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execute.c revision 1.12
      1 /*	$NetBSD: execute.c,v 1.12 2008/01/28 06:16:13 dholland Exp $	*/
      2 
      3 /*
      4  * Copyright (c) 1980, 1993
      5  *	The Regents of the University of California.  All rights reserved.
      6  *
      7  * Redistribution and use in source and binary forms, with or without
      8  * modification, are permitted provided that the following conditions
      9  * are met:
     10  * 1. Redistributions of source code must retain the above copyright
     11  *    notice, this list of conditions and the following disclaimer.
     12  * 2. Redistributions in binary form must reproduce the above copyright
     13  *    notice, this list of conditions and the following disclaimer in the
     14  *    documentation and/or other materials provided with the distribution.
     15  * 3. Neither the name of the University nor the names of its contributors
     16  *    may be used to endorse or promote products derived from this software
     17  *    without specific prior written permission.
     18  *
     19  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
     20  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     21  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
     22  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
     23  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
     24  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
     25  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
     26  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
     27  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
     28  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
     29  * SUCH DAMAGE.
     30  */
     31 
     32 #include <sys/cdefs.h>
     33 #ifndef lint
     34 #if 0
     35 static char sccsid[] = "@(#)execute.c	8.1 (Berkeley) 5/31/93";
     36 #else
     37 __RCSID("$NetBSD: execute.c,v 1.12 2008/01/28 06:16:13 dholland Exp $");
     38 #endif
     39 #endif /* not lint */
     40 
     41 #include "monop.ext"
     42 #include <fcntl.h>
     43 #include <stdlib.h>
     44 #include <unistd.h>
     45 #include <sys/types.h>
     46 #include <sys/stat.h>
     47 #include <sys/time.h>
     48 #include <time.h>
     49 
     50 #define	SEGSIZE	8192
     51 
     52 typedef	struct stat	STAT;
     53 typedef	struct tm	TIME;
     54 
     55 static char	buf[257];
     56 
     57 static bool	new_play;	/* set if move on to new player		*/
     58 extern void 	*heapstart;
     59 
     60 static void show_move(void);
     61 
     62 /*
     63  *	This routine executes the given command by index number
     64  */
     65 void
     66 execute(com_num)
     67 	int com_num;
     68 {
     69 	new_play = FALSE;	/* new_play is true if fixing	*/
     70 	(*func[com_num])();
     71 	notify();
     72 	force_morg();
     73 	if (new_play)
     74 		next_play();
     75 	else if (num_doub)
     76 		printf("%s rolled doubles.  Goes again\n", cur_p->name);
     77 }
     78 
     79 /*
     80  *	This routine moves a piece around.
     81  */
     82 void
     83 do_move()
     84 {
     85 	int r1, r2;
     86 	bool was_jail;
     87 
     88 	new_play = was_jail = FALSE;
     89 	printf("roll is %d, %d\n", r1=roll(1, 6), r2=roll(1, 6));
     90 	if (cur_p->loc == JAIL) {
     91 		was_jail++;
     92 		if (!move_jail(r1, r2)) {
     93 			new_play++;
     94 			goto ret;
     95 		}
     96 	}
     97 	else {
     98 		if (r1 == r2 && ++num_doub == 3) {
     99 			printf("That's 3 doubles.  You go to jail\n");
    100 			goto_jail();
    101 			new_play++;
    102 			goto ret;
    103 		}
    104 		move(r1+r2);
    105 	}
    106 	if (r1 != r2 || was_jail)
    107 		new_play++;
    108 ret:
    109 	return;
    110 }
    111 
    112 /*
    113  *	This routine moves a normal move
    114  */
    115 void
    116 move(rl)
    117 	int rl;
    118 {
    119 	int old_loc;
    120 
    121 	old_loc = cur_p->loc;
