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move.c revision 1.7
      1  1.7    lukem /*	$NetBSD: move.c,v 1.7 1997/10/12 00:54:21 lukem Exp $	*/
      2  1.4      cgd 
      3  1.1      cgd /*
      4  1.3      jtc  * Copyright (c) 1983, 1993
      5  1.3      jtc  *	The Regents of the University of California.  All rights reserved.
      6  1.1      cgd  *
      7  1.1      cgd  * Redistribution and use in source and binary forms, with or without
      8  1.1      cgd  * modification, are permitted provided that the following conditions
      9  1.1      cgd  * are met:
     10  1.1      cgd  * 1. Redistributions of source code must retain the above copyright
     11  1.1      cgd  *    notice, this list of conditions and the following disclaimer.
     12  1.1      cgd  * 2. Redistributions in binary form must reproduce the above copyright
     13  1.1      cgd  *    notice, this list of conditions and the following disclaimer in the
     14  1.1      cgd  *    documentation and/or other materials provided with the distribution.
     15  1.1      cgd  * 3. All advertising materials mentioning features or use of this software
     16  1.1      cgd  *    must display the following acknowledgement:
     17  1.1      cgd  *	This product includes software developed by the University of
     18  1.1      cgd  *	California, Berkeley and its contributors.
     19  1.1      cgd  * 4. Neither the name of the University nor the names of its contributors
     20  1.1      cgd  *    may be used to endorse or promote products derived from this software
     21  1.1      cgd  *    without specific prior written permission.
     22  1.1      cgd  *
     23  1.1      cgd  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
     24  1.1      cgd  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     25  1.1      cgd  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
     26  1.1      cgd  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
     27  1.1      cgd  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
     28  1.1      cgd  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
     29  1.1      cgd  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
     30  1.1      cgd  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
     31  1.1      cgd  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
     32  1.1      cgd  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
     33  1.1      cgd  * SUCH DAMAGE.
     34  1.1      cgd  */
     35  1.1      cgd 
     36  1.7    lukem #include <sys/cdefs.h>
     37  1.1      cgd #ifndef lint
     38  1.4      cgd #if 0
     39  1.4      cgd static char sccsid[] = "@(#)move.c	8.1 (Berkeley) 5/31/93";
     40  1.4      cgd #else
     41  1.7    lukem __RCSID("$NetBSD: move.c,v 1.7 1997/10/12 00:54:21 lukem Exp $");
     42  1.4      cgd #endif
     43  1.1      cgd #endif /* not lint */
     44  1.3      jtc 
     45  1.3      jtc #include <termios.h>
     46  1.1      cgd 
     47  1.1      cgd #include	"mille.h"
     48  1.1      cgd #ifndef	unctrl
     49  1.1      cgd #include	"unctrl.h"
     50  1.1      cgd #endif
