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move.c revision 1.1.1.2
      1 /*
      2  * Copyright (c) 1983, 1993
      3  *	The Regents of the University of California.  All rights reserved.
      4  *
      5  * Redistribution and use in source and binary forms, with or without
      6  * modification, are permitted provided that the following conditions
      7  * are met:
      8  * 1. Redistributions of source code must retain the above copyright
      9  *    notice, this list of conditions and the following disclaimer.
     10  * 2. Redistributions in binary form must reproduce the above copyright
     11  *    notice, this list of conditions and the following disclaimer in the
     12  *    documentation and/or other materials provided with the distribution.
     13  * 3. All advertising materials mentioning features or use of this software
     14  *    must display the following acknowledgement:
     15  *	This product includes software developed by the University of
     16  *	California, Berkeley and its contributors.
     17  * 4. Neither the name of the University nor the names of its contributors
     18  *    may be used to endorse or promote products derived from this software
     19  *    without specific prior written permission.
     20  *
     21  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
     22  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     23  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
     24  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
     25  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
     26  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
     27  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
     28  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
     29  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
     30  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
     31  * SUCH DAMAGE.
     32  */
     33 
     34 #ifndef lint
     35 static char sccsid[] = "@(#)move.c	8.1 (Berkeley) 5/31/93";
     36 #endif /* not lint */
     37 
     38 #include <termios.h>
     39 
     40 #include	"mille.h"
     41 #ifndef	unctrl
     42 #include	"unctrl.h"
     43 #endif
     44 
     45 # ifdef	attron
     46 #	include	<term.h>
     47 #	define	_tty	cur_term->Nttyb
     48 # endif	attron
     49 
     50 /*
     51  * @(#)move.c	1.2 (Berkeley) 3/28/83
     52  */
     53 
     54 #undef	CTRL
     55 #define	CTRL(c)		(c - 'A' + 1)
     56 
     57 char	*Movenames[] = {
     58 		"M_DISCARD", "M_DRAW", "M_PLAY", "M_ORDER"
     59 	};
     60 
     61 domove()
     62 {
     63 	reg PLAY	*pp;
     64 	reg int		i, j;
     65 	reg bool	goodplay;
     66 
     67 	pp = &Player[Play];
     68 	if (Play == PLAYER)
     69 		getmove();
     70 	else
     71 		calcmove();
     72 	Next = FALSE;
     73 	goodplay = TRUE;
     74 	switch (Movetype) {
     75 	  case M_DISCARD:
     76 		if (haspicked(pp)) {
     77 			if (pp->hand[Card_no] == C_INIT)
     78 				if (Card_no == 6)
     79 					Finished = TRUE;
     80 				else
     81 					error("no card there");
     82 			else {
     83 				if (issafety(pp->hand[Card_no])) {
     84 					error("discard a safety?");
     85 					goodplay = FALSE;
     86 					break;
     87 				}
     88 				Discard = pp->hand[Card_no];
     89 				pp->hand[Card_no] = C_INIT;
     90 				Next = TRUE;
