move.c revision 1.15 1 1.15 dsl /* $NetBSD: move.c,v 1.15 2004/11/05 21:30:32 dsl Exp $ */
2 1.4 cgd
3 1.1 cgd /*
4 1.3 jtc * Copyright (c) 1983, 1993
5 1.3 jtc * The Regents of the University of California. All rights reserved.
6 1.1 cgd *
7 1.1 cgd * Redistribution and use in source and binary forms, with or without
8 1.1 cgd * modification, are permitted provided that the following conditions
9 1.1 cgd * are met:
10 1.1 cgd * 1. Redistributions of source code must retain the above copyright
11 1.1 cgd * notice, this list of conditions and the following disclaimer.
12 1.1 cgd * 2. Redistributions in binary form must reproduce the above copyright
13 1.1 cgd * notice, this list of conditions and the following disclaimer in the
14 1.1 cgd * documentation and/or other materials provided with the distribution.
15 1.13 agc * 3. Neither the name of the University nor the names of its contributors
16 1.1 cgd * may be used to endorse or promote products derived from this software
17 1.1 cgd * without specific prior written permission.
18 1.1 cgd *
19 1.1 cgd * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
20 1.1 cgd * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
21 1.1 cgd * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
22 1.1 cgd * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
23 1.1 cgd * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
24 1.1 cgd * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
25 1.1 cgd * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
26 1.1 cgd * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
27 1.1 cgd * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
28 1.1 cgd * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
29 1.1 cgd * SUCH DAMAGE.
30 1.1 cgd */
31 1.1 cgd
32 1.7 lukem #include <sys/cdefs.h>
33 1.1 cgd #ifndef lint
34 1.4 cgd #if 0
35 1.4 cgd static char sccsid[] = "@(#)move.c 8.1 (Berkeley) 5/31/93";
36 1.4 cgd #else
37 1.15 dsl __RCSID("$NetBSD: move.c,v 1.15 2004/11/05 21:30:32 dsl Exp $");
38 1.4 cgd #endif
39 1.1 cgd #endif /* not lint */
40 1.3 jtc
41 1.3 jtc #include <termios.h>
42 1.1 cgd
43 1.14 jdc #ifdef DEBUG
44 1.14 jdc #include <sys/param.h>
45 1.14 jdc #endif
46 1.14 jdc
47 1.1 cgd #include "mille.h"
48 1.1 cgd #ifndef unctrl
49 1.1 cgd #include "unctrl.h"
50 1.1 cgd #endif
51 1.1 cgd
52 1.1 cgd /*
53 1.1 cgd * @(#)move.c 1.2 (Berkeley) 3/28/83
54 1.1 cgd */
55 1.1 cgd
56 1.1 cgd #undef CTRL
57 1.1 cgd #define CTRL(c) (c - 'A' + 1)
58 1.1 cgd
59 1.7 lukem void
60 1.1 cgd domove()
61 1.1 cgd {
62 1.7 lukem PLAY *pp;