     51  1.1      cgd 
     52  1.1      cgd # ifdef	attron
     53  1.1      cgd #	include	<term.h>
     54  1.1      cgd # endif	attron
     55  1.1      cgd 
     56  1.1      cgd /*
     57  1.1      cgd  * @(#)move.c	1.2 (Berkeley) 3/28/83
     58  1.1      cgd  */
     59  1.1      cgd 
     60  1.1      cgd #undef	CTRL
     61  1.1      cgd #define	CTRL(c)		(c - 'A' + 1)
     62  1.1      cgd 
     63  1.1      cgd char	*Movenames[] = {
     64  1.1      cgd 		"M_DISCARD", "M_DRAW", "M_PLAY", "M_ORDER"
     65  1.1      cgd 	};
     66  1.1      cgd 
     67  1.7    lukem void
     68  1.1      cgd domove()
     69  1.1      cgd {
     70  1.7    lukem 	PLAY	*pp;
     71  1.7    lukem 	int	i, j;
     72  1.7    lukem 	bool	goodplay;
     73  1.1      cgd 
     74  1.1      cgd 	pp = &Player[Play];
     75  1.1      cgd 	if (Play == PLAYER)
     76  1.1      cgd 		getmove();
     77  1.1      cgd 	else
     78  1.1      cgd 		calcmove();
     79  1.1      cgd 	Next = FALSE;
     80  1.1      cgd 	goodplay = TRUE;
     81  1.1      cgd 	switch (Movetype) {
     82  1.1      cgd 	  case M_DISCARD:
     83  1.1      cgd 		if (haspicked(pp)) {
     84  1.1      cgd 			if (pp->hand[Card_no] == C_INIT)
     85  1.1      cgd 				if (Card_no == 6)
     86  1.1      cgd 					Finished = TRUE;
     87  1.1      cgd 				else
     88  1.1      cgd 					error("no card there");
     89  1.1      cgd 			else {
     90  1.1      cgd 				if (issafety(pp->hand[Card_no])) {
     91  1.1      cgd 					error("discard a safety?");
     92  1.1      cgd 					goodplay = FALSE;
     93  1.1      cgd 					break;
     94  1.1      cgd 				}
     95  1.1      cgd 				Discard = pp->hand[Card_no];
     96  1.1      cgd 				pp->hand[Card_no] = C_INIT;
     97  1.1      cgd 				Next = TRUE;
     98  1.1      cgd 				if (Play == PLAYER)
     99  1.1      cgd 					account(Discard);
    100  1.1      cgd 			}
    101  1.1      cgd 		}
    102  1.1      cgd 		else
    103  1.1      cgd 			error("must pick first");
    104  1.1      cgd 		break;
    105  1.1      cgd 	  case M_PLAY:
    106  1.1      cgd 		goodplay = playcard(pp);
    107  1.1      cgd 		break;
    108  1.1      cgd 	  case M_DRAW:
    109  1.1      cgd 		Card_no = 0;
    110  1.1      cgd 		if (Topcard <= Deck)
    111  1.1      cgd 			error("no more cards");
    112  1.1      cgd 		else if (haspicked(pp))
    113  1.1      cgd 			error("already picked");
    114  1.1      cgd 		else {
    115  1.1      cgd 			pp->hand[0] = *--Topcard;
    116  1.1      cgd #ifdef DEBUG
    117  1.1      cgd 			if (Debug)
    118  1.1      cgd 				fprintf(outf, "DOMOVE: Draw %s\n", C_name[*Topcard]);
    119  1.1      cgd #endif
    120  1.1      cgd acc:
    121  1.1      cgd 			if (Play == COMP) {
    122  1.1      cgd 				account(*Topcard);
    123  1.1      cgd 				if (issafety(*Topcard))
    124  1.1      cgd 					pp->safety[*Topcard-S_CONV] = S_IN_HAND;
    125  1.1      cgd 			}
    126  1.1      cgd 			if (pp->hand[1] == C_INIT && Topcard > Deck) {
    127  1.1      cgd 				Card_no = 1;
    128  1.1      cgd 				pp->hand[1] = *--Topcard;
    129  1.1      cgd #ifdef DEBUG
