("discard a safety?");
     85      1.1  cgd 					goodplay = FALSE;
     86      1.1  cgd 					break;
     87      1.1  cgd 				}
     88      1.1  cgd 				Discard = pp->hand[Card_no];
     89      1.1  cgd 				pp->hand[Card_no] = C_INIT;
     90      1.1  cgd 				Next = TRUE;
     91      1.1  cgd 				if (Play == PLAYER)
     92      1.1  cgd 					account(Discard);
     93      1.1  cgd 			}
     94      1.1  cgd 		}
     95      1.1  cgd 		else
     96      1.1  cgd 			error("must pick first");
     97      1.1  cgd 		break;
     98      1.1  cgd 	  case M_PLAY:
     99      1.1  cgd 		goodplay = playcard(pp);
    100      1.1  cgd 		break;
    101      1.1  cgd 	  case M_DRAW:
    102      1.1  cgd 		Card_no = 0;
    103      1.1  cgd 		if (Topcard <= Deck)
    104      1.1  cgd 			error("no more cards");
    105      1.1  cgd 		else if (haspicked(pp))
    106      1.1  cgd 			error("already picked");
    107      1.1  cgd 		else {
    108      1.1  cgd 			pp->hand[0] = *--Topcard;
    109      1.1  cgd #ifdef DEBUG
    110      1.1  cgd 			if (Debug)
    111      1.1  cgd 				fprintf(outf, "DOMOVE: Draw %s\n", C_name[*Topcard]);
    112      1.1  cgd #endif
    113      1.1  cgd acc:
    114      1.1  cgd 			if (Play == COMP) {
    115      1.1  cgd 				account(*Topcard);
    116      1.1  cgd 				if (issafety(*Topcard))
    117      1.1  cgd 					pp->safety[*Topcard-S_CONV] = S_IN_HAND;
    118      1.1  cgd 			}
    119      1.1  cgd 			if (pp->hand[1] == C_INIT && Topcard > Deck) {
    120      1.1  cgd 				Card_no = 1;
    121      1.1  cgd 				pp->hand[1] = *--Topcard;
    122      1.1  cgd #ifdef DEBUG
    123      1.1  cgd 				if (Debug)
    124      1.1  cgd 					fprintf(outf, "DOMOVE: Draw %s\n", C_name[*Topcard]);
    125      1.1  cgd #endif
    126      1.1  cgd 				goto acc;
    127      1.1  cgd 			}
    128      1.1  cgd 			pp->new_battle = FALSE;
    129      1.1  cgd 			pp->new_speed = FALSE;
    130      1.1  cgd 		}
    131      1.1  cgd 		break;
    132      1.1  cgd 
    133      1.1  cgd 	  case M_ORDER:
    134      1.1  cgd 		break;
    135      1.1  cgd 	}
    136      1.1  cgd 	/*
    137      1.1  cgd 	 * move blank card to top by one of two methods.  If the
    138      1.1  cgd 	 * computer's hand was sorted, the randomness for picking
    139      1.1  cgd 	 * between equally valued cards would be lost
    140      1.1  cgd 	 */
    141      1.1  cgd 	if (Order && Movetype != M_DRAW && goodplay && pp == &Player[PLAYER])
    142      1.1  cgd 		sort(pp->hand);
    143      1.1  cgd 	else
    144      1.1  cgd 		for (i = 1; i < HAND_SZ; i++)
    145      1.1  cgd 			if (pp->hand[i] == C_INIT) {
    146      1.1  cgd 				for (j = 0; pp->hand[j] == C_INIT; j++)
    147      1.1  cgd 					if (j >= HAND_SZ) {
    148      1.1  cgd 						j = 0;
    149      1.1  cgd 						break;
    150      1.1  cgd 					}
    151      1.1  cgd 				pp->hand[i] = pp->hand[j];
    152      1.1  cgd 				pp->hand[j] = C_INIT;
    153      1.1  cgd 			}
    154      1.1  cgd 	if (Topcard <= Deck)
    155      1.1  cgd 		check_go();
    156      1.1  cgd 	if (Next)
    157      1.1  cgd 		nextplay();
    158      1.1  cgd }
    159      1.1  cgd 
    160      1.1  cgd /*
    161      1.1  cgd  *	Check and see if either side can go.  If they cannot,
    162      1.1  cgd  * the game is over
    163      1.1  cgd  */
    164      1.1  cgd check_go() {
