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move.c revision 1.18
      1 /*	$NetBSD: move.c,v 1.18 2011/08/31 16:24:56 plunky Exp $	*/
      2 
      3 /*
      4  * Copyright (c) 1983, 1993
      5  *	The Regents of the University of California.  All rights reserved.
      6  *
      7  * Redistribution and use in source and binary forms, with or without
      8  * modification, are permitted provided that the following conditions
      9  * are met:
     10  * 1. Redistributions of source code must retain the above copyright
     11  *    notice, this list of conditions and the following disclaimer.
     12  * 2. Redistributions in binary form must reproduce the above copyright
     13  *    notice, this list of conditions and the following disclaimer in the
     14  *    documentation and/or other materials provided with the distribution.
     15  * 3. Neither the name of the University nor the names of its contributors
     16  *    may be used to endorse or promote products derived from this software
     17  *    without specific prior written permission.
     18  *
     19  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
     20  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     21  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
     22  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
     23  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
     24  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
     25  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
     26  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
     27  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
     28  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
     29  * SUCH DAMAGE.
     30  */
     31 
     32 #include <sys/cdefs.h>
     33 #ifndef lint
     34 #if 0
     35 static char sccsid[] = "@(#)move.c	8.1 (Berkeley) 5/31/93";
     36 #else
     37 __RCSID("$NetBSD: move.c,v 1.18 2011/08/31 16:24:56 plunky Exp $");
     38 #endif
     39 #endif /* not lint */
     40 
     41 #include <termios.h>
     42 
     43 #ifdef DEBUG
     44 #include <sys/param.h>
     45 #endif
     46 
     47 #include	"mille.h"
     48 #ifndef	unctrl
     49 #include	"unctrl.h"
     50 #endif
     51 
     52 /*
     53  * @(#)move.c	1.2 (Berkeley) 3/28/83
     54  */
     55 
     56 #undef	CTRL
     57 #define	CTRL(c)		(c - 'A' + 1)
     58 
     59 static void check_go(void);
     60 static int playcard(PLAY *);
     61 static void getmove(void);
     62 static int haspicked(const PLAY *);
     63 
     64 void
     65 domove(void)
     66 {
     67 	PLAY	*pp;
     68 	int	i, j;
     69 	bool	goodplay;
     70 
     71 	pp = &Player[Play];
     72 	for (i = 0, j = 0; i < HAND_SZ; i++)
     73 		if (pp->hand[i] != -1)
     74 			j++;
     75 	if (!j) {
     76 		nextplay();
     77 		return;
     78 	}
     79 	if (Play == PLAYER)
     80 		getmove();
     81 	else
     82 		calcmove();
     83 	Next = FALSE;
     84 	goodplay = TRUE;
     85 	switch (Movetype) {
     86 	  case M_DISCARD:
     87 		if (haspicked(pp)) {
     88 			if (pp->hand[Card_no] == C_INIT)
     89 				if (Card_no == 6)
     90 					Finished = TRUE;
     91 				else
     92 					error("no card there");
     93 			else {
     94 				if (is_safety(pp->hand[Card_no])) {
     95 					error("discard a safety?");
     96 					goodplay = FALSE;
     97 					break;
     98 				}