    130  1.1      cgd 				if (Debug)
    131  1.1      cgd 					fprintf(outf, "DOMOVE: Draw %s\n", C_name[*Topcard]);
    132  1.1      cgd #endif
    133  1.1      cgd 				goto acc;
    134  1.1      cgd 			}
    135  1.1      cgd 			pp->new_battle = FALSE;
    136  1.1      cgd 			pp->new_speed = FALSE;
    137  1.1      cgd 		}
    138  1.1      cgd 		break;
    139  1.1      cgd 
    140  1.1      cgd 	  case M_ORDER:
    141  1.1      cgd 		break;
    142  1.1      cgd 	}
    143  1.1      cgd 	/*
    144  1.1      cgd 	 * move blank card to top by one of two methods.  If the
    145  1.1      cgd 	 * computer's hand was sorted, the randomness for picking
    146  1.1      cgd 	 * between equally valued cards would be lost
    147  1.1      cgd 	 */
    148  1.1      cgd 	if (Order && Movetype != M_DRAW && goodplay && pp == &Player[PLAYER])
    149  1.1      cgd 		sort(pp->hand);
    150  1.1      cgd 	else
    151  1.1      cgd 		for (i = 1; i < HAND_SZ; i++)
    152  1.1      cgd 			if (pp->hand[i] == C_INIT) {
    153  1.1      cgd 				for (j = 0; pp->hand[j] == C_INIT; j++)
    154  1.1      cgd 					if (j >= HAND_SZ) {
    155  1.1      cgd 						j = 0;
    156  1.1      cgd 						break;
    157  1.1      cgd 					}
    158  1.1      cgd 				pp->hand[i] = pp->hand[j];
    159  1.1      cgd 				pp->hand[j] = C_INIT;
    160  1.1      cgd 			}
    161  1.1      cgd 	if (Topcard <= Deck)
    162  1.1      cgd 		check_go();
    163  1.1      cgd 	if (Next)
    164  1.1      cgd 		nextplay();
    165  1.1      cgd }
    166  1.1      cgd 
    167  1.1      cgd /*
    168  1.1      cgd  *	Check and see if either side can go.  If they cannot,
    169  1.1      cgd  * the game is over
    170  1.1      cgd  */
    171  1.7    lukem void
    172  1.7    lukem check_go()
    173  1.7    lukem {
    174  1.7    lukem 	CARD	card;
    175  1.7    lukem 	PLAY	*pp, *op;
    176  1.7    lukem 	int	i;
    177  1.1      cgd 
    178  1.1      cgd 	for (pp = Player; pp < &Player[2]; pp++) {
    179  1.1      cgd 		op = (pp == &Player[COMP] ? &Player[PLAYER] : &Player[COMP]);
    180  1.1      cgd 		for (i = 0; i < HAND_SZ; i++) {
    181  1.1      cgd 			card = pp->hand[i];
    182  1.1      cgd 			if (issafety(card) || canplay(pp, op, card)) {
    183  1.1      cgd #ifdef DEBUG
    184  1.1      cgd 				if (Debug) {
    185  1.1      cgd 					fprintf(outf, "CHECK_GO: can play %s (%d), ", C_name[card], card);
    186  1.1      cgd 					fprintf(outf, "issafety(card) = %d, ", issafety(card));
    187  1.1      cgd 					fprintf(outf, "canplay(pp, op, card) = %d\n", canplay(pp, op, card));
    188  1.1      cgd 				}
    189  1.1      cgd #endif
    190  1.1      cgd 				return;
    191  1.1      cgd 			}
    192  1.1      cgd #ifdef DEBUG
    193  1.1      cgd 			else if (Debug)
    194  1.1      cgd 				fprintf(outf, "CHECK_GO: cannot play %s\n",
    195  1.1      cgd 				    C_name[card]);
    196  1.1      cgd #endif
    197  1.1      cgd 		}
    198  1.1      cgd 	}
    199  1.1      cgd 	Finished = TRUE;
    200  1.1      cgd }
    201  1.1      cgd 
    202  1.7    lukem int
    203  1.1      cgd playcard(pp)
