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prop.c revision 1.3
      1 /*	$NetBSD: prop.c,v 1.3 1995/03/23 08:35:06 cgd Exp $	*/
      2 
      3 /*
      4  * Copyright (c) 1980, 1993
      5  *	The Regents of the University of California.  All rights reserved.
      6  *
      7  * Redistribution and use in source and binary forms, with or without
      8  * modification, are permitted provided that the following conditions
      9  * are met:
     10  * 1. Redistributions of source code must retain the above copyright
     11  *    notice, this list of conditions and the following disclaimer.
     12  * 2. Redistributions in binary form must reproduce the above copyright
     13  *    notice, this list of conditions and the following disclaimer in the
     14  *    documentation and/or other materials provided with the distribution.
     15  * 3. All advertising materials mentioning features or use of this software
     16  *    must display the following acknowledgement:
     17  *	This product includes software developed by the University of
     18  *	California, Berkeley and its contributors.
     19  * 4. Neither the name of the University nor the names of its contributors
     20  *    may be used to endorse or promote products derived from this software
     21  *    without specific prior written permission.
     22  *
     23  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
     24  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     25  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
     26  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
     27  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
     28  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
     29  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
     30  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
     31  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
     32  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
     33  * SUCH DAMAGE.
     34  */
     35 
     36 #ifndef lint
     37 #if 0
     38 static char sccsid[] = "@(#)prop.c	8.1 (Berkeley) 5/31/93";
     39 #else
     40 static char rcsid[] = "$NetBSD: prop.c,v 1.3 1995/03/23 08:35:06 cgd Exp $";
     41 #endif
     42 #endif /* not lint */
     43 
     44 # include	"monop.ext"
     45 
     46 extern char *calloc();
     47 
     48 /*
     49  *	This routine deals with buying property, setting all the
     50  * appropriate flags.
     51  */
     52 buy(player, sqrp)
     53 reg int		player;
     54 reg SQUARE	*sqrp; {
     55 
     56 	trading = FALSE;
     57 	sqrp->owner = player;
     58 	add_list(player, &(play[player].own_list), cur_p->loc);
     59 }
     60 /*
     61  *	This routine adds an item to the list.
     62  */
     63 add_list(plr, head, op_sqr)
     64 int	plr;
     65 OWN	**head;
     66 int	op_sqr; {
     67 
     68 	reg int	val;
     69 	reg OWN	*tp, *last_tp;
     70 	MON	*mp;
     71 	OWN	*op;
     72 
     73 	op = (OWN *)calloc(1, sizeof (OWN));
     74 	op->sqr = &board[op_sqr];
     75 	val = value(op->sqr);
     76 	last_tp = NULL;
     77 	for (tp = *head; tp && value(tp->sqr) < val; tp = tp->next)
     78 		if (val == value(tp->sqr)) {
     79 			cfree(op);
     80 			return;
     81 		}
     82 		else
     83 			last_tp = tp;
     84 	op->next = tp;
     85 	if (last_tp != NULL)
     86 		last_tp->next = op;
     87 	else
     88 		*head = op;
     89 	if (!trading)
     90 		set_ownlist(plr);
     91 }
     92 /*
     93  *	This routine deletes property from the list.
     94  */
     95 del_list(plr, head, op_sqr)
     96 int	plr;
     97 OWN	**head;
     98 shrt	op_sqr; {
     99 
    100 	reg int	i;
    101 	reg OWN	*op, *last_op;
    102 
    103 	switch (board[op_sqr].type) {
    104 	  case PRPTY:
    105 		board[op_sqr].desc->mon_desc->num_own--;
    106 		break;
    107 	  case RR:
    108 		play[plr].num_rr--;
    109 		break;
    110 	  case UTIL:
    111 		play[plr].num_util--;
    112 		break;
    113 	}
    114 	last_op = NULL;
    115 	for (op = *head; op; op = op->next)
    116 		if (op->sqr == &board[op_sqr])
    117 			break;
    118 		else
    119 			last_op = op;
    120 	if (last_op == NULL)
    121 		*head = op->next;
    122 	else {
    123 		last_op->next = op->next;
    124 		cfree(op);
    125 	}
    126 }
    127 /*
    128  *	This routine calculates the value for sorting of the
    129  * given square.
    130  */
    131 value(sqp)
    132 reg SQUARE	*sqp; {
    133 
    134 	reg int	sqr;
    135 
    136 	sqr = sqnum(sqp);
    137 	switch (sqp->type) {
    138 	  case SAFE:
    139 		return 0;
    140 	  default:		/* Specials, etc */
    141 		return 1;
    142 	  case UTIL:
    143 		if (sqr == 12)
    144 			return 2;
    145 		else
    146 			return 3;
    147 	  case RR:
    148 		return 4 + sqr/10;
    149 	  case PRPTY:
    150 		return 8 + (sqp->desc) - prop;
    151 	}
    152 }
    153 /*
    154  *	This routine accepts bids for the current peice
    155  * of property.
    156  */
    157 bid() {
    158 
    159 	static bool	in[MAX_PL];
    160 	reg int		i, num_in, cur_max;
    161 	char		buf[80];
    162 	int		cur_bid;
    163 
    164 	printf("\nSo it goes up for auction.  Type your bid after your name\n");
    165 	for (i = 0; i < num_play; i++)
    166 		in[i] = TRUE;
    167 	i = -1;
    168 	cur_max = 0;
    169 	num_in = num_play;
    170 	while (num_in > 1 || (cur_max == 0 && num_in > 0)) {
    171 		i = ++i % num_play;
    172 		if (in[i]) {
    173 			do {
    174 				(void)sprintf(buf, "%s: ", name_list[i]);
    175 				cur_bid = get_int(buf);
    176 				if (cur_bid == 0) {
    177 					in[i] = FALSE;
    178 					if (--num_in == 0)
    179 						break;
    180 				}
    181 				else if (cur_bid <= cur_max) {
    182 					printf("You must bid higher than %d to stay in\n", cur_max);
    183 					printf("(bid of 0 drops you out)\n");
    184 				}
    185 			} while (cur_bid != 0 && cur_bid <= cur_max);
    186 			cur_max = (cur_bid ? cur_bid : cur_max);
    187 		}
    188 	}
    189 	if (cur_max != 0) {
    190 		while (!in[i])
    191 			i = ++i % num_play;
    192 		printf("It goes to %s (%d) for $%d\n",play[i].name,i+1,cur_max);
    193 		buy(i, &board[cur_p->loc]);
    194 		play[i].money -= cur_max;
    195 	}
    196 	else
    197 		printf("Nobody seems to want it, so we'll leave it for later\n");
    198 }
    199 /*
    200  *	This routine calculates the value of the property
    201  * of given player.
    202  */
    203 prop_worth(plp)
    204 reg PLAY	*plp; {
    205 
    206 	reg OWN	*op;
    207 	reg int	worth;
    208 
    209 	worth = 0;
    210 	for (op = plp->own_list; op; op = op->next) {
    211 		if (op->sqr->type == PRPTY && op->sqr->desc->monop)
    212 			worth += op->sqr->desc->mon_desc->h_cost * 50 *
    213 			    op->sqr->desc->houses;
    214 		worth += op->sqr->cost;
    215 	}
    216 	return worth;
    217 }
    218