     99 				Discard = pp->hand[Card_no];
    100 				pp->hand[Card_no] = C_INIT;
    101 				Next = TRUE;
    102 				if (Play == PLAYER)
    103 					account(Discard);
    104 			}
    105 		}
    106 		else
    107 			error("must pick first");
    108 		break;
    109 	  case M_PLAY:
    110 		goodplay = playcard(pp);
    111 		break;
    112 	  case M_DRAW:
    113 		Card_no = 0;
    114 		if (Topcard <= Deck)
    115 			error("no more cards");
    116 		else if (haspicked(pp))
    117 			error("already picked");
    118 		else {
    119 			pp->hand[0] = *--Topcard;
    120 #ifdef DEBUG
    121 			if (Debug)
    122 				fprintf(outf, "DOMOVE: Draw %s\n", C_name[*Topcard]);
    123 #endif
    124 acc:
    125 			if (Play == COMP) {
    126 				account(*Topcard);
    127 				if (is_safety(*Topcard))
    128 					pp->safety[*Topcard-S_CONV] = S_IN_HAND;
    129 			}
    130 			if (pp->hand[1] == C_INIT && Topcard > Deck) {
    131 				Card_no = 1;
    132 				pp->hand[1] = *--Topcard;
    133 #ifdef DEBUG
    134 				if (Debug)
    135 					fprintf(outf, "DOMOVE: Draw %s\n", C_name[*Topcard]);
    136 #endif
    137 				goto acc;
    138 			}
    139 			pp->new_battle = FALSE;
    140 			pp->new_speed = FALSE;
    141 		}
    142 		break;
    143 
    144 	  case M_ORDER:
    145 		break;
    146 	}
    147 	/*
    148 	 * move blank card to top by one of two methods.  If the
    149 	 * computer's hand was sorted, the randomness for picking
    150 	 * between equally valued cards would be lost
    151 	 */
    152 	if (Order && Movetype != M_DRAW && goodplay && pp == &Player[PLAYER])
    153 		sort(pp->hand);
    154 	else
    155 		for (i = 1; i < HAND_SZ; i++)
    156 			if (pp->hand[i] == C_INIT) {
    157 				for (j = 0; pp->hand[j] == C_INIT; j++)
    158 					if (j >= HAND_SZ) {
    159 						j = 0;
    160 						break;
    161 					}
    162 				pp->hand[i] = pp->hand[j];
    163 				pp->hand[j] = C_INIT;
    164 			}
    165 	if (Topcard <= Deck)
    166 		check_go();
    167 	if (Next)
    168 		nextplay();
    169 }
    170 
    171 /*
    172  *	Check and see if either side can go.  If they cannot,
    173  * the game is over
    174  */
    175 static void
    176 check_go(void)
    177 {
    178 	CARD	card;
    179 	PLAY	*pp, *op;
    180 	int	i;
    181 
    182 	for (pp = Player; pp < &Player[2]; pp++) {
    183 		op = (pp == &Player[COMP] ? &Player[PLAYER] : &Player[COMP]);
    184 		for (i = 0; i < HAND_SZ; i++) {
    185 			card = pp->hand[i];
    186 			if (is_safety(card) || canplay(pp, op, card)) {
    187 #ifdef DEBUG
    188 				if (Debug) {
    189 					fprintf(outf, "CHECK_GO: can play %s (%d), ", C_name[card], card);
    190 					fprintf(outf, "is_safety(card) = %d, ", is_safety(card));
    191 					fprintf(outf, "canplay(pp, op, card) = %d\n", canplay(pp, op, card));
    192 				}
    193 #endif
    194 				return;
    195 			}
    196 #ifdef DEBUG
    197 			else if (Debug)
    198 				fprintf(outf, "CHECK_GO: cannot play %s\n",
    199 				    C_name[card]);
    200 #endif
    201 		}
    202 	}
    203 	Finished = TRUE;
    204 }
    205 
    206 static int
    207 playcard(PLAY *pp)
    208 {
    209 	int	v;
    210 	CARD	card;
    211 
    212 	/*
    213 	 * check and see if player has picked
    214 	 */
    215 	switch (pp->hand[Card_no]) {
    216 	  default:
    217 		if (!haspicked(pp))
    218 mustpick:
    219 			return error("must pick first");
