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move.c revision 1.2
      1  1.1      cgd /*
      2  1.1      cgd  * Copyright (c) 1983 Regents of the University of California.
      3  1.1      cgd  * All rights reserved.
      4  1.1      cgd  *
      5  1.1      cgd  * Redistribution and use in source and binary forms, with or without
      6  1.1      cgd  * modification, are permitted provided that the following conditions
      7  1.1      cgd  * are met:
      8  1.1      cgd  * 1. Redistributions of source code must retain the above copyright
      9  1.1      cgd  *    notice, this list of conditions and the following disclaimer.
     10  1.1      cgd  * 2. Redistributions in binary form must reproduce the above copyright
     11  1.1      cgd  *    notice, this list of conditions and the following disclaimer in the
     12  1.1      cgd  *    documentation and/or other materials provided with the distribution.
     13  1.1      cgd  * 3. All advertising materials mentioning features or use of this software
     14  1.1      cgd  *    must display the following acknowledgement:
     15  1.1      cgd  *	This product includes software developed by the University of
     16  1.1      cgd  *	California, Berkeley and its contributors.
     17  1.1      cgd  * 4. Neither the name of the University nor the names of its contributors
     18  1.1      cgd  *    may be used to endorse or promote products derived from this software
     19  1.1      cgd  *    without specific prior written permission.
     20  1.1      cgd  *
     21  1.1      cgd  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
     22  1.1      cgd  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     23  1.1      cgd  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
     24  1.1      cgd  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
     25  1.1      cgd  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
     26  1.1      cgd  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
     27  1.1      cgd  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
     28  1.1      cgd  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
     29  1.1      cgd  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
     30  1.1      cgd  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
     31  1.1      cgd  * SUCH DAMAGE.
     32  1.1      cgd  */
     33  1.1      cgd 
     34  1.1      cgd #ifndef lint
     35  1.2  mycroft /*static char sccsid[] = "from: @(#)move.c	5.4 (Berkeley) 6/1/90";*/
     36  1.2  mycroft static char rcsid[] = "$Id: move.c,v 1.2 1993/08/01 18:53:58 mycroft Exp $";
     37  1.1      cgd #endif /* not lint */
     38  1.1      cgd 
     39  1.1      cgd #include	"mille.h"
     40  1.1      cgd #ifndef	unctrl
     41  1.1      cgd #include	"unctrl.h"
     42  1.1      cgd #endif
     43  1.1      cgd 
     44  1.1      cgd # ifdef	attron
     45  1.1      cgd #	include	<term.h>
     46  1.1      cgd #	define	_tty	cur_term->Nttyb
     47  1.1      cgd # endif	attron
     48  1.1      cgd 
     49  1.1      cgd /*
