trade.c revision 1.2 1 /*
2 * Copyright (c) 1980 Regents of the University of California.
3 * All rights reserved.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
7 * are met:
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
11 * notice, this list of conditions and the following disclaimer in the
12 * documentation and/or other materials provided with the distribution.
13 * 3. All advertising materials mentioning features or use of this software
14 * must display the following acknowledgement:
15 * This product includes software developed by the University of
16 * California, Berkeley and its contributors.
17 * 4. Neither the name of the University nor the names of its contributors
18 * may be used to endorse or promote products derived from this software
19 * without specific prior written permission.
20 *
21 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
22 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
23 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
24 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
25 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
26 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
27 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
28 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
29 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
30 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
31 * SUCH DAMAGE.
32 */
33
34 #ifndef lint
35 /*static char sccsid[] = "from: @(#)trade.c 5.5 (Berkeley) 6/1/90";*/
36 static char rcsid[] = "$Id: trade.c,v 1.2 1993/08/01 18:53:28 mycroft Exp $";
37 #endif /* not lint */
38
39 # include "monop.ext"
40
41 struct trd_st { /* how much to give to other player */
42 int trader; /* trader number */
43 int cash; /* amount of cash */
44 int gojf; /* # get-out-of-jail-free cards */
45 OWN *prop_list; /* property list */
46 };
47
48 typedef struct trd_st TRADE;
49
50 static char *list[MAX_PRP+2];
51
52 static int used[MAX_PRP];
53
54 static TRADE trades[2];
55
56 trade() {
57
58 reg int tradee, i;
59
60 trading = TRUE;
61 for (i = 0; i < 2; i++) {
62 trades[i].cash = 0;
63 trades[i].gojf = FALSE;
64 trades[i].prop_list = NULL;
65 }
66 over:
67 if (num_play == 1) {
68 printf("There ain't no-one around to trade WITH!!\n");
69 return;
70 }
71 if (num_play > 2) {
72 tradee = getinp("Which player do you wish to trade with? ",
73 name_list);
74 if (tradee == num_play)
75 return;
76 if (tradee == player) {
77 printf("You can't trade with yourself!\n");
78 goto over;
79 }
80 }
81 else
82 tradee = 1 - player;
83 get_list(0, player);
84 get_list(1, tradee);
85 if (getyn("Do you wish a summary? ") == 0)
86 summate();
87 if (getyn("Is the trade ok? ") == 0)
88 do_trade();
89 }
90 /*
91 * This routine gets the list of things to be trader for the
92 * player, and puts in the structure given.
93 */
94 get_list(struct_no, play_no)
95 int struct_no, play_no; {
96
97 reg int sn, pn;
98 reg PLAY *pp;
99 int numin, prop, num_prp;
100 OWN *op;
101 TRADE *tp;
102
103 for (numin = 0; numin < MAX_PRP; numin++)
104 used[numin] = FALSE;
105 sn = struct_no, pn = play_no;
106 pp = &play[pn];
107 tp = &trades[sn];
108 tp->trader = pn;
109 printf("player %s (%d):\n", pp->name, pn+1);
110 if (pp->own_list) {
111 numin = set_list(pp->own_list);
112 for (num_prp = numin; num_prp; ) {
113 prop = getinp("Which property do you wish to trade? ",
114 list);
115 if (prop == numin)
116 break;
117 else if (used[prop])
118 printf("You've already allocated that.\n");
119 else {
120 num_prp--;
121 used[prop] = TRUE;
122 for (op = pp->own_list; prop--; op = op->next)
123 continue;
124 add_list(pn, &(tp->prop_list), sqnum(op->sqr));
125 }
126 }
127 }
128 if (pp->money > 0) {
129 printf("You have $%d. ", pp->money);
130 tp->cash = get_int("How much are you trading? ");
131 }
132 if (pp->num_gojf > 0) {
133 once_more:
134 printf("You have %d get-out-of-jail-free cards. ",pp->num_gojf);
135 tp->gojf = get_int("How many are you trading? ");
136 if (tp->gojf > pp->num_gojf) {
137 printf("You don't have that many. Try again.\n");
138 goto once_more;
139 }
140 }
141 }
142 /*
143 * This routine sets up the list of tradable property.
144 */
145 set_list(the_list)
146 reg OWN *the_list; {
147
148 reg int i;
149 reg OWN *op;
150
151 i = 0;
152 for (op = the_list; op; op = op->next)
153 if (!used[i])
154 list[i++] = op->sqr->name;
155 list[i++] = "done";
156 list[i--] = 0;
157 return i;
158 }
159 /*
160 * This routine summates the trade.