    165      1.1  cgd 
    166      1.1  cgd 	reg CARD	card;
    167      1.1  cgd 	reg PLAY	*pp, *op;
    168      1.1  cgd 	reg int		i;
    169      1.1  cgd 
    170      1.1  cgd 	for (pp = Player; pp < &Player[2]; pp++) {
    171      1.1  cgd 		op = (pp == &Player[COMP] ? &Player[PLAYER] : &Player[COMP]);
    172      1.1  cgd 		for (i = 0; i < HAND_SZ; i++) {
    173      1.1  cgd 			card = pp->hand[i];
    174      1.1  cgd 			if (issafety(card) || canplay(pp, op, card)) {
    175      1.1  cgd #ifdef DEBUG
    176      1.1  cgd 				if (Debug) {
    177      1.1  cgd 					fprintf(outf, "CHECK_GO: can play %s (%d), ", C_name[card], card);
    178      1.1  cgd 					fprintf(outf, "issafety(card) = %d, ", issafety(card));
    179      1.1  cgd 					fprintf(outf, "canplay(pp, op, card) = %d\n", canplay(pp, op, card));
    180      1.1  cgd 				}
    181      1.1  cgd #endif
    182      1.1  cgd 				return;
    183      1.1  cgd 			}
    184      1.1  cgd #ifdef DEBUG
    185      1.1  cgd 			else if (Debug)
    186      1.1  cgd 				fprintf(outf, "CHECK_GO: cannot play %s\n",
    187      1.1  cgd 				    C_name[card]);
    188      1.1  cgd #endif
    189      1.1  cgd 		}
    190      1.1  cgd 	}
    191      1.1  cgd 	Finished = TRUE;
    192      1.1  cgd }
    193      1.1  cgd 
    194      1.1  cgd playcard(pp)
    195      1.1  cgd reg PLAY	*pp;
    196      1.1  cgd {
    197      1.1  cgd 	reg int		v;
    198      1.1  cgd 	reg CARD	card;
    199      1.1  cgd 
    200      1.1  cgd 	/*
    201      1.1  cgd 	 * check and see if player has picked
    202      1.1  cgd 	 */
    203      1.1  cgd 	switch (pp->hand[Card_no]) {
    204      1.1  cgd 	  default:
    205      1.1  cgd 		if (!haspicked(pp))
    206      1.1  cgd mustpick:
    207      1.1  cgd 			return error("must pick first");
    208      1.1  cgd 	  case C_GAS_SAFE:	case C_SPARE_SAFE:
    209      1.1  cgd 	  case C_DRIVE_SAFE:	case C_RIGHT_WAY:
    210      1.1  cgd 		break;
    211      1.1  cgd 	}
    212      1.1  cgd 
    213      1.1  cgd 	card = pp->hand[Card_no];
    214      1.1  cgd #ifdef DEBUG
    215      1.1  cgd 	if (Debug)
    216      1.1  cgd 		fprintf(outf, "PLAYCARD: Card = %s\n", C_name[card]);
    217      1.1  cgd #endif
    218      1.1  cgd 	Next = FALSE;
    219      1.1  cgd 	switch (card) {
    220      1.1  cgd 	  case C_200:
    221      1.1  cgd 		if (pp->nummiles[C_200] == 2)
    222      1.1  cgd 			return error("only two 200's per hand");
    223      1.1  cgd 	  case C_100:	case C_75:
    224      1.1  cgd 		if (pp->speed == C_LIMIT)
    225      1.1  cgd 			return error("limit of 50");
    226      1.1  cgd 	  case C_50:
    227      1.1  cgd 		if (pp->mileage + Value[card] > End)
    228      1.1  cgd 			return error("puts you over %d", End);
    229      1.1  cgd 	  case C_25:
    230      1.1  cgd 		if (!pp->can_go)
    231      1.1  cgd 			return error("cannot move now");
    232      1.1  cgd 		pp->nummiles[card]++;
    233      1.1  cgd 		v = Value[card];
    234      1.1  cgd 		pp->total += v;
    235      1.1  cgd 		pp->hand_tot += v;
    236      1.1  cgd 		if ((pp->mileage += v) == End)
    237      1.1  cgd 			check_ext(FALSE);
    238      1.1  cgd 		break;
    239      1.1  cgd 
    240      1.1  cgd 	  case C_GAS:	case C_SPARE:	case C_REPAIRS:
    241      1.1  cgd 		if (pp->battle != opposite(card))