     50  1.1      cgd  * @(#)move.c	1.2 (Berkeley) 3/28/83
     51  1.1      cgd  */
     52  1.1      cgd 
     53  1.1      cgd #undef	CTRL
     54  1.1      cgd #define	CTRL(c)		(c - 'A' + 1)
     55  1.1      cgd 
     56  1.1      cgd char	*Movenames[] = {
     57  1.1      cgd 		"M_DISCARD", "M_DRAW", "M_PLAY", "M_ORDER"
     58  1.1      cgd 	};
     59  1.1      cgd 
     60  1.1      cgd domove()
     61  1.1      cgd {
     62  1.1      cgd 	reg PLAY	*pp;
     63  1.1      cgd 	reg int		i, j;
     64  1.1      cgd 	reg bool	goodplay;
     65  1.1      cgd 
     66  1.1      cgd 	pp = &Player[Play];
     67  1.1      cgd 	if (Play == PLAYER)
     68  1.1      cgd 		getmove();
     69  1.1      cgd 	else
     70  1.1      cgd 		calcmove();
     71  1.1      cgd 	Next = FALSE;
     72  1.1      cgd 	goodplay = TRUE;
     73  1.1      cgd 	switch (Movetype) {
     74  1.1      cgd 	  case M_DISCARD:
     75  1.1      cgd 		if (haspicked(pp)) {
     76  1.1      cgd 			if (pp->hand[Card_no] == C_INIT)
     77  1.1      cgd 				if (Card_no == 6)
     78  1.1      cgd 					Finished = TRUE;
     79  1.1      cgd 				else
     80  1.1      cgd 					error("no card there");
     81  1.1      cgd 			else {
     82  1.1      cgd 				if (issafety(pp->hand[Card_no])) {
     83  1.1      cgd 					error("discard a safety?");
     84  1.1      cgd 					goodplay = FALSE;
     85  1.1      cgd 					break;
     86  1.1      cgd 				}
     87  1.1      cgd 				Discard = pp->hand[Card_no];
     88  1.1      cgd 				pp->hand[Card_no] = C_INIT;
     89  1.1      cgd 				Next = TRUE;
     90  1.1      cgd 				if (Play == PLAYER)
     91  1.1      cgd 					account(Discard);
     92  1.1      cgd 			}
     93  1.1      cgd 		}
     94  1.1      cgd 		else
     95  1.1      cgd 			error("must pick first");
     96  1.1      cgd 		break;
     97  1.1      cgd 	  case M_PLAY:
     98  1.1      cgd 		goodplay = playcard(pp);
     99  1.1      cgd 		break;
    100  1.1      cgd 	  case M_DRAW:
    101  1.1      cgd 		Card_no = 0;
    102  1.1      cgd 		if (Topcard <= Deck)
    103  1.1      cgd 			error("no more cards");
    104  1.1      cgd 		else if (haspicked(pp))
    105  1.1      cgd 			error("already picked");
    106  1.1      cgd 		else {
    107  1.1      cgd 			pp->hand[0] = *--Topcard;
    108  1.1      cgd #ifdef DEBUG
    109  1.1      cgd 			if (Debug)
    110  1.1      cgd 				fprintf(outf, "DOMOVE: Draw %s\n", C_name[*Topcard]);
    111  1.1      cgd #endif
    112  1.1      cgd acc:
    113  1.1      cgd 			if (Play == COMP) {
    114  1.1      cgd 				account(*Topcard);
    115  1.1      cgd 				if (issafety(*Topcard))
    116  1.1      cgd 					pp->safety[*Topcard-S_CONV] = S_IN_HAND;
    117  1.1      cgd 			}
    118  1.1      cgd 			if (pp->hand[1] == C_INIT && Topcard > Deck) {
    119  1.1      cgd 				Card_no = 1;
    120  1.1      cgd 				pp->hand[1] = *--Topcard;
    121  1.1      cgd #ifdef DEBUG
    122  1.1      cgd 				if (Debug)
    123  1.1      cgd 					fprintf(outf, "DOMOVE: Draw %s\n", C_name[*Topcard]);
    124  1.1      cgd #endif
    125  1.1      cgd 				goto acc;