    204  1.7    lukem 	PLAY	*pp;
    205  1.1      cgd {
    206  1.7    lukem 	int	v;
    207  1.7    lukem 	CARD	card;
    208  1.1      cgd 
    209  1.1      cgd 	/*
    210  1.1      cgd 	 * check and see if player has picked
    211  1.1      cgd 	 */
    212  1.1      cgd 	switch (pp->hand[Card_no]) {
    213  1.1      cgd 	  default:
    214  1.1      cgd 		if (!haspicked(pp))
    215  1.1      cgd mustpick:
    216  1.1      cgd 			return error("must pick first");
    217  1.1      cgd 	  case C_GAS_SAFE:	case C_SPARE_SAFE:
    218  1.1      cgd 	  case C_DRIVE_SAFE:	case C_RIGHT_WAY:
    219  1.1      cgd 		break;
    220  1.1      cgd 	}
    221  1.1      cgd 
    222  1.1      cgd 	card = pp->hand[Card_no];
    223  1.1      cgd #ifdef DEBUG
    224  1.1      cgd 	if (Debug)
    225  1.1      cgd 		fprintf(outf, "PLAYCARD: Card = %s\n", C_name[card]);
    226  1.1      cgd #endif
    227  1.1      cgd 	Next = FALSE;
    228  1.1      cgd 	switch (card) {
    229  1.1      cgd 	  case C_200:
    230  1.1      cgd 		if (pp->nummiles[C_200] == 2)
    231  1.1      cgd 			return error("only two 200's per hand");
    232  1.1      cgd 	  case C_100:	case C_75:
    233  1.1      cgd 		if (pp->speed == C_LIMIT)
    234  1.1      cgd 			return error("limit of 50");
    235  1.1      cgd 	  case C_50:
    236  1.1      cgd 		if (pp->mileage + Value[card] > End)
    237  1.1      cgd 			return error("puts you over %d", End);
    238  1.1      cgd 	  case C_25:
    239  1.1      cgd 		if (!pp->can_go)
    240  1.1      cgd 			return error("cannot move now");
    241  1.1      cgd 		pp->nummiles[card]++;
    242  1.1      cgd 		v = Value[card];
    243  1.1      cgd 		pp->total += v;
    244  1.1      cgd 		pp->hand_tot += v;
    245  1.1      cgd 		if ((pp->mileage += v) == End)
    246  1.1      cgd 			check_ext(FALSE);
    247  1.1      cgd 		break;
    248  1.1      cgd 
    249  1.1      cgd 	  case C_GAS:	case C_SPARE:	case C_REPAIRS:
    250  1.1      cgd 		if (pp->battle != opposite(card))
    251  1.1      cgd 			return error("can't play \"%s\"", C_name[card]);
    252  1.1      cgd 		pp->battle = card;
    253  1.1      cgd 		if (pp->safety[S_RIGHT_WAY] == S_PLAYED)
    254  1.1      cgd 			pp->can_go = TRUE;
    255  1.1      cgd 		break;
    256  1.1      cgd 
    257  1.1      cgd 	  case C_GO:
    258  1.1      cgd 		if (pp->battle != C_INIT && pp->battle != C_STOP
    259  1.1      cgd 		    && !isrepair(pp->battle))
    260  1.1      cgd 			return error("cannot play \"Go\" on a \"%s\"",
    261  1.1      cgd 			    C_name[pp->battle]);
    262  1.1      cgd 		pp->battle = C_GO;
    263  1.1      cgd 		pp->can_go = TRUE;
    264  1.1      cgd 		break;
    265  1.1      cgd 
    266  1.1      cgd 	  case C_END_LIMIT:
    267  1.1      cgd 		if (pp->speed != C_LIMIT)
    268  1.1      cgd 			return error("not limited");
    269  1.1      cgd 		pp->speed = C_END_LIMIT;
    270  1.1      cgd 		break;
    271  1.1      cgd 
    272  1.1      cgd 	  case C_EMPTY:	case C_FLAT:	case C_CRASH:
    273  1.1      cgd 	  case C_STOP:
    274  1.1      cgd 		pp = &Player[other(Play)];
