README revision 1.3
11.3Sandvar$NetBSD: README,v 1.3 2025/11/29 22:08:06 andvar Exp $ 21.2Scgd 31.1SjtcJune 25, 1986 41.1Sjtc 51.1Sjtc 61.1SjtcThis is a much modified version of Phantasia. It is intended to fix 71.1Sjtcall reported bug fixes, enhance the game, and speed up the game. 81.1Sjtc 91.1SjtcI have to thank Chris Robertson for many ideas which have made the game 101.1Sjtcfaster, and more user-friendly. Most of her changes/additions are 111.1Sjtcincorporated in this latest versions, although perhaps not in the exact 121.1Sjtcmanner of her design. I left out a few items which were not in keeping 131.1Sjtcwith the spirit of the game. (For example, I didn't like the extra lives 141.1Sjtcand the pausing of the game. I think it's too easy even WITHOUT that stuff.) 151.1Sjtc 161.1SjtcCHANGES: 171.1Sjtc 181.1Sjtc - Wormholes have been deleted (I never liked them anyway). 191.1Sjtc - The source code has been greatly enhanced for speed, size, readability, 201.1Sjtc and maintainability. 211.1Sjtc fight.c should no longer cause optimizers to run out of space. 221.1Sjtc - A few loopholes have been tightened to make the game more enjoyable. 231.1Sjtc (Except for those who are in the habit of exercising those loopholes.) 241.1Sjtc - Chris' map is enclosed. 251.1Sjtc - The "charac" file is not compatible with older versions of Phantasia 261.1Sjtc (3.3.1 and 3.3.1+). A 'convert' program is provided to convert your 271.1Sjtc old file to the new format. See Makefile for details. 281.1Sjtc - Movements can be made with HJKL for WSNE, respectively. 291.1Sjtc - Players may examine others while playing ('x') option. 301.1Sjtc - Monsters are now stored in a binary data base, to speed calling 311.1Sjtc monsters, and to ease formatting of monster listings. 321.1Sjtc - Taxes are collected on all gold and gems. 331.1Sjtc - Dead players can be resurrected by the 'wizard'. 341.1Sjtc - 'setup' is smarter, although not as smart as it should be. 351.1Sjtc - Players can change their names and passwords 361.1Sjtc 371.3SandvarPORTABILITY: 381.1Sjtc 391.1Sjtc I have tried to make this as non-machine/system specific as possible. 401.1Sjtc 411.1Sjtc All identifiers are unique to 7 characters or less, dual case. 421.1Sjtc 431.1Sjtc The code WILL NOT fit on a 16-bit machine without separate I/D. 441.1Sjtc 451.1Sjtc Stdio MUST support fopen() with mode "r+". I think this is true 461.1Sjtc for all Version 7 and later. 471.1Sjtc 481.1Sjtc 'curses' library functions are required. 491.1Sjtc 501.1Sjtc All problems/solutions with portability should be reported to me, 511.1Sjtc and fixes will be included in subsequent versions of this software. 521.1Sjtc 531.1Sjtc 541.1SjtcPlease send me any bugs, (of which I am sure there are many), you may find, 551.1Sjtcbut PLEASE be specific. I cannot correct a bug which is described as: 561.1Sjtc 571.1Sjtc "When I choose a character type, it blows up." 581.1Sjtc 591.1Sjtc (What blows up? What exactly was printed at the terminal? 601.1Sjtc Which character type was chosen? Etc. . . ?) 611.1Sjtc 621.1SjtcAlso, please tell me which version of UN*X you are running, and upon 631.1Sjtcwhich type of hardware. 641.1Sjtc 651.1SjtcI will also do my best to help anyone with problems just trying to 661.1Sjtcget the game running. Again, I need to know which version of UN*X 671.1Sjtcand what type of CPU. Also, a copy of the output from 'make' 681.1Sjtcwould be extremely useful. 691.1Sjtc 701.1SjtcAny and all ideas/suggestions/additions are more than welcome. If 711.1Sjtcyou feel strongly enough about it, write the change and send it to me, 721.1Sjtcand I will do my best to incorporate it in the next version of Phantasia. 731.1SjtcOtherwise, I will give serious thought to adding it myself. 741.1Sjtc 751.1SjtcFollow the directions in the Makefile CAREFULLY to set up the game. 761.1SjtcRead the comments at the beginning of 'main.c', if you haven't already. 771.1Sjtc 781.1SjtcEnjoy. 791.1Sjtc 801.1SjtcTed Estes 811.1SjtcAT&T Information Systems 821.1SjtcSkokie, IL 60077 831.1Sjtc 841.1Sjtc...!ihnp4!ttrdc!ttrda!estes 85