63 1.7 lukem int i, j;
64 1.7 lukem bool goodplay;
65 1.1 cgd
66 1.1 cgd pp = &Player[Play];
67 1.14 jdc for (i = 0, j = 0; i < HAND_SZ; i++)
68 1.14 jdc if (pp->hand[i] != -1)
69 1.14 jdc j++;
70 1.14 jdc if (!j) {
71 1.14 jdc nextplay();
72 1.14 jdc return;
73 1.14 jdc }
74 1.1 cgd if (Play == PLAYER)
75 1.1 cgd getmove();
76 1.1 cgd else
77 1.1 cgd calcmove();
78 1.1 cgd Next = FALSE;
79 1.1 cgd goodplay = TRUE;
80 1.1 cgd switch (Movetype) {
81 1.1 cgd case M_DISCARD:
82 1.1 cgd if (haspicked(pp)) {
83 1.1 cgd if (pp->hand[Card_no] == C_INIT)
84 1.1 cgd if (Card_no == 6)
85 1.1 cgd Finished = TRUE;
86 1.1 cgd else
87 1.1 cgd error("no card there");
88 1.1 cgd else {
89 1.11 jsm if (is_safety(pp->hand[Card_no])) {
90 1.1 cgd error("discard a safety?");
91 1.1 cgd goodplay = FALSE;
92 1.1 cgd break;
93 1.1 cgd }
94 1.1 cgd Discard = pp->hand[Card_no];
95 1.1 cgd pp->hand[Card_no] = C_INIT;
96 1.1 cgd Next = TRUE;
97 1.1 cgd if (Play == PLAYER)
98 1.1 cgd account(Discard);
99 1.1 cgd }
100 1.1 cgd }
101 1.1 cgd else
102 1.1 cgd error("must pick first");
103 1.1 cgd break;
104 1.1 cgd case M_PLAY:
105 1.1 cgd goodplay = playcard(pp);
106 1.1 cgd break;
107 1.1 cgd case M_DRAW:
108 1.1 cgd Card_no = 0;
109 1.1 cgd if (Topcard <= Deck)
110 1.1 cgd error("no more cards");
111 1.1 cgd else if (haspicked(pp))
112 1.1 cgd error("already picked");
113 1.1 cgd else {
114 1.1 cgd pp->hand[0] = *--Topcard;
115 1.1 cgd #ifdef DEBUG
116 1.1 cgd if (Debug)
117 1.1 cgd fprintf(outf, "DOMOVE: Draw %s\n", C_name[*Topcard]);
118 1.1 cgd #endif
119 1.1 cgd acc:
120 1.1 cgd if (Play == COMP) {
121 1.1 cgd account(*Topcard);
122 1.11 jsm if (is_safety(*Topcard))
123 1.1 cgd pp->safety[*Topcard-S_CONV] = S_IN_HAND;
124 1.1 cgd }
125 1.1 cgd if (pp->hand[1] == C_INIT && Topcard > Deck) {
126 1.1 cgd Card_no = 1;
127 1.1 cgd pp->hand[1] = *--Topcard;
128 1.1 cgd #ifdef DEBUG
129 1.1 cgd if (Debug)
130 1.1 cgd fprintf(outf, "DOMOVE: Draw %s\n", C_name[*Topcard]);
131 1.1 cgd #endif
132 1.1 cgd goto acc;
133 1.1 cgd }
134 1.1 cgd pp->new_battle = FALSE;
135 1.1 cgd pp->new_speed = FALSE;
136 1.1 cgd }
137 1.1 cgd break;
138 1.1 cgd
139 1.1 cgd case M_ORDER:
140 1.1 cgd break;
141 1.1 cgd }
142 1.1 cgd /*
143 1.1 cgd * move blank card to top by one of two methods. If the
144 1.1 cgd * computer's hand was sorted, the randomness for picking
145 1.1 cgd * between equally valued cards would be lost
146 1.1 cgd */
147 1.1 cgd if (Order && Movetype != M_DRAW && goodplay && pp == &Player[PLAYER])
148 1.1 cgd sort(pp->hand);
149 1.1 cgd else
150 1.1 cgd for (i = 1; i < HAND_SZ; i++)