    126  1.1      cgd 			}
    127  1.1      cgd 			pp->new_battle = FALSE;
    128  1.1      cgd 			pp->new_speed = FALSE;
    129  1.1      cgd 		}
    130  1.1      cgd 		break;
    131  1.1      cgd 
    132  1.1      cgd 	  case M_ORDER:
    133  1.1      cgd 		break;
    134  1.1      cgd 	}
    135  1.1      cgd 	/*
    136  1.1      cgd 	 * move blank card to top by one of two methods.  If the
    137  1.1      cgd 	 * computer's hand was sorted, the randomness for picking
    138  1.1      cgd 	 * between equally valued cards would be lost
    139  1.1      cgd 	 */
    140  1.1      cgd 	if (Order && Movetype != M_DRAW && goodplay && pp == &Player[PLAYER])
    141  1.1      cgd 		sort(pp->hand);
    142  1.1      cgd 	else
    143  1.1      cgd 		for (i = 1; i < HAND_SZ; i++)
    144  1.1      cgd 			if (pp->hand[i] == C_INIT) {
    145  1.1      cgd 				for (j = 0; pp->hand[j] == C_INIT; j++)
    146  1.1      cgd 					if (j >= HAND_SZ) {
    147  1.1      cgd 						j = 0;
    148  1.1      cgd 						break;
    149  1.1      cgd 					}
    150  1.1      cgd 				pp->hand[i] = pp->hand[j];
    151  1.1      cgd 				pp->hand[j] = C_INIT;
    152  1.1      cgd 			}
    153  1.1      cgd 	if (Topcard <= Deck)
    154  1.1      cgd 		check_go();
    155  1.1      cgd 	if (Next)
    156  1.1      cgd 		nextplay();
    157  1.1      cgd }
    158  1.1      cgd 
    159  1.1      cgd /*
    160  1.1      cgd  *	Check and see if either side can go.  If they cannot,
    161  1.1      cgd  * the game is over
    162  1.1      cgd  */
    163  1.1      cgd check_go() {
    164  1.1      cgd 
    165  1.1      cgd 	reg CARD	card;
    166  1.1      cgd 	reg PLAY	*pp, *op;
    167  1.1      cgd 	reg int		i;
    168  1.1      cgd 
    169  1.1      cgd 	for (pp = Player; pp < &Player[2]; pp++) {
    170  1.1      cgd 		op = (pp == &Player[COMP] ? &Player[PLAYER] : &Player[COMP]);
    171  1.1      cgd 		for (i = 0; i < HAND_SZ; i++) {
    172  1.1      cgd 			card = pp->hand[i];
    173  1.1      cgd 			if (issafety(card) || canplay(pp, op, card)) {
    174  1.1      cgd #ifdef DEBUG
    175  1.1      cgd 				if (Debug) {
    176  1.1      cgd 					fprintf(outf, "CHECK_GO: can play %s (%d), ", C_name[card], card);
    177  1.1      cgd 					fprintf(outf, "issafety(card) = %d, ", issafety(card));
    178  1.1      cgd 					fprintf(outf, "canplay(pp, op, card) = %d\n", canplay(pp, op, card));
    179  1.1      cgd 				}
    180  1.1      cgd #endif
    181  1.1      cgd 				return;
    182  1.1      cgd 			}
    183  1.1      cgd #ifdef DEBUG
    184  1.1      cgd 			else if (Debug)
    185  1.1      cgd 				fprintf(outf, "CHECK_GO: cannot play %s\n",
    186  1.1      cgd 				    C_name[card]);
    187  1.1      cgd #endif
    188  1.1      cgd 		}
    189  1.1      cgd 	}
    190  1.1      cgd 	Finished = TRUE;
    191  1.1      cgd }
    192  1.1      cgd 
    193  1.1      cgd playcard(pp)
    194  1.1      cgd reg PLAY	*pp;
    195  1.1      cgd {
    196  1.1      cgd 	reg int		v;
    197  1.1      cgd 	reg CARD	card;
    198  1.1      cgd 
