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move.c revision 1.10
      1  1.10      jsm /*	$NetBSD: move.c,v 1.10 1999/09/08 21:17:51 jsm Exp $	*/
      2   1.4      cgd 
      3   1.1      cgd /*
      4   1.3      jtc  * Copyright (c) 1983, 1993
      5   1.3      jtc  *	The Regents of the University of California.  All rights reserved.
      6   1.1      cgd  *
      7   1.1      cgd  * Redistribution and use in source and binary forms, with or without
      8   1.1      cgd  * modification, are permitted provided that the following conditions
      9   1.1      cgd  * are met:
     10   1.1      cgd  * 1. Redistributions of source code must retain the above copyright
     11   1.1      cgd  *    notice, this list of conditions and the following disclaimer.
     12   1.1      cgd  * 2. Redistributions in binary form must reproduce the above copyright
     13   1.1      cgd  *    notice, this list of conditions and the following disclaimer in the
     14   1.1      cgd  *    documentation and/or other materials provided with the distribution.
     15   1.1      cgd  * 3. All advertising materials mentioning features or use of this software
     16   1.1      cgd  *    must display the following acknowledgement:
     17   1.1      cgd  *	This product includes software developed by the University of
     18   1.1      cgd  *	California, Berkeley and its contributors.
     19   1.1      cgd  * 4. Neither the name of the University nor the names of its contributors
     20   1.1      cgd  *    may be used to endorse or promote products derived from this software
     21   1.1      cgd  *    without specific prior written permission.
     22   1.1      cgd  *
     23   1.1      cgd  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
     24   1.1      cgd  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     25   1.1      cgd  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
     26   1.1      cgd  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
     27   1.1      cgd  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
     28   1.1      cgd  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
     29   1.1      cgd  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
     30   1.1      cgd  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
     31   1.1      cgd  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
     32   1.1      cgd  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
     33   1.1      cgd  * SUCH DAMAGE.
     34   1.1      cgd  */
     35   1.1      cgd 
     36   1.7    lukem #include <sys/cdefs.h>
     37   1.1      cgd #ifndef lint
     38   1.4      cgd #if 0
     39   1.4      cgd static char sccsid[] = "@(#)move.c	8.1 (Berkeley) 5/31/93";
     40   1.4      cgd #else
     41  1.10      jsm __RCSID("$NetBSD: move.c,v 1.10 1999/09/08 21:17:51 jsm Exp $");
     42   1.4      cgd #endif
     43   1.1      cgd #endif /* not lint */
     44   1.3      jtc 
     45   1.3      jtc #include <termios.h>
     46   1.1      cgd 
     47   1.1      cgd #include	"mille.h"
     48   1.1      cgd #ifndef	unctrl
     49   1.1      cgd #include	"unctrl.h"
     50   1.1      cgd #endif
