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prop.c revision 1.18
      1 /*	$NetBSD: prop.c,v 1.18 2008/02/24 03:56:49 christos Exp $	*/
      2 
      3 /*
      4  * Copyright (c) 1980, 1993
      5  *	The Regents of the University of California.  All rights reserved.
      6  *
      7  * Redistribution and use in source and binary forms, with or without
      8  * modification, are permitted provided that the following conditions
      9  * are met:
     10  * 1. Redistributions of source code must retain the above copyright
     11  *    notice, this list of conditions and the following disclaimer.
     12  * 2. Redistributions in binary form must reproduce the above copyright
     13  *    notice, this list of conditions and the following disclaimer in the
     14  *    documentation and/or other materials provided with the distribution.
     15  * 3. Neither the name of the University nor the names of its contributors
     16  *    may be used to endorse or promote products derived from this software
     17  *    without specific prior written permission.
     18  *
     19  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
     20  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     21  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
     22  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
     23  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
     24  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
     25  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
     26  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
     27  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
     28  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
     29  * SUCH DAMAGE.
     30  */
     31 
     32 #include <sys/cdefs.h>
     33 #ifndef lint
     34 #if 0
     35 static char sccsid[] = "@(#)prop.c	8.1 (Berkeley) 5/31/93";
     36 #else
     37 __RCSID("$NetBSD: prop.c,v 1.18 2008/02/24 03:56:49 christos Exp $");
     38 #endif
     39 #endif /* not lint */
     40 
     41 #include <stdlib.h>
     42 
     43 #include "monop.h"
     44 
     45 static int value(SQUARE *);
     46 
     47 /*
     48  *	This routine deals with buying property, setting all the
     49  * appropriate flags.
     50  */
     51 void
     52 buy(playernum, sqrp)
     53 	int playernum;
     54 	SQUARE *sqrp;
     55 {
     56 	trading = FALSE;
     57 	sqrp->owner = playernum;
     58 	add_list(playernum, &(play[playernum].own_list), cur_p->loc);
     59 }
     60 
     61 /*
     62  *	This routine adds an item to the list.
     63  */
     64 void
     65 add_list(plr, head, op_sqr)
     66 	int plr;
     67 	OWN **head;
     68 	int op_sqr;
     69 {
     70 	int val;
     71 	OWN *tp, *last_tp;
     72 	OWN *op;
     73 
     74 	op = (OWN *)calloc(1, sizeof (OWN));
     75 	if (op == NULL)
     76 		errx(1, "out of memory");
     77 	op->sqr = &board[op_sqr];
     78 	val = value(op->sqr);
     79 	last_tp = NULL;
     80 	for (tp = *head; tp && value(tp->sqr) < val; tp = tp->next)
     81 		if (val == value(tp->sqr)) {
     82 			free(op);
     83 			return;
     84 		}
     85 		else
     86 			last_tp = tp;
     87 	op->next = tp;
     88 	if (last_tp != NULL)
     89 		last_tp->next = op;
     90 	else
     91 		*head = op;
     92 	if (!trading)
     93 		set_ownlist(plr);
     94 }
     95 
     96 /*
     97  *	This routine deletes property from the list.
     98  */
     99 void
    100 del_list(int plr, OWN **head, short op_sqr)
    101 {
    102 	OWN *op, *last_op;
    103 
    104 	switch (board[op_sqr].type) {
    105 	  case PRPTY:
    106 		board[op_sqr].desc->mon_desc->num_own--;
    107 		break;
    108 	  case RR:
    109 		play[plr].num_rr--;
    110 		break;
    111 	  case UTIL:
    112 		play[plr].num_util--;
    113 		break;
    114 	}
    115 	last_op = NULL;
    116 	for (op = *head; op; op = op->next)
    117 		if (op->sqr == &board[op_sqr])
    118 			break;
    119 		else
    120 			last_op = op;
    121 	if (op == NULL)
    122 		return;
    123 	if (last_op == NULL)
    124 		*head = op->next;
    125 	else {
    126 		last_op->next = op->next;
    127 		free(op);
    128 	}
    129 }
    130 
    131 /*
    132  *	This routine calculates the value for sorting of the
    133  * given square.
    134  */
    135 static int
    136 value(sqp)
    137 	SQUARE *sqp;
    138 {
    139 	int sqr;
    140 
    141 	sqr = sqnum(sqp);
    142 	switch (sqp->type) {
    143 	  case SAFE:
    144 		return 0;
    145 	  default:		/* Specials, etc */
    146 		return 1;
    147 	  case UTIL:
    148 		if (sqr == 12)
    149 			return 2;
    150 		else
    151 			return 3;
    152 	  case RR:
    153 		return 4 + sqr/10;
    154 	  case PRPTY:
    155 		return 8 + (sqp->desc) - prop;
    156 	}
    157 }
    158 
    159 /*
    160  * This routine accepts bids for the current piece of property.
    161  */
    162 void
    163 bid()
    164 {
    165 	static bool in[MAX_PL];
    166 	int i, num_in, cur_max;
    167 	char buf[257];
    168 	int cur_bid;
    169 
    170 	printf("\nSo it goes up for auction.  Type your bid after your name\n");
    171 	for (i = 0; i < num_play; i++)
    172 		in[i] = TRUE;
    173 	i = -1;
    174 	cur_max = 0;
    175 	num_in = num_play;
    176 	while (num_in > 1 || (cur_max == 0 && num_in > 0)) {
    177 		i = (i + 1) % num_play;
    178 		if (in[i]) {
    179 			do {
    180 				(void)snprintf(buf, sizeof(buf), "%s: ",
    181 				    name_list[i]);
    182 				cur_bid = get_int(buf);
    183 				if (cur_bid == 0) {
    184 					in[i] = FALSE;
    185 					if (--num_in == 0)
    186 						break;
    187 				} else if (cur_bid <= cur_max) {
    188 					printf("You must bid higher than %d "
    189 					    "to stay in\n", cur_max);
    190 					printf("(bid of 0 drops you out)\n");
    191 				} else if (cur_bid > play[i].money) {
    192 					printf("You can't bid more than your cash ($%d)\n",
    193 					    play[i].money);
    194 					cur_bid = -1;
    195 				}
    196 			} while (cur_bid != 0 && cur_bid <= cur_max);
    197 			cur_max = (cur_bid ? cur_bid : cur_max);
    198 		}
    199 	}
    200 	if (cur_max != 0) {
    201 		while (!in[i])
    202 			i = (i + 1) % num_play;
    203 		printf("It goes to %s (%d) for $%d\n",play[i].name,i+1,cur_max);
    204 		buy(i, &board[cur_p->loc]);
    205 		play[i].money -= cur_max;
    206 	}
    207 	else
    208 		printf("Nobody seems to want it, so we'll leave it for "
    209 		    "later\n");
    210 }
    211 
    212 /*
    213  *	This routine calculates the value of the property
    214  * of given player.
    215  */
    216 int
    217 prop_worth(plp)
    218 	PLAY *plp;
    219 {
    220 	OWN *op;
    221 	int worth;
    222 
    223 	worth = 0;
    224 	for (op = plp->own_list; op; op = op->next) {
    225 		if (op->sqr->type == PRPTY && op->sqr->desc->monop)
    226 			worth += op->sqr->desc->mon_desc->h_cost * 50 *
    227 			    op->sqr->desc->houses;
    228 		worth += op->sqr->cost;
    229 	}
    230 	return worth;
    231 }
    232