    242      1.1  cgd 			return error("can't play \"%s\"", C_name[card]);
    243      1.1  cgd 		pp->battle = card;
    244      1.1  cgd 		if (pp->safety[S_RIGHT_WAY] == S_PLAYED)
    245      1.1  cgd 			pp->can_go = TRUE;
    246      1.1  cgd 		break;
    247      1.1  cgd 
    248      1.1  cgd 	  case C_GO:
    249      1.1  cgd 		if (pp->battle != C_INIT && pp->battle != C_STOP
    250      1.1  cgd 		    && !isrepair(pp->battle))
    251      1.1  cgd 			return error("cannot play \"Go\" on a \"%s\"",
    252      1.1  cgd 			    C_name[pp->battle]);
    253      1.1  cgd 		pp->battle = C_GO;
    254      1.1  cgd 		pp->can_go = TRUE;
    255      1.1  cgd 		break;
    256      1.1  cgd 
    257      1.1  cgd 	  case C_END_LIMIT:
    258      1.1  cgd 		if (pp->speed != C_LIMIT)
    259      1.1  cgd 			return error("not limited");
    260      1.1  cgd 		pp->speed = C_END_LIMIT;
    261      1.1  cgd 		break;
    262      1.1  cgd 
    263      1.1  cgd 	  case C_EMPTY:	case C_FLAT:	case C_CRASH:
    264      1.1  cgd 	  case C_STOP:
    265      1.1  cgd 		pp = &Player[other(Play)];
    266      1.1  cgd 		if (!pp->can_go)
    267      1.1  cgd 			return error("opponent cannot go");
    268      1.1  cgd 		else if (pp->safety[safety(card) - S_CONV] == S_PLAYED)
    269      1.1  cgd protected:
    270      1.1  cgd 			return error("opponent is protected");
    271      1.1  cgd 		pp->battle = card;
    272      1.1  cgd 		pp->new_battle = TRUE;
    273      1.1  cgd 		pp->can_go = FALSE;
    274      1.1  cgd 		pp = &Player[Play];
    275      1.1  cgd 		break;
    276      1.1  cgd 
    277      1.1  cgd 	  case C_LIMIT:
    278      1.1  cgd 		pp = &Player[other(Play)];
    279      1.1  cgd 		if (pp->speed == C_LIMIT)
    280      1.1  cgd 			return error("opponent has limit");
    281      1.1  cgd 		if (pp->safety[S_RIGHT_WAY] == S_PLAYED)
    282      1.1  cgd 			goto protected;
    283      1.1  cgd 		pp->speed = C_LIMIT;
    284      1.1  cgd 		pp->new_speed = TRUE;
    285      1.1  cgd 		pp = &Player[Play];
    286      1.1  cgd 		break;
    287      1.1  cgd 
    288      1.1  cgd 	  case C_GAS_SAFE:	case C_SPARE_SAFE:
    289      1.1  cgd 	  case C_DRIVE_SAFE:	case C_RIGHT_WAY:
    290      1.1  cgd 		if (pp->battle == opposite(card)
    291      1.1  cgd 		    || (card == C_RIGHT_WAY && pp->speed == C_LIMIT)) {
    292      1.1  cgd 			if (!(card == C_RIGHT_WAY && !isrepair(pp->battle))) {
    293      1.1  cgd 				pp->battle = C_GO;
    294      1.1  cgd 				pp->can_go = TRUE;
    295      1.1  cgd 			}
    296      1.1  cgd 			if (card == C_RIGHT_WAY && pp->speed == C_LIMIT)
    297      1.1  cgd 				pp->speed = C_INIT;
    298      1.1  cgd 			if (pp->new_battle
    299      1.1  cgd 			    || (pp->new_speed && card == C_RIGHT_WAY)) {
    300      1.1  cgd 				pp->coups[card - S_CONV] = TRUE;
    301      1.1  cgd 				pp->total += SC_COUP;
    302      1.1  cgd 				pp->hand_tot += SC_COUP;
    303      1.1  cgd 				pp->coupscore += SC_COUP;
    304      1.1  cgd 			}
    305      1.1  cgd 		}
    306      1.1  cgd 		/*
    307      1.1  cgd 		 * if not coup, must pick first
    308      1.1  cgd 		 */
    309      1.1  cgd 		else if (pp->hand[0] == C_INIT && Topcard > Deck)
    310      1.1  cgd 			goto mustpick;
    311      1.1  cgd 		pp->safety[card - S_CONV] = S_PLAYED;
    312      1.1  cgd 		pp->total += SC_SAFETY;