     51   1.1      cgd 
     52   1.1      cgd /*
     53   1.1      cgd  * @(#)move.c	1.2 (Berkeley) 3/28/83
     54   1.1      cgd  */
     55   1.1      cgd 
     56   1.1      cgd #undef	CTRL
     57   1.1      cgd #define	CTRL(c)		(c - 'A' + 1)
     58   1.1      cgd 
     59   1.7    lukem void
     60   1.1      cgd domove()
     61   1.1      cgd {
     62   1.7    lukem 	PLAY	*pp;
     63   1.7    lukem 	int	i, j;
     64   1.7    lukem 	bool	goodplay;
     65   1.1      cgd 
     66   1.1      cgd 	pp = &Player[Play];
     67   1.1      cgd 	if (Play == PLAYER)
     68   1.1      cgd 		getmove();
     69   1.1      cgd 	else
     70   1.1      cgd 		calcmove();
     71   1.1      cgd 	Next = FALSE;
     72   1.1      cgd 	goodplay = TRUE;
     73   1.1      cgd 	switch (Movetype) {
     74   1.1      cgd 	  case M_DISCARD:
     75   1.1      cgd 		if (haspicked(pp)) {
     76   1.1      cgd 			if (pp->hand[Card_no] == C_INIT)
     77   1.1      cgd 				if (Card_no == 6)
     78   1.1      cgd 					Finished = TRUE;
     79   1.1      cgd 				else
     80   1.1      cgd 					error("no card there");
     81   1.1      cgd 			else {
     82   1.1      cgd 				if (issafety(pp->hand[Card_no])) {
     83   1.1      cgd 					error("discard a safety?");
     84   1.1      cgd 					goodplay = FALSE;
     85   1.1      cgd 					break;
     86   1.1      cgd 				}
     87   1.1      cgd 				Discard = pp->hand[Card_no];
     88   1.1      cgd 				pp->hand[Card_no] = C_INIT;
     89   1.1      cgd 				Next = TRUE;
     90   1.1      cgd 				if (Play == PLAYER)
     91   1.1      cgd 					account(Discard);
     92   1.1      cgd 			}
     93   1.1      cgd 		}
     94   1.1      cgd 		else
     95   1.1      cgd 			error("must pick first");
     96   1.1      cgd 		break;
     97   1.1      cgd 	  case M_PLAY:
     98   1.1      cgd 		goodplay = playcard(pp);
     99   1.1      cgd 		break;
    100   1.1      cgd 	  case M_DRAW:
    101   1.1      cgd 		Card_no = 0;
    102   1.1      cgd 		if (Topcard <= Deck)
    103   1.1      cgd 			error("no more cards");
    104   1.1      cgd 		else if (haspicked(pp))
    105   1.1      cgd 			error("already picked");
    106   1.1      cgd 		else {
    107   1.1      cgd 			pp->hand[0] = *--Topcard;
    108   1.1      cgd #ifdef DEBUG
    109   1.1      cgd 			if (Debug)
    110   1.1      cgd 				fprintf(outf, "DOMOVE: Draw %s\n", C_name[*Topcard]);
    111   1.1      cgd #endif
    112   1.1      cgd acc:
    113   1.1      cgd 			if (Play == COMP) {
    114   1.1      cgd 				account(*Topcard);
    115   1.1      cgd 				if (issafety(*Topcard))
    116   1.1      cgd 					pp->safety[*Topcard-S_CONV] = S_IN_HAND;
    117   1.1      cgd 			}
    118   1.1      cgd 			if (pp->hand[1] == C_INIT && Topcard > Deck) {
    119   1.1      cgd 				Card_no = 1;
    120   1.1      cgd 				pp->hand[1] = *--Topcard;
    121   1.1      cgd #ifdef DEBUG
    122   1.1      cgd 				if (Debug)
    123   1.1      cgd 					fprintf(outf, "DOMOVE: Draw %s\n", C_name[*Topcard]);
    124   1.1      cgd #endif
    125   1.1      cgd 				goto acc;
    126   1.1      cgd 			}
    127   1.1      cgd 			pp->new_battle = FALSE;
