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prop.c revision 1.1
      1 /*
      2  * Copyright (c) 1980 Regents of the University of California.
      3  * All rights reserved.
      4  *
      5  * Redistribution and use in source and binary forms, with or without
      6  * modification, are permitted provided that the following conditions
      7  * are met:
      8  * 1. Redistributions of source code must retain the above copyright
      9  *    notice, this list of conditions and the following disclaimer.
     10  * 2. Redistributions in binary form must reproduce the above copyright
     11  *    notice, this list of conditions and the following disclaimer in the
     12  *    documentation and/or other materials provided with the distribution.
     13  * 3. All advertising materials mentioning features or use of this software
     14  *    must display the following acknowledgement:
     15  *	This product includes software developed by the University of
     16  *	California, Berkeley and its contributors.
     17  * 4. Neither the name of the University nor the names of its contributors
     18  *    may be used to endorse or promote products derived from this software
     19  *    without specific prior written permission.
     20  *
     21  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
     22  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     23  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
     24  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
     25  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
     26  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
     27  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
     28  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
     29  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
     30  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
     31  * SUCH DAMAGE.
     32  */
     33 
     34 #ifndef lint
     35 static char sccsid[] = "@(#)prop.c	5.6 (Berkeley) 6/1/90";
     36 #endif /* not lint */
     37 
     38 # include	"monop.ext"
     39 
     40 extern char *calloc();
     41 
     42 /*
     43  *	This routine deals with buying property, setting all the
     44  * appropriate flags.
     45  */
     46 buy(player, sqrp)
     47 reg int		player;
     48 reg SQUARE	*sqrp; {
     49 
     50 	trading = FALSE;
     51 	sqrp->owner = player;
     52 	add_list(player, &(play[player].own_list), cur_p->loc);
     53 }
     54 /*
     55  *	This routine adds an item to the list.
     56  */
     57 add_list(plr, head, op_sqr)
     58 int	plr;
     59 OWN	**head;
     60 int	op_sqr; {
     61 
     62 	reg int	val;
     63 	reg OWN	*tp, *last_tp;
     64 	MON	*mp;
     65 	OWN	*op;
     66 
     67 	op = (OWN *)calloc(1, sizeof (OWN));
     68 	op->sqr = &board[op_sqr];
     69 	val = value(op->sqr);
     70 	last_tp = NULL;
     71 	for (tp = *head; tp && value(tp->sqr) < val; tp = tp->next)
     72 		if (val == value(tp->sqr)) {
     73 			cfree(op);
     74 			return;
     75 		}
     76 		else
     77 			last_tp = tp;
     78 	op->next = tp;
     79 	if (last_tp != NULL)
     80 		last_tp->next = op;
     81 	else
     82 		*head = op;
     83 	if (!trading)
     84 		set_ownlist(plr);
     85 }
     86 /*
     87  *	This routine deletes property from the list.
     88  */
     89 del_list(plr, head, op_sqr)
     90 int	plr;
     91 OWN	**head;
     92 shrt	op_sqr; {
     93 
     94 	reg int	i;
     95 	reg OWN	*op, *last_op;
     96 
     97 	switch (board[op_sqr].type) {
     98 	  case PRPTY:
     99 		board[op_sqr].desc->mon_desc->num_own--;
    100 		break;
    101 	  case RR:
    102 		play[plr].num_rr--;
    103 		break;
    104 	  case UTIL:
    105 		play[plr].num_util--;
    106 		break;
    107 	}
    108 	last_op = NULL;
    109 	for (op = *head; op; op = op->next)
    110 		if (op->sqr == &board[op_sqr])
    111 			break;
    112 		else
    113 			last_op = op;
    114 	if (last_op == NULL)
    115 		*head = op->next;
    116 	else {
    117 		last_op->next = op->next;
    118 		cfree(op);
    119 	}
    120 }
    121 /*
    122  *	This routine calculates the value for sorting of the
    123  * given square.
    124  */
    125 value(sqp)
    126 reg SQUARE	*sqp; {
    127 
    128 	reg int	sqr;
    129 
    130 	sqr = sqnum(sqp);
    131 	switch (sqp->type) {
    132 	  case SAFE:
    133 		return 0;
    134 	  default:		/* Specials, etc */
    135 		return 1;
    136 	  case UTIL:
    137 		if (sqr == 12)
    138 			return 2;
    139 		else
    140 			return 3;
    141 	  case RR:
    142 		return 4 + sqr/10;
    143 	  case PRPTY:
    144 		return 8 + (sqp->desc) - prop;
    145 	}
    146 }
    147 /*
    148  *	This routine accepts bids for the current peice
    149  * of property.
    150  */
    151 bid() {
    152 
    153 	static bool	in[MAX_PL];
    154 	reg int		i, num_in, cur_max;
    155 	char		buf[80];
    156 	int		cur_bid;
    157 
    158 	printf("\nSo it goes up for auction.  Type your bid after your name\n");
    159 	for (i = 0; i < num_play; i++)
    160 		in[i] = TRUE;
    161 	i = -1;
    162 	cur_max = 0;
    163 	num_in = num_play;
    164 	while (num_in > 1 || (cur_max == 0 && num_in > 0)) {
    165 		i = ++i % num_play;
    166 		if (in[i]) {
    167 			do {
    168 				(void)sprintf(buf, "%s: ", name_list[i]);
    169 				cur_bid = get_int(buf);
    170 				if (cur_bid == 0) {
    171 					in[i] = FALSE;
    172 					if (--num_in == 0)
    173 						break;
    174 				}
    175 				else if (cur_bid <= cur_max) {
    176 					printf("You must bid higher than %d to stay in\n", cur_max);
    177 					printf("(bid of 0 drops you out)\n");
    178 				}
    179 			} while (cur_bid != 0 && cur_bid <= cur_max);
    180 			cur_max = (cur_bid ? cur_bid : cur_max);
    181 		}
    182 	}
    183 	if (cur_max != 0) {
    184 		while (!in[i])
    185 			i = ++i % num_play;
    186 		printf("It goes to %s (%d) for $%d\n",play[i].name,i+1,cur_max);
    187 		buy(i, &board[cur_p->loc]);
    188 		play[i].money -= cur_max;
    189 	}
    190 	else
    191 		printf("Nobody seems to want it, so we'll leave it for later\n");
    192 }
    193 /*
    194  *	This routine calculates the value of the property
    195  * of given player.
    196  */
    197 prop_worth(plp)
    198 reg PLAY	*plp; {
    199 
    200 	reg OWN	*op;
    201 	reg int	worth;
    202 
    203 	worth = 0;
    204 	for (op = plp->own_list; op; op = op->next) {
    205 		if (op->sqr->type == PRPTY && op->sqr->desc->monop)
    206 			worth += op->sqr->desc->mon_desc->h_cost * 50 *
    207 			    op->sqr->desc->houses;
    208 		worth += op->sqr->cost;
    209 	}
    210 	return worth;
    211 }
    212