151 1.1 cgd if (pp->hand[i] == C_INIT) {
152 1.1 cgd for (j = 0; pp->hand[j] == C_INIT; j++)
153 1.1 cgd if (j >= HAND_SZ) {
154 1.1 cgd j = 0;
155 1.1 cgd break;
156 1.1 cgd }
157 1.1 cgd pp->hand[i] = pp->hand[j];
158 1.1 cgd pp->hand[j] = C_INIT;
159 1.1 cgd }
160 1.1 cgd if (Topcard <= Deck)
161 1.1 cgd check_go();
162 1.1 cgd if (Next)
163 1.1 cgd nextplay();
164 1.1 cgd }
165 1.1 cgd
166 1.1 cgd /*
167 1.1 cgd * Check and see if either side can go. If they cannot,
168 1.1 cgd * the game is over
169 1.1 cgd */
170 1.7 lukem void
171 1.7 lukem check_go()
172 1.7 lukem {
173 1.7 lukem CARD card;
174 1.7 lukem PLAY *pp, *op;
175 1.7 lukem int i;
176 1.1 cgd
177 1.1 cgd for (pp = Player; pp < &Player[2]; pp++) {
178 1.1 cgd op = (pp == &Player[COMP] ? &Player[PLAYER] : &Player[COMP]);
179 1.1 cgd for (i = 0; i < HAND_SZ; i++) {
180 1.1 cgd card = pp->hand[i];
181 1.11 jsm if (is_safety(card) || canplay(pp, op, card)) {
182 1.1 cgd #ifdef DEBUG
183 1.1 cgd if (Debug) {
184 1.1 cgd fprintf(outf, "CHECK_GO: can play %s (%d), ", C_name[card], card);
185 1.12 jsm fprintf(outf, "is_safety(card) = %d, ", is_safety(card));
186 1.1 cgd fprintf(outf, "canplay(pp, op, card) = %d\n", canplay(pp, op, card));
187 1.1 cgd }
188 1.1 cgd #endif
189 1.1 cgd return;
190 1.1 cgd }
191 1.1 cgd #ifdef DEBUG
192 1.1 cgd else if (Debug)
193 1.1 cgd fprintf(outf, "CHECK_GO: cannot play %s\n",
194 1.1 cgd C_name[card]);
195 1.1 cgd #endif
196 1.1 cgd }
197 1.1 cgd }
198 1.1 cgd Finished = TRUE;
199 1.1 cgd }
200 1.1 cgd
201 1.7 lukem int
202 1.1 cgd playcard(pp)
203 1.7 lukem PLAY *pp;
204 1.1 cgd {
205 1.7 lukem int v;
206 1.7 lukem CARD card;
207 1.1 cgd
208 1.1 cgd /*
209 1.1 cgd * check and see if player has picked
210 1.1 cgd */
211 1.1 cgd switch (pp->hand[Card_no]) {
212 1.1 cgd default:
213 1.1 cgd if (!haspicked(pp))
214 1.1 cgd mustpick:
215 1.1 cgd return error("must pick first");
216 1.1 cgd case C_GAS_SAFE: case C_SPARE_SAFE:
217 1.1 cgd case C_DRIVE_SAFE: case C_RIGHT_WAY:
218 1.1 cgd break;
219 1.1 cgd }
220 1.1 cgd
221 1.1 cgd card = pp->hand[Card_no];
222 1.1 cgd #ifdef DEBUG
223 1.1 cgd if (Debug)
224 1.1 cgd fprintf(outf, "PLAYCARD: Card = %s\n", C_name[card]);
225 1.1 cgd #endif
226 1.1 cgd Next = FALSE;
227 1.1 cgd switch (card) {
228 1.1 cgd case C_200:
229 1.1 cgd if (pp->nummiles[C_200] == 2)
230 1.1 cgd return error("only two 200's per hand");
231 1.1 cgd case C_100: case C_75:
232 1.1 cgd if (pp->speed == C_LIMIT)
233 1.1 cgd return error("limit of 50");
234 1.1 cgd case C_50:
235 1.1 cgd if (pp->mileage + Value[card] > End)
236 1.1 cgd return error("puts you over %d", End);
237 1.1 cgd case C_25:
238 1.1 cgd if (!pp->can_go)
239 1.1 cgd return error("cannot move now");
240 1.1 cgd pp->nummiles[card]++;
241 1.1 cgd v = Value[card];
242 1.1 cgd pp->total += v;
243 1.1 cgd pp->hand_tot += v;
244 1.1 cgd if ((pp->mileage += v) == End)
245 1.1 cgd check_ext(FALSE);
246 1.1 cgd break;
247 1.1 cgd
248 1.1 cgd case C_GAS: case C_SPARE: case C_REPAIRS:
249 1.1 cgd if (pp->battle != opposite(card))
250 1.1 cgd return error("can't play \"%s\"", C_name[card]);
251 1.1 cgd pp->battle = card;
252 1.1 cgd if (pp->safety[S_RIGHT_WAY] == S_PLAYED)
253 1.1 cgd pp->can_go = TRUE;
254 1.1 cgd break;
255 1.1 cgd
256 1.1 cgd case C_GO:
257 1.1 cgd if (pp->battle != C_INIT && pp->battle != C_STOP
258 1.11 jsm && !is_repair(pp->battle))
259 1.1 cgd return error("cannot play \"Go\" on a \"%s\"",
260 1.1 cgd C_name[pp->battle]);
261 1.1 cgd pp->battle = C_GO;
262 1.1 cgd pp->can_go = TRUE;
263 1.1 cgd break;
264 1.1 cgd
265 1.1 cgd case C_END_LIMIT:
266 1.1 cgd if (pp->speed != C_LIMIT)
267 1.1 cgd return error("not limited");
268 1.1 cgd pp->speed = C_END_LIMIT;
269 1.1 cgd break;
270 1.1 cgd
271 1.1 cgd case C_EMPTY: case C_FLAT: case C_CRASH:
272 1.1 cgd case C_STOP:
273 1.1 cgd pp = &Player[other(Play)];
274 1.1 cgd if (!pp->can_go)
275 1.1 cgd return error("opponent cannot go");
276 1.1 cgd else if (pp->safety[safety(card) - S_CONV] == S_PLAYED)
277 1.1 cgd protected:
278 1.1 cgd return error("opponent is protected");
279 1.1 cgd pp->battle = card;
280 1.1 cgd pp->new_battle = TRUE;
281 1.1 cgd pp->can_go = FALSE;
282 1.1 cgd pp = &Player[Play];
283 1.1 cgd break;
284 1.1 cgd
285 1.1 cgd case C_LIMIT:
286 1.1 cgd pp = &Player[other(Play)];
287 1.1 cgd if (pp->speed == C_LIMIT)
288 1.1 cgd return error("opponent has limit");
289 1.1 cgd if (pp->safety[S_RIGHT_WAY] == S_PLAYED)
290 1.1 cgd goto protected;
291 1.1 cgd pp->speed = C_LIMIT;
292 1.1 cgd pp->new_speed = TRUE;
293 1.1 cgd pp = &Player[Play];
294 1.1 cgd break;
295 1.1 cgd
296 1.1 cgd case C_GAS_SAFE: case C_SPARE_SAFE:
297 1.1 cgd case C_DRIVE_SAFE: case C_RIGHT_WAY:
298 1.1 cgd if (pp->battle == opposite(card)
299 1.1 cgd || (card == C_RIGHT_WAY && pp->speed == C_LIMIT)) {
300 1.11 jsm if (!(card == C_RIGHT_WAY && !is_repair(pp->battle))) {
301 1.1 cgd pp->battle = C_GO;
302 1.1 cgd pp->can_go = TRUE;
303 1.1 cgd }
304 1.1 cgd if (card == C_RIGHT_WAY && pp->speed == C_LIMIT)
305 1.1 cgd pp->speed = C_INIT;
306 1.1 cgd if (pp->new_battle
307 1.1 cgd || (pp->new_speed && card == C_RIGHT_WAY)) {