    275  1.1      cgd 		if (!pp->can_go)
    276  1.1      cgd 			return error("opponent cannot go");
    277  1.1      cgd 		else if (pp->safety[safety(card) - S_CONV] == S_PLAYED)
    278  1.1      cgd protected:
    279  1.1      cgd 			return error("opponent is protected");
    280  1.1      cgd 		pp->battle = card;
    281  1.1      cgd 		pp->new_battle = TRUE;
    282  1.1      cgd 		pp->can_go = FALSE;
    283  1.1      cgd 		pp = &Player[Play];
    284  1.1      cgd 		break;
    285  1.1      cgd 
    286  1.1      cgd 	  case C_LIMIT:
    287  1.1      cgd 		pp = &Player[other(Play)];
    288  1.1      cgd 		if (pp->speed == C_LIMIT)
    289  1.1      cgd 			return error("opponent has limit");
    290  1.1      cgd 		if (pp->safety[S_RIGHT_WAY] == S_PLAYED)
    291  1.1      cgd 			goto protected;
    292  1.1      cgd 		pp->speed = C_LIMIT;
    293  1.1      cgd 		pp->new_speed = TRUE;
    294  1.1      cgd 		pp = &Player[Play];
    295  1.1      cgd 		break;
    296  1.1      cgd 
    297  1.1      cgd 	  case C_GAS_SAFE:	case C_SPARE_SAFE:
    298  1.1      cgd 	  case C_DRIVE_SAFE:	case C_RIGHT_WAY:
    299  1.1      cgd 		if (pp->battle == opposite(card)
    300  1.1      cgd 		    || (card == C_RIGHT_WAY && pp->speed == C_LIMIT)) {
    301  1.1      cgd 			if (!(card == C_RIGHT_WAY && !isrepair(pp->battle))) {
    302  1.1      cgd 				pp->battle = C_GO;
    303  1.1      cgd 				pp->can_go = TRUE;
    304  1.1      cgd 			}
    305  1.1      cgd 			if (card == C_RIGHT_WAY && pp->speed == C_LIMIT)
    306  1.1      cgd 				pp->speed = C_INIT;
    307  1.1      cgd 			if (pp->new_battle
    308  1.1      cgd 			    || (pp->new_speed && card == C_RIGHT_WAY)) {
    309  1.1      cgd 				pp->coups[card - S_CONV] = TRUE;
    310  1.1      cgd 				pp->total += SC_COUP;
    311  1.1      cgd 				pp->hand_tot += SC_COUP;
    312  1.1      cgd 				pp->coupscore += SC_COUP;
    313  1.1      cgd 			}
    314  1.1      cgd 		}
    315  1.1      cgd 		/*
    316  1.1      cgd 		 * if not coup, must pick first
    317  1.1      cgd 		 */
    318  1.1      cgd 		else if (pp->hand[0] == C_INIT && Topcard > Deck)
    319  1.1      cgd 			goto mustpick;
    320  1.1      cgd 		pp->safety[card - S_CONV] = S_PLAYED;
    321  1.1      cgd 		pp->total += SC_SAFETY;
    322  1.1      cgd 		pp->hand_tot += SC_SAFETY;
    323  1.1      cgd 		if ((pp->safescore += SC_SAFETY) == NUM_SAFE * SC_SAFETY) {
    324  1.1      cgd 			pp->total += SC_ALL_SAFE;
    325  1.1      cgd 			pp->hand_tot += SC_ALL_SAFE;
    326  1.1      cgd 		}
    327  1.1      cgd 		if (card == C_RIGHT_WAY) {
    328  1.1      cgd 			if (pp->speed == C_LIMIT)
    329  1.1      cgd 				pp->speed = C_INIT;
    330  1.1      cgd 			if (pp->battle == C_STOP || pp->battle == C_INIT) {
    331  1.1      cgd 				pp->can_go = TRUE;
    332  1.1      cgd 				pp->battle = C_INIT;
    333  1.1      cgd 			}
    334  1.1      cgd 			if (!pp->can_go && isrepair(pp->battle))
    335  1.1      cgd 				pp->can_go = TRUE;
    336  1.1      cgd 		}
    337  1.1      cgd 		Next = -1;
    338  1.1      cgd 		break;
    339  1.1      cgd 
    340  1.1      cgd 	  case C_INIT:
    341  1.1      cgd 		error("no card there");
    342  1.1      cgd 		Next = -1;
    343  1.1      cgd 		break;
    344  1.1      cgd 	}
    345  1.1      cgd 	if (pp == &Player[PLAYER])
    346  1.1      cgd 		account(card);
    347  1.1      cgd 	pp->hand[Card_no] = C_INIT;
    348  1.5  thorpej 	Next = (Next == (bool)-1 ? FALSE : TRUE);
    349  1.1      cgd 	return TRUE;
    350  1.1      cgd }
    351  1.1      cgd 
    352  1.7    lukem void
    353  1.1      cgd getmove()
    354  1.1      cgd {
    355  1.7    lukem 	char	c;
    356  1.1      cgd #ifdef EXTRAP
    357  1.1      cgd 	static bool	last_ex = FALSE;	/* set if last command was E */
    358  1.1      cgd 
    359  1.1      cgd 	if (last_ex) {
    360  1.1      cgd 		undoex();
    361  1.1      cgd 		prboard();
    362  1.1      cgd 		last_ex = FALSE;
    363  1.1      cgd 	}
    364  1.1      cgd #endif
    365  1.1      cgd 	for (;;) {
    366  1.1      cgd 		prompt(MOVEPROMPT);
    367  1.1      cgd 		leaveok(Board, FALSE);
    368  1.1      cgd 		refresh();
    369  1.1      cgd 		while ((c = readch()) == killchar() || c == erasechar())
    370  1.1      cgd 			continue;
    371  1.1      cgd 		if (islower(c))
    372  1.1      cgd 			c = toupper(c);
    373  1.1      cgd 		if (isprint(c) && !isspace(c)) {
    374  1.1      cgd 			addch(c);
    375  1.1      cgd 			refresh();
    376  1.1      cgd 		}
    377  1.1      cgd 		switch (c) {
    378  1.1      cgd 		  case 'P':		/* Pick */
    379  1.1      cgd 			Movetype = M_DRAW;
    380  1.1      cgd 			goto ret;
    381  1.1      cgd 		  case 'U':		/* Use Card */
    382  1.1      cgd 		  case 'D':		/* Discard Card */
    383  1.1      cgd 			if ((Card_no = getcard()) < 0)
    384  1.1      cgd 				break;
    385  1.1      cgd 			Movetype = (c == 'U' ? M_PLAY : M_DISCARD);
    386  1.1      cgd 			goto ret;
    387  1.1      cgd 		  case 'O':		/* Order */
    388  1.1      cgd 			Order = !Order;
    389  1.1      cgd 			if (Window == W_SMALL) {
    390  1.1      cgd 				if (!Order)
    391  1.1      cgd 					mvwaddstr(Score, 12, 21,
    392  1.1      cgd 						  "o: order hand");
    393  1.1      cgd 				else
    394  1.1      cgd 					mvwaddstr(Score, 12, 21,
    395  1.1      cgd 						  "o: stop ordering");
    396  1.1      cgd 				wclrtoeol(Score);
    397  1.1      cgd 			}
    398  1.1      cgd 			Movetype = M_ORDER;
    399  1.1      cgd 			goto ret;
    400  1.1      cgd 		  case 'Q':		/* Quit */
    401  1.7    lukem 			rub(0);		/* Same as a rubout */
    402  1.1      cgd 			break;
    403  1.1      cgd 		  case 'W':		/* Window toggle */
    404  1.1      cgd 			Window = nextwin(Window);
    405  1.1      cgd 			newscore();
    406  1.1      cgd 			prscore(TRUE);
    407  1.1      cgd 			wrefresh(Score);
    408  1.1      cgd 			break;
    409  1.1      cgd 		  case 'R':		/* Redraw screen */
    410  1.1      cgd 		  case CTRL('L'):
    411  1.1      cgd 			wrefresh(curscr);
    412  1.1      cgd 			break;
    413  1.1      cgd 		  case 'S':		/* Save game */
    414  1.1      cgd 			On_exit = FALSE;
    415  1.1      cgd 			save();
    416  1.1      cgd 			break;
