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gamesupport.c revision 1.9
      1  1.9    jsm /*	$NetBSD: gamesupport.c,v 1.9 2005/02/15 12:58:21 jsm Exp $	*/
      2  1.2    cgd 
      3  1.1    jtc /*
      4  1.1    jtc  * gamesupport.c - auxiliary routines for support of Phantasia
      5  1.1    jtc  */
      6  1.1    jtc 
      7  1.1    jtc #include "include.h"
      8  1.8     he #undef bool
      9  1.7   ross #include <curses.h>
     10  1.1    jtc 
     11  1.4  lukem void
     12  1.1    jtc changestats(ingameflag)
     13  1.9    jsm 	phbool  ingameflag;
     14  1.1    jtc {
     15  1.4  lukem 	static char flag[2] =	/* for printing values of bools */
     16  1.1    jtc 	{'F', 'T'};
     17  1.4  lukem 	struct player *playerp;	/* pointer to structure to alter */
     18  1.5    jsm 	const char   *prompt;		/* pointer to prompt string */
     19  1.4  lukem 	int     c;		/* input */
     20  1.4  lukem 	int     today;		/* day of year of today */
     21  1.4  lukem 	int     temp;		/* temporary variable */
     22  1.4  lukem 	long    loc;		/* location in player file */
     23  1.4  lukem 	time_t  now;		/* time now */
     24  1.4  lukem 	double  dtemp;		/* temporary variable */
     25  1.9    jsm 	phbool *bptr;		/* pointer to bool item to change */
     26  1.4  lukem 	double *dptr;		/* pointer to double item to change */
     27  1.4  lukem 	short  *sptr;		/* pointer to short item to change */
     28  1.1    jtc 
     29  1.4  lukem 	clear();
     30  1.1    jtc 
     31  1.4  lukem 	for (;;)
     32  1.4  lukem 		/* get name of player to examine/alter */
     33  1.1    jtc 	{
     34  1.4  lukem 		mvaddstr(5, 0, "Which character do you want to look at ? ");
     35  1.4  lukem 		getstring(Databuf, SZ_DATABUF);
     36  1.4  lukem 		truncstring(Databuf);
     37  1.1    jtc 
     38  1.4  lukem 		if (Databuf[0] == '\0')
     39  1.4  lukem 			userlist(ingameflag);
     40  1.4  lukem 		else
     41  1.4  lukem 			break;
     42  1.1    jtc 	}
     43  1.1    jtc 
     44  1.4  lukem 	loc = -1L;
     45  1.1    jtc 
     46  1.4  lukem 	if (!ingameflag)
     47  1.4  lukem 		/* use 'Player' structure */
     48  1.4  lukem 		playerp = &Player;
     49  1.4  lukem 	else
     50  1.4  lukem 		if (strcmp(Databuf, Player.p_name) == 0)
     51  1.4  lukem 			/* alter/examine current player */
     52  1.4  lukem 		{
     53  1.4  lukem 			playerp = &Player;
     54  1.4  lukem 			loc = Fileloc;
     55  1.4  lukem 		} else
     56  1.4  lukem 			/* use 'Other' structure */
     57  1.4  lukem 			playerp = &Other;
     58  1.4  lukem 
     59  1.4  lukem 	/* find player on file */
     60  1.4  lukem 	if (loc < 0L && (loc = findname(Databuf, playerp)) < 0L)
     61  1.4  lukem 		/* didn't find player */
     62  1.1    jtc 	{
     63  1.4  lukem 		clear();
     64  1.4  lukem 		mvaddstr(11, 0, "Not found.");
     65  1.4  lukem 		return;
     66  1.1    jtc 	}
     67  1.4  lukem 	time(&now);
     68  1.4  lukem 	today = localtime(&now)->tm_yday;
     69  1.4  lukem 
     70  1.1    jtc 	clear();
     71  1.1    jtc 