308 1.1 cgd pp->coups[card - S_CONV] = TRUE;
309 1.1 cgd pp->total += SC_COUP;
310 1.1 cgd pp->hand_tot += SC_COUP;
311 1.1 cgd pp->coupscore += SC_COUP;
312 1.1 cgd }
313 1.1 cgd }
314 1.1 cgd /*
315 1.1 cgd * if not coup, must pick first
316 1.1 cgd */
317 1.1 cgd else if (pp->hand[0] == C_INIT && Topcard > Deck)
318 1.1 cgd goto mustpick;
319 1.1 cgd pp->safety[card - S_CONV] = S_PLAYED;
320 1.1 cgd pp->total += SC_SAFETY;
321 1.1 cgd pp->hand_tot += SC_SAFETY;
322 1.1 cgd if ((pp->safescore += SC_SAFETY) == NUM_SAFE * SC_SAFETY) {
323 1.1 cgd pp->total += SC_ALL_SAFE;
324 1.1 cgd pp->hand_tot += SC_ALL_SAFE;
325 1.1 cgd }
326 1.1 cgd if (card == C_RIGHT_WAY) {
327 1.1 cgd if (pp->speed == C_LIMIT)
328 1.1 cgd pp->speed = C_INIT;
329 1.1 cgd if (pp->battle == C_STOP || pp->battle == C_INIT) {
330 1.1 cgd pp->can_go = TRUE;
331 1.1 cgd pp->battle = C_INIT;
332 1.1 cgd }
333 1.11 jsm if (!pp->can_go && is_repair(pp->battle))
334 1.1 cgd pp->can_go = TRUE;
335 1.1 cgd }
336 1.1 cgd Next = -1;
337 1.1 cgd break;
338 1.1 cgd
339 1.1 cgd case C_INIT:
340 1.1 cgd error("no card there");
341 1.1 cgd Next = -1;
342 1.1 cgd break;
343 1.1 cgd }
344 1.1 cgd if (pp == &Player[PLAYER])
345 1.1 cgd account(card);
346 1.1 cgd pp->hand[Card_no] = C_INIT;
347 1.5 thorpej Next = (Next == (bool)-1 ? FALSE : TRUE);
348 1.1 cgd return TRUE;
349 1.1 cgd }
350 1.1 cgd
351 1.7 lukem void
352 1.1 cgd getmove()
353 1.1 cgd {
354 1.7 lukem char c;
355 1.1 cgd #ifdef EXTRAP
356 1.1 cgd static bool last_ex = FALSE; /* set if last command was E */
357 1.1 cgd
358 1.1 cgd if (last_ex) {
359 1.1 cgd undoex();
360 1.1 cgd prboard();
361 1.1 cgd last_ex = FALSE;
362 1.1 cgd }
363 1.1 cgd #endif
364 1.1 cgd for (;;) {
365 1.1 cgd prompt(MOVEPROMPT);
366 1.1 cgd leaveok(Board, FALSE);
367 1.1 cgd refresh();
368 1.1 cgd while ((c = readch()) == killchar() || c == erasechar())
369 1.1 cgd continue;
370 1.15 dsl if (islower((unsigned char)c))
371 1.15 dsl c = toupper((unsigned char)c);
372 1.15 dsl if (isprint((unsigned char)c) && !isspace((unsigned char)c)) {
373 1.1 cgd addch(c);
374 1.1 cgd refresh();
375 1.1 cgd }
376 1.1 cgd switch (c) {
377 1.1 cgd case 'P': /* Pick */
378 1.1 cgd Movetype = M_DRAW;
379 1.1 cgd goto ret;
380 1.1 cgd case 'U': /* Use Card */
381 1.1 cgd case 'D': /* Discard Card */
382 1.1 cgd if ((Card_no = getcard()) < 0)
383 1.1 cgd break;
384 1.1 cgd Movetype = (c == 'U' ? M_PLAY : M_DISCARD);
385 1.1 cgd goto ret;
386 1.1 cgd case 'O': /* Order */
387 1.1 cgd Order = !Order;
388 1.1 cgd if (Window == W_SMALL) {