     91 				if (Play == PLAYER)
     92 					account(Discard);
     93 			}
     94 		}
     95 		else
     96 			error("must pick first");
     97 		break;
     98 	  case M_PLAY:
     99 		goodplay = playcard(pp);
    100 		break;
    101 	  case M_DRAW:
    102 		Card_no = 0;
    103 		if (Topcard <= Deck)
    104 			error("no more cards");
    105 		else if (haspicked(pp))
    106 			error("already picked");
    107 		else {
    108 			pp->hand[0] = *--Topcard;
    109 #ifdef DEBUG
    110 			if (Debug)
    111 				fprintf(outf, "DOMOVE: Draw %s\n", C_name[*Topcard]);
    112 #endif
    113 acc:
    114 			if (Play == COMP) {
    115 				account(*Topcard);
    116 				if (issafety(*Topcard))
    117 					pp->safety[*Topcard-S_CONV] = S_IN_HAND;
    118 			}
    119 			if (pp->hand[1] == C_INIT && Topcard > Deck) {
    120 				Card_no = 1;
    121 				pp->hand[1] = *--Topcard;
    122 #ifdef DEBUG
    123 				if (Debug)
    124 					fprintf(outf, "DOMOVE: Draw %s\n", C_name[*Topcard]);
    125 #endif
    126 				goto acc;
    127 			}
    128 			pp->new_battle = FALSE;
    129 			pp->new_speed = FALSE;
    130 		}
    131 		break;
    132 
    133 	  case M_ORDER:
    134 		break;
    135 	}
    136 	/*
    137 	 * move blank card to top by one of two methods.  If the
    138 	 * computer's hand was sorted, the randomness for picking
    139 	 * between equally valued cards would be lost
    140 	 */
    141 	if (Order && Movetype != M_DRAW && goodplay && pp == &Player[PLAYER])
    142 		sort(pp->hand);
    143 	else
    144 		for (i = 1; i < HAND_SZ; i++)
    145 			if (pp->hand[i] == C_INIT) {
    146 				for (j = 0; pp->hand[j] == C_INIT; j++)
    147 					if (j >= HAND_SZ) {
    148 						j = 0;
    149 						break;
    150 					}
    151 				pp->hand[i] = pp->hand[j];
    152 				pp->hand[j] = C_INIT;
    153 			}
    154 	if (Topcard <= Deck)
    155 		check_go();
    156 	if (Next)
    157 		nextplay();
    158 }
    159 
    160 /*
    161  *	Check and see if either side can go.  If they cannot,
    162  * the game is over
    163  */
    164 check_go() {
    165 
    166 	reg CARD	card;
    167 	reg PLAY	*pp, *op;
    168 	reg int		i;
    169 
    170 	for (pp = Player; pp < &Player[2]; pp++) {
    171 		op = (pp == &Player[COMP] ? &Player[PLAYER] : &Player[COMP]);
    172 		for (i = 0; i < HAND_SZ; i++) {
    173 			card = pp->hand[i];
    174 			if (issafety(card) || canplay(pp, op, card)) {
    175 #ifdef DEBUG
    176 				if (Debug) {
    177 					fprintf(outf, "CHECK_GO: can play %s (%d), ", C_name[card], card);
    178 					fprintf(outf, "issafety(card) = %d, ", issafety(card));
    179 					fprintf(outf, "canplay(pp, op, card) = %d\n", canplay(pp, op, card));
    180 				}
    181 #endif
    182 				return;
    183 			}
    184 #ifdef DEBUG
    185 			else if (Debug)
    186 				fprintf(outf, "CHECK_GO: cannot play %s\n",
    187 				    C_name[card]);
    188 #endif
    189 		}
    190 	}
    191 	Finished = TRUE;
    192 }
    193 
    194 playcard(pp)
    195 reg PLAY	*pp;
    196 {
    197 	reg int		v;
    198 	reg CARD	card;
    199 
    200 	/*
    201 	 * check and see if player has picked
    202 	 */
    203 	switch (pp->hand[Card_no]) {
    204 	  default:
    205 		if (!haspicked(pp))
    206 mustpick:
    207 			return error("must pick first");
    208 	  case C_GAS_SAFE:	case C_SPARE_SAFE:
    209 	  case C_DRIVE_SAFE:	case C_RIGHT_WAY:
    210 		break;
    211 	}
    212 
    213 	card = pp->hand[Card_no];
    214 #ifdef DEBUG
    215 	if (Debug)
    216 		fprintf(outf, "PLAYCARD: Card = %s\n", C_name[card]);
    217 #endif
    218 	Next = FALSE;
    219 	switch (card) {
    220 	  case C_200:
    221 		if (pp->nummiles[C_200] == 2)
    222 			return error("only two 200's per hand");
    223 	  case C_100:	case C_75:
    224 		if (pp->speed == C_LIMIT)
    225 			return error("limit of 50");
    226 	  case C_50:
    227 		if (pp->mileage + Value[card] > End)
    228 			return error("puts you over %d", End);
    229 	  case C_25:
    230 		if (!pp->can_go)
    231 			return error("cannot move now");
    232 		pp->nummiles[card]++;
    233 		v = Value[card];
    234 		pp->total += v;
    235 		pp->hand_tot += v;
    236 		if ((pp->mileage += v) == End)
    237 			check_ext(FALSE);
    238 		break;
    239 
    240 	  case C_GAS:	case C_SPARE:	case C_REPAIRS:
    241 		if (pp->battle != opposite(card))
    242 			return error("can't play \"%s\"", C_name[card]);
    243 		pp->battle = card;
    244 		if (pp->safety[S_RIGHT_WAY] == S_PLAYED)
    245 			pp->can_go = TRUE;
    246 		break;
    247 
    248 	  case C_GO:
    249 		if (pp->battle != C_INIT && pp->battle != C_STOP
    250 		    && !isrepair(pp->battle))
    251 			return error("cannot play \"Go\" on a \"%s\"",
    252 			    C_name[pp->battle]);
    253 		pp->battle = C_GO;
    254 		pp->can_go = TRUE;
    255 		break;
    256 
    257 	  case C_END_LIMIT:
    258 		if (pp->speed != C_LIMIT)
    259 			return error("not limited");
    260 		pp->speed = C_END_LIMIT;
    261 		break;
    262 
    263 	  case C_EMPTY:	case C_FLAT:	case C_CRASH:
    264 	  case C_STOP:
    265 		pp = &Player[other(Play)];
    266 		if (!pp->can_go)
    267 			return error("opponent cannot go");
    268 		else if (pp->safety[safety(card) - S_CONV] == S_PLAYED)
    269 protected:
    270 			return error("opponent is protected");
    271 		pp->battle = card;
    272 		pp->new_battle = TRUE;
    273 		pp->can_go = FALSE;
    274 		pp = &Player[Play];
    275 		break;
    276 
    277 	  case C_LIMIT:
    278 		pp = &Player[other(Play)];
    279 		if (pp->speed == C_LIMIT)
    280 			return error("opponent has limit");
    281 		if (pp->safety[S_RIGHT_WAY] == S_PLAYED)
    282 			goto protected;
    283 		pp->speed = C_LIMIT;
    284 		pp->new_speed = TRUE;
    285 		pp = &Player[Play];
    286 		break;
    287 
    288 	  case C_GAS_SAFE:	case C_SPARE_SAFE:
    289 	  case C_DRIVE_SAFE:	case C_RIGHT_WAY:
    290 		if (pp->battle == opposite(card)
    291 		    || (card == C_RIGHT_WAY && pp->speed == C_LIMIT)) {
    292 			if (!(card == C_RIGHT_WAY && !isrepair(pp->battle))) {
    293 				pp->battle = C_GO;
    294 				pp->can_go = TRUE;
    295 			}
    296 			if (card == C_RIGHT_WAY && pp->speed == C_LIMIT)
    297 				pp->speed = C_INIT;
    298 			if (pp->new_battle
    299 			    || (pp->new_speed && card == C_RIGHT_WAY)) {
    300 				pp->coups[card - S_CONV] = TRUE;
    301 				pp->total += SC_COUP;
    302 				pp->hand_tot += SC_COUP;
    303 				pp->coupscore += SC_COUP;
    304 			}
    305 		}
    306 		/*
    307 		 * if not coup, must pick first
    308 		 */
    309 		else if (pp->hand[0] == C_INIT && Topcard > Deck)
    310 			goto mustpick;