    220 	  case C_GAS_SAFE:	case C_SPARE_SAFE:
    221 	  case C_DRIVE_SAFE:	case C_RIGHT_WAY:
    222 		break;
    223 	}
    224 
    225 	card = pp->hand[Card_no];
    226 #ifdef DEBUG
    227 	if (Debug)
    228 		fprintf(outf, "PLAYCARD: Card = %s\n", C_name[card]);
    229 #endif
    230 	Next = FALSE;
    231 	switch (card) {
    232 	  case C_200:
    233 		if (pp->nummiles[C_200] == 2)
    234 			return error("only two 200's per hand");
    235 	  case C_100:	case C_75:
    236 		if (pp->speed == C_LIMIT)
    237 			return error("limit of 50");
    238 	  case C_50:
    239 		if (pp->mileage + Value[card] > End)
    240 			return error("puts you over %d", End);
    241 	  case C_25:
    242 		if (!pp->can_go)
    243 			return error("cannot move now");
    244 		pp->nummiles[card]++;
    245 		v = Value[card];
    246 		pp->total += v;
    247 		pp->hand_tot += v;
    248 		if ((pp->mileage += v) == End)
    249 			check_ext(FALSE);
    250 		break;
    251 
    252 	  case C_GAS:	case C_SPARE:	case C_REPAIRS:
    253 		if (pp->battle != opposite(card))
    254 			return error("can't play \"%s\"", C_name[card]);
    255 		pp->battle = card;
    256 		if (pp->safety[S_RIGHT_WAY] == S_PLAYED)
    257 			pp->can_go = TRUE;
    258 		break;
    259 
    260 	  case C_GO:
    261 		if (pp->battle != C_INIT && pp->battle != C_STOP
    262 		    && !is_repair(pp->battle))
    263 			return error("cannot play \"Go\" on a \"%s\"",
    264 			    C_name[pp->battle]);
    265 		pp->battle = C_GO;
    266 		pp->can_go = TRUE;
    267 		break;
    268 
    269 	  case C_END_LIMIT:
    270 		if (pp->speed != C_LIMIT)
    271 			return error("not limited");
    272 		pp->speed = C_END_LIMIT;
    273 		break;
    274 
    275 	  case C_EMPTY:	case C_FLAT:	case C_CRASH:
    276 	  case C_STOP:
    277 		pp = &Player[other(Play)];
    278 		if (!pp->can_go)
    279 			return error("opponent cannot go");
    280 		else if (pp->safety[safety(card) - S_CONV] == S_PLAYED)
    281 protected:
    282 			return error("opponent is protected");
    283 		pp->battle = card;
    284 		pp->new_battle = TRUE;
    285 		pp->can_go = FALSE;
    286 		pp = &Player[Play];
    287 		break;
    288 
    289 	  case C_LIMIT:
    290 		pp = &Player[other(Play)];
    291 		if (pp->speed == C_LIMIT)
    292 			return error("opponent has limit");
    293 		if (pp->safety[S_RIGHT_WAY] == S_PLAYED)
    294 			goto protected;
    295 		pp->speed = C_LIMIT;
    296 		pp->new_speed = TRUE;
    297 		pp = &Player[Play];
    298 		break;
    299 
    300 	  case C_GAS_SAFE:	case C_SPARE_SAFE:
    301 	  case C_DRIVE_SAFE:	case C_RIGHT_WAY:
    302 		if (pp->battle == opposite(card)
    303 		    || (card == C_RIGHT_WAY && pp->speed == C_LIMIT)) {
    304 			if (!(card == C_RIGHT_WAY && !is_repair(pp->battle))) {
    305 				pp->battle = C_GO;
    306 				pp->can_go = TRUE;
    307 			}
    308 			if (card == C_RIGHT_WAY && pp->speed == C_LIMIT)
    309 				pp->speed = C_INIT;
    310 			if (pp->new_battle
    311 			    || (pp->new_speed && card == C_RIGHT_WAY)) {
    312 				pp->coups[card - S_CONV] = TRUE;
    313 				pp->total += SC_COUP;
    314 				pp->hand_tot += SC_COUP;
    315 				pp->coupscore += SC_COUP;
    316 			}
    317 		}
    318 		/*
    319 		 * if not coup, must pick first
    320 		 */
    321 		else if (pp->hand[0] == C_INIT && Topcard > Deck)
    322 			goto mustpick;