389 1.1 cgd if (!Order)
390 1.1 cgd mvwaddstr(Score, 12, 21,
391 1.1 cgd "o: order hand");
392 1.1 cgd else
393 1.1 cgd mvwaddstr(Score, 12, 21,
394 1.1 cgd "o: stop ordering");
395 1.1 cgd wclrtoeol(Score);
396 1.1 cgd }
397 1.1 cgd Movetype = M_ORDER;
398 1.1 cgd goto ret;
399 1.1 cgd case 'Q': /* Quit */
400 1.7 lukem rub(0); /* Same as a rubout */
401 1.1 cgd break;
402 1.1 cgd case 'W': /* Window toggle */
403 1.1 cgd Window = nextwin(Window);
404 1.1 cgd newscore();
405 1.1 cgd prscore(TRUE);
406 1.1 cgd wrefresh(Score);
407 1.1 cgd break;
408 1.1 cgd case 'R': /* Redraw screen */
409 1.1 cgd case CTRL('L'):
410 1.1 cgd wrefresh(curscr);
411 1.1 cgd break;
412 1.1 cgd case 'S': /* Save game */
413 1.1 cgd On_exit = FALSE;
414 1.1 cgd save();
415 1.1 cgd break;
416 1.1 cgd case 'E': /* Extrapolate */
417 1.1 cgd #ifdef EXTRAP
418 1.1 cgd if (last_ex)
419 1.1 cgd break;
420 1.1 cgd Finished = TRUE;
421 1.1 cgd if (Window != W_FULL)
422 1.1 cgd newscore();
423 1.1 cgd prscore(FALSE);
424 1.1 cgd wrefresh(Score);
425 1.1 cgd last_ex = TRUE;
426 1.1 cgd Finished = FALSE;
427 1.1 cgd #else
428 1.1 cgd error("%c: command not implemented", c);
429 1.1 cgd #endif
430 1.1 cgd break;
431 1.1 cgd case '\r': /* Ignore RETURNs and */
432 1.1 cgd case '\n': /* Line Feeds */
433 1.1 cgd case ' ': /* Spaces */
434 1.1 cgd case '\0': /* and nulls */
435 1.1 cgd break;
436 1.1 cgd #ifdef DEBUG
437 1.1 cgd case 'Z': /* Debug code */
438 1.1 cgd if (!Debug && outf == NULL) {
439 1.1 cgd char buf[MAXPATHLEN];
440 1.14 jdc char *sp;
441 1.1 cgd
442 1.1 cgd prompt(FILEPROMPT);
443 1.1 cgd leaveok(Board, FALSE);
444 1.1 cgd refresh();
445 1.14 jdc over:
446 1.1 cgd sp = buf;
447 1.1 cgd while ((*sp = readch()) != '\n') {
448 1.1 cgd if (*sp == killchar())
449 1.1 cgd goto over;
450 1.1 cgd else if (*sp == erasechar()) {
451 1.1 cgd if (--sp < buf)
452 1.1 cgd sp = buf;
453 1.1 cgd else {
454 1.1 cgd addch('\b');
455 1.1 cgd if (*sp < ' ')
456 1.1 cgd addch('\b');
457 1.1 cgd clrtoeol();
458 1.1 cgd }
459 1.1 cgd }
460 1.1 cgd else
461 1.1 cgd addstr(unctrl(*sp++));
462 1.1 cgd refresh();
463 1.1 cgd }
464 1.1 cgd *sp = '\0';
465 1.1 cgd leaveok(Board, TRUE);
466 1.1 cgd if ((outf = fopen(buf, "w")) == NULL)
467 1.7 lukem warn("%s", buf);
468 1.1 cgd setbuf(outf, (char *)NULL);
469 1.1 cgd }
470 1.1 cgd Debug = !Debug;
471 1.1 cgd break;
472 1.1 cgd #endif
473 1.1 cgd default:
474 1.1 cgd error("unknown command: %s", unctrl(c));
475 1.1 cgd break;
476 1.1 cgd }
477 1.1 cgd }
478 1.1 cgd ret:
479 1.1 cgd leaveok(Board, TRUE);
480 1.1 cgd }