     72  1.4  lukem 	for (;;)
     73  1.4  lukem 		/* print player structure, and prompt for action */
     74  1.1    jtc 	{
     75  1.4  lukem 		mvprintw(0, 0, "A:Name         %s\n", playerp->p_name);
     76  1.1    jtc 
     77  1.4  lukem 		if (Wizard)
     78  1.4  lukem 			printw("B:Password     %s\n", playerp->p_password);
     79  1.4  lukem 		else
     80  1.4  lukem 			addstr("B:Password     XXXXXXXX\n");
     81  1.1    jtc 
     82  1.4  lukem 		printw(" :Login        %s\n", playerp->p_login);
     83  1.1    jtc 
     84  1.4  lukem 		printw("C:Experience   %.0f\n", playerp->p_experience);
     85  1.4  lukem 		printw("D:Level        %.0f\n", playerp->p_level);
     86  1.4  lukem 		printw("E:Strength     %.0f\n", playerp->p_strength);
     87  1.4  lukem 		printw("F:Sword        %.0f\n", playerp->p_sword);
     88  1.4  lukem 		printw(" :Might        %.0f\n", playerp->p_might);
     89  1.4  lukem 		printw("G:Energy       %.0f\n", playerp->p_energy);
     90  1.4  lukem 		printw("H:Max-Energy   %.0f\n", playerp->p_maxenergy);
     91  1.4  lukem 		printw("I:Shield       %.0f\n", playerp->p_shield);
     92  1.4  lukem 		printw("J:Quickness    %.0f\n", playerp->p_quickness);
     93  1.4  lukem 		printw("K:Quicksilver  %.0f\n", playerp->p_quksilver);
     94  1.4  lukem 		printw(" :Speed        %.0f\n", playerp->p_speed);
     95  1.4  lukem 		printw("L:Magic Level  %.0f\n", playerp->p_magiclvl);
     96  1.4  lukem 		printw("M:Mana         %.0f\n", playerp->p_mana);
     97  1.4  lukem 		printw("N:Brains       %.0f\n", playerp->p_brains);
     98  1.4  lukem 
     99  1.4  lukem 		if (Wizard || playerp->p_specialtype != SC_VALAR)
    100  1.4  lukem 			mvaddstr(0, 40, descrstatus(playerp));
    101  1.4  lukem 
    102  1.4  lukem 		mvprintw(1, 40, "O:Poison       %0.3f\n", playerp->p_poison);
    103  1.4  lukem 		mvprintw(2, 40, "P:Gold         %.0f\n", playerp->p_gold);
    104  1.4  lukem 		mvprintw(3, 40, "Q:Gem          %.0f\n", playerp->p_gems);
    105  1.4  lukem 		mvprintw(4, 40, "R:Sin          %0.3f\n", playerp->p_sin);
    106  1.4  lukem 		if (Wizard) {
    107  1.4  lukem 			mvprintw(5, 40, "S:X-coord      %.0f\n", playerp->p_x);
    108  1.4  lukem 			mvprintw(6, 40, "T:Y-coord      %.0f\n", playerp->p_y);
    109  1.4  lukem 		} else {
    110  1.4  lukem 			mvaddstr(5, 40, "S:X-coord      ?\n");
    111  1.4  lukem 			mvaddstr(6, 40, "T:Y-coord      ?\n");
    112  1.1    jtc 		}
    113  1.1    jtc 
    114  1.4  lukem 		mvprintw(7, 40, "U:Age          %ld\n", playerp->p_age);
    115  1.4  lukem 		mvprintw(8, 40, "V:Degenerated  %d\n", playerp->p_degenerated);
    116  1.1    jtc 
    117  1.4  lukem 		mvprintw(9, 40, "W:Type         %d (%s)\n",
    118  1.4  lukem 		    playerp->p_type, descrtype(playerp, FALSE) + 1);
    119  1.4  lukem 		mvprintw(10, 40, "X:Special Type %d\n", playerp->p_specialtype);
    120  1.4  lukem 		mvprintw(11, 40, "Y:Lives        %d\n", playerp->p_lives);
    121  1.4  lukem 		mvprintw(12, 40, "Z:Crowns       %d\n", playerp->p_crowns);
    122  1.4  lukem 		mvprintw(13, 40, "0:Charms       %d\n", playerp->p_charms);