    311 		pp->safety[card - S_CONV] = S_PLAYED;
    312 		pp->total += SC_SAFETY;
    313 		pp->hand_tot += SC_SAFETY;
    314 		if ((pp->safescore += SC_SAFETY) == NUM_SAFE * SC_SAFETY) {
    315 			pp->total += SC_ALL_SAFE;
    316 			pp->hand_tot += SC_ALL_SAFE;
    317 		}
    318 		if (card == C_RIGHT_WAY) {
    319 			if (pp->speed == C_LIMIT)
    320 				pp->speed = C_INIT;
    321 			if (pp->battle == C_STOP || pp->battle == C_INIT) {
    322 				pp->can_go = TRUE;
    323 				pp->battle = C_INIT;
    324 			}
    325 			if (!pp->can_go && isrepair(pp->battle))
    326 				pp->can_go = TRUE;
    327 		}
    328 		Next = -1;
    329 		break;
    330 
    331 	  case C_INIT:
    332 		error("no card there");
    333 		Next = -1;
    334 		break;
    335 	}
    336 	if (pp == &Player[PLAYER])
    337 		account(card);
    338 	pp->hand[Card_no] = C_INIT;
    339 	Next = (Next == -1 ? FALSE : TRUE);
    340 	return TRUE;
    341 }
    342 
    343 getmove()
    344 {
    345 	reg char	c, *sp;
    346 #ifdef EXTRAP
    347 	static bool	last_ex = FALSE;	/* set if last command was E */
    348 
    349 	if (last_ex) {
    350 		undoex();
    351 		prboard();
    352 		last_ex = FALSE;
    353 	}
    354 #endif
    355 	for (;;) {
    356 		prompt(MOVEPROMPT);
    357 		leaveok(Board, FALSE);
    358 		refresh();
    359 		while ((c = readch()) == killchar() || c == erasechar())
    360 			continue;
    361 		if (islower(c))
    362 			c = toupper(c);
    363 		if (isprint(c) && !isspace(c)) {
    364 			addch(c);
    365 			refresh();
    366 		}
    367 		switch (c) {
    368 		  case 'P':		/* Pick */
    369 			Movetype = M_DRAW;
    370 			goto ret;
    371 		  case 'U':		/* Use Card */
    372 		  case 'D':		/* Discard Card */
    373 			if ((Card_no = getcard()) < 0)
    374 				break;
    375 			Movetype = (c == 'U' ? M_PLAY : M_DISCARD);
    376 			goto ret;
    377 		  case 'O':		/* Order */
    378 			Order = !Order;
    379 			if (Window == W_SMALL) {
    380 				if (!Order)
    381 					mvwaddstr(Score, 12, 21,
    382 						  "o: order hand");
    383 				else
    384 					mvwaddstr(Score, 12, 21,
    385 						  "o: stop ordering");
    386 				wclrtoeol(Score);
    387 			}
    388 			Movetype = M_ORDER;
    389 			goto ret;
    390 		  case 'Q':		/* Quit */
    391 			rub();		/* Same as a rubout */
    392 			break;
    393 		  case 'W':		/* Window toggle */
    394 			Window = nextwin(Window);
    395 			newscore();
    396 			prscore(TRUE);
    397 			wrefresh(Score);
    398 			break;
    399 		  case 'R':		/* Redraw screen */
    400 		  case CTRL('L'):
    401 			wrefresh(curscr);
    402 			break;
    403 		  case 'S':		/* Save game */
    404 			On_exit = FALSE;
    405 			save();
    406 			break;
    407 		  case 'E':		/* Extrapolate */
    408 #ifdef EXTRAP
    409 			if (last_ex)
    410 				break;
    411 			Finished = TRUE;
    412 			if (Window != W_FULL)
    413 				newscore();
    414 			prscore(FALSE);
    415 			wrefresh(Score);
    416 			last_ex = TRUE;
    417 			Finished = FALSE;
    418 #else
    419 			error("%c: command not implemented", c);
    420 #endif
    421 			break;
    422 		  case '\r':		/* Ignore RETURNs and	*/
    423 		  case '\n':		/* Line Feeds		*/
    424 		  case ' ':		/* Spaces		*/
    425 		  case '\0':		/* and nulls		*/
    426 			break;
    427 #ifdef DEBUG
    428 		  case 'Z':		/* Debug code */