    128   1.1      cgd 			pp->new_speed = FALSE;
    129   1.1      cgd 		}
    130   1.1      cgd 		break;
    131   1.1      cgd 
    132   1.1      cgd 	  case M_ORDER:
    133   1.1      cgd 		break;
    134   1.1      cgd 	}
    135   1.1      cgd 	/*
    136   1.1      cgd 	 * move blank card to top by one of two methods.  If the
    137   1.1      cgd 	 * computer's hand was sorted, the randomness for picking
    138   1.1      cgd 	 * between equally valued cards would be lost
    139   1.1      cgd 	 */
    140   1.1      cgd 	if (Order && Movetype != M_DRAW && goodplay && pp == &Player[PLAYER])
    141   1.1      cgd 		sort(pp->hand);
    142   1.1      cgd 	else
    143   1.1      cgd 		for (i = 1; i < HAND_SZ; i++)
    144   1.1      cgd 			if (pp->hand[i] == C_INIT) {
    145   1.1      cgd 				for (j = 0; pp->hand[j] == C_INIT; j++)
    146   1.1      cgd 					if (j >= HAND_SZ) {
    147   1.1      cgd 						j = 0;
    148   1.1      cgd 						break;
    149   1.1      cgd 					}
    150   1.1      cgd 				pp->hand[i] = pp->hand[j];
    151   1.1      cgd 				pp->hand[j] = C_INIT;
    152   1.1      cgd 			}
    153   1.1      cgd 	if (Topcard <= Deck)
    154   1.1      cgd 		check_go();
    155   1.1      cgd 	if (Next)
    156   1.1      cgd 		nextplay();
    157   1.1      cgd }
    158   1.1      cgd 
    159   1.1      cgd /*
    160   1.1      cgd  *	Check and see if either side can go.  If they cannot,
    161   1.1      cgd  * the game is over
    162   1.1      cgd  */
    163   1.7    lukem void
    164   1.7    lukem check_go()
    165   1.7    lukem {
    166   1.7    lukem 	CARD	card;
    167   1.7    lukem 	PLAY	*pp, *op;
    168   1.7    lukem 	int	i;
    169   1.1      cgd 
    170   1.1      cgd 	for (pp = Player; pp < &Player[2]; pp++) {
    171   1.1      cgd 		op = (pp == &Player[COMP] ? &Player[PLAYER] : &Player[COMP]);
    172   1.1      cgd 		for (i = 0; i < HAND_SZ; i++) {
    173   1.1      cgd 			card = pp->hand[i];
    174   1.1      cgd 			if (issafety(card) || canplay(pp, op, card)) {
    175   1.1      cgd #ifdef DEBUG
    176   1.1      cgd 				if (Debug) {
    177   1.1      cgd 					fprintf(outf, "CHECK_GO: can play %s (%d), ", C_name[card], card);
    178   1.1      cgd 					fprintf(outf, "issafety(card) = %d, ", issafety(card));
    179   1.1      cgd 					fprintf(outf, "canplay(pp, op, card) = %d\n", canplay(pp, op, card));
    180   1.1      cgd 				}
    181   1.1      cgd #endif
    182   1.1      cgd 				return;
    183   1.1      cgd 			}
    184   1.1      cgd #ifdef DEBUG
    185   1.1      cgd 			else if (Debug)
    186   1.1      cgd 				fprintf(outf, "CHECK_GO: cannot play %s\n",
    187   1.1      cgd 				    C_name[card]);
    188   1.1      cgd #endif
    189   1.1      cgd 		}
    190   1.1      cgd 	}
    191   1.1      cgd 	Finished = TRUE;
    192   1.1      cgd }
    193   1.1      cgd 
    194   1.7    lukem int
    195   1.1      cgd playcard(pp)
    196   1.7    lukem 	PLAY	*pp;
    197   1.1      cgd {
    198   1.7    lukem 	int	v;
    199   1.7    lukem 	CARD	card;
    200   1.1      cgd 
    201   1.1      cgd 	/*
    202   1.1      cgd 	 * check and see if player has picked