    417  1.1      cgd 		  case 'E':		/* Extrapolate */
    418  1.1      cgd #ifdef EXTRAP
    419  1.1      cgd 			if (last_ex)
    420  1.1      cgd 				break;
    421  1.1      cgd 			Finished = TRUE;
    422  1.1      cgd 			if (Window != W_FULL)
    423  1.1      cgd 				newscore();
    424  1.1      cgd 			prscore(FALSE);
    425  1.1      cgd 			wrefresh(Score);
    426  1.1      cgd 			last_ex = TRUE;
    427  1.1      cgd 			Finished = FALSE;
    428  1.1      cgd #else
    429  1.1      cgd 			error("%c: command not implemented", c);
    430  1.1      cgd #endif
    431  1.1      cgd 			break;
    432  1.1      cgd 		  case '\r':		/* Ignore RETURNs and	*/
    433  1.1      cgd 		  case '\n':		/* Line Feeds		*/
    434  1.1      cgd 		  case ' ':		/* Spaces		*/
    435  1.1      cgd 		  case '\0':		/* and nulls		*/
    436  1.1      cgd 			break;
    437  1.1      cgd #ifdef DEBUG
    438  1.1      cgd 		  case 'Z':		/* Debug code */
    439  1.1      cgd 			if (!Debug && outf == NULL) {
    440  1.1      cgd 				char	buf[MAXPATHLEN];
    441  1.1      cgd 
    442  1.1      cgd 				prompt(FILEPROMPT);
    443  1.1      cgd 				leaveok(Board, FALSE);
    444  1.1      cgd 				refresh();
    445  1.1      cgd 				sp = buf;
    446  1.1      cgd 				while ((*sp = readch()) != '\n') {
    447  1.1      cgd 					if (*sp == killchar())
    448  1.1      cgd 						goto over;
    449  1.1      cgd 					else if (*sp == erasechar()) {
    450  1.1      cgd 						if (--sp < buf)
    451  1.1      cgd 							sp = buf;
    452  1.1      cgd 						else {
    453  1.1      cgd 							addch('\b');
    454  1.1      cgd 							if (*sp < ' ')
    455  1.1      cgd 							    addch('\b');
    456  1.1      cgd 							clrtoeol();
    457  1.1      cgd 						}
    458  1.1      cgd 					}
    459  1.1      cgd 					else
    460  1.1      cgd 						addstr(unctrl(*sp++));
    461  1.1      cgd 					refresh();
    462  1.1      cgd 				}
    463  1.1      cgd 				*sp = '\0';
    464  1.1      cgd 				leaveok(Board, TRUE);
    465  1.1      cgd 				if ((outf = fopen(buf, "w")) == NULL)
    466  1.7    lukem 					warn("%s", buf);
    467  1.1      cgd 				setbuf(outf, (char *)NULL);
    468  1.1      cgd 			}
    469  1.1      cgd 			Debug = !Debug;
    470  1.1      cgd 			break;
    471  1.1      cgd #endif
    472  1.1      cgd 		  default:
    473  1.1      cgd 			error("unknown command: %s", unctrl(c));
    474  1.1      cgd 			break;
    475  1.1      cgd 		}
    476  1.1      cgd 	}
    477  1.1      cgd ret:
    478  1.1      cgd 	leaveok(Board, TRUE);
    479  1.1      cgd }
    480  1.7    lukem 
    481  1.1      cgd /*
    482  1.1      cgd  * return whether or not the player has picked
    483  1.1      cgd  */
    484  1.7    lukem int
    485  1.1      cgd haspicked(pp)
    486  1.7    lukem 	PLAY	*pp;
    487  1.6      jtc {
    488  1.7    lukem 	int	card;
    489  1.1      cgd 
    490  1.1      cgd 	if (Topcard <= Deck)
    491  1.1      cgd 		return TRUE;
    492  1.1      cgd 	switch (pp->hand[Card_no]) {
    493  1.1      cgd 	  case C_GAS_SAFE:	case C_SPARE_SAFE:
    494  1.1      cgd 	  case C_DRIVE_SAFE:	case C_RIGHT_WAY:
    495  1.1      cgd 		card = 1;
    496  1.1      cgd 		break;
    497  1.1      cgd 	  default:
    498  1.1      cgd 		card = 0;
    499  1.1      cgd 		break;
    500  1.1      cgd 	}
    501  1.1      cgd 	return (pp->hand[card] != C_INIT);
    502  1.1      cgd }
    503  1.1      cgd 
    504  1.7    lukem void
    505  1.1      cgd account(card)
    506  1.7    lukem 	CARD	card;
    507  1.6      jtc {
    508  1.7    lukem 	CARD	oppos;
    509  1.1      cgd 
    510  1.1      cgd 	if (card == C_INIT)
    511  1.1      cgd 		return;
    512  1.1      cgd 	++Numseen[card];
    513  1.1      cgd 	if (Play == COMP)
    514  1.1      cgd 		switch (card) {
    515  1.1      cgd 		  case C_GAS_SAFE:
    516  1.1      cgd 		  case C_SPARE_SAFE:
    517  1.1      cgd 		  case C_DRIVE_SAFE:
    518  1.1      cgd 			oppos = opposite(card);
    519  1.1      cgd 			Numgos += Numcards[oppos] - Numseen[oppos];
    520  1.1      cgd 			break;
    521  1.1      cgd 		  case C_CRASH:
    522  1.1      cgd 		  case C_FLAT:
    523  1.1      cgd 		  case C_EMPTY:
    524  1.1      cgd 		  case C_STOP:
    525  1.1      cgd 			Numgos++;
    526  1.1      cgd 			break;
    527  1.1      cgd 		}
    528  1.1      cgd }
    529  1.1      cgd 
    530  1.7    lukem void
    531  1.1      cgd prompt(promptno)
    532  1.7    lukem 	int	promptno;
    533  1.1      cgd {
    534  1.1      cgd 	static char	*names[] = {
    535  1.1      cgd 				">>:Move:",
    536  1.1      cgd 				"Really?",
    537  1.1      cgd 				"Another hand?",
    538  1.1      cgd 				"Another game?",
    539  1.1      cgd 				"Save game?",
    540  1.1      cgd 				"Same file?",
    541  1.1      cgd 				"file:",
    542  1.1      cgd 				"Extension?",
    543  1.1      cgd 				"Overwrite file?",
    544  1.1      cgd 			};
    545  1.1      cgd 	static int	last_prompt = -1;
    546  1.1      cgd 
    547  1.1      cgd 	if (promptno == last_prompt)
    548  1.1      cgd 		move(MOVE_Y, MOVE_X + strlen(names[promptno]) + 1);
    549  1.1      cgd 	else {
    550  1.1      cgd 		move(MOVE_Y, MOVE_X);
    551  1.1      cgd 		if (promptno == MOVEPROMPT)
    552  1.1      cgd 			standout();
    553  1.1      cgd 		addstr(names[promptno]);
    554  1.1      cgd 		if (promptno == MOVEPROMPT)
    555  1.1      cgd 			standend();
    556  1.1      cgd 		addch(' ');
    557  1.1      cgd 		last_prompt = promptno;
    558  1.1      cgd 	}
    559  1.1      cgd 	clrtoeol();
    560  1.1      cgd }
    561  1.1      cgd 
    562  1.7    lukem void
    563  1.1      cgd sort(hand)
    564  1.7    lukem 	CARD	*hand;
    565  1.1      cgd {
    566  1.7    lukem 	CARD	*cp, *tp;
    567  1.7    lukem 	CARD	temp;
    568  1.1      cgd 
    569  1.1      cgd 	cp = hand;
    570  1.1      cgd 	hand += HAND_SZ;
    571  1.1      cgd 	for ( ; cp < &hand[-1]; cp++)
    572  1.1      cgd 		for (tp = cp + 1; tp < hand; tp++)
    573  1.1      cgd 			if (*cp > *tp) {
    574  1.1      cgd 				temp = *cp;
    575  1.1      cgd 				*cp = *tp;
    576  1.1      cgd 				*tp = temp;
    577  1.1      cgd 			}
    578  1.1      cgd }
    579