    429 			if (!Debug && outf == NULL) {
    430 				char	buf[MAXPATHLEN];
    431 
    432 				prompt(FILEPROMPT);
    433 				leaveok(Board, FALSE);
    434 				refresh();
    435 				sp = buf;
    436 				while ((*sp = readch()) != '\n') {
    437 					if (*sp == killchar())
    438 						goto over;
    439 					else if (*sp == erasechar()) {
    440 						if (--sp < buf)
    441 							sp = buf;
    442 						else {
    443 							addch('\b');
    444 							if (*sp < ' ')
    445 							    addch('\b');
    446 							clrtoeol();
    447 						}
    448 					}
    449 					else
    450 						addstr(unctrl(*sp++));
    451 					refresh();
    452 				}
    453 				*sp = '\0';
    454 				leaveok(Board, TRUE);
    455 				if ((outf = fopen(buf, "w")) == NULL)
    456 					perror(buf);
    457 				setbuf(outf, (char *)NULL);
    458 			}
    459 			Debug = !Debug;
    460 			break;
    461 #endif
    462 		  default:
    463 			error("unknown command: %s", unctrl(c));
    464 			break;
    465 		}
    466 	}
    467 ret:
    468 	leaveok(Board, TRUE);
    469 }
    470 /*
    471  * return whether or not the player has picked
    472  */
    473 haspicked(pp)
    474 reg PLAY	*pp; {
    475 
    476 	reg int	card;
    477 
    478 	if (Topcard <= Deck)
    479 		return TRUE;
    480 	switch (pp->hand[Card_no]) {
    481 	  case C_GAS_SAFE:	case C_SPARE_SAFE:
    482 	  case C_DRIVE_SAFE:	case C_RIGHT_WAY:
    483 		card = 1;
    484 		break;
    485 	  default:
    486 		card = 0;
    487 		break;
    488 	}
    489 	return (pp->hand[card] != C_INIT);
    490 }
    491 
    492 account(card)
    493 reg CARD	card; {
    494 
    495 	reg CARD	oppos;
    496 
    497 	if (card == C_INIT)
    498 		return;
    499 	++Numseen[card];
    500 	if (Play == COMP)
    501 		switch (card) {
    502 		  case C_GAS_SAFE:
    503 		  case C_SPARE_SAFE:
    504 		  case C_DRIVE_SAFE:
    505 			oppos = opposite(card);
    506 			Numgos += Numcards[oppos] - Numseen[oppos];
    507 			break;
    508 		  case C_CRASH:
    509 		  case C_FLAT:
    510 		  case C_EMPTY:
    511 		  case C_STOP:
    512 			Numgos++;
    513 			break;
    514 		}
    515 }
    516 
    517 prompt(promptno)
    518 int	promptno;
    519 {
    520 	static char	*names[] = {
    521 				">>:Move:",
    522 				"Really?",
    523 				"Another hand?",
    524 				"Another game?",
    525 				"Save game?",
    526 				"Same file?",
    527 				"file:",
    528 				"Extension?",
    529 				"Overwrite file?",
    530 			};
    531 	static int	last_prompt = -1;
    532 
    533 	if (promptno == last_prompt)
    534 		move(MOVE_Y, MOVE_X + strlen(names[promptno]) + 1);
    535 	else {
    536 		move(MOVE_Y, MOVE_X);
    537 		if (promptno == MOVEPROMPT)
    538 			standout();
    539 		addstr(names[promptno]);
    540 		if (promptno == MOVEPROMPT)
    541 			standend();
    542 		addch(' ');
    543 		last_prompt = promptno;
    544 	}
    545 	clrtoeol();
    546 }
    547 
    548 sort(hand)
    549 reg CARD	*hand;
    550 {
    551 	reg CARD	*cp, *tp;
    552 	reg CARD	temp;
    553 
    554 	cp = hand;
    555 	hand += HAND_SZ;
    556 	for ( ; cp < &hand[-1]; cp++)
    557 		for (tp = cp + 1; tp < hand; tp++)
    558 			if (*cp > *tp) {
    559 				temp = *cp;
    560 				*cp = *tp;
    561 				*tp = temp;
    562 			}
    563 }
    564 
    565