    123  1.4  lukem 		mvprintw(14, 40, "1:Amulets      %d\n", playerp->p_amulets);
    124  1.4  lukem 		mvprintw(15, 40, "2:Holy Water   %d\n", playerp->p_holywater);
    125  1.4  lukem 
    126  1.4  lukem 		temp = today - playerp->p_lastused;
    127  1.4  lukem 		if (temp < 0)
    128  1.4  lukem 			/* last year */
    129  1.4  lukem 			temp += 365;
    130  1.4  lukem 		mvprintw(16, 40, "3:Lastused     %d  (%d)\n", playerp->p_lastused, temp);
    131  1.4  lukem 
    132  1.4  lukem 		mvprintw(18, 8, "4:Palantir %c  5:Blessing %c  6:Virgin %c  7:Blind %c",
    133  1.4  lukem 		    flag[(int)playerp->p_palantir],
    134  1.4  lukem 		    flag[(int)playerp->p_blessing],
    135  1.4  lukem 		    flag[(int)playerp->p_virgin],
    136  1.4  lukem 		    flag[(int)playerp->p_blindness]);
    137  1.1    jtc 
    138  1.1    jtc 		if (!Wizard)
    139  1.4  lukem 			mvprintw(19, 8, "8:Ring    %c",
    140  1.4  lukem 			    flag[playerp->p_ring.ring_type != R_NONE]);
    141  1.1    jtc 		else
    142  1.4  lukem 			mvprintw(19, 8, "8:Ring    %d  9:Duration %d",
    143  1.4  lukem 			    playerp->p_ring.ring_type, playerp->p_ring.ring_duration);
    144  1.1    jtc 
    145  1.4  lukem 		if (!Wizard
    146  1.4  lukem 		/* not wizard */
    147  1.4  lukem 		    && (ingameflag || strcmp(Login, playerp->p_login) != 0))
    148  1.4  lukem 			/* in game or not examining own character */
    149  1.4  lukem 		{
    150  1.4  lukem 			if (ingameflag) {
    151  1.4  lukem 				more(LINES - 1);
    152  1.4  lukem 				clear();
    153  1.4  lukem 				return;
    154  1.4  lukem 			} else
    155  1.4  lukem 				cleanup(TRUE);
    156  1.4  lukem 			/* NOTREACHED */
    157  1.4  lukem 		}
    158  1.4  lukem 		mvaddstr(20, 0, "!:Quit       ?:Delete");
    159  1.4  lukem 		mvaddstr(21, 0, "What would you like to change ? ");
    160  1.4  lukem 
    161  1.4  lukem 		if (Wizard)
    162  1.4  lukem 			c = getanswer(" ", TRUE);
    163  1.4  lukem 		else
    164  1.4  lukem 			/* examining own player; allow to change name and
    165  1.4  lukem 			 * password */
    166  1.4  lukem 			c = getanswer("!BA", FALSE);
    167  1.4  lukem 
    168  1.4  lukem 		switch (c) {
    169  1.4  lukem 		case 'A':	/* change name */
    170  1.4  lukem 		case 'B':	/* change password */
    171  1.4  lukem 			if (!Wizard)
    172  1.4  lukem 				/* prompt for password */
    173  1.1    jtc 			{
    174  1.4  lukem 				mvaddstr(23, 0, "Password ? ");
    175  1.4  lukem 				Echo = FALSE;
    176  1.4  lukem 				getstring(Databuf, 9);
    177  1.4  lukem 				Echo = TRUE;
    178  1.4  lukem 				if (strcmp(Databuf, playerp->p_password) != 0)
    179  1.4  lukem 					continue;
    180  1.1    jtc 			}
    181  1.4  lukem 			if (c == 'A')
    182  1.4  lukem 				/* get new name */
    183  1.4  lukem 			{
    184  1.4  lukem 				mvaddstr(23, 0, "New name: ");
    185  1.4  lukem 				getstring(Databuf, SZ_NAME);
    186  1.4  lukem 				truncstring(Databuf);
    187  1.4  lukem 				if (Databuf[0] != '\0')
    188  1.4  lukem 					if (Wizard || findname(Databuf, &Other) < 0L)