481 1.7 lukem
482 1.1 cgd /*
483 1.1 cgd * return whether or not the player has picked
484 1.1 cgd */
485 1.7 lukem int
486 1.1 cgd haspicked(pp)
487 1.10 jsm const PLAY *pp;
488 1.6 jtc {
489 1.7 lukem int card;
490 1.1 cgd
491 1.1 cgd if (Topcard <= Deck)
492 1.1 cgd return TRUE;
493 1.1 cgd switch (pp->hand[Card_no]) {
494 1.1 cgd case C_GAS_SAFE: case C_SPARE_SAFE:
495 1.1 cgd case C_DRIVE_SAFE: case C_RIGHT_WAY:
496 1.1 cgd card = 1;
497 1.1 cgd break;
498 1.1 cgd default:
499 1.1 cgd card = 0;
500 1.1 cgd break;
501 1.1 cgd }
502 1.1 cgd return (pp->hand[card] != C_INIT);
503 1.1 cgd }
504 1.1 cgd
505 1.7 lukem void
506 1.1 cgd account(card)
507 1.7 lukem CARD card;
508 1.6 jtc {
509 1.7 lukem CARD oppos;
510 1.1 cgd
511 1.1 cgd if (card == C_INIT)
512 1.1 cgd return;
513 1.1 cgd ++Numseen[card];
514 1.1 cgd if (Play == COMP)
515 1.1 cgd switch (card) {
516 1.1 cgd case C_GAS_SAFE:
517 1.1 cgd case C_SPARE_SAFE:
518 1.1 cgd case C_DRIVE_SAFE:
519 1.1 cgd oppos = opposite(card);
520 1.1 cgd Numgos += Numcards[oppos] - Numseen[oppos];
521 1.1 cgd break;
522 1.1 cgd case C_CRASH:
523 1.1 cgd case C_FLAT:
524 1.1 cgd case C_EMPTY:
525 1.1 cgd case C_STOP:
526 1.1 cgd Numgos++;
527 1.1 cgd break;
528 1.1 cgd }
529 1.1 cgd }
530 1.1 cgd
531 1.7 lukem void
532 1.1 cgd prompt(promptno)
533 1.7 lukem int promptno;
534 1.1 cgd {
535 1.10 jsm static const char *const names[] = {
536 1.1 cgd ">>:Move:",
537 1.1 cgd "Really?",
538 1.1 cgd "Another hand?",
539 1.1 cgd "Another game?",
540 1.1 cgd "Save game?",
541 1.1 cgd "Same file?",
542 1.1 cgd "file:",
543 1.1 cgd "Extension?",
544 1.1 cgd "Overwrite file?",
545 1.1 cgd };
546 1.1 cgd static int last_prompt = -1;
547 1.1 cgd
548 1.1 cgd if (promptno == last_prompt)
549 1.1 cgd move(MOVE_Y, MOVE_X + strlen(names[promptno]) + 1);
550 1.1 cgd else {
551 1.1 cgd move(MOVE_Y, MOVE_X);
552 1.1 cgd if (promptno == MOVEPROMPT)
553 1.1 cgd standout();
554 1.1 cgd addstr(names[promptno]);
555 1.1 cgd if (promptno == MOVEPROMPT)
556 1.1 cgd standend();
557 1.1 cgd addch(' ');
558 1.1 cgd last_prompt = promptno;
559 1.1 cgd }
560 1.1 cgd clrtoeol();
561 1.1 cgd }
562 1.1 cgd
563 1.7 lukem void
564 1.1 cgd sort(hand)
565 1.7 lukem CARD *hand;
566 1.1 cgd {
567 1.7 lukem CARD *cp, *tp;
568 1.7 lukem CARD temp;
569 1.1 cgd
570 1.1 cgd cp = hand;
571 1.1 cgd hand += HAND_SZ;
572 1.1 cgd for ( ; cp < &hand[-1]; cp++)
573 1.1 cgd for (tp = cp + 1; tp < hand; tp++)
574 1.1 cgd if (*cp > *tp) {
575 1.1 cgd temp = *cp;
576 1.1 cgd *cp = *tp;
577 1.1 cgd *tp = temp;
578 1.1 cgd }
579 1.1 cgd }
580