    203   1.1      cgd 	 */
    204   1.1      cgd 	switch (pp->hand[Card_no]) {
    205   1.1      cgd 	  default:
    206   1.1      cgd 		if (!haspicked(pp))
    207   1.1      cgd mustpick:
    208   1.1      cgd 			return error("must pick first");
    209   1.1      cgd 	  case C_GAS_SAFE:	case C_SPARE_SAFE:
    210   1.1      cgd 	  case C_DRIVE_SAFE:	case C_RIGHT_WAY:
    211   1.1      cgd 		break;
    212   1.1      cgd 	}
    213   1.1      cgd 
    214   1.1      cgd 	card = pp->hand[Card_no];
    215   1.1      cgd #ifdef DEBUG
    216   1.1      cgd 	if (Debug)
    217   1.1      cgd 		fprintf(outf, "PLAYCARD: Card = %s\n", C_name[card]);
    218   1.1      cgd #endif
    219   1.1      cgd 	Next = FALSE;
    220   1.1      cgd 	switch (card) {
    221   1.1      cgd 	  case C_200:
    222   1.1      cgd 		if (pp->nummiles[C_200] == 2)
    223   1.1      cgd 			return error("only two 200's per hand");
    224   1.1      cgd 	  case C_100:	case C_75:
    225   1.1      cgd 		if (pp->speed == C_LIMIT)
    226   1.1      cgd 			return error("limit of 50");
    227   1.1      cgd 	  case C_50:
    228   1.1      cgd 		if (pp->mileage + Value[card] > End)
    229   1.1      cgd 			return error("puts you over %d", End);
    230   1.1      cgd 	  case C_25:
    231   1.1      cgd 		if (!pp->can_go)
    232   1.1      cgd 			return error("cannot move now");
    233   1.1      cgd 		pp->nummiles[card]++;
    234   1.1      cgd 		v = Value[card];
    235   1.1      cgd 		pp->total += v;
    236   1.1      cgd 		pp->hand_tot += v;
    237   1.1      cgd 		if ((pp->mileage += v) == End)
    238   1.1      cgd 			check_ext(FALSE);
    239   1.1      cgd 		break;
    240   1.1      cgd 
    241   1.1      cgd 	  case C_GAS:	case C_SPARE:	case C_REPAIRS:
    242   1.1      cgd 		if (pp->battle != opposite(card))
    243   1.1      cgd 			return error("can't play \"%s\"", C_name[card]);
    244   1.1      cgd 		pp->battle = card;
    245   1.1      cgd 		if (pp->safety[S_RIGHT_WAY] == S_PLAYED)
    246   1.1      cgd 			pp->can_go = TRUE;
    247   1.1      cgd 		break;
    248   1.1      cgd 
    249   1.1      cgd 	  case C_GO:
    250   1.1      cgd 		if (pp->battle != C_INIT && pp->battle != C_STOP
    251   1.1      cgd 		    && !isrepair(pp->battle))
    252   1.1      cgd 			return error("cannot play \"Go\" on a \"%s\"",
    253   1.1      cgd 			    C_name[pp->battle]);
    254   1.1      cgd 		pp->battle = C_GO;
    255   1.1      cgd 		pp->can_go = TRUE;
    256   1.1      cgd 		break;
    257   1.1      cgd 
    258   1.1      cgd 	  case C_END_LIMIT:
    259   1.1      cgd 		if (pp->speed != C_LIMIT)
    260   1.1      cgd 			return error("not limited");
    261   1.1      cgd 		pp->speed = C_END_LIMIT;
    262   1.1      cgd 		break;
    263   1.1      cgd 
    264   1.1      cgd 	  case C_EMPTY:	case C_FLAT:	case C_CRASH:
    265   1.1      cgd 	  case C_STOP:
    266   1.1      cgd 		pp = &Player[other(Play)];
    267   1.1      cgd 		if (!pp->can_go)
    268   1.1      cgd 			return error("opponent cannot go");
    269   1.1      cgd 		else if (pp->safety[safety(card) - S_CONV] == S_PLAYED)