    189  1.4  lukem 						strcpy(playerp->p_name, Databuf);
    190  1.4  lukem 			} else
    191  1.4  lukem 				/* get new password */
    192  1.4  lukem 			{
    193  1.4  lukem 				if (!Wizard)
    194  1.4  lukem 					Echo = FALSE;
    195  1.1    jtc 
    196  1.4  lukem 				do
    197  1.4  lukem 					/* get two copies of new password
    198  1.4  lukem 					 * until they match */
    199  1.4  lukem 				{
    200  1.4  lukem 					/* get first copy */
    201  1.4  lukem 					mvaddstr(23, 0, "New password ? ");
    202  1.4  lukem 					getstring(Databuf, SZ_PASSWORD);
    203  1.4  lukem 					if (Databuf[0] == '\0')
    204  1.4  lukem 						break;
    205  1.4  lukem 
    206  1.4  lukem 					/* get second copy */
    207  1.4  lukem 					mvaddstr(23, 0, "One more time ? ");
    208  1.4  lukem 					getstring(playerp->p_password, SZ_PASSWORD);
    209  1.4  lukem 				}
    210  1.4  lukem 				while (strcmp(playerp->p_password, Databuf) != 0);
    211  1.1    jtc 
    212  1.4  lukem 				Echo = TRUE;
    213  1.4  lukem 			}
    214  1.4  lukem 
    215  1.4  lukem 			continue;
    216  1.4  lukem 
    217  1.4  lukem 		case 'C':	/* change experience */
    218  1.4  lukem 			prompt = "experience";
    219  1.4  lukem 			dptr = &playerp->p_experience;
    220  1.4  lukem 			goto DALTER;
    221  1.4  lukem 
    222  1.4  lukem 		case 'D':	/* change level */
    223  1.4  lukem 			prompt = "level";
    224  1.4  lukem 			dptr = &playerp->p_level;
    225  1.4  lukem 			goto DALTER;
    226  1.4  lukem 
    227  1.4  lukem 		case 'E':	/* change strength */
    228  1.4  lukem 			prompt = "strength";
    229  1.4  lukem 			dptr = &playerp->p_strength;
    230  1.4  lukem 			goto DALTER;
    231  1.4  lukem 
    232  1.4  lukem 		case 'F':	/* change swords */
    233  1.4  lukem 			prompt = "sword";
    234  1.4  lukem 			dptr = &playerp->p_sword;
    235  1.4  lukem 			goto DALTER;
    236  1.4  lukem 
    237  1.4  lukem 		case 'G':	/* change energy */
    238  1.4  lukem 			prompt = "energy";
    239  1.4  lukem 			dptr = &playerp->p_energy;
    240  1.4  lukem 			goto DALTER;
    241  1.4  lukem 
    242  1.4  lukem 		case 'H':	/* change maximum energy */
    243  1.4  lukem 			prompt = "max energy";
    244  1.4  lukem 			dptr = &playerp->p_maxenergy;
    245  1.4  lukem 			goto DALTER;
    246  1.4  lukem 
    247  1.4  lukem 		case 'I':	/* change shields */
    248  1.4  lukem 			prompt = "shield";
    249  1.4  lukem 			dptr = &playerp->p_shield;
    250  1.4  lukem 			goto DALTER;
    251  1.4  lukem 
    252  1.4  lukem 		case 'J':	/* change quickness */
    253  1.4  lukem 			prompt = "quickness";
    254  1.4  lukem 			dptr = &playerp->p_quickness;
    255  1.4  lukem 			goto DALTER;
    256  1.4  lukem 
    257  1.4  lukem 		case 'K':	/* change quicksilver */
    258  1.4  lukem 			prompt = "quicksilver";
    259  1.4  lukem 			dptr = &playerp->p_quksilver;
    260  1.4  lukem 			goto DALTER;
    261  1.4  lukem 
    262  1.4  lukem 		case 'L':	/* change magic */
    263  1.4  lukem 			prompt = "magic level";