161 */
162 summate() {
163
164 reg bool some;
165 reg int i;
166 reg TRADE *tp;
167 OWN *op;
168
169 for (i = 0; i < 2; i++) {
170 tp = &trades[i];
171 some = FALSE;
172 printf("Player %s (%d) gives:\n", play[tp->trader].name,
173 tp->trader+1);
174 if (tp->cash > 0)
175 printf("\t$%d\n", tp->cash), some++;
176 if (tp->gojf > 0)
177 printf("\t%d get-out-of-jail-free card(s)\n", tp->gojf),
178 some++;
179 if (tp->prop_list) {
180 for (op = tp->prop_list; op; op = op->next)
181 putchar('\t'), printsq(sqnum(op->sqr), TRUE);
182 some++;
183 }
184 if (!some)
185 printf("\t-- Nothing --\n");
186 }
187 }
188 /*
189 * This routine actually executes the trade.
190 */
191 do_trade() {
192
193 move_em(&trades[0], &trades[1]);
194 move_em(&trades[1], &trades[0]);
195 }
196 /*
197 * This routine does a switch from one player to another
198 */
199 move_em(from, to)
200 TRADE *from, *to; {
201
202 reg PLAY *pl_fr, *pl_to;
203 reg OWN *op;
204
205 pl_fr = &play[from->trader];
206 pl_to = &play[to->trader];
207
208 pl_fr->money -= from->cash;
209 pl_to->money += from->cash;
210 pl_fr->num_gojf -= from->gojf;
211 pl_to->num_gojf += from->gojf;
212 for (op = from->prop_list; op; op = op->next) {
213 add_list(to->trader, &(pl_to->own_list), sqnum(op->sqr));
214 op->sqr->owner = to->trader;
215 del_list(from->trader, &(pl_fr->own_list), sqnum(op->sqr));
216 }
217 set_ownlist(to->trader);
218 }
219 /*
220 * This routine lets a player resign
221 */
222 resign() {
223
224 reg int i, new_own;
225 reg OWN *op;
226 SQUARE *sqp;
227
228 if (cur_p->money <= 0) {
229 switch (board[cur_p->loc].type) {
230 case UTIL:
231 case RR:
232 case PRPTY:
233 new_own = board[cur_p->loc].owner;
234 break;
235 default: /* Chance, taxes, etc */
236 new_own = num_play;
237 break;
238 }
239 if (new_own == num_play)
240 printf("You would resign to the bank\n");
241 else
242 printf("You would resign to %s\n", name_list[new_own]);
243 }
244 else if (num_play == 1) {
245 new_own = num_play;
246 printf("You would resign to the bank\n");
247 }
248 else {
249 name_list[num_play] = "bank";
250 do {
251 new_own = getinp("Who do you wish to resign to? ",
252 name_list);
253 if (new_own == player)
254 printf("You can't resign to yourself!!\n");
255 } while (new_own == player);
256 name_list[num_play] = "done";
257 }
258 if (getyn("Do you really want to resign? ", yn) != 0)
259 return;
260 if (num_play == 1) {
261 printf("Then NOBODY wins (not even YOU!)\n");
262 exit(0);
263 }
264 if (new_own < num_play) { /* resign to player */
265 printf("resigning to player\n");
266 trades[0].trader = new_own;
267 trades[0].cash = trades[0].gojf = 0;
268 trades[0].prop_list = NULL;
269 trades[1].trader = player;
270 trades[1].cash = cur_p->money > 0 ? cur_p->money : 0;
271 trades[1].gojf = cur_p->num_gojf;
272 trades[1].prop_list = cur_p->own_list;
273 do_trade();
274 }
275 else { /* resign to bank */
276 printf("resigning to bank\n");
277 for (op = cur_p->own_list; op; op = op->next) {
278 sqp = op->sqr;
279 sqp->owner = -1;
280 sqp->desc->morg = FALSE;
281 if (sqp->type == PRPTY) {
282 isnot_monop(sqp->desc->mon_desc);
283 sqp->desc->houses = 0;
284 }
285 }
286 if (cur_p->num_gojf)
287 ret_card(cur_p);
288 }
289 for (i = player; i < num_play; i++) {
290 name_list[i] = name_list[i+1];
291 if (i + 1 < num_play)
292 cpy_st(&play[i], &play[i+1], sizeof (PLAY));
293 }
294 name_list[num_play--] = 0;
295 for (i = 0; i < N_SQRS; i++)
296 if (board[i].owner > player)
297 --board[i].owner;
298 player = --player < 0 ? num_play - 1 : player;
299 next_play();
300 if (num_play < 2) {
301 printf("\nThen %s WINS!!!!!\n", play[0].name);
302 printhold(0);
303 printf("That's a grand worth of $%d.\n",
304 play[0].money+prop_worth(&play[0]));
305 exit(0);
306 }
307 }
308