    122 	cur_p->loc = (cur_p->loc + rl) % N_SQRS;
    123 	if (cur_p->loc < old_loc && rl > 0) {
    124 		cur_p->money += 200;
    125 		printf("You pass %s and get $200\n", board[0].name);
    126 	}
    127 	show_move();
    128 }
    129 
    130 /*
    131  *	This routine shows the results of a move
    132  */
    133 static void
    134 show_move()
    135 {
    136 	SQUARE *sqp;
    137 
    138 	sqp = &board[cur_p->loc];
    139 	printf("That puts you on %s\n", sqp->name);
    140 	switch (sqp->type) {
    141 	  case SAFE:
    142 		printf("That is a safe place\n");
    143 		break;
    144 	  case CC:
    145 		cc(); break;
    146 	  case CHANCE:
    147 		chance(); break;
    148 	  case INC_TAX:
    149 		inc_tax(); break;
    150 	  case GOTO_J:
    151 		goto_jail(); break;
    152 	  case LUX_TAX:
    153 		lux_tax(); break;
    154 	  case PRPTY:
    155 	  case RR:
    156 	  case UTIL:
    157 		if (sqp->owner < 0) {
    158 			printf("That would cost $%d\n", sqp->cost);
    159 			if (getyn("Do you want to buy? ") == 0) {
    160 				buy(player, sqp);
    161 				cur_p->money -= sqp->cost;
    162 			}
    163 			else if (num_play > 2)
    164 				bid();
    165 		}
    166 		else if (sqp->owner == player)
    167 			printf("You own it.\n");
    168 		else
    169 			rent(sqp);
    170 	}
    171 }
    172 
    173 /*
    174  *	This routine saves the current game for use at a later date
    175  */
    176 void
    177 save()
    178 {
    179 	char *sp;
    180 	int outf, num;
    181 	time_t t;
    182 	struct stat sb;
    183 	char *start, *end;
    184 
    185 	printf("Which file do you wish to save it in? ");
    186 	sp = buf;
    187 	while ((*sp++=getchar()) != '\n')
    188 		continue;
    189 	*--sp = '\0';
    190 
    191 	/*
    192 	 * check for existing files, and confirm overwrite if needed
    193 	 */
    194 
    195 	if (stat(buf, &sb) > -1
    196 	    && getyn("File exists.  Do you wish to overwrite? ") > 0)
    197 		return;
    198 
    199 	if ((outf=creat(buf, 0644)) < 0) {
    200 		perror(buf);
    201 		return;
    202 	}
    203 	printf("\"%s\" ", buf);
    204 	time(&t);			/* get current time		*/
    205 	strcpy(buf, ctime(&t));
    206 	for (sp = buf; *sp != '\n'; sp++)
    207 		continue;
    208 	*sp = '\0';
    209 	start = heapstart;
    210 	end = sbrk(0);
    211 	while (start < end) {		/* write out entire data space */
    212 		num = start + 16 * 1024 > end ? end - start : 16 * 1024;
    213 		write(outf, start, num);
    214 		start += num;
    215 	}
    216 	close(outf);
    217 	printf("[%s]\n", buf);
    218 }
    219 
    220 /*
    221  *	This routine restores an old game from a file
    222  */
    223 void
    224 restore()
    225 {
    226 	char *sp;
    227 
    228 	printf("Which file do you wish to restore from? ");
    229 	for (sp = buf; (*sp=getchar()) != '\n'; sp++)
    230 		continue;
    231 	*sp = '\0';
    232 	rest_f(buf);
    233 }
    234 
    235 /*
    236  *	This does the actual restoring.  It returns TRUE if the
    237  * backup was successful, else false.
    238  */
    239 int
    240 rest_f(file)
    241 	const char *file;
    242 {
    243 	char *sp;
    244 	int inf, num;
    245 	char xbuf[80];
    246 	char *start, *end;
    247 	STAT sbuf;
    248 
    249 	if ((inf=open(file, O_RDONLY)) < 0) {
    250 		perror(file);
    251 		return FALSE;
    252 	}
    253 	printf("\"%s\" ", file);
    254 	if (fstat(inf, &sbuf) < 0) {		/* get file stats	*/
    255 		perror(file);
    256 		exit(1);
    257 	}
    258 	start = heapstart;
    259 	brk(end = start + sbuf.st_size);
    260 	while (start < end) {		/* write out entire data space */
    261 		num = start + 16 * 1024 > end ? end - start : 16 * 1024;
    262 		read(inf, start, num);
    263 		start += num;
    264 	}
    265 	close(inf);
    266 	strcpy(xbuf, ctime(&sbuf.st_mtime));
    267 	for (sp = xbuf; *sp != '\n'; sp++)
    268 		continue;
    269 	*sp = '\0';
    270 	printf("[%s]\n", xbuf);
    271 	return TRUE;
    272 }
    273