    199  1.1      cgd 	/*
    200  1.1      cgd 	 * check and see if player has picked
    201  1.1      cgd 	 */
    202  1.1      cgd 	switch (pp->hand[Card_no]) {
    203  1.1      cgd 	  default:
    204  1.1      cgd 		if (!haspicked(pp))
    205  1.1      cgd mustpick:
    206  1.1      cgd 			return error("must pick first");
    207  1.1      cgd 	  case C_GAS_SAFE:	case C_SPARE_SAFE:
    208  1.1      cgd 	  case C_DRIVE_SAFE:	case C_RIGHT_WAY:
    209  1.1      cgd 		break;
    210  1.1      cgd 	}
    211  1.1      cgd 
    212  1.1      cgd 	card = pp->hand[Card_no];
    213  1.1      cgd #ifdef DEBUG
    214  1.1      cgd 	if (Debug)
    215  1.1      cgd 		fprintf(outf, "PLAYCARD: Card = %s\n", C_name[card]);
    216  1.1      cgd #endif
    217  1.1      cgd 	Next = FALSE;
    218  1.1      cgd 	switch (card) {
    219  1.1      cgd 	  case C_200:
    220  1.1      cgd 		if (pp->nummiles[C_200] == 2)
    221  1.1      cgd 			return error("only two 200's per hand");
    222  1.1      cgd 	  case C_100:	case C_75:
    223  1.1      cgd 		if (pp->speed == C_LIMIT)
    224  1.1      cgd 			return error("limit of 50");
    225  1.1      cgd 	  case C_50:
    226  1.1      cgd 		if (pp->mileage + Value[card] > End)
    227  1.1      cgd 			return error("puts you over %d", End);
    228  1.1      cgd 	  case C_25:
    229  1.1      cgd 		if (!pp->can_go)
    230  1.1      cgd 			return error("cannot move now");
    231  1.1      cgd 		pp->nummiles[card]++;
    232  1.1      cgd 		v = Value[card];
    233  1.1      cgd 		pp->total += v;
    234  1.1      cgd 		pp->hand_tot += v;
    235  1.1      cgd 		if ((pp->mileage += v) == End)
    236  1.1      cgd 			check_ext(FALSE);
    237  1.1      cgd 		break;
    238  1.1      cgd 
    239  1.1      cgd 	  case C_GAS:	case C_SPARE:	case C_REPAIRS:
    240  1.1      cgd 		if (pp->battle != opposite(card))
    241  1.1      cgd 			return error("can't play \"%s\"", C_name[card]);
    242  1.1      cgd 		pp->battle = card;
    243  1.1      cgd 		if (pp->safety[S_RIGHT_WAY] == S_PLAYED)
    244  1.1      cgd 			pp->can_go = TRUE;
    245  1.1      cgd 		break;
    246  1.1      cgd 
    247  1.1      cgd 	  case C_GO:
    248  1.1      cgd 		if (pp->battle != C_INIT && pp->battle != C_STOP
    249  1.1      cgd 		    && !isrepair(pp->battle))
    250  1.1      cgd 			return error("cannot play \"Go\" on a \"%s\"",
    251  1.1      cgd 			    C_name[pp->battle]);
    252  1.1      cgd 		pp->battle = C_GO;
    253  1.1      cgd 		pp->can_go = TRUE;
    254  1.1      cgd 		break;
    255  1.1      cgd 
    256  1.1      cgd 	  case C_END_LIMIT:
    257  1.1      cgd 		if (pp->speed != C_LIMIT)
    258  1.1      cgd 			return error("not limited");
    259  1.1      cgd 		pp->speed = C_END_LIMIT;
    260  1.1      cgd 		break;
    261  1.1      cgd 
    262  1.1      cgd 	  case C_EMPTY:	case C_FLAT:	case C_CRASH:
    263  1.1      cgd 	  case C_STOP:
    264  1.1      cgd 		pp = &Player[other(Play)];
    265  1.1      cgd 		if (!pp->can_go)
    266  1.1      cgd 			return error("opponent cannot go");
