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trade.c revision 1.3
      1 /*	$NetBSD: trade.c,v 1.3 1995/03/23 08:35:19 cgd Exp $	*/
      2 
      3 /*
      4  * Copyright (c) 1980, 1993
      5  *	The Regents of the University of California.  All rights reserved.
      6  *
      7  * Redistribution and use in source and binary forms, with or without
      8  * modification, are permitted provided that the following conditions
      9  * are met:
     10  * 1. Redistributions of source code must retain the above copyright
     11  *    notice, this list of conditions and the following disclaimer.
     12  * 2. Redistributions in binary form must reproduce the above copyright
     13  *    notice, this list of conditions and the following disclaimer in the
     14  *    documentation and/or other materials provided with the distribution.
     15  * 3. All advertising materials mentioning features or use of this software
     16  *    must display the following acknowledgement:
     17  *	This product includes software developed by the University of
     18  *	California, Berkeley and its contributors.
     19  * 4. Neither the name of the University nor the names of its contributors
     20  *    may be used to endorse or promote products derived from this software
     21  *    without specific prior written permission.
     22  *
     23  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
     24  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     25  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
     26  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
     27  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
     28  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
     29  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
     30  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
     31  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
     32  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
     33  * SUCH DAMAGE.
     34  */
     35 
     36 #ifndef lint
     37 #if 0
     38 static char sccsid[] = "@(#)trade.c	8.1 (Berkeley) 5/31/93";
     39 #else
     40 static char rcsid[] = "$NetBSD: trade.c,v 1.3 1995/03/23 08:35:19 cgd Exp $";
     41 #endif
     42 #endif /* not lint */
     43 
     44 # include	"monop.ext"
     45 
     46 struct trd_st {			/* how much to give to other player	*/
     47 	int	trader;			/* trader number		*/
     48 	int	cash;			/* amount of cash 		*/
     49 	int	gojf;			/* # get-out-of-jail-free cards	*/
     50 	OWN	*prop_list;		/* property list		*/
     51 };
     52 
     53 typedef	struct trd_st	TRADE;
     54 
     55 static char	*list[MAX_PRP+2];
     56 
     57 static int	used[MAX_PRP];
     58 
     59 static TRADE	trades[2];
     60 
     61 trade() {
     62 
     63 	reg int	tradee, i;
     64 
     65 	trading = TRUE;
     66 	for (i = 0; i < 2; i++) {
     67 		trades[i].cash = 0;
     68 		trades[i].gojf = FALSE;
     69 		trades[i].prop_list = NULL;
     70 	}
     71 over:
     72 	if (num_play == 1) {
     73 		printf("There ain't no-one around to trade WITH!!\n");
     74 		return;
     75 	}
     76 	if (num_play > 2) {
     77 		tradee = getinp("Which player do you wish to trade with? ",
     78 		    name_list);
     79 		if (tradee == num_play)
     80 			return;
     81 		if (tradee == player) {
     82 			printf("You can't trade with yourself!\n");
     83 			goto over;
     84 		}
     85 	}
     86 	else
     87 		tradee = 1 - player;
     88 	get_list(0, player);
     89 	get_list(1, tradee);
     90 	if (getyn("Do you wish a summary? ") == 0)
     91 		summate();
     92 	if (getyn("Is the trade ok? ") == 0)
     93 		do_trade();
     94 }
     95 /*
     96  *	This routine gets the list of things to be trader for the
     97  * player, and puts in the structure given.
     98  */
     99 get_list(struct_no, play_no)
    100 int	struct_no, play_no; {
    101 
    102 	reg int		sn, pn;
    103 	reg PLAY	*pp;
    104 	int		numin, prop, num_prp;
    105 	OWN		*op;
    106 	TRADE		*tp;
    107 
    108 	for (numin = 0; numin < MAX_PRP; numin++)
    109 		used[numin] = FALSE;
    110 	sn = struct_no, pn = play_no;
    111 	pp = &play[pn];
    112 	tp = &trades[sn];
    113 	tp->trader = pn;
    114 	printf("player %s (%d):\n", pp->name, pn+1);
    115 	if (pp->own_list) {
    116 		numin = set_list(pp->own_list);
    117 		for (num_prp = numin; num_prp; ) {
    118 			prop = getinp("Which property do you wish to trade? ",
    119 			    list);
    120 			if (prop == numin)
    121 				break;
    122 			else if (used[prop])
    123 				printf("You've already allocated that.\n");
    124 			else {
    125 				num_prp--;
    126 				used[prop] = TRUE;
    127 				for (op = pp->own_list; prop--; op = op->next)
    128 					continue;
    129 				add_list(pn, &(tp->prop_list), sqnum(op->sqr));
    130 			}
    131 		}
    132 	}
    133 	if (pp->money > 0) {
    134 		printf("You have $%d.  ", pp->money);
    135 		tp->cash = get_int("How much are you trading? ");
    136 	}
    137 	if (pp->num_gojf > 0) {
    138 once_more:
    139 		printf("You have %d get-out-of-jail-free cards. ",pp->num_gojf);
    140 		tp->gojf = get_int("How many are you trading? ");
    141 		if (tp->gojf > pp->num_gojf) {
    142 			printf("You don't have that many.  Try again.\n");
    143 			goto once_more;
    144 		}
    145 	}
    146 }
    147 /*
    148  *	This routine sets up the list of tradable property.
    149  */
    150 set_list(the_list)
    151 reg OWN	*the_list; {
    152 
    153 	reg int	i;
    154 	reg OWN	*op;
    155 
    156 	i = 0;
    157 	for (op = the_list; op; op = op->next)
    158 		if (!used[i])
    159 			list[i++] = op->sqr->name;
    160 	list[i++] = "done";
    161 	list[i--] = 0;
    162 	return i;
    163 }
    164 /*
    165  *	This routine summates the trade.