    264  1.4  lukem 			dptr = &playerp->p_magiclvl;
    265  1.4  lukem 			goto DALTER;
    266  1.4  lukem 
    267  1.4  lukem 		case 'M':	/* change mana */
    268  1.4  lukem 			prompt = "mana";
    269  1.4  lukem 			dptr = &playerp->p_mana;
    270  1.4  lukem 			goto DALTER;
    271  1.4  lukem 
    272  1.4  lukem 		case 'N':	/* change brains */
    273  1.4  lukem 			prompt = "brains";
    274  1.4  lukem 			dptr = &playerp->p_brains;
    275  1.4  lukem 			goto DALTER;
    276  1.4  lukem 
    277  1.4  lukem 		case 'O':	/* change poison */
    278  1.4  lukem 			prompt = "poison";
    279  1.4  lukem 			dptr = &playerp->p_poison;
    280  1.4  lukem 			goto DALTER;
    281  1.4  lukem 
    282  1.4  lukem 		case 'P':	/* change gold */
    283  1.4  lukem 			prompt = "gold";
    284  1.4  lukem 			dptr = &playerp->p_gold;
    285  1.4  lukem 			goto DALTER;
    286  1.4  lukem 
    287  1.4  lukem 		case 'Q':	/* change gems */
    288  1.4  lukem 			prompt = "gems";
    289  1.4  lukem 			dptr = &playerp->p_gems;
    290  1.4  lukem 			goto DALTER;
    291  1.4  lukem 
    292  1.4  lukem 		case 'R':	/* change sin */
    293  1.4  lukem 			prompt = "sin";
    294  1.4  lukem 			dptr = &playerp->p_sin;
    295  1.4  lukem 			goto DALTER;
    296  1.4  lukem 
    297  1.4  lukem 		case 'S':	/* change x coord */
    298  1.4  lukem 			prompt = "x";
    299  1.4  lukem 			dptr = &playerp->p_x;
    300  1.4  lukem 			goto DALTER;
    301  1.4  lukem 
    302  1.4  lukem 		case 'T':	/* change y coord */
    303  1.4  lukem 			prompt = "y";
    304  1.4  lukem 			dptr = &playerp->p_y;
    305  1.4  lukem 			goto DALTER;
    306  1.4  lukem 
    307  1.4  lukem 		case 'U':	/* change age */
    308  1.4  lukem 			mvprintw(23, 0, "age = %ld; age = ", playerp->p_age);
    309  1.4  lukem 			dtemp = infloat();
    310  1.4  lukem 			if (dtemp != 0.0)
    311  1.4  lukem 				playerp->p_age = (long) dtemp;
    312  1.4  lukem 			continue;
    313  1.4  lukem 
    314  1.4  lukem 		case 'V':	/* change degen */
    315  1.4  lukem 			mvprintw(23, 0, "degen = %d; degen = ", playerp->p_degenerated);
    316  1.4  lukem 			dtemp = infloat();
    317  1.4  lukem 			if (dtemp != 0.0)
    318  1.4  lukem 				playerp->p_degenerated = (int) dtemp;
    319  1.4  lukem 			continue;
    320  1.1    jtc 
    321  1.4  lukem 		case 'W':	/* change type */
    322  1.4  lukem 			prompt = "type";
    323  1.4  lukem 			sptr = &playerp->p_type;
    324  1.4  lukem 			goto SALTER;
    325  1.4  lukem 
    326  1.4  lukem 		case 'X':	/* change special type */
    327  1.4  lukem 			prompt = "special type";
    328  1.4  lukem 			sptr = &playerp->p_specialtype;
    329  1.4  lukem 			goto SALTER;
    330  1.4  lukem 
    331  1.4  lukem 		case 'Y':	/* change lives */
    332  1.4  lukem 			prompt = "lives";
    333  1.4  lukem 			sptr = &playerp->p_lives;
    334  1.4  lukem 			goto SALTER;
    335  1.4  lukem 
    336  1.4  lukem 		case 'Z':	/* change crowns */
    337  1.4  lukem 			prompt = "crowns";
    338  1.4  lukem 			sptr = &playerp->p_crowns;
    339  1.4  lukem 			goto SALTER;