    267  1.1      cgd 		else if (pp->safety[safety(card) - S_CONV] == S_PLAYED)
    268  1.1      cgd protected:
    269  1.1      cgd 			return error("opponent is protected");
    270  1.1      cgd 		pp->battle = card;
    271  1.1      cgd 		pp->new_battle = TRUE;
    272  1.1      cgd 		pp->can_go = FALSE;
    273  1.1      cgd 		pp = &Player[Play];
    274  1.1      cgd 		break;
    275  1.1      cgd 
    276  1.1      cgd 	  case C_LIMIT:
    277  1.1      cgd 		pp = &Player[other(Play)];
    278  1.1      cgd 		if (pp->speed == C_LIMIT)
    279  1.1      cgd 			return error("opponent has limit");
    280  1.1      cgd 		if (pp->safety[S_RIGHT_WAY] == S_PLAYED)
    281  1.1      cgd 			goto protected;
    282  1.1      cgd 		pp->speed = C_LIMIT;
    283  1.1      cgd 		pp->new_speed = TRUE;
    284  1.1      cgd 		pp = &Player[Play];
    285  1.1      cgd 		break;
    286  1.1      cgd 
    287  1.1      cgd 	  case C_GAS_SAFE:	case C_SPARE_SAFE:
    288  1.1      cgd 	  case C_DRIVE_SAFE:	case C_RIGHT_WAY:
    289  1.1      cgd 		if (pp->battle == opposite(card)
    290  1.1      cgd 		    || (card == C_RIGHT_WAY && pp->speed == C_LIMIT)) {
    291  1.1      cgd 			if (!(card == C_RIGHT_WAY && !isrepair(pp->battle))) {
    292  1.1      cgd 				pp->battle = C_GO;
    293  1.1      cgd 				pp->can_go = TRUE;
    294  1.1      cgd 			}
    295  1.1      cgd 			if (card == C_RIGHT_WAY && pp->speed == C_LIMIT)
    296  1.1      cgd 				pp->speed = C_INIT;
    297  1.1      cgd 			if (pp->new_battle
    298  1.1      cgd 			    || (pp->new_speed && card == C_RIGHT_WAY)) {
    299  1.1      cgd 				pp->coups[card - S_CONV] = TRUE;
    300  1.1      cgd 				pp->total += SC_COUP;
    301  1.1      cgd 				pp->hand_tot += SC_COUP;
    302  1.1      cgd 				pp->coupscore += SC_COUP;
    303  1.1      cgd 			}
    304  1.1      cgd 		}
    305  1.1      cgd 		/*
    306  1.1      cgd 		 * if not coup, must pick first
    307  1.1      cgd 		 */
    308  1.1      cgd 		else if (pp->hand[0] == C_INIT && Topcard > Deck)
    309  1.1      cgd 			goto mustpick;
    310  1.1      cgd 		pp->safety[card - S_CONV] = S_PLAYED;
    311  1.1      cgd 		pp->total += SC_SAFETY;
    312  1.1      cgd 		pp->hand_tot += SC_SAFETY;
    313  1.1      cgd 		if ((pp->safescore += SC_SAFETY) == NUM_SAFE * SC_SAFETY) {
    314  1.1      cgd 			pp->total += SC_ALL_SAFE;
    315  1.1      cgd 			pp->hand_tot += SC_ALL_SAFE;
    316  1.1      cgd 		}
    317  1.1      cgd 		if (card == C_RIGHT_WAY) {
    318  1.1      cgd 			if (pp->speed == C_LIMIT)
    319  1.1      cgd 				pp->speed = C_INIT;
    320  1.1      cgd 			if (pp->battle == C_STOP || pp->battle == C_INIT) {
    321  1.1      cgd 				pp->can_go = TRUE;
    322  1.1      cgd 				pp->battle = C_INIT;
    323  1.1      cgd 			}
    324  1.1      cgd 			if (!pp->can_go && isrepair(pp->battle))
    325  1.1      cgd 				pp->can_go = TRUE;
    326  1.1      cgd 		}
    327  1.1      cgd 		Next = -1;
    328  1.1      cgd 		break;
    329  1.1      cgd 
    330  1.1      cgd 	  case C_INIT:
    331  1.1      cgd 		error("no card there");