    166  */
    167 summate() {
    168 
    169 	reg bool	some;
    170 	reg int		i;
    171 	reg TRADE	*tp;
    172 	OWN	*op;
    173 
    174 	for (i = 0; i < 2; i++) {
    175 		tp = &trades[i];
    176 		some = FALSE;
    177 		printf("Player %s (%d) gives:\n", play[tp->trader].name,
    178 			tp->trader+1);
    179 		if (tp->cash > 0)
    180 			printf("\t$%d\n", tp->cash), some++;
    181 		if (tp->gojf > 0)
    182 			printf("\t%d get-out-of-jail-free card(s)\n", tp->gojf),
    183 			some++;
    184 		if (tp->prop_list) {
    185 			for (op = tp->prop_list; op; op = op->next)
    186 				putchar('\t'), printsq(sqnum(op->sqr), TRUE);
    187 			some++;
    188 		}
    189 		if (!some)
    190 			printf("\t-- Nothing --\n");
    191 	}
    192 }
    193 /*
    194  *	This routine actually executes the trade.
    195  */
    196 do_trade() {
    197 
    198 	move_em(&trades[0], &trades[1]);
    199 	move_em(&trades[1], &trades[0]);
    200 }
    201 /*
    202  *	This routine does a switch from one player to another
    203  */
    204 move_em(from, to)
    205 TRADE	*from, *to; {
    206 
    207 	reg PLAY	*pl_fr, *pl_to;
    208 	reg OWN		*op;
    209 
    210 	pl_fr = &play[from->trader];
    211 	pl_to = &play[to->trader];
    212 
    213 	pl_fr->money -= from->cash;
    214 	pl_to->money += from->cash;
    215 	pl_fr->num_gojf -= from->gojf;
    216 	pl_to->num_gojf += from->gojf;
    217 	for (op = from->prop_list; op; op = op->next) {
    218 		add_list(to->trader, &(pl_to->own_list), sqnum(op->sqr));
    219 		op->sqr->owner = to->trader;
    220 		del_list(from->trader, &(pl_fr->own_list), sqnum(op->sqr));
    221 	}
    222 	set_ownlist(to->trader);
    223 }
    224 /*
    225  *	This routine lets a player resign
    226  */
    227 resign() {
    228 
    229 	reg int	i, new_own;
    230 	reg OWN	*op;
    231 	SQUARE	*sqp;
    232 
    233 	if (cur_p->money <= 0) {
    234 		switch (board[cur_p->loc].type) {
    235 		  case UTIL:
    236 		  case RR:
    237 		  case PRPTY:
    238 			new_own = board[cur_p->loc].owner;
    239 			break;
    240 		  default:		/* Chance, taxes, etc */
    241 			new_own = num_play;
    242 			break;
    243 		}
    244 		if (new_own == num_play)
    245 			printf("You would resign to the bank\n");
    246 		else
    247 			printf("You would resign to %s\n", name_list[new_own]);
    248 	}
    249 	else if (num_play == 1) {
    250 		new_own = num_play;
    251 		printf("You would resign to the bank\n");
    252 	}
    253 	else {
    254 		name_list[num_play] = "bank";
    255 		do {
    256 			new_own = getinp("Who do you wish to resign to? ",
    257 			    name_list);
    258 			if (new_own == player)
    259 				printf("You can't resign to yourself!!\n");
    260 		} while (new_own == player);
    261 		name_list[num_play] = "done";
    262 	}
    263 	if (getyn("Do you really want to resign? ", yn) != 0)
    264 		return;
    265 	if (num_play == 1) {
    266 		printf("Then NOBODY wins (not even YOU!)\n");
    267 		exit(0);
    268 	}
    269 	if (new_own < num_play) {	/* resign to player		*/
    270 		printf("resigning to player\n");
    271 		trades[0].trader = new_own;
    272 		trades[0].cash = trades[0].gojf = 0;
    273 		trades[0].prop_list = NULL;
    274 		trades[1].trader = player;
    275 		trades[1].cash = cur_p->money > 0 ? cur_p->money : 0;
    276 		trades[1].gojf = cur_p->num_gojf;
    277 		trades[1].prop_list = cur_p->own_list;
    278 		do_trade();
    279 	}
    280 	else {				/* resign to bank		*/
    281 		printf("resigning to bank\n");
    282 		for (op = cur_p->own_list; op; op = op->next) {
    283 			sqp = op->sqr;
    284 			sqp->owner = -1;
    285 			sqp->desc->morg = FALSE;
    286 			if (sqp->type == PRPTY) {
    287 				isnot_monop(sqp->desc->mon_desc);
    288 				sqp->desc->houses = 0;
    289 			}
    290 		}
    291 		if (cur_p->num_gojf)
    292 			ret_card(cur_p);
    293 	}
    294 	for (i = player; i < num_play; i++) {
    295 		name_list[i] = name_list[i+1];
    296 		if (i + 1 < num_play)
    297 			cpy_st(&play[i], &play[i+1], sizeof (PLAY));
    298 	}
    299 	name_list[num_play--] = 0;
    300 	for (i = 0; i < N_SQRS; i++)
    301 		if (board[i].owner > player)
    302 			--board[i].owner;
    303 	player = --player < 0 ? num_play - 1 : player;
    304 	next_play();
    305 	if (num_play < 2) {
    306 		printf("\nThen %s WINS!!!!!\n", play[0].name);
    307 		printhold(0);
    308 		printf("That's a grand worth of $%d.\n",
    309 			play[0].money+prop_worth(&play[0]));
    310 		exit(0);
    311 	}
    312 }
    313