    270   1.1      cgd protected:
    271   1.1      cgd 			return error("opponent is protected");
    272   1.1      cgd 		pp->battle = card;
    273   1.1      cgd 		pp->new_battle = TRUE;
    274   1.1      cgd 		pp->can_go = FALSE;
    275   1.1      cgd 		pp = &Player[Play];
    276   1.1      cgd 		break;
    277   1.1      cgd 
    278   1.1      cgd 	  case C_LIMIT:
    279   1.1      cgd 		pp = &Player[other(Play)];
    280   1.1      cgd 		if (pp->speed == C_LIMIT)
    281   1.1      cgd 			return error("opponent has limit");
    282   1.1      cgd 		if (pp->safety[S_RIGHT_WAY] == S_PLAYED)
    283   1.1      cgd 			goto protected;
    284   1.1      cgd 		pp->speed = C_LIMIT;
    285   1.1      cgd 		pp->new_speed = TRUE;
    286   1.1      cgd 		pp = &Player[Play];
    287   1.1      cgd 		break;
    288   1.1      cgd 
    289   1.1      cgd 	  case C_GAS_SAFE:	case C_SPARE_SAFE:
    290   1.1      cgd 	  case C_DRIVE_SAFE:	case C_RIGHT_WAY:
    291   1.1      cgd 		if (pp->battle == opposite(card)
    292   1.1      cgd 		    || (card == C_RIGHT_WAY && pp->speed == C_LIMIT)) {
    293   1.1      cgd 			if (!(card == C_RIGHT_WAY && !isrepair(pp->battle))) {
    294   1.1      cgd 				pp->battle = C_GO;
    295   1.1      cgd 				pp->can_go = TRUE;
    296   1.1      cgd 			}
    297   1.1      cgd 			if (card == C_RIGHT_WAY && pp->speed == C_LIMIT)
    298   1.1      cgd 				pp->speed = C_INIT;
    299   1.1      cgd 			if (pp->new_battle
    300   1.1      cgd 			    || (pp->new_speed && card == C_RIGHT_WAY)) {
    301   1.1      cgd 				pp->coups[card - S_CONV] = TRUE;
    302   1.1      cgd 				pp->total += SC_COUP;
    303   1.1      cgd 				pp->hand_tot += SC_COUP;
    304   1.1      cgd 				pp->coupscore += SC_COUP;
    305   1.1      cgd 			}
    306   1.1      cgd 		}
    307   1.1      cgd 		/*
    308   1.1      cgd 		 * if not coup, must pick first
    309   1.1      cgd 		 */
    310   1.1      cgd 		else if (pp->hand[0] == C_INIT && Topcard > Deck)
    311   1.1      cgd 			goto mustpick;
    312   1.1      cgd 		pp->safety[card - S_CONV] = S_PLAYED;
    313   1.1      cgd 		pp->total += SC_SAFETY;
    314   1.1      cgd 		pp->hand_tot += SC_SAFETY;
    315   1.1      cgd 		if ((pp->safescore += SC_SAFETY) == NUM_SAFE * SC_SAFETY) {
    316   1.1      cgd 			pp->total += SC_ALL_SAFE;
    317   1.1      cgd 			pp->hand_tot += SC_ALL_SAFE;
    318   1.1      cgd 		}
    319   1.1      cgd 		if (card == C_RIGHT_WAY) {
    320   1.1      cgd 			if (pp->speed == C_LIMIT)
    321   1.1      cgd 				pp->speed = C_INIT;
    322   1.1      cgd 			if (pp->battle == C_STOP || pp->battle == C_INIT) {
    323   1.1      cgd 				pp->can_go = TRUE;
    324   1.1      cgd 				pp->battle = C_INIT;
    325   1.1      cgd 			}
    326   1.1      cgd 			if (!pp->can_go && isrepair(pp->battle))
    327   1.1      cgd 				pp->can_go = TRUE;
    328   1.1      cgd 		}
    329   1.1      cgd 		Next = -1;
    330   1.1      cgd 		break;
    331   1.1      cgd 
    332   1.1      cgd 	  case C_INIT:
    333   1.1      cgd 		error("no card there");
    334   1.1      cgd 		Next = -1;
    335   1.1      cgd 		break;
    336   1.1      cgd 	}