    332  1.1      cgd 		Next = -1;
    333  1.1      cgd 		break;
    334  1.1      cgd 	}
    335  1.1      cgd 	if (pp == &Player[PLAYER])
    336  1.1      cgd 		account(card);
    337  1.1      cgd 	pp->hand[Card_no] = C_INIT;
    338  1.1      cgd 	Next = (Next == -1 ? FALSE : TRUE);
    339  1.1      cgd 	return TRUE;
    340  1.1      cgd }
    341  1.1      cgd 
    342  1.1      cgd getmove()
    343  1.1      cgd {
    344  1.1      cgd 	reg char	c, *sp;
    345  1.1      cgd #ifdef EXTRAP
    346  1.1      cgd 	static bool	last_ex = FALSE;	/* set if last command was E */
    347  1.1      cgd 
    348  1.1      cgd 	if (last_ex) {
    349  1.1      cgd 		undoex();
    350  1.1      cgd 		prboard();
    351  1.1      cgd 		last_ex = FALSE;
    352  1.1      cgd 	}
    353  1.1      cgd #endif
    354  1.1      cgd 	for (;;) {
    355  1.1      cgd 		prompt(MOVEPROMPT);
    356  1.1      cgd 		leaveok(Board, FALSE);
    357  1.1      cgd 		refresh();
    358  1.1      cgd 		while ((c = readch()) == killchar() || c == erasechar())
    359  1.1      cgd 			continue;
    360  1.1      cgd 		if (islower(c))
    361  1.1      cgd 			c = toupper(c);
    362  1.1      cgd 		if (isprint(c) && !isspace(c)) {
    363  1.1      cgd 			addch(c);
    364  1.1      cgd 			refresh();
    365  1.1      cgd 		}
    366  1.1      cgd 		switch (c) {
    367  1.1      cgd 		  case 'P':		/* Pick */
    368  1.1      cgd 			Movetype = M_DRAW;
    369  1.1      cgd 			goto ret;
    370  1.1      cgd 		  case 'U':		/* Use Card */
    371  1.1      cgd 		  case 'D':		/* Discard Card */
    372  1.1      cgd 			if ((Card_no = getcard()) < 0)
    373  1.1      cgd 				break;
    374  1.1      cgd 			Movetype = (c == 'U' ? M_PLAY : M_DISCARD);
    375  1.1      cgd 			goto ret;
    376  1.1      cgd 		  case 'O':		/* Order */
    377  1.1      cgd 			Order = !Order;
    378  1.1      cgd 			if (Window == W_SMALL) {
    379  1.1      cgd 				if (!Order)
    380  1.1      cgd 					mvwaddstr(Score, 12, 21,
    381  1.1      cgd 						  "o: order hand");
    382  1.1      cgd 				else
    383  1.1      cgd 					mvwaddstr(Score, 12, 21,
    384  1.1      cgd 						  "o: stop ordering");
    385  1.1      cgd 				wclrtoeol(Score);
    386  1.1      cgd 			}
    387  1.1      cgd 			Movetype = M_ORDER;
    388  1.1      cgd 			goto ret;
    389  1.1      cgd 		  case 'Q':		/* Quit */
    390  1.1      cgd 			rub();		/* Same as a rubout */
    391  1.1      cgd 			break;
    392  1.1      cgd 		  case 'W':		/* Window toggle */
    393  1.1      cgd 			Window = nextwin(Window);
    394  1.1      cgd 			newscore();
    395  1.1      cgd 			prscore(TRUE);
    396  1.1      cgd 			wrefresh(Score);
    397  1.1      cgd 			break;
    398  1.1      cgd 		  case 'R':		/* Redraw screen */
    399  1.1      cgd 		  case CTRL('L'):
    400  1.1      cgd 			wrefresh(curscr);
    401  1.1      cgd 			break;
    402  1.1      cgd 		  case 'S':		/* Save game */
    403  1.1      cgd 			On_exit = FALSE;
    404  1.1      cgd 			save();
    405  1.1      cgd 			break;