    313      1.1  cgd 		pp->hand_tot += SC_SAFETY;
    314      1.1  cgd 		if ((pp->safescore += SC_SAFETY) == NUM_SAFE * SC_SAFETY) {
    315      1.1  cgd 			pp->total += SC_ALL_SAFE;
    316      1.1  cgd 			pp->hand_tot += SC_ALL_SAFE;
    317      1.1  cgd 		}
    318      1.1  cgd 		if (card == C_RIGHT_WAY) {
    319      1.1  cgd 			if (pp->speed == C_LIMIT)
    320      1.1  cgd 				pp->speed = C_INIT;
    321      1.1  cgd 			if (pp->battle == C_STOP || pp->battle == C_INIT) {
    322      1.1  cgd 				pp->can_go = TRUE;
    323      1.1  cgd 				pp->battle = C_INIT;
    324      1.1  cgd 			}
    325      1.1  cgd 			if (!pp->can_go && isrepair(pp->battle))
    326      1.1  cgd 				pp->can_go = TRUE;
    327      1.1  cgd 		}
    328      1.1  cgd 		Next = -1;
    329      1.1  cgd 		break;
    330      1.1  cgd 
    331      1.1  cgd 	  case C_INIT:
    332      1.1  cgd 		error("no card there");
    333      1.1  cgd 		Next = -1;
    334      1.1  cgd 		break;
    335      1.1  cgd 	}
    336      1.1  cgd 	if (pp == &Player[PLAYER])
    337      1.1  cgd 		account(card);
    338      1.1  cgd 	pp->hand[Card_no] = C_INIT;
    339      1.1  cgd 	Next = (Next == -1 ? FALSE : TRUE);
    340      1.1  cgd 	return TRUE;
    341      1.1  cgd }
    342      1.1  cgd 
    343      1.1  cgd getmove()
    344      1.1  cgd {
    345      1.1  cgd 	reg char	c, *sp;
    346      1.1  cgd #ifdef EXTRAP
    347      1.1  cgd 	static bool	last_ex = FALSE;	/* set if last command was E */
    348      1.1  cgd 
    349      1.1  cgd 	if (last_ex) {
    350      1.1  cgd 		undoex();
    351      1.1  cgd 		prboard();
    352      1.1  cgd 		last_ex = FALSE;
    353      1.1  cgd 	}
    354      1.1  cgd #endif
    355      1.1  cgd 	for (;;) {
    356      1.1  cgd 		prompt(MOVEPROMPT);
    357      1.1  cgd 		leaveok(Board, FALSE);
    358      1.1  cgd 		refresh();
    359      1.1  cgd 		while ((c = readch()) == killchar() || c == erasechar())
    360      1.1  cgd 			continue;
    361      1.1  cgd 		if (islower(c))
    362      1.1  cgd 			c = toupper(c);
    363      1.1  cgd 		if (isprint(c) && !isspace(c)) {
    364      1.1  cgd 			addch(c);
    365      1.1  cgd 			refresh();
    366      1.1  cgd 		}
    367      1.1  cgd 		switch (c) {
    368      1.1  cgd 		  case 'P':		/* Pick */
    369      1.1  cgd 			Movetype = M_DRAW;
    370      1.1  cgd 			goto ret;
    371      1.1  cgd 		  case 'U':		/* Use Card */
    372      1.1  cgd 		  case 'D':		/* Discard Card */
    373      1.1  cgd 			if ((Card_no = getcard()) < 0)
    374      1.1  cgd 				break;
    375      1.1  cgd 			Movetype = (c == 'U' ? M_PLAY : M_DISCARD);
    376      1.1  cgd 			goto ret;
    377      1.1  cgd 		  case 'O':		/* Order */
    378      1.1  cgd 			Order = !Order;
    379      1.1  cgd 			if (Window == W_SMALL) {
    380      1.1  cgd 				if (!Order)
    381      1.1  cgd 					mvwaddstr(Score, 12, 21,
    382      1.1  cgd 						  "o: order hand");
    383      1.1  cgd 				else
    384      1.1  cgd 					mvwaddstr(Score, 12, 21,
    385      1.1  cgd 						  "o: stop ordering");
    386      1.1  cgd 				wclrtoeol(Score);
    387      1.1  cgd 			}
    388      1.1  cgd 			Movetype = M_ORDER;
    389      1.1  cgd 			goto ret;
    390      1.1  cgd 		  case 'Q':		/* Quit */
    391      1.1  cgd 			rub();		/* Same as a rubout */
    392      1.1  cgd 			break;