    337   1.1      cgd 	if (pp == &Player[PLAYER])
    338   1.1      cgd 		account(card);
    339   1.1      cgd 	pp->hand[Card_no] = C_INIT;
    340   1.5  thorpej 	Next = (Next == (bool)-1 ? FALSE : TRUE);
    341   1.1      cgd 	return TRUE;
    342   1.1      cgd }
    343   1.1      cgd 
    344   1.7    lukem void
    345   1.1      cgd getmove()
    346   1.1      cgd {
    347   1.7    lukem 	char	c;
    348   1.1      cgd #ifdef EXTRAP
    349   1.1      cgd 	static bool	last_ex = FALSE;	/* set if last command was E */
    350   1.1      cgd 
    351   1.1      cgd 	if (last_ex) {
    352   1.1      cgd 		undoex();
    353   1.1      cgd 		prboard();
    354   1.1      cgd 		last_ex = FALSE;
    355   1.1      cgd 	}
    356   1.1      cgd #endif
    357   1.1      cgd 	for (;;) {
    358   1.1      cgd 		prompt(MOVEPROMPT);
    359   1.1      cgd 		leaveok(Board, FALSE);
    360   1.1      cgd 		refresh();
    361   1.1      cgd 		while ((c = readch()) == killchar() || c == erasechar())
    362   1.1      cgd 			continue;
    363   1.1      cgd 		if (islower(c))
    364   1.1      cgd 			c = toupper(c);
    365   1.1      cgd 		if (isprint(c) && !isspace(c)) {
    366   1.1      cgd 			addch(c);
    367   1.1      cgd 			refresh();
    368   1.1      cgd 		}
    369   1.1      cgd 		switch (c) {
    370   1.1      cgd 		  case 'P':		/* Pick */
    371   1.1      cgd 			Movetype = M_DRAW;
    372   1.1      cgd 			goto ret;
    373   1.1      cgd 		  case 'U':		/* Use Card */
    374   1.1      cgd 		  case 'D':		/* Discard Card */
    375   1.1      cgd 			if ((Card_no = getcard()) < 0)
    376   1.1      cgd 				break;
    377   1.1      cgd 			Movetype = (c == 'U' ? M_PLAY : M_DISCARD);
    378   1.1      cgd 			goto ret;
    379   1.1      cgd 		  case 'O':		/* Order */
    380   1.1      cgd 			Order = !Order;
    381   1.1      cgd 			if (Window == W_SMALL) {
    382   1.1      cgd 				if (!Order)
    383   1.1      cgd 					mvwaddstr(Score, 12, 21,
    384   1.1      cgd 						  "o: order hand");
    385   1.1      cgd 				else
    386   1.1      cgd 					mvwaddstr(Score, 12, 21,
    387   1.1      cgd 						  "o: stop ordering");
    388   1.1      cgd 				wclrtoeol(Score);
    389   1.1      cgd 			}
    390   1.1      cgd 			Movetype = M_ORDER;
    391   1.1      cgd 			goto ret;
    392   1.1      cgd 		  case 'Q':		/* Quit */
    393   1.7    lukem 			rub(0);		/* Same as a rubout */
    394   1.1      cgd 			break;
    395   1.1      cgd 		  case 'W':		/* Window toggle */
    396   1.1      cgd 			Window = nextwin(Window);
    397   1.1      cgd 			newscore();
    398   1.1      cgd 			prscore(TRUE);
    399   1.1      cgd 			wrefresh(Score);
    400   1.1      cgd 			break;
    401   1.1      cgd 		  case 'R':		/* Redraw screen */
    402   1.1      cgd 		  case CTRL('L'):
    403   1.1      cgd 			wrefresh(curscr);
    404   1.1      cgd 			break;
    405   1.1      cgd 		  case 'S':		/* Save game */
    406   1.1      cgd 			On_exit = FALSE;
    407   1.1      cgd 			save();
    408   1.1      cgd 			break;
    409   1.1      cgd 		  case 'E':		/* Extrapolate */
    410   1.1      cgd #ifdef EXTRAP