    340  1.4  lukem 
    341  1.4  lukem 		case '0':	/* change charms */
    342  1.4  lukem 			prompt = "charm";
    343  1.4  lukem 			sptr = &playerp->p_charms;
    344  1.4  lukem 			goto SALTER;
    345  1.4  lukem 
    346  1.4  lukem 		case '1':	/* change amulet */
    347  1.4  lukem 			prompt = "amulet";
    348  1.4  lukem 			sptr = &playerp->p_amulets;
    349  1.4  lukem 			goto SALTER;
    350  1.4  lukem 
    351  1.4  lukem 		case '2':	/* change holy water */
    352  1.4  lukem 			prompt = "holy water";
    353  1.4  lukem 			sptr = &playerp->p_holywater;
    354  1.4  lukem 			goto SALTER;
    355  1.4  lukem 
    356  1.4  lukem 		case '3':	/* change last-used */
    357  1.4  lukem 			prompt = "last-used";
    358  1.4  lukem 			sptr = &playerp->p_lastused;
    359  1.4  lukem 			goto SALTER;
    360  1.4  lukem 
    361  1.4  lukem 		case '4':	/* change palantir */
    362  1.4  lukem 			prompt = "palantir";
    363  1.4  lukem 			bptr = &playerp->p_palantir;
    364  1.4  lukem 			goto BALTER;
    365  1.4  lukem 
    366  1.4  lukem 		case '5':	/* change blessing */
    367  1.4  lukem 			prompt = "blessing";
    368  1.4  lukem 			bptr = &playerp->p_blessing;
    369  1.4  lukem 			goto BALTER;
    370  1.4  lukem 
    371  1.4  lukem 		case '6':	/* change virgin */
    372  1.4  lukem 			prompt = "virgin";
    373  1.4  lukem 			bptr = &playerp->p_virgin;
    374  1.4  lukem 			goto BALTER;
    375  1.4  lukem 
    376  1.4  lukem 		case '7':	/* change blindness */
    377  1.4  lukem 			prompt = "blindness";
    378  1.4  lukem 			bptr = &playerp->p_blindness;
    379  1.4  lukem 			goto BALTER;
    380  1.4  lukem 
    381  1.4  lukem 		case '8':	/* change ring type */
    382  1.4  lukem 			prompt = "ring-type";
    383  1.4  lukem 			sptr = &playerp->p_ring.ring_type;
    384  1.4  lukem 			goto SALTER;
    385  1.4  lukem 
    386  1.4  lukem 		case '9':	/* change ring duration */
    387  1.4  lukem 			prompt = "ring-duration";
    388  1.4  lukem 			sptr = &playerp->p_ring.ring_duration;
    389  1.4  lukem 			goto SALTER;
    390  1.4  lukem 
    391  1.4  lukem 		case '!':	/* quit, update */
    392  1.4  lukem 			if (Wizard &&
    393  1.4  lukem 			    (!ingameflag || playerp != &Player))
    394  1.4  lukem 				/* turn off status if not modifying self */
    395  1.4  lukem 			{
    396  1.4  lukem 				playerp->p_status = S_OFF;
    397  1.4  lukem 				playerp->p_tampered = T_OFF;
    398  1.4  lukem 			}
    399  1.4  lukem 			writerecord(playerp, loc);
    400  1.4  lukem 			clear();
    401  1.4  lukem 			return;
    402  1.4  lukem 
    403  1.4  lukem 		case '?':	/* delete player */
    404  1.4  lukem 			if (ingameflag && playerp == &Player)
    405  1.4  lukem 				/* cannot delete self */
    406  1.4  lukem 				continue;
    407  1.4  lukem 
    408  1.4  lukem 			freerecord(playerp, loc);
    409  1.4  lukem 			clear();
    410  1.4  lukem 			return;
    411  1.1    jtc 
    412  1.4  lukem 		default:
    413  1.4  lukem 			continue;
    414  1.4  lukem 		}
    415  1.4  lukem DALTER:
    416  1.4  lukem 		mvprintw(23, 0, "%s = %f; %s = ", prompt, *dptr, prompt);
    417  1.1    jtc 		dtemp = infloat();
    418  1.1    jtc 		if (dtemp != 0.0)
    419  1.4  lukem 			*dptr = dtemp;
    420  1.1    jtc 		continue;
    421  1.1    jtc 
    422  1.4  lukem SALTER:
    423  1.4  lukem 		mvprintw(23, 0, "%s = %d; %s = ", prompt, *sptr, prompt);
    424  1.1    jtc 		dtemp = infloat();
    425  1.1    jtc 		if (dtemp != 0.0)
    426  1.4  lukem 			*sptr = (short) dtemp;
    427  1.1    jtc 		continue;
    428  1.1    jtc 
    429  1.4  lukem BALTER:
    430  1.4  lukem 		mvprintw(23, 0, "%s = %c; %s = ", prompt, flag[(int)*bptr],
    431  1.4  lukem 		    prompt);
    432  1.4  lukem 		c = getanswer("\nTF", TRUE);
    433  1.4  lukem 		if (c == 'T')
    434  1.4  lukem 			*bptr = TRUE;
    435  1.4  lukem 		else
    436  1.4  lukem 			if (c == 'F')
    437  1.4  lukem 				*bptr = FALSE;
    438  1.1    jtc 		continue;
    439  1.1    jtc 	}
    440  1.1    jtc }
    441  1.1    jtc 
    442  1.4  lukem void
    443  1.1    jtc monstlist()
    444  1.1    jtc {
    445  1.4  lukem 	int     count = 0;	/* count in file */
    446  1.1    jtc 
    447  1.4  lukem 	puts(" #)  Name                 Str  Brain  Quick  Energy  Exper  Treas  Type  Flock%\n");
    448  1.6    jsm 	fseek(Monstfp, 0L, SEEK_SET);
    449  1.4  lukem 	while (fread((char *) &Curmonster, SZ_MONSTERSTRUCT, 1, Monstfp) == 1)
    450  1.4  lukem 		printf("%2d)  %-20.20s%4.0f   %4.0f     %2.0f   %5.0f  %5.0f     %2d    %2d     %3.0f\n", count++,
    451  1.4  lukem 		    Curmonster.m_name, Curmonster.m_strength, Curmonster.m_brains,
    452  1.4  lukem 		    Curmonster.m_speed, Curmonster.m_energy, Curmonster.m_experience,
    453  1.4  lukem 		    Curmonster.m_treasuretype, Curmonster.m_type, Curmonster.m_flock);
    454  1.1    jtc }
    455  1.1    jtc 
    456  1.4  lukem void
    457  1.1    jtc scorelist()
    458  1.1    jtc {
    459  1.4  lukem 	struct scoreboard sbuf;	/* for reading entries */
    460  1.4  lukem 	FILE   *fp;		/* to open the file */
    461  1.1    jtc 
    462  1.4  lukem 	if ((fp = fopen(_PATH_SCORE, "r")) != NULL) {
    463  1.4  lukem 		while (fread((char *) &sbuf, SZ_SCORESTRUCT, 1, fp) == 1)
    464  1.4  lukem 			printf("%-20s   (%-9s)  Level: %6.0f  Type: %s\n",
    465  1.4  lukem 			    sbuf.sb_name, sbuf.sb_login, sbuf.sb_level, sbuf.sb_type);
    466  1.4  lukem 		fclose(fp);
    467  1.1    jtc 	}
    468  1.1    jtc }
    469  1.1    jtc 
    470  1.4  lukem void
    471  1.1    jtc activelist()
    472  1.1    jtc {
    473  1.6    jsm 	fseek(Playersfp, 0L, SEEK_SET);
    474  1.4  lukem 	printf("Current characters on file are:\n\n");
    475  1.1    jtc 
    476  1.4  lukem 	while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1)
    477  1.4  lukem 		if (Other.p_status != S_NOTUSED)
    478  1.4  lukem 			printf("%-20s   (%-9s)  Level: %6.0f  %s  (%s)\n",
    479  1.4  lukem 			    Other.p_name, Other.p_login, Other.p_level,
    480  1.4  lukem 			    descrtype(&Other, FALSE), descrstatus(&Other));
    481  1.1    jtc 
    482  1.1    jtc }