    393      1.1  cgd 		  case 'W':		/* Window toggle */
    394      1.1  cgd 			Window = nextwin(Window);
    395      1.1  cgd 			newscore();
    396      1.1  cgd 			prscore(TRUE);
    397      1.1  cgd 			wrefresh(Score);
    398      1.1  cgd 			break;
    399      1.1  cgd 		  case 'R':		/* Redraw screen */
    400      1.1  cgd 		  case CTRL('L'):
    401      1.1  cgd 			wrefresh(curscr);
    402      1.1  cgd 			break;
    403      1.1  cgd 		  case 'S':		/* Save game */
    404      1.1  cgd 			On_exit = FALSE;
    405      1.1  cgd 			save();
    406      1.1  cgd 			break;
    407      1.1  cgd 		  case 'E':		/* Extrapolate */
    408      1.1  cgd #ifdef EXTRAP
    409      1.1  cgd 			if (last_ex)
    410      1.1  cgd 				break;
    411      1.1  cgd 			Finished = TRUE;
    412      1.1  cgd 			if (Window != W_FULL)
    413      1.1  cgd 				newscore();
    414      1.1  cgd 			prscore(FALSE);
    415      1.1  cgd 			wrefresh(Score);
    416      1.1  cgd 			last_ex = TRUE;
    417      1.1  cgd 			Finished = FALSE;
    418      1.1  cgd #else
    419      1.1  cgd 			error("%c: command not implemented", c);
    420      1.1  cgd #endif
    421      1.1  cgd 			break;
    422      1.1  cgd 		  case '\r':		/* Ignore RETURNs and	*/
    423      1.1  cgd 		  case '\n':		/* Line Feeds		*/
    424      1.1  cgd 		  case ' ':		/* Spaces		*/
    425      1.1  cgd 		  case '\0':		/* and nulls		*/
    426      1.1  cgd 			break;
    427      1.1  cgd #ifdef DEBUG
    428      1.1  cgd 		  case 'Z':		/* Debug code */
    429      1.1  cgd 			if (!Debug && outf == NULL) {
    430      1.1  cgd 				char	buf[MAXPATHLEN];
    431      1.1  cgd 
    432      1.1  cgd 				prompt(FILEPROMPT);
    433      1.1  cgd 				leaveok(Board, FALSE);
    434      1.1  cgd 				refresh();
    435      1.1  cgd 				sp = buf;
    436      1.1  cgd 				while ((*sp = readch()) != '\n') {
    437      1.1  cgd 					if (*sp == killchar())
    438      1.1  cgd 						goto over;
    439      1.1  cgd 					else if (*sp == erasechar()) {
    440      1.1  cgd 						if (--sp < buf)
    441      1.1  cgd 							sp = buf;
    442      1.1  cgd 						else {
    443      1.1  cgd 							addch('\b');
    444      1.1  cgd 							if (*sp < ' ')
    445      1.1  cgd 							    addch('\b');
    446      1.1  cgd 							clrtoeol();
    447      1.1  cgd 						}
    448      1.1  cgd 					}
    449      1.1  cgd 					else
    450      1.1  cgd 						addstr(unctrl(*sp++));
    451      1.1  cgd 					refresh();
    452      1.1  cgd 				}
    453      1.1  cgd 				*sp = '\0';
    454      1.1  cgd 				leaveok(Board, TRUE);
    455      1.1  cgd 				if ((outf = fopen(buf, "w")) == NULL)
    456      1.1  cgd 					perror(buf);
    457      1.1  cgd 				setbuf(outf, (char *)NULL);
    458      1.1  cgd 			}
    459      1.1  cgd 			Debug = !Debug;
    460      1.1  cgd 			break;
    461      1.1  cgd #endif
    462      1.1  cgd 		  default:
    463      1.1  cgd 			error("unknown command: %s", unctrl(c));
    464      1.1  cgd 			break;
    465      1.1  cgd 		}
    466      1.1  cgd 	}
    467      1.1  cgd ret:
    468      1.1  cgd 	leaveok(Board, TRUE);
    469      1.1  cgd }
    470      1.1  cgd /*
    471      1.1  cgd  * return whether or not the player has picked
    472      1.1  cgd  */
    473      1.1  cgd haspicked(pp)
    474      1.1  cgd reg PLAY	*pp; {
    475      1.1  cgd 