    411   1.1      cgd 			if (last_ex)
    412   1.1      cgd 				break;
    413   1.1      cgd 			Finished = TRUE;
    414   1.1      cgd 			if (Window != W_FULL)
    415   1.1      cgd 				newscore();
    416   1.1      cgd 			prscore(FALSE);
    417   1.1      cgd 			wrefresh(Score);
    418   1.1      cgd 			last_ex = TRUE;
    419   1.1      cgd 			Finished = FALSE;
    420   1.1      cgd #else
    421   1.1      cgd 			error("%c: command not implemented", c);
    422   1.1      cgd #endif
    423   1.1      cgd 			break;
    424   1.1      cgd 		  case '\r':		/* Ignore RETURNs and	*/
    425   1.1      cgd 		  case '\n':		/* Line Feeds		*/
    426   1.1      cgd 		  case ' ':		/* Spaces		*/
    427   1.1      cgd 		  case '\0':		/* and nulls		*/
    428   1.1      cgd 			break;
    429   1.1      cgd #ifdef DEBUG
    430   1.1      cgd 		  case 'Z':		/* Debug code */
    431   1.1      cgd 			if (!Debug && outf == NULL) {
    432   1.1      cgd 				char	buf[MAXPATHLEN];
    433   1.1      cgd 
    434   1.1      cgd 				prompt(FILEPROMPT);
    435   1.1      cgd 				leaveok(Board, FALSE);
    436   1.1      cgd 				refresh();
    437   1.1      cgd 				sp = buf;
    438   1.1      cgd 				while ((*sp = readch()) != '\n') {
    439   1.1      cgd 					if (*sp == killchar())
    440   1.1      cgd 						goto over;
    441   1.1      cgd 					else if (*sp == erasechar()) {
    442   1.1      cgd 						if (--sp < buf)
    443   1.1      cgd 							sp = buf;
    444   1.1      cgd 						else {
    445   1.1      cgd 							addch('\b');
    446   1.1      cgd 							if (*sp < ' ')
    447   1.1      cgd 							    addch('\b');
    448   1.1      cgd 							clrtoeol();
    449   1.1      cgd 						}
    450   1.1      cgd 					}
    451   1.1      cgd 					else
    452   1.1      cgd 						addstr(unctrl(*sp++));
    453   1.1      cgd 					refresh();
    454   1.1      cgd 				}
    455   1.1      cgd 				*sp = '\0';
    456   1.1      cgd 				leaveok(Board, TRUE);
    457   1.1      cgd 				if ((outf = fopen(buf, "w")) == NULL)
    458   1.7    lukem 					warn("%s", buf);
    459   1.1      cgd 				setbuf(outf, (char *)NULL);
    460   1.1      cgd 			}
    461   1.1      cgd 			Debug = !Debug;
    462   1.1      cgd 			break;
    463   1.1      cgd #endif
    464   1.1      cgd 		  default:
    465   1.1      cgd 			error("unknown command: %s", unctrl(c));
    466   1.1      cgd 			break;
    467   1.1      cgd 		}
    468   1.1      cgd 	}
    469   1.1      cgd ret:
    470   1.1      cgd 	leaveok(Board, TRUE);
    471   1.1      cgd }
    472   1.7    lukem 
    473   1.1      cgd /*
    474   1.1      cgd  * return whether or not the player has picked
    475   1.1      cgd  */
    476   1.7    lukem int
    477   1.1      cgd haspicked(pp)
    478  1.10      jsm 	const PLAY	*pp;
    479   1.6      jtc {
    480   1.7    lukem 	int	card;
    481   1.1      cgd 
    482   1.1      cgd 	if (Topcard <= Deck)
    483   1.1      cgd 		return TRUE;
    484   1.1      cgd 	switch (pp->hand[Card_no]) {
    485   1.1      cgd 	  case C_GAS_SAFE:	case C_SPARE_SAFE:
    486   1.1      cgd 	  case C_DRIVE_SAFE:	case C_RIGHT_WAY:
    487   1.1      cgd 		card = 1;