    323 		pp->safety[card - S_CONV] = S_PLAYED;
    324 		pp->total += SC_SAFETY;
    325 		pp->hand_tot += SC_SAFETY;
    326 		if ((pp->safescore += SC_SAFETY) == NUM_SAFE * SC_SAFETY) {
    327 			pp->total += SC_ALL_SAFE;
    328 			pp->hand_tot += SC_ALL_SAFE;
    329 		}
    330 		if (card == C_RIGHT_WAY) {
    331 			if (pp->speed == C_LIMIT)
    332 				pp->speed = C_INIT;
    333 			if (pp->battle == C_STOP || pp->battle == C_INIT) {
    334 				pp->can_go = TRUE;
    335 				pp->battle = C_INIT;
    336 			}
    337 			if (!pp->can_go && is_repair(pp->battle))
    338 				pp->can_go = TRUE;
    339 		}
    340 		Next = -1;
    341 		break;
    342 
    343 	  case C_INIT:
    344 		error("no card there");
    345 		Next = -1;
    346 		break;
    347 	}
    348 	if (pp == &Player[PLAYER])
    349 		account(card);
    350 	pp->hand[Card_no] = C_INIT;
    351 	Next = (Next == (bool)-1 ? FALSE : TRUE);
    352 	return TRUE;
    353 }
    354 
    355 static void
    356 getmove(void)
    357 {
    358 	char	c;
    359 #ifdef EXTRAP
    360 	static bool	last_ex = FALSE;	/* set if last command was E */
    361 
    362 	if (last_ex) {
    363 		undoex();
    364 		prboard();
    365 		last_ex = FALSE;
    366 	}
    367 #endif
    368 	for (;;) {
    369 		prompt(MOVEPROMPT);
    370 		leaveok(Board, FALSE);
    371 		refresh();
    372 		while ((c = readch()) == killchar() || c == erasechar())
    373 			continue;
    374 		if (islower((unsigned char)c))
    375 			c = toupper((unsigned char)c);
    376 		if (isprint((unsigned char)c) && !isspace((unsigned char)c)) {
    377 			addch(c);
    378 			refresh();
    379 		}
    380 		switch (c) {
    381 		  case 'P':		/* Pick */
    382 			Movetype = M_DRAW;
    383 			goto ret;
    384 		  case 'U':		/* Use Card */
    385 		  case 'D':		/* Discard Card */
    386 			if ((Card_no = getcard()) < 0)
    387 				break;
    388 			Movetype = (c == 'U' ? M_PLAY : M_DISCARD);
    389 			goto ret;
    390 		  case 'O':		/* Order */
    391 			Order = !Order;
    392 			if (Window == W_SMALL) {
    393 				if (!Order)
    394 					mvwaddstr(Score, 12, 21,
    395 						  "o: order hand");
    396 				else
    397 					mvwaddstr(Score, 12, 21,
    398 						  "o: stop ordering");
    399 				wclrtoeol(Score);
    400 			}
    401 			Movetype = M_ORDER;
    402 			goto ret;
    403 		  case 'Q':		/* Quit */
    404 			rub(0);		/* Same as a rubout */
    405 			break;
    406 		  case 'W':		/* Window toggle */
    407 			Window = nextwin(Window);
    408 			newscore();
    409 			prscore(TRUE);
    410 			wrefresh(Score);
    411 			break;
    412 		  case 'R':		/* Redraw screen */
    413 		  case CTRL('L'):
    414 			wrefresh(curscr);
    415 			break;
    416 		  case 'S':		/* Save game */
    417 			On_exit = FALSE;
    418 			save();
    419 			break;
    420 		  case 'E':		/* Extrapolate */
    421 #ifdef EXTRAP
    422 			if (last_ex)
    423 				break;
    424 			Finished = TRUE;
    425 			if (Window != W_FULL)
    426 				newscore();
    427 			prscore(FALSE);
    428 			wrefresh(Score);
    429 			last_ex = TRUE;
    430 			Finished = FALSE;
    431 #else
    432 			error("%c: command not implemented", c);
    433 #endif
    434 			break;
    435 		  case '\r':		/* Ignore RETURNs and	*/
    436 		  case '\n':		/* Line Feeds		*/
    437 		  case ' ':		/* Spaces		*/
    438 		  case '\0':		/* and nulls		*/
    439 			break;
    440 #ifdef DEBUG