    476      1.1  cgd 	reg int	card;
    477      1.1  cgd 
    478      1.1  cgd 	if (Topcard <= Deck)
    479      1.1  cgd 		return TRUE;
    480      1.1  cgd 	switch (pp->hand[Card_no]) {
    481      1.1  cgd 	  case C_GAS_SAFE:	case C_SPARE_SAFE:
    482      1.1  cgd 	  case C_DRIVE_SAFE:	case C_RIGHT_WAY:
    483      1.1  cgd 		card = 1;
    484      1.1  cgd 		break;
    485      1.1  cgd 	  default:
    486      1.1  cgd 		card = 0;
    487      1.1  cgd 		break;
    488      1.1  cgd 	}
    489      1.1  cgd 	return (pp->hand[card] != C_INIT);
    490      1.1  cgd }
    491      1.1  cgd 
    492      1.1  cgd account(card)
    493      1.1  cgd reg CARD	card; {
    494      1.1  cgd 
    495      1.1  cgd 	reg CARD	oppos;
    496      1.1  cgd 
    497      1.1  cgd 	if (card == C_INIT)
    498      1.1  cgd 		return;
    499      1.1  cgd 	++Numseen[card];
    500      1.1  cgd 	if (Play == COMP)
    501      1.1  cgd 		switch (card) {
    502      1.1  cgd 		  case C_GAS_SAFE:
    503      1.1  cgd 		  case C_SPARE_SAFE:
    504      1.1  cgd 		  case C_DRIVE_SAFE:
    505      1.1  cgd 			oppos = opposite(card);
    506      1.1  cgd 			Numgos += Numcards[oppos] - Numseen[oppos];
    507      1.1  cgd 			break;
    508      1.1  cgd 		  case C_CRASH:
    509      1.1  cgd 		  case C_FLAT:
    510      1.1  cgd 		  case C_EMPTY:
    511      1.1  cgd 		  case C_STOP:
    512      1.1  cgd 			Numgos++;
    513      1.1  cgd 			break;
    514      1.1  cgd 		}
    515      1.1  cgd }
    516      1.1  cgd 
    517      1.1  cgd prompt(promptno)
    518      1.1  cgd int	promptno;
    519      1.1  cgd {
    520      1.1  cgd 	static char	*names[] = {
    521      1.1  cgd 				">>:Move:",
    522      1.1  cgd 				"Really?",
    523      1.1  cgd 				"Another hand?",
    524      1.1  cgd 				"Another game?",
    525      1.1  cgd 				"Save game?",
    526      1.1  cgd 				"Same file?",
    527      1.1  cgd 				"file:",
    528      1.1  cgd 				"Extension?",
    529      1.1  cgd 				"Overwrite file?",
    530      1.1  cgd 			};
    531      1.1  cgd 	static int	last_prompt = -1;
    532      1.1  cgd 
    533      1.1  cgd 	if (promptno == last_prompt)
    534      1.1  cgd 		move(MOVE_Y, MOVE_X + strlen(names[promptno]) + 1);
    535      1.1  cgd 	else {
    536      1.1  cgd 		move(MOVE_Y, MOVE_X);
    537      1.1  cgd 		if (promptno == MOVEPROMPT)
    538      1.1  cgd 			standout();
    539      1.1  cgd 		addstr(names[promptno]);
    540      1.1  cgd 		if (promptno == MOVEPROMPT)
    541      1.1  cgd 			standend();
    542      1.1  cgd 		addch(' ');
    543      1.1  cgd 		last_prompt = promptno;
    544      1.1  cgd 	}
    545      1.1  cgd 	clrtoeol();
    546      1.1  cgd }
    547      1.1  cgd 
    548      1.1  cgd sort(hand)
    549      1.1  cgd reg CARD	*hand;
    550      1.1  cgd {
    551      1.1  cgd 	reg CARD	*cp, *tp;
    552      1.1  cgd 	reg CARD	temp;
    553      1.1  cgd 
    554      1.1  cgd 	cp = hand;
    555      1.1  cgd 	hand += HAND_SZ;
    556      1.1  cgd 	for ( ; cp < &hand[-1]; cp++)
    557      1.1  cgd 		for (tp = cp + 1; tp < hand; tp++)
    558      1.1  cgd 			if (*cp > *tp) {
    559      1.1  cgd 				temp = *cp;
    560      1.1  cgd 				*cp = *tp;
    561      1.1  cgd 				*tp = temp;
    562      1.1  cgd 			}
    563      1.1  cgd }
    564      1.1  cgd 
    565