    406  1.1      cgd 		  case 'E':		/* Extrapolate */
    407  1.1      cgd #ifdef EXTRAP
    408  1.1      cgd 			if (last_ex)
    409  1.1      cgd 				break;
    410  1.1      cgd 			Finished = TRUE;
    411  1.1      cgd 			if (Window != W_FULL)
    412  1.1      cgd 				newscore();
    413  1.1      cgd 			prscore(FALSE);
    414  1.1      cgd 			wrefresh(Score);
    415  1.1      cgd 			last_ex = TRUE;
    416  1.1      cgd 			Finished = FALSE;
    417  1.1      cgd #else
    418  1.1      cgd 			error("%c: command not implemented", c);
    419  1.1      cgd #endif
    420  1.1      cgd 			break;
    421  1.1      cgd 		  case '\r':		/* Ignore RETURNs and	*/
    422  1.1      cgd 		  case '\n':		/* Line Feeds		*/
    423  1.1      cgd 		  case ' ':		/* Spaces		*/
    424  1.1      cgd 		  case '\0':		/* and nulls		*/
    425  1.1      cgd 			break;
    426  1.1      cgd #ifdef DEBUG
    427  1.1      cgd 		  case 'Z':		/* Debug code */
    428  1.1      cgd 			if (!Debug && outf == NULL) {
    429  1.1      cgd 				char	buf[MAXPATHLEN];
    430  1.1      cgd 
    431  1.1      cgd 				prompt(FILEPROMPT);
    432  1.1      cgd 				leaveok(Board, FALSE);
    433  1.1      cgd 				refresh();
    434  1.1      cgd 				sp = buf;
    435  1.1      cgd 				while ((*sp = readch()) != '\n') {
    436  1.1      cgd 					if (*sp == killchar())
    437  1.1      cgd 						goto over;
    438  1.1      cgd 					else if (*sp == erasechar()) {
    439  1.1      cgd 						if (--sp < buf)
    440  1.1      cgd 							sp = buf;
    441  1.1      cgd 						else {
    442  1.1      cgd 							addch('\b');
    443  1.1      cgd 							if (*sp < ' ')
    444  1.1      cgd 							    addch('\b');
    445  1.1      cgd 							clrtoeol();
    446  1.1      cgd 						}
    447  1.1      cgd 					}
    448  1.1      cgd 					else
    449  1.1      cgd 						addstr(unctrl(*sp++));
    450  1.1      cgd 					refresh();
    451  1.1      cgd 				}
    452  1.1      cgd 				*sp = '\0';
    453  1.1      cgd 				leaveok(Board, TRUE);
    454  1.1      cgd 				if ((outf = fopen(buf, "w")) == NULL)
    455  1.1      cgd 					perror(buf);
    456  1.1      cgd 				setbuf(outf, (char *)NULL);
    457  1.1      cgd 			}
    458  1.1      cgd 			Debug = !Debug;
    459  1.1      cgd 			break;
    460  1.1      cgd #endif
    461  1.1      cgd 		  default:
    462  1.1      cgd 			error("unknown command: %s", unctrl(c));
    463  1.1      cgd 			break;
    464  1.1      cgd 		}
    465  1.1      cgd 	}
    466  1.1      cgd ret:
    467  1.1      cgd 	leaveok(Board, TRUE);
    468  1.1      cgd }
    469  1.1      cgd /*
    470  1.1      cgd  * return whether or not the player has picked
    471  1.1      cgd  */
    472  1.1      cgd haspicked(pp)
    473  1.1      cgd reg PLAY	*pp; {
    474  1.1      cgd 
    475  1.1      cgd 	reg int	card;
    476  1.1      cgd 
    477  1.1      cgd 	if (Topcard <= Deck)
    478  1.1      cgd 		return TRUE;
    479  1.1      cgd 	switch (pp->hand[Card_no]) {
    480  1.1      cgd 	  case C_GAS_SAFE:	case C_SPARE_SAFE:
    481  1.1      cgd 	  case C_DRIVE_SAFE:	case C_RIGHT_WAY:
    482  1.1      cgd 		card = 1;
    483  1.1      cgd 		break;
    484  1.1      cgd 	  default:
    485  1.1      cgd 		card = 0;
    486  1.1      cgd 		break;
    487  1.1      cgd 	}
    488  1.1      cgd 	return (pp->hand[card] != C_INIT);
    489  1.1      cgd }
    490  1.1      cgd 
    491  1.1      cgd account(card)
    492  1.1      cgd reg CARD	card; {
    493  1.1      cgd 
    494  1.1      cgd 	reg CARD	oppos;
    495  1.1      cgd 
    496  1.1      cgd 	if (card == C_INIT)
    497  1.1      cgd 		return;
    498  1.1      cgd 	++Numseen[card];
    499  1.1      cgd 	if (Play == COMP)
    500  1.1      cgd 		switch (card) {
    501  1.1      cgd 		  case C_GAS_SAFE:
    502  1.1      cgd 		  case C_SPARE_SAFE:
    503  1.1      cgd 		  case C_DRIVE_SAFE:
    504  1.1      cgd 			oppos = opposite(card);
    505  1.1      cgd 			Numgos += Numcards[oppos] - Numseen[oppos];
    506  1.1      cgd 			break;
    507  1.1      cgd 		  case C_CRASH:
    508  1.1      cgd 		  case C_FLAT:
    509  1.1      cgd 		  case C_EMPTY:
    510  1.1      cgd 		  case C_STOP:
    511  1.1      cgd 			Numgos++;
    512  1.1      cgd 			break;
    513  1.1      cgd 		}
    514  1.1      cgd }
    515  1.1      cgd 
    516  1.1      cgd prompt(promptno)
    517  1.1      cgd int	promptno;
    518  1.1      cgd {
    519  1.1      cgd 	static char	*names[] = {
    520  1.1      cgd 				">>:Move:",
    521  1.1      cgd 				"Really?",
    522  1.1      cgd 				"Another hand?",
    523  1.1      cgd 				"Another game?",
    524  1.1      cgd 				"Save game?",
    525  1.1      cgd 				"Same file?",
    526  1.1      cgd 				"file:",
    527  1.1      cgd 				"Extension?",
    528  1.1      cgd 				"Overwrite file?",
    529  1.1      cgd 			};
    530  1.1      cgd 	static int	last_prompt = -1;
    531  1.1      cgd 
    532  1.1      cgd 	if (promptno == last_prompt)
    533  1.1      cgd 		move(MOVE_Y, MOVE_X + strlen(names[promptno]) + 1);
    534  1.1      cgd 	else {
    535  1.1      cgd 		move(MOVE_Y, MOVE_X);
    536  1.1      cgd 		if (promptno == MOVEPROMPT)
    537  1.1      cgd 			standout();
    538  1.1      cgd 		addstr(names[promptno]);
    539  1.1      cgd 		if (promptno == MOVEPROMPT)
    540  1.1      cgd 			standend();
    541  1.1      cgd 		addch(' ');
    542  1.1      cgd 		last_prompt = promptno;
    543  1.1      cgd 	}
    544  1.1      cgd 	clrtoeol();
    545  1.1      cgd }
    546  1.1      cgd 
    547  1.1      cgd sort(hand)
    548  1.1      cgd reg CARD	*hand;
    549  1.1      cgd {
    550  1.1      cgd 	reg CARD	*cp, *tp;
    551  1.1      cgd 	reg CARD	temp;
    552  1.1      cgd 
    553  1.1      cgd 	cp = hand;
    554  1.1      cgd 	hand += HAND_SZ;
    555  1.1      cgd 	for ( ; cp < &hand[-1]; cp++)
    556  1.1      cgd 		for (tp = cp + 1; tp < hand; tp++)
    557  1.1      cgd 			if (*cp > *tp) {
    558  1.1      cgd 				temp = *cp;
    559  1.1      cgd 				*cp = *tp;
    560  1.1      cgd 				*tp = temp;
    561  1.1      cgd 			}
    562  1.1      cgd }
    563  1.1      cgd 
    564