    488   1.1      cgd 		break;
    489   1.1      cgd 	  default:
    490   1.1      cgd 		card = 0;
    491   1.1      cgd 		break;
    492   1.1      cgd 	}
    493   1.1      cgd 	return (pp->hand[card] != C_INIT);
    494   1.1      cgd }
    495   1.1      cgd 
    496   1.7    lukem void
    497   1.1      cgd account(card)
    498   1.7    lukem 	CARD	card;
    499   1.6      jtc {
    500   1.7    lukem 	CARD	oppos;
    501   1.1      cgd 
    502   1.1      cgd 	if (card == C_INIT)
    503   1.1      cgd 		return;
    504   1.1      cgd 	++Numseen[card];
    505   1.1      cgd 	if (Play == COMP)
    506   1.1      cgd 		switch (card) {
    507   1.1      cgd 		  case C_GAS_SAFE:
    508   1.1      cgd 		  case C_SPARE_SAFE:
    509   1.1      cgd 		  case C_DRIVE_SAFE:
    510   1.1      cgd 			oppos = opposite(card);
    511   1.1      cgd 			Numgos += Numcards[oppos] - Numseen[oppos];
    512   1.1      cgd 			break;
    513   1.1      cgd 		  case C_CRASH:
    514   1.1      cgd 		  case C_FLAT:
    515   1.1      cgd 		  case C_EMPTY:
    516   1.1      cgd 		  case C_STOP:
    517   1.1      cgd 			Numgos++;
    518   1.1      cgd 			break;
    519   1.1      cgd 		}
    520   1.1      cgd }
    521   1.1      cgd 
    522   1.7    lukem void
    523   1.1      cgd prompt(promptno)
    524   1.7    lukem 	int	promptno;
    525   1.1      cgd {
    526  1.10      jsm 	static const char	*const names[] = {
    527   1.1      cgd 				">>:Move:",
    528   1.1      cgd 				"Really?",
    529   1.1      cgd 				"Another hand?",
    530   1.1      cgd 				"Another game?",
    531   1.1      cgd 				"Save game?",
    532   1.1      cgd 				"Same file?",
    533   1.1      cgd 				"file:",
    534   1.1      cgd 				"Extension?",
    535   1.1      cgd 				"Overwrite file?",
    536   1.1      cgd 			};
    537   1.1      cgd 	static int	last_prompt = -1;
    538   1.1      cgd 
    539   1.1      cgd 	if (promptno == last_prompt)
    540   1.1      cgd 		move(MOVE_Y, MOVE_X + strlen(names[promptno]) + 1);
    541   1.1      cgd 	else {
    542   1.1      cgd 		move(MOVE_Y, MOVE_X);
    543   1.1      cgd 		if (promptno == MOVEPROMPT)
    544   1.1      cgd 			standout();
    545   1.1      cgd 		addstr(names[promptno]);
    546   1.1      cgd 		if (promptno == MOVEPROMPT)
    547   1.1      cgd 			standend();
    548   1.1      cgd 		addch(' ');
    549   1.1      cgd 		last_prompt = promptno;
    550   1.1      cgd 	}
    551   1.1      cgd 	clrtoeol();
    552   1.1      cgd }
    553   1.1      cgd 
    554   1.7    lukem void
    555   1.1      cgd sort(hand)
    556   1.7    lukem 	CARD	*hand;
    557   1.1      cgd {
    558   1.7    lukem 	CARD	*cp, *tp;
    559   1.7    lukem 	CARD	temp;
    560   1.1      cgd 
    561   1.1      cgd 	cp = hand;
    562   1.1      cgd 	hand += HAND_SZ;
    563   1.1      cgd 	for ( ; cp < &hand[-1]; cp++)
    564   1.1      cgd 		for (tp = cp + 1; tp < hand; tp++)
    565   1.1      cgd 			if (*cp > *tp) {
    566   1.1      cgd 				temp = *cp;
    567   1.1      cgd 				*cp = *tp;
    568   1.1      cgd 				*tp = temp;
    569   1.1      cgd 			}
    570   1.1      cgd }
    571