    483  1.1    jtc 
    484  1.4  lukem void
    485  1.1    jtc purgeoldplayers()
    486  1.1    jtc {
    487  1.4  lukem 	int     today;		/* day of year for today */
    488  1.4  lukem 	int     daysold;	/* how many days since the character has been
    489  1.4  lukem 				 * used */
    490  1.4  lukem 	time_t  ltime;		/* time in seconds */
    491  1.4  lukem 	long    loc = 0L;	/* location in file */
    492  1.4  lukem 
    493  1.4  lukem 	time(&ltime);
    494  1.4  lukem 	today = localtime(&ltime)->tm_yday;
    495  1.4  lukem 
    496  1.4  lukem 	for (;;) {
    497  1.6    jsm 		fseek(Playersfp, loc, SEEK_SET);
    498  1.4  lukem 		if (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) != 1)
    499  1.4  lukem 			break;
    500  1.4  lukem 
    501  1.4  lukem 		daysold = today - Other.p_lastused;
    502  1.4  lukem 		if (daysold < 0)
    503  1.4  lukem 			daysold += 365;
    504  1.4  lukem 
    505  1.4  lukem 		if (daysold > N_DAYSOLD)
    506  1.4  lukem 			/* player hasn't been used in a while; delete */
    507  1.4  lukem 			freerecord(&Other, loc);
    508  1.1    jtc 
    509  1.4  lukem 		loc += SZ_PLAYERSTRUCT;
    510  1.1    jtc 	}
    511  1.1    jtc }
    512  1.1    jtc 
    513  1.4  lukem void
    514  1.1    jtc enterscore()
    515  1.1    jtc {
    516  1.4  lukem 	struct scoreboard sbuf;	/* buffer to read in scoreboard entries */
    517  1.4  lukem 	FILE   *fp;		/* to open scoreboard file */
    518  1.4  lukem 	long    loc = 0L;	/* location in scoreboard file */
    519  1.4  lukem 	bool    found = FALSE;	/* set if we found an entry for this login */
    520  1.4  lukem 
    521  1.4  lukem 	if ((fp = fopen(_PATH_SCORE, "r+")) != NULL) {
    522  1.4  lukem 		while (fread((char *) &sbuf, SZ_SCORESTRUCT, 1, fp) == 1)
    523  1.4  lukem 			if (strcmp(Player.p_login, sbuf.sb_login) == 0) {
    524  1.4  lukem 				found = TRUE;
    525  1.4  lukem 				break;
    526  1.4  lukem 			} else
    527  1.4  lukem 				loc += SZ_SCORESTRUCT;
    528  1.4  lukem 	} else {
    529  1.4  lukem 		error(_PATH_SCORE);
    530  1.4  lukem 		/* NOTREACHED */
    531  1.1    jtc 	}
    532  1.1    jtc 
    533  1.4  lukem 	/*
    534  1.4  lukem          * At this point, 'loc' will either indicate a point beyond
    535  1.4  lukem          * the end of file, or the place where the previous entry
    536  1.4  lukem          * was found.
    537  1.4  lukem          */
    538  1.1    jtc 
    539  1.4  lukem 	if ((!found) || Player.p_level > sbuf.sb_level)
    540  1.4  lukem 		/* put new entry in for this login */
    541  1.1    jtc 	{
    542  1.4  lukem 		strcpy(sbuf.sb_login, Player.p_login);
    543  1.4  lukem 		strcpy(sbuf.sb_name, Player.p_name);
    544  1.4  lukem 		sbuf.sb_level = Player.p_level;
    545  1.4  lukem 		strcpy(sbuf.sb_type, descrtype(&Player, TRUE));
    546  1.1    jtc 	}
    547  1.4  lukem 	/* update entry */
    548  1.6    jsm 	fseek(fp, loc, SEEK_SET);
    549  1.4  lukem 	fwrite((char *) &sbuf, SZ_SCORESTRUCT, 1, fp);
    550  1.4  lukem 	fclose(fp);
    551  1.1    jtc }
    552