    441 		  case 'Z':		/* Debug code */
    442 			if (!Debug && outf == NULL) {
    443 				char	buf[MAXPATHLEN];
    444 				char	*sp;
    445 
    446 				prompt(FILEPROMPT);
    447 				leaveok(Board, FALSE);
    448 				refresh();
    449 over:
    450 				sp = buf;
    451 				while ((*sp = readch()) != '\n') {
    452 					if (*sp == killchar())
    453 						goto over;
    454 					else if (*sp == erasechar()) {
    455 						if (--sp < buf)
    456 							sp = buf;
    457 						else {
    458 							addch('\b');
    459 							if (*sp < ' ')
    460 							    addch('\b');
    461 							clrtoeol();
    462 						}
    463 					}
    464 					else
    465 						addstr(unctrl(*sp++));
    466 					refresh();
    467 				}
    468 				*sp = '\0';
    469 				leaveok(Board, TRUE);
    470 				if ((outf = fopen(buf, "w")) == NULL)
    471 					warn("%s", buf);
    472 				setbuf(outf, NULL);
    473 			}
    474 			Debug = !Debug;
    475 			break;
    476 #endif
    477 		  default:
    478 			error("unknown command: %s", unctrl(c));
    479 			break;
    480 		}
    481 	}
    482 ret:
    483 	leaveok(Board, TRUE);
    484 }
    485 
    486 /*
    487  * return whether or not the player has picked
    488  */
    489 static int
    490 haspicked(const PLAY *pp)
    491 {
    492 	int	card;
    493 
    494 	if (Topcard <= Deck)
    495 		return TRUE;
    496 	switch (pp->hand[Card_no]) {
    497 	  case C_GAS_SAFE:	case C_SPARE_SAFE:
    498 	  case C_DRIVE_SAFE:	case C_RIGHT_WAY:
    499 		card = 1;
    500 		break;
    501 	  default:
    502 		card = 0;
    503 		break;
    504 	}
    505 	return (pp->hand[card] != C_INIT);
    506 }
    507 
    508 void
    509 account(CARD card)
    510 {
    511 	CARD	oppos;
    512 
    513 	if (card == C_INIT)
    514 		return;
    515 	++Numseen[card];
    516 	if (Play == COMP)
    517 		switch (card) {
    518 		  case C_GAS_SAFE:
    519 		  case C_SPARE_SAFE:
    520 		  case C_DRIVE_SAFE:
    521 			oppos = opposite(card);
    522 			Numgos += Numcards[oppos] - Numseen[oppos];
    523 			break;
    524 		  case C_CRASH:
    525 		  case C_FLAT:
    526 		  case C_EMPTY:
    527 		  case C_STOP:
    528 			Numgos++;
    529 			break;
    530 		}
    531 }
    532 
    533 void
    534 prompt(int promptno)
    535 {
    536 	static const char	*const names[] = {
    537 				">>:Move:",
    538 				"Really?",
    539 				"Another hand?",
    540 				"Another game?",
    541 				"Save game?",
    542 				"Same file?",
    543 				"file:",
    544 				"Extension?",
    545 				"Overwrite file?",
    546 			};
    547 	static int	last_prompt = -1;
    548 
    549 	if (promptno == last_prompt)
    550 		move(MOVE_Y, MOVE_X + strlen(names[promptno]) + 1);
    551 	else {
    552 		move(MOVE_Y, MOVE_X);
    553 		if (promptno == MOVEPROMPT)
    554 			standout();
    555 		addstr(names[promptno]);
    556 		if (promptno == MOVEPROMPT)
    557 			standend();
    558 		addch(' ');
    559 		last_prompt = promptno;
    560 	}
    561 	clrtoeol();
    562 }
    563 
    564 void
    565 sort(CARD *hand)
    566 {
    567 	CARD	*cp, *tp;
    568 	CARD	temp;
    569 
    570 	cp = hand;
    571 	hand += HAND_SZ;
    572 	for ( ; cp < &hand[-1]; cp++)
    573 		for (tp = cp + 1; tp < hand; tp++)
    574 			if (*cp > *tp) {
    575 				temp = *cp;
    576 				*cp = *tp;
    577 				*tp = temp;